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  • How can I make image opaque to some level?

    - by Nikki
    hello everyone....... I would like to know if I can make an image opaque if set in image view or set as background of relative layout. How ca I make image opaque using image view or relative layout for setting the image dynamically or Is there any other option to set image and its opacity dynamically? I also want the same image to rotate in both directions and also can zoomin and zoomout to anylevel. Thanks in advance

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  • How to make a DIV auto height resizable even if the content is absolute?

    - by Tom
    Hi, i have a container div which is position:relative and the squares are position:absolute because i want to play with their positions. Like what you see, the container does not fit the content except if the squares are positioned in Relative, is there a solution for this? I don't want to just set the height for container because the squares are not static so i want something that resizes automatically. Thanks

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  • From Java Object class to C++

    - by Rui
    Hi, I'm relative new to C++ and my background is in Java. I have to port some code from Java to C++ and some doubts came up relative to the Object Java's class. So, if I want to port this: void Algorithm::setInputParameter(std::string name, Object object) { ..... } I believe I should use void* type or templates right? I don't know what's the "standard" procedure to accomplish it. Thanks

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  • css displaying divs inside a Tr fine in FireFox, but IE increases the width of the row...

    - by Ronedog
    I'm having some difficulty figuring out what is going on and how to fix it. I have some divs that contain some icons that are causing a width problem when displaying tabular data. If I remove the div's that contain the icons, the row width ends up the way I want it (See the firefox example below). Here's the view in Firefox which is what I want (notice the positioning of the icons circled in red, which is aligned on the same y coordinate, or thereabouts): Here's the view in IE7 (Notice what happens to the icons and the width of the grey line, which is the table row): Here's the HTML: <table> <tbody> <tr> <td> <span>stuff 1</span> <span>stuff 2</span> <div class="prop_edit"><img class="img_height14" src="edit.jpg"></div> <div class="prop_archive"><img class="img_height14" src="archive.jpg"></div> <div class="prop_delete"><img class="img_height14" src="delete.jpg"></div> <div style="display:none;"> <div>Links Here</div> </div> </td> </tr> </tbody> Heres the CSS: .prop_edit{ float:right; position: relative; top: 0px; right:50px; } .prop_archive{ float:right; position: relative; top: 0px; right:10px; } .prop_delete{ float:right; position: relative; top: 0px; right: -30px; } .img_height14{ height:14px; vertical-align:top; position:relative; } I've tried a bunch of different css things, but really am just hacking away hoping to figure something out. Anyone got some tips that could help me? Thanks in advance.

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  • Get Absolute Position of element within the window in wpf

    - by BrandonS
    I would like to get the absolute position of an element in relation to the window/root element when it is double clicked. The element's relative position within it's parent is all I can seem to get to, and what I'm trying to get to is the point relative to the window. I've seen solutions of how to get a the point of an element on the screen, but not in the window.

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  • (android) rows of buttons that take up the entire width of the screen

    - by user558043
    I am trying to make 3 rows of 4 buttons each that will take up the entire width of the screen. I have tried Linear Layout but have trouble adding a second row and from what I have read nesting Linear Layouts is bad practice. I tried to use relative layout several times but I cannot manage to get the buttons to fill the width of the screen because it ignores layout_weight, I then tried nesting linear layout in relative layout but layout_weight is still ignored. What is the best way to accomplish this?

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  • Using a mounted NTFS share with nginx

