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  • Determine when a NSOpenPanel will close

    - by Martin
    I'm trying to determine when an NSOpenPanel is closing before it actually closes. I need to do this so I can overlay another window with a screenshot of the open panel on top of it to be animated. Unfortunately, all the notifications that you seem to be able to access seem to fire AFTER the window's already been closed. This leads to a jarring stutter before you start your transition. I've tried: - using NSWindow delegate methods on the open panel (apparently, none of the NSWindow delegate methods work) - monitoring panel:userEnteredFilename:confirmed: (not called) - showing the dialog with a callback (callback happens AFTER the panel disappears)

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  • Using drawAtPoint with my CIImage not doing anything on screen

    - by Adam
    Stuck again. :( I have the following code crammed into a procedure invoked when I click on a button on my application main window. I'm just trying to tweak a CIIMage and then display the results. At this point I'm not even worried about exactly where / how to display it. I'm just trying to slam it up on the window to make sure my Transform worked. This code seems to work down through the drawAtPoint message. But I never see anything on the screen. What's wrong? Thanks. Also, as far as displaying it in a particular location on the window ... is the best technique to put a frame of some sort on the window, then get the coordinates of that frame and "draw into" that rectangle? Or use a specific control from IB? Or what? Thanks again. // earlier I initialize a NSImage from JPG file on disk. // then create NSBitmapImageRep from the NSImage. This all works fine. // then ... CIImage * inputCIimage = [[CIImage alloc] initWithBitmapImageRep:inputBitmap]; if (inputCIimage == Nil) NSLog(@"could not create CI Image"); else { NSLog (@"CI Image created. working on transform"); CIFilter *transform = [CIFilter filterWithName:@"CIAffineTransform"]; [transform setDefaults]; [transform setValue:inputCIimage forKey:@"inputImage"]; NSAffineTransform *affineTransform = [NSAffineTransform transform]; [affineTransform rotateByDegrees:3]; [transform setValue:affineTransform forKey:@"inputTransform"]; CIImage * myResult = [transform valueForKey:@"outputImage"]; if (myResult == Nil) NSLog(@"Transformation failed"); else { NSLog(@"Created transformation successfully ... now render it"); [myResult drawAtPoint: NSMakePoint ( 0,0 ) fromRect: NSMakeRect ( 0,0,128,128 ) operation: NSCompositeSourceOver fraction: 1.0]; //100% opaque [inputCIimage release]; } }

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  • iPhone noob - different method types?

    - by codemonkey
    My apologies in advance for what is probably a really dumb question. I'm familiar (or at least getting familiar) with instance and class methods in objective-c, but have also seen method implementations that look like this: #import "Utilities.h" #import "CHAPPAppDelegate.h" #import "AppState.h" @implementation Utilities CHAPPAppDelegate* GetAppDelegate() { return (CHAPPAppDelegate *)[UIApplication sharedApplication].delegate; } AppState* GetAppState() { return [GetAppDelegate() appState]; } @end What are these? While I'm sure this is documented somewhere, I don't know what term to use in searching for an explanation of what's being done here. I like the syntax methods like this let me use when calling them, but I'm not sure exactly what I'm doing, what the implications are, how to send parameters to these types of functions, etc? To clarify how I ended up in this position, I started using these methods in a "utilities" class of mine after reading some online blog describing the author's preference for declaring these functions this way. Now I can't seem to track down a more detailed explanation of what exactly the differences are, etc.

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  • How can I replace a UITableViewController with a UIViewController that contains a UITableView?

    - by Dr Dork
    I created a new SplitView iPad project in Xcode and setup the code to populate the TableView (in the RootView on the left) with data. Now I'd like to customize the RootView to contain a DatePicker view along with the TableView, but I'm unsure how to accomplish this. Since the default RootViewController is a subclass of a UITableViewController, I couldn't add a DatePicker view to it in IB (since you can't add a DatePicker to a UITableView). The only way I understand to accomplish my goal of adding a DatePicker to the "Left" RootView is to change the RootViewController from a subclass of a UITableViewController to a subclass of a UIViewController, then I'll be able to add a view to it that contains a DatePicker view and a TableView using IB. Questions... Is this the correct approach to add a DatePicker to the "Left" RootView? If so and I change the RootViewController to a subclass of a UIViewController (instead of a UITableViewController) and add to it a TableView (along with the DatePicker), how will that affect the code I currently have in place for populating my current TableView? Thanks so much for all your help! Below is my current interface code for my RootViewController, if it'll help any. @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate> { DetailViewController *detailViewController; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @property (nonatomic, retain) IBOutlet DetailViewController *detailViewController; @property (nonatomic, retain) NSFetchedResultsController *fetchedResultsController; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; - (void)insertNewObject:(id)sender; @end

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  • Is this class + constructor definition pattern overly redundant?

