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  • Selecting an option with given value

    - by Maven
    I am trying to select a particular option from a select list depending on the value, I have following markup: <select name="class" id="class"> <option value="1">679460ED-0B15-4ED9-B3C8-A8C276DF1C82</option> <option value="2">B99BF873-7DF0-4E7F-95FF-3F1FD1A26139</option> <option value="3">1DCD5AD7-F57C-414</option> <option value="4">6B0170AA-F044-4F9C-8BB8-31A51E452CE4</option> <option value="5">C6A8B</option> <option value="6">1BBD6FA4-335A-4D8F-8681-DFED317B8052</option> <option value="7">727D71AB-F7D1-4B83-9D6D-6BEEAAB</option> <option value="8">BC4DE8A2-C864-4C7C-B83C-EE2450AF11B1</option> <option value="9">AIR CONDITIONING SYSTEM</option> <option value="10">POWER GENERATION SYSTEM</option> </select> <script> selectThisValue('#class',3); </script> in .js function selectThisValue(element,value) { console.log(value); var elem = $(element + ' option[value=' + value + ']'); console.log(elem); elem.attr("selected", "selected"); } Results for console.log are as follows: 3 [prevObject: i.fn.i.init[1], context: document, selector: "#class option[value=3]", jquery: "1.10.2", constructor: function…] But this is not working, no errors are given but nothing happens also. Please help identifying the where am I wrong.

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  • how to call the method in thread with aruguments and return some value

    - by ratty
    i like to call the method in thread with aruguments and return some value here example class Program { static void Main() { Stopwatch stop = new Stopwatch(); stop.Start(); Thread FirstThread = new Thread(new ThreadStart(Fun1)); Thread SecondThread = new Thread(new ThreadStart(Fun2)); FirstThread.Start(); SecondThread.Start(); } public static void Fun1() { for (int i = 1; i <= 1000; i++) { Console.WriteLine("Fun1 writes:{0}", i); } } public static void Fun2() { for (int i = 1000; i >= 6; i--) { Console.WriteLine("Fun2 writes:{0}", i); } } } i know this above example run successfully but if method fun1 like this public int fun1(int i) { for (int n = i; n >= i+10; n++) { Console.WriteLine("Fun2 writes:{0}", i); } } then how can i call this in thread. Is it possible .Any body Help for me

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  • javascript watching for variable change via a timer

    - by DA
    I have a slide show where every 10 seconds the next image loads. Once an image loads, it waits 10 seconds (setTimeout) and then calls a function which fades it out, then calls the function again to fade in the next image. It repeats indefinitely. This works. However, at times, I'm going to want to over-ride this "function1 call - pause - function2 call - function1 call" loop outside of this function (for instance, I may click on a slide # and want to jump directly to that slide and cancel the current pause). One solution seems to be to set up a variable, allow other events to change that variable and then in my original function chain, check for any changes before continuing the loop. I have this set up: var ping = 500; var pausetime = 10000; for(i=0; i<=pausetime; i=i+ping){ setTimeout(function(){ console.log(gocheckthevariable()); console.log(i); pseudoIf('the variable is true AND the timer is done then...do the next thing') },i) } The idea is that I'd like to pause for 10 seconds. During this pause, every half second I'll check to see if this should be stopped. The above will write out to the console the following every half second: true 10000 true 10000 true 10000 etc... But what I want/need is this: true 0 true 500 true 1000 etc... The basic problem is that the for loop executes before each of the set timeouts. While I can check the value of the variable every half second, I can't match that against the current loop index. I'm sure this is a common issue, but I'm at a loss what I should actually be searching for.

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  • HTML5 Video Element on iPad doesn't fire onclick?

    - by bhups
    I am using the video element in my HTML as following:<div id="container" style="background:black; overflow:hidden;width:320px;height:240px" <video style="background:black;display:block" id="vdo" height="240px" width="320px" src="http://mydomain/vid.mp4"</video</div And in javascript I am doing this:var video=document.getElementById('vdo'); var container=document.getElementById('container'); video.addEventListener('click', function(e) { e.preventDefault(); console.log("clicked"); }, false); container.addEventListener('click', function(e) { e.preventDefault(); console.log("clicked"); }, false); On desktop safari/chrome everything is working fine. I can see two "clicked" in the console. But on ipad there is nothing. First I tried with iOS versin 3.2, then I updated it to the latest one 4.2.1 without any success.I found a similar question HTML5 Video Element on iPad doesn't fire onclick or touchstart events? where it suggests not to use controls in video tag and I am not using it.

