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  • How do I use UIImagePickerController just to display the camera and not take a picture?

    - by Thomas
    Hello All: I'd like to know how to open the camera inside of a pre-defined frame (not the entire screen). When the view loads, I have a box, and inside it, I want to display what the camera sees. I don't want to snap a picture, just basically use the camera as a viewfinder. I have searched this site and have not yet found what I'm looking for. Please help. Thanks! Thomas Update 1: Here is what I have tried so far. 1.) I added UIImageView to my xib. 2.) Connect the following outlet to the UIImageView in IB IBOutlet UIImageView *cameraWindow; 3.) I put the following code in viewWillAppear -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"viewWillAppear ran"); } But this method does not run, as evident by the absence of NSLog statement from my console. Please help! Thanks, Thomas Update 2: OK I got it to run by putting the code in viewDidLoad but my camera still doesn't show up...any suggestions? Anyone....? I've been reading the UIImagePickerController class reference, but am kinda unsure how to make sense of it. I'm still learning iPhone, so it's a bit of a struggle. Please help! - (void)viewDidLoad { [super viewDidLoad]; // Create a bool variable "camera" and call isSourceTypeAvailable to see if camera exists on device BOOL camera = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]; // If there is a camera, then display the world throught the viewfinder if(camera) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; // Since I'm not actually taking a picture, is a delegate function necessary? picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"Camera is available"); } // Otherwise, do nothing. else NSLog(@"No camera available"); } Thanks! Thomas Update 3: A-HA! Found this on the Apple Class Reference. Discussion The delegate receives notifications when the user picks an image or movie, or exits the picker interface. The delegate also decides when to dismiss the picker interface, so you must provide a delegate to use a picker. If this property is nil, the picker is dismissed immediately if you try to show it. Gonna play around with the delegate now. Then I'm going to read on wtf a delegate is. Backwards? Whatever :-p Update 4: The two delegate functions for the class are – imagePickerController:didFinishPickingMediaWithInfo: – imagePickerControllerDidCancel: and since I don't actually want to pick an image or give the user the option to cancel, I am just defining the methods. They should never run though....I think.

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • Edit, select value from UITableView on the iPhone

    - by Anthony D
    I have a UITableView with a list of names, representing server configurations. I want the user to be able to select a server configuration, add a server config, edit a server config, or just cancel out of the view and return to the main view. I'm having a hard time trying to figure out how to achieve all of that functionality in this view. To select, the user should be able to just tap the server config name and a check will appear next to the name then the user is taken back to the main view automatically (or use a save button instead?). To edit the server config, I would also like the user to be able to tap the server config name and be taken to a detail screen where changes can be made. How can I accomplish both since I want both to be done by tapping the server name (row)? Right now the cancel button seems out of place since the screen is accessed via a UINavigationController. Any suggestions?

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  • Edite, select value from UITableView on the iPhone

    - by Anthony D
    I have a UITableView with a list of names, representing server configurations. I want the user to be able to select a server configuration, add a server config, edit a server config, or just cancel out of the view and return to the main view. I'm having a hard time trying to figure out how to achieve all of that functionality in this view. To select, the user should be able to just tap the server config name and a check will appear next to the name then the user is taken back to the main view automatically (or use a save button instead?). To edit the server config, I would also like the user to be able to tap the server config name and be taken to a detail screen where changes can be made. How can I accomplish both since I want both to be done by tapping the server name (row)? Right now the cancel button seems out of place since the screen is accessed via a UINavigationController. Any suggestions?

