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  • Installing both lxml 3.1.2 and lxml2 on ubuntu 12.04

    - by wgw
    I asked this on SO: http://stackoverflow.com/questions/19852911/lxml-3-1-2-and-lxml2-both-on-ubuntu/19856674#19856674 But it is perhaps more appropriate for AskUbuntu. So here it is again, reformulated. On the lxml site they suggest that it is possible to have both lxml2 and the newest version of lxml on ubuntu: Using lxml with python-libxml2 If you want to use lxml together with the official libxml2 Python bindings (maybe because one of your dependencies uses it), you must build lxml statically. Otherwise, the two packages will interfere in places where the libxml2 library requires global configuration, which can have any kind of effect from disappearing functionality to crashes in either of the two. To get a static build, either pass the --static-deps option to the setup.py script, or run pip with the STATIC_DEPS or STATICBUILD environment variable set to true, i.e. STATIC_DEPS=true pip install lxml The STATICBUILD environment variable is handled equivalently to the STATIC_DEPS variable, but is used by some other extension packages, too. I am generally confused about how pip packages and ubuntu packages get along, so I hesitate to run STATIC_DEPS=true pip install lxml. Will it damage/confuse my installed lxml2 package? The suggestion on SO was to install the new lxml in a virtualenv. That looks like the best way to go, but the lxml site is suggesting that a dual installation will work also. In general: what happens if I use pip (to get a newer install) for a package that is already installed by apt-get?

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  • Tried teaching myself to program before college, accidently overwhelmed myself, tips?

    - by Gunnar Keith
    I'm sixteen, I'm overly interested in programming, and I'm currently taking IT classes during my mornings in high school. Last year, I tried teaching myself to code. It was quite exciting, but all I did was watch TheNewBoston's videos on YouTube for Python. After his tutorials, I just did research, made some CMD programs, and that's it. After that, I got cocky and got my feet wet in many other languages. Java, C++, C#, Perl, Ruby... and it overwhelmed me. Which made it less fun to code. I want to go to college for a 2 year programming course. And I want to make writing code my profession. But how do you recommend I attack re-learning it all again? Start with Python? Don't even try? Also, I'm not 100% in math, but I'm good friends with a lot of programmers, who say they suck at math, but manage to code just fine. I'm not looking for negative feedback. I just want the proper head-start on things before college.

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  • Sendmail encrypted

    - by user1948828
    I manage a website running on Apache. It has public and private areas. When people apply for an account to access the protected portions of the site, they do a TLS/SSL protected POST containing their information which is saved to a (hopefully) nonpublic directory on the server. Then I have a python script which takes URL Encoded POSTS with this user information, sends back a plaintext confirmation to the applicant, encrypts their information with a freeware java command-line utility to protect it (specifically this one: http://spi.dod.mil/ewizard.htm), base64 encodes them, puts them in a file as a mime attachment and uses sendmail to forward the file information to my (and several coworkers' scattered around the country) email account(s) on an Exchange server with Outlook clients. This has worked well for years, but is awkward because it involves manually decrypting the information on a windows box once it is received, using the above mentioned encryption utility. This significantly limits how many can be processed. I would like to be able to encrypt my information in a format that Outlook/Exchange can inherently understand and display so that these emails can be viewed simply by clicking on them. I do have company provided PKI public certs for all the people I need to send to, and am able to send/receive encrypted emails on Outlook manually, but would like to know how I can send to Outlook from apache/linux/python from the command line using the same PKI certs. Dont need to receive them, just send. Is there a utility that can do this? I had thought pgp might but I havent been able to figure it out.

