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  • Building a custom Linux Live CD

    - by Mike Heinz
    Can anyone point me to a good tutorial on creating a bootable Linux CD from scratch? I need help with a fairly specialized problem: my firm sells an expansion card that requires custom firmware. Currently we use an extremely old live CD image of RH7.2 that we update with current firmware. Manufacturing puts the cards in a machine, boots off the CD, the CD writes the firmware, they power off and pull the cards. Because of this cycle, it's essential that the CD boot and shut down as quickly as possible. The problem is that with the next generation of cards, I have to update the CD to a 2.6 kernel. It's easy enough to acquire a pre-existing live CD - but those all are designed for showing off Linux on the desktop - which means they take forever to boot. Can anyone fix me up with a current How-To? Update: So, just as a final update for anyone reading this later - the tool I ended up using was "livecd-creator". My reason for choosing this tool was that it is available for RedHat-based distributions like CentOs, Fedora and RHEL - which are all distributions that my company supports already. In addition, while the project is very poorly documented it is extremely customizable. I was able to create a minimal LiveCD and edit the boot sequence so that it booted directly into the firmware updater instead of a bash shell. The whole job would have only taken an hour or two if there had been a README explaining the configuration file!

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Install server 2012 on HP ML110 G7 with B110i controller, no disks found

    - by Molotch
    I'm trying to install Server 2012 on a HP ML110 G7 with a B110i controller and four non hot-swappable SATA drives. I just can't get the Server 2012 boot disk PE environment to find any disks. I have downloaded the latest SPP (Service Pack for Proliant 2012.10) and flashed the BIOS. I have tried two different HP drivers for B110i and Windows X64, 6.18.0.64 and 6.18.2.64 to no avail. I have tried setting the controller to both AHCI and legacy mode in the BIOS, no difference. HP:s SmartStart disc for G7 servers only support installation of up to Windows Server 2008R2. HP:s installation instructions for Server 2012 Essentials says boot from the windows disk and use the storage drivers found on the SPP (I can't find any storage drivers on the SPP disk).

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  • Intel Network Connection: This device cannot start. (Code 10)

    - by harryuser
    Hi, I have a Intel® Desktop Board DP55KG (see http://www.intel.com/products/desktop/motherboards/DP55KG/DP55KG-overview.htm), which has a Intel 82578DC Gigabit Network Connection on board. Additionally, I have a Intel PRO/1000 PT Dual Port Server Adapter in a PCI express slot and I am running Windows 7 Professional 32-bit. The problem I am having is that the Intel 82578DC Gigabit Network Connection will not start on boot with the following message: "This device cannot start. (Code 10)". Disabling and then enabling the device after boot makes the network connection work again without any problems, but as soon as I reboot the problem occurs again. Any suggestion how to fix this? I have seen this problem on another Intel S3420GP board as well in Windows 7 that is.

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  • Troubleshooting PXE-E11: ARP Timeout error under VMware ESXi 4 and HPSA 7.8

    - by warren
    I am running HP Server Automation v7.8 in a lab environment on VMware ESXi, managed via vSphere 4. On the same host I have several small VMs for OS provisioning testing (512MB RAM, 10GB hdd, one NIC on the same vSwitch that HPSA is running on). DHCP is configured to hand-out addresses in the 192.168.10.151-200 range. On boot of the VM, it receives an IP (eg 192.168.10.198) within seconds. However, after it receives its IP, a PXE-E11: ARP Timeout error occurs in trying to boot from the DHCP server. I do not know if this is a HPSA-specific error, as I have seen reports of the PXE-E11 error on various forums. Proposed solutions I have seen so far (changing VLAN settings, for example) have not been applicable to my environment. Are there any pointers/troubleshooting steps that can be taken to resolve this?

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  • FreeBSD performance tuning. Sysctls, loader.conf, kernel.

