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  • How to insert a list of data files(described in CSV file) from client location into database using PHP programming?

    - by Golam Mustafa
    We have some DVD. Each of them contain ---A CSV file containing some information about the documents. ---The list of pdf file(Scanned document). Example of CSV file Title,Author,FileName Design Document 0455, Eric Clipton,ds0455.pdf Tesign Document 0511,Johanson E,td0511.pdf I want to write PHP code that would read the CSV file , insert each information to database table as record. Can anybody help me to provide any idea about ---- How to select individual file from the client location on the basis of file name in the CSV file using PHP script. Thanks Golam

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  • Android: Maps - Best way to provide 'search for location' feature?

    - by r3mo
    Hello all, I've got an android app that uses a map activity and serves up content based on map location. I'm looking for a way to allow the user to search for a location by name (anything from 'New York' to 'Eiffel Tower') - e.g. have a text input field into which they could type 'Rome' - after pressing a button, the user would be brought to the coordinates of Rome on the map. What would be the best way to go about this? I've looked into the google geocoding api (http://code.google.com/apis/maps/documentation/geocoding/), but it has limitations of 2,500 geolocation requests per day - I'm presuming this is per API key? Or is it per user/source IP? 2,500 requests for one android app woudln't last long. Ideally, I would be able to search for English and foreign names of countries. Thanks in advance! r3mo

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  • How to recall a function with Jquery in this example?

    - by Immigrant
    How to recall a function and have the dialog box keep coming back when click 'cancel' button with Jquery in this example? I am sure it is easy but still learning some of the basics here. Thanks function definitelyClose() { window.location = 'http://www.google.com' }; var autoCloseTimer; var timeoutObject; var timePeriod = 5000; var warnPeriod = 10000; $(document).ready(function() { $('#proba').dialog({ autoOpen: false }); setTimeout(function() { $('#proba').attr('title', 'Warning').text('Sesion will expire').dialog('open'); $('#proba').dialog({ buttons: { 'Cancel': function() { $(this).dialog('close'); clearTimeout(autoCloseTimer); } } }); autoCloseTimer = setTimeout('definitelyClose()', warnPeriod); }, timePeriod); });

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  • Why is this javascript function so slow on Firefox?

    - by macrael
    This function was adapted from the website: http://eriwen.com/javascript/measure-ems-for-layout/ function getEmSize(el) { var tempDiv = document.createElement("div"); tempDiv.style.height = "1em"; el.appendChild(tempDiv); var emSize = tempDiv.offsetHeight; el.removeChild(tempDiv); return emSize; } I am running this function as part of another function on window.resize, and it is causing performance problems on Firefox 3.6 that do not exist on current Safari or Chrome. Firefox's profiler says I'm spending the most time in this function and I'm curious as to why that is. Is there a way to get the em size in javascript without doing all this work? I would like to recalculate the size on resize incase the user has changed it.

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  • pscp: how to copy a file from a windows machine to a non-home location on another windows machine?

    - by help
    I want to copy a file from C:\temp on MachineA to C:\final on MachineB. I tried to use the following command, but it gave me an error (permission denied): C:\PROGRA~1\putty\pscp.exe -i C:\PROGRA~1\cwRsync\home\rcadmin\.ssh\id_rsa_private.ppk [email protected]:C:\final\test.txt C:\temp\test.txt It turned out I can only access C:\users\direcpc in my source computer. So if I put the file in C:\users\direcpc\text.txt, then it would work: C:\PROGRA~1\putty\pscp.exe -i C:\PROGRA~1\cwRsync\home\rcadmin\.ssh\id_rsa_private.ppk [email protected]:/test.txt C:\temp\test.txt But I want to access any location on my source computer instead of just my user home directory, is there a way to do this?

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  • Coding style in .NET: whether to refactor into new method or not?

