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  • Should I use integer primary IDs?

    - by arthurprs
    For example, I always generate an auto-increment field for the users table, but I also specify a UNIQUE index on their usernames. There are situations that I first need to get the userId for a given username and then execute the desired query, or use a JOIN in the desired query. It's 2 trips to the database or a JOIN vs. a varchar index. Should I use integer primary IDs? Is there a real performance benefit on INT over small VARCHAR indexes?

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  • Are there any open source SimpleTest Test Cases that test PHP SPL interfaces

    - by JW
    I have quite a few objects in my system that implement the PHP SPL Iterator interface. As I write them I also write tests. I know that writing tests is generally NOT a cut 'n paste job. But, when it comes to testing classes that implement Standard PHP Library interfaces, surely it makes sense to have a few script snippets that can be borrowed and dropped in to a Test class - purely to test that particular interface. It seems sensible to have these publicly available. So, I was wondering if you knew of any?

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  • Avoiding string copying in Lua

    - by Matt Sheppard
    Say I have a C program which wants to call a very simple Lua function with two strings (let's say two comma separated lists, returning true if the lists intersect at all, false if not). The obvious way to do this is to push them onto the stack with lua_pushstring, which works fine, however, from the doc it looks like lua_pushstring but makes a copy of the string for Lua to work with. That means that to cross over to the Lua function is going to require two string copies which I could avoid by rewriting the Lua function in C. Is there any way to arrange things so that the existing C strings could be reused on the Lua side for the sake of performance (or would the strcpy cost pale into insignificance anyway)? From my investigation so far (my first couple of hours looking seriously at Lua), lite userdata seems like the sort of thing I want, but in the form of a string.

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  • Avoid IF statement after condition has been met

    - by greye
    I have a division operation inside a cycle that repeats many times. It so happens that in the first few passes through the loop (more or less first 10 loops) the divisor is zero. Once it gains value, a div by zero error is not longer possible. I have an if condition to test the divisor value in order to avoid the div by zero, but I am wondering that there is a performance impact that evaluating this if will have for each run in subsequent loops, especially since I know it's of no use anymore. How should this be coded? in Python?

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  • C++ Asymptotic Profiling

    - by Travis
    I have a performance issue where I suspect one standard C library function is taking too long and causing my entire system (suite of processes) to basically "hiccup". Sure enough if I comment out the library function call, the hiccup goes away. This prompted me to investigate what standard methods there are to prove this type of thing? What would be the best practice for testing a function to see if it causes an entire system to hang for a sec (causing other processes to be momentarily starved)? I would at least like to definitively correlate the function being called and the visible freeze. Thanks

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  • Multiple Asserts in a Unit Test

    - by whatispunk
    I've just finished reading Roy Osherove's "The Art of Unit Testing" and I am trying to adhere to the best practices he lays out in the book. One of those best practices is to not use multiple asserts in a test method. The reason for this rule is fairly clear to me, but it makes me wonder... If I have a method like: public Foo MakeFoo(int x, int y, int z) { Foo f = new Foo(); f.X = x; f.Y = y; f.Z = z; return f; } Must I really write individual unit tests to assert each separate property of Foo is initialized with the supplied value? Is it really all that uncommon to use multiple asserts in a test method? FYI: I am using MSTest.

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  • mocking command object in grails controller results in hasErrors() return false no matter what! Plea

    - by egervari
    I have a controller that uses a command object in a controller action. When mocking this command object in a grails' controller unit test, the hasErrors() method always returns false, even when I am purposefully violating its constraints. def save = { RegistrationForm form -> if(form.hasErrors()) { // code block never gets executed } else { // code block always gets executed } } In the test itself, I do this: mockCommandObject(RegistrationForm) def form = new RegistrationForm(emailAddress: "ken.bad@gmail", password: "secret", confirmPassword: "wrong") controller.save(form) I am purposefully giving it a bad email address, and I am making sure the password and the confirmPassword properties are different. In this case, hasErrors() should return true... but it doesn't. I don't know how my testing can be any where reliable if such a basic thing does not work :/ Here is the RegistrationForm class, so you can see the constraints I am using: class RegistrationForm { def springSecurityService String emailAddress String password String confirmPassword String getEncryptedPassword() { springSecurityService.encodePassword(password) } static constraints = { emailAddress(blank: false, email: true) password(blank: false, minSize:4, maxSize: 10) confirmPassword(blank: false, validator: { confirmPassword, form -> confirmPassword == form.password }) } }

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  • Facebook Api - Local development, Testserver, Liveserver ... How?