    - by SaveTheRbtz
    I wanted to share knowledge of tuning FreeBSD via sysctls, so i'm posting them with comments. Based on Igor Sysoev (author of nginx) presentation about FreeBSD tuning up to 100,000-200,000 active connections. Sysctls are for 7.x FreeBSD. Since 7.2 amd64 some of them are tuned well by default. Prior 7.0 some of them are boot only (set via /boot/loader.conf) or does not exist at all. Highload web server sysctls: # Max. backlog size kern.ipc.somaxconn=4096 # Shared memory // 7.2+ can use shared memory > 2Gb kern.ipc.shmmax=2147483648 # Sockets kern.ipc.maxsockets=204800 # Do not use lager sockbufs on 8.0 # ( http://old.nabble.com/Significant-performance-regression-for-increased-maxsockbuf-on-8.0-RELEASE-tt26745981.html#a26745981 ) kern.ipc.maxsockbuf=262144 # Recive clusters (on amd64 7.2+ 65k is default) # For such high value vm.kmem_size must be increased to 3G #kern.ipc.nmbclusters=229376 # Jumbo pagesize(4k/8k) clusters # Used as general packet storage for jumbo frames # can be monitored via `netstat -m` #kern.ipc.nmbjumbop=192000 # Jumbo 9k/16k clusters # If you are using them #kern.ipc.nmbjumbo9=24000 #kern.ipc.nmbjumbo16=10240 # Every socket is a file, so increase them kern.maxfiles=204800 kern.maxfilesperproc=200000 kern.maxvnodes=200000 # Turn off receive autotuning #net.inet.tcp.recvbuf_auto=0 # Small receive space, only usable on http-server, on file server this # should be increased to 65535 or even more #net.inet.tcp.recvspace=8192 # Small send space is useful for http servers that serve small files # Autotuned since 7.x net.inet.tcp.sendspace=16384 # This should be enabled if you going to use big spaces (>64k) #net.inet.tcp.rfc1323=1 # Turn this off on highspeed, lossless connections (LAN 1Gbit+) #net.inet.tcp.delayed_ack=0 # This feature is useful if you are serving data over modems, Gigabit Ethernet, # or even high speed WAN links (or any other link with a high bandwidth delay product), # especially if you are also using window scaling or have configured a large send window. # You can try setting it to 0 on fileserver with 1GBit+ interfaces # Automatically disables on small RTT ( http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/netinet/tcp_subr.c?#rev1.237 ) #net.inet.tcp.inflight.enable=0 # Disable randomizing of ports to avoid false RST # Before usage check SA here www.bsdcan.org/2006/papers/ImprovingTCPIP.pdf # (it's also says that port randomization auto-disables at some conn.rates, but I didn't tested it thou) #net.inet.ip.portrange.randomized=0 # Increase portrange # For outgoing connections only. Good for seed-boxes and ftp servers. net.inet.ip.portrange.first=1024 net.inet.ip.portrange.last=65535 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # Increases default TTL, sometimes useful # Default is 64 net.inet.ip.ttl=128 # Lessen max segment life to conserve resources # ACK waiting time in miliseconds (default: 30000 from RFC) net.inet.tcp.msl=5000 # Max bumber of timewait sockets net.inet.tcp.maxtcptw=40960 # Don't use tw on local connections # As of 15 Apr 2009. Igor Sysoev says that nolocaltimewait has some buggy realization. # So disable it or now till get fixed #net.inet.tcp.nolocaltimewait=1 # FIN_WAIT_2 state fast recycle net.inet.tcp.fast_finwait2_recycle=1 # Time before tcp keepalive probe is sent # default is 2 hours (7200000) #net.inet.tcp.keepidle=60000 # Should be increased until net.inet.ip.intr_queue_drops is zero net.inet.ip.intr_queue_maxlen=4096 # Interrupt handling via multiple CPU, but with context switch. # You can play with it. Default is 1; #net.isr.direct=0 # This is for routers only #net.inet.ip.forwarding=1 #net.inet.ip.fastforwarding=1 # This speed ups dummynet when channel isn't saturated net.inet.ip.dummynet.io_fast=1 # Increase dummynet(4) hash #net.inet.ip.dummynet.hash_size=2048 #net.inet.ip.dummynet.max_chain_len # Should be increased when you have A LOT of files on server # (Increase until vfs.ufs.dirhash_mem becames lower) vfs.ufs.dirhash_maxmem=67108864 # Explicit Congestion Notification (see http://en.wikipedia.org/wiki/Explicit_Congestion_Notification) net.inet.tcp.ecn.enable=1 # Flowtable - flow caching mechanism # Useful for routers #net.inet.flowtable.enable=1 #net.inet.flowtable.nmbflows=65535 # Extreme polling tuning #kern.polling.burst_max=1000 #kern.polling.each_burst=1000 #kern.polling.reg_frac=100 #kern.polling.user_frac=1 #kern.polling.idle_poll=0 # IPFW dynamic rules and timeouts tuning # Increase dyn_buckets till net.inet.ip.fw.curr_dyn_buckets is lower net.inet.ip.fw.dyn_buckets=65536 net.inet.ip.fw.dyn_max=65536 net.inet.ip.fw.dyn_ack_lifetime=120 net.inet.ip.fw.dyn_syn_lifetime=10 net.inet.ip.fw.dyn_fin_lifetime=2 net.inet.ip.fw.dyn_short_lifetime=10 # Make packets pass firewall only once when using dummynet # i.e. packets going thru pipe are passing out from firewall with accept #net.inet.ip.fw.one_pass=1 # shm_use_phys Wires all shared pages, making them unswappable # Use this to lessen Virtual Memory Manager's work when using Shared Mem. # Useful for databases #kern.ipc.shm_use_phys=1 /boot/loader.conf: # Accept filters for data, http and DNS requests # Usefull when your software uses select() instead of kevent/kqueue or when you under DDoS # DNS accf available on 8.0+ accf_data_load="YES" accf_http_load="YES" accf_dns_load="YES" # Async IO system calls aio_load="YES" # Adds NCQ support in FreeBSD # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ # 8.0+ only #ahci_load= #siis_load= # Increase kernel memory size to 3G. # # Use ONLY if you have KVA_PAGES in kernel configuration, and you have more than 3G RAM # Otherwise panic will happen on next reboot! # # It's required for high buffer sizes: kern.ipc.nmbjumbop, kern.ipc.nmbclusters, etc # Useful on highload stateful firewalls, proxies or ZFS fileservers # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #vm.kmem_size="3G" # Older