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  • Security Pattern to store SSH Keys

    - by Mehdi Sadeghi
    I am writing a simple flask application to submit scientific tasks to remote HPC resources. My application in background talks to remote machines via SSH (because it is widely available on various HPC resources). To be able to maintain this connection in background I need either to use the user's ssh keys on the running machine (when user's have passwordless ssh access to the remote machine) or I have to store user's credentials for the remote machines. I am not sure which path I have to take, should I store remote machine's username/password or should I store user's SSH key pair in database? I want to know what is the correct and safe way to connect to remote servers in background in context of a web application.

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 3)

    Over the past two weeks I've showed how to build a store locator application using ASP.NET and the free <a href="http://code.google.com/apis/maps/">Google Maps API</a> and Google's geocoding service. <a href="http://www.4guysfromrolla.com/articles/051910-1.aspx">Part 1</a> looked at creating the database to record the store locations. This database contains a table named <code>Stores</code> with columns capturing each store's address and <a href="http://en.wikipedia.org/wiki/Latitude">latitude</a> and <a href="http://en.wikipedia.org/wiki/Longitude">longitude</a> coordinates. Part 1 also showed how to use Google's geocoding service to translate a user-entered address

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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 1)

    Over the past couple of months I've been working on a couple of projects that have used the free <a href="http://code.google.com/apis/maps/">Google Maps API</a> to add interactive maps and <a href="http://en.wikipedia.org/wiki/Geocoding">geocoding</a> capabilities to ASP.NET websites. In a nutshell, the Google Maps API allow you to display maps on your website, to add markers onto the map, and to compute the latitude and longitude of an address, among many other tasks.With some Google Maps API experience under my belt, I decided it would be fun to implement a store locator feature and share it here on 4Guys. A store locator lets a visitor enter an address or postal code and then shows the nearby stores. Typically, store locators display the

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Splitting up revenue among development team members on Apple's app store

    - by itaiferber
    A friend and I have started developing an app to put on Apple's app store. Development is going fine, but thinking ahead, we're trying to come up with an easy way to share any revenue coming from our efforts. The app store allows you to deposit your revenue into a single bank account, but there's no easy way to split revenue among several people. How do (small) dev teams split up revenue on their products, on, and off the app store? As far as I can tell, banks don't offer an easy way to automatically split the balance on an account 50-50 (or any other percentage, for that matter), especially on a regular basis. So how do teams deal with this? We're not incorporated, and we don't have an official business set up. We're considering depositing all the money into one of our accounts and manually transferring half the money to the other person, but this isn't sustainable over long periods of time. Is there a low-cost, sustainable, automatic process for handling these finances?

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  • Google Play détrône l'App Store en nombre de téléchargements, mais pas encore en termes de revenus

    Google Play détrône enfin App Store en nombre de téléchargements, mais pas encore en termes de revenusLa start-up App Annie, qui analyse de façon quotidienne les chiffres de nombreux magasins d'applications, a publié un rapport sur les activités de Google et Apple. Google Play aurait dépassé l'App Store d'Apple en nombre de téléchargements d'environ 10 % durant le second trimestre de l'année en cours. Un juste retour de situation pour ceux qui n'ont pas manqué de signaler que le marché des consommateurs est constitué majoritairement d'Android. Toutefois, App Store demeure plus rentable que son homologue chez Google puisque la boutique affiche des revenus 2,3 fois supérieurs. « Bien que Google Play soit ...

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  • Store and create game objects at positions along terrain

    - by Alex
    I have a circular character that rolls down terrain like that shown in the picture below. The terrain is created from an array holding 1000 points. The ground is drawn one screen width infront and one screen width behind. So as the character moves, edges are created infront and edges are removed behind. My problem is, I want to create box2d bodies at certain locations along the path and need a way to store these creator methods or objects. I need some way to store a position at which they are created and some pointer to a function to create them, once the character is in range. I guess this would be an array of some sort that is checked each time the ground is updated and then if in range, the function is executed and removed from the array. But I'm not sure if its even possible to store pointers to functions with parameters included... any help is much appreciated!