    - by Hoff
    I have set up a local testing VM with Ubuntu Server 12.04 LTS and the LEMP stack. It's kind of an unconventional setup because instead of having all my PHP scripts on the local machine, I've mounted an NTFS share as the document root because I do my development on Windows. I had everything working perfectly up until this morning, now I keep getting a dreaded 'File not found.' error. I am almost certain this must be somehow permission related, because if I copy my site over to /var/www, nginx and php-fpm have no problems serving my PHP scripts. What I can't figure out is why all of a sudden (after a reboot of the server), no PHP files will be served but instead just the 'File not found.' error. Static files work fine, so I think it's PHP that is causing the headache. Both nginx and php-fpm are configured to run as the user www-data: root@ubuntu-server:~# ps aux | grep 'nginx\|php-fpm' root 1095 0.0 0.0 5816 792 ? Ss 11:11 0:00 nginx: master process /opt/nginx/sbin/nginx -c /etc/nginx/nginx.conf www-data 1096 0.0 0.1 6016 1172 ? S 11:11 0:00 nginx: worker process www-data 1098 0.0 0.1 6016 1172 ? S 11:11 0:00 nginx: worker process root 1130 0.0 0.4 175560 4212 ? Ss 11:11 0:00 php-fpm: master process (/etc/php5/php-fpm.conf) www-data 1131 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www www-data 1132 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www www-data 1133 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www root 1686 0.0 0.0 4368 816 pts/1 S+ 11:11 0:00 grep --color=auto nginx\|php-fpm I have mounted the NTFS share at /mnt/webfiles by editing /etc/fstab and adding the following line: //192.168.0.199/c$/Websites/ /mnt/webfiles cifs username=Jordan,password=mypasswordhere,gid=33,uid=33 0 0 Where gid 33 is the www-data group and uid 33 is the user www-data. If I list the contents of one of my sites you can in fact see that they belong to the user www-data: root@ubuntu-server:~# ls -l /mnt/webfiles/nTv5-2.0 total 8 drwxr-xr-x 0 www-data www-data 0 Jun 6 19:12 app drwxr-xr-x 0 www-data www-data 0 Aug 22 19:00 assets -rwxr-xr-x 0 www-data www-data 1150 Jan 4 2012 favicon.ico -rwxr-xr-x 0 www-data www-data 1412 Dec 28 2011 index.php drwxr-xr-x 0 www-data www-data 0 Jun 3 16:44 lib drwxr-xr-x 0 www-data www-data 0 Jan 3 2012 plugins drwxr-xr-x 0 www-data www-data 0 Jun 3 16:45 vendors If I switch to the www-data user, I have no problem creating a new file on the share: root@ubuntu-server:~# su www-data $ > /mnt/webfiles/test.txt $ ls -l /mnt/webfiles | grep test\.txt -rwxr-xr-x 0 www-data www-data 0 Sep 8 11:19 test.txt There should be no problem reading or writing to the share with php-fpm running as the user www-data. When I examine the error log of nginx, it's filled with a bunch of lines that look like the following: 2012/09/08 11:22:36 [error] 1096#0: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 192.168.0.199, server: , request: "GET / HTTP/1.1", upstream: "fastcgi://unix:/var/run/php5-fpm.sock:", host: "192.168.0.123" 2012/09/08 11:22:39 [error] 1096#0: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 192.168.0.199, server: , request: "GET /apc.php HTTP/1.1", upstream: "fastcgi://unix:/var/run/php5-fpm.sock:", host: "192.168.0.123" It's bizarre that this was working previously and now all of sudden PHP is complaining that it can't "find" the scripts on the share. Does anybody know why this is happening? EDIT I tried editing php-fpm.conf and changing chdir to the following: chdir = /mnt/webfiles When I try and restart the php-fpm service, I get the error: Starting php-fpm [08-Sep-2012 14:20:55] ERROR: [pool www] the chdir path '/mnt/webfiles' does not exist or is not a directory This is a total load of bullshit because this directory DOES exist and is mounted! Any ls commands to list that directory work perfectly. Why the hell can't PHP-FPM see this directory?! Here are my configuration files for reference: nginx.conf user www-data; worker_processes 2; error_log /var/log/nginx/nginx.log info; pid /var/run/nginx.pid; events { worker_connections 1024; multi_accept on; } http { include fastcgi.conf; include mime.types; default_type application/octet-stream; set_real_ip_from 127.0.0.1; real_ip_header X-Forwarded-For; ## Proxy proxy_redirect off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; client_max_body_size 32m; client_body_buffer_size 128k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffers 32 4k; ## Compression gzip on; gzip_types text/plain text/css application/x-javascript text/xml application/xml application/xml+rss text/javascript; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; ### TCP options tcp_nodelay on; tcp_nopush on; keepalive_timeout 65; sendfile on; include /etc/nginx/sites-enabled/*; } my site config server { listen 80; access_log /var/log/nginx/$host.access.log; error_log /var/log/nginx/error.log; root /mnt/webfiles/nTv5-2.0/app/webroot; index index.php; ## Block bad bots if ($http_user_agent ~* (HTTrack|HTMLParser|libcurl|discobot|Exabot|Casper|kmccrew|plaNETWORK|RPT-HTTPClient)) { return 444; } ## Block certain Referers (case insensitive) if ($http_referer ~* (sex|vigra|viagra) ) { return 444; } ## Deny dot files: location ~ /\. { deny all; } ## Favicon Not Found location = /favicon.ico { access_log off; log_not_found off; } ## Robots.txt Not Found location = /robots.txt { access_log off; log_not_found off; } if (-f $document_root/maintenance.html) { rewrite ^(.*)$ /maintenance.html last; } location ~* \.(?:ico|css|js|gif|jpe?g|png)$ { # Some basic cache-control for static files to be sent to the browser expires max; add_header Pragma public; add_header Cache-Control "max-age=2678400, public, must-revalidate"; } location / { try_files $uri $uri/ index.php; if (-f $request_filename) { break; } rewrite ^(.+)$ /index.php?url=$1 last; } location ~ \.php$ { include /etc/nginx/fastcgi.conf; fastcgi_pass unix:/var/run/php5-fpm.sock; } } php-fpm.conf ;;;;;;;;;;;;;;;;;;;;; ; FPM Configuration ; ;;;;;;;;;;;;;;;;;;;;; ; All relative paths in this configuration file are relative to PHP's install ; prefix (/opt/php5). This prefix can be dynamicaly changed by using the ; '-p' argument from the command line. ; Include one or more files. If glob(3) exists, it is used to include a bunch of ; files from a glob(3) pattern. This directive can be used everywhere in the ; file. ; Relative path can also be used. They will be prefixed by: ; - the global prefix if it's been set (-p arguement) ; - /opt/php5 otherwise ;include=etc/fpm.d/*.conf ;;;;;;;;;;;;;;;;;; ; Global Options ; ;;;;;;;;;;;;;;;;;; [global] ; Pid file ; Note: the default prefix is /opt/php5/var ; Default Value: none pid = /var/run/php-fpm.pid ; Error log file ; Note: the default prefix is /opt/php5/var ; Default Value: log/php-fpm.log error_log = /var/log/php5-fpm/php-fpm.log ; Log level ; Possible Values: alert, error, warning, notice, debug ; Default Value: notice ;log_level = notice ; If this number of child processes exit with SIGSEGV or SIGBUS within the time ; interval set by emergency_restart_interval then FPM will restart. A value ; of '0' means 'Off'. ; Default Value: 0 ;emergency_restart_threshold = 0 ; Interval of time used by emergency_restart_interval to determine when ; a graceful restart will be initiated. This can be useful to work around ; accidental corruptions in an accelerator's shared memory. ; Available Units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;emergency_restart_interval = 0 ; Time limit for child processes to wait for a reaction on signals from master. ; Available units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;process_control_timeout = 0 ; Send FPM to background. Set to 'no' to keep FPM in foreground for debugging. ; Default Value: yes ;daemonize = yes ;;;;;;;;;;;;;;;;;;;; ; Pool Definitions ; ;;;;;;;;;;;;;;;;;;;; ; Multiple pools of child processes may be started with different listening ; ports and different management options. The name of the pool will be ; used in logs and stats. There is no limitation on the number of pools which ; FPM can handle. Your system will tell you anyway :) ; Start a new pool named 'www'. ; the variable $pool can we used in any directive and will be replaced by the ; pool name ('www' here) [www] ; Per pool prefix ; It only applies on the following directives: ; - 'slowlog' ; - 'listen' (unixsocket) ; - 'chroot' ; - 'chdir' ; - 'php_values' ; - 'php_admin_values' ; When not set, the global prefix (or /opt/php5) applies instead. ; Note: This directive can also be relative to the global prefix. ; Default Value: none ;prefix = /path/to/pools/$pool ; The address on which to accept FastCGI requests. ; Valid syntaxes are: ; 'ip.add.re.ss:port' - to listen on a TCP socket to a specific address on ; a specific port; ; 'port' - to listen on a TCP socket to all addresses on a ; specific port; ; '/path/to/unix/socket' - to listen on a unix socket. ; Note: This value is mandatory. ;listen = 127.0.0.1:9000 