versions of FreeBSD can't tune maxfiles on the fly #kern.maxfiles="200000" # Useful for databases # Sets maximum data size to 1G # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #kern.maxdsiz="1G" # Maximum buffer size(vfs.maxbufspace) # You can check current one via vfs.bufspace # Should be lowered/upped depending on server's load-type # Usually decreased to preserve kmem # (default is 200M) #kern.maxbcache="512M" # Sendfile buffers # For i386 only #kern.ipc.nsfbufs=10240 # syncache Hash table tuning net.inet.tcp.syncache.hashsize=1024 net.inet.tcp.syncache.bucketlimit=100 # Incresed hostcache net.inet.tcp.hostcache.hashsize="16384" net.inet.tcp.hostcache.bucketlimit="100" # TCP control-block Hash table tuning net.inet.tcp.tcbhashsize=4096 # Enable superpages, for 7.2+ only # Also read http://lists.freebsd.org/pipermail/freebsd-hackers/2009-November/030094.html vm.pmap.pg_ps_enabled=1 # Usefull if you are using Intel-Gigabit NIC #hw.em.rxd=4096 #hw.em.txd=4096 #hw.em.rx_process_limit="-1" # Also if you have ALOT interrupts on NIC - play with following parameters # NOTE: You should set them for every NIC #dev.em.0.rx_int_delay: 250 #dev.em.0.tx_int_delay: 250 #dev.em.0.rx_abs_int_delay: 250 #dev.em.0.tx_abs_int_delay: 250 # There is also multithreaded version of em drivers can be found here: # http://people.yandex-team.ru/~wawa/ # # for additional em monitoring and statistics use # `sysctl dev.em.0.stats=1 ; dmesg` # #Same tunings for igb #hw.igb.rxd=4096 #hw.igb.txd=4096 #hw.igb.rx_process_limit=100 # Some useful netisr tunables. See sysctl net.isr #net.isr.defaultqlimit=4096 #net.isr.maxqlimit: 10240 # Bind netisr threads to CPUs #net.isr.bindthreads=1 # Nicer boot logo =) loader_logo="beastie" And finally here is my additions to GENERIC kernel # Just some of them, see also # cat /sys/{i386,amd64,}/conf/NOTES # This one useful only on i386 #options KVA_PAGES=512 # You can play with HZ in environments with high interrupt rate (default is 1000) # 100 is for my notebook to prolong it's battery life #options HZ=100 # Polling is goot on network loads with high packet rates and low-end NICs # NB! Do not enable it if you want more than one netisr thread #options DEVICE_POLLING # Eliminate datacopy on socket read-write # To take advantage with zero copy sockets you should have an MTU of 8K(amd64) # (4k for i386). This req. is only for receiving data. # Read more in man zero_copy_sockets #options ZERO_COPY_SOCKETS # Support TCP sign. Used for IPSec options TCP_SIGNATURE options IPSEC # This ones can be loaded as modules. They described in loader.conf section #options ACCEPT_FILTER_DATA #options ACCEPT_FILTER_HTTP # Adding ipfw, also can be loaded as modules options IPFIREWALL options IPFIREWALL_VERBOSE options IPFIREWALL_VERBOSE_LIMIT=10 options IPFIREWALL_DEFAULT_TO_ACCEPT options IPFIREWALL_FORWARD # Adding kernel NAT options IPFIREWALL_NAT options LIBALIAS # Traffic shaping options DUMMYNET # Divert, i.e. for userspace NAT options IPDIVERT # This is for OpenBSD's pf firewall device pf device pflog # pf's QoS - ALTQ options ALTQ options ALTQ_CBQ # Class Bases Queuing (CBQ) options ALTQ_RED # Random Early Detection (RED) options ALTQ_RIO # RED In/Out options ALTQ_HFSC # Hierarchical Packet Scheduler (HFSC) options ALTQ_PRIQ # Priority Queuing (PRIQ) options ALTQ_NOPCC # Required for SMP build # Pretty console # Manual can be found here http://forums.freebsd.org/showthread.php?t=6134 #options VESA #options SC_PIXEL_MODE # Disable reboot on Ctrl Alt Del #options SC_DISABLE_REBOOT # Change normal|kernel messages color options SC_NORM_ATTR=(FG_GREEN|BG_BLACK) options SC_KERNEL_CONS_ATTR=(FG_YELLOW|BG_BLACK) # More scroll space options SC_HISTORY_SIZE=8192 # Adding hardware crypto device device crypto device cryptodev # Useful network interfaces device vlan device tap #Virtual Ethernet driver device gre #IP over IP tunneling device if_bridge #Bridge interface device pfsync #synchronization interface for PF device carp #Common Address Redundancy Protocol device enc #IPsec interface device lagg #Link aggregation interface device stf #IPv4-IPv6 port # Also for my notebook, but may be used with Opteron #device amdtemp # Support for ECMP. More than one route for destination # Works even with default route so one can use it as LB for two ISP # For now code is unstable and panics (panic: rtfree 2) on route deletions. #options RADIX_MPATH # Multicast routing #options MROUTING #options PIM # DTrace options KDTRACE_HOOKS # all architectures - enable general DTrace hooks options DDB_CTF # all architectures - kernel ELF linker loads CTF data #options KDTRACE_FRAME # amd64-only # Adaptive spining in lockmgr (8.x+) # See http://www.mail-archive.com/[email protected]/msg10782.html options ADAPTIVE_LOCKMGRS # UTF-8 in console (9.x+) #options TEKEN_UTF8 #options TEKEN_XTERM # NCQ support # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ #options ATA_CAM # FreeBSD 9+ # Deadlock resolver thread # For additional information see http://www.mail-archive.com/[email protected]/msg18124.html #options DEADLKRES PS. Also most of FreeBSD's limits can be monitored by # vmstat -z and # limits PPS. variety of network counters can be monitored via # netstat -s In FreeBSD-9 netstat's -Q option appeared, try following command to display netisr stats # netstat -Q PPPS. also see # man 7 tuning PPPPS. I wanted to thank FreeBSD community, especially author of nginx - Igor Sysoev, nginx-ru@ and FreeBSD-performance@ mailing lists for providing useful information about FreeBSD tuning. So here is the question: What tunings are you using on yours FreeBSD servers? You can also post your /etc/sysctl.conf, /boot/loader.conf, kernel options, etc with description of its' meaning (do not copy-paste from sysctl -d). Don't forget to specify server type (web, smb, gateway, etc) Let's share experience!

