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  • How do you prevent the dock from switching monitors in OSX Mavericks?

    - by Brad Dwyer
    In Mavericks, Apple introduced a "feature" where if you hover at the bottom of any screen the dock pops up on that screen. This is disrupting my workflow as I am constantly having the dock pop up when I don't want it to and then I have to go to another window and hover at the bottom for several seconds to get it to go away so I can click on what I was trying to in the first place. I don't want the dock to move; I want it to stay on the bottom of my right-most monitor like it always has. How can I adjust this in OSX Mavericks?

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  • Ubuntu 13.10 installed and worked, but now not working

    - by San
    I have a HP G7000 laptop. I updated/upgraded from 13.04 to 13.10, after the software updater recommended I upgrade. I have duel booting system with Windows Vista. The system was working for the past two days, but I start getting the errors below, after selecting Ubuntu in Grub Menu on startup and at the splash screen it says "Press S to Skip or M for manual configuration" Pressing S gives a black screen and m takes you the errors below. Windows boots and works fine after selection in the Grub Menu. [ 15.235703] EXT3-fs (sda5): error: unrecognized mount option "discard" or missing value. [ 16.788072] [drm:intel_pipe_config_compare] *ERROR* mismatch in adjusted_mode flags [expected 2, found 0] [ 20.860071] [drm:intel_pipe_config_compare] *ERROR* mismatch in adjusted_mode flags [expected 2, found 0] [ 20.980076] [drm:intel_pipe_config_compare] *ERROR* mismatch in adjusted_mode flags [expected 2, found 0] Root filesystem Check failed root@simamhar:~# Tried boot-repair using the LiveCD method, no luck. System still gives above error. (you can view the boot-repair log here http://paste.ubuntu.com/6287287) When I use the liveCD for 13.04 or 13.10 however, my hard disk is recognized and I can read the files. Why is it that the installation on the hard disk has stopped working and does not recognize my / ? What do the above errors mean and how can i solve them? There was no power failure before, during or after the update/upgrade process from 13.04 to 13.10. I now would like to go back to 13.04 without reinstalling afresh? Any help will be appreciated. Thanks.

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  • Can't install Ubuntu on my Windows 7 laptop

    - by Ana
    I tried installing Ubuntu in two different ways: First, I tried the Windows Installer, and it goes well until I reboot the system and, when booting on Ubuntu, I get the error: No root file system defined. Second, I uninstalled wubi by going to to Control Panel - Uninstall Programs - Ubuntu. Then, I booted the laptop from the live CD and selected install. It boots okay but in the screen right after the one that says to make sure you have 4.5 GB available, Internet connection, etc, when I click continue it throws me a message saying that Ubuntu had an internal error and asks me if I want to report the error. After that, I just have a black screen and nothing else! No Ubuntu installed, no boot option to go back to Windows. Nothing! My goal is to install Ubuntu alongside Windows 7 (without the hassle of formatting the computer, creating partition, etc). How can I do it (preferable using Windows Installer)? How can I solve the "No root file system defined" that I encountered when I used the Windows Installer?

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  • Windows 7 64bit making users login twice after waking up from sleep

    - by pizzim13
    I have a few Windows 7 clients exhibiting this strange behavior when my users try to login to a domain. For the issue to occur then pc must have been asleep for about an hour or more, then a user will press Alt+Crtl+Del and enter their credentials. Once they try to login the screen will go black for a couple of seconds and then go back to initial screen prompting the user to press Alt+Crtl+Del again. After entering their credentials a second time, the user can login normally and continue to do so until the pc has been asleep for over an hour. Any ideas?

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  • Multiple apps in one "icon" on the iPod touch [closed]

    - by Jerry
    I have researched but can't find any discussion about moving several apps into one "icon" on the iPod touch screen. I have moved 5 apps (all the same category) into one what is normally one app icon. The title on the icon reads "games" - all are games. I have all the apps jiggling and drag one game app on top of another game app - They move to be side by side and the title automatically reads "games" - is this "OK" to do - you can have nine apps in each of the 16 spaces available on each screen. Will this hurt the touch? As long as you have space (GBs) is this ok? Has anyone done or heard of this? Any help is appriecated.