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  • iphone - button outside MPMoviePlayerController window not responding

    - by Mike
    I have created a MPMoviePlayerController to play a movie. As the movie likes to play landscape in full screen, when the movie is about to play, I grab its window and resize it to be smaller. At the same time, I add a view to the movie's window and this view contains several buttons, that are supposed to be around the movie. As the movie's window is reduced in size, I have to scale the buttons' view up, so the buttons do not reduce in size. I ended with this What you can see here is this: four buttons (green rectangles), the reduced movie's window and the application's window, that now is visible because the movie's window was reduced. The problem is that the buttons just work if you click on their regions inside the movie's window (A). If you click them on the region outside (B) they don't work. WHen you click on B, TouchesMoved on the main view controller receives the touch and the button doesn't do its action. How can this be solved? thanks for any help

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  • iphone - calculating the font size

    - by Mike
    I have to show a label with font size = 14 when the view is 480x320. Supposing I would like to do this in a way that my code will be working well for all future device's screen sizes, including iPad and others following (I am sure more will come), what is the best way to do that? I could do this proportionally, I mean, if the scale increased X, increase the fonts X, but my concern is the different aspect ratios of the devices. The iPhone aspect ratio is 1.5, but iPad's is 1.33, and other aspect ratios can come... I am not sure if this simple scale method will be enough to produce font consistency across all devices. Any suggestions? thanks for any help.

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  • Complex Query with Sphinx

    - by maSnun
    I am using -- http://sphinxsearch.com/ . Its working fine for me except one problem. I need to exclude some entries where a specific field doesn't contain a word. Something that would look like this in mysql: Select * from table where yescolumn = 'query' and othercolumn not like '%keyword%' Please help. Thanks.

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  • Can dummy objects be simulated on iphone?

    - by Mike
    I come from 3D animation and one of the basic things all 3D software have is the ability to create dummy objects. Dummy objects can be used to groups objects that can be rotated, moved or scaled together around a specific anchor point. This is the idea of what I am asking. Obviously we can have fake dummies by using a view and put other views as subviews, but this has problems as the view receives clicks and sometimes you don't want it to do so. You cannot change the anchorpoint of a view too. So, the dummies as I ask have, at least, these properties: adjustable anchor point it is not clickable it is totally invisible (cannot be rendered). any scale, rotation and translation of a dummy are propagated to the grouped objects considering the dummy's anchor point. it is totally animatable. Can this be simulated on iPhone? Is there any object that can be created to simulate this? thanks.

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  • iPhone vertical toggle switch

    - by nan
    I'm trying to create a vertical toggle switch control for the iPhone (along the lines of UISwitch but vertical sliding). I was wondering whether an existing control already existed or if there are any good tutorials that explain the basics of creating custom controls for the iPhone. Currently I've tried using affine transforms to create the vertical switch from a basic UIswitch, and it works except that the slider is too small compared to the slider track, thus I'm looking for information on writing custom controls. Any direction is much appreciated.

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  • PHP, MySQL Per row output

    - by Jake
    Been all over the place and spent 8 hours working loops and math...still cant get it... I am writing a CP for a customer. The input form will allow them to add a package deal to their web page. Each package deal is stored in mysql in the following format id header item1 item2 item3...item12 price savings The output is a table with 'header' being the name of the package and each item being 1 of the items in the package stored in a row within the table, then the price and amount saved (all of this is input via a form and INSERT statement by the customer, that part works) stored rows as well. Here is my PHP: include 'dbconnect.php'; $query = "SELECT * FROM md "; $result = mysql_query($query); while ($row = mysql_fetch_array($result)) { //Print 4 tables with header, items, price, savings //Go to next row (on main page) and print 4 more items //Do this until all tables have been printed } mysql_free_result($result); mysql_close($conn); ? Right now the main page is simpley a header div, main div, content wrap and footer div. Ideal HTML output of a 'package' table, not perfect and a little confusing $header $item1 $item2 ect... $price$savings I basically want the PHP to print this 4 times per row on the main page and then move to the next row and print 4 times and continue until there are no more items in the array. So it could be row 1 4 tables, row 2 4 tables, row 3 3 tables. Long, confusing and frustrating. I about to just do 1 item per row..please help Jake

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  • iPhone - is it IMPOSSIBLE to grab the contents of a CALayers composition?

