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  • Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox

    - by ETC
    Last fall we shared Drag2Up with you, a handy little Chrome extension that make it a snap to drag, drop, and upload files to a variety of file sharing sites. Now that same easy sharing is available for Firefox. Just like the Chrome version the Firefox version adds in super simple drag and drop file sharing to your web browsing experience. Drag images, text, and other file types onto any text box and Drag2Up uploads them to the file sharing service you’ve specified in the settings menu such as Imgur, Imageshack, Pastebin, Hotfile, Droplr, and more. Hit up the link below to read more and grab a copy for your Firefox install. Drag2Up [Mozilla Add-ons] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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  • displaying multi-section html documents - best practices

    - by ecpepper
    I work at a research organization and we publish a lot of large-ish documents, usually organized in sections. What I want to know is how best to present these multi-section documents on our website. Presently, what I do is load the entire document as a single page, with each section as its own div. Then I show and hide divs as needed via a table of contents and "next" and "prev" buttons. The advantages to this are mainly: 1) that you can move between sections very quickly, 2) it produces consistent analytics (when a page is loaded, I know a report is being read). The disadvantages, however, are real: Readers can't take advantage of browser back/forward buttons to move between sections. It's complicated to create direct links to individual sections (I can do it with javascript but it's not easy for other people to grab and share). For long reports, you have to wait for the full report to load before you can move around (and that can include hordes of images and charts). Do other people have thoughts on better ways to organize this? Here's an example of the current system: http://massbudget.org/825

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  • Test a simple multi-player (upto four players) Android game in single developer machine

    - by Kush
    I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread will manage their session. The game server will server many such sessions (having 4 players each). What I'm worried about is the testing of this game. I know it is possible to run multiple android emulators, but my development laptop is very limited in capabilities (3 GB RAM, 2 Ghz Intel Core2Duo and on-board Graphics). And I'm already using Ubuntu to develop the game so that I have more user memory available than I'd have with Windows. Hence, the laptop will burn-to-death on running 4 emulator instances. I don't have access to any android device, neither I have another machine with higher configuration. And I still have to develop and test this game. P.S. : I'm a CS student, and currently don't work anywhere, and this game is college project, so if there are any paid solutions, I cannot afford it. What can I do to test the app seamlessly? ability to test even only 4 clients (i.e. only 1 session) would suffice, its alright if I can't simulate real environment with some 10-20 active game sessions (having 4 players each).

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  • A Multi-Channel Contact Center Can Reduce Total Cost of Ownership

    - by Tom Floodeen
    In order to remain competitive in today’s market, CRM customers need to provide feature-rich superior call center experience to their customers across all communication channels while improving their service agent productivity. They also require their call center to be deeply integrated with their CRM system; and they need to implement all this quickly, seamlessly, and without breaking the bank. Oracle’s Siebel Customer Relationship Management (CRM) is the world’s leading application suite for automated customer-facing operations for Sales and Marketing and for managing all aspects of providing service to customers. Oracle’s Contact On Demand (COD) is a world-class carrier grade hosted multi-channel contact center solution that can be deployed in days without up-front capital expenditures or integration costs. Agents can work efficiently from anywhere in the world with 360-degree views into customer interactions and real-time business intelligence. Customers gain from rapid and personalized sales and service, while organizations can dramatically reduce costs and increase revenues Oracle’s latest update of Siebel CRM now comes pre-integrated with Oracle’s Contact On Demand. This solution seamlessly runs fully-functional contact center provided by a single vendor, significantly reducing your total cost of ownership. This solution supports Siebel 7.8 and higher for Voice and Siebel 8.1 and higher for Voice and Siebel CRM Chat.  The impressive feature list of Oracle’s COD solution includes full-control CTI toolbar with Voice, Chat, and Click to Dial features.  It also includes context-sensitive screens, automated desktops, built-in IVR, Multidimensional routing, Supervisor and Quality monitoring, and Instant Provisioning. The solution also ships with Extensible Web Services interface for implementing more complex business processes. Click here to learn how to reduce complexity and total cost of ownership of your contact center. Contact Ann Singh at [email protected] for additional information.