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  • Google présente Chrome Web Store, son magasin d'applications a quelques similitudes avec celui d'App

    Google présente son Chrome Web Store, son magasin d'applications a quelques similitudes avec celui d'Apple La semaine dernière, Google a enchainé les annonces importantes lors de sa conférence de développement I/O. La firme semble mettre en place diverses nouveautés qui s'articulent autour de la sortie prochaine de son système d'exploitation Chrome OS. Vendredi a été présenté le Chrome Web Store, une boutique d'application qui commercialisera (ou offrira) des programmes pour les smartphones et terminaux mobiles utilisant Chrome ainsi que pour les ordinateurs équipés de Chrome OS (jeux, applications, plug-ins pour Chrome, etc.). A Mountain View, on semble donc vouloir fortement concurrence l'App Store. D'ailleurs, le...

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  • How to Use The US Windows 8 Store From Another Country

    - by Taylor Gibb
    Have you ever searched for an app only to find that its not available in your country? Luckily for us there is a work around for the Windows Store. How to use the US Windows Store from Another Country Press the Win + X keyboard combination, or right click in the bottom left hand corner of your screen to open the WinX menu, then launch the Control Panel. Now change the Control Panel’s view to the Small icons view. Then head into the Region settings. When the Region settings open you will need to switch over to the Location tab. Here you will be able to see the location that the Windows Store, as well as other applications , is using. You can change it by simply selecting United States from the drop down. That’s all there is to it. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Retrieve the Value of An Integer Variable

    - by Abluescarab
    This is probably easily figured out (I feel very stupid right now), but I can't find a solution anywhere, for some reason. Perhaps I'm not searching for the right thing. And maybe it's in some beginner tutorial I haven't watched. Anyway, I was wondering how to retrieve the value of an integer variable in C++? I know you can use cin.getline() for string variables, but I received an error message when I attempted that with an integer variable (and rightfully so, I know it was wrong, but I was looking for a solution). My project is a Win32 console application. What I'm trying to do is ask a user to input a number, stored in the variable n. Then I take the value of n and perform various math functions with it. In my header file, I have string, windows, iostream, stdio, math, and fstream. Do I need to add another library? There's not much more to tell. I can post my code if I must. EDIT: cout << "TEST SINE"; cout << "\nPlease enter a number.\n\n"; cin >> n; break; Here's the code I'm trying to use. Is this all I need to do? If so, how do I incorporate the variable so I can test it using sin, cos, and tan? Yet again, thanks ahead of time.

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  • Delete duplicate records from a SQL table without a primary key

    - by Shyju
    I have the below table with the below records in it create table employee ( EmpId number, EmpName varchar2(10), EmpSSN varchar2(11) ); insert into employee values(1, 'Jack', '555-55-5555'); insert into employee values (2, 'Joe', '555-56-5555'); insert into employee values (3, 'Fred', '555-57-5555'); insert into employee values (4, 'Mike', '555-58-5555'); insert into employee values (5, 'Cathy', '555-59-5555'); insert into employee values (6, 'Lisa', '555-70-5555'); insert into employee values (1, 'Jack', '555-55-5555'); insert into employee values (4, 'Mike', '555-58-5555'); insert into employee values (5, 'Cathy', '555-59-5555'); insert into employee values (6 ,'Lisa', '555-70-5555'); insert into employee values (5, 'Cathy', '555-59-5555'); insert into employee values (6, 'Lisa', '555-70-5555'); I dont have any primary key in this table .But i have the above records in my table already. I want to remove the duplicate records which has the same value in EmpId and EmpSSN fields. Ex : Emp id 5 Can any one help me to frame a query to delete those duplicate records Thanks in advance

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  • SSH public key authentication -- always require users to generate their own keypair?

    - by schinazi
    I was working with a partner today that I needed to upload files to my server using scp. I have passwords turned off in the server's SSH configuration, so I wanted them to use public key authentication. I generated the keypair for them on the server and gave them the private key and put the public key in the appropriate authorized_keys file. After a bunch of problems with them setting up their job, they finally got a more experienced sysadmin involved on their end, and he scolded me for handling the key generation this way. He said that by giving them a private key generated on my system, I had enabled them to do a brute-force attack against other keys generated on the same server. I even asked him "so if I have an account on a server, and I can log in with a password but I want to automate something and I generate a keypair on that system, does that then give me an attack vector for brute forcing other users' keys?" and he said yes. I've never heard of this, is it true? Can anyone point me to a discussion of this attack? Thanks in advance.