listen = /var/run/php5-fpm.sock ; Set listen(2) backlog. A value of '-1' means unlimited. ; Default Value: 128 (-1 on FreeBSD and OpenBSD) ;listen.backlog = -1 ; List of ipv4 addresses of FastCGI clients which are allowed to connect. ; Equivalent to the FCGI_WEB_SERVER_ADDRS environment variable in the original ; PHP FCGI (5.2.2+). Makes sense only with a tcp listening socket. Each address ; must be separated by a comma. If this value is left blank, connections will be ; accepted from any ip address. ; Default Value: any ;listen.allowed_clients = 127.0.0.1 ; Set permissions for unix socket, if one is used. In Linux, read/write ; permissions must be set in order to allow connections from a web server. Many ; BSD-derived systems allow connections regardless of permissions. ; Default Values: user and group are set as the running user ; mode is set to 0666 ;listen.owner = www-data ;listen.group = www-data ;listen.mode = 0666 ; Unix user/group of processes ; Note: The user is mandatory. If the group is not set, the default user's group ; will be used. user = www-data group = www-data ; Choose how the process manager will control the number of child processes. ; Possible Values: ; static - a fixed number (pm.max_children) of child processes; ; dynamic - the number of child processes are set dynamically based on the ; following directives: ; pm.max_children - the maximum number of children that can ; be alive at the same time. ; pm.start_servers - the number of children created on startup. ; pm.min_spare_servers - the minimum number of children in 'idle' ; state (waiting to process). If the number ; of 'idle' processes is less than this ; number then some children will be created. ; pm.max_spare_servers - the maximum number of children in 'idle' ; state (waiting to process). If the number ; of 'idle' processes is greater than this ; number then some children will be killed. ; Note: This value is mandatory. pm = dynamic ; The number of child processes to be created when pm is set to 'static' and the ; maximum number of child processes to be created when pm is set to 'dynamic'. ; This value sets the limit on the number of simultaneous requests that will be ; served. Equivalent to the ApacheMaxClients directive with mpm_prefork. ; Equivalent to the PHP_FCGI_CHILDREN environment variable in the original PHP ; CGI. ; Note: Used when pm is set to either 'static' or 'dynamic' ; Note: This value is mandatory. pm.max_children = 50 ; The number of child processes created on startup. ; Note: Used only when pm is set to 'dynamic' ; Default Value: min_spare_servers + (max_spare_servers - min_spare_servers) / 2 pm.start_servers = 20 ; The desired minimum number of idle server processes. ; Note: Used only when pm is set to 'dynamic' ; Note: Mandatory when pm is set to 'dynamic' pm.min_spare_servers = 5 ; The desired maximum number of idle server processes. ; Note: Used only when pm is set to 'dynamic' ; Note: Mandatory when pm is set to 'dynamic' pm.max_spare_servers = 35 ; The number of requests each child process should execute before respawning. ; This can be useful to work around memory leaks in 3rd party libraries. For ; endless request processing specify '0'. Equivalent to PHP_FCGI_MAX_REQUESTS. ; Default Value: 0 pm.max_requests = 500 ; The URI to view the FPM status page. If this value is not set, no URI will be ; recognized as a status page. By default, the status page shows the following ; information: ; accepted conn - the number of request accepted by the pool; ; pool - the name of the pool; ; process manager - static or dynamic; ; idle processes - the number of idle processes; ; active processes - the number of active processes; ; total processes - the number of idle + active processes. ; max children reached - number of times, the process limit has been reached, ; when pm tries to start more children (works only for ; pm 'dynamic') ; The values of 'idle processes', 'active processes' and 'total processes' are ; updated each second. The value of 'accepted conn' is updated in real time. ; Example output: ; accepted conn: 12073 ; pool: www ; process manager: static ; idle processes: 35 ; active processes: 65 ; total processes: 100 ; max children reached: 1 ; By default the status page output is formatted as text/plain. Passing either ; 'html' or 'json' as a query string will return the corresponding output ; syntax. Example: ; http://www.foo.bar/status ; http://www.foo.bar/status?json ; http://www.foo.bar/status?html ; Note: The value must start with a leading slash (/). The value can be ; anything, but it may not be a good idea to use the .php extension or it ; may conflict with a real PHP file. ; Default Value: not set pm.status_path = /status ; The ping URI to call the monitoring page of FPM. If this value is not set, no ; URI will be recognized as a ping page. This could be used to test from outside ; that FPM is alive and responding, or to ; - create a graph of FPM availability (rrd or such); ; - remove a server from a group if it is not responding (load balancing); ; - trigger alerts for the operating team (24/7). ; Note: The value must start with a leading slash (/). The value can be ; anything, but it may not be a good idea to use the .php extension or it ; may conflict with a real PHP file. ; Default Value: not set ping.path = /ping ; This directive may be used to customize the response of a ping request. The ; response is formatted as text/plain with a 200 response code. ; Default Value: pong ping.response = pong ; The timeout for serving a single request after which the worker process will ; be killed. This option should be used when the 'max_execution_time' ini option ; does not stop script execution for some reason. A value of '0' means 'off'. ; Available units: s(econds)(default), m(inutes), h(ours), or d(ays) ; Default Value: 0 ;request_terminate_timeout = 0 ; The timeout for serving a single request after which a PHP backtrace will be ; dumped to the 'slowlog' file. A value of '0s' means 'off'. ; Available units: s(econds)(default), m(inutes), h(ours), or d(ays) ; Default Value: 0 ;request_slowlog_timeout = 0 ; The log file for slow requests ; Default Value: not set ; Note: slowlog is mandatory if request_slowlog_timeout is set ;slowlog = log/$pool.log.slow ; Set open file descriptor rlimit. ; Default Value: system defined value ;rlimit_files = 1024 ; Set max core size rlimit. ; Possible Values: 'unlimited' or an integer greater or equal to 0 ; Default Value: system defined value ;rlimit_core = 0 ; Chroot to this directory at the start. This value must be defined as an ; absolute path. When this value is not set, chroot is not used. ; Note: you can prefix with '$prefix' to chroot to the pool prefix or one ; of its subdirectories. If the pool prefix is not set, the global prefix ; will be used instead. ; Note: chrooting is a great security feature and should be used whenever ; possible. However, all PHP paths will be relative to the chroot ; (error_log, sessions.save_path, ...). ; Default Value: not set ;chroot = ; Chdir to this directory at the start. ; Note: relative path can be used. ; Default Value: current directory or / when chroot ;chdir = /var/www ; Redirect worker stdout and stderr into main error log. If not set, stdout and ; stderr will be redirected to /dev/null according to FastCGI specs. ; Note: on highloaded environement, this can cause some delay in the page ; process time (several ms). ; Default Value: no ;catch_workers_output = yes ; Pass environment variables like LD_LIBRARY_PATH. All $VARIABLEs are taken from ; the current environment. ; Default Value: clean env ;env[HOSTNAME] = $HOSTNAME ;env[PATH] = /usr/local/bin:/usr/bin:/bin ;env[TMP] = /tmp ;env[TMPDIR] = /tmp ;env[TEMP] = /tmp ; Additional php.ini defines, specific to this pool of workers. These settings ; overwrite the values previously defined in the php.ini. The directives are the ; same as the PHP SAPI: ; php_value/php_flag - you can set classic ini defines which can ; be overwritten from PHP call 'ini_set'. ; php_admin_value/php_admin_flag - these directives won't be overwritten by ; PHP call 'ini_set' ; For php_*flag, valid values are on, off, 1, 0, true, false, yes or no. ; Defining 'extension' will load the corresponding shared extension from ; extension_dir. Defining 'disable_functions' or 'disable_classes' will not ; overwrite previously defined php.ini values, but will append the new value ; instead. ; Note: path INI options can be relative and will be expanded with the prefix ; (pool, global or /opt/php5) ; Default Value: nothing is defined by default except the values in php.ini and ; specified at startup with the -d argument ;php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i -f [email protected] ;php_flag[display_errors] = off ;php_admin_value[error_log] = /var/log/fpm-php.www.log ;php_admin_flag[log_errors] = on ;php_admin_value[memory_limit] = 32M php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i