    - by Thijs Kaspers
    I'm working on a new website that uses the Facebook API for users to login and several implementations of the graph Api. My workflow usually is: Development on localhost Development using MAMP/XAMPP or similar software Push to server - testing domain A team of people can test the changes for a few days to see if everything works as planned. Push to server - live domain Changes are live for public Facebook uses the site URL in the appsettings and for security reasons, they will only redirect to that url... Problem is.. I have localhost and 2 different domains. How can I make this work? Ofcourse I could edit the hostsfile, but that only fixes it for localhost.. Still no solution for the testdomain. Please tell me this is somehow possible! I'm getting more and more depressed with the Facebook API.

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  • Will PHP Die In Web Page Development World?

    - by Morgan Cheng
    I know that PHP is still the most popular web programming language in the world. This question just want to bring some of my concerns about PHP. PHP is naturally bound to C10K problem. Since PHP (generally run in Apache) cannot be event-driven or asynchronous, each HTTP request will occupy at least one thread or process. This makes it resistant to be more scalable. Currently, a lot of web sites (like Facebook) with high performance and scalability still depends on PHP in their front end servers. I suppose it is due to legacy reason. Is it possible that PHP will be replaced by language more suitable for C10K?

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  • Is GAE Really GZipping My Content? Slow Response Times with GAE as CDN

    - by viatropos
    I am testing out Google App Engine as a free Content Delivery Network and it feels like it's taking a long time to serve up my content. Why does this gae page take a say a half a second to download, while your typical stack overflow page downloads much faster even with a ton more content? What am I missing here? All I have done is create an app and uploaded an image according to that tutorial, but content is being served very slowly it seems. Any suggestions? (Not considering Amazon or other CDNs right now, just looking for help with GAE). Note: I am using Safari when I visit those links, maybe safari is causing problems?

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  • Working effectively unit tests / Anyone tried the in-assembly approach?

    - by CodingCrapper
    I'm trying to re-introduce unit testing into my team as our current coverage is very poor. Our system is quite large 40+ projects/assemblies. We current use a project named [SystemName].Test.csproj were all the test code is dumped and organised to represent the namespaces using folders. This approach is not very scalable and makes it difficult to find tests. I've been thinking about added a Tests folder to each project, this would put the unit tests "in the developers face" and make them easy to find. The downside is the Production release code would contain references to nunit, nmocks as well as the test code and test data.... Has anyone tried this approach? How is everyone else working with unit tests on large projects? Having a Tests project per "real" project/assembly would introduce too many new projs. Thanks in advance

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  • How do we name test methods where we are checking for more than one condition?

    - by Sandbox
    I follow the technique specified in Roy Osherove's The Art Of Unit Testing book while naming test methods - MethodName_Scenario_Expectation. It suits perfectly well for my 'unit' tests. But,for tests that I write in 'controller' or 'coordinator' class, there isn't necessarily a method which I want to test. For these tests, I generate multiple conditions which make up one scenario and then I verify the expectation. For example, I may set some properties on different instances, generate an event and then verify that my expectation from controller/coordinator is being met. Now, my controller handles events using a private event handler. Here my scenario is that, I set some properties, say 3 condition1,condition2 and condition3 Also, my scenario includes an event is raised I don't have a method name as my event handler is private. How do I name such a test method?

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  • Under what circumstances does Groovy use AbstractConcurrentMap?

