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  • Legitimate uses of the Function constructor

    - by Marcel Korpel
    As repeatedly said, it is considered bad practice to use the Function constructor (also see the ECMAScript Language Specification, 5th edition, § 15.3.2.1): new Function ([arg1[, arg2[, … argN]],] functionBody) (where all arguments are strings containing argument names and the last (or only) string contains the function body). To recapitulate, it is said to be slow, as explained by the Opera team: Each time […] the Function constructor is called on a string representing source code, the script engine must start the machinery that converts the source code to executable code. This is usually expensive for performance – easily a hundred times more expensive than a simple function call, for example. (Mark ‘Tarquin’ Wilton-Jones) Though it's not that bad, according to this post on MDC (I didn't test this myself using the current version of Firefox, though). Crockford adds that [t]he quoting conventions of the language make it very difficult to correctly express a function body as a string. In the string form, early error checking cannot be done. […] And it is wasteful of memory because each function requires its own independent implementation. Another difference is that a function defined by a Function constructor does not inherit any scope other than the global scope (which all functions inherit). (MDC) Apart from this, you have to be attentive to avoid injection of malicious code, when you create a new Function using dynamic contents. Lots of disadvantages and it is intelligible that ECMAScript 5 discourages the use of the Function constructor by throwing an exception when using it in strict mode (§ 13.1). That said, T.J. Crowder says in an answer that [t]here's almost never any need for the similar […] new Function(...), either, again except for some advanced edge cases. So, now I am wondering: what are these “advanced edge cases”? Are there legitimate uses of the Function constructor?

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  • special debugging lines (java)

    - by David
    Recently i've found myself writing a lot of methods with what i can only think to call debugging scaffolding. Here's an example: public static void printArray (String[] array, boolean bug) { for (int i = 0; i<array.lenght; i++) { if (bug) System.out.print (i) ; //this line is what i'm calling the debugging scaffolding i guess. System.out.println(array[i]) ; } } in this method if i set bug to true, wherever its being called from maybe by some kind of user imput, then i get the special debugging text to let me know what index the string being printed as at just in case i needed to know for the sake of my debugging (pretend a state of affairs exists where its helpful). All of my questions more or less boil down to the question: is this a good idea? but with a tad bit more objectivity: Is this an effective way to test my methods and debug them? i mean effective in terms of efficiency and not messing up my code. Is it acceptable to leave the if (bug) stuff ; code in place after i've got my method up and working? (if a definition of "acceptability" is needed to make this question objective then use "is not a matter of programing controversy such as ommiting brackets in an if(boolean) with only one line after it, though if you've got something better go ahead and use your definition i won't mind) Is there a more effective way to accomplish the gole of making debugging easier than what i'm doing? Anything you know i mean to ask but that i have forgotten too (as much information as makes sense is appreciated).

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  • Maximum number of characters using keystrokes A, Ctrl+A, Ctrl+C and Ctrl+V

    - by munda
    This is an interview question from google. I am not able to solve it by myself. Can somebody shed some light? Write a program to print the sequence of keystrokes such that it generates the maximum number of character 'A's. You are allowed to use only 4 keys: A, Ctrl+A, Ctrl+C and Ctrl+V. Only N keystrokes are allowed. All Ctrl+ characters are considered as one keystroke, so Ctrl+A is one keystroke. For example, the sequence A, Ctrl+A, Ctrl+C, Ctrl+V generates two A's in 4 keystrokes. Ctrl+A is Select All Ctrl+C is Copy Ctrl+V is Paste I did some mathematics. For any N, using x numbers of A's , one Ctrl+A, one Ctrl+C and y Ctrl+V, we can generate max ((N-1)/2)2 number of A's. For some N M, it is better to use as many Ctrl+A's, Ctrl+C and Ctrl+V sequences as it doubles the number of A's. The sequence Ctrl+A, Ctrl+V, Ctrl+C will not overwrite the existing selection. It will append the copied selection to selected one.

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  • What are some good ways to store performance statistics in a database for querying later?