    - by Dione
    Hi As you aware, in .NET code-behind style, we already use a lot of function to accommodate those _Click function, _SelectedIndexChanged function etc etc. In our team there are some developer that make a function in the middle of .NET function, for example: public void Button_Click(object sender, EventArgs e) {     some logic here..     some logic there..     DoSomething();     DoSomethingThere();     another logic here..     DoOtherSomething(); } private void DoSomething() { } private void DoSomethingThere() { } private void DoOtherSomething() { } public void DropDown_SelectedIndexChanged() { } public void OtherButton_Click() { } and the function listed above is only used once in that function and not used anywhere else in the page, or called from other part of the solution. They said it make the code more tidier by grouping them and extract them into additional sub-function. I can understand if the sub-function is use over and over again in the code, but if it is only use once, then I think it is not really a good idea to extract them into sub-function, as the code getting bigger and bigger, when you look into the page and trying to understand the logic or to debug by skimming through line by line, it will make you confused by jumping from main function to the sub-function then to main function and to sub-function again. I know this kind of grouping by method is better when you writing old ASP or Cold fusion style, but I am not sure if this kind of style is better for .NET or not. Question is: which is better when you developing .NET, is grouping similar logic into a sub-method better (although they only use once), or just put them together inside main function and add //explanation here on the start of the logic is better? Hope my question is clear enough. Thanks.

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  • Use `require()` with `node --eval`

    - by rentzsch
    When utilizing node.js's newish support for --eval, I get an error (ReferenceError: require is not defined) when I attempt to use require(). Here's an example of the failure: $ node --eval 'require("http");' undefined:1 ^ ReferenceError: require is not defined at eval at <anonymous> (node.js:762:36) at eval (native) at node.js:762:36 $ Here's a working example of using require() typed into the REPL: $ node > require("http"); { STATUS_CODES: { '100': 'Continue' , '101': 'Switching Protocols' , '102': 'Processing' , '200': 'OK' , '201': 'Created' , '202': 'Accepted' , '203': 'Non-Authoritative Information' , '204': 'No Content' , '205': 'Reset Content' , '206': 'Partial Content' , '207': 'Multi-Status' , '300': 'Multiple Choices' , '301': 'Moved Permanently' , '302': 'Moved Temporarily' , '303': 'See Other' , '304': 'Not Modified' , '305': 'Use Proxy' , '307': 'Temporary Redirect' , '400': 'Bad Request' , '401': 'Unauthorized' , '402': 'Payment Required' , '403': 'Forbidden' , '404': 'Not Found' , '405': 'Method Not Allowed' , '406': 'Not Acceptable' , '407': 'Proxy Authentication Required' , '408': 'Request Time-out' , '409': 'Conflict' , '410': 'Gone' , '411': 'Length Required' , '412': 'Precondition Failed' , '413': 'Request Entity Too Large' , '414': 'Request-URI Too Large' , '415': 'Unsupported Media Type' , '416': 'Requested Range Not Satisfiable' , '417': 'Expectation Failed' , '418': 'I\'m a teapot' , '422': 'Unprocessable Entity' , '423': 'Locked' , '424': 'Failed Dependency' , '425': 'Unordered Collection' , '426': 'Upgrade Required' , '500': 'Internal Server Error' , '501': 'Not Implemented' , '502': 'Bad Gateway' , '503': 'Service Unavailable' , '504': 'Gateway Time-out' , '505': 'HTTP Version not supported' , '506': 'Variant Also Negotiates' , '507': 'Insufficient Storage' , '509': 'Bandwidth Limit Exceeded' , '510': 'Not Extended' } , IncomingMessage: { [Function: IncomingMessage] super_: [Function: EventEmitter] } , OutgoingMessage: { [Function: OutgoingMessage] super_: [Function: EventEmitter] } , ServerResponse: { [Function: ServerResponse] super_: [Circular] } , ClientRequest: { [Function: ClientRequest] super_: [Circular] } , Server: { [Function: Server] super_: { [Function: Server] super_: [Function: EventEmitter] } } , createServer: [Function] , Client: { [Function: Client] super_: { [Function: Stream] super_: [Function: EventEmitter] } } , createClient: [Function] , cat: [Function] } > Is there a way to use require() with node's --eval? I'm on node 0.2.6 on Mac OS X 10.6.5.

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  • Send a variable to a variable of a function?