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  • A Cautionary Tale About Multi-Source JNDI Configuration

    - by scott.s.nelson(at)oracle.com
    Here's a bit of fun with WebLogic JDBC configurations.  I ran into this issue after reading that p13nDataSource and cgDataSource-NonXA should not be configured as multi-source. There were some issues changing them to use the basic JDBC connection string and when rolling back to the bad configuration the server went "Boom".  Since one purpose behind this blog is to share lessons learned, I just had to post this. If you write your descriptors manually (as opposed to generating them using the WLS console) and put a comma-separated list of JNDI addresses like this: <jdbc-data-source-params> <jndi-name>weblogic.jdbc.jts.commercePool,contentDataSource, contentVersioningDataSource,portalFrameworkPool</jndi-name> <algorithm-type>Load-Balancing</algorithm-type> <data-source-list>portalDataSource-rac0,portalDataSource-rac1</data-source-list> <failover-request-if-busy>false</failover-request-if-busy> </jdbc-data-source-params> so long as the first address resolves, it will still work. Sort of.  If you call this connection to do an update, only one node of the RAC instance is updated. Other wonderful side-effects include the server refusing to start sometimes. The proper way to list the JNDI sources is one per node, like this: <jdbc-data-source-params> <jndi-name>weblogic.jdbc.jts.commercePool</jndi-name> <jndi-name>contentDataSource</jndi-name> <jndi-name>contentVersioningDataSource</jndi-name> <jndi-name>portalFrameworkPool</jndi-name> <algorithm-type>Load-Balancing</algorithm-type> <data-source-list>portalDataSource-rac0, portalDataSource-rac1, portalDataSource-rac2 </data-source-list> <failover-request-if-busy>false</failover-request-if-busy> </jdbc-data-source-params>(Props to Sandeep Seshan for locating the root cause)

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  • Duplicate content appearing for multi lingual sites

    - by Rocky Singh
    I have a site which has a default url say "http://www.blahblah.com/" (which is default in english language). In my site there is support for multi languages. I am having few links at my home page say "English" "French" "Spanish" etc. and on clicking these links user is redirected to these links: http://www.blahblah.com/en-us/ (English) http://www.blahblah.com/fr-ca/ (French) http://www.blahblah.com/spanish-culture/ (Spanish) and based on culture in the url I am showing the content accordingly to end users in their desired language. Now, this was how my site is. The issue I am getting is with SEO. I noticed Google is considering (I checked via Google web masters) my site pages as duplicate like: 1. http://www.blahblah.com/documents/ and http://www.blahblah.com/en-us/documents/ 2. http://www.blahblah.com/news/ and http://www.blahblah.com/en-us/news and similarly all the pages are considered as a duplicate content in Google webmasters tools. I am worried of this, since I think my site is getting penalized in ranking because of this. Could you drop some idea how to overcome this situation?

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  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

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  • Software Design Idea for multi tier architecture

    - by Preyash
    I am currently investigating multi tier architecture design for a web based application in MVC3. I already have an architecture but not sure if its the best I can do in terms of extendability and performance. The current architecure has following components DataTier (Contains EF POCO objects) DomainModel (Contains Domain related objects) Global (Among other common things it contains Repository objects for CRUD to DB) Business Layer (Business Logic and Interaction between Data and Client and CRUD using repository) Web(Client) (which talks to DomainModel and Business but also have its own ViewModels for Create and Edit Views for e.g.) Note: I am using ValueInjector for convering one type of entity to another. (which is proving an overhead in this desing. I really dont like over doing this.) My question is am I having too many tiers in the above architecure? Do I really need domain model? (I think I do when I exposes my Business Logic via WCF to external clients). What is happening is that for a simple database insert it (1) create ViewModel (2) Convert ViewModel to DomainModel for Business to understand (3) Business Convert it to DataModel for Repository and then data comes back in the same order. Few things to consider, I am not looking for a perfect architecure solution as it does not exits. I am looking for something that is scalable. It should resuable (for e.g. using design patterns ,interfaces, inheritance etc.) Each Layers should be easily testable. Any suggestions or comments is much appriciated. Thanks,

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  • Sharding / indexing strategy for multi-faceted search