    - by Nathan
    Goal: Store arbitrary performance statistics of stuff that you care about (how many customers are currently logged on, how many widgets are being processed, etc.) in a database so that you can understand what how your servers are doing over time. Assumptions: A database is already available, and you already know how to gather the information you want and are capable of putting it in the database however you like. Some Ideal Attributes of a Solution Causes no noticeable performance hit on the server being monitored Has a very high precision of measurement Does not store useless or redundant information Is easy to query (lends itself to gathering/displaying useful information) Lends itself to being graphed easily Is accurate Is elegant Primary Questions 1) What is a good design/method/scheme for triggering the storing of statistics? 2) What is a good database design for how to actually store the data? Example answers...that are sort of vague and lame... 1) I could, once per [fixed time interval], store a row of data with all the performance measurements I care about in each column of one big flat table indexed by timestamp and/or server. 2) I could have a daemon monitoring performance stuff I care about, and add a row whenever something changes (instead of at fixed time intervals) to a flat table as in #1. 3) I could trigger either as in #2, but I could store information about each aspect of performance that I'm measuring in separate tables, opening up the possibility of adding tons of rows for often-changing items, and few rows for seldom-changing items. Etc. In the end, I will implement something, even if it's some super-braindead approach I make up myself, but I'm betting there are some really smart people out there willing to share their experiences and bright ideas!

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  • suggestions for declarative GUI programming in Java

    - by Jason S
    I wonder if there are any suggestions for declarative GUI programming in Java. (I abhor visual-based GUI creator/editor software, but am getting a little tired of manually instantiating JPanels and Boxes and JLabels and JLists etc.) That's my overall question, but I have two specific questions for approaches I'm thinking of taking: JavaFX: is there an example somewhere of a realistic GUI display (e.g. not circles and rectangles, but listboxes and buttons and labels and the like) in JavaFX, which can interface with a Java sourcefile that accesses and updates various elements? Plain Old Swing with something to parse XUL-ish XML: has anyone invented a declarative syntax (like XUL) for XML for use with Java Swing? I suppose it wouldn't be hard to do, to create some code based on STaX which reads an XML file, instantiates a hierarchy of Swing elements, and makes the hierarchy accessible through some kind of object model. But I'd rather use something that's well-known and documented and tested than to try to invent such a thing myself. JGoodies Forms -- not exactly declarative, but kinda close & I've had good luck with JGoodies Binding. But their syntax for Form Layout seems kinda cryptic. edit: lots of great answers here! (& I added #3 above) I'd be especially grateful for hearing any experiences any of you have had with using one of these frameworks for real-world applications. p.s. I did try a few google searches ("java gui declarative"), just didn't quite know what to look for.

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  • When is someone else's code I use from the internet "mine"?

    - by robault
    I'm building a library from methods that I've found on the internet. Some are free to use or modify with no requirements, others say that if I leave a comment in the code it's okay to use, others say when I use the code I have to attribute the use of someone's code in my application (in the credits for my app I guess). What I've been doing is reorganizing classes, renaming methods, adding descriptions (code comments), renaming the parameters and names inside the methods to something meaningful, optimizing loops if applicable, changing return types, adding try/catch/throw blocks, adding parameter checks and cleaning up resources in the methods. For example; I didn't come up with the algorithm for blurring a Bitmap but I've taken the basic example of iterating through the pixels and turned it into a decent library method (applying the aforementioned modifications). I understand how to go about building it now myself but I didn't actually hit the keystrokes to make it and I couldn't have come up with it before learning from their example. What about code people get in answers on Stackoverflow or examples from Codeproject? At what point can I drop their requirements because at n% their code became mine? FWIW I intend on using the libraries to create products that I will sell.

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  • Time delay an external RSS feed

    - by x3ja
    I subscribe to a number of RSS feeds, mostly from within my own timezone (UK: currently GMT+1, a.k.a BST). However I'm also interested in news from New Zealand (currently GMT+12). My problem is caused by my addiction to needing to keep my unread count at, or near, zero. When I load up my RSS reader in the mornings it has gathered all the NZ news at once (normally around 100 items) and I feel compelled either to read them all or to mark them all as read to feed my need for zero-unread-count. I figured a good solution to this would be to time delay the RSS feed somehow, so I would be drip-fed the stories at their time +12 hours, so I could read them through the day as they come in. So my question (or, rather, questions): Does such a thing exist currently & what is it? (no point reworking the wheel) If not: What would be the best way to approach doing this myself? I have access to a Linux web server on which I can run scripts, create databases, store files etc, so there should be a way... I'm most conversant in perl and have done a little fiddling with XML within that, so would naturally process ... or is there some simpler way to do it that I'm missing?