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  • User Produtivity Kit - Powerful Packages (Part 1)

    - by [email protected]
    User Productivity Kit provides the ability to create a variety of content types including robust topics on system process and web pages with formatted text and graphics. There are times when you want to enhance content with media types not naively created by User Productivity Kit, media types such as video, custom animations, forms, and more. One method of doing this is to maintain these media files on a web server - separate from the User Productivity Kit player content and link to the files using absolute URLs such as http://myserver/overview.html. While this will get you going, you won't benefit from the content management capabilities of the UPK Developer. Features such as check-in / check-out, history, document properties, folder permissions and more are not available to this external content. Further, if you ever need to move that content to a server with a different name or domain, you'd need to update all your links. UPK version 3.1 introduced a new document type - the package. A package is a group of folders and files that you manage in the Developer library as a single document. These package documents work in the same manner as any other document in the library and you can use all of the collaborative content development features you see with other document types. Packages can be used for anything from single Word documents, PDF files, and graphics to more intricate sets of inter-related files commonly seen with HTML files and their graphics, style sheets, and JavaScript files. The structure of the files and folders within a package will always be preserved so this means that any relative links between files in the package will work. For example, an HTML file containing an image tag with a relative link to a graphic elsewhere in the same package will continue to function properly both when viewed in the Developer and when published to outputs such as the UPK Player. Once you start to use packages, you'll soon discover that there is a lot of existing content that can be re-purposed by placing it into UPK packages. Packages are easily created by selecting File...New...Package. Files can be added in a number of ways including the "Add Files" button, copy & paste from Windows Explorer, and drag & drop. To use one of the files in the package, just create a link to the file in the package you want to target. This is supported throughout the Developer in places such as section & topic concepts, frame links and hyperlinks in web pages. A little more challenging is determining how to structure packages in your library. As I mentioned earlier, a package can contain anything from a single file to dozens of files and folders. So what should you do? You could create a package for each file. You could create one package for all your files. But which one is right? Well, there's not a right and wrong answer to this question. There are advantages and disadvantages to each. The right decision will be influenced by the package files themselves, the structure of the content in the library, the size and working style of the development team, how content is shared between different outlines and more. The first consideration can be assessed the quickest. If the content to be placed in the package is composed of multiple files and those files reference each other, they should be in the same package. There are loads of examples of this type of content. HTML files with graphics and style sheets, HTML files with embedded Flash movies, and Word documents saved as HTML are all examples where the content is composed of multiple files and the files reference each other in some way. Content like this should always be placed in a singe package such that these relative links between the files are preserved and play properly in the UPK Player. In upcoming posts, I'll explain additional considerations.

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  • jrunscript as a cross platform scripting environment