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  • Switching to open folders on a Mac

    - by Charles
    How do I easily switch to an open folder on a Mac? In Windows, which I'm used to using, I can see all my opened folders in my vertical taskbar, all I need to do to switch to another window is click on the folder in the task bar. There's no taskbar on a Mac, and when I have a lot of folders opened, ie. lots of Finder windows, how can I switch between them? The way I'm doing it is, I put expose on an active corner and switch that way. However that's still damn hard, because first I have to bring up expose, and then find my window. The folders are placed in a random position between opened apps, the folders are not in a list, and on a big screen I have to scan the whole screen in order to find the one I want... etc. Is it really this hard just to switch to a different folder on a Mac? Is there a taskbar solution on a Mac?

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  • dell u2410 3dMark Benchmark distortion problems

    - by Scanningcrew
    Ive been doing burn in testing for a new system I have put together and I am running into some video distortion problems with running the 3DMark benchmark tools (Both 06 and Vantage). The graphics will be fine, then sometimes during a test switch the screen will light up with thin horizontal ranibow lines (Something that looks very "glitchy") If i turn the monitor off and back on it clears up. All the tests "pass" and my system gets good marks but it concerns me if I might have problems with games (The screen returns to normal if I dont resest monitor and just let tests pass). I want to return a problem component now before its too late if it is something with the new hardware. Also, I am monitoring temp with thermal laser gun and the card itself is not going above 65c. Any ideas? System: Asrock x58 Xtreme - Last BIOS (1.80) EVGA Geforce GTX 285 w/ latest nvidia drivers (Connect via DVI1) Dell U2410(Set to 59hz refresh 1900x1202 -although I believe benchmarks run 1200x1024) Windows 7 Ultimate 64 12Gb DDR3 1600 RAM

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  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

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  • Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation

    - by Nick Crowther
    I am making a 2D sidescroller and I would like to draw my sprite to world space instead of client space so I do not have to lock it to the center of the screen and when the camera stops the sprite will walk off screen instead of being stuck at the center. In order to do this I wanted to make a transformation matrix that goes in my draw call. I have seen something like this: http://stackoverflow.com/questions/3570192/xna-viewport-projection-and-spritebatch I have seen Matrix.CreateOrthographic() used to go from Worldspace to client space but, how would I go about using it to go from clientspace to worldspace? I was going to try putting my returns from the viewport.unproject method I have into a scale matrix such as: blah = Matrix.CreateScale(unproject.X,unproject.Y,0); however, that doesn't seem to work correctly. Here is what I'm calling in my draw method(where X is the coordinate my camera should follow): Vector3 test = screentoworld(X, graphics); var clienttoworld = Matrix.CreateScale(test.X,test.Y, 0); animationPlayer.Draw(theSpriteBatch, new Vector2(X.X,X.Y),false,false,0,Color.White,new Vector2(1,1),clienttoworld); Here is my code in my unproject method: Vector3 screentoworld(Vector2 some, GraphicsDevice graphics): Vector2 Position =(some.X,some.Y); var project = Matrix.CreateOrthographic(5*graphicsdevice.Viewport.Width, graphicsdevice.Viewport.Height, 0, 1); var viewMatrix = Matrix.CreateLookAt( new Vector3(0, 0, -4.3f), new Vector3(X.X,X.Y,0), Vector3.Up); //I have also tried substituting (cam.Position.X,cam.Position.Y,0) in for the (0,0,-4.3f) Vector3 nearSource = new Vector3(Position, 0f); Vector3 nearPoint = graphicsdevice.Viewport.Unproject(nearSource, project, viewMatrix, Matrix.Identity); return nearPoint;

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  • Upgrade from 11.04 to 12.04 failed - unable to login

