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  • Any idea about WPF ScrollViewer to make it smooth scroolling like Android?

    - by jimi
    I have trying a simple ScrollViewer in xaml like below: <ScrollViewer Height="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type StackPanel}}, Path=Height}" ScrollViewer.VerticalScrollBarVisibility="Visible" CanContentScroll="True"> <DockPanel> <StackPanel Name="StackPanel1" OverridesDefaultStyle="False" Width="230" Height="803" VerticalAlignment="Top" HorizontalAlignment="Left" Margin="23,1,0,0"> ....Something here ....Something here ....Something here </StackPanel> </DockPanel> </ScrollViewer> But my question is..is it possible for us to create any smooth scrolling likes any android or iphone using WPF? Any ideas?

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  • Automatically change div on mouseover and on timer

    - by IrishSaffa
    I'm a bit o a noob so any help would be great... What I need to do is have it so that the div associated to a specific li can change on hover as well as automatically change on a timer so that it scrolls through the option. here is my code: <script type="text/javascript"> $(function () { $("#switches li").mouseover(function () { var $this = $(this); $("#slides div").hide(); $("#slide" + $this.attr("id").replace(/switch/, "")).show(); }); }); </script> <div id="featured"> <ul id="switches"> <li id="switch1"><a href="activity_spa.html">Spa &amp; Wellness</a></li> <li id="switch2"><a href="#">Gala Venues</a></li> <li id="switch3"><a href="#">Dining</a></li> <li id="switch4"><a href="#">Shopping</a></li> <li id="switch5"><a href="#">Golf</a></li> <li id="switch6"><a href="#">Team Building</a></li> <li id="switch7"><a href="#">Equestrian</a></li> </ul> <div id="slides"> <div id="slide1"><img src="images/image2.jpg" alt="" /></div> <div id="slide2" style="display:none;"><img src="images/image6.jpg" alt="" /></div> <div id="slide3" style="display:none;"><img src="images/image1.jpg" alt="" /></div> <div id="slide4" style="display:none;"><img src="images/image3.jpg" alt="" /></div> <div id="slide5" style="display:none;"><img src="images/image5.jpg" alt="" /></div> <div id="slide6" style="display:none;"><img src="images/image7.jpg" alt="" /></div> <div id="slide7" style="display:none;"><img src="images/image4.jpg" alt="" /></div> </div> </div>

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  • How do I run gtk demos?