    - by user12798506
    ?????????????????????????????????????????????????????????sh????????????UNIX???????????????????sh???????????????????????????????????????????Windows????????????????? sh??????????????find?grep?sed?awk???Windows??????????????????????????????????????????????????????????????????????????????????????????????Windows???Cygwin????????????sh??????Windows??????????????Cygwin????????????????????????????????????????????JDK?????jrunscript?????JavaScript???????????????????????1?????????jrunscript??????????????????? Windows???UNIX??????????????????????? find?grep?sed?awk?????????sh???????????????Windows Script Host??????? Java????????????? ??????????????????????????????????????????????????????????(?????????????????????????????????????????) ?????????????JDK 6??????????????????????????PC????????????????JDK 6?PC????????????????????????????????????JDK????????????????????????????????????????jrunscript?????????????????????????? ?????jrunscript????JavaScript?????????????????????????????????????????? 1) Windows???UNIX????????????????? ?????????????????????????????????????????JavaScript???mytool.js???????????????????????jrunscript???????????UNIX????sh???????Windows????bat????????????????????? mytool.sh (UNIX?): #!/bin/sh bindir=$(cd $(dirname $0) && pwd) case "`uname`" in CYGWIN*) bindir=`cygpath -w "$bindir"` ;; esac jrunscript "${bindir}/mytool.js" $* mytool.bat (Windows?): @echo off set bindir=%~dp0 jrunscript "%bindir%mytool.js" %* UNIX??sh????????Cygwin???????????????????????????????????????????js??????????????UNIX?Windows??????????????????????????????? 2) jrunscript??cat, cp, find?grep?????? jrunscript???UNIX?????????????????????????????????? jrunscript JavaScript built-in functions ????UNIX??sh?????????????????????UNIX?????????????????????????????????????????src??????????java????????????enum???????java?????????????????????????????????????????????? find('src', '.*.java', function(f) { grep('enum', f); }); ???????UNIX?????????????????????????????????????????????????????????????????????????????????????????cp(from, to)??????????????????????????????????????????UNIX??????????? $ cp -r src/* tmp/ ?????????????????????????????????????????find()???????cp -r????????·?????????????????????? function cpr(fromdir, todir, pattern) { if (pattern == undefined) { pattern = ".*"; } var frdir = pathToFile(fromdir).getCanonicalPath(); find(fromdir, pattern, function(f) { // relative dir of file f from 'fromdir'. var relative = f.getParentFile().getCanonicalPath().substring(frdir.length() + 1); var dstdir = pathToFile(todir + "/" + relative); if (!dstdir.exists()) { // Create the destination dir for file f. mkdirs(dstdir); } // Copy file f to 'dstdir'. cp(f, dstdir + "/" + f.getName()); }); } java?????I/O?API??Windows?????????????"/"??????????????????????????????UNIX?Windows?????????????? ????????????exec(cmd)?????????jar???????????????????????????????????????????? $ jrunscript js> exec("jar xvf example.jar") META-INF/ ?????????????µ???B META-INF/MANIFEST.MF ???W?J???????µ???B com/ ?????????????µ???B com/example/ ?????????????µ???B com/example/Bar.class ???W?J???????µ???B com/example/dummy/ ?????????????µ???B com/example/dummy/dummy.txt ?????o???????µ???B com/example/dummy.properties ?????o???????µ???B com/example/Foo.class ???W?J???????µ???B ???exec()?????????????????????????????????????????????????????????????????Windows????????????I/O??????????????????????????????????BAT????????? errmsg.bat: for /L %%i in (1,1,50) do echo "Error Message count = %%i" 1&2 jrunscript??exec()???????????????18??????????????????????????????????? C:\tmp>jrunscript -e "exec('errmsg.bat')" C:\tmp>for /L %i in (1 1 100) do echo "Error Message count = %i" 1>&2 C:\tmp>echo "Error Message count = 1" 1>&2 : C:\tmp>echo "Error Message count = 18" 1>&2 ? ??? ???????????exec()?????????????????????????????????????????????????????????????????DataInputStream???????????????????????? $ jrunscript js this["exec"].toString() function exec(cmd) { var process = java.lang.Runtime.getRuntime().exec(cmd); var inp = new DataInputStream(process.getInputStream()); var line = null; while ((line = inp.readLine()) != null) { println(line); } process.waitFor(); $exit = process.exitValue(); } ?????????????????????????????????????????????????????exec()???????????????exec()?????????????????????????????exec()??????? function exec(cmd) { var process = java.lang.Runtime.getRuntime().exec(cmd); var stdworker = new java.lang.Runnable( {run: function() { cat(process.getInputStream()); }}); var errworker = new java.lang.Runnable( {run: function() { cat(process.getErrorStream()); }}); new java.lang.Thread(stdworker).start(); new java.lang.Thread(errworker).start(); return proc.waitFor(); } ???????????????????cat()???????????cat()?InputStreamReader?????????????????????????????????????????????????? 3) JavaScript???????????????? JavaScript?Java???????????????????????JavaScript????????????Ruby?Groovy?Scala???????????????????????????????????????????????10MB?????????????????????????????????????JavaScript????????????????????KB?????????????MB?JAR??????????????????????????JRE?JDK?????????????????????????????????????????

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  • How to get the height of an image and apply that height to a div? [migrated]

    - by Mick79
    I am building a mobile web app and I'm using jquerytools slider on it. i want te slider to show (in proper ratio) across all mobile devices so width of the images is 100% and height is auto in css. However as all the elements are floated and jquerytools slider requires the position be set to absolute, the containing div (#header) doesn't stretch to fit the content. I am trying to use jquery to get the height of the height of the img and apply that height to the header.... however I am having no luck. CSS: #header{ width:100%; position:relative; z-index: 20; /* box-shadow: 0 0 10px white; */ overflow: auto; } .scrollable { position:relative; overflow:hidden; width: 100%; height: 100%; /* box-shadow: 0 0 20px purple; */ /* height:198px; */ z-index: 20; overflow: auto; } .scrollable .items { /* this cannot be too large */ width:1000%; position:absolute; clear:both; /* box-shadow: 0 0 30px green; */ } .items div { float:left; width:10%; height:100%; } /* single scrollable item */ .scrollable img { /* float:left; */ width:100%; height: auto; /* height:198px; */ } /* active item */ .scrollable .active { border:2px solid #000; position:relative; cursor:default; } HTML <div id=header><!-- root element for scrollable --> <div class="scrollable" id="scrollable"> <!-- root element for the items --> <div class="items"> <div> <img src="img/img2.jpg" /> </div> <div> <img src="img/img1.jpg" /> </div> <div> <img src="img/img3.jpg" /> </div> <div> <img src="img/img4.jpg" /> </div> <div> <img src="img/img6.jpg" /> </div> </div><!-- items --> </div><!-- scrollable --> </div><!-- header -->

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  • Changing an xcode project Path with lowercase path issue

    - by joneswah
    I have a problem with an Xcode project which has a path of "/users/me/blah" with a lowercase 'u'. When I check my other projects (in the General Tab of the Project Info Window the Path starts with a uppercase "Users". This causes a couple of problems. When I try and add an existing file which is "relative to group" or "Relative to Project" it thinks it needs to change directory all the way to the root. For example the path for any included file ends up as "../../../../Users/me/blah" which then prevents the project working on other peoples machine because the "relative" is essentially an absolute path... sigh. The other side effect is that when you select "Add Existing Files" instead of greying out all of the already included files, it leaves ALL of the files available for selection. Because it thinks files in "Users" are different to "users". I have tried re checking out the project into a different directory but no difference. I am not sure how I ended up with the wrong path in the first instance. No doubt something stupid that I did. Anyone have a clue on how I change the project path or resolve this? thanks