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  • JSON datas not loaded into content page

    - by Chelseawillrecover
    I am trying to append my JSON datas into the content page but the datas are not loaded. When I use console.log I can see the data appearing. JS: $(document).on('pagebeforeshow', '#blogposts', function() { //$.mobile.showPageLoadingMsg(); $.ajax({ url: "http://howtodeployit.com/category/daily-devotion/?json=recentstories&callback=", dataType: "json", jsonpCallback: 'successCallback', async: true, beforeSend: function() { $.mobile.showPageLoadingMsg(true); }, complete: function() { $.mobile.hidePageLoadingMsg(); }, success:function(data){ $.each(data.posts, function(i, val) { console.log(val.title); $('<li/>').append([$("<h3>", {html: val.title}),$("<p>", {html: val.excerpt})]).wrapInner('<a href="#devotionpost" onclick="showPost(' + val.id + ')"></a>').appendTo('#postList'); return (i !== 4); console.log('#postlist'); }); }, error: function(data) { alert("Data not found"); } }); }); HTML: <!-- Page: Blog Posts --> <div id="blogposts" data-role="page"> <div data-role="header" data-position="fixed"> <h2>My Blog Posts</h2> </div><!-- header --> <div data-role="content"> <ul id="postlist"> </ul><!-- content --> </div> <div class="load-more">Load More Posts...</div> </div><!-- page -->

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  • MS Exam 70-536 - How to throw and handle exception from thread?

    - by Max Gontar
    Hello! In MS Exam 70-536 .Net Foundation, Chapter 7 "Threading" in Lesson 1 Creating Threads there is a text: Be aware that because the WorkWithParameter method takes an object, Thread.Start could be called with any object instead of the string it expects. Being careful in choosing your starting method for a thread to deal with unknown types is crucial to good threading code. Instead of blindly casting the method parameter into our string, it is a better practice to test the type of the object, as shown in the following example: ' VB Dim info As String = o as String If info Is Nothing Then Throw InvalidProgramException("Parameter for thread must be a string") End If // C# string info = o as string; if (info == null) { throw InvalidProgramException("Parameter for thread must be a string"); } So, I've tried this but exception is not handled properly (no console exception entry, program is terminated), what is wrong with my code (below)? class Program { static void Main(string[] args) { Thread thread = new Thread(SomeWork); try { thread.Start(null); thread.Join(); } catch (InvalidProgramException ex) { Console.WriteLine(ex.Message); } finally { Console.ReadKey(); } } private static void SomeWork(Object o) { String value = (String)o; if (value == null) { throw new InvalidProgramException("Parameter for "+ "thread must be a string"); } } } Thanks for your time!

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  • How can I pipe two Perl CORE::system commands in a cross-platform way?

    - by Pedro Silva
    I'm writing a System::Wrapper module to abstract away from CORE::system and the qx operator. I have a serial method that attempts to connect command1's output to command2's input. I've made some progress using named pipes, but POSIX::mkfifo is not cross-platform. Here's part of what I have so far (the run method at the bottom basically calls system): package main; my $obj1 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{''}], input => ['input.txt'], description => 'Concatenate input.txt to STDOUT', ); my $obj2 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{'$_ = reverse $_}'}], description => 'Reverse lines of input input', output => { '>' => 'output' }, ); $obj1->serial( $obj2 ); package System::Wrapper; #... sub serial { my ($self, @commands) = @_; eval { require POSIX; POSIX->import(); require threads; }; my $tmp_dir = File::Spec->tmpdir(); my $last = $self; my @threads; push @commands, $self; for my $command (@commands) { croak sprintf "%s::serial: type of args to serial must be '%s', not '%s'", ref $self, ref $self, ref $command || $command unless ref $command eq ref $self; my $named_pipe = File::Spec->catfile( $tmp_dir, int \$command ); POSIX::mkfifo( $named_pipe, 0777 ) or croak sprintf "%s::serial: couldn't create named pipe %s: %s", ref $self, $named_pipe, $!; $last->output( { '>' => $named_pipe } ); $command->input( $named_pipe ); push @threads, threads->new( sub{ $last->run } ); $last = $command; } $_->join for @threads; } #... My specific questions: Is there an alternative to POSIX::mkfifo that is cross-platform? Win32 named pipes don't work, as you can't open those as regular files, neither do sockets, for the same reasons. 2. The above doesn't quite work; the two threads get spawned correctly, but nothing flows across the pipe. I suppose that might have something to do with pipe deadlocking or output buffering. What throws me off is that when I run those two commands in the actual shell, everything works as expected. Point 2 is solved; a -p fifo file test was not testing the correct file.