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  • Functional programming compared to OOP with classes

    - by luckysmack
    I have been interested in some of the concepts of functional programming lately. I have used OOP for some time now. I can see how I would build a fairly complex app in OOP. Each object would know how to do things that object does. Or anything it's parents class does as well. So I can simply tell Person().speak() to make the person talk. But how do I do similar things in functional programming? I see how functions are first class items. But that function only does one specific thing. Would I simply have a say() method floating around and call it with an equivalent of Person() argument so I know what kind of thing is saying something? So I can see the simple things, just how would I do the comparable of OOP and objects in functional programming, so I can modularize and organize my code base? For reference, my primary experience with OOP is Python, PHP, and some C#. The languages that I am looking at that have functional features are Scala and Haskell. Though I am leaning towards Scala. Basic Example (Python): Animal(object): def say(self, what): print(what) Dog(Animal): def say(self, what): super().say('dog barks: {0}'.format(what)) Cat(Animal): def say(self, what): super().say('cat meows: {0}'.format(what)) dog = Dog() cat = Cat() dog.say('ruff') cat.say('purr')

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • I still can't figure out how to program!

    - by Mark K.
    Please help! I've read lots of programming books for various languages, Java, Python, C, etc. I understand and know all of the basics of the languages and I understand algorithms and data structures. (Equivilant of say 2 years of CompSci classes) BUT, I still can't figure how to write a program that does anything useful. All of the programming books show you how to write the language, but NOT how to use it! The programming examples are all very basic like build a card catalog for a library or a simple game or use algorithms etc... They dont't show you how to develop complex programs that actually do anything useful! I've looked a open-source programs on sourceforge, but they don't make much sense to me. There are hundreds of files in each program & thousands of lines of code. But how do I learn how to do this? There's nothing in any book I can buy on Amazon that will give me the tools to write any of these programs. How do you go from reading Intro to Java or Programming Python, or C Programming Language, etc.. to actually being able to say, I have an idea for X Program.. this is how I go about developing it? It seems like there is so much more involved in writing a program than you can learn in a book or from a class. I feel like there is someth Can anyone put me on the right track?

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  • Guidelines for creating referentially transparent callables

    - by max
    In some cases, I want to use referentially transparent callables while coding in Python. My goals are to help with handling concurrency, memoization, unit testing, and verification of code correctness. I want to write down clear rules for myself and other developers to follow that would ensure referential transparency. I don't mind that Python won't enforce any rules - we trust ourselves to follow them. Note that we never modify functions or methods in place (i.e., by hacking into the bytecode). Would the following make sense? A callable object c of class C will be referentially transparent if: Whenever the returned value of c(...) depends on any instance attributes, global variables, or disk files, such attributes, variables, and files must not change for the duration of the program execution; the only exception is that instance attributes may be changed during instance initialization. When c(...) is executed, no modifications to the program state occur that may affect the behavior of any object accessed through its "public interface" (as defined by us). If we don't put any restrictions on what "public interface" includes, then rule #2 becomes: When c(...) is executed, no objects are modified that are visible outside the scope of c.__call__. Note: I unsuccessfully tried to ask this question on SO, but I'm hoping it's more appropriate to this site.

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  • tips, guidelines, points to remember for rendering professional code?

    - by ronnieaka
    I'm talking about giving clients professional looking code. The whole nine yards, everything you hardcore professional highly experienced programmers here probably do when coding freelance or for the company you work in. I'm fresh out of college and I'm going into freelance. I just want to be sure that my first few projects leave a good after-taste of professionalism imprinted on the clients' minds. When I Googled what i'm asking here, I was given pages that showed various websites and tools that let you make flashy websites and templates etc. The $N package and such stuff. I can't recall the word experts use for it. Standard, framework [i know that's not it]. English isn't my first language so I'm sorry I don't really don't know the exact phrase for it. That abstract way of writing code so that you don't come across as a sloppy programmer. That above mentioned way for programming websites and desktop software [in python/C/C++/Java]. EDIT: i can work on the accruing vast knowledge and know-how and logic building etc. what i'm asking for is the programming standard/guidelines you guys follow so that the client on seeing code feels that its a professional solution. Like comment blocks, a particular indentation style something like that. Is there any book on it or specific list of points for enterprise type coding by them? Especially here as in my case, for building websites [php for now..], and desktop software [c/c++/java/python]

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  • How to populate a private container for unit test?