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  • Problem with z-index

    - by ripper234
    I'm trying to use z-index to layer a button and a div. The button appears behind the div, while according to z-index it should be in front of it. Here is the style elements associated with the button & div as captured by Firebug: Button button { position:relative; z-index:2; } Site.css (line 356) Inherited fromdiv#note19.sticky .sticky { text-align:center; } Site.css (line 360) Inherited fromtd.taskcell .taskcell { text-align:center; } Site.css (line 345) Inherited fromtable.tasksgrid table { border-collapse:collapse; } Site.css (line 221) Inherited frombody element.style { cursor:auto; } body { color:#696969; font-family:Verdana,Helvetica,Sans-Serif; font-size:0.75em; } Div .sticky .edit { height:100px; position:relative; vertical-align:middle; width:150px; z-index:1; } Site.css (line 371) Inherited fromdiv#note18.sticky .sticky { text-align:center; } Site.css (line 360) Inherited fromtd.taskcell .taskcell { text-align:center; } Site.css (line 345) Inherited fromtable.tasksgrid table { border-collapse:collapse; } Site.css (line 221) Inherited frombody element.style { cursor:auto; } body { color:#696969; font-family:Verdana,Helvetica,Sans-Serif; font-size:0.75em; } Note that the button has a z-index of 2, the div has a z-index of 1, and both are position:relative. Edit - full HTML is in this pastebin.

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  • positioning text/image with a border

    - by user167487
    Learning html/css, having trouble with positioning text and or images within a border on a page exactly where i want them. I'm first trying to stack them underneath each other vertically, but i dont know how to move each box underneath, at the moment they are stacking horizontally until they go over the max width, what do i do? HTML: <div id="column1"> <p>blah blah blah</p> </div> <div id="column2"> <p>blah blah blah</p> </div> <div id="column3"> <p>blah blah blah</p> </div> CSS: p { font-family: Tahoma; font-size: 14px; margin: 1px; padding: 10px; text-align: left; background-color: white; width: 800px; } #column1 {float: left; position: relative; width: 200px; padding: 3px; background: gray ; top: 10px;margin: 1px; } #column2 {float: left; position: relative; width: 200px; padding: 3px; background: orange; top:50px;margin: 1px; } #column3 {float: left; position: relative; width: 200px; padding: 3px; background: gray; top: 100px;margin: 1px; }

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  • nested include in php

    - by aeonsleo
    The directory structure: C:/wamp/www/application/model/data_access/data_object.php C:/wamp/www/application/model/users/user.class.php C:/wamp/www/application/controller/projects.php C:/wamp/www/application/controller/links/links.php I have 2 php files data_object.php and user.class.php Now user.class.php has an include statement for data_object.php wchih is relative to user.class.php.These two files are under different directory hierarchy. Now I have to include this user.class.php in various files (like projects.php, links.php-which themselves are under different hierarchy) whenever i want to create a User() object. The problem is the relative path for file inclusion of data_object.php does work for say projects.php but if i open links.php the error message says it could not open file data_object.php in user.class.php. What i think is for relative inclusion of data_object.php it is considering the path of the file in which user.class.php is included. I am facing such problems in more than one scenarios I have to keep my directory structure the way it is but have to find a way to work with nested includes. I used Document root of session it give root path as C:/wamp/www/ i appended the path for data_object.php include but this is not working. (note: the forward slash is present after www) I am currently running on wamp server's localhost but after completion i have to host the solution on a domain. Pls help

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  • What is the best way to automatically transpose a LilyPond source file into multiple keys?

    - by Michael Steele
    problem I'm using LilyPond to typeset sheet music for a church choir to perform. Depending on who is available on any given week, songs will be played in various keys. We have an amazing pianist who can play anything we throw at her and the guitarists will typically pencil in alternate chords, but I want to make things easier by having beautifully typeset sheet music available in any key we want. So say we're going to sing our ABCs. First I'll take whatever source transcriptions available and enter it into a LilyPond script: melody = \relative c' { c c g g a a g2 f f e e d d c2 } I want the ability to transpose this automatically, so if I want the whole thing in 'G' I wrap the song in a \transpose call like so: melody = \transpose c g \relative c' { c c g g a a g2 f f e e d d c2 } What I really want is to substitute something for the 'g' and generate the output for melody multiple times. Simple LilyPond variables don't seem to work here, and so far I've been unsuccessful in defining a scheme function to do this. What I've resorted to for the moment is taking the above file, call it twinkle.ly and turning it into an M4 script called twinkle.ly.m4, the contents of which look like this: melody = \transpose c _key \relative c' { c c g g a a g2 f f e e d d c2 } I then compile the while thing by executing the following line: > m4 -D _key=g twinkle.ly.m4 > twinkle_g.ly && lilypond twinkle_g.ly I've written a Makefile to do this for me, defining rules for every song I have and every key I'm interested in. question There's got to be a better way of going about this. Given that Lilypond supports embedded scheme, I would prefer to not use a macro preprocessed on it. Has anybody else come up with a solution to this same problem?

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  • How to position an element next to another an element of undefined position?

    - by allin
    Hi, I am very new to html/xml/css and I'm trying my best to teach myself. However, I have run into a problem that a Google search could not solve. I would like to position a small image in a fixed location relative to another element(?) I believe this is the code of the element i want to position the second element relative to. #wrap { width:550px; background-color:#fff; margin:0 auto; padding:0; border-right:1px solid #ccc; border-left:1px solid #ccc; } #container { width: 500px; margin:0 auto; padding: 25px; font-size:.85em; background-color: #fff; } and this is partial code I'm trying to edit to position .xyz to the right of "#wrap" .xyz { position: ???; top: 200px; right: ???; _position: ???; _margin: ???; _text-align: right; z-index: 1337; } my search of SOF has lead me to believe i'm supposed to do something along the lines of this - http://stackoverflow.com/questions/104953/position-an-html-element-relative-to-its-container-using-css - but i haven't been able to. I greatly appreciate any help you may offer. Hopefully I've explained my problem properly.

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  • iOS MapKit: Selected MKAnnotation coordinates.

