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  • Wordpress XML-RPC call from Objective C: wp.newComment

    - by radesix
    I'm using Eric Czarny's Cocoa XML-RPC framework to make a call to the Wordpress API's. I've downloaded the sample app from Wordpress which gives some good examples. Unfortunately the good examples are for every call EXCEPT wp.newComment. I'm trying to post a comment using the code below and I keep getting an error with a localized description that tells me to check my input parameters. I've checked and rechecked and I don't understand what is wrong. Any ideas? NSDictionary *commentStructure = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:0], @"comment_parent", @"xmlrpc anonymous comments plugin now enabled", @"content", @"Test Author", @"author", @"http://iphone.someurl.com", @"author_url", @"[email protected]", @"author_email", nil]; NSArray *args = [NSArray arrayWithObjects:[NSNumber numberWithInt:0], @"", @"", [NSNumber numberWithInt:[self.parentFeedItem.postID intValue]], commentStructure, nil]; // the param(s) NSString *server = [[[NSString alloc] initWithString:@"http://www.someurl.com/xmlrpc.php"] autorelease]; // the server NSString *method = [[[NSString alloc] initWithString:@"wp.newComment"] autorelease]; // the method XMLRPCRequest *request = [[XMLRPCRequest alloc] initWithHost:[NSURL URLWithString:server]]; [request setMethod:method withObjects:args]; id response = [self executeXMLRPCRequest:request]; [request release]; if( [response isKindOfClass:[NSError class]] ) { //return nil; NSLog(@"There was a problem"); NSLog([response localizedDescription]); }

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  • iPhone - how to track touches and allow button taps at the same time?

    - by Jonathan Cohen
    I'm wondering how to track touches anywhere on the iPhone screen and still have UIButtons respond to taps. I subclassed a UIView, made it full screen and the highest view in the hierarchy, and overrode its pointInside:withEvent method. If I return YES, I'm able to track touches anywhere on the screen but the buttons don't respond (likely because the view is instructed to handle and terminate the touch). If I return NO, the touch passes through the view and the buttons respond, but I'm not able to track touches. Do I need to subclass UIButton or is this possible through the responder chain? What am I doing wrong? - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{ return NO; } //only works if pointInside:withEvent: returns YES. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"began"); [self.nextResponder touchesBegan:touches withEvent:event]; } //only works if pointInside:withEvent: returns YES. -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"end"); [self.nextResponder touchesEnded:touches withEvent:event]; }

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  • Switch between multiple views while respecting orientation

    - by zoul
    Hello! I have an MVC application with a single model and several views (something like skins). I want the user to be able to switch the views and I can’t get it working with interface orientation. The most simple approach looks like this: - (void) switchToADifferentView: (UIView*) newView { // self is a descendant of UIViewController self.view = newView; } This does not work because the incoming view does not get rotated according to current orientation (until the next orientation change, test case). Is there a way to force the orientation on a view? It looks like the system is trying really hard to keep the interface controls for itself. (Or is it as simple as setting the right transform by hand?) I figured I’d better not switch the views directly and switch controllers instead. This makes sense, as it makes the initial code simpler. But how do I switch controllers that have no “navigation relation” between them? I guess I could use presentModalViewController:, but that seems like a hack. Same goes for navigation controller. If I exchange the controllers by hand, I get the wrong orientation again: - (void) switchToAController: (id) incoming { [currentController.view removeFromSuperview]; [window addSubview:incoming.view]; // does not respect current orientation } Now how the heck do I simply exchange the current controller for another one? Again, the controllers are something like “skins” operating above a shared model, so it really makes no sense to pretend that skin A is a “modal” dialog above skin B or that they’re a part of a navigation stack.

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  • How do I recover from pushing a gitosis.conf file with parsing errors due to line breaks?