    - by Sardathrion
    I have a class that defines a private (well, __container to be exact since it is python) container. I am using the information within said container as part of the logic of what the class does and have the ability to add/delete the elements of said container. For unit tests, I need to populate this container with some data. That date depends on the test done and thus putting it all in setUp() would be impractical and bloated -- plus it could add unwanted side effects. Since the data is private, I can only add things via the public interface of the object. This run codes that need not be run during a unit test and in some case is just a copy and paste from another test. Currently, I am mocking the whole container but somehow it does not feel that elegant a solution. Due to Python mocking frame work (mock), this requires the container to be public -- so I can use patch.dict(). I would rather keep that data private. What pattern can one use to still populate the containers without excising the public method so I have data to test with? Is there a way to do this with mock' patch.dict() that I missed?

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  • How to make a call to an executable from Python script?

    - by fx
    I need to execute this script from my Python script. Is it possible? The script generate some outputs with some files being written. How do I access these files? I have tried with subprocess call function but without success. fx@fx-ubuntu:~/Documents/projects/foo$ bin/bar -c somefile.xml -d text.txt -r aString -f anotherString >output The application "bar" also references to some libraries, it also creates some files besides the output. How do I get access to these files? Just by using open()? Thank you,

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  • Java Process.waitFor() and IO streams

    - by lynks
    I have the following code; String[] cmd = { "bash", "-c", "~/path/to/script.sh" }; Process p = Runtime.getRuntime().exec(cmd); PipeThread a = new PipeThread(p.getInputStream(), System.out); PipeThread b = new PipeThread(p.getErrorStream(), System.err); p.waitFor(); a.die(); b.die(); The PipeThread class is quite simple so I will include it in full; public class PipeThread implements Runnable { private BufferedInputStream in; private BufferedOutputStream out; public Thread thread; private boolean die = false; public PipeThread(InputStream i, OutputStream o) { in = new BufferedInputStream(i); out = new BufferedOutputStream(o); thread = new Thread(this); thread.start(); } public void die() { die = true; } public void run() { try { byte[] b = new byte[1024]; while(!die) { int x = in.read(b, 0, 1024); if(x > 0) out.write(b, 0, x); else die(); out.flush(); } } catch(Exception e) { e.printStackTrace(); } try { in.close(); out.close(); } catch(Exception e) { } } } My problem is this; p.waitFor() blocks endlessly, even after the subprocess has terminated. If I do not create the pair of PipeThread instances, then p.waitFor() works perfectly. What is it about the piping of io streams that is causing p.waitFor() to continue blocking? I'm confused as I thought the IO streams would be passive, unable to keep a process alive, or to make Java think the process is still alive.

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  • Fedora 13 - No module named yum

    - by drozzy
    This is driving me bananas! After a recent update in Fedora 13 64bit, my yum is gone: $> yum update There was a problem importing one of the Python modules required to run yum. The error leading to this problem was: No module named yum Please install a package which provides this module, or verify that the module is installed correctly. I tried looking for an RPM yum package - to install yum. I went to the Fedora site: http://fedoraproject.org/wiki/Tools/yum Call me blind but I cannot find it anywhere on that page! Most of the solutions suggest repairing yum... with yum! But I don't have yum? Yum yum yum? :< Any help? Here are some outputs for rpm commands: $> rpm -ql python | grep "site-packages$" /usr/lib/python2.6/site-packages /usr/lib64/python2.6/site-packages $> rpm -ql yum | grep "site-packages/yum$" /usr/lib/python2.6/site-packages/yum

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  • Loading the 'pktgen' module on Ubuntu Server