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  • Capture data from jQuery Mobile GUI / form elements like sliders, or the flip switch/toggle, and store in a var?

    - by Carl Foggin
    I have this code, which executes without error, it shows "** slider change **" in the debug console every time the slider changes. But I cannot figure out how to capture the value of the slider so I can store it in a var. Can you help, I'm hoping it's a simple thing. $( '#page4_Options' ).live( 'pageinit', function(event){ var slideTime = userOptions.getSlideTime() / 1000; // userOptions is my Object to get/set params from localStorage. $("input[id='slider']").val(slideTime).slider("refresh"); // set default slide time when page init's. console.log("userOptions.getSlideTime()", userOptions.getSlideTime() ); $( "#slider" ).bind( "slidestop", function(event, ui) { console.log("** slider change **"); // How do I capture the new slider value into a var? }); }); Here's the HTML with the slider, it's in a tag: <div data-role="fieldcontain"> <label for="slider">Slide Duration (seconds):</label> <input type="range" name="slider" id="slider" value="2" min="0" max="60" /> </div>

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  • AngularJS: Using Shared Service(with $resource) to share data between controllers, but how to define callback functions?

    - by shaunlim
    Note: I also posted this question on the AngularJS mailing list here: https://groups.google.com/forum/#!topic/angular/UC8_pZsdn2U Hi All, I'm building my first AngularJS app and am not very familiar with Javascript to begin with so any guidance will be much appreciated :) My App has two controllers, ClientController and CountryController. In CountryController, I'm retrieving a list of countries from a CountryService that uses the $resource object. This works fine, but I want to be able to share the list of countries with the ClientController. After some research, I read that I should use the CountryService to store the data and inject that service into both controllers. This was the code I had before: CountryService: services.factory('CountryService', function($resource) { return $resource('http://localhost:port/restwrapper/client.json', {port: ':8080'}); }); CountryController: //Get list of countries //inherently async query using deferred promise $scope.countries = CountryService.query(function(result){ //preselected first entry as default $scope.selected.country = $scope.countries[0]; }); And after my changes, they look like this: CountryService: services.factory('CountryService', function($resource) { var countryService = {}; var data; var resource = $resource('http://localhost:port/restwrapper/country.json', {port: ':8080'}); var countries = function() { data = resource.query(); return data; } return { getCountries: function() { if(data) { console.log("returning cached data"); return data; } else { console.log("getting countries from server"); return countries(); } } }; }); CountryController: $scope.countries = CountryService.getCountries(function(result){ console.log("i need a callback function here..."); }); The problem is that I used to be able to use the callback function in $resource.query() to preselect a default selection, but now that I've moved the query() call to within my CountryService, I seemed to have lost what. What's the best way to go about solving this problem? Thanks for your help, Shaun

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  • data filter using dataloadoptions