    - by Tobias M.
    Yesterday i updgraded from 10.04 to 12.04 via the update-manager. At the end it said "Failed to upgrade due to too many errors". Before that i got a lot of error messages that said packages could ne configured - they were all related to mono. Then it force me to restart. When booting now, I see the pink screen (without logo). After that it turns black and the cursor appears. Then its falshing around between beeing bright and dark and showing the cursor and not showing it. But no way i see the login-screen. At the moment i am not able to boot frm usb since my usb device is too large to be formated to FAT-32 (8GB). This all is happening on this machine: AMD E-350 Processor (2x1,65Ghz) 4GB DDR3 RAM 320GB SATA II Hard drive AMD® Radeon™ HD 6320 Thanks in advance to everyone who trys helping me ;) I have to continue working with data from this machine so i´d be pleased to get my data accessible. Greets ;)

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  • Terminal Services - MS Access Frequently "Not Responding"

    - by jonfhancock
    Exposition: We use a program built in MS Access that I serve via Terminal Services. I just installed a new TS Server with a Quad Core 2.6GHz Xeon, 8GB RAM, and 4 SATA drives in a RAID 0. In installed Server 2008 R2 (64bit obviously). It's only role is TS. The problem: With just a few sessions (under 10), I start getting frequent Not Responding messages in each session. When it happens, the users aren't doing anything particularly taxing, just form navigation and simple insert queries. I can live with some stalls, but it is visually jarring in WS08 because the screen goes gray, and it presents a dialog offering to wait or close with some other options. Questions: Any suggestions for improving performance and reducing hangs? Is it possible to disable the dialog (always wait) and screen graying?

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  • Process ANSI escape codes before piping

    - by Tiddo
    I'm trying to pipe the output of a script (Mocha) to another script. However there is one problem: Mocha generates quite a few ansi escape characters to update the screen on the fly. These characters are also send through the pipe. Is there a way to process the ansi sequence such that the output is the same as the final output to the screen? I do want to keep color escape sequences, but not the curser movement escapes. Edit: I have a partial solution now (for Mocha only): so far it seems that Mocha with the spec output (the one I use) only generates color ecape characters and the CSI 0G escape sequence. The CSI 0G escape character means that the cursor should move back to the beginning of the line. Mocha uses this to overwrite a line completely. Therefore you could simply create a sed regexp which will delete everything up to that escape sequence on a line: sed 's/^.*\x1b\[0G//g'. I am still looking for the complete solution though.

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  • Regarding sprite design and resolution for tablets and phones

    - by Dimitris P.
    I am about to start working on a game for android devices, in my spare time, to get familiar with android development. I'm more interested in using the best practices possible than getting a quick result, and that is why I need some guidance regarding graphics. I think the game is going to be fully sprite based. Everything is going to be in .bmp form, or something similar, and my question is: Should I design the sprites in a small resolution (ie for phone screens) and scale them up to fit into larger screens (tablet screens), should I do it vice-versa or should I consider a completely different approach? Would designing a different set of sprites for each of the most used resolution settings be worth it or are there simpler solutions to the problem with fewer drawbacks than the ones I mentioned above? (If I follow the first approach, for example, the larger the screen the worse the graphics will get, since every pixel of the original drawing will cover several pixels on the screen). Is there a standard approach for dealing with this kind of problems? If you need me to be more detailed or more clear about something I mentioned (or forgot to) please don't hesitate to ask. Also, excuse me for any inaccurate use of the English language. Thank you in advance for your input.

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  • Access Control and Accessibility in Oracle IRM 11g

    - by martin.abrahams
    A recurring theme you'll find throughout this blog is that IRM needs to balance security with usability and manageability. One of the innovations in Oracle IRM 11g typifies this, as we have introduced a new right that may be included in any role - Accessibility. When creating or modifying a role, you simply select Accessibility along with Open, Print, Edit or whatever rights you want to include in the role. You might, for example, have parallel roles of Reader and Reader with Accessibility and Contributor and Contributor with Accessibility. The effect of the Accessibility right is to relax some of the protection of content in use such that selected users can use accessibility tools. For example, a user with the Accessibility right would be able to use the screen magnification tool, which IRM would ordinarily prevent because it involves screen capture. This new right makes it easy for you to apply security to documents yet, subject to suitable approval processes, cater for the fact that a subset of users might be disproportionately inconvenienced by some of the normal usage constraints. Rather than make those users put up with the restrictions, or perhaps exempt them from using sealed documents altogether, this new right allows you to accommodate them in a controlled manner, and to balance security with corporate accessibility goals.