    - by StackedCrooked
    I would like to enable and use the pktgen module on Ubuntu Server. I have enabed the module by adding a line containing 'pktgen' to the /etc/modules file. After rebooting it seems that the module is successfully loaded because the directory /proc/net/pktgen exists. However when trying to run the first sample I get these errors: root@ubuntu:~# bash ./pktgen.conf-1-1 Removing all devices Adding eth4 Setting max_before_softirq 10000 Configuring /proc/net/pktgen/eth4 ./pktgen.conf-1-1: line 9: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory ./pktgen.conf-1-1: line 9: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory ./pktgen.conf-1-1: line 9: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory ./pktgen.conf-1-1: line 9: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory ./pktgen.conf-1-1: line 9: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory ./pktgen.conf-1-1: line 9: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory cat: /proc/net/pktgen/eth4: No such file or directory Running... ctrl^C to stop Done It turns out the script simply unable to write a file to the /proc/net/pktgen directory. When I try this manually it fails as well: root@ubuntu:~# cd /proc/net/pktgen/ root@ubuntu:/proc/net/pktgen# touch eth4 touch: cannot touch `eth4': No such file or directory Can anyone help me make it work? I'm using Ubuntu version: 2.6.32-21-server. Fixed I apologize for keeping this post not up to date. I was able to fix it. If I remember well the cause of the error was that eth4 did not exist, or did not have the 'online' status. Anyway, it is fixed now.

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  • Cannot 301 redirect with IIS URL Rewrite Module

    - by Justin
    I am trying to troubleshoot my issue with the URL Rewrite Module on IIS 7. I migrated a Wordpress blog over to BlogEngine.net. There were only about 5 entries that I wanted to use 301 redirects to the new blog, so I wanted to simply create 5 exact match redirect rules using the rewrite module. For some reason the exact match rule never seems to take effect, I always get a 404 error when the original url is navigated to. I verified that my exact match pattern matched the existing backlinks and it does. I then tried a simple test and got the same behavior, no redirection. I created a page, test.html, on my site, I then created a second page, test2.html. So my exact match pattern is: "http://www.mydomain.com/test.html" And the rule is supposed to do a 301 redirect to "http://www.mydomain.com/test2.html " The redirect never happens. I created the steps for the rule based on the instructions in this page: http://learn.iis.net/page.aspx/461/creating-rewrite-rules-for-the-url-rewrite-module/ I don't see that I left out a step. After I apply the rule I've even gone as far as doing an IISReset to make sure it would be in effect but still no luck. Any thoughts on what I might have left out? (Note: my rewrite rules dont include the " " around them but I had to add since serverfault thinks I am trying to spam the system with multiple urls.)

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  • Webmin ADSL module

    - by expatcm
    I was wondering if the Webmin ADSL module is going to help me solve a problem .... but I cannot find any documentation telling me what the module does ..... Any ideas? What I am hoping is that it will solve a problem .... I am just in the process of setting up a Debian server. I will use the DHCP server as part of the Debian setup to manage the lan IP addresses. I want to turn off the external DHCP server which is part of the Linksys ADSL modem / router and use just the modem. The challenge I have is knowing what I need to do in order to get the public DNS on the eth1. When I turn off the DHCP on the modem / router not a lot happens apart from no longer being able to access the settings .......... So I am looking at this Webmin module and wondering if it is to manage the ADSL connection and find the public DNS address .... The local DHCP server is working well for the lan, I am just stuck for the external DNS.

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  • IIS 7.5 FTP Service crashes after installation of Advanced Logging 1.0 Module

    - by Jeremy
    I've recently been tasked with setting up two new productions servers for an ASP.Net application. The servers sit behind a F5 Load Balancer, which in turn forwards the end users IP address forward via the standard X_Forwarded_For HTTP Header. All of the reading that I have done suggests that I need to install the IIS Advanced Logging Module in order to take advantage of the X_Forwarded_For HTTP Header. Some quick background: Both of the web servers are Windows 2008 R2 Standard (x64), with IIS 7.5 installed and configured. The FTP Role has also been installed, configured and is operational. The Issue After installing the IIS Advanced Logging module via the Web Platform Installer, I noticed the following Error in the Event Viewer: The FTP Service encountered an error trying to read configuration data from file \?\C:\Windows\system32\inetsrv\config\applicationHost.config, line number 374. The error message is: Unrecognized element 'advancedLogging' Trying to connect over FTP to either of the web servers results in a 530. I've spent 2 hours scouring Google trying to find a solution, short of uninstalling the Advanced Logging Module. As far as I can tell, there is no way to turn off Advanced Logging on a site per site basis. Help would be appreciated.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • pyscripter Rpyc error