    - by Electrons_Ahoy
    (Specifically, org.codehaus.groovy.util.AbstractConcurrentMap) While doing some profiling of our application thats mixed Java/Groovy, I'm seeing a lot of references to the AbstractConcurrentMap class, none of which are explicit in the code base. Does groovy use this class when maps are instantiated in the groovy dynamic def myMap = [:] style? Are there rules somewhere about when groovy chooses to use this as opposed to, say, java.util.HashMap? And does anyone have any performance information comparing the two? My rough "eyeball check" says that AbstractConcurrentMap seems to be much slower - anyone know if I'm right?

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  • need for tcp fine-tuning on heavily used proxy server

    - by Vijay Gharge
    Hi all, I am using squid like Internet proxy server on RHEL 4 update 6 & 8 with quite heavy load i.e. 8k established connections during peak hour. Without depending much on application provider's expertise I want to achieve maximum o/p from linux. W.r.t. that I have certain questions as following: How to find out if there is scope for further tcp fine-tuning (without exhausting available resources) as the benchmark values given by vendor looks poor! Is there any parameter value that is available from OS / network stack that will show me the results. If at all there is scope, how shall I identify & configure OS tcp stack parameters i.e. using sysctl or any specific parameter Post tuning how shall I clearly measure performance enhancement / degradation ?

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  • When calling CRUD check if "parent" exists with read or join?

    - by Trick
    All my entities can not be deleted - only deactivated, so they don't appear in any read methods (SELECT ... WHERE active=TRUE). Now I have some 1:M tables on this entities on which all CRUD operations can be executed. What is more efficient or has better performance? My first solution: To add to all CRUD operations: UPDATE ... JOIN entity e ... WHERE e.active=TRUE My second solution: Before all CRUD operations check if entity is active: if (getEntity(someId) != null) { //do some CRUD } In getEntity there's just SELECT * FROM entity WHERE id=? AND active=TRUE. Or any other solution, recommendation,...?

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  • supply inputs to python unittests

    - by zubin71
    I`m relatively new to the concept of unit-testing and have very little experience in the same. I have been looking at lots of articles on how to write unit-tests; however, I still have difficulty in writing tests where conditions like the following arise:- Test user Input. Test input read from a file. Test input read from an environment variable. Itd be great if someone could show me how to approach the above mentioned scenarios; itd still be awesome if you could point me to a few docs/articles/blog posts which I could read.

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  • Anyone Know a Great Sparse One Dimensional Array Library in Python?

    - by TheJacobTaylor
    I am working on an algorithm in Python that uses arrays heavily. The arrays are typically sparse and are read from and written to constantly. I am currently using relatively large native arrays and the performance is good but the memory usage is high (as expected). I would like to be able to have the array implementation not waste space for values that are not used and allow an index offset other than zero. As an example, if my numbers start at 1,000,000 I would like to be able to index my array starting at 1,000,000 and not be required to waste memory with a million unused values. Array reads and writes needs to be fast. Expanding into new territory can be a small delay but reads and writes should be O(1) if possible. Does anybody know of a library that can do it? Thanks!

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  • How taxing would a game map grid be to a web browser?

    - by Vilx-
    Suppose we're making a strategy game (think Civilization) in a web browser. The game has a visible map portion - say 30x30 squares. Each square is 30x30px and has several overlaid images - the terrain, resources, units, roads, etc. The classical way of drawing this would be with a huge <table> where each cell would contain absolutely positioned images. It would probably be rendered in Javascript to reduce traffic. But it's still several thousand images and a huge table. Can the browser take it? Will the performance not drop below any acceptable limits? Alternatively I could keep a pre-rendered map image with as many overlays as possible, but that would be more work, I think.

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  • DataReader or DataSet when pulling multiple recordsets in ASP.NET

    - by Gern Blandston
    I've got an ASP.NET page that has a bunch of controls that need to be populated (e.g. dropdown lists). I'd like to make a single trip to the db and bring back multiple recordsets instead of making a round-trip for each control. I could bring back multiple tables in a DataSet, or I could bring back a DataReader and use '.NextResult' to put each result set into a custom business class. Will I likely see a big enough performance advantage using the DataReader approach, or should I just use the DataSet approach? Any examples of how you usually handle this would be appreciated.