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  • jQuery Autocomplete problem - Shift Key behaves same as Return Key

    - by user237005
    See: http://www.airbnb.com/ In the search bar, start typing "san f" (no quotes, all lowercase), then hit Return (or Enter). "San Francisco" is autocompleted. This is good! Now clear the search field and start over. type "San F" and boom - "San Francisco" is autocompleted as soon as you hit Shift. This is not expected. This happens in FF & Safari, but is untested elsewhere. I've looked through the jQuery Autocomplete Source Code and everything looks normal. Has anyone experienced this before?

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  • Why is this giving me 2 different sets of timezones?

    - by chobo2
    Hi I have this line to get all the timezones Dictionary<string, TimeZoneInfo> storeZoneName = TimeZoneInfo.GetSystemTimeZones().ToDictionary(z => z.DisplayName); Now when I upload I try it on my local machine I get this (UTC-12:00) International Date Line West (UTC-11:00) Coordinated Universal Time-11 (UTC-11:00) Samoa (UTC-10:00) Hawaii (UTC-09:00) Alaska (UTC-08:00) Baja California (UTC-08:00) Pacific Time (US & Canada) (UTC-07:00) Arizona (UTC-07:00) Chihuahua, La Paz, Mazatlan (UTC-07:00) Mountain Time (US & Canada) (UTC-06:00) Central America (UTC-06:00) Central Time (US & Canada) (UTC-06:00) Guadalajara, Mexico City, Monterrey (UTC-06:00) Saskatchewan (UTC-05:00) Bogota, Lima, Quito (UTC-05:00) Eastern Time (US & Canada) (UTC-05:00) Indiana (East) (UTC-04:30) Caracas (UTC-04:00) Asuncion (UTC-04:00) Atlantic Time (Canada) (UTC-04:00) Cuiaba (UTC-04:00) Georgetown, La Paz, Manaus, San Juan (UTC-04:00) Santiago (UTC-03:30) Newfoundland (UTC-03:00) Brasilia (UTC-03:00) Buenos Aires (UTC-03:00) Cayenne, Fortaleza (UTC-03:00) Greenland (UTC-03:00) Montevideo (UTC-02:00) Coordinated Universal Time-02 (UTC-02:00) Mid-Atlantic (UTC-01:00) Azores (UTC-01:00) Cape Verde Is. (UTC) Casablanca (UTC) Coordinated Universal Time (UTC) Dublin, Edinburgh, Lisbon, London (UTC) Monrovia, Reykjavik (UTC+01:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna (UTC+01:00) Belgrade, Bratislava, Budapest, Ljubljana, Prague (UTC+01:00) Brussels, Copenhagen, Madrid, Paris (UTC+01:00) Sarajevo, Skopje, Warsaw, Zagreb (UTC+01:00) West Central Africa (UTC+02:00) Amman (UTC+02:00) Athens, Bucharest, Istanbul (UTC+02:00) Beirut (UTC+02:00) Cairo (UTC+02:00) Harare, Pretoria (UTC+02:00) Helsinki, Kyiv, Riga, Sofia, Tallinn, Vilnius (UTC+02:00) Jerusalem (UTC+02:00) Minsk (UTC+02:00) Windhoek (UTC+03:00) Baghdad (UTC+03:00) Kuwait, Riyadh (UTC+03:00) Moscow, St. Petersburg, Volgograd (UTC+03:00) Nairobi (UTC+03:30) Tehran (UTC+04:00) Abu Dhabi, Muscat (UTC+04:00) Baku (UTC+04:00) Port Louis (UTC+04:00) Tbilisi (UTC+04:00) Yerevan (UTC+04:30) Kabul (UTC+05:00) Ekaterinburg (UTC+05:00) Islamabad, Karachi (UTC+05:00) Tashkent (UTC+05:30) Chennai, Kolkata, Mumbai, New Delhi (UTC+05:30) Sri Jayawardenepura (UTC+05:45) Kathmandu (UTC+06:00) Astana (UTC+06:00) Dhaka (UTC+06:00) Novosibirsk (UTC+06:30) Yangon (Rangoon) (UTC+07:00) Bangkok, Hanoi, Jakarta (UTC+07:00) Krasnoyarsk (UTC+08:00) Beijing, Chongqing, Hong Kong, Urumqi (UTC+08:00) Irkutsk (UTC+08:00) Kuala Lumpur, Singapore (UTC+08:00) Perth (UTC+08:00) Taipei (UTC+08:00) Ulaanbaatar (UTC+09:00) Osaka, Sapporo, Tokyo (UTC+09:00) Seoul (UTC+09:00) Yakutsk (UTC+09:30) Adelaide (UTC+09:30) Darwin (UTC+10:00) Brisbane (UTC+10:00) Canberra, Melbourne, Sydney (UTC+10:00) Guam, Port Moresby (UTC+10:00) Hobart (UTC+10:00) Vladivostok (UTC+11:00) Magadan, Solomon Is., New Caledonia (UTC+12:00) Auckland, Wellington (UTC+12:00) Coordinated Universal Time+12 (UTC+12:00) Fiji (UTC+12:00) Petropavlovsk-Kamchatsky (UTC+13:00) Nuku'alofa When I run it on a different local machine or my server I have this. <option