    - by Tassadaque
    Using dataloadoptions i have tried the following example Northwnd db = new Northwnd(@"northwnd.mdf"); // Preload Orders for Customer. // One directive per relationship to be preloaded. DataLoadOptions ds = new DataLoadOptions(); ds.LoadWith<Customer>(c => c.Orders); ds.AssociateWith<Customer> (c => c.Orders.Where(p => p.ShippedDate != DateTime.Today)); db.LoadOptions = ds; var custQuery = from cust in db.Customers where cust.City == "London" select cust; foreach (Customer custObj in custQuery) { Console.WriteLine("Customer ID: {0}", custObj.CustomerID); foreach (Order ord in custObj.Orders) { Console.WriteLine("\tOrder ID: {0}", ord.OrderID); foreach (OrderDetail detail in ord.OrderDetails) { Console.WriteLine("\t\tProduct ID: {0}", detail.ProductID); } } } Now i need to ask how can i display Category ID and Category Name of the productID (i am supposing that One product can be in at most one category) by extending the above example Regards

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  • FLEX, how to specify parent html item, when I call external functions ?

    - by Patrick
    hi, I'm calling a javascript function from my flex application to set width and height of my html wrapper according to application size. However, I've many flex applications on my page and the wrappers have not id attribute. I'm using a unique javascript function and passing it the parameters. How could I specify the "parent" html element in these parameters ? Following is the code: Actionscript: if (ExternalInterface.available) ExternalInterface.call("changeSize",id, width, height); Javascript: <script type="text/JavaScript"> function changeSize(id, width, height) { console.log(id); console.log(width); console.log(height); } Wrapper: <div class="filefield-file clear-block"> <div class="filefield-icon field-icon-video-x-flv"> <img class="field-icon-video-x-flv" alt="video/x-flv icon" src="http://localhost/drupal/sites/all/modules/filefield/icons/protocons/16x16/mimetypes/video-x-generic.png"></div> <div style="background-color: rgb(255, 255, 255); width: 400px;"> <embed style="display: block;" src="/drupal/videoPlayer.swf?file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/9565274.flv" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" bgcolor="#ffffff" allowfullscreen="true" autoplay="true" flashvars="file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/9565274.flv" height="400" width="400"> <div>Scheduling Video</div> </div> </div>

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  • Why does local variable names take precedence over function names in JavaScripts?

    - by fredrik
    In JavaScript you can define function in a bunch of different ways: function BatmanController () { } var BatmanController = function () { } // If you want to be EVIL eval("function BatmanController () {}"); // If you are fancy (function () { function BatmanController () { } }()); By accident I ran across a unexpected behaviour today. When declaring a local variable (in the fancy way) with the same name as function the local variable takes presence inside the local scope. For example: (function () { "use strict"; function BatmanController () { } console.log(typeof BatmanController); // outputs "function" var RobinController = function () { } console.log(typeof RobinController); // outputs "function" var JokerController = 1; function JokerController () { } console.log(typeof JokerController); // outputs "number", Ehm what? }()); Anyone know why var JokerController isn't overwritten by function JokerController? I tested this in Chrome, Safari, Canary, Firefox. I would guess it's due to some "look ahead" JavaScript optimizing done in the V8 and JägerMonkey engines. But is there any technical explanation to explain this behaviour?

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  • WinForms: How to determine if window is no longer active (no child window has focus)?

    - by Marek
    My application uses multiple windows I want to hide one specific window in case the application loses focus (when the Active Window is not the application window) source I am handling the Deactivate event of my main form. private void MainForm_Deactivate(object sender, EventArgs e) { Console.WriteLine("deactivate"); if (GetActiveWindow() == this.Handle) { Console.WriteLine("isactive=true"); } else { Console.WriteLine("isactive=false"); } } [DllImport("user32.dll")] static extern IntPtr GetActiveWindow(); The output is always deactivate isactive=true I have observed the same behavior if a new window within my application receives focus and also if I click into a different application. I would expect GetActiveWindow to return the handle of the new active window when called from the Deactivate handler. Instead it always returns the handle of my application window. How is this possible? Is the Deactivate event handled "too soon"? (while the main form is still active?). How can I detect that my application has lost focus (my application window is not the active window) and another application gained it without running GetActiveWindow on a timer?