    - by Mike
    I have a CALayer transformed in 3D on a offscreen UIView (much larger than 320x480). How do I dump what is seen on this UIView to a UIImage? NOTE: I Have edited the question to include this code... This is how I create the layer... CGRect area = CGRectMake (0,0,400,600]; vista3D = [[UIView alloc] initWithFrame:area ]; [self.view addSubview:vista3D]; [vista3D release]; transformed = [CALayer layer]; transformed.frame = area; [vista3D.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.doubleSided = YES; imageLayer.frame = area; imageLayer.transform = CATransform3DMakeRotation(40 * M_PI / 180.0f, 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)myRawImage.CGImage; [transformed addSublayer:imageLayer]; // Add a perspective effect CATransform3D initialTransform = transformed.sublayerTransform; initialTransform.m34 = 1.0 / -500; transformed.sublayerTransform = initialTransform; // now the layer is in perspective // my next step is to "flatten" the composition into a UIImage UIImage *thisIsTheResult = some magic command thanks for any help! EDIT 1: I have tried jessecurry solution but it gives me a flat layer without any perspective. EDIT 2: I discovered a partial solution for this that works, but this solution gives me an image the size of the screen and I was looking for obtaining a higher resolution version, rendering off screen.

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  • Update PEAR on MAMP MacOsX

    - by Jevgeni Smirnov
    Current I am trying to install phpunit on my mac os x and mamp server: pear config-set auto_discover 1 pear install pear.phpunit.de/PHPUnit Errors which I got during installation: Validation Error: This package.xml requires PEAR version 1.9.4 to parse properly, we are version 1.9.2 pear upgrade pear Nothing to upgrade UPDATE 1 This is my pear config. I assume that I messed up local and mamp installs(I didn't know that mamp also has pear, so I installed local one). I suppose something wrong with bin_dir, php_dir and other paths? Keefir-Samolet-iMac:MAMP jevgenismirnov$ pear config-show Configuration (channel pear.php.net): ===================================== Auto-discover new Channels auto_discover 1 Default Channel default_channel pear.php.net HTTP Proxy Server Address http_proxy PEAR server [DEPRECATED] master_server pear.php.net Default Channel Mirror preferred_mirror pear.php.net Remote Configuration File remote_config PEAR executables directory bin_dir /Users/jevgenismirnov/pear/bin PEAR documentation directory doc_dir /Users/jevgenismirnov/pear/docs PHP extension directory ext_dir /Applications/MAMP/bin/php/php5.3.6/lib/php/extensions/no-debug-non-zts-20090626/ PEAR directory php_dir /Users/jevgenismirnov/pear/share/pear PEAR Installer cache directory cache_dir /var/folders/k7/xpwbcbrs1xs8tlxjk5mvkwrr0000gp/T//pear/cache PEAR configuration file cfg_dir /Users/jevgenismirnov/pear/cfg directory PEAR data directory data_dir /Users/jevgenismirnov/pear/data PEAR Installer download download_dir /tmp/pear/install directory PHP CLI/CGI binary php_bin /Applications/MAMP/bin/php/php5.3.6/bin/php php.ini location php_ini --program-prefix passed to php_prefix PHP's ./configure --program-suffix passed to php_suffix PHP's ./configure PEAR Installer temp directory temp_dir /tmp/pear/install PEAR test directory test_dir /Users/jevgenismirnov/pear/tests PEAR www files directory www_dir /Users/jevgenismirnov/pear/www Cache TimeToLive cache_ttl 3600 Preferred Package State preferred_state stable Unix file mask umask 22 Debug Log Level verbose 1 PEAR password (for password maintainers) Signature Handling Program sig_bin /usr/local/bin/gpg Signature Key Directory sig_keydir /Applications/MAMP/bin/php/php5.3.6/conf/pearkeys Signature Key Id sig_keyid Package Signature Type sig_type gpg PEAR username (for username maintainers) User Configuration File Filename /Users/jevgenismirnov/.pearrc System Configuration File Filename /Applications/MAMP/bin/php/php5.3.6/conf/pear.conf

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  • iPhone application-Memory handling issues