value="(GMT) Casablanca">(GMT) Casablanca</option> <option value="(GMT) Greenwich Mean Time : Dublin, Edinburgh, Lisbon, London">(GMT) Greenwich Mean Time : Dublin, Edinburgh, Lisbon, London</option> <option value="(GMT) Monrovia, Reykjavik">(GMT) Monrovia, Reykjavik</option> <option value="(GMT+01:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna">(GMT+01:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna</option> <option value="(GMT+01:00) Belgrade, Bratislava, Budapest, Ljubljana, Prague">(GMT+01:00) Belgrade, Bratislava, Budapest, Ljubljana, Prague</option> <option value="(GMT+01:00) Brussels, Copenhagen, Madrid, Paris">(GMT+01:00) Brussels, Copenhagen, Madrid, Paris</option> <option value="(GMT+01:00) Sarajevo, Skopje, Warsaw, Zagreb">(GMT+01:00) Sarajevo, Skopje, Warsaw, Zagreb</option> <option value="(GMT+01:00) West Central Africa">(GMT+01:00) West Central Africa</option> <option value="(GMT+02:00) Amman">(GMT+02:00) Amman</option> <option value="(GMT+02:00) Athens, Bucharest, Istanbul">(GMT+02:00) Athens, Bucharest, Istanbul</option> <option value="(GMT+02:00) Beirut">(GMT+02:00) Beirut</option> <option value="(GMT+02:00) Cairo">(GMT+02:00) Cairo</option> <option value="(GMT+02:00) Harare, Pretoria">(GMT+02:00) Harare, Pretoria</option> <option value="(GMT+02:00) Helsinki, Kyiv, Riga, Sofia, Tallinn, Vilnius">(GMT+02:00) Helsinki, Kyiv, Riga, Sofia, Tallinn, Vilnius</option> <option value="(GMT+02:00) Jerusalem">(GMT+02:00) Jerusalem</option> <option value="(GMT+02:00) Minsk">(GMT+02:00) Minsk</option> <option value="(GMT+02:00) Windhoek">(GMT+02:00) Windhoek</option> <option value="(GMT+03:00) Baghdad">(GMT+03:00) Baghdad</option> <option value="(GMT+03:00) Kuwait, Riyadh">(GMT+03:00) Kuwait, Riyadh</option> <option value="(GMT+03:00) Moscow, St. Petersburg, Volgograd">(GMT+03:00) Moscow, St. Petersburg, Volgograd</option> <option value="(GMT+03:00) Nairobi">(GMT+03:00) Nairobi</option> <option value="(GMT+03:00) Tbilisi">(GMT+03:00) Tbilisi</option> <option value="(GMT+03:30) Tehran">(GMT+03:30) Tehran</option> <option value="(GMT+04:00) Abu Dhabi, Muscat">(GMT+04:00) Abu Dhabi, Muscat</option> <option value="(GMT+04:00) Baku">(GMT+04:00) Baku</option> <option value="(GMT+04:00) Port Louis">(GMT+04:00) Port Louis</option> <option value="(GMT+04:00) Yerevan">(GMT+04:00) Yerevan</option> <option value="(GMT+04:30) Kabul">(GMT+04:30) Kabul</option> <option value="(GMT+05:00) Ekaterinburg">(GMT+05:00) Ekaterinburg</option> <option value="(GMT+05:00) Islamabad, Karachi">(GMT+05:00) Islamabad, Karachi</option> <option value="(GMT+05:00) Tashkent">(GMT+05:00) Tashkent</option> <option value="(GMT+05:30) Chennai, Kolkata, Mumbai, New Delhi">(GMT+05:30) Chennai, Kolkata, Mumbai, New Delhi</option> <option value="(GMT+05:30) Sri Jayawardenepura">(GMT+05:30) Sri Jayawardenepura</option> <option value="(GMT+05:45) Kathmandu">(GMT+05:45) Kathmandu</option> <option value="(GMT+06:00) Almaty, Novosibirsk">(GMT+06:00) Almaty, Novosibirsk</option> <option value="(GMT+06:00) Astana, Dhaka">(GMT+06:00) Astana, Dhaka</option> <option value="(GMT+06:30) Yangon (Rangoon)">(GMT+06:30) Yangon (Rangoon)</option> <option value="(GMT+07:00) Bangkok, Hanoi, Jakarta">(GMT+07:00) Bangkok, Hanoi, Jakarta</option> <option value="(GMT+07:00) Krasnoyarsk">(GMT+07:00) Krasnoyarsk</option> <option value="(GMT+08:00) Beijing, Chongqing, Hong Kong, Urumqi">(GMT+08:00) Beijing, Chongqing, Hong Kong, Urumqi</option> <option value="(GMT+08:00) Irkutsk, Ulaan Bataar">(GMT+08:00) Irkutsk, Ulaan Bataar</option> <option value="(GMT+08:00) Kuala Lumpur, Singapore">(GMT+08:00) Kuala Lumpur, Singapore</option> <option value="(GMT+08:00) Perth">(GMT+08:00) Perth</option> <option value="(GMT+08:00) Taipei">(GMT+08:00) Taipei</option> <option value="(GMT+09:00) Osaka, Sapporo, Tokyo">(GMT+09:00) Osaka, Sapporo, Tokyo</option> <option