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  • sort outer array based on values in inner array, javascript

    - by ptrn
    I have an array with arrays in it, where I want to sort the outer arrays based on values in a specific column in the inner. I bet that sounded more than a bit confusing, so I'll skip straight to an example. Initial data: var data = [ [ "row_1-col1", "2-row_1-col2", "c-row_1-coln" ], [ "row_2-col1", "1-row_2-col2", "b-row_2-coln" ], [ "row_m-col1", "3-row_m-col2", "a-row_m-coln" ] ]; Sort data, based on column with index 1 data.sortFuncOfSomeKind(1); where the object then would look like this; var data = [ [ "row_2-col1", "1-row_2-col2", "b-row_2-coln" ], [ "row_1-col1", "2-row_1-col2", "c-row_1-coln" ], [ "row_m-col1", "3-row_m-col2", "a-row_m-coln" ] ]; Sort data, based on column with index 2 data.sortFuncOfSomeKind(2); where the object then would look like this; var data = [ [ "row_m-col1", "3-row_m-col2", "a-row_m-coln" ], [ "row_2-col1", "1-row_2-col2", "b-row_2-coln" ], [ "row_1-col1", "2-row_1-col2", "c-row_1-coln" ] ]; The big Q Is there an existing solution to this that you know of, or would I have to write one myself? If so, which would be the easiest sort algorithm to use? QuickSort? _L

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  • OpenGL Colour Interpolation

    - by Will-of-fortune
    I'm currently working on an little project in C++ and OpenGL and am trying to implement a colour selection tool similar to that in photoshop, as below. However I am having trouble with interpolation of the large square. Working on my desktop computer with a 8800 GTS the result was similar but the blending wasn't as smooth. This is the code I am using: GLfloat swatch[] = { 0,0,0, 1,1,1, mR,mG,mB, 0,0,0 }; GLint swatchVert[] = { 400,700, 400,500, 600,500, 600,700 }; glVertexPointer(2, GL_INT, 0, swatchVert); glColorPointer(3, GL_FLOAT, 0, swatch); glDrawArrays(GL_QUADS, 0, 4); Moving onto my laptop with Intel Graphics HD 3000, this result was even worse with no change in code. I thought it was OpenGL splitting the quad into two triangles, so I tried rendering using triangles and interpolating the colour in the middle of the square myself but it still doesnt quite match the result I was hoping for. Any help would be appreciated. Thanks.

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  • Multi-dimensional array edge/border conditions

    - by kirbuchi
    Hi, I'm iterating over a 3 dimensional array (which is an image with 3 values for each pixel) to apply a 3x3 filter to each pixel as follows: //For each value on the image for (i=0;i<3*width*height;i++){ //For each filter value for (j=0;j<9;j++){ if (notOutsideEdgesCondition){ *(**(outArray)+i)+= *(**(pixelArray)+i-1+(j%3)) * (*(filter+j)); } } } I'm using pointer arithmetic because if I used array notation I'd have 4 loops and I'm trying to have the least possible number of loops. My problem is my notOutsideEdgesCondition is getting quite out of hands because I have to consider 8 border cases. I have the following handled conditions Left Column: ((i%width)==0) && (j%3==0) Right Column: ((i-1)%width ==0) && (i>1) && (j%3==2) Upper Row: (i<width) && (j<2) Lower Row: (i>(width*height-width)) && (j>5) and still have to consider the 4 corner cases which will have longer expressions. At this point I've stopped and asked myself if this is the best way to go because If I have a 5 line long conditional evaluation it'll not only be truly painful to debug but will slow the inner loop. That's why I come to you to ask if there's a known algorithm to handle this cases or if there's a better approach for my problem. Thanks a lot.

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  • ASP.NET auto-generate aspx.designer.cs turn off?