    - by Runner
    They are located under: share\gtk-2.0\demo But none of them contains a main function, how can I make the following textscroll.c actually work: /* Text Widget/Automatic scrolling * * This example demonstrates how to use the gravity of * GtkTextMarks to keep a text view scrolled to the bottom * while appending text. */ #include <gtk/gtk.h> #include "demo-common.h" /* Scroll to the end of the buffer. */ static gboolean scroll_to_end (GtkTextView *textview) { GtkTextBuffer *buffer; GtkTextIter iter; GtkTextMark *mark; char *spaces; static int count; buffer = gtk_text_view_get_buffer (textview); /* Get "end" mark. It's located at the end of buffer because * of right gravity */ mark = gtk_text_buffer_get_mark (buffer, "end"); gtk_text_buffer_get_iter_at_mark (buffer, &iter, mark); /* and insert some text at its position, the iter will be * revalidated after insertion to point to the end of inserted text */ spaces = g_strnfill (count++, ' '); gtk_text_buffer_insert (buffer, &iter, "\n", -1); gtk_text_buffer_insert (buffer, &iter, spaces, -1); gtk_text_buffer_insert (buffer, &iter, "Scroll to end scroll to end scroll " "to end scroll to end ", -1); g_free (spaces); /* Now scroll the end mark onscreen. */ gtk_text_view_scroll_mark_onscreen (textview, mark); /* Emulate typewriter behavior, shift to the left if we * are far enough to the right. */ if (count > 150) count = 0; return TRUE; } /* Scroll to the bottom of the buffer. */ static gboolean scroll_to_bottom (GtkTextView *textview) { GtkTextBuffer *buffer; GtkTextIter iter; GtkTextMark *mark; char *spaces; static int count; buffer = gtk_text_view_get_buffer (textview); /* Get end iterator */ gtk_text_buffer_get_end_iter (buffer, &iter); /* and insert some text at it, the iter will be revalidated * after insertion to point to the end of inserted text */ spaces = g_strnfill (count++, ' '); gtk_text_buffer_insert (buffer, &iter, "\n", -1); gtk_text_buffer_insert (buffer, &iter, spaces, -1); gtk_text_buffer_insert (buffer, &iter, "Scroll to bottom scroll to bottom scroll " "to bottom scroll to bottom", -1); g_free (spaces); /* Move the iterator to the beginning of line, so we don't scroll * in horizontal direction */ gtk_text_iter_set_line_offset (&iter, 0); /* and place the mark at iter. the mark will stay there after we * insert some text at the end because it has right gravity. */ mark = gtk_text_buffer_get_mark (buffer, "scroll"); gtk_text_buffer_move_mark (buffer, mark, &iter); /* Scroll the mark onscreen. */ gtk_text_view_scroll_mark_onscreen (textview, mark); /* Shift text back if we got enough to the right. */ if (count > 40) count = 0; return TRUE; } static guint setup_scroll (GtkTextView *textview, gboolean to_end) { GtkTextBuffer *buffer; GtkTextIter iter; buffer = gtk_text_view_get_buffer (textview); gtk_text_buffer_get_end_iter (buffer, &iter); if (to_end) { /* If we want to scroll to the end, including horizontal scrolling, * then we just create a mark with right gravity at the end of the * buffer. It will stay at the end unless explicitely moved with * gtk_text_buffer_move_mark. */ gtk_text_buffer_create_mark (buffer, "end", &iter, FALSE); /* Add scrolling timeout. */ return g_timeout_add (50, (GSourceFunc) scroll_to_end, textview); } else { /* If we want to scroll to the bottom, but not scroll horizontally, * then an end mark won't do the job. Just create a mark so we can * use it with gtk_text_view_scroll_mark_onscreen, we'll position it * explicitely when needed. Use left gravity so the mark stays where * we put it after inserting new text. */ gtk_text_buffer_create_mark (buffer, "scroll", &iter, TRUE); /* Add scrolling timeout. */ return g_timeout_add (100, (GSourceFunc) scroll_to_bottom, textview); } } static void remove_timeout (GtkWidget *window, gpointer timeout) { g_source_remove (GPOINTER_TO_UINT (timeout)); } static void create_text_view (GtkWidget *hbox, gboolean to_end) { GtkWidget *swindow; GtkWidget *textview; guint timeout; swindow = gtk_scrolled_window_new (NULL, NULL); gtk_box_pack_start (GTK_BOX (hbox), swindow, TRUE, TRUE, 0); textview = gtk_text_view_new (); gtk_container_add (GTK_CONTAINER (swindow), textview); timeout = setup_scroll (GTK_TEXT_VIEW (textview), to_end); /* Remove the timeout in destroy handler, so we don't try to * scroll destroyed widget. */ g_signal_connect (textview, "destroy", G_CALLBACK (remove_timeout), GUINT_TO_POINTER (timeout)); } GtkWidget * do_textscroll (GtkWidget *do_widget) { static GtkWidget *window = NULL; if (!window) { GtkWidget *hbox; window = gtk_window_new (GTK_WINDOW_TOPLEVEL); g_signal_connect (window, "destroy", G_CALLBACK (gtk_widget_destroyed), &window); gtk_window_set_default_size (GTK_WINDOW (window), 600, 400); hbox = gtk_hbox_new (TRUE, 6); gtk_container_add (GTK_CONTAINER (window), hbox); create_text_view (hbox, TRUE); create_text_view (hbox, FALSE); } if (!gtk_widget_get_visible (window)) gtk_widget_show_all (window); else gtk_widget_destroy (window); return window; }

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  • I can't scroll my tilemap ... HELP!

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • Is it possible to view Facebook news feeds page by page rather than loading it all as I scroll?

    - by oscilatingcretin
    If you want to scroll through your Facebook news feed (be it on the main feed, your personal feed, or in groups) to older parts, you have to scroll to the bottom, wait for the ajax load of the next part of the feed, and repeat. The problem with this is that, if you're scrolling down very far, the HTML document just gets bigger and bigger until your browser starts to die due to the overload of resources brought on by added HTML, text, and even images. This pretty much sets a limit to how far back you can scroll. Clicking on months and years on your personal feed has the same effect of cumulatively adding feed segments to the HTML document. I notice that this month/year feature is not available on the main feed and for groups. If there were a way to literally page through the feed so that only a single page's worth of feed data is loaded at a time, that would make scrolling through it much more doable.