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  • Has anyone else had problems with the miserable kb980408 update?

    - by Dan
    I wasn't experienced any problems before installing kb980408 for Windows 7 x86. The update made it impossible for me to log into my computer after displaying a "Setting up personalized settings for Windows Desktop Update" message, after killing that task a "Windows Explorer is not responding - Windows is checking for a solution to the problem" message appears, then it waits forever... If I killed that task, I was not able to continue the boot process, if I ran explore.exe manually, the same thing happens. The solution, by the way, was to boot into safe mode and use the add/remove program in the control panel to uninstall this wretched piece of code. Start-up repair and/or the use of system restore will not help you, you need to uninstall.

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  • Make bootable iso with grub chainloading

    - by hlovdal
    My parents' pc has windows 7's boot manager installed at MBR and grub2 is installed on /dev/sda2 (booting linux on /dev/sda2). I want to make a bootable cd so that when booted from it just chainloads into the boot manager on the second partition. I assume using grub rather than grub2 for this will be simpler, using the configuration timeout=0 hiddenmenu default=0 title grub2 (/dev/sda2) rootnoverify (hd0,1) chainloader (hd0,1)+1 I know I can make a bootable linux cd in various ways, but that is not what I want. I just want to put grub/grub2 on the cd, no kernels or programs. The question is how do I make the iso file? I have found some references to installing on a floppy or usb disk, but all those assume the device is present when running the grub install commands. A iso file is different.

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  • Why does my motherboard go through an endless reboot cycle when 8 GB of memory is attempted vs 6 GB?