value="(GMT+09:00) Seoul">(GMT+09:00) Seoul</option> <option value="(GMT+09:00) Yakutsk">(GMT+09:00) Yakutsk</option> <option value="(GMT+09:30) Adelaide">(GMT+09:30) Adelaide</option> <option value="(GMT+09:30) Darwin">(GMT+09:30) Darwin</option> <option value="(GMT+10:00) Brisbane">(GMT+10:00) Brisbane</option> <option value="(GMT+10:00) Canberra, Melbourne, Sydney">(GMT+10:00) Canberra, Melbourne, Sydney</option> <option value="(GMT+10:00) Guam, Port Moresby">(GMT+10:00) Guam, Port Moresby</option> <option value="(GMT+10:00) Hobart">(GMT+10:00) Hobart</option> <option value="(GMT+10:00) Vladivostok">(GMT+10:00) Vladivostok</option> <option value="(GMT+11:00) Magadan, Solomon Is., New Caledonia">(GMT+11:00) Magadan, Solomon Is., New Caledonia</option> <option value="(GMT+12:00) Auckland, Wellington">(GMT+12:00) Auckland, Wellington</option> <option value="(GMT+12:00) Fiji, Kamchatka, Marshall Is.">(GMT+12:00) Fiji, Kamchatka, Marshall Is.</option> <option value="(GMT+13:00) Nuku'alofa">(GMT+13:00) Nuku'alofa</option> <option value="(GMT-01:00) Azores">(GMT-01:00) Azores</option> <option value="(GMT-01:00) Cape Verde Is.">(GMT-01:00) Cape Verde Is.</option> <option value="(GMT-02:00) Mid-Atlantic">(GMT-02:00) Mid-Atlantic</option> <option value="(GMT-03:00) Brasilia">(GMT-03:00) Brasilia</option> <option value="(GMT-03:00) Buenos Aires">(GMT-03:00) Buenos Aires</option> <option value="(GMT-03:00) Georgetown">(GMT-03:00) Georgetown</option> <option value="(GMT-03:00) Greenland">(GMT-03:00) Greenland</option> <option value="(GMT-03:00) Montevideo">(GMT-03:00) Montevideo</option> <option value="(GMT-03:30) Newfoundland">(GMT-03:30) Newfoundland</option> <option value="(GMT-04:00) Atlantic Time (Canada)">(GMT-04:00) Atlantic Time (Canada)</option> <option value="(GMT-04:00) La Paz">(GMT-04:00) La Paz</option> <option value="(GMT-04:00) Manaus">(GMT-04:00) Manaus</option> <option value="(GMT-04:00) Santiago">(GMT-04:00) Santiago</option> <option value="(GMT-04:30) Caracas">(GMT-04:30) Caracas</option> <option value="(GMT-05:00) Bogota, Lima, Quito, Rio Branco">(GMT-05:00) Bogota, Lima, Quito, Rio Branco</option> <option value="(GMT-05:00) Eastern Time (US &amp; Canada)">(GMT-05:00) Eastern Time (US &amp; Canada)</option> <option value="(GMT-05:00) Indiana (East)">(GMT-05:00) Indiana (East)</option> <option value="(GMT-06:00) Central America">(GMT-06:00) Central America</option> <option value="(GMT-06:00) Central Time (US &amp; Canada)">(GMT-06:00) Central Time (US &amp; Canada)</option> <option value="(GMT-06:00) Guadalajara, Mexico City, Monterrey">(GMT-06:00) Guadalajara, Mexico City, Monterrey</option> <option value="(GMT-06:00) Saskatchewan">(GMT-06:00) Saskatchewan</option> <option value="(GMT-07:00) Arizona">(GMT-07:00) Arizona</option> <option value="(GMT-07:00) Chihuahua, La Paz, Mazatlan">(GMT-07:00) Chihuahua, La Paz, Mazatlan</option> <option value="(GMT-07:00) Mountain Time (US &amp; Canada)">(GMT-07:00) Mountain Time (US &amp; Canada)</option> <option value="(GMT-08:00) Pacific Time (US &amp; Canada)">(GMT-08:00) Pacific Time (US &amp; Canada)</option> <option value="(GMT-08:00) Tijuana, Baja California">(GMT-08:00) Tijuana, Baja California</option> <option value="(GMT-09:00) Alaska">(GMT-09:00) Alaska</option> <option value="(GMT-10:00) Hawaii">(GMT-10:00) Hawaii</option> <option value="(GMT-11:00) Midway Island, Samoa">(GMT-11:00) Midway Island, Samoa</option> <option value="(GMT-12:00) International Date Line West">(GMT-12:00) International Date Line West</option> They are different. Same line of code but one is GMT and one is UTC. How can I force it to be always the same? Also I want to have a default choice of "UTC" but I am not sure what the diff is between this (UTC-11:00) Coordinated Universal Time-11 and this (UTC-02:00) Coordinated Universal Time-02