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  • HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

    - by Chris Hoffman
    Glance at your keyboard and chances are you’ll see a few keys you never use near the top-right corner – Sys Rq, Scroll Lock, and Pause / Break. Have you ever wondered what those keys are for? While these keys have been removed from some computer keyboards today, they’re still a common sight — even on new keyboards. Image Credit: ajmexico on Flickr 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Iframe scrolls over the fixed header in IE 11 , how to make it scroll under/behind the header?

    - by Ram
    In my html page, I have a header and its position is fixed. In the contant or body of the page I have an Iframe to display a youtube video and other DIV tabs. In other browsers like chrome, Morzilla etc all the contants schrolls behind the header and works fine!!. But In IE (IE 11), only the youtube video in Iframe scrolls over/aboves the header. How can I make it to scroll behind the header in IE. Thank in advance

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  • Why isn't my UITableView in a popover appearing in the correct scroll position?

    - by zbrimhall
    I have a split view-based app that presents a master-detail interface, and uses a popover to present the master list when in portrait mode. The popover presents a sectioned table view that ultimately gets populated by a subclass of NSFetchedResultsController. I can tap the tool bar button to present the master list, scroll to whatever row, and tap the row to dismiss the popover. My problem is that if the table is scrolled past the top of the second section, when I dismiss the popover and then later tap the toolbar button to re-present it, the table's scroll position is always set such that the first row of the second section is at the top of the list. If I haven't scrolled past the top of the second section, it correctly remembers its scroll position when the table is presented again. Similarly, in landscape mode, if I scroll the table past the top of the third section and then rotate to portrait, when I come back to landscape the scroll position is always set such that the first row of the third section is at the top of the list. I tried calling -scrollToNearestSelectedRowAtScrollPosition:animated in both the master view controller's -viewWillAppear, as well as in the split view delegate's splitViewController:popoverController:willPresentViewController:, to no effect. Anybody have a clue what I might be doing wrong?

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  • jQuery: detecting reaching bottom of scroll doesn't work, only detects the top! :(

    - by Jack Webb-Heller
    Hi folks! So basically my problem is a seemingly simple one. You can see it in action at http://furnace.howcode.com (please note that data is returned via Ajax, so if nothing happens give it a few moments!). What's MEANT to happen, is in the second column when you reach the bottom of scrolling, the next 5 results are returned. But what actually happens is it only returns the 5 results when you hit the TOP of the scroll area. Try it: scroll down, nothing happens. Scroll back up to the top, the results are returned. What's going wrong? Here's my code I'm using: $('#col2').scroll(function(){ if ($('#col2').scrollTop() == $('#col2').height() - $('#col2').height()){ loadMore(); } }); loadMore(); is the function that gets the data and appends it. So what's going wrong here? Thanks for your help! Jack

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  • In subform of a MS Access form, how to hide/show the vertical scroll bars as needed?

    - by PowerUser
    I have a subform in an MS Access form which is not hiding/showing the vertical scroll bars as needed. In the example picture, the vertical scroll bar is showing even though there aren't enough records to warrant vertical scrolling. How do I get the scroll bars to show only when they are needed? Do I need to add an if-then condition to the on_load event? or is there an easier option?

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  • while I scroll between the layout it takes too long to be able to scroll between the gallerie's pictures. Is there any way to reduce this time?