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  • Desktop Fun: Moody Skies Wallpapers

    - by Asian Angel
    The sky can personify a multitude of moods and emotions based on its’ appearance. Inspire your own thoughts and feelings with our Moody Skies Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more wallpapers be certain to see our great collections in the Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video Watch World Cup Online On These Sites Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online

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  • Remote Desktop not following display settings

    - by John
    I have my RDP client set up to use highest settings for connecting to another PC on my LAN, which has display settings 1280x1024x32bit. RDP is specifically set to use 32bit depth, but when I connect it drops to 16bit. The PC I connect to is (amongst other things) used to do some 3D graphics. I don't expect great performance, just to check it works... but it doesn't over RDP, the 3D app doesn't think the hardware is the same. Does RDP's integration with Windows mean it is providing some virtualised rendering system? Should I use something less 'clever' like VNC, to literally screen-grab the contents of the screen without altering the settings?

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  • Ubuntu 12.04 LTS , Dell d410 output to External Monitor/TV with docking

    - by Gck
    I am not able to see the video output on My external monitor/TV after installing 12.04 LTS. I had the same issue with 11 versions also. This issue does not happen on 10.04 LTS version. This is my setup. Dell latitude D410 with Intel Mobile 915 GM/910GML express controller using the Dell docking station Connecting to my 42inch TV with DVI (from Docking) to HDMI cable (on TV) If i close the lid, some times i am able to see the video output on TV, but the resolution is making the fonts so small, i cannot even see it and when i click displays option to change the resolution, the output goes off completely and it is shown now on the laptop screen. one time, i got the output on both the screens, but i am not able to replicate that scenario even after trying the Fn+F8 key option on my laptop. earlier some time back when i ran version 11.x ubuntu, i was able to get the output on both the screens (basically mirrored output) with large font resolution on my TV using the monitor Test tool as mentioned here :http://www.bigfatostrich.com/2011/05/solved-ubuntu-11-04-broken-external-display/ The problem with this approach is that i have to do it every time i restart the machine and more over the video output is present on both the screens (mirrored), which is of no use. As i stated before, this does not happen with 10.04 LTS. With 10.04 LTS my laptop screen is off automatically and the output is seen on TV/external display. Can anyone share any options that i can try? How can we achieve the behavior of 10.04 LTS with respect to the External display on 12.04 LTS . Thankyou very much for your help in advance.

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  • Cannot set monitor to native resolution

    - by S B
    problem is similar to so many other users, but solutions found do not work. Background: Fresh install of 12.04 (completely updated) on a Fit-PC2 (specs). Read in several places that the new 3.X kernel that 12.04 runs on has a new psb_gfx driver which supports the gma500 graphics card (poulsbo chipset). All's pretty much working (there are some glitches which are documented, so I won't raise them here), except for the screen resolution. My native monitor resolution is 1920X1080, but all I get is 1024x768. Output running xrandr: xrandr: Failed to get size of gamma for output default Screen 0: minimum 1024 x 768, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0* Although I read that Ubuntu does not come with an xorg.conf file anymore, I also tried running sudo X :1 -configure, and here's the end of the output: Number of created screens does not match number of detected devices. Configuration failed. When I look in the xorg.conf.new file created in my home directory, it seems that for some reason X thinks I have two screens. Don't know what to do with that. Ideas anyone? Thanks for your time.

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  • How can I stop my laptop display from flickering when I connect my TV?

    - by Lord Torgamus
    I have a laptop with an HDMI output port running Vista, and an HDTV with HDMI input ports. The laptop is set to extend its desktop onto a second monitor. When I connect the computer to the TV with an HDMI cable, my laptop screen usually flickers rapidly. Most of the time it lasts for about 30 seconds, but sometimes it lasts for several minutes and once in a while it doesn't happen at all. It wouldn't be so bad except that the cursor moves back to the center of the laptop screen with each flicker, so I can't really do anything until the machine decides it's ready to calm down. I haven't been able to find any pattern at all for the causes or duration of the flickering. It doesn't seem to matter what programs the laptop is running when I connect it to the TV, whether I enable the extended display before or after I connect the TV or which HDMI port/cable I use. What could be causing this, and how can I make it go away?