    - by Vin
    Hi All, I am having some memory management issues in my app. Maybe someone may help me out here. 1) While checking for leaks in intruments, when I deploy and run the app on device, the virtual memory utilized, starts from 50 MB(even though i've just launched the app and am on the first screen). My resources contribute to 2.6 MB of it and I don't know what is contributing for the rest. What is the ideal utilization of virtual memory for an app? 2) In certain screen of the app, user is allowed to click a picture from the camera. In Instruments, I observe that virtual memory utilization jumps around 20MB, on the invocation of camera. Is it normal and can it be decreased? Looking forward to hear a reply soon. Thanks in advance

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  • What kind parser that phpdoc use ?

    - by justjoe
    When the first time, i install phpdoc, i love it so much. And i want to create its mini version for myself use. So, can anybody give me information about what kind of parser it has. and Maybe a image reference on how it works (so i can picture it visually in my mind) ?

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  • iPhone - move above buttons

    - by Mike
    I have a video at 320x240 on the middle of the screen area. Around this video, several buttons that will call different actions. When the MPMoviePlayerController is fired and the movie starts playing the buttons are behind the video and I cannot click them. I see them but they are not clickable. I think the video window is covering the whole area. How can I solve that?

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  • iPhone - move above buttons

    - by Mike
    I have a video at 320x240 on the middle of the screen area. Around this video, several buttons that will call different actions. When the MPMoviePlayerController is fired and the movie starts playing the buttons are behind the video and I cannot click them. I see them but they are not clickable. I think the video window is covering the whole area. How can I solve that?

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  • iphone - getting the button id in a segmented control

    - by Mike
    I am trying to create something that uses the idea of the UIPopOverController, I mean, have that speech bubble anchor pointing to the button who triggered the method. The problem is that I am using a UISegmentedControl... How do I get the id of the button that was tapped on a UISegmentedControl, so I can determine its position and generate the anchor? thanks for any help.

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  • PHP Codeigniter Undefined Offset Error

    - by Matt
    Hello, I am building a Codeigniter shopping cart. On the cart details page I have a form input field allowing the user to type in the quantity required of a product, and a submit button to post the information to the update function. When there is just one item in the cart, when updating the quantity everything works as it should. However, when there is more than one item, changing the quantity of an item and clicking submit results in a ‘Undefined Offset 1: error on the following code in the Model (specifically the two lines within the array) : function validate_update_cart() { $total = $this->cart->total_items(); $item = $this->input->post('rowid'); $qty = $this->input->post('qty'); for($i=0;$i < $total;$i++) { $data = array( 'rowid' => $item[$i], 'qty' => $qty[$i] ); $this->cart->update($data); } } This is the View code to which the above refers: <form action="<?php echo base_url(); ?>home/update" method="post"> <div><input type="hidden" name="rowid[]" value="<?php echo $item['rowid']; ?>"/></div> <div><input type="text" name="qty[]" value="<?php echo $item['qty']; ?>" maxlength="2" class="chg-qty"/></div> <div><input type="submit" value="update" class="update-quantity"/></div> </form> And this is the Controller: function update() { $this->products_model->validate_update_cart(); redirect('cart'); } Please can anyone explain why this is happening? Many thanks, Matt

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  • iphone - mutableArray cannot store nil objects

    - by Mike
    I have a mutable array that is retained and storing several objects. At some point, one object may become nil. When this happens the app will crash, because arrays cannot have nil objects. Imagine something like [object1, object2, object3, nil]; then, object2 = nil [object1, nil, object3, nil]; that is not possible because nil is the end of array marker. So, how can I solve that? thanks for any help.

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  • iphone - using a UISwitch

    - by Mike
    I need to implement a view where I need the user to answer several questions using YES or NO. I thought of using a UISwitch but as far as I see it does not allows replacing the ON/OFF messages it shows with YES/NO. Am I wrong? I thought of implementing a segmented control with 2 buttons but this is like using a cannon to kill a fly... Any suggestions on how to do that? thanks

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