    - by Kasia
    I have successfully set up gitosis for an Android mirror (containing multiple git repositories). While adding a new .git path following writable= in gitosis.conf I managed to insert a few line breaks. Saved, committed and pushed to server when I received the following parsing error: Traceback (most recent call last): File "/usr/bin/gitosis-run-hook", line 8, in load_entry_point('gitosis==0.2', 'console_scripts', 'gitosis-run-hook')() File "/usr/lib/python2.5/site-packages/gitosis-0.2-py2.5.egg/gitosis/app.py", line 24, in run return app.main() File "/usr/lib/python2.5/site-packages/gitosis-0.2-py2.5.egg/gitosis/app.py", line 38, in main self.handle_args(parser, cfg, options, args) File "/usr/lib/python2.5/site-packages/gitosis-0.2-py2.5.egg/gitosis/run_hook.py", line 75, in handle_args post_update(cfg, git_dir) File "/usr/lib/python2.5/site-packages/gitosis-0.2-py2.5.egg/gitosis/run_hook.py", line 33, in post_update cfg.read(os.path.join(export, '..', 'gitosis.conf')) File "/usr/lib/python2.5/ConfigParser.py", line 267, in read self._read(fp, filename) File "/usr/lib/python2.5/ConfigParser.py", line 490, in _read raise e ConfigParser.ParsingError: File contains parsing errors: ./gitosis-export/../gitosis.conf (...) I have removed the line break and amendend the commit by git commit -m "fix linebreak" --amend However git push still yields the exact same error. It leads me to believe gitosis is preventing me from doing any further pushes. How do I recover from this?

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  • how to refer to the current struct in an overloaded operator?

    - by genesys
    Hi! I have a struct for which i want to define a relative order by defining < , , <= and = operators. actually in my order there won't be any equality, so if one struct is not smaller than another, it's automatically larger. I defined the first operator like this: struct MyStruct{ ... ... bool operator < (const MyStruct &b) const {return (somefancycomputation);} }; now i'd like to define the other operators based on this operator, such that <= will return the same as < and the other two will simply return the oposite. so for example for the operator i'd like to write something like bool operator > (const MyStruct &b) const {return !(self<b);} but i don't know how to refere to this 'self' since i can refere only to the fields inside the current struct. whole is in C++ hope my question was understandable :) thank you for the help!

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  • iPhone: variable type returned by yajl

    - by Luc
    Hello, I'm quite new to iphone programming and I want to do the following stuff: get data from a JSON REST web server parse the received data using YAJL Draw a graph with those data using core-plot So, 1th item is fine, I use ASIHttpRequest which runs as espected 3rd is almost fine (I still have to learn how to tune core-plot). The problem I have is regarding 2nd item. I use YAJL as it seems to be the faster parser, so why not give it a try :) Here is the part of code that gets the data from the server and parse them: // Get server data response_data = [request responseData]; // Parse JSON received self.arrayFromData = [response_data yajl_JSON]; NSLog(@"Array from data: %@", self.arrayFromData); The parsing works quite well in fact, the NSLog output is something like: 2010-06-14 17:56:35.375 TEST_APP[3733:207] Array from data : { data = ( { val = 1317; date = "2010-06-10T15:50:01+02:00"; }, { val = 1573; date = "2010-06-10T16:20:01+02:00"; }, ........ { val = 840; date = "2010-06-11T14:50:01+02:00"; }, { val = 1265; date = "2010-06-11T15:20:01+02:00"; } ); from = "2010-06-10T15:50:01+02:00"; to = "2010-06-11T15:20:01+02:00"; max = "2590"; } According to th yajl-objc explanations http://github.com/gabriel/yajl-objc, the parsing returns a NSArray... The thing is... I do not know how to get all the values from it as for me it looks more like a NSDictionary than a NSArray... Could you please help ? Thanks a lot, Luc edit1: it happens that this object is actually a NSCFDictionary (!), I am still not able to get value from it, when I try the objectFromKey method (that should work on a Dictionary, no ?) it fails.

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  • NSFetchedResultsController: changing predicate not working?

    - by icerelic
    Hi, I'm writing an app with two tables on one screen. The left table is a list of folders and the right table shows a list of files. When tapped on a row on the left, the right table will display the files belonging to that folder. I'm using Core Data for storage. When the selection of folder changes, the fetch predicate of the right table's NSFetchedResultsController will change and perform a new fetch, then reload the table data. I used the following code snippet: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"list = %@",self.list]; [fetchedResultsController.fetchRequest setPredicate:predicate]; NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } [table reloadData]; However the fetch results are still the same. I've NSLog'ed "predicate" before and after the fetch, and they were correct with updated information. The fetch results stay the same as initial fetch (when view is loaded). I'm not very familiar with the way Core Data fetches objects (is there a caching system?), but I've done similar things before(changing predicates, re-fetching data, and refreshing table) with single table views and everything went well. If someone could gave me a hint I would be very appreciated. Thanks in advance.