    - by Joris
    Hey all, As I'm working on a asp.net/c# project, I'm confronted with the foobar.aspx.designer.cs that auto generates it's content. eg, when I'm changing the code/designer, the designer.cs automatically updates it's content. As I'm bit of a control-dude, I'd like to maintain the code myself. I'm not happy with the overkill of comments I don't need. Like: /// <summary> /// Form1 control. /// </summary> /// <remarks> /// Auto-generated field. /// To modify move field declaration from designer file to code-behind file. /// </remarks> protected global::System.Web.UI.HtmlControls.HtmlForm Form1; While I'd like to see the following: protected global::System.Web.UI.HtmlControls.HtmlForm Form1; protected global::System.Web.UI.WebControls.Button Button3; etc, etc (don't mind the naming, ofcourse I'd give it some distinguishing nameing) How to fix this? I checked google on this one, but couldn't find an answer so quickly...

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  • Why do mozilla and webkit prepend -moz- and -webkit- to CSS3 rules?

    - by egarcia
    CSS3 rules bring lots of interesting features. Take border-radius, for example. The standard says that if you write this rule: div.rounded-corners { border-radius: 5px; } I should get a 5px border radius. But neither mozilla nor webkit implement this. However, they implement the same thing, with the same parameters, with a different name (-moz-border-radius and -webkit-border-radius, respectively). In order to satisfy as many browsers as possible, you end up with this: div.rounded-corners { border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; } I can see two obvious disadvantages: Copy-paste code. This has obvious risks that I will not discuss here. The W3C CSS validator will not validate these rules. At the same time, I don't see any obvious advantages. I believe that the people behind mozilla and webkit are more intelligent than myself. There must be some good reasons to have things structured this way. It's just that I can't see them. So, I must ask you people: why is this?

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  • Git as mercurial client? Why no git-hg?

    - by aapeli
    This is a question that's been bothering me for a while. I've done my homework and checked stackoverflow and found at least these two topics about my question: Git for Mercurial like git-svn and Git interoperability with a Mercurial repository I've done some serious googling to solve this issue, but so far with no luck. I've also read the Git Internals book, and the Mercurial Definitive Behind the Scenes to try to figure this out. I'm still a bit puzzled why I haven't been able to find any suitable git-hg type of a tool. From my perspective hg-svn is one of the main features, why I've chosen to use git over mercurial also at work. It allows me to use a workflow I like, and nobody else needs to bother, if they don't care. I just don't see the point in using the intermediate hg repo to convert back and forth, as suggested in one of the chains. So anyway, from what I've read hg and git seem very similar in conceptual design. There are differences under the hood, but none of those should prevent creating a git client for hg. As it seems to me, remote tracking branches and octopus merges make git even more powerful than hg is. So, the real question, is there any real reason why git-hg does not exist (or at least is very hard to find)? Is there some animosity from git users (and developers) towards their hg counterparts that has caused the lack of the git-hg tool? Do any of you have any plans to develop something like this, and go public with it? I could volunteer (although with very feeble C-skills) to participate to get this done. I just don't possess the full knowledge to start this up myself. Could this be the tool to end all DVCS wars for good?

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  • Python and a "time value of money" problem.

    - by jamieb
    (I asked this question earlier today, but I did a poor job of explaining myself. Let me try again) I have a client who is an industrial maintenance company. They sell service agreements that are prepaid 20 hour blocks of a technician's time. Some of their larger customers might burn through that agreement in two weeks while customers with fewer problems might go eight months on that same contract. I would like to use Python to help model projected sales revenue and determine how many billable hours per month that they'll be on the hook for. If each customer only ever bought a single service contract (never renewed) it would be easy to figure sales as monthly_revenue = contract_value * qty_contracts_sold. Billable hours would also be easy: billable_hrs = hrs_per_contract * qty_contracts_sold. However, how do I account for renewals? Assuming that 90% (or some other arbitrary amount) of customers renew, then their monthly revenue ought to grow geometrically. Another important variable is how long the average customer burns through a contract. How do I determine what the revenue and billable hours will be 3, 6, or 12 months from now, based on various renewal and burn rates? I assume that I'd use some type of recursive function but math was never one of my strong points. Any suggestions please? Edit: I'm thinking that the best way to approach this is to think of it as a "time value of money" problem. I've retitled the question as such. The problem is probably a lot more common if you think of "monthly sales" as something similar to annuity payments.