    - by Protector one
    I often come across a pattern similar to this: class Person { public string firstName, lastName; public Person(string firstName, string lastName) { this.firstName = firstName; this.lastName = lastName; } } This feels overly redundant (I imagine typing "firstName" once, instead of thrice could be enough…), but I can't think of a proper alternative. Any ideas? Maybe I just don't know about a certain design pattern I should be using here? Edit - I think I need to elaborate a little. I'm not asking how to make the example code "better", but rather, "shorter". In its current state, all member names appear 3 times (declaration, initialization, constructor arguments), and it feels rather redundant. So I'm wondering if there is a pattern (or semantic sugar) to get (roughly) the same behavior, but with less bloat. I apologize for being unclear initially.

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  • Rotating and Moving a UIImageView (CocoaTouch)

    - by yar
    This code works to rotate: CGAffineTransform transform = CGAffineTransformMakeRotation(radians(lastAngle++)); anImage.transform = transform; and this code works to move my UIImageView CGRect frame = [anImage frame]; frame.origin.x+=1; frame.origin.y+=1; [anImage setFrame:frame]; but when I combine them, the image stretches out increasingly on each run through. Perhaps the frame should not be modified like this?

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  • What's the best way to call an IBAction from within code?

    - by Rob
    Say for instance I have an IBAction that is hooked up to a button in interface builder. - (IBAction)functionToBeCalled:(id)sender { // do something here } Within my code, say for instance in another method, what is the best way to call that IBAction? If I try to call it like this, I receive an error: [self functionToBeCalled:]; But, if I try to call it like this (cheating a bit, I think), it works fine: [self functionToBeCalled:0]; What is the proper way to call it though?

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  • TabBar / "More View Controller" - Possible to have icons in colors other than black?

    - by Malakim
    Hi, Is it possible to have the icons in a TabBar and / or the "More navigation controller" be in colors other than grey and black? I tried changing the color of the icon I set for the view controller using UITabBarItem's - (id)initWithTitle:(NSString *)title image:(UIImage *)image tag:(NSInteger)tag method. My client thinks the interface is too dark and want's to brighten it up with some colorful icons... Thanks!

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  • How can I dynamically hide a button from a view?

    - by jpm
    I would like to dynamically hide a button in one of my views, depending on a certain condition. I tried adding some code to the view controller's -viewWillAppear method, to make the button hidden before displaying the actual view, but I still don't know how to do that. I have a reference to the button through an IBOutlet, but I'm not sure how to move forward from here. For reference, this is a UIBarButtonItem instance.

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  • NSSegmentedControl -selectedSegment always returns 0

    - by SphereCat1
    I have an NSSegmentedControl with two segments set to "Select None" mode in Interface Builder. No matter what I try, I can't get -selectedSegment to return anything but 0, even though segment 0 is even disabled by default and can't possibly be selected. Here's the relevant function that gets called when you click any segment on the control: -(IBAction)changeStep:(id)sender { [stepContainer setHidden:TRUE]; [(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]] removeFromSuperview]; switch ([[navigationButton cell] selectedSegment]) { case 0: [wizard setStep:(NSInteger *)[wizard step]-1]; break; case 1: [wizard setStep:(NSInteger *)[wizard step]+1]; break; default: break; } //[[navigationButton cell] setSelected:FALSE forSegment:[navigationButton selectedSegment]]; if ([wizard step] > 0) { [wizard setStep:0]; [navigationButton setEnabled:FALSE forSegment:0]; } NSLog(@"%d", [wizard step]); [stepContainer addSubview:(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]]]; [stepContainer setHidden:FALSE withFade:TRUE]; } I've also tried using -isSelectedForSegment, but it has the same result. Any help you can provide would be awesome, I have no idea what I'm doing wrong. Thanks! SphereCat1

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  • Object leak using "retain"

    - by Abhinav
    I have a property defined with retain attribute which I am synthesizing: @property (nonatomic, retain) UISwitch *mySwitch; And inside my loadView I am doing this: self.mySwitch = [[UISwitch alloc] initWithFrame:CGRectMake(0, 0, 40, 20)]; And finally inside my dealloc I am doing this: self.mySwitch = nil; Am I leaking this object (mySwitch) as I have used one alloc? Should I autorelease it while assigning it frame? Please suggest.

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  • Using setters On Int?

    - by fuzzygoat
    Just curious, given: unsigned int pulseCounter_001; @property(nonatomic, assign)unsigned int pulseCounter_001; @synthesize pulseCounter_001; Is there any reason to use: [self setPulseCounter_001:0]; Or just use: pulseCounter_001 = 0; Style wise I think the latter says "we are setting an int" better, just curious as to any overheads involved in each? gary

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  • Using the system localizations on iPhone

    - by nevan
    I want to make a back button for a navigation controller with the title "Back" instead of the title of the previous controller. I'm using this code: UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Back", @"Back") style:UIBarButtonItemStyleBordered target:nil action:nil]; self.navigationItem.backBarButtonItem = backButton; I'd like to be able to skip localizing the "Back" string in my app (since I can only localize it in a limited number of languages). If I give my navigation controller no title, the back button will be automatically localized into whatever the language the user has chosen, so the system has translations of "Back" in many languages. Is there a way to access the localizations that are already present in the system and use them myself? These are things like "Back", "Cancel", "Done" and so on, which show up when creating one of the standard system buttons.