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  • How to implement "business rules" in Rails?

    - by Zabba
    What is the way to implement "business rules" in Rails? Let us say I have a car and want to sell it: car = Cars.find(24) car.sell car.sell method will check a few things: does current_user own the car? check: car.user_id == current_user.id is the car listed for sale in the sales catalog? check: car.catalogs.ids.include? car.id if all o.k. then car is marked as sold. I was thinking of creating a class called Rules: class Rules def initialize(user,car) @user = user @car = car end def can_sell_car? @car.user_id == @user.id && @car.catalogs.ids.include? @car.id end end And using it like this: def Car def sell if Rules.new(current_user,self).can_sell_car ..sell the car... else @error_message = "Cannot sell this car" nil end end end As for getting the current_user, I was thinking of storing it in a global variable? I think that whenever a controller action is called, it's always a "fresh" call right? If so then storing the current user as a global variable should not introduce any risks..(like some other user being able to access another user's details) Any insights are appreciated! UPDATE So, the global variable route is out! Thanks to PeterWong for pointing out that global variables persist! I've now thinking of using this way: class Rules def self.can_sell_car?(current_user, car) ......checks.... end end And then calling Rules.can_sell_car?(current_user,@car) from the controller action. Any thoughts on this new way?

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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  • Saving a record in Authlogic table

    - by denniss
    I am using authlogic to do my authentication. The current model that serves as the authentication model is the user model. I want to add a "belongs to" relationship to user which means that I need a foreign key in the user table. Say the foreign key is called car_id in the user's model. However, for some reason, when I do u = User.find(1) u.car_id = 1 u.save! I get ActiveRecord::RecordInvalid: Validation failed: Password can't be blank My guess is that this has something to do with authlogic. I do not have validation on password on the user's model. This is the migration for the user's table. def self.up create_table :users do |t| t.string :email t.string :first_name t.string :last_name t.string :crypted_password t.string :password_salt t.string :persistence_token t.string :single_access_token t.string :perishable_token t.integer :login_count, :null => false, :default => 0 # optional, see Authlogic::Session::MagicColumns t.integer :failed_login_count, :null => false, :default => 0 # optional, see Authlogic::Session::MagicColumns t.datetime :last_request_at # optional, see Authlogic::Session::MagicColumns t.datetime :current_login_at # optional, see Authlogic::Session::MagicColumns t.datetime :last_login_at # optional, see Authlogic::Session::MagicColumns t.string :current_login_ip # optional, see Authlogic::Session::MagicColumns t.string :last_login_ip # optional, see Authlogic::Session::MagicColumns t.timestamps end end And later I added the car_id column to it. def self.up add_column :users, :user_id, :integer end Is there anyway for me to turn off this validation?

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  • Represent multiple Null/Generic objects in an ActiveRecord association?

    - by slothbear
    I have a Casefile model that belongs_to a Doctor. In additional to all the "real" doctors, there are several generic Doctors: "self-treated", "not specified", and "removed" (it used to have a real doctor, but no longer does). I suspect there will be even more generic values in the future. I started with special "doctors" in the database, generated from seed. The generic Doctors only need to respond to the "name" and "real_doctor?" methods. This worked with one, was strained with two, and now feels completely broken. I want to change the behavior and can't figure out how to test it, a bad sign. Creating all the generic objects for testing is also trouble, including fake values to pass validation of the required Doctor attributes. The Null Object pattern works well for one generic object. The "name" method could check casefile.doctor.nil? and return "self-treated", as demonstrated by Craig Ambrose. What pattern should I use when there are multiple generic objects with very limited state?

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  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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  • Ways to gain a deeper understanding of programming concepts?