    - by Mateo
    Hello, this is my first question here, though I've being reading this forum for quite a while. Most of the answers to my doubts are from here :) Getting back on topic. I'm developing an Android application. I'm drawing a dynamic layout that are basically Galleries, inside a LinearLayout, inside a ScrollView, inside a RelativeLayout. The ScrollView is a must, because I'm drawing a dynamic amount of galleries that most probably will not fit on the screen. When I scroll inside the layout, I have to wait 3/4 seconds until the ScrollView "deactivates" to be able to scroll inside the galleries. What I want to do is to reduce this time to a minimum. Preferably I would like to be able to scroll inside the galleries as soon as I lift my finger from the screen, though anything lower than 2 seconds would be great as well. I've being googling around for a solution but all I could find until now where layout tutorials that didn't tackle this particular issue. I was hoping someone here knows if this is possible and if so to give me some hints on how to do so. I would prefer not to do my own ScrollView to solve this. But if that is the only way I would appreciate some help because I'm not really sure how would I solve this issue by doing that. this is my layout: public class PicturesL extends Activity implements OnClickListener, OnItemClickListener, OnItemLongClickListener { private ArrayList<ImageView> imageView = new ArrayList<ImageView>(); private StringBuilder PicsDate = new StringBuilder(); private CaWaApplication application; private long ListID; private ArrayList<Gallery> gallery = new ArrayList<Gallery>(); private ArrayList<Bitmap> Thumbails = new ArrayList<Bitmap>(); private String idioma; private ArrayList<Long> Days = new ArrayList<Long>(); private long oldDay; private long oldThumbsLoaded; private ArrayList<Long> ThumbailsDays = new ArrayList<Long>(); private ArrayList<ArrayList<Long>> IDs = new ArrayList<ArrayList<Long>>(); @Override public void onCreate(Bundle savedInstancedState) { super.onCreate(savedInstancedState); RelativeLayout layout = new RelativeLayout(this); ScrollView scroll = new ScrollView(this); LinearLayout realLayout = new LinearLayout(this); ArrayList<TextView> texts = new ArrayList<TextView>(); Button TakePic = new Button(this); idioma = com.mateloft.cawa.prefs.getLang(this); if (idioma.equals("en")) { TakePic.setText("Take Picture"); } else if (idioma.equals("es")) { TakePic.setText("Sacar Foto"); } RelativeLayout.LayoutParams scrollLP = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT); layout.addView(scroll, scrollLP); realLayout.setOrientation(LinearLayout.VERTICAL); realLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); scroll.addView(realLayout); TakePic.setId(67); TakePic.setOnClickListener(this); application = (CaWaApplication) getApplication(); ListID = getIntent().getExtras().getLong("listid"); getAllThumbailsOfID(); LinearLayout.LayoutParams TakeLP = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); realLayout.addView(TakePic); oldThumbsLoaded = 0; int galler = 100; for (int z = 0; z < Days.size(); z++) { ThumbailsManager croppedThumbs = new ThumbailsManager(Thumbails, oldThumbsLoaded, ThumbailsDays.get(z)); oldThumbsLoaded = ThumbailsDays.get(z); texts.add(new TextView(this)); texts.get(z).setText("Day " + Days.get(z).toString()); gallery.add(new Gallery(this)); gallery.get(z).setAdapter(new ImageAdapter(this, croppedThumbs.getGallery(), 250, 175, true, ListID)); gallery.get(z).setOnItemClickListener(this); gallery.get(z).setOnItemLongClickListener(this); gallery.get(z).setId(galler); galler++; realLayout.addView(texts.get(z)); realLayout.addView(gallery.get(z)); } Log.d("PicturesL", "ListID: " + ListID); setContentView(layout); } private void getAllThumbailsOfID() { ArrayList<ModelPics> Pictures = new ArrayList<ModelPics>(); ArrayList<String> ThumbailsPath = new ArrayList<String>(); Pictures = application.dataManager.selectAllPics(); long thumbpathloaded = 0; int currentID = 0; for (int x = 0; x < Pictures.size(); x++) { if (Pictures.get(x).walkname == ListID) { if (Days.size() == 0) { Days.add(Pictures.get(x).day); oldDay = Pictures.get(x).day; IDs.add(new ArrayList<Long>()); currentID = 0; } if (oldDay != Pictures.get(x).day) { oldDay = Pictures.get(x).day; ThumbailsDays.add(thumbpathloaded); Days.add(Pictures.get(x).day); IDs.add(new ArrayList<Long>()); currentID++; } StringBuilder tpath = new StringBuilder(); tpath.append(Pictures.get(x).path.substring(0, Pictures.get(x).path.length() - 4)); tpath.append("-t.jpg"); IDs.get(currentID).add(Pictures.get(x).id); ThumbailsPath.add(tpath.toString()); thumbpathloaded++; if (x == Pictures.size() - 1) { Log.d("PicturesL", "El ultimo de los arrays, tamaño: " + Days.size()); ThumbailsDays.add(thumbpathloaded); } } } for (int y = 0; y < ThumbailsPath.size(); y++) { Thumbails.add(BitmapFactory.decodeFile(ThumbailsPath.get(y))); } } I had a memory leak on another activity when screen orientation changed that was making it slower, now it is working better. The scroller is not locking up. But sometimes, when it stops scrolling, it takes a few seconds (2/3) to disable itself. I just want it to be a little more dynamic, is there any way to override the listener and make it stop scrolling ON_ACTION_UP or something like that? I don't want to use the listview because I want to have each gallery separated by other views, now I just have text, but I will probably separate them with images with a different size than the galleries. I'm not really sure if this is possible with a listadapter and a listview, I assumed that a view can only handle only one type of object, so I'm using a scrollview of a layout, if I'm wrong please correct me :) Also this activity works as a preview or selecting the pictures you want to view in full size and manage their values. So its working only with thumbnails. Each one weights 40 kb. Guessing that is very unlikely that a user gets more than 1000~1500 pictures in this view, i thought that the activity wouldn't use more than 40~50 mb of ram in this case, adding 10 more if I open the fullsized view. So I guessed as well most devices are able to display this view in full size. If it doesn't work on low-end devices my plan was to add an option in the app preferences to let user chop this view according to some database values. And a last reason is that during most of this activity "life-cycle" (the app has pics that are relevant to the view, when it ends the value that selects which pictures are displayed has to change and no more pictures are added inside this instance of this activity); the view will be unpopulated, so most of the time showing everything wont cost much, just at the end of its cycle That was more or less what I thought at the time i created this layout. I'm open to any sort of suggestion or opinion, I just created this layout a few days ago and I'm trying to see if it can work right, because it suits my app needs. Though if there is a better way i would love to hear it Thanks Mateo