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  • Context problem while loading Assemblies via Structuremap

    - by Zebi
    I want to load plugins in a smiliar way as shown here however the loaded assemblies seem not to share the same context. Trying to solve the problem I just build a tiny spike containing two assemblies. One console app and one library. The console app contains the IPlugin interface and has no references to the Plugin dll. I am scanning the plugin dir using a custom Registration convention: ObjectFactory.Initialize(x => x.Scan(s => { s.AssembliesFromPath(@"..\Plugin"); s.With(new PluginScanner()); })); public void Process(Type type, Registry registry) { if (!type.Name.StartsWith("P")) return; var instance = ObjectFactory.GetInstance(type); registry.For<IPlugin>().Add((IPlugin)instance); } Which thows an invalid cast exception saying he can not convert the plugin Type to IPlugin. public class P1 : IPlugin { public void Start() { Console.WriteLine("Hello from P1"); } } Further if I just construct the instance (which works fine by the way) and try to access ObjectFactory in the plugin ObjectFactory.WhatDoIHave() shows that they don't even share the same container instance. Experimenting around with MEF, Structuremap and loading the assembly manually whith Assembly.Load("Plugin") shows if loaded with Assembly.Load it works fine. Any ideas how I can fix this to work with StructureMaps assembly scanning?

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  • Calling function and running it

    - by devs
    I am quite new to objects and OOP. I really don't know how to explain it well but I'll try. So I am trying to read though JSON with JS, the JSON is passed from PHP. This would be easy if all of the information was on the same html page, but I' am trying something that I am new too. So let me show my code... First is the JS which is in app.js var Donors = function(){ var api = this.list; $(document).ready(function(){ $.getJSON(api, function(){ var donorObj = api.payload; $.each(donorObj, function(i, donor){ //console.log(donor.ign); }); }); }); } What I want this part to do is read from the JSON I'm giving it and console.log each name (or donor.ign) when the document is ready. On the html page, or header.php <script> $(function(){ var list = <?php cbProxy(); ?>; var Dons = new Donors(); Dons.list = list; }); </script> the data that's in list is the below JSON. You already know what the rest does, it just passes the JSON to the Donors() function. JSON example: { "code": 0, "payload": [ { "time": 1349661897, "packages": [ "49381" ], "ign": "Notch", "price": "15.99", "currency": "USD" } I'm use to just making functions and calling it on the same page or file and this is my first doing this kind of function. How can I get the function to run with the data I sent it so it console.log() each name.

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  • Shortest Distance From An Array

    - by notyou61
    I have an ajax function which returns the latitudes and longitudes of locations stored in a database. These are returned and placed in an array. A calculation is performed to return their distance from the users current location based on the latitude/longitude. I would like to return only the record with the shortest calculated distance. My code is as follows: Ajax Success // Success success: function (data) { // Obtain Log/Lat navigator.geolocation.getCurrentPosition(function(position) { // Obtain Current Position Lat/Lon glbVar.latitude = position.coords.latitude; glbVar.longitude = position.coords.longitude; // Console Log //console.log('Lat: ' + glbVar.latitude + ' Lon: ' + glbVar.longitude); // Obtain Location Distances for ( var i = 0; i < data.length; i++ ) { // Location Instances var varLocation = data[i]; // Location Distance varLocation.distance = calculateDistance(glbVar.longitude, glbVar.latitude, varLocation.locationLongitude, varLocation.locationLatitude); } // Sort Locations By Distance var sortedData = data.sort(function(a, b) { // Return Locations return a.distance - b.distance; }); // Output Results $.map(sortedData, function(item) { // Obtain Location Distance varLocationsDistance = calculateDistance(glbVar.longitude, glbVar.latitude, item.locationLongitude, item.locationLatitude); // Obtain Location Radius Assignment if (varLocationsDistance <= varLocationRadius) { // Function Return functionReturn = $({locationID : item.locationID + ', Distance : ' + varLocationsDistance + ' m'}); // Return // Function to get the Min value in Array Array.min = function( sortedData ){ functionReturn = Math.min.apply( Math, sortedData ); // console.log(functionReturn); }; } }); }); } The calculateDistance function returns the distance from the users current location and those from the database. The varLocationsDistance <= varLocationRadius "If" statement returns records within a certain distance radius (100 meters), within that statement I would like to return the shortest distance. I am a self taught amateur web developer and as a result may not have provide enough information for an answer, please let me know. Thanks,