    - by MrPlow
    I'm a marketer and have been messing around in PHP/MySQL for years. Recently (the last several months) I've been making my own scripts/programs in Python and I've really enjoyed the whole problem solving process. I've read(skimmed) some books and understand the basics of OOP, polymorphism, etc.. I have a general interest in AI and Natural Language in particular but it seems these things require a masters in Computer Science. My knowledge of math is poor. The last class I took was calculus, and I've forgotten the majority of it. Basically I'm looking for things to learn that will help me think in a more analytic way, and maybe see solutions where I didn't before. Improving my ability to program in Python would be nice too. I don't need to learn a specific language or something for employment, just enjoyment. Although my work often involves web development so some utility would be nice. I don't like learning concepts by just reading them. I need to apply them, even if the examples are contrived. A recommendation of a couple good books or other resources would be nice. :) Apologies if this is too vague/misplaced...

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  • Does Apple's Reachability work with 3G connectivity?

    - by rickharrison
    I am developing an iPad application, and I am trying to figure out the best way to decide if a user can connect to the Internet. If the user has no connectivity, I will load cached data, otherwise I will load new data. I am trying to use Apple's reachability class for this, and I wanted to see if I am doing this correctly. In applicationDidFinishLaunchingWithOptions, I am doing this: [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(reachabilityChanged:) name: kReachabilityChangedNotification object: nil]; Reachability hostReach = [[Reachability reachabilityWithHostName: @"www.apple.com"] retain]; [hostReach startNotifer]; Then my reachabilityChanged: looks like this: - (void)reachabilityChanged:(NSNotification* )note { Reachability *curReach = [note object]; self.internetConnectionStatus = [curReach currentReachabilityStatus]; if (internetConnectionStatus == NotReachable) { [viewController getDataOffline]; } else { if (![[NSUserDefaults standardUserDefaults] objectForKey:kFIRST_LAUNCH]) [viewController getCurrentLocation]; else [viewController getData]; } } Right now, this is working perfectly for WiFi iPads. I just want to make sure that this will work for 3G iPads. Could you please let me know if I am doing this correctly or not?

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  • Multiple, Simultaneous Factories and Protocols in Twisted: Same Service, Different Ports

    - by RichardCroasher
    Greetings, Forum. I'm working on a program in Python that uses Twisted to manage networking. The basis of this program is a TCP service that is to listen for connections on multiple ports. However, instead of using one Twisted factory to handle a protocol object for each port, I am trying to use a separate factory for each port. The reason for this is to force a separation among the groups of clients connecting to the different ports. Unfortunately, it appears that this architecture isn't quite working: clients that connect to one port appear to be available among all the factories (e.g., the protocol class used by each factory includes a 'self.factory.clients.append (self)' statement...instead of adding a given client to just the factory for a particular port, the client is added to all factories), and whenever I shutdown service on one port the listeners on all ports also stop. I've been working with Twisted for a short while, and fear I simply don't fully understand how its factory classes are managed. My question is: is it simply not possible to have multiple, simultaneous instances of the same factory and same protocol in use across different ports (without these instances stepping on each other's toes)?

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • UUIDs in Rails3

    - by Rob Wilkerson
    I'm trying to setup my first Rails3 project and, early on, I'm running into problems with either uuidtools, my UUIDHelper or perhaps callbacks. I'm obviously trying to use UUIDs and (I think) I've set things up as described in Ariejan de Vroom's article. I've tried using the UUID as a primary key and also as simply a supplemental field, but it seems like the UUIDHelper is never being called. I've read many mentions of callbacks and/or helpers changing in Rails3, but I can't find any specifics that would tell me how to adjust. Here's my setup as it stands at this moment (there have been a few iterations): # migration class CreateImages < ActiveRecord::Migration def self.up create_table :images do |t| t.string :uuid, :limit => 36 t.string :title t.text :description t.timestamps end end ... end # lib/uuid_helper.rb require 'rubygems' require 'uuidtools' module UUIDHelper def before_create() self.uuid = UUID.timestamp_create.to_s end end # models/image.rb class Image < ActiveRecord::Base include UUIDHelper ... end Any insight would be much appreciated. Thanks.

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  • is this uibutton autoreleased ?