    - by nizm0
    I never got an answer in my googling to this about a year ago and have an extra stick of memory I'd like to be able to use. When is inserted the computer starts, and then reboots immediately in an endless reboot cycle. As soon as the 4th stick is removed, the computer works fine. Right now I have 6 GB of my 8 GB installed. Is there a solution that I am missing to enabling this motherboard to actually boot up with all 8 GB (it supports it). Right now it won't even boot up to BIOS with the 4 sticks... only 3? Memory: 1 x G.SKILL 4 GB (2 x 2 GB) 240-Pin DDR2 SDRAM DDR2 1100 (PC2 8800) Dual Channel Kit Desktop Memory Model F2-8800CL5D-4GBPI - Retail (URL: ) http://www.newegg.com/Product/Product.aspx?Item=N82E16820231194 Motherboard: 1 x GIGABYTE GA-EP45-UD3R LGA 775 Intel P45 ATX Intel Motherboard - Retail ( URL: )http://www.newegg.com/Product/Product.aspx?Item=N82E16813128359

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  • Access Western Digital My Book World II RAID array on my Ubuntu Linux

    - by ZeDalaye
    Hi, My WD My Book World II (Blue Rings) NAS has overheated, I think the motherboard is dead. I extracted the disks and plugged them in my desktop PC running Ubuntu Linux. The disks seems to be alive, they are spinning and the BIOS recognize them but Ubuntu is not able to boot as soon as these drives are plugged in. I got an initramfs shell after few minutes telling explaining that the root disk is not available. I suspect that one of my WD drives took the precedence on the system ? Considering that Ubuntu is able to boot and can see my Western Digital disks... is it possible to access the RAID 0 array ? How ? Many thanks for your help, regards, -- Pierre Yager

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  • read and write permission for FAT32 partition in Ubuntu

    - by Dean
    This is a strange problem. I have the following partition table Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS Partition 1 does not end on cylinder boundary. /dev/sda2 13 5737 45978624 7 HPFS/NTFS /dev/sda3 5738 10600 39062047+ 83 Linux /dev/sda4 10601 19457 71143852+ 5 Extended /dev/sda5 10601 11208 4883728+ 82 Linux swap / Solaris /dev/sda6 11209 15033 30720000 b W95 FAT32 /dev/sda7 15033 19457 35537920 7 HPFS/NTFS I dual boot Win7 (sda2) and Ubuntu (sda3) and wanted to use the FAT23 partition to share files across two OS's. I followed some online tutorial and have done these: sudo mkdir /media/FAT32 sudo chmod 777 /media/FAT32 sudo mount /dev/sda6/ /media/FAT32 after I mounted the file, I can only read but not be able to write to it. I checked the file permission, it becomes: drwxr-xr-x but after I unmounted the it then becomes drwxrwxrwx and I can read and write to it. very strange. I don't know where I've down wrong. Cheers.

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  • Reboot loop after sysprep of AD machine

    - by rboarman
    Major screw-up here and I need to find out how much trouble I am in. I have an AD machine that is running Server 2008 R2, hyperv, DHCP and DNS. On the hyperv machine, I have a backup AD instance running along with a handfull of other server 2008 instances. Sysprep was run on the hyperv machine instead of one of the instances. I am attempting to bring the machine back up so I can try a system restore. When I boot the hyperv machine, I get an error that says “Windows could not complete the installation. To install windows on this computer , restart the installation” This message occurs in safe mode, AD restore mode and in last known configuration mode. How can I get my OS to boot at this point? Do I need to reinstall 2008 R2 from scratch?

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  • Linux partitioning problem

    - by Claudiu
    I am using cfdisk to repartition my hdd as from OS install I only got 1 big partition a swap. I wanted to resize the big partition to 1 GB /boot and use the rest of the space for an extended partition. After I do cfdisk, I recheck the partitions with fdisk -l and I get these: Disk /dev/sda: 320 GB, 320070320640 bytes 255 heads, 63 sectors/track, 38913 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sda3 1 38455 308881755 f Extended LBA Warning: Partition 3 does not end on cylinder boundary. /dev/sda2 38455 38698 1951897 82 Linux swap /dev/sda1 * 38699 38913 311349654 83 Linux My problem is the Warning message, I think I know the cause, I think its because of sda1 Blocks size. How could that be soo big if Start and End interval is small?

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  • What happens when the USB key or SD card I've installed VMware ESXi on fails?

    - by ewwhite
    An SD (SDHC) card installed in an HP ProLiant DL380p Gen8 server running VMware ESXi just failed. I encountered some rather ominous looking messages on the vCenter console and in the HP ProLiant ILO event log... Lost connectivity to the device ... backing the boot filesystem. As a result, host configuration changes will not be saved to persistent storage. Embedded Flash/SD-CARD: Error writing media 0, physical block 848880: Stack Exception. VMware advocates the use of USB and SD (SDHC) boot devices for ESXi. It was one of the main reasons the smaller footprint ESXi was developed (versus the older ESX). I've spent much time highlighting the differences between ESXi's installable and embedded modes to coworkers and clients. However, these failures do seem to happen. In this case, this is my third instance. Luckily, this is a vSphere cluster with SAN storage. What steps should be taken to remediate this failure?