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  • Making a Delete and Reply button in Jquery

    - by Branko Ostojic
    this is my second post on the website. Of all other sites i tried, this one gave the most accurate and useful information! I'm in a bit of a trouble with buttons, i have a task to make an inbox and to add a "reply" and "delete" button into every instance of the message. I was indeed wandering if there is a better way to do that than forcing the HTML code into the script, because every message is dynamically generated. Any help and/or suggestions would be very appreciated!(The objects are called from a JSON file). $(document).ready(function(){ $.getJSON('public/js/data.json', function(json){ $.each(json.data, function(i, data){ var output = ''; if(data.from.id != '234' && data.from.name != 'Alan Ford'){ $("#inbox").append( output += '<div class="post">'+ '<div class="h1">'+data.from.name+' - '+data.subject+'</div>'+ //this gives the name of the person who sent the message and the subject '<div class="content">'+data.message_formatted+'</div>'+ //The content of the message //buttons should be squeezed left of the date //this gives the date of the message sent '<div class="time">'+data.date_sent_formatted.formatted+'</div>'+ '</div>' ); }}); }); }); var date_sent=convertToDateTime(); function delete_message(id){ console.log('Delete message with id: '+id); } function reply_message(id, sender){ console.log('Message id: '+id); console.log('Reply to: '+sender); } The complete code in the JSFiddle . Just copy/pasted!

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  • Changing the value of a variable

    - by neirpycc
    I'm trying to build a simple scoring app but I'm running into a problem trying to keep it so I don't have to repeat a bunch of code to deal with each 'base' individually. The basic idea is that when I click a button the script will; 1) grab the ID of said button 2) split the ID into two parts - (a) the bases name and (b) the button type (plus/minus) 3) if it's plus - add to the bases score, if it's minus - subtract from the bases score 4) update the assigned div with the new value The part I'm stuck at is adding and subtracting. I can't seem to get this to work. Here is the code: $('.base button').click(function() { var b1Score = 0; var b2Score = 0; var b3Score = 0; var b4Score = 0; var b5Score = 0; var clickedButton = $(this).attr('id'); var buttonInfo = clickedButton.split('-'); var baseClicked = buttonInfo[0]; var baseDirection = buttonInfo[1]; var baseDiv = ('#' + baseClicked); console.log('You clicked ' + clickedButton + '.'); if (baseDirection.indexOf('plus') >= 0) { console.log('Increasing ' + baseClicked + '!'); ++; $(baseDiv).val(); } else { console.log('Decreasing ' + baseClicked + '!'); --; $(baseDiv).val(); } }); ++; and --; are placeholders for where the adding and subtracting needs to happen. I just can't figure out how to get it to add or subtract from the correct value. Any help is appreciated. Thanks.

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  • Cannot understand the behaviour of dotnet compiler while instantiating a class thru interface(C#)

    - by Newbie
    I have a class that impelemnts an interface. The interface is public interface IRiskFactory { void StartService(); void StopService(); } The class that implements the interface is public class RiskFactoryService : IRiskFactory { } Now I have a console application and one window service. From the console application if I write the following code static void Main(string[] args) { IRiskFactory objIRiskFactory = new RiskFactoryService(); objIRiskFactory.StartService(); Console.ReadLine(); objIRiskFactory.StopService(); } It is working fine. However, when I mwrite the same piece of code in Window service public partial class RiskFactoryService : ServiceBase { IRiskFactory objIRiskFactory = null; public RiskFactoryService() { InitializeComponent(); objIRiskFactory = new RiskFactoryService(); <- ERROR } /// <summary> /// Starts the service /// </summary> /// <param name="args"></param> protected override void OnStart(string[] args) { objIRiskFactory.StartService(); } /// <summary> /// Stops the service /// </summary> protected override void OnStop() { objIRiskFactory.StopService(); } } It throws error: Cannot implicitly convert type 'RiskFactoryService' to 'IRiskFactory'. An explicit conversion exists (are you missing a cast?) When I type casted to the interface type, it started working objIRiskFactory = (IRiskFactory)new RiskFactoryService(); My question is why so? Thanks.(C#)