    - by Graham
    I'm currently thinking about our database structure and how we modify it for scale. Specifically, we're thinking about using ElasticSearch to provide our search functionality. One common pattern with ElasticSearch seems to be the 'user-routing' pattern; that is, using routing to ensure that any one user's data resides on the same shard. This is great for client-specific search e.g. Gmail. Our application has a constraint such that any user will have a maximum of a few thousand documents, so this pattern seems like a good candidate. However, our search needs to work across all users, as well as targeting a specific user (so I might search my content, Alice's content, or all content). Similarly, we need to provide full-text search across any timeframe; recent months to several years ago. I'm thinking of combining the 'user-routing' and 'index-per-time-interval' patterns: I create an index for each month By default, searches are aliased against the most recent X months If no results are found, we can search against previous X months As we grow, we can reduce the interval X Each document is routed by the user ID So, this should let us do the following: search by user. This will search all indeces across 1 shard search by time. This will search ~2 indeces (by default) across all shards Is this a reasonable approach, considering we may scale to multi-million+ documents? Or should I be denormalizing the data somehow, so that user searches are performed on a totally seperate index from date searches? Thanks for any pros-cons of the above scenario.

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  • how to profile multi threaded c++ app on linux?

    - by anon
    I used to do all my linux profiling with gprof. However, with my multi threaded app, it's output appears to be inconsistent. Now, I dug this up http://sam.zoy.org/writings/programming/gprof.html howver, it's from a long time ago -- and in my gprof output, it appears my gprof is listing functions used by non-main threads. So, my questions are: 1) in 2010, can I easily use gprof to profile multi threaded linux c++ apps? (ubuntu 9.10) 2) what other tools should I look into for profiling? thanks!

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  • How to fix bluescreen in windows 7 with multi-boot?

    - by Ismail Sensei
    I have HP laptop 6730S with two Operating systems : Windows 7 Ultimate 32bit Centos 6.4 64Bit The GRUB2 is not installed in MBR, use Windows' bootloader. After I choose Windows in the start, the blue-screen appears with unmountable_boot_volume problem so I tried some help from similar questions here ( use Command Prompt and enter the following command: chkdsk /R C: ). But the problem is, I can't get repair my computer it took so long and nothing happened after I waited more than 2H and when I put my Windows 7 DVD to boot it charge the files then same thing happened nothing show up so I couldn't use command prompt. But when I use Centos everything works just fine the D partition i can mounted normally but C partition it shows me error and tell me to go to windows and repair it with Chkdsk command and here is where I am stuck.

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  • Separate zone exceptions for each view in BIND

    - by Stefan M
    Problem: Separate zones by query source network and return different records for LAN clients compared to WAN clients. I've implemented this at home on a small alix router with Bind 9.4. One view called "lan" and one view called "wan". The "lan" view had just the root.hints file and one zone. The "wan" view had many other zones, including a copy of the one zone from the "lan" view, but with different records. Querying domain1.tld from the LAN would give me local records. Querying domain1.tld from the WAN would give me external records. Querying domain2.tld from the LAN would give me the same records as from the WAN as it only existed in the WAN view. Now I'm trying to re-implement this on a larger scale and suddenly my view is unable to query anything outside itself. This is natural according to the bind-users list and they suggest I copy all my views into my LAN view. I'm hoping someone here has a better solution because that means I'll have to copy, and maintain, thousands of zone files in multiple views. This is unfeasible. My configuration at home resembles this. acl lanClients { 192.168.22.0/24; 127.0.0.1; }; view "intranet" { match-clients { lanClients; }; recursion yes; notify no; // Standard zones // zone "." { type hint; file "etc/root.hint"; }; zone "domain1.tld" { type master; file "intranet/domain1.tld"; }; }; view "internet" { match-clients { !localnets; any; }; recursion no; allow-transfer { slaveDNS; }; include "master.zones"; }; Requests from the LAN for domain1.tld give local records, requests from the WAN give remote records. This works fine both at home and in my new Bind 9.7 on a larger scale. The difference is that at home I have somehow managed to make my LAN get remote records from domains in master.zones, without specifying those zones as duplicates in the "intranet" view. Trying this on a larger scale with Bind 9.7 I get no results at all except for the zones specified in the view. What am I missing? I've tried the same configuration for Bind 9.7.

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  • Will Windows repair my multi-boot when I format the 1st physical partition with boot sector?