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  • How do I assign a number value to a non-numerical value in Excel

    - by Keyslinger
    Greetings I have an some survey responses with values like "VU" for "Very Unlikely" and "S" for Sometimes. Each survey response occupies a cell. For each cell containing a survey response, I want to fill another cell with a corresponding number. For example, for every cell containing "VU" I want to fill a corresponding cell with the number 1. How is this done?

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  • NHibernate update using composite key

    - by Mahesh
    Hi, I have a table defnition as given below: License ClientId Type Total Used ClientId and Type together uniquely identifies a row. I have a mapping file as given below: <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" auto-import="true"> <class name="Acumen.AAM.Domain.Model.License, Acumen.AAM.Domain" lazy="false" table="License"> <id name="ClientId" access="field" column="ClientID" /> <property name="Total" access="field" column="Total"/> <property name="Used" access="field" column="Used"/> <property name="Type" access="field" column="Type"/> </class> </hibernate-mapping> If a client used a license to create a user, I need to update the Used column in the table. As I set ClientId as the id column for this table, I am getting TooManyRowsAffectedException. could you please let me know how to set a composite key at mapping level so that NHibernate can udpate based on ClientId and Type. Something like: Update License SET Used=Used-1 WHERE ClientId='xxx' AND Type=1 Please help. Thanks, Mahesh