    - by dubbeat
    HI This is just a question to check my sanity really. I'm hunting memory leaks that show up in instruments but not the static analyzer. In one spot the analyzer is pointing to this block of code UIButton *randomButton = [UIButton buttonWithType:UIButtonTypeRoundedRect ]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:randomButton]; For some reason I thought the above code would auto release the button because I'm not calling init or alloc? If I add [randombutton release] at the bottom of the code my button fails to show. Could somebody describe to me the correct way to release a button from memory that is created in the above way? Or would I be better off making the button a class variable and sticking the release in the dealloc method?

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  • Adding a custom subview (created in a xib) to a view controller's view - What am I doing wrong

    - by Fran
    I've created a view in a xib (with an activity indicator, a progress view and a label). Then I've created .h/.m files: #import <UIKit/UIKit.h> @interface MyCustomView : UIView { IBOutlet UIActivityIndicatorView *actIndicator; IBOutlet UIProgressView *progressBar; IBOutlet UILabel *statusMsg; } @end #import "MyCustomView.h" @implementation MyCustomView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end In IB, I set the file's owner and view identity to MyCustomView and connect the IBOutlet to the File's owner In MyViewController.m, I've: - (void)viewDidLoad { [super viewDidLoad]; UIView *subView = [[MyCustomView alloc] initWithFrame:myTableView.frame]; [subView setBackgroundColor:[UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.5]]; [myTableView addSubview:subView]; [subView release]; } When I run the app, the view is added, but I can't see the label, the progress bar and the activity indicator. What am I doing wrong?

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  • Caching sitemaps in django

    - by michuk
    I implemented a simple sitemap class using django's default sitemap app. As it was taking a long time to execute, I added manual caching: class ShortReviewsSitemap(Sitemap): changefreq = "hourly" priority = 0.7 def items(self): # try to retrieve from cache result = get_cache(CACHE_SITEMAP_SHORT_REVIEWS, "sitemap_short_reviews") if result!=None: return result result = ShortReview.objects.all().order_by("-created_at") # store in cache set_cache(CACHE_SITEMAP_SHORT_REVIEWS, "sitemap_short_reviews", result) return result def lastmod(self, obj): return obj.updated_at The problem is that memcache allows only max 1MB object. This one was bigger that 1MB, so storing into cache failed: >7 SERVER_ERROR object too large for cache The problem is that django has an automated way of deciding when it should divide the sitemap file into smalled ones. According to the docs (http://docs.djangoproject.com/en/dev/ref/contrib/sitemaps/): You should create an index file if one of your sitemaps has more than 50,000 URLs. In this case, Django will automatically paginate the sitemap, and the index will reflect that. What do you think would be the best way to enable caching sitemaps? - Hacking into django sitemaps framework to restrict a single sitemap size to, let's say, 10,000 records seems like the best idea. Why was 50,000 chosen in the first place? Google advice? random number? - Or maybe there is a way to allow memcached store bigger files? - Or perhaps onces saved, the sitemaps should be made available as static files? This would mean that instead of caching with memcached I'd have to manually store the results in the filesystem and retrieve them from there next time when the sitemap is requested (perhaps cleaning the directory daily in a cron job). All those seem very low level and I'm wondering if an obvious solution exists...

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  • How to customize RESTful Routes in Rails (basics)

    - by viatropos
    I have read through the Rails docs for Routing, Restful Resources, and the UrlHelper, and still don't understand best practices for creating complex/nested routes. The example I'm working on now is for events, which has_many rsvps. So a user's looking through a list of events, and clicks register, and goes through a registration process, etc. I want the urls to look like this: /events /events/123 # possible without title, like SO /events/123/my-event-title # canonical version /events/my-category/123/my-event-title # also possible like this /events/123/my-event-title/registration/new ... and all the restful nested resouces. Question is, how do I accomplish this with the minimal amount of code? Here's what I currently have: map.resources :events do |event| event.resources :rsvps, :as => "registration" end That gets me this: /events/123/registration What's the best way to accomplish the other 2 routes? /events/123/my-event-title # canonical version /events/my-category/123/my-event-title # also possible like this Where my-category is just an array of 10 possible types the event can be. I've modified Event#to_param to return "#{self.id.to_s}-#{self.title.parameterize}", but I'd prefer to have /id/title with the whole canonical-ness