    - by jf328
    pyscripter 2.5.3.0 x64, python 2.7.7 anaconda 2.0.1, windows 7 I was using pyscripter and EPD python happily in 32 bit, no problem. Just changed to 64 bit anaconda version and re-installed everything but now pyscripter cannot import rpyc -- it runs with internal engine (no anaconda), but no such error in pure python. Thanks very much! btw, there is a similar SO post few years ago, but the answer there does not work. *** Python 2.7.3 (default, Apr 10 2012, 23:24:47) [MSC v.1500 64 bit (AMD64)] on win32. *** Internal Python engine is active *** *** Internal Python engine is active *** >>> import rpyc Traceback (most recent call last): File "<interactive input>", line 1, in <module> File "C:\Anaconda\lib\site-packages\rpyc\__init__.py", line 44, in <module> from rpyc.core import (SocketStream, TunneledSocketStream, PipeStream, Channel, File "C:\Anaconda\lib\site-packages\rpyc\core\__init__.py", line 1, in <module> from rpyc.core.stream import SocketStream, TunneledSocketStream, PipeStream File "C:\Anaconda\lib\site-packages\rpyc\core\stream.py", line 7, in <module> import socket File "C:\Anaconda\Lib\socket.py", line 47, in <module> import _socket ImportError: DLL load failed: The specified procedure could not be found. >>> C:\research>python Python 2.7.7 |Anaconda 2.0.1 (64-bit)| (default, Jun 11 2014, 10:40:02) [MSC v.1500 64bit (AMD64)] on win32 Type "help", "copyright", "credits" or "license" for more information. Anaconda is brought to you by Continuum Analytics. Please check out: http://continuum.io/thanks and https://binstar.org >>> import rpyc >>>

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  • python: what are efficient techniques to deal with deeply nested data in a flexible manner?

    - by AlexandreS
    My question is not about a specific code snippet but more general, so please bear with me: How should I organize the data I'm analyzing, and which tools should I use to manage it? I'm using python and numpy to analyse data. Because the python documentation indicates that dictionaries are very optimized in python, and also due to the fact that the data itself is very structured, I stored it in a deeply nested dictionary. Here is a skeleton of the dictionary: the position in the hierarchy defines the nature of the element, and each new line defines the contents of a key in the precedent level: [AS091209M02] [AS091209M01] [AS090901M06] ... [100113] [100211] [100128] [100121] [R16] [R17] [R03] [R15] [R05] [R04] [R07] ... [1263399103] ... [ImageSize] [FilePath] [Trials] [Depth] [Frames] [Responses] ... [N01] [N04] ... [Sequential] [Randomized] [Ch1] [Ch2] Edit: To explain a bit better my data set: [individual] ex: [AS091209M02] [imaging session (date string)] ex: [100113] [Region imaged] ex: [R16] [timestamp of file] ex [1263399103] [properties of file] ex: [Responses] [regions of interest in image ] ex [N01] [format of data] ex [Sequential] [channel of acquisition: this key indexes an array of values] ex [Ch1] The type of operations I perform is for instance to compute properties of the arrays (listed under Ch1, Ch2), pick up arrays to make a new collection, for instance analyze responses of N01 from region 16 (R16) of a given individual at different time points, etc. This structure works well for me and is very fast, as promised. I can analyze the full data set pretty quickly (and the dictionary is far too small to fill up my computer's ram : half a gig). My problem comes from the cumbersome manner in which I need to program the operations of the dictionary. I often have stretches of code that go like this: for mk in dic.keys(): for rgk in dic[mk].keys(): for nk in dic[mk][rgk].keys(): for ik in dic[mk][rgk][nk].keys(): for ek in dic[mk][rgk][nk][ik].keys(): #do something which is ugly, cumbersome, non reusable, and brittle (need to recode it for any variant of the dictionary). I tried using recursive functions, but apart from the simplest applications, I ran into some very nasty bugs and bizarre behaviors that caused a big waste of time (it does not help that I don't manage to debug with pdb in ipython when I'm dealing with deeply nested recursive functions). In the end the only recursive function I use regularly is the following: def dicExplorer(dic, depth = -1, stp = 0): '''prints the hierarchy of a dictionary. if depth not specified, will explore all the dictionary ''' if depth - stp == 0: return try : list_keys = dic.keys() except AttributeError: return stp += 1 for key in list_keys: else: print '+%s> [\'%s\']' %(stp * '---', key) dicExplorer(dic[key], depth, stp) I know I'm doing this wrong, because my code is long, noodly and non-reusable. I need to either use better techniques to flexibly manipulate the dictionaries, or to put the data in some database format (sqlite?). My problem is that since I'm (badly) self-taught in regards to programming, I lack practical experience and background knowledge to appreciate the options available. I'm ready to learn new tools (SQL, object oriented programming), whatever it takes to get the job done, but I am reluctant to invest my time and efforts into something that will be a dead end for my needs. So what are your suggestions to tackle this issue, and be able to code my tools in a more brief, flexible and re-usable manner?