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  • How do you scroll one area of a page using Android's web browser?

    - by Pete
    On the iPhone, safari strips out scrollbars on divs that have overflow set to auto or scroll, but still lets the user scroll with the two-finger swipe gesture. Using an HTC Incredible, we see the scrollbars are again missing, but we cannot figure out any gesture that allows the user to scroll. Is there a special directive we need to add to our HTML? This should affect zillions of websites, any time someone is trying to scroll an area of the page rather than the whole page. Does anyone know how to enable scrolling a div using the web browser on Android phones?

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  • How can I fix the scroll bug when using Windows rich edit controls in wxpython?

    - by ChrisD
    When using wx.TextCtl with the wx.TE_RICH2 option in windows, I get this strange bug with the auto-scroll when using the AppendText function. It scrolls so that all the text is above the visible area, which isn't very useful behaviour. I tried just adding a call to ScrollLines(-1) after appending the text - which does scroll it to the correct position - but this can lead to the window flashing when it auto-scrolls. So I'm looking for another way to automatically scroll to the bottom. So far, my solution is to bypass the AppendText functions auto-scroll and implement my own, like this: def append_text(textctrl, text): before_number_of_lines = textctrl.GetNumberOfLines() textctrl.SetInsertionPointEnd() textctrl.WriteText(text) after_number_of_lines = textctrl.GetNumberOfLines() textctrl.ScrollLines(before_number_of_lines - after_number_of_lines + 1) Is there a better way?

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  • How do I control the direction of the scroll on my coda slider?