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  • Xerox phaser 7760 prints gray as pink.

    - by Leif
    I have a Xerox phaser 7760 and 60 iMacs that dual boot xp and osx 10.5. They print without problem to other printers, but if you print to the 7760 anything gray scale comes out with a pink tint. This happens from all 60 computers windows or mac boot from any application. I have reinstalled the driver and run the color balance on the printer. The printer does fine on internal prints of gray for diagnostic pages. Any ideas on how to solve this?

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  • Booting From VIA VT6421A Based PCI SATA Card

    - by Priyan R
    I bought a VIA VT6421A based SATA card for an 845 chipset based motherboard. The card is working i can access sata hdd from windows/linux. The problem is i can't directly boot from the sata card. My motherboard is award bios 6 based. I tried first boot as SCSI, its not worked. There is no Raid Bios screen appeared from the card. On searching i found , Add VT6421A bios to system bios as pci addon bios. I did it using cbrom6 , successfully added VT6421A bios to the existing bios. But now on booting instead of raid bios system bios showed Warning : something like cannot load add on rom for vendor id xxxx device id xxx . Whats wrong ? As the card is VT6421A based and i added VT6421A bios got from VIA website.

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  • Can't connect to DeploymentShare$ from PC attempting to MDT, but can other PCs on the network

    - by Moman10
    I am in the process of setting up MDT and have run across a problem. MDT is installed on a Windows 2012 server, MDT version 6.2.5019.0. Using WDS as well. Active Directory domain, the server is up to date and on the network. I boot up the PC, it gets an address from DHCP, pulls down the LiteTouchPE_x64.wim image and goes into the MS Solution Accelerators screen, the Processing Bootstrap Settings box comes up and processes for a couple of seconds, then goes away, it sits there for another minute or so and then gives the error: A connection to the deployment share (\\Acme-MDT\DeploymentShare$) could not be made. Can not reach the DeployRoot. Possible Cause: Network Routing error or Network Configuration Error." I can then retry or cancel. I have seen this error online but so far nothing that helps fix it, but seems to be an issue with the FQDN. I verified that I am getting an IP address and that I can successfully ping the MDT server if I use the FQDN, but can not just by it's A record of Acme-MDT. I tried manually mapping the network share using net use and it works if I use the FQDN, but it fails with an error code 53, "Network path not found" if I just use the A record of Acme-MDT. Here is the net use command I'm using: net use * \\Acme-MDT\DeploymentShare$ /u:Domain\Administrator It gives the error System Error 53, Network path not found (and doesn't prompt for a password), but if I use the FQDN of \\Acme-MDT.domain.com\DeploymentShare$ it works fine to map the drive. I guess the problem is, when it tries to load the image, it is trying to start from \\Acme-MDT\DeploymentShare$ and I need it to start from \\Acme-MDT.domain.com\DeploymentShare$, but not sure how to get it to do that. I've put the fully qualified path in CustomSettings.ini and bootstrap, updated the deployment share, regenerated the boot image and replaced the boot wim in WDS. Or, if someone has an idea as to why it's acting this way and knows a way around it. The end result is what matters! :) I did verify in DNS that Acme-MDT is there, with the proper IP, and I can successfully use the net use command to map this drive from a couple other computers that are already on the network. I am assuming it has something to do with that computer not already being part of the domain, but I'm honestly at a loss as to how to fix it. Any ideas are appreciated, thanks in advance for your help!

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  • Windows 7 + Deep Freeze - I'm stuck in an endless reboot loop