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  • Entity-attribute-value model using codeigniter / php

    - by John Stewart
    SO I am trying to create a way to structure my database to be able customize forms. I looked into EAV pattern and here is my db structure: Table form - form_id - form_name - form_added_on - form_modified_at Table: form_fields - field_id - form_id - field_type (TEXT, RADIO etc..) - field_default_value - field_required Table: form_data - data_id - field_id - form_id - field_value so now I can store any custom form into the database and if I want to get the values for an individual form I can simply join it by "form_id" .. the problem: I want to be able to search through all the forms for a specific field value. How can I do that with EAV model? Also, I thought about just storing the custom data as a serialized (JSON) object but then I am not sure how can I query that data. Please note that I am using Codeigniter with MYSQL. So if conversation can use Codeigniter libraries if needed.

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  • How do I upgrade Windows Server 2008 R2 Standard (OEM Key) to Enterprise (MSDN Key) using DISM?

    - by Tom Crane
    (Originally asked as After upgrading to 2008 R2 Enterprise and installing more RAM, Windows can only see 4.00 GB but now I know what the question really is...) My Dell server came preinstalled with 2008 R2 Standard. I upgraded to Enterprise to take advantage of more than 32GB RAM. This server is purely for dev and testing, so I want to use my MSDN product key for the upgrade. I originally tried to uprade using the MSDN Enterprise key, but it wouldn't have it: dism /online /Set-Edition:ServerEnterprise /ProductKey:[MSDN key] => Error DISM DISM Transmog Provider: PID=5728 Product key is keyed to [], but user requested transmog to [ServerEnterprise] - CTransmogManager::ValidateTransmogrify I tried several things, including changing the current product key to the MSDN one. Eventually I used a KMS generic key which can be found in several technet forum posts. dism /online /Set-Edition:ServerEnterprise /ProductKey:[KMS Generic Key] ... and this appeared to work. I then changed the product key again (using the control panel) to the MSDN key, thinking that was the end of the matter. Only later when tried to start up VMs did I realise I only had 4GB of usable RAM. I didn't make the connection with the licensing changes at this point and went off on a wild goose chase of BIOS settings, memory configurations and the like. Only later when I saw this... http://social.technet.microsoft.com/Forums/en/winserverTS/thread/6debc586-0977-4731-b418-ca1edb34fe8b ...did I make the connection and reapply the KMS Generic key - which gave me all the RAM back. But now I have a system that isn't properly licensed, presumably I won't be able to activate it as it is, so I've got 2 days to enjoy it. With the MSDN key applied, only 4GB RAM is usable. Is there a way round this without a) rebuilding the server from scratch with the MSDN key from the start or b) buying a retail Enterprise license

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  • Dropdownmenu SELECTED value as per value return fromDB

    - by Faizan Qadri
    All i am trying to do is to set the selected value of drop down menu according to the particular value returned from the database like if person saved his gender as 'Male' and he wants to update his profile then the selected option shown on the Gender's dropdown llist should be shown as Male cause if this doesn't happen 'Poor guy becomes a female due to this small problem in my code' KINDLY HELP!!!!!!! MY Current Code: <select name="Gender" id="Gender"> <option selected="selected"><?php echo $row_Recordset1['Gender']; ?></option> <option value="Male">Male</option> <option value="Female">Female</option> </select> The above code work fine but causes repitition of values in dropdown like Male Male Female

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  • Convert Qcolor value to hex value

    - by vettipayyan
    I have implemented a Qcolor dialog box which opens on certain condition. To get the selected color after final selection i use the method selectedColor() which returns the value in QColor . When i print that value , it's like this : <PyQt4.QtGui.QColor object at 0x01DD7880> I want color value in hex value . like this : #DFDFDF (for grey ). If it's not hex , correct me. Is there any function to convert that? Any suggestions welcome .