    - by lightingwrist
    Hello, I have a coda slider and am unable to determine the direction of the scroll. I have 3 panels that I want to scroll left to right. Sometimes it scrolls left to right, sometimes up and down, and sometimes horizontally. How do I lock it down to go the direction I want? Here is the HTML: <body> <div id="slider_home" class="round_10px"> <ul class="navigation_home"> <li><a href="#scroll_Parents" class="round_10px">Information For Parents</a></li> <li><a href="#scroll_Materials" class="round_10px">Print Materials</a></li> <li><a href="#scroll_Resources" class="round_10px">Online Resources</a></li> </ul> <div id="scroll_bg_home"> <div class="scroll_home"> <div class="scrollContainer_home"> <div class="panel_home" id="scroll_Parents"> content </div> <div class="panel_home" id="scroll_Materials"> content </div> <div class="panel_home" id="scroll_Resources"> content </div> </div> </div> </div> </div> </body> Here is the CSS: #wrapper {width:550px;margin:0px auto;} #intro {padding-bottom:10px;} h2 {margin:0;margin-bottom:14px;padding:0;} #slider {width:631px;margin:10px auto 0px auto;position:relative;} #scroll_bg{height:360px;width:590px;overflow:hidden;position:relative;clear:left;background:#FFFFFF url(images/) no-repeat; margin:0px auto 0px auto} .scroll{ background:transparent; width:550px; height:370px; padding:0px; margin:0px auto; overflow:hidden; } .scrollContainer div.panel {padding:20px 0px;height:330px; width:550px;margin:0px;float:left;} #shade {background:#EDEDEC url(images/shade.jpg) no-repeat 0 0;height:50px;} ul.navigation {list-style:none;margin:0px 0px 0px 23px;padding:0px;padding-bottom:0px;} ul.navigation li {display:inline; margin-right:5px;} ul.navigation li a { background:#FFFFFF;font-family:Arial, Helvetica, sans-serif; font-size:16px; font-weight:bold; color:#CCCCCC;padding:5px 5px 5px 5px;border:1px #F4F4F4 solid;text-decoration: none;} ul.navigation a:hover { color:#EDEDEC;border:1px #E6E6E6 solid;} ul.navigation a.selected {color:#333333;} ul.navigation a:focus {outline:none;} .scrollButtons {position:absolute;top:150px;cursor:pointer;} .scrollButtons.left {left:-37px;top:20px} .scrollButtons.right {right:-32px;top:20px;} .hide {display:none;} And here is the Jquery includes file: // when the DOM is ready... $(document).ready(function () { var $panels = $('#slider_home .scrollContainer_home > div.panel_home'); var $container = $('#slider_home .scrollContainer_home'); // if true, we'll float all the panels left and fix the width // of the container var horizontal = true; // float the panels left if we're going horizontal if (horizontal) { $panels.css({ 'float' : 'left', 'position' : 'relative' // IE fix to ensure overflow is hidden }); // calculate a new width for the container (so it holds all panels) $container.css('width', $panels[0].offsetWidth * $panels.length); } // collect the scroll object, at the same time apply the hidden overflow // to remove the default scrollbars that will appear var $scroll_bg = $('#scroll_bg_home'); var $scroll = $('#slider_home .scroll_home').css('overflow', 'hidden'); // apply our left + right buttons $scroll_bg .before('<img class="scrollButtons_home left" src="styles/images/BackFlip.jpg" />') .after('<img class="scrollButtons_home right" src="styles/images/flipForward.jpg" />'); // handle nav selection function selectNav() { $(this) .parents('ul:first') .find('a') .removeClass('selected') .end() .end() .addClass('selected'); } $('.navigation_home').find('a').click(selectNav); // go find the navigation link that has this target and select the nav function trigger(data) { var el = $('.navigation_home').find('a[href$="' + data.id + '"]').get(0); selectNav.call(el); } if (window.location.hash) { trigger({ id : window.location.hash.substr(1) }); } else { $('.navigation_home a:first').click(); } // offset is used to move to *exactly* the right place, since I'm using // padding on my example, I need to subtract the amount of padding to // the offset. Try removing this to get a good idea of the effect var offset = parseInt((horizontal ? $container.css('paddingTop') : $container.css('paddingLeft')) || 0) * -1; var scrollOptions = { target: $scroll, // the element that has the overflow // can be a selector which will be relative to the target items: $panels, navigation: '.navigation_home a', // selectors are NOT relative to document, i.e. make sure they're unique prev: 'img.left', next: 'img.right', // allow the scroll effect to run both directions axis: 'xy', onAfter: trigger, // our final callback offset: offset, // duration of the sliding effect duration: 500, // easing - can be used with the easing plugin: // http://gsgd.co.uk/sandbox/jquery/easing/ easing: 'swing' }; // apply serialScroll to the slider - we chose this plugin because it // supports// the indexed next and previous scroll along with hooking // in to our navigation. $('#slider_home').serialScroll(scrollOptions); // now apply localScroll to hook any other arbitrary links to trigger // the effect $.localScroll(scrollOptions); // finally, if the URL has a hash, move the slider in to position, // setting the duration to 1 because I don't want it to scroll in the // very first page load. We don't always need this, but it ensures // the positioning is absolutely spot on when the pages loads. scrollOptions.duration = 1; $.localScroll.hash(scrollOptions); });

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  • Why isn't my UITableView appearing in the correct scroll position?