    - by user2353806
    Due to historical reasons I got a laptop with Vista, Windows 7 and Windows Server 2008R2 partitions. (boot from external wasn´t that viable) Nothing (Windows Repair, bootrec /whateveroption) worked when I restored only the Windows 7 and WS2k8 with Acronis TrueImage. Don´t ask me through what idiotic error messages I went during repair tries. (Wrong Windows version,...) So I grudgingly restored all three - with the little additional excursion that I thought changing the active partition to the Windows 7 partition would move the boot sector and let me format the Vista part... Oh no. Seems too logical for MS. (Dunno what I changed, but today it will let me format!) So the real question is: Will formatting the Vista part trash things again beyond comprehension or will Windows Repair bring back the boot rec and remove Vista from the boot options? Or should I just erase all the files to avoid trashing the boot? Where will the boot rec be (after repair) when I format the Vista? On 1st or 2nd partition? And if I get drunk and install Windows 8.1 on the 1st, will anything work? ;-) Thanks

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  • How to chain GRUB2 for Ubuntu 10.04 from Truecrypt & its bootloader (multi boot alongside Windows XP partition)?

    - by Rob
    I want Truecrypt to ask for password for Windows XP as usual but with the standard [ESC] option, on selecting that, i.e via Escape key, I want it to find the grub for the (unencrypted) Ubuntu install. I've installed Windows XP on the 120Gb hard drive of a Toshiba NB100 netbook then partitioned to make room for Ubuntu 10.04 and installed that after the Windows XP install. When I encrypt Windows XP, Truecrypt will overwrite the grub entry in the master boot record (MBR), I believe (?) and I won't be able to choose between XP and Ubuntu anymore. So I need to restore it back. I've searched fairly extensively for answers on Ubuntu forums and elsewhere but have not yet found a complete answer that covers all eventualities, scenarios and error messages, or otherwise they talk of legacy GRUB and not GRUB2. Ubuntu 10.04 uses GRUB2. My setup: Partitions: Windows XP, NTFS (to be encrypted with Truecrypt), 40Gb /boot (Ext4, 1Gb) Ubuntu swap, 4Gb Ubuntu / (root) - main filesystem (20gb) NTFS share, 55Gb I know that the Truecrypt boot loader replaces the GRUB when boot up because I've already tried it on another laptop. I want boot loader screen to look something like the usual: Truecrypt Enter password: (or [ESC] to skip) password is for WindowsXP and on pressing [ESC] for it to find the Ubuntu grub to boot from Thanks in advance for your help. The key area of the problem is how to instruct Truecrypt when escape key is pressed, and how the Grub/Ubuntu can be made visible to the truecrypt bootloader to find it, when the esc key is pressed. Also knowing as chaining.

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  • Multi Pass Blend

    - by Kirk Patrick
    I am seeking the simplest working example of a two pass HLSL pixel shader. It can do anything really, but the main idea is to perform "ping ponging" to take the output of the first pass and then send it for the second pass. In my example I want to draw to the R channel and then draw to the G channel and produce a simple Venn Diagram in the shader, but need to detect overlap. I can currently detect one or the other but not overlap. There are a red and green circle overlapping, and I want to put a dynamic texture map in the overlap region. I can currently put it in either or. Below is how it looks in the shader. -------------------------------- Texture2D shaderTexture; SamplerState SampleType; ////////////// // TYPEDEFS // ////////////// struct PixelInputType { float4 position : SV_POSITION; float2 tex0 : TEXCOORD0; float2 tex1 : TEXCOORD1; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 main(PixelInputType input) : SV_TARGET { float4 textureColor0; float4 textureColor1; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor0 = shaderTexture.Sample(SampleType, input.tex0); textureColor1 = shaderTexture.Sample(SampleType, input.tex1); if (input.color[0]==1.0f && input.color[1]==1.0f) // Requires multi-pass textureColor0 = textureColor1; return textureColor0; } Here is the calling code (that needs to be modified) m_d3dContext->IASetVertexBuffers(0, 2, vbs, strides, offsets); m_d3dContext->IASetIndexBuffer(m_indexBuffer.Get(), DXGI_FORMAT_R32_UINT,0); m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_d3dContext->IASetInputLayout(m_inputLayout.Get()); m_d3dContext->VSSetShader(m_vertexShader.Get(), nullptr, 0); m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf()); m_d3dContext->PSSetShader(m_pixelShader.Get(), nullptr, 0); m_d3dContext->PSSetShaderResources(0, 1, m_SRV.GetAddressOf()); m_d3dContext->PSSetSamplers(0, 1, m_QuadsTexSamplerState.GetAddressOf());