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  • Objective-C++ Memory Problem

    - by Stephen Furlani
    Hello, I'm having memory woes. I've got a C++ Library (Equalizer from Eyescale) and they use the Traversal Visitor Pattern to allow you to add new functionality to their classes. I've finally figured out how it works, and I've got a Visitor that just returns the properties from one of the objects. (since I don't know how they're allocated). so. My little code does this: VisitorResult AGLContextVisitor::visit( Channel* channel ) { // Search through Nodes, Pipes until we get to the right window. // Add some code to make sure we find the right one? // Not executing the following code as C++ in gdb? eq::Window* w = channel->getWindow(); OSWindow* osw = w->getOSWindow(); AGLWindow* aw = (AGLWindow *)osw; AGLContext agl_ctx = aw->getAGLContext(); this->setContext(agl_ctx); return TRAVERSE_PRUNE; } So here's the problem. eq::Window* w = channel->getWindow(); (gdb) print w 0x0 BUT If I do this: (gdb) set objc-non-blocking-mode off (gdb) print w=channel->getWindow() 0x300effb9 // an honest memory location, and sets w as verified in the Debugger window of XCode. It does the same thing for osw. I don't get it. Why would something work in (gdb) but not in the code? The file is completely a cpp file, but it seems to be running in objc++, since I need to turn blocking off. Help!? I feel like I'm missing some memory-management basic thing here, either with C++ or Obj-C. [edit] channel-getWindow() is supposed to do this: /** @return the parent window. @version 1.0 */ Window* getWindow() { return _window; } The code also executes fine if I run it from a C++-only application. [edit] No... I tried creating a simple stand-alone program since I was tired of running it as a plugin. Messy to debug. And no, it doesn't run in the C++ program either. So I'm really at a loss as to what I'm doing wrong. Thanks, -- Stephen Furlani

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  • How to delete a cell in UITableView by using custom button in cell ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? I used these. But the control is not entering in to second method committedEditingStyle: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return YES; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { } } Thank you. The following image shows the delete button of my program.

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  • UIScrollView eating touches from its parent

    - by Jon Hull
    I have nested scrollViews (or rather a subclass of UIScrollView inside of an actual scrollview). I set the size of the inner view to its contentSize and set scrollEnabled = NO, because I only want the outside view scrolling. But the innerView occasionally eats touches and keeps the outerView from scrolling when it should. Is there something else I need to set to keep it from stealing the scrolling touches, but still allowing user interaction (e.g. editing a textView)?

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  • NSPopupButton Bindings with Value Transformer

    - by rdelmar
    I don't know if what I see with a popup button populated by bindings with a value transformer is the way it's supposed to be or not -- the unusual thing I'm seeing (at least with respect to what I've seen with value transformers and table views) is that the "value" parameter in the transformedValue: method is the whole array bound to the array controller, not the individual strings in the array. When I've done this with table views, the transformer is called once for each displayed row in the table, and the "value" parameter is whatever object is bound to that row and column, not the whole array that serves as the content array for the array controller. I have a very simple app to test this. In the app delegate there is this: +(void)initialize { RDTransformer *transformer = [[RDTransformer alloc] init]; [NSValueTransformer setValueTransformer:transformer forName:@"testTransformer"]; } - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { self.theData = @[@{@"name":@"William", @"age":@"24"},@{@"name":@"Thomas", @"age":@"23"},@{@"name":@"Alexander", @"age":@"64"},@{@"name":@"James", @"age":@"47"}]; } In the RDTransformer class is this: + (Class)transformedValueClass { return [NSString class]; } +(BOOL)allowsReverseTransformation { return NO; } -(id)transformedValue:(id)value { NSLog(@"%@",value); return value; } In IB, I added an NSPopupButton to the window and an array controller to the objects list. The content array of the controller is bound to App Delegate.theData, and the Content Values of the popup button is bound to Array Controller.arrangedObjects.name with the value transformer, testTransformer. When I run the program, the log from the transformedValue: method is this: 2012-09-19 20:31:39.975 PopupBindingWithTransformer[793:303] ( ) 2012-09-19 20:31:40.019 PopupBindingWithTransformer[793:303] ( William, Thomas, Alexander, James ) This doesn't seem to be other people's experience from what I can see on SO. Is there something I'm doing wrong with either the bindings or the value transformer?

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  • asynchronous method executing

    - by alexeyndru
    I have a delegate method with the following tasks: get something from the internet (ex: some image from a web site); process that image in a certain way; display the result in a subview ; getting the image takes some time, depending on the network's speed so the result of its processing is displayed in the subview after that little while. my problem: during the time between getting the image and showing the result the device looks unresponsive. any attempt to put some spinner, or any other method which is called inside this main procedure has no effect until the result is processed. how should I change this behaviour? I would like to put a big spinner during that waiting time. thank you.

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  • Making skype like token field for adding users to a chat

    - by Miraaj
    Hi all, In Mac, in skype when we add users to an existing chat, by clicking '+' button on top, a beak like window appears carrying a token field like control. When an user types some name in it and a match is found then a list appears carrying user icon , status icon and his/her name. Also the width of dynamic list is same as beak window. Can any one suggest some way to create similar control? Thanks in advance, Miraaj

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