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  • mod_cgi , mod_fastcgi, mod_scgi , mod_wsgi, mod_python, FLUP. I don't know how many more. what is mo

    - by claws
    I recently learnt Python. I liked it. I just wanted to use it for web development. This thought caused all the troubles. But I like these troubles :) Coming from PHP world where there is only one way standardized. I expected the same and searched for python & apache. http://stackoverflow.com/questions/449055/setting-up-python-on-windows-apache says Stay away from mod_python. One common misleading idea is that mod_python is like mod_php, but for python. That is not true. So what is equivalent of mod_php in python? I need little clarification on this one http://stackoverflow.com/questions/219110/how-python-web-frameworks-wsgi-and-cgi-fit-together CGI, FastCGI and SCGI are language agnostic. You can write CGI scripts in Perl, Python, C, bash, or even Assembly :). So, I guess mod_cgi , mod_fastcgi, mod_scgi are their corresponding apache modules. Right? WSGI is some kind of optimized/improved inshort an efficient version specifically designed for python language only. In order to use this mod_wsgi is a way to go. right? This leaves out mod_python. What is it then? Apache - mod_fastcgi - FLUP (via CGI protocol) - Django (via WSGI protocol) Flup is another way to run with wsgi for any webserver that can speak FCGI, SCGI or AJP What is FLUP? What is AJP? How did Django come in the picture? These questions raise quetions about PHP. How is it actually running? What technology is it using? mod_php & mod_python what are the differences? In future if I want to use Perl or Java then again will I have to get confused? Kindly can someone explain things clearly and give a Complete Picture.

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  • Why do I get a segmentation fault while redirecting sys.stdout to Tkinter.Text widget in Python?