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  • Class instance clustering in object reference graph for multi-entries serialization

    - by Juh_
    My question is on the best way to cluster a graph of class instances (i.e. objects, the graph nodes) linked by object references (the -directed- edges of the graph) around specifically marked objects. To explain better my question, let me explain my motivation: I currently use a moderately complex system to serialize the data used in my projects: "marked" objects have a specific attributes which stores a "saving entry": the path to an associated file on disc (but it could be done for any storage type providing the suitable interface) Those object can then be serialized automatically (eg: obj.save()) The serialization of a marked object 'a' contains implicitly all objects 'b' for which 'a' has a reference to, directly s.t: a.b = b, or indirectly s.t.: a.c.b = b for some object 'c' This is very simple and basically define specific storage entries to specific objects. I have then "container" type objects that: can be serialized similarly (in fact their are or can-be "marked") they don't serialize in their storage entries the "marked" objects (with direct reference): if a and a.b are both marked, a.save() calls b.save() and stores a.b = storage_entry(b) So, if I serialize 'a', it will serialize automatically all objects that can be reached from 'a' through the object reference graph, possibly in multiples entries. That is what I want, and is usually provides the functionalities I need. However, it is very ad-hoc and there are some structural limitations to this approach: the multi-entry saving can only works through direct connections in "container" objects, and there are situations with undefined behavior such as if two "marked" objects 'a'and 'b' both have a reference to an unmarked object 'c'. In this case my system will stores 'c' in both 'a' and 'b' making an implicit copy which not only double the storage size, but also change the object reference graph after re-loading. I am thinking of generalizing the process. Apart for the practical questions on implementation (I am coding in python, and use Pickle to serialize my objects), there is a general question on the way to attach (cluster) unmarked objects to marked ones. So, my questions are: What are the important issues that should be considered? Basically why not just use any graph parsing algorithm with the "attach to last marked node" behavior. Is there any work done on this problem, practical or theoretical, that I should be aware of? Note: I added the tag graph-database because I think the answer might come from that fields, even if the question is not.

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • Data structures for a 2D multi-layered and multi-region map?

    - by DevilWithin
    I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be considerably simple to do most things. But, since this editor is meant for 3rd parties, I have no clue how big worlds one will want to make and I need to keep in mind that eventually it will become simply too much to check, handling and comparing stuff that are happening completely away from the player position. I know the solution for this is to subdivide my world into sub regions and stream them on the fly, loading and unloading resources and other data. This way I know a virtually infinite game area is achievable. But, while I know theoretically what to do, I really have a few questions I'd hoped to get answered for some hints about the topic. The logic way to handle the regions is some kind of grid, would you pick evenly distributed blocks with equal sizes or would you let the user subdivide areas by taste with irregular sized rectangles? In case of even grids, would you use some kind of block/chunk neighbouring system to check when the player transposes the limit or just put all those in a simple array? Being a region a different data structure than its owner "game world", when streaming a region, would you deliver the objects to the parent structures and track them for unloading later, or retain the objects in each region for a more "hard-limit" approach? Introducing the subdivision approach to the project, and already having a multi layered scene graph structure on place, how would i make it support the new concept? Would you have the parent node have the layers as children, and replicate in each layer node, a node per region? Or the opposite, parent node owns all the regions possible, and each region has multiple layers as children? Or would you just put the region logic outside the graph completely(compatible with the first suggestion in Q.3) When I say virtually infinite worlds, I mean it of course under the contraints of the variable sizes and so on. Using float positions, a HUGE world can already be made. Do you think its sane to think beyond that? Because I think its ok to stick to this limit since it will never be reached so easily.. As for when to stream a region, I'm implementing it as a collection of watcher cameras, which the streaming system works with to know what to load/unload. The problem here is, i will be needing some kind of warps/teleports built in for my game, and there is a chance i will be teleporting a player to a unloaded region far away. How would you approach something like this? Is it sane to load any region to memory which can be teleported to by a warp within a radius from the player? Sorry for the huge question, any answers are helpful!