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  • Django: How/Where to store a value for a session without unnecessary DB hits

    - by GerardJP
    Hi all, I have an extended userprofile with AUTH_PROFILE_MODULE (ref: http://tinyurl.com/yhracqq) I would like to set a user.is_guru() method similar to user.is_active(). This would results for al views (or rather templates) to e.g. disable/enable certain user messages, displaying of widgets, etc. The boolean is stored in the extended user profile model, but I want to avoid hitting the DB for every view. So the questions is .. Do I use a context_processor, a template tag, session_dict or what have you to, possible cached, store this info for the duration of the users visit. Note: I dont have performance issues, so it's definitely filed under premature optimization. I just want to avoid generating extra work in the future :). Any pointers are very welcome. Thanx and greetz! Gerard.

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  • Firefox - Stashing Requests for Deliberate Resubmission to Django App

    - by Koobz
    I've got an object creation form that's somewhat complicated, it contains a few dynamic formsets etc. I'm trying to ensure that these dynamic formsets are intact if the form runs into an error and returns you to the given page. In cases like this, the refresh button actually works well in re-submitting the request, but I can't rely on it. I'm doing some ad-hoc testing in the browser that I'd like to make a bit more repeatable, and eventually move to a unit test using Django's mock client. Is there an extension, or some convenient method to stash requests for later re-submission. The goal: I resubmit the request, tweak the code, eyeball the results, rinse and repeat. Three days later I can come back to it an try it again to make sure it's still working. The closest thing I can think of in this case is simply recording my activity with Selenium ide and replaying it.

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Managing StringBuilder Resources in C#

    - by Jim Fell
    Hello. My C# (.NET 2.0) application has a StringBuilder variable with a capacity of 2.5MB. Obviously, I do not want to copy such a large buffer to a larger buffer space every time it fills. By that point, there is so much data in the buffer anyways, removing the older data is a viable option. Can anyone see any obvious problems with how I'm doing this (i.e. am I introducing more performance problems than I'm solving), or does it look okay? tText_c = new StringBuilder(2500000, 2500000); private void AppendToText(string text) { if (tText_c.Length * 100 / tText_c.Capacity > 95) { tText_c.Remove(0, tText_c.Length / 2); } tText_c.Append(text); } Thanks.

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  • MySQL: Efficient Blobbing?

    - by feklee
    I'm dealing with blobs of up to - I estimate - about 100 kilo bytes in size. The data is compressed already. Storage engine: InnoDB on MySQL 5.1 Frontend: PHP (Symfony with Propel ORM) Some questions: I've read somewhere that it's not good to update blobs, because it leads to reallocation, fragmentation, and thus bad performance. Is that true? Any reference on this? Initially the blobs get constructed by appending data chunks. Each chunk is up to 16 kilo bytes in size. Is it more efficient to use a separate chunk table instead, for example with fields as below? parent_id, position, chunk Then, to get the entire blob, one would do something like: SELECT GROUP_CONCAT(chunk ORDER BY position) FROM chunks WHERE parent_id = 187 The result would be used in a PHP script. Is there any difference between the types of blobs, aside from the size needed for meta data, which should be negligible.

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  • Is this a valid benefit of using embedded SQL over stored procedures?

    - by George
    Here's an argument for SPs that I haven't heard. Flamers, be gentle with the down tick, Since there is overhead associated with each trip to the database server, I would suggest that a POSSIBLE reason for placing your SQL in SPs over embedded code is that you are more insulated to change without taking a performance hit. For example. Let's say you need to perform Query A that returns a scalar integer. Then, later, the requirements change and you decide that it the results of the scalar is x that then, and only then, you need to perform another query. If you performed the first query in a SP, you could easily check the result of the first query and conditionally execute the 2nd SQL in the same SP. How would you do this efficiently in embedded SQL w/o perform a separate query or an unnecessary query? Here's an example: --This SP may return 1 or two queries. SELECT @CustCount = COUNT(*) FROM CUSTOMER IF @CustCount 10 SELECT * FROM PRODUCT Can this/what is the best way to do this in embedded SQL?

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