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  • Screenshot before windows starts: without another computer?

    - by Nano8Blazex
    I'm pretty sure that this must have been asked before, but haven't found a duplicate question, thus I shall ask again... Is it possible to take a screenshot of my computer before the OS boots up WITHOUT an external computer or virtualization software like VMWare?? e.g. at the BIOS, or the "Windows is Loading" screen, even at the login screen? Is it possible to take screenshots of BSODs as well? EDIT: I'm using a desktop pc running Windows 7 Ultimate in a home environment. Thanks.

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  • Power supply surges detected during previous power on

    - by Blastcore
    Message is this: "Power supply surges detected during previous power on" "ASUS Auto-Surge was triggered to protect system from unstable power supply" When i went to sleep yesterday and woke up, when i moved the mouse to go back from screen saver, it didn't do anything. So i left it, i came back from class and got this issue. (I didn't restart before going to class... So the screen was left like it was) Today there was a power cut in half of my house. (Computer is on the side that it didn't cut...) Voltages are fine, like always. How do i remove message? It's just maybe sensor glitch? Even disabling the Anti-Surge my PC "shuts down" (Only monitor, but maybe components do too.)

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  • Visual Studio Paired Editor Panes

    - by Chumpy
    Is there any way to make Visual Studio have "paired" editor panes, somewhat like XCode's Assistant Editor feature? More specifically, I'd like to replicate the XCode feature of having a .cpp file's .h partner be automatically open in an adjacent editor panel. So, when a .cpp file is opened in a text editor panel (let's say, on the left of the screen), its analogous .h file will open in another panel (on the right). That way both can be edited on the same screen at the same time, without the need to manually place both files in their respective editor panes. Hope that makes sense, I'm not really sure what terminology to use in order to search for existing solutions.

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  • ThinkPad T400 backlight doesn't always turn on when booting from battery

    - by srunni
    I have a Lenovo ThinkPad T400, which I've owned for about a year. A while back, I noticed a problem in which the LED backlight would not always turn on when booting from battery. Usually, if I hold the power button down until the BIOS screen shows up, the backlight turns, but sometimes even that doesn't work. If I just press the power button and let it go right away, the backlight usually doesn't turn on. This happens before the OS (I dual-boot Linux and Windows) gets a chance to boot - the BIOS screen itself is displayed without the backlight if it fails to turn on, so the problem isn't at the OS level. Any ideas? Thanks!

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  • Monitors - inches vs resolution

    - by Vnuk
    I'm currently moving away from living five years only on laptop to a desktop setup. I'm currently browsing for monitors and I've noticed something strange. On my laptop I have 1920x1200 on 17". To get the same resolution on a monitor I have to get Dell U2410 24" or Samsung SM2443NW 24". I do not need (or want) 7" more inches of screen, I just want the 1920x1200 resolution. Why is this setup (big resolution on less inches of screen) available on a laptop but not on a regular monitor? I'm setting this as a community wiki beacuse I think that there is no right answer here...

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  • How to move an UIView along a curved CGPath according to user dragging the view

    - by Felipe Cypriano
    I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the things I found was about how to animate using CGPath and not about actually using the path as the track to a user movement. I need to objects to be tracked on the path even if the user isn't moving his fingers over the path. For example (image bellow), if the object is at the beginning of the path and the user touches anywhere on the screen and moves his fingers from left to right I need that the object moves from left to right but following the path, that is, going up as it goes to the right towards the path's end. This is the path I've draw, imagine that I'll have a view (any image) that the user can touch and drag it along the path, there's no need to move the finger exactly over the path. If the user move from left to right the image should move from left to right but going up if need following the path. This is how I'm creating the path: CGPoint endPointUp = CGPointMake(315, 124); CGPoint endPointDown = CGPointMake(0, 403); CGPoint controlPoint1 = CGPointMake(133, 187); CGPoint controlPoint2 = CGPointMake(174, 318); CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, endPointUp.x, endPointUp.y); CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPointDown.x, endPointDown.y); Any idead how can I achieve this?

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