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  • Raphael.js map default fill colors

    - by RIDER
    I am trying to familiarize myself with raphael.js. I want to create a USA map that already has default colors for each state and those colors stay there. Here is what I came up with. If you look at AK, I'm getting the default color loaded, but if I highlight another state, the default color for AK disappears. I want AK - and other states - to stay the same color. Specifically, I don't know what is clearing out my AK full color. I think part of this statement is clearing out the fill cover when I mouseover a different state: for (var state in aus) { //aus[state].color = Raphael.getColor(); (function (st, state) { st[0].style.cursor = "pointer"; st[0].onmouseover = function () { current && aus[current].animate({fill: "#333", stroke: "#666"}, 500) && (document.getElementById(current).style.display = ""); st.animate({fill: st.color, stroke: "#ccc"}, 500); st.toFront(); R.safari(); document.getElementById(state).style.display = "block"; current = state; }; })(aus[state], state); } Any ideas where I might be going wrong?

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  • Which is better? OpenCyc or ConceptNet?

    - by Daniel Loureiro
    Hi, I'm doing a NLP project where I need to recognise concepts in sentences to find other similar concepts. I do this to infer word valences from a list I already have. I started using WordNet, but it gave many contradictory results. By contradictory results I mean word expansions that had contradictory valences. So now I'm looking into ConceptNet and OpenCyc. I've already implemented ConceptNet and it was all very easy and I love it. Problem is that OpenCyc appears to have a much larger and more logically rigid database, which is important when I found so many "contradictions" on WordNet... But I wouldn't know because I haven't tried it. Could someone tell me if it's worth going through the (considerable, for me) effort to implement OpenCyc, or is ConceptNet good enough to infer word valences? Are they that different? I'll be happy to explain myself further, if needed. Trying to keep it short for now! Thanks!

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  • emacs: Inferior-mode python-shell appears "lagged"

    - by Begbie00
    Hi all - I'm a Python(3.1.2)/emacs(23.2) newbie teaching myself tkinter using the pythonware tutorial found here. Relevant code is pasted below the question. Question: when I click the Hello button (which should call the say_hi function) why does the inferior python shell (i.e. the one I kicked off with C-c C-c) wait to execute the say_hi print function until I either a) click the Quit button or b) close the root widget down? When I try the same in IDLE, each click of the Hello button produces an immediate print in the IDLE python shell, even before I click Quit or close the root widget. Is there some quirk in the way emacs runs the Python shell (vs. IDLE) that causes this "lagged" behavior? I've noticed similar emacs lags vs. IDLE as I've worked through Project Euler problems, but this is the clearest example I've seen yet. FYI: I use python.el and have a relatively clean init.el... (setq python-python-command "d:/bin/python31/python") is the only line in my init.el. Thanks, Mike === Begin Code=== from tkinter import * class App: def __init__(self,master): frame = Frame(master) frame.pack() self.button = Button(frame, text="QUIT", fg="red", command=frame.quit) self.button.pack(side=LEFT) self.hi_there = Button(frame, text="Hello", command=self.say_hi) self.hi_there.pack(side=LEFT) def say_hi(self): print("hi there, everyone!") root = Tk() app = App(root) root.mainloop()

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  • Qt and variadic functions

    - by Noah Roberts
    OK, before lecturing me on the use of C-style variadic functions in C++...everything else has turned out to require nothing short of rewriting the Qt MOC. What I'd like to know is whether or not you can have a "slot" in a Qt object that takes an arbitrary amount/type of arguments. The thing is that I really want to be able to generate Qt objects that have slots of an arbitrary signature. Since the MOC is incompatible with standard preprocessing and with templates, it's not possible to do so with either direct approach. I just came up with another idea: struct funky_base : QObject { Q_OBJECT funky_base(QObject * o = 0); public slots: virtual void the_slot(...) = 0; }; If this is possible then, because you can make a template that is a subclass of a QObject derived object so long as you don't declare new Qt stuff in it, I should be able to implement a derived templated type that takes the ... stuff and turns it into the appropriate, expected types. If it is, how would I connect to it? Would this work? connect(x, SIGNAL(someSignal(int)), y, SLOT(the_slot(...))); If nobody's tried anything this insane and doesn't know off hand, yes I'll eventually try it myself...but I am hoping someone already has existing knowledge I can tap before possibly wasting my time on it.