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  • Using Pylint with Django

    - by rcreswick
    I would very much like to integrate pylint into the build process for my python projects, but I have run into one show-stopper: One of the error types that I find extremely useful--:E1101: *%s %r has no %r member*--constantly reports errors when using common django fields, for example: E1101:125:get_user_tags: Class 'Tag' has no 'objects' member which is caused by this code: def get_user_tags(username): """ Gets all the tags that username has used. Returns a query set. """ return Tag.objects.filter( ## This line triggers the error. tagownership__users__username__exact=username).distinct() # Here is the Tag class, models.Model is provided by Django: class Tag(models.Model): """ Model for user-defined strings that help categorize Events on on a per-user basis. """ name = models.CharField(max_length=500, null=False, unique=True) def __unicode__(self): return self.name How can I tune Pylint to properly take fields such as objects into account? (I've also looked into the Django source, and I have been unable to find the implementation of objects, so I suspect it is not "just" a class field. On the other hand, I'm fairly new to python, so I may very well have overlooked something.) Edit: The only way I've found to tell pylint to not warn about these warnings is by blocking all errors of the type (E1101) which is not an acceptable solution, since that is (in my opinion) an extremely useful error. If there is another way, without augmenting the pylint source, please point me to specifics :) See here for a summary of the problems I've had with pychecker and pyflakes -- they've proven to be far to unstable for general use. (In pychecker's case, the crashes originated in the pychecker code -- not source it was loading/invoking.)

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  • NSDate out of scope

    - by therealtkd
    Having problems with out of scope for NSDate in an iphone app. I have an interface defined like this: @interface MyObject : NSoObject { NSMutableArray *array; BOOL checkThis; NSDate *nextDue; } Now in the implementation I have this: -(id) init { if( (self=[super init]) ) { checkThis = NO; array = [[NSMutableArray alloc] init]; nextDue = [[NSDate date] retain]; NSDate *testDate = [NSDate date]; } return self; } Now, if I trace through the init, before I actually assign the variables checkThis shows as boolean. array shows as pointer 0x0 because it hasn't ben assigned. But the nextDue is showing as 'out of scope'. I don't understand why this is out of scope but the other variables aren't. If I trace through the code until after the variables are assigned, array now shows as being correctly assigned but nextDue is still out of scope. Interestingly, the testDate variable is assigned just fine and the debugger shows this as a valid date. Further interesting point is if I move the mouse over the testDate variable while I am debugging, it shows as an 'NSDate *' type which I would expect since that's its definition. Yet the nextDue, which to me is defined the same way is showing as a '_NSCFDate *'. Any googling I did on the subject said that the retain is the problem, but its actually out of scope before I even try to assign the variable. However, in another class, the same definition for NSDate work ok. It shows as nil before a value is assigned to it. Arghhh

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  • Adjust size of MPMediaPickerController's view ?

    - by Mr.Gando
    In my application I don't use the upper bar that displays Wi-Fi/Date/Time because it's a game. However I need to be able to let my user to pick his music, so I'm using a MPMediaPickerController. The problem is, that when I present my controller, the controller ends up leaving a 10 pixels ( aprox ) bar at the top of the screen, just in the place the Wi-Fi/Date/Time bar, should be present. Is there a way I could make my MPMediaPickerController bigger ? or to be presented upper in the screen ? // Configures and displays the media item picker. - (void) showMediaPicker: (id) sender { MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeAnyAudio]; [[picker view] setFrame:CGRectMake(0, 0, 320, 480)]; picker.delegate = self; picker.allowsPickingMultipleItems = YES; picker.prompt = NSLocalizedString (@"AddSongsPrompt", @"Prompt to user to choose some songs to play"); [self presentModalViewController:picker animated: YES]; [picker release]; } There I tried to set the size to 320x480 but no luck, the picker is still presented and leaves a space in the upper part of the screen, could anyone help me ? Btw, here's how it looks: I have asked a bit, and people told me this could indeed be a bug, what do you guys think ?

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