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  • Basic C# problem

    - by Juan
    Determine if all the digits of the sum of n -numbers and swapped n are odd. For example: 36 + 63 = 99, y 409 + 904 = 1313. Visual Studio builds my code, there is still something wrong with it ( it doesnt return an answer) can you please help me here? using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { long num = Convert.ToInt64(Console.Read()); long vol = voltea(num); long sum = num + vol; bool simp = simpares(sum); if (simp == true) Console.Write("Si"); else Console.Write("No"); } static private bool simpares(long x) { bool s = false; long [] arreglo = new long [1000]; while ( x > 0) { arreglo [x % 10] ++; x /=10; } for (long i=0 ; i <= arreglo.Length ; i++) { if (arreglo [i]%2 != 0) s = true; } return s; } static private long voltea(long x) { long v = 0; while (v > 0) { v = 10 * v + x % 10; x /= 10; } return v; } } }

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  • JavaScript sleep

    - by Diazath
    yes, i know - that question has thousands of answers. please, don't tell me about "setTimeout" method becasuse - yes, everything is possible with that but not so easy as using sleep() method. for example: function fibonacci(n) { console.log("Computing Fibonacci for " + n + "..."); var result = 0; //wait 1 second before computing for lower n sleep(1000); result = (n <= 1) ? 1 : (fibonacci(n - 1) + fibonacci(n - 2)); //wait 1 second before announcing the result sleep(1000); console.log("F(" + n + ") = " + result); return result; } if you know how to get the same result using setTimeout - tell me ;) fibanacci is pretty easy task, because there not more than 2 recursions, but how about n-recursions (like fib(1) + fib(2) + .. + fib(n) and sleep after every "+"? nah, sleep would be muuuuuch easier. but still i can't get working example of implementing it. while (curr - start < time) { curr = (...) } is tricky, but it won't work (just stops my browser and then throw all console.logs at once).

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  • can't able to integrate base64decode in my class

    - by MaheshBabu
    Hi folks, i am getting the image that is in base64 encoded format. I need to decode it. i am writing the code for decoding is + (NSData *) base64DataFromString: (NSString *)string { unsigned long ixtext, lentext; unsigned char ch, input[4], output[3]; short i, ixinput; Boolean flignore, flendtext = false; const char *temporary; NSMutableData *result; if (!string) return [NSData data]; ixtext = 0; temporary = [string UTF8String]; lentext = [string length]; result = [NSMutableData dataWithCapacity: lentext]; ixinput = 0; while (true) { if (ixtext >= lentext) break; ch = temporary[ixtext++]; flignore = false; if ((ch >= 'A') && (ch <= 'Z')) ch = ch - 'A'; else if ((ch >= 'a') && (ch <= 'z')) ch = ch - 'a' + 26; else if ((ch >= '0') && (ch <= '9')) ch = ch - '0' + 52; else if (ch == '+') ch = 62; else if (ch == '=') flendtext = true; else if (ch == '/') ch = 63; else flignore = true; if (!flignore) { short ctcharsinput = 3; Boolean flbreak = false; if (flendtext) { if (ixinput == 0) break; if ((ixinput == 1) || (ixinput == 2)) { ctcharsinput = 1; else ctcharsinput = 2; ixinput = 3; flbreak = true; } input[ixinput++] = ch; if (ixinput == 4) ixinput = 0; output[0] = (input[0] << 2) | ((input[1] & 0x30) >> 4); output[1] = ((input[1] & 0x0F) << 4) | ((input[2] & 0x3C) >> 2); output[2] = ((input[2] & 0x03) << 6) | (input[3] & 0x3F); for (i = 0; i < ctcharsinput; i++) [result appendBytes: &output[i] length: 1]; } if (flbreak) break; } return result; } i am calling this in my method like this NSData *data = [base64DataFromString:theXML]; theXML is encoded data. but it shows error decodeBase64 undeclared. How can i use this method. can any one pls help me. Thank u in advance.

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  • [Qt/C++] Need help in optimizing a drawing code ...