    - by myermian
    I have the following setup: Windows 7 Ultimate Deep Freeze I "thawed" my machine last night and performed a Windows Update. The update is having issues (it gets stuck at 32%, fails, and restarts my machine). When it reboots it attempts it again, and again, and again, etc. (Endless loop). I looked online and found some solutions, but none of them seem to be working: When I run Safe Mode, Safe Mode w/ Network, or Safe Mode w/ Command Prompt it attempts to revert the Windows Update changes. However, the problem is with Deep Freeze on (and now in "Frozen" mode) the reverted changes don't stay, and I'm back into the loop of death. Oh, and side note: "Safe Mode w/ Command Prompt" does not actually take me to a command prompt window? Perhaps because it is attempting to complete the Windows Update changes first? I have tried to select the option to NOT restart when an windows error occurs, but it still does. I tried the remainder of all the other options in the F8 screen. The only other option left is to find my Windows 7 Media Disc (I can't find it right now) and use it to repair windows (because for some reason the repair option does not show up in the F8 screen). Is there a way to disable Deep Freeze from loading? When I selected "Safe Mode w/ Command Prompt" I noticed that it loads the DpFrz.sys file. I know that when I'm in the Windows Boot Manager if I press F10 instead of F8 (while highlighting Windows 7) it takes me to an "Edit Boot Options" screen: Edit Windows boot options for: Windows 7 Path: \Windows\system32\winload.exe Partition: 2 Hard Disk: 8e90e329 [ /NOEXECUTE=OPTIN (I CAN EDIT THIS LINE) ] Update: I found my Windows 7 Media Disk and it did not help out. The laptop had the "System Restore" as a partition on the HDD. I later received (in the mail) a Windows 7 Upgrade Disc from Sony to upgrade my system from Windows Vista to Windows 7 Ultimate. I placed the disc into the DVD drive and it does not come up as a "bootable" disc. I'm going to try to find an alternative disc to see if I can get into Command Prompt. Update 2: I got a Windows Repair disc and got into a command prompt window. I got into the registry and disabled Deep Freeze. Also: I renamed the Pending.xml file to Pending.old I cleared out the Windows Temp directory I still am stuck in the loop (though, it isn't an issue with DeepFreeze anymore because I can make changes to the hard drive and they persist). Not sure what to do at this point? Update 3: I ran the repair option and it couldn't repair, but it did point me to something. It says the error was due to a driver that was failing. I have a feeling it is my UPEK Fingerprint scanner.

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  • Windows 7 installation reboot loop

    - by Auswoolf
    Upgrading from Vista home premium to win 7 hoe premium from DVD ex Digital river on gigabyte VM900m; core 2 duo 2.13GHz 2GB ram; Western digital 250GB HD. Got as far as "Expanding Windows files ...100% the error message "Computer encountered unexpected error... To install windows press OK to restart computer and reinstall windows" The computer then reboots, loads Windows 7 (new logo) a essage that says "setup is starting services" then the error message comes back. I can get into BIOS to change boot priority but the computer just ignores this and goes through the same sequence. At the point of "to boot from CD/DVD press any key" my keyboard is deactivated and i cannot make a choice and the sae sequence occurs. I cannot break the sequence - I have push every key, disconnected every external device including HDMI screen, but nothing stops the loop. Any ideas? Auswoolf

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  • Growing the size of a VM's disk in VMware

    - by soandos
    I have a VM that I originally gave 10 GB to (using VMware workstation, and Ubuntu 11.10 is the guest OS). I now wish to add to that. I have seen the option to expand the disk size, but all that does is create a new "partition" that Ubuntu can see. Is there a way to expand the size of the primary partition that the guest OS is using? NOTE: I have seen something regarding doing this for a regular Ubunbu OS that requires a boot disk. Is there a way that I can apply that to this VM case? Using Windows 7 64-bit as the host OS EDIT: To be clear, I am trying to resize the boot partition. Edit 2: GParted's resize option is greyed out.

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  • Restart Fibre channel controller after blade bootup IBM HS bladecentre

    - by Spence
    I have a remote system that needs to resume on startup. If the system is simply powered on then the blades boot before the SAN is online and then the only thing you can do is restart the systems. Is it possible to restart the fibre channel controller? That way I could have a system restart the controller after boot, connect to the SAN and then restart all servers requiring SAN information? Please note that I'm not a sys admin, just shooting for ideas to get a clean startup to work, apologies if my terminology is wrong.

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  • ubuntu hardrive repartition without uninstalling ubuntu or windows 7 and losing data of hardrive