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • How to handle iPad Modal View rotation

    - by Farha Ansari
    Hi, I have 2 views, each for portrait and landscape. I start by displaying the portrait view. On both the views, I have a button, which presents a modal view on clicking it. When the modal view comes up and then I rotate the iPad, the portrait view is replaced by the landscape view, but the modal view goes behind this view. Any idea how to bring the modal view again to the front after the rotation? Thanks for the help Farha

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  • How to implement multi-source XSLT mapping in 11g BPEL

    - by [email protected]
    In SOA 11g, you can create a XSLT mapper that uses multiple sources as the input. To implement a multi-source mapper, just follow the instructions below, Drag and drop a Transform Activity to a BPEL process Double-click on the Transform Activity, the Transform dialog window appears. Add source variables by clicking the Add icon and selecting the variable and part of the variable as needed. You can select multiple input variables. The first variable represents the main XML input to the XSL mapping, while additional variables that are added here are defined in the XSL mapping as input parameters. Select the target variable and its part if available. Specify the mapper file name, the default file name is xsl/Transformation_%SEQ%.xsl, where %SEQ% represents the sequence number of the mapper. Click OK, the xls file will be opened in the graphical mode. You can map the sources to the target as usual. Open the mapper source code, you will notice the variable representing the additional source payload, is defined as the input parameter in the map source spec and body<mapSources>    <source type="XSD">      <schema location="../xsd/po.xsd"/>      <rootElement name="PurchaseOrder" namespace="http://www.oracle.com/pcbpel/po"/>    </source>    <source type="XSD">      <schema location="../xsd/customer.xsd"/>      <rootElement name="Customer" namespace="http://www.oracle.com/pcbpel/Customer"/>      <param name="v_customer" />    </source>  </mapSources>...<xsl:param name="v_customer"/> Let's take a look at the BPEL source code used to execute xslt mapper. <assign name="Transform_1">            <bpelx:annotation>                <bpelx:pattern>transformation</bpelx:pattern>            </bpelx:annotation>            <copy>                <from expression="ora:doXSLTransformForDoc('xsl/Transformation_1.xsl',bpws:getVariableData('v_po'),'v_customer',bpws:getVariableData('v_customer'))"/>                <to variable="v_invoice"/>            </copy>        </assign> You will see BPEL uses ora:doXSLTransformForDoc XPath function to execute the XSLT mapper.This function returns the result of  XSLT transformation when the xslt template matching the document. The signature of this function is  ora:doXSLTransformForDoc(template,input, [paramQName, paramValue]*).Wheretemplate is the XSLT mapper nameinput is the string representation of xml input, paramQName is the parameter defined in the xslt mapper as the additional sourceparameterValue is the additional source payload. You can add more sources to the mapper at the later stage, but you have to modify the ora:doXSLTransformForDoc in the BPEL source code and make sure it passes correct parameter and its value pair that reflects the changes in the XSLT mapper.So the best practices are : create the variables before creating the mapping file, therefore you can add multiple sources when you define the transformation in the first place, which is more straightforward than adding them later on. Review ora:doXSLTransformForDoc code in the BPEL source and make sure it passes the correct parameters to the mapper.

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  • View Maps and Get Directions in Google Chrome

    - by Asian Angel
    Every so often we all need to look at a map for reference purposes or to get directions. If you are looking for a great quick reference app then join us as we look at the Mini Google Maps extension for Google Chrome. Mini Google Maps in Action While this may look like a rather basic map extension there is more to it than meets the eye at first glance. Here is the default view when you open Mini Google Maps for the first time. Things that we really liked about this extension were: Three different aerial views available (Map, Satellite, & Terrain) Three different viewing sizes available (and the extension remembers your chosen size) The ability to get directions in combination with a map We decided to try each of the viewing sizes available…here you can see the “Medium Setting”. Notice that the scale stays the same but you get more territory included to view. Then the “Large Setting”…which we infinitely preferred to the others. Once again look at the amount of territory included by default…very nice. Switching over to the “Satellite View”… Followed by the “Terrain View”. For our first example we decided to peek at Vancouver, British Columbia. After zooming out a little bit we had a very nice looking map. For the next test we asked for directions from Vancouver to Toronto. Both the directions and map turned out very well. And just for fun we looked up Paris, France with the “Satellite View”. Conclusion If you find yourself needing to view a map or get directions often then the Mini Google Maps extension will be a very useful tool for you. Links Download the Mini Google Maps extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Get Maps and Directions to Your Contacts in Outlook 2007Stupid Geek Tricks: Browse the Web from OutlookView the Time & Date in Chrome When Hiding Your TaskbarHow to Make Google Chrome Your Default BrowserAccess Google Chrome’s Special Pages the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • Resolve a URL from a Partial View (ASP.NET MVC)