    - by Brent Nash
    I'm in the process of building a GUI-based application with Python/Tkinter that builds on top of the existing Python bdb module. In this application, I want to silence all stdout/stderr from the console and redirect it to my GUI. To accomplish this purpose, I've written a specialized Tkinter.Text object (code at the end of the post). The basic idea is that when something is written to sys.stdout, it shows up as a line in the "Text" with the color black. If something is written to sys.stderr, it shows up as a line in the "Text" with the color red. As soon as something is written, the Text always scrolls down to view the most recent line. I'm using Python 2.6.1 at the moment. On Mac OS X 10.5, this seems to work great. I have had zero problems with it. On RedHat Enterprise Linux 5, however, I pretty reliably get a segmentation fault during the run of a script. The segmentation fault doesn't always occur in the same place, but it pretty much always occurs. If I comment out the sys.stdout= and sys.stderr= lines from my code, the segmentation faults seem to go away. I'm sure there are other ways around this that I will probably have to resort to, but can anyone see anything I'm doing blatantly wrong here that could be causing these segmentation faults? It's driving me nuts. Thanks! PS - I realize redirecting sys.stderr to the GUI might not be a great idea, but I still get segmentation faults even when I only redirect sys.stdout and not sys.stderr. I also realize that I'm allowing the Text to grow indefinitely at the moment. class ConsoleText(tk.Text): '''A Tkinter Text widget that provides a scrolling display of console stderr and stdout.''' class IORedirector(object): '''A general class for redirecting I/O to this Text widget.''' def __init__(self,text_area): self.text_area = text_area class StdoutRedirector(IORedirector): '''A class for redirecting stdout to this Text widget.''' def write(self,str): self.text_area.write(str,False) class StderrRedirector(IORedirector): '''A class for redirecting stderr to this Text widget.''' def write(self,str): self.text_area.write(str,True) def __init__(self, master=None, cnf={}, **kw): '''See the __init__ for Tkinter.Text for most of this stuff.''' tk.Text.__init__(self, master, cnf, **kw) self.started = False self.write_lock = threading.Lock() self.tag_configure('STDOUT',background='white',foreground='black') self.tag_configure('STDERR',background='white',foreground='red') self.config(state=tk.DISABLED) def start(self): if self.started: return self.started = True self.original_stdout = sys.stdout self.original_stderr = sys.stderr stdout_redirector = ConsoleText.StdoutRedirector(self) stderr_redirector = ConsoleText.StderrRedirector(self) sys.stdout = stdout_redirector sys.stderr = stderr_redirector def stop(self): if not self.started: return self.started = False sys.stdout = self.original_stdout sys.stderr = self.original_stderr def write(self,val,is_stderr=False): #Fun Fact: The way Tkinter Text objects work is that if they're disabled, #you can't write into them AT ALL (via the GUI or programatically). Since we want them #disabled for the user, we have to set them to NORMAL (a.k.a. ENABLED), write to them, #then set their state back to DISABLED. self.write_lock.acquire() self.config(state=tk.NORMAL) self.insert('end',val,'STDERR' if is_stderr else 'STDOUT') self.see('end') self.config(state=tk.DISABLED) self.write_lock.release()

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  • Scapy install issues. Nothing seems to actually be installed?

    - by Chris
    I have an apple computer running Leopard with python 2.6. I downloaded the latest version of scapy and ran "python setup.py install". All went according to plan. Now, when I try to run it in interactive mode by just typing "scapy", it throws a bunch of errors. What gives! Just in case, here is the FULL error message.. INFO: Can't import python gnuplot wrapper . Won't be able to plot. INFO: Can't import PyX. Won't be able to use psdump() or pdfdump(). ERROR: Unable to import pcap module: No module named pcap/No module named pcapy ERROR: Unable to import dnet module: No module named dnet Traceback (most recent call last): File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/runpy.py", line 122, in _run_module_as_main "__main__", fname, loader, pkg_name) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/runpy.py", line 34, in _run_code exec code in run_globals File "/Users/owner1/Downloads/scapy-2.1.0/scapy/__init__.py", line 10, in <module> interact() File "scapy/main.py", line 245, in interact scapy_builtins = __import__("all",globals(),locals(),".").__dict__ File "scapy/all.py", line 25, in <module> from route6 import * File "scapy/route6.py", line 264, in <module> conf.route6 = Route6() File "scapy/route6.py", line 26, in __init__ self.resync() File "scapy/route6.py", line 39, in resync self.routes = read_routes6() File "scapy/arch/unix.py", line 147, in read_routes6 lifaddr = in6_getifaddr() File "scapy/arch/unix.py", line 123, in in6_getifaddr i = dnet.intf() NameError: global name 'dnet' is not defined

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  • drupal jQuery 1.4 on specific pages