    - by Oh Danny Boy
    Using the code at the following tutorial, http://www.zenbrains.com/blog/en/2010/05/detectar-cuando-se-selecciona-una-anotacion-mkannotation-en-mapa-mkmapview/, I was able to add an observer to each MKAnnotation and receive a notification of selected/deselected states. I am attempting to add a UIView on top of the selection annotation to display relevant information about the location. This information cannot be conveyed in the 2 lines allowed (Title/Subtitle) for the pin's callout. - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { Annotation *a = (Annotation *)object; // Alternatively attempted using: //Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; NSString *action = (NSString *)context; if ([action isEqualToString:ANNOTATION_SELECTED_DESELECTED]) { BOOL annotationSelected = [[change valueForKey:@"new"] boolValue]; if (annotationSelected) { // Actions when annotation selected CGPoint origin = a.frame.origin; NSLog(@"origin (%f, %f) ", origin.x, origin.y); // Test UIView *v = [[UIView alloc] init]; [v setBackgroundColor:[UIColor orangeColor]]; [v setFrame:CGRectMake(origin.x, origin.y , 300, 300)]; [self.view addSubview:v]; [v release]; }else { // Accions when annotation deselected } } } Results using Annotation *a = (Annotation *)object origin (154373.000000, 197135.000000) origin (154394.000000, 197152.000000) origin (154445.000000, 197011.000000) Results using Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; origin (0.000000, 0.000000) origin (0.000000, 0.000000) origin (0.000000, 0.000000) The numbers are large. They are not relative to the view (1024 x 768). I believe they are relative to the entire map. How would I be able to detect the exact coordinates relative to the entire view so that I can appropriately position my view?

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  • View layout after setvisibility

    - by user1478296
    I've got problem with setting visibility to relative layout. I have part of big layout in relativelayout and below that next TextView. But in my code, when myRelativeLayout.setVisibility(View.GONE); is called, TextView which is below that did not appear. I tried several ways to rearange layout, but i need that textview under it. Thanks My XML: <merge xmlns:android="http://schemas.android.com/apk/res/android" > <ScrollView android:id="@+id/scrollView_liab_ra_flipper_04" android:layout_width="fill_parent" android:layout_height="wrap_content" > <RelativeLayout android:id="@+id/linearLayout_liab_ra_flipper_04" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/someTextView" android:text="Something" /> <!-- This relative layout should be removable --> <RelativeLayout android:id="@+id/vg_liab_ra_04_flipper_car_container_visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/someTextView" > <TextView android:id="@+id/tv_1" style="@style/WhiteFormText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:layout_marginTop="2dp" android:text="@string/licence_plate_counter" > </TextView> <EditText android:id="@+id/et_1" style="@style/WhiteFormField" android:layout_below="@+id/tv_1" android:hint="@string/licence_plate_hint" > </EditText> </RelativeLayout> <!-- This textview is not visible if relative layout is gone --> <TextView android:id="@+id/tv_liab_ra_04_flipper_mandat" style="@style/WhiteFormTextHint" android:layout_below="@+id/vg_liab_ra_04_flipper_car_container_visible" android:layout_marginBottom="15dp" android:text="@string/mandatory_field" > </TextView> </RelativeLayout> </ScrollView> </merge> Java Code: private void hideCar() { if (!accident.getParticipant(0)) { rlCarContainer.setVisibility(View.GONE); } else { rlCarContainer.setVisibility(View.VISIBLE); } }

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  • Make an element visible to the user but invisible to events

    - by Acorn
    I'm not quite sure how to describe what I'm looking to do, but I'll do my best. At the moment I have a parent <div>, with absolutely positioned child <div>s within it, and I'm tracking the mouse pointer location coordinates relative to the element your mouse is over. At the moment, when I mouse over my child <div>s, I get the mouse location relative to them, but I want the coordinates to be relative the the parent <div> even when mousing over the child elements. So I basically want the child elements to be visible, but transparent to the mousemove, so I want the mousemove to go straight through to the parent element. How would I do this? Do I maybe need to somehow make the parent <div> be in the forground but still have the child <div>s show through? or make a transparent <div> overlay just to get the mouse coordinates? Here's a link to the page I'm experimenting on: http://acorn.host22.com/mouse.html

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  • Why IE7 is not respecting the z-index order?

    - by janoChen
    The #cm_sidebarDIV div has z-index 3; The .abouttop and .aboutlist divs have z-index 2 So #cm_sidebarDiv is at the top when it is displayed in Firefox and Chrome but in EI7 it remains at the bottom. #leftmanulist{ background:url("images/abouttop.gif") no-repeat; float: left; margin: 2px 2px 5px 30px; padding:39px 0 0 0; width:237px; } #leftmanulist ul li{line-height:35px;text-align:left; text-decoration:none;} #leftmanulist ul li a{ text-decoration:none;} #leftmanulist ul li:hover{ color:#0068FF;} #leftmanulist ul li a:hover{ color:#0068FF;} #leftmanulist ul li.index{ color:#0068FF;} #leftmanulist ul li.index a{ color:#0068FF;} .abouttop{background:url("images/leftmanulist_z.gif") repeat-y ; padding:0 6px; position:relative; z-index:2; width:237px;} .aboutlist{position:relative;left:28px;} .aboutbutton{background:url("images/leftmanulist_b.gif") no-repeat; width:237px; height:20px; position:relative; top:-17px; z-index:2;} .inword{color:#555555;font-size:0.92em;text-align:justify;line-height:24px;letter-spacing:1px; padding:30px 40px 0px 336px; } #cm_sidebarDIV { z-index: 3; } Any suggestions?

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  • Drop Down not even showing up in IE6