    - by Ahmad
    Hello all ... I needed some help in trying to optimize this code portion ... Basically here's the thing .. I'm making this 'calligraphy pen' which gives the calligraphy effect by simply drawing a lot of adjacent slanted lines ... The problem is this: When I update the draw region using update() after every single draw of a slanted line, the output is correct, in the sense that updates are done in a timely manner, so that everything 'drawn' using the pen is immediately 'seen' the drawing.. however, because a lot (100s of them) of updates are done, the program slows down a little when run on the N900 ... When I try to do a little optimization by running update after drawing all the slanted lines (so that all lines are updated onto the drawing board through a single update() ), the output is ... odd .... That is, immediately after drawing the lines, they lines seem broken (they have vacant patches where the drawing should have happened as well) ... however, if I trigger a redrawing of the form window (say, by changing the size of the form), the broken patches are immediately fixed !! When I run this program on my N900, it gets the initial broken output and stays like that, since I don't know how to enforce a redraw in this case ... Here is the first 'optimized' code and output (partially correct/incorrect) void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** } **//Updating only once after many draws:** update (QRect(QPoint(lastPoint.x()-5,lastPoint.y()-5), QPoint(endPoint.x()+5,endPoint.y()+5)).normalized()); modified = true; lastPoint = endPoint; } Image right after scribbling on screen: http://img823.imageshack.us/img823/8755/59943912.png After re-adjusting the window size, all the broken links above are fixed like they should be .. Here is the second un-optimized code (its output is correct right after drawing, just like in the second picture above): void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** **//Updating repeatedly during the for loop:** update(QRect(QPoint(x-5,y-5), QPoint(x+5,y+5)).normalized());//.adjusted(-rad,-rad,rad,rad)); } modified = true; int rad = (myPenWidth / 2) + 2; lastPoint = endPoint; } Can anyone see what the issue might be ?

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  • What's the deal with the hidden Throw when catching a ThreadAbortException?

    - by priehl
    I'm going through a book of general c# development, and I've come to the thread abort section. The book says something along the lines that when you call Thread.Abort() on another thread, that thread will throw a ThreadAbortException, and even if you tried to supress it it would automatically rethrow it, unless you did some bs that's generally frowned upon. Here's the simple example offered. using System; using System.Threading; public class EntryPoint { private static void ThreadFunc() { ulong counter = 0; while (true) { try { Console.WriteLine("{0}", counter++); } catch (ThreadAbortException) { // Attempt to swallow the exception and continue. Console.WriteLine("Abort!"); } } } static void Main() { try { Thread newThread = new Thread(new ThreadStart(EntryPoint.ThreadFunc)); newThread.Start(); Thread.Sleep(2000); // Abort the thread. newThread.Abort(); // Wait for thread to finish. newThread.Join(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } } The book says: When your thread finishes processing the abort exception, the runtime implicitly rethrows it at the end of your exception handler. It’s the same as if you had rethrown the exception yourself. Therefore, any outer exception handlers or finally blocks will still execute normally. In the example, the call to Join won’t be waiting forever as initially expected. So i wrapped a try catch around the Thread.Abort() call and set a break point, expecting it to hit this, considering the text says "any outer exception handlers or finally blocks will still execute normally". BUT IT DOES NOT. I'm racking my brain to figure out why. Anyone have any thoughts on why this isn't the case? Is the book wrong? Thanks in advance.

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  • Does this code depend on string interning to work?

    - by Nick Gotch
    I'm creating a key for a dictionary which is a structure of two strings. When I test this method in a console app, it works, but I'm not sure if the only reason it works is because the strings are being interned and therefore have the same references. Foo foo1 = new Foo(); Foo foo2 = new Foo(); foo1.Key1 = "abc"; foo2.Key1 = "abc"; foo1.Key2 = "def"; foo2.Key2 = "def"; Dictionary<Foo, string> bar = new Dictionary<Foo, string>(); bar.Add(foo1, "found"); if(bar.ContainsKey(foo2)) System.Console.WriteLine("This works."); else System.Console.WriteLine("Does not work"); The struct is simply: public struct Foo { public string Key1; public string Key2; } Are there any cases which would cause this to fail or am I good to rely on this as a unique key?

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