    - by user141692
    I have and asus r500v with 750 gb gpt system uefi motherboard core i7 3610qm, nvidia geforce gt, with ubuntu and w7 dual boot, I had problems installing ubuntu because of the grub but I fix it with https://bugs.launchpad.net/ubuntu/+source/grub2/+bug/807801, but I still have the problem of "warning: the partition is misaligned by 3072 bytes. this may result iin very poor performance. Repartitioning is suggested" in every linux partitioin I made and my 750 gb is not being used at the maximun capacity it only uses 698 gb. I want to make partitions so that the warning doesnt show up and I can use the maximum capacity of the HDD, as I did with another dual boot laptop (compaq presario cq40). I have the following partitions: unknown 1.0Mb: partition type: lynux Basic DAta partition, device: /dev/sda2 Usage: --, Partition flags: --, partition label:-- warning: the partition is misaligned by 3072 bytes. this may result in very poor performance. repartitioning is suggested. -system 210 Mb FAt, usage: Filesystem, partition type: EFI system Partition, Partition Flags:--, Label: system, Device: /dev/sda1, partition label: EFI system partition, Capacity 210MB, avilable:--, Mount Point: mounted at /boot/efi -134 Mb NTFS, usage: filesystem, partition type: linux basic data partition, partition flags:.--, device: /dev/sda7, partition label: --, capacity: 134MB,available:--, mount point: not mounted -OS 250 GB NTFS, usage: file system, partititon type: linux basic data partition, partition flags: --, type: NTFS, label: OS, device: /dev/sda3, partition label: basic data partition, capacity: 250 GB, available:-, mount point: not mounted -10GB FAT 32, usage: filesystem, partition type: EFI system partition, partition flags:--, type: FAT 32, label: --, device: /dev/sda4, partition label: --, capacity: 10GB, available:--, mount point: not mounted warning: the partition is misaligned by 3072 bytes. this may result in very poor performance. repartitioning is suggested. -10gb ext 4, usage: file system, partition type: linux basic data partition, partition flags:--, type: EXT4(version1) label:--, device: /dev/sda9, partition label:--, capacity: 10 GB, available:--, mount point at / warning: the partition is misaligned by 1536 bytes. this may result in very poor performance. repartitioning is suggested. -478GB ext4, usage: filesystem, partition type: linux basic data partition, partition flags:--, type: EXT4, label:--, device: /dev/sda5, partition label:--, capacity: 478gb, available:--, mount point: mounted at /home warning: the partition is misaligned by 512 bytes. this may result in very poor performance. repartitioning is suggested. -2.0gb Swap 2.0Gb, usage: swap space, partition type: linux swap partitioin, partition flags:-, device: /dev/sda6, partition label: capacity: 2.0gb warning: the partition is misaligned by 512 bytes. this may result in very poor performance. repartitioning is suggested. and as you can see it is not well organized so please help me to organize the partitions witahout uninstalling the w7, and if possible the grub2

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  • How do I get Windows 7 To Recognize a newly installed RAID 5 volume?

    - by GregH
    I had a previously running Windows 7 (64 bit) system. I added 3 new 1TB Seagate drives that I set up as a RAID 5 volume. I have a Gigabyte GA-P55M-UD2 motherboard. I installed the drives, set up the BIOS and configured the three drives as a RAID volume through the RAID setup utility that was accessed via Ctrl-I while the system was booting. I rebooted the system and could see the drives during the boot sequence. However, when Windows 7 was starting I got an error (quick blue screen) and then Windows tried to repair itself with no success. Do I need to install RAID drivers in Windows? How do I do it if Windows won't boot? Thanks in advance.

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  • HT Link Sync Error after Ubuntu 10.04 LTS Installation

    - by marklab
    Update 1 I just assembled an exact replica of this server, and successfully installed Ubuntu 10.04 LTS in a RAID10 configuration. The success was confirmed by a login to the initial account. There must be a hardware component that is faulty. Since the error mentions HT, which I believe to be Hyper Threading, I will start with the CPUs. Please indicate if this error is more strongly associated with any other piece of hardware. Or make a recommendation of another approach that would be good for this issue. Issue I was attempting to install Ubuntu 10.04 LTS on this system with the board RAID10 configured. However, the installation failed at the partitioning stage by rebooting the system. Upon reboot, there is an error report after POST listing the following: Node0: NB WatchDog Timer Error Node1: HT Link Sync Error Node2: HT Link Sync Error ... Node7: HT Link Sync Error Press F1 to continue/resume. After pressing F1 the system will boot from the Ubuntu 10.04 LTS installation disc. However, it will fail at the same stage, and go through the same process from there. Hardware CPU: AMD OPTERON X12 6172 G34 2.1G 18MB Motherboard: Supermicro H8QG6-F HDD: WD Caviar Green 2TB 5.4K RPM Troubleshooting I disabled RAID10 on the system, and installed the Ubuntu on a single drive. It installed successfully. I then went back to a RAID10 setup and attempted to install on the system again, and was able to make it through the partitioning stage. However, upon reboot, the system reported: Error: file not found, and then booted me into the Grub Rescue console. I feel I have aggravated the problem at this point because when I attempted to install from the boot disc again, the system reboots upon hitting enter to even start the installation process. It does the same thing when trying to boot from an Ubuntu 11 disc. I have not been able to find any information on this HT Link Sync Error, which I feel may have started the problems I am experiencing now with the installation of the OS. I am also aware that Ubuntu is said not to be supported by the motherboard according to Supermicro's site. However, since I was able to install it successfully on a single drive, I do not believe it is incompatible. I would like to know a reason for why it's failing to install on/off.

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