    - by blackessej
    I've got a drop down menu here that just plain won't show up in IE6. The site works perfectly in every other browser. Seems daft to lose sleep over IE6, I know, but the site is for a demographic who could very well still be using it. Here's the CSS: html { height:100%; } body, p, a, ul, li, ol, h1, h2, h3, h4, h5, h6 { margin:0; padding:0; } body { behavior:url("csshover3.htc"); font-size:14px; font-family:Arial, Helvetica, sans-serif; background-color:#d3d3d3; height:100%; } h1 { font-size:18px; color:#752eca; text-decoration:none; } h2 { font-size:14px; color:#909090; text-decoration:none!important; } p { text-indent:20px; color:#000; } p a { color:#000; text-decoration:underline; } p.foot { text-indent:0px; } p.link { font-size:18px; color:#30F; text-decoration:underline!important; } a { color:#4d2288; text-decoration:none; outline:none; } a:visited { color:#4d2288; } p a:hover { text-decoration:underline!important; } ul#nav { padding:5px; margin:0px auto; width:100%; } ul#nav li a { display:block; font-weight:bold; padding:2px 10px; background:#bacddb; } ul#nav li a:hover { background:#888; color:#fff; } li { list-style:none; float:left; position:relative; width:225px; text-align:center; margin:0px auto; margin-right:4px; border:1px solid #4d2288; } li ul { display:none; position:relative; width:auto; top:0; left:0; margin-left:-1px; } li>ul { top:auto; left:auto; border-top:none; } li:hover ul, li.over ul { display:block; } ul#nav li.current a { background:#b8ab28; } ul#nav li.current a:hover { background:#888; } img { margin:10px 0 5px; } *html img { margin:20px; } .coltextimg { position:relative; float:left; background-position:left bottom; padding:0px 20px 10px 0px; border:none; } #maincontent { width:940px; margin:0px auto; postition:absolute; } *html #maincontent { margin-left:42px; } #header { float:left; width:100%; height:auto!important; height:100%; min-height:100%; margin:0px auto; background-image:url(images/banner_test.jpg); background-repeat:no-repeat; border:2px solid #752eca; -webkit-border-top-left-radius:10px; -webkit-border-top-right-radius:10px; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px; border-top-left-radius:10px; border-top-right-radius:10px; } .colmask { position:relative; margin-top:160px; clear:both; float:left; width:100%; overflow:hidden; } .colright, .colmid { float:left; width:100%; position:relative; } .col1, .col2 { float:left; position:relative; padding:10px 0 1em 0; overflow:hidden; } .twocol { background:#fff; } .twocol .colmid { right:45%; background:#fff; } .twocol .col1 { width:51%; left:47%; text-align:justify; z-index:0; } .twocol .col2 { width:41%; left:51%; text-align:justify; z-index:0; } .twocol .colimg { border:2px solid #a0a0a0; } .twocol .colvid1 { width:360px; height:240px; } .twocol .colvid2 { width:360px; height:240px; } #footer { text-align:center; font-size:9px; padding:10px 0 1em 0; clear:both; width:100%; height:100%; } *html #footer { height:43px; } #footer p a { text-decoration:none; } #lyr_ddmenu { position:absolute; z-index:1; height:10px; top:120px; float:left; width:1000px; margin:0px auto; padding:5px; } #contact { position:absolute; float:right; font-size:10px; } A.Controls:link { color:#666666; text-decoration:none; font-weight:bold; } A.Controls:visited { color:#666666; text-decoration:none; font-weight:bold; } A.Controls:active { color:#666666; text-decoration:none; font-weight:bold; } A.Controls:hover { color:#be0000; text-decoration:none; font-weight:bold; } And here's the html I'm having the specific problem with: <div id="maincontent"> <div id="header"> <div id="lyr_ddmenu"> <ul id="nav"> <li class="current"><href here...</a> <ul class="sub"> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> </ul></li> <li><href here...</a></li> <ul class="sub"> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> <li><href here...</a></li> </ul></li> <li><href here...</a></li> <li><href here...</a></li> <ul class="sub"> <li><href here...</a></li> </ul></li> </ul> </div> Thanks!

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  • How do I make an iframe 100% height of a containing div in Firefox?

    - by David
    I'm having some trouble figuring out how to extend an iframe to 100% of it's container element in Firefox and IE (it works fine in Chrome). From searching around, it makes sense that there has to be a width specified on the containing div (and possibly body and html as well). However, I have done that, and the iframe is still not extending. Do all of the parent divs have to have a specified width and position for this to work, or just the containing parent? Any fix for this would be greatly appreciated! Here's what I have: <!DOCTYPE html> <html> <head> <style> html, body {margin:0; padding:0; height:100%} #container {width: 1000px; min-height: 550px; position: relative} #smallContainer {position:relative} /*no width specified*/ #iframeContainer {height: 100%; position: relative} #iframe {height: 100%; width: 100%; display: block} </style> </head> <body> <div id="container"> <div id="smallContainer"> <div id="iframeContainer"> <iframe id="iframe" src="foo.com"></iframe> </div> </div> </div> </body> </html>

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  • IE 7 floated div auto-clearing next element ?

    - by schweb-design-llc
    Hello, I'm having trouble with the following example. Background: I first have a element floated to the right with an image output inside it. I then have a element with other content within it. In FF and IE 8, as expected, the .images div floated to the right displays floated to the right pushing the content within the .product-body div to the left nicely. The problem: But when viewed in IE 7 compatibility mode, the .product-body div is cleared underneath the .images div and thus the .images div does not fall nicely to the right as expected. IT does this regardless of whether or not i have clear:none; on the .broduct-body div. Please see the example at www.hotelmarketingbudget.com Look at the source code there at the div element #content-body to see these divs. Feel free to use Firebug or IE Dev toolbar or whatnot to check this out. The relevant CSS: content-body{ width:auto; height:auto; position:relative; margin:0 auto; } .product-group .images { float:right; width:auto; height:auto; position:relative; margin:0 auto; margin-left:15px; } .product-group .product-body { width:auto; height:auto; position:relative; margin:0 auto; } I've spent hours already trying to figure out how to fix this- googling, reading other threads here on stackoverflow, but alas i cannot find any solutions and it's hard to know what words to even search with. I'm really hoping this is just some brain-fart on my part. Any advice or ideas or questions would be GREATLY appreciated!

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  • Use a table as container or not?

    - by Camran
    I have created my entire website by using a main table, and having the content inside the table. Some ppl suggest this is wrong, and I would like to know what to do specifically in my situation. On my index.html I have a <table align="center"> and then all content in it. Now the content is in form of DIVS and they all have relative positioning, so they are relative to the table. For example: <table align="center"> <tr> <td> <div style="position:relative; left:14px; top:50px;"> CONTENT HERE... (Form, divs, images) </div> </td> </tr> </table> I have just gotten to the stage of browser compatibility. Without making any changes whatsoever, my website works perfect in FF, SAFARI, Chrome and Opera. Only trouble with IE. So for my Q, if you where me, would you change my layout and remove the tables, and instead use alot more css and alot more DIVS, or would you go with what I have? And please if you answer me, don't just provide me with the answer, but also a "why" that is... in other words, give me arguments and facts... Thanks

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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