    Working on an ASP.NET MVC application and needed the ability to resolve a URL from a partial view. For example, I have an image I want to display, but I need to resolve the virtual path (say, ~/Content/Images/New.png) into a relative path that the browser can use, such as ../../Content/Images/New.png or /MyAppName/Content/Images/New.png. Astandard view derives from the System.Web.UI.Page class, meaning you have access to the ResolveUrl and ResolveClientUrl methods. Consequently, you can write markup/code like the following:' /The problem is that the above code does not work as expected in a partial view. What's a little confusing is that while the above code compiles and the page, when visited through a browser, renders, the call to Page.ResolveClientUrl returns precisely what you pass in, ~/Content/Images/New.png, in this instance. The browser doesn't know what to do with ~, it presumes it's part of the URL, so it sends the request to the server for the image with the ~ in the URL, which results in a broken image.I did a bit of searching online and found this handy tip from Stephen Walther - Using ResolveUrl in an HTML Helper. In a nutshell, Stephen shows how to create an extension method for the HtmlHelper class that uses the UrlHelper class to resolve a URL. Specifically, Stephen shows how to add an Image extension method to HtmlHelper. I incorporated Stephen's code into my codebase and also created a more generic extension method, which I named ResolveUrl.public static MvcHtmlString ResolveUrl(this HtmlHelper htmlHelper, string url) { var urlHelper = new UrlHelper(htmlHelper.ViewContext.RequestContext); return MvcHtmlString.Create(urlHelper.Content(url)); }With this method in place you can resolve a URL in a partial view like so:' /Or you could use Stephen's Html.Image extension method (althoughmy more generic Html.ResolveUrl method could be used in non-image related scenarios where you needed to get a relative URL from a virtual one in a partial view). Thanks for the helpful tip, Stephen!Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Resolve a URL from a Partial View (ASP.NET MVC)

    Working on an ASP.NET MVC application and needed the ability to resolve a URL from a partial view. For example, I have an image I want to display, but I need to resolve the virtual path (say, ~/Content/Images/New.png) into a relative path that the browser can use, such as ../../Content/Images/New.png or /MyAppName/Content/Images/New.png. Astandard view derives from the System.Web.UI.Page class, meaning you have access to the ResolveUrl and ResolveClientUrl methods. Consequently, you can write markup/code like the following:' /The problem is that the above code does not work as expected in a partial view. What's a little confusing is that while the above code compiles and the page, when visited through a browser, renders, the call to Page.ResolveClientUrl returns precisely what you pass in, ~/Content/Images/New.png, in this instance. The browser doesn't know what to do with ~, it presumes it's part of the URL, so it sends the request to the server for the image with the ~ in the URL, which results in a broken image.I did a bit of searching online and found this handy tip from Stephen Walther - Using ResolveUrl in an HTML Helper. In a nutshell, Stephen shows how to create an extension method for the HtmlHelper class that uses the UrlHelper class to resolve a URL. Specifically, Stephen shows how to add an Image extension method to HtmlHelper. I incorporated Stephen's code into my codebase and also created a more generic extension method, which I named ResolveUrl.public static MvcHtmlString ResolveUrl(this HtmlHelper htmlHelper, string url) { var urlHelper = new UrlHelper(htmlHelper.ViewContext.RequestContext); return MvcHtmlString.Create(urlHelper.Content(url)); }With this method in place you can resolve a URL in a partial view like so:' /Or you could use Stephen's Html.Image extension method (althoughmy more generic Html.ResolveUrl method could be used in non-image related scenarios where you needed to get a relative URL from a virtual one in a partial view). Thanks for the helpful tip, Stephen!Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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