    - by Mark
    I'm looking for a way to force drupal to use 1.4 on specific pages. This is the same as this old question:http://stackoverflow.com/questions/2842792/drupal-jquery-1-4-on-specific-pages It look me a while to try the answer which I marked correct. But because I'm new to module dev overall I couldn't figure it out based on the answer. The code from that answer looked like this: /** * Implementation of hook_theme_registry_alter(). * Based on the jquery_update module. * * Make this page preprocess function runs *last*, * so that a theme can't call drupal_get_js(). */ function MYMODULE_theme_registry_alter(&$theme_registry) { if (isset($theme_registry['page'])) { // See if our preprocess function is loaded, if so remove it. if ($key = array_search('MYMODULE_preprocess_page', $theme_registry['page']['preprocess functions'])) { unset($theme_registry['page']['preprocess functions'][$key]); } // Now add it on at the end of the array so that it runs last. $theme_registry['page']['preprocess functions'][] = 'MYMODULE_preprocess_page'; } } /** * Implementation of moduleName_preprocess_hook(). * Based on the jquery_update module functions. * * Strips out JS and CSS for a path. */ function MYMODULE_preprocess_page(&$variables, $arg = 'my_page', $delta=0) { // I needed a one hit wonder. Can be altered to use function arguments // to increase it's flexibility. if(arg($delta) == $arg) { $scripts = drupal_add_js(); $css = drupal_add_css(); // Only do this for pages that have JavaScript on them. if (!empty($variables['scripts'])) { $path = drupal_get_path('module', 'admin_menu'); unset($scripts['module'][$path . '/admin_menu.js']); $variables['scripts'] = drupal_get_js('header', $scripts); } // Similar process for CSS but there are 2 Css realted variables. // $variables['css'] and $variables['styles'] are both used. if (!empty($variables['css'])) { $path = drupal_get_path('module', 'admin_menu'); unset($css['all']['module'][$path . '/admin_menu.css']); unset($css['all']['module'][$path . '/admin_menu.color.css']); $variables['styles'] = drupal_get_css($css); } } } I need the jquery_update 1.3.2 to be unset on the node-types of 'blog' and 'video'. Can someone help me out? Thank you.

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  • How would you solve this graph theory handshake problem in python?

    - by Zachary Burt
    I graduated college last year with a degree in Psychology, but I also took a lot of math for fun. I recently got the book "Introductory Graph Theory" by Gary Chartrand to brush up on my math and have some fun. Here is an exercise from the book that I'm finding particularly befuddling: Suppose you and your husband attended a party with three other married couples. Several handshakes took place. No one shook hands with himself (or herself) or with his (or her) spouse, and no one shook hands with the same person more than once. After all the handshaking was completed, suppose you asked each person, including your husband, how many hands he or she had shaken. Each person gave a different answer. a) How many hands did you shake? b) How many hands did your husband shake? Now, I've been reasoning about this for a while, and trying to draw sample graphs that could illustrate a solution, but I'm coming up empty-handed. My logic is this: there are 8 different vertices in the graph, and 7 of them have different degrees. The values for the degrees must therefore be 0, 1, 2, 3, 4, 5, 6, and x. The # of degrees for one married couple is (0, 6). Since all graphs have an even number of odd vertices, x must be either 5, 3, or 1. What's your solution to this problem? And, if you could solve it in python, how would you do it? (python is fun.) Cheers.

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  • How would you solve this graph theory handshake problem in python?

    - by Zachary Burt
    I graduated college last year with a degree in Psychology, but I also took a lot of math for fun. I recently got the book "Introductory Graph Theory" by Gary Chartrand to brush up on my math and have some fun. Here is an exercise from the book that I'm finding particularly befuddling: Suppose you and your husband attended a party with three other married couples. Several handshakes took place. No one shook hands with himself (or herself) or with his (or her) spouse, and no one shook hands with the same person more than once. After all the handshaking was completed, suppose you asked each person, including your husband, how many hands he or she had shaken. Each person gave a different answer. a) How many hands did you shake? b) How many hands did your husband shake? Now, I've been reasoning about this for a while, and trying to draw sample graphs that could illustrate a solution, but I'm coming up empty-handed. My logic is this: there are 8 different vertices in the graph, and 7 of them have different degrees. The values for the degrees must therefore be 0, 1, 2, 3, 4, 5, 6, and x. The # of degrees for one married couple is (0, 6). Since all graphs have an even number of odd vertices, x must be either 5, 3, or 1. What's your solution to this problem? And, if you could solve it in python, how would you do it? (python is fun.) Cheers.

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