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  • Approach for fixing NoClassDefFoundError?

    - by DJC
    I'm seeing this question is getting asked a lot in many different contexts. Perhaps we can set some strategies for locating and fixing it? I'm noobish myself so all I can contribute are horror stories and questions, sorry... It seems this is thrown when a class is visible at compile time but not at run time... how can this happen? In my case I am developing an app that uses the Google APIs, in Eclipse, for the Android platform. I've configured the Project Properties / Java Build Path / Libraries to include the gdata .jars and all is well. When I execute in the emulator I get a force close and the logcat shows a NoClassDefFoundError on a simple new ContactsService("myApp"); I've also tried a new CalendarService("myApp") with the same results. Is it possible or desirable to statically bind at compile time to avoid the problem? How could dynamic binding of an add-on library work in the mobile environment anyway? Either it has to be bound into my .apk or else I need to "install" it? ... hmmm. Advice much appreciated.

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  • How to use a Base ViewModel in Asp.net MVC 2

    - by Picflight
    As I familiarize myself with Asp.Net MVC, I am using MVC 2, I have noticed the use of a BaseViewData class in the Kigg project which I am unsure how to implement. I want each of my ViewModels to have certain values available. Using an iterface comes to mind but I am wondering what the best practice is and how does Kigg do it? Kigg public abstract class BaseViewData { public string SiteTitle { get; set; } // ...other properties } public class UserListViewData : BaseViewData { public string Title { get; set; } // .. other stuff } In my WebForms application I use a BasePage that inherits from System.Web.UI.Page. So, in my MVC project, I have this: public abstract class BaseViewModel { public int SiteId { get; set; } } public class UserViewModel : BaseViewModel { // Some arbitrary ViewModel } Referencing the Kigg methodology, how do I make sure that each of my ViewModel that inherits from the BaseViewModel have the SiteId property? What is the best practice, samples or patterns I should be using?

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  • Zipping with padding in Haskell

    - by Travis Brown
    A couple of times I've found myself wanting a zip in Haskell that adds padding to the shorter list instead of truncating the longer one. This is easy enough to write. (Monoid works for me here, but you could also just pass in the elements that you want to use for padding.) zipPad :: (Monoid a, Monoid b) => [a] -> [b] -> [(a, b)] zipPad xs [] = zip xs (repeat mempty) zipPad [] ys = zip (repeat mempty) ys zipPad (x:xs) (y:ys) = (x, y) : zipPad xs ys This approach gets ugly when trying to define zipPad3. I typed up the following and then realized that of course it doesn't work: zipPad3 :: (Monoid a, Monoid b, Monoid c) => [a] -> [b] -> [c] -> [(a, b, c)] zipPad3 xs [] [] = zip3 xs (repeat mempty) (repeat mempty) zipPad3 [] ys [] = zip3 (repeat mempty) ys (repeat mempty) zipPad3 [] [] zs = zip3 (repeat mempty) (repeat mempty) zs zipPad3 xs ys [] = zip3 xs ys (repeat mempty) zipPad3 xs [] zs = zip3 xs (repeat mempty) zs zipPad3 [] ys zs = zip3 (repeat mempty) ys zs zipPad3 (x:xs) (y:ys) (z:zs) = (x, y, z) : zipPad3 xs ys zs At this point I cheated and just used length to pick the longest list and pad the others. Am I overlooking a more elegant way to do this, or is something like zipPad3 already defined somewhere?

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  • Project Euler Problem #11

    - by SoulBeaver
    Source: http://projecteuler.net/index.php?section=problems&id=11 Quick overview: Take a 20x20 grid of numbers and compute the largest product of 4 pairs of numbers in either horizontal, vertical, or diagonal. My current approach is to divide the 20x20 grid up into single rows and single columns and go from there with a much more manageable grid. The code I'm using to divide the rows into rows is void fillRows ( string::const_iterator& fieldIter, list<int>& rowElements, vector<list<int>>& rows ) { int count(0); for( ; fieldIter < field.end(); ++fieldIter ) { if(isdigit(field[*fieldIter])) { rowElements.push_back(toInt(field[*fieldIter])); ++count; } if(count == 40) { rows.push_back(rowElements); count = 0; rowElements.clear(); } } } Short explanation: I have the field set as static const std::string field and I am filling a vector with lists of rows. Why a list? Because the queue doesn't have a clear function. Also practice using STL container lists and not ones I write myself. However, this thing isn't working. Oftentimes I see it omitting a character( function toInt parses the const char as int ) and I end up with 18 rows, two rows short of the 20x20 grid. The length of the rows seem good. Rows: 18 RowElements[0]: 40 (instead of pairs I saved each number individually. Will fix that later) What am I doing wrong?