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  • XUL: Printing value from SQL query without using value attribute

    - by Grip
    I want to print the results of an SQL query in XUL with word-wrapping using the description tag. I have the following code: <grid> <columns> <column flex="2" /> <column flex="1" /> </columns> <rows datasources="chrome://glossary/content/db/development.sqlite3" ref="?" querytype="storage" > <template> <query>select distinct * from Terms</query> <action> <row uri="?"> <description value="?name" /> <description value="?desc" /> </row> </action> </template> </rows> This works for printing the data, but since I'm using the value attribute of description, there's no word-wrapping. I don't understand entirely what I'm doing with the value attribute, but I don't seem to be able to get the values of my SQL query in any other way. So, how could I get those values without the value tag? Thanks.

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  • Using an unencoded key vs a real Key, benefits?

    - by user246114
    Hi, I am reading the docs for Key generation in app engine. I'm not sure what effect using a simple String key has over a real Key. For example, when my users sign up, they must supply a unique username: class User { /** Key type = unencoded string. */ @PrimaryKey private String name; } now if I understand the docs correctly, I should still be able to generate named keys and entity groups using this, right?: // Find an instance of this entity: User user = pm.findObjectById(User.class, "myusername"); // Create a new obj and put it in same entity group: Key key = new KeyFactory.Builder( User.class.getSimpleName(), "myusername") .addChild(Goat.class.getSimpleName(), "baa").getKey(); Goat goat = new Goat(); goat.setKey(key); pm.makePersistent(goat); the Goat instance should now be in the same entity group as that User, right? I mean there's no problem with leaving the User's primary key as just the raw String? Is there a performance benefit to using a Key though? Should I update to: class User { /** Key type = unencoded string. */ @PrimaryKey private Key key; } // Generate like: Key key = KeyFactory.createKey( User.class.getSimpleName(), "myusername"); user.setKey(key); it's almost the same thing, I'd still just be generating the Key using the unique username anyway, Thanks

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  • Passing input value thru XML loop and return value

    - by Mike Dyer
    "X" is reading the form value, but it is still passing and older "var thisMarket" value. The objective is to take a zip code via HTML form: <form id="market" name="market" onSubmit="return validateZIP(this.zip.value);" method="get" action=""> <input type="text" name="zip" id="zip" value="zipcode" onfocus="if(!this._haschanged){this.value=''};this._haschanged=true;" style="float:left; width:100px; margin-top:5px;"> <input type="image" style="float:left; margin-top:5px; border: 0pt none ; width: 22px; height:17px;" src="images/nav/bottom/linkbar/btn_search_btn.gif" onClick="findLda();"> </form> The script being passed thru is: function findLda(x){ marketName = new Array(); marketURL = new Array(); zip = new Array(); zip_temp = new Array(); zipMatch = false; var shareZip = "Shared Zips"; var thisMarket = "Market value"; xmlDoc=loadXML("/_includes/market.xml"); var Offer,node; document.getElementById('market').innerHTML=''; for(var j=0; j<xmlDoc.getElementsByTagName('market').length; j++){ node = xmlDoc.getElementsByTagName('market')[j]; marketName.push(node.childNodes[3].textContent); marketURL.push(node.childNodes[5].textContent); for(var k=0; k<node.getElementsByTagName('zip').length; k++){ if(node.getElementsByTagName('zip')[k].textContent!=null){ zip_temp.push(node.getElementsByTagName('zip')[k].textContent); } } zip.push(zip_temp); zip_temp = new Array(); } //loop the zip Array to find a match for the query Zip. for(k=0; k<zip.length; k++){ for(m=0; m<zip[k].length; m++){ if(x == zip[k][m].toString()){ zipMatch=true; thisMarket=marketName[k].toString(); } } } alert(thisMarket); } The objective naturally is to take field input (A), pass it thru market.xml - initialize a loop and match a zip (B), alert the result (C). Looking for any direction with what is existing or a completely new direction. Thanks!

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  • JQuery ajax call default timeout value

    - by Marcus
    I got a bug report that I can't duplicate, but ajax-call timeout is the current best guess. So I'm trying to find out the default value for timeout of a jQuery $.ajax() call. Anybody have an idea? Couldn't find it in jQuery documentation. Thanks in advance, Marcus

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