    - by zbrimhall
    I have a split view-based app that presents a master-detail interface, and uses a popover to present the master list when in portrait mode. The popover presents a sectioned table view that ultimately gets populated by a subclass of NSFetchedResultsController. I can tap the tool bar button to present the master list, scroll to whatever row, and tap the row to dismiss the popover. My problem is that if the table is scrolled past the top of the second section, when I dismiss the popover and then later tap the toolbar button to re-present it, the table's scroll position is always set such that the first row of the second section is at the top of the list. If I haven't scrolled past the top of the second section, it correctly remembers its scroll position when the table is presented again. Similarly, in landscape mode, if I scroll the table past the top of the third section and then rotate to portrait, when I come back to landscape the scroll position is always set such that the first row of the third section is at the top of the list. I tried calling -scrollToNearestSelectedRowAtScrollPosition:animated in both the master view controller's -viewWillAppear, as well as in the split view delegate's splitViewController:popoverController:willPresentViewController:, to no effect. Anybody have a clue what I might be doing wrong?

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  • How to set webview scroll position within it on initial launch ?

    - by mob-king
    I have an issue with Webview to set the initial scroll position within it when first launched. By default it is left , I want it to scroll and show the view from center. Or is it possible to resize the view to fit the screen width initially, instead of scroll bars. I need this since the left part of the page I am loading is blank making user feel the page is not loaded.

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  • ScrollView scrolling speed

    - by Psudheer_iph
    hi all, thanx in advance. In my app, i am having 2 scrollviews in view.first scroll is placed bottom and then second Scroll placed. if i scroll either first or second both will scroll depends on finger movements. this is working. But my question is, i want the scrolling speed is different for first scroll and second scroll eg. if first scroll moves 2px speed then second scroll has to move double the speed of first scroll i.e 4px. How can i solve this.

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  • How to scroll the content without scrolling the image in the background using UIScrollView ?

    - by Raymond Choong
    I am trying to scroll the content without scrolling the image in the background using UIScrollView. I am using IB and setting the FileOwner View to point to the Scroll View (Image View is a child of the Scroll view). I have made the image height to be 960 pixels. I have also set scrolling content size in the vierController that owns this UIView (void)viewDidLoad { UIScrollView *tempScrollView = (UIScrollView *)self.view; tempScrollView.contentSize=CGSizeMake(320, 960); } My problem is that the Image only appears moves along with the content. I have tried taking out the settings in viewDidLoad, but the scrolling cease to function. I have also tried changing the location of the image and have it placed under VIEW instead of Scoll View (by the way Scroll View is a child of VIEW), but that resulted in the app breaking (termination error). Any advice would be appreciated.

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  • how to adjust sliding of scroll according to the value calculated by me?

    - by cng
    I am working on scroll. I have made a program wherein if the scroll box is in particular range of the panel then it automatically moves to a particular position in the slider. For eg, I have a panel of size 500. the scroll has height of 100. Now the total intervals are 5. Now if i slide the scroll box at a position 225 then i want that it automatically slides to the start of that interval that is at position 200. or if i slide to position 450 then instead of staying there it goes to position 400. Is it possible?

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  • How to make mouse wheel to scroll control under mouse cursor?

    - by skevar7
    Currently, mouse wheel scrolls the control that has keyboard focus. That's not good when window has several scrollable controls, because I have to click control first and then scroll. And the same again when trying to scoll another control. Especially bad, when that control has some action associated with click (like MSDN's article list - it opens new article on click). So, is there any tool to fix mouse scroll behavior?

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  • Making CTRL+(mouse scroll) work with word 2007 for zooming?

    - by Tal Galili
    I am using Word 2007 and am trying to use the combo: Ctrl + mouse scroll To zoom in and out of the doc. This function works fine in other programs (like google-chrome) Is there a place to fix this ? edit: I found out that when I scroll the mouse FAST the desired effect happens. I would like it to also work with slower scrolling. The thing is also that on any other program - the scrolling acts as normal. (so this is not a system wide preference)

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