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  • OpenGL equivalent of GDI's HatchBrush or PatternBrush?

    - by Ptah- Opener of the Mouth
    I have a VB6 application (please don't laugh) which does a lot of drawing via BitBlt and the standard VB6 drawing functions. I am running up against performance issues (yes, I do the regular tricks like drawing to memory). So, I decided to investigate other ways of drawing, and have come upon OpenGL. I've been doing some experimenting, and it seems straightforward to do most of what I want; the application mostly only uses very simple drawing -- relatively large 2D rectangles of solid colors and such -- but I haven't been able to find an equivalent to something like a HatchBrush or PatternBrush. More specifically, I want to be able to specify a small monochrome pixel pattern, choose a color, and whenever I draw a polygon (or whatever), instead of it being solid, have it automatically tiled with that pattern, not translated or rotated or skewed or stretched, with the "on" bits of the pattern showing up in the specified color, and the "off" bits of the pattern left displaying whatever had been drawn under the area that I am now drawing on. Obviously I could do all the calculations myself. That is, instead of drawing as a polygon which will somehow automatically be tiled for me, I could calculate all of the lines or pixels or whatever that actually need to be drawn, then draw them as lines or pixels or whatever. But is there an easier way? Like in GDI, where you just say "draw this polygon using this brush"? I am guessing that "textures" might be able to accomplish what I want, but it's not clear to me (I'm totally new to this and the documentation I've found is not entirely obvious); it seems like textures might skew or translate or stretch the pattern, based upon the vertices of the polygon? Whereas I want the pattern tiled. Is there a way to do this, or something like it, other than brute force calculation of exactly the pixels/lines/whatever that need to be drawn? Thanks in advance for any help.

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  • Add Keyboard Binding To Existing Emacs Mode

    - by Sean M
    I'm attempting my first modification of emacs. I recorded a little keyboard macro and had emacs spit it out as elisp, resulting in: (setq add-docstring "\C-rdef\C-n\C-a\C-m\C-p\C-i\C-u6\"\C-u3\C-b") (global-set-key "\C-c\C-d" 'add-docstring) Searching the emacs reference, though, revealed that C-c C-d is already bound in diff mode. I don't plan on using diff mode, but the future is unknowable and I'd like to not lay a trap for myself. So I'd like this keybinding to only operate in python mode, where it tries to help me add docstrings. In my /usr/share/emacs/23.whatever/list/progmodes, I found python.elc and python.el.gz. I unzipped python.el.gz and got a readable version of the elisp file. Now, though, the documentation becomes opaque to me. How can I add my key binding to the python mode, instead of globally? Is it possible, for bonus points, to apply the changes to python mode without restarting emacs or closing open files? It's the self-modifying editor, I figure there's a good chance that it's possible.

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  • Using different numeric variable types

    - by DataPimp
    Im still pretty new so bear with me on this one, my question(s) are not meant to be argumentative or petty but during some reading something struck me as odd. Im under the assumption that when computers were slow and memory was expensive using the correct variable type was much more of a necessity than it is today. Now that memory is a bit easier to come by people seem to have relaxed a bit. For example, you see this sample code everywhere: for (int i = 0; i < length; i++) int? (-2,147,483,648 to 2,147,483,648) for length? Isnt byte (0-255) a better choice? So Im curious of your opinion and what you believe to be best practice, I hate to think this would be used only because the acronym "int" is more intuitive for a beginner...or has memory just become so cheap that we really dont need to concern ourselves with such petty things and therefore we should just use long so we can be sure any other numbers/types(within reason) used can be cast automagically? ...or am Im just being silly by concerning myself with such things?

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