    - by J. M
    Let's say I have a function and one of the parameters is for the name of the target variable.. Would it be possible for me to send a variable to the function like this: function otherfunction(input){ ... } function test {target) { var x = 1; target(x); } test(otherfunction); The problem I have is that I'm making a greasemonkey script and one of the variable I need can't be returned from the function due to a limitation.. So this would be the alternative. I just don't know how to get it to work.. Any help would be much appreciated!!

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  • Refactoring if/else logic

    - by David
    I have a java class with a thousand line method of if/else logic like this: if (userType == "admin") { if (age > 12) { if (location == "USA") { // do stuff } else if (location == "Mexico") { // do something slightly different than the US case } } else if (age < 12 && age > 4) { if (location == "USA") { // do something slightly different than the age > 12 US case } else if (location == "Mexico") { // do something slightly different } } } else if (userType == "student") { if (age > 12) { if (location == "USA") { // do stuff } else if (location == "Mexico") { // do something slightly different than the US case } } else if (age < 12 && age > 4) { if (location == "USA") { // do something slightly different than the age > 12 US case } else if (location == "Mexico") { // do something slightly different } } How should I refactor this into something more managable?

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  • How to keep the first result of a function from Prolog?

    - by zuhakasa
    I need to write a customized function that will be called many times by other fixed functions. In this function, at the first called time, it will return the total number of lines of a file. The second called time of this function, forward, will return the number of lines in small sections of this file. My question is how I keep the first returned result(total number of lines of a file) and use it for the next called times of my function. I need to write or declare any thing only in this function(not in the caller). Something like this: myFunction(Input, MyResult, FirstResult) :- calculateInputFunction(Input, Result), !, MyResult is Result, ... . The problem is, every time myFunction is called, it receives different Input and returns different MyResult. But I would like to keep the first MyResult to use for next called times of myFunction. How can I do that? Thanks very much for your answer in advance.

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  • jquery function val() is not equivalent to "$(this).value="??

    - by user323941
    When I try to set a text input to blank (when clicked) using (this).value="", this does not work. I have to use $(this).val(''). Why? What is the difference? what is the mechanism behind of val function in jQuery? quote: $(document).ready(function() { $('#user_name').focus( function(){$(this).val('');} ); }); //error code: not working... $(document).ready(function() { $('#user_name').focus( function(){$(this)value='';} ); });

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  • Python - 2 Questions: Editing a variable in a function and changing the order of if else statements

    - by Eric
    First of all, I should explain what I'm trying to do first. I'm creating a dungeon crawler-like game, and I'm trying to program the movement of computer characters/monsters in the map. The map is basically a Cartesian coordinate grid. The locations of characters are represented by tuples of the x and y values, (x,y). The game works by turns, and in a turn a character can only move up, down, left or right 1 space. I'm creating a very simple movement system where the character will simply make decisions to move on a turn by turn basis. Essentially a 'forgetful' movement system. A basic flow chart of what I'm intending to do: Find direction towards destination Make a priority list of movements to be done using the direction eg.('r','u','d','l') means it would try to move right first, then up, then down, then left. Try each of the possibilities following the priority order. If the first movement fails (blocked by obstacle etc.), then it would successively try the movements until the first one that is successful, then it would stop. At step 3, the way I'm trying to do it is like this: def move(direction,location): try: -snip- # Tries to move, raises the exception Movementerror if cannot move in the direction return 1 # Indicates movement successful except Movementerror: return 0 # Indicates movement unsuccessful (thus character has not moved yet) prioritylist = ('r','u','d','l') if move('r',location): pass elif move('u',location): pass elif move('d',location): pass elif move('l',location): pass else: pass In the if/else block, the program would try the first movement on the priority on the priority list. At the move function, the character would try to move. If the character is not blocked and does move, it returns 1, leading to the pass where it would stop. If the character is blocked, it returns 0, then it tries the next movement. However, this results in 2 problems: How do I edit a variable passed into a function inside the function itself, while returning if the edit is successful? I have been told that you can't edit a variable inside a function as it won't really change the value of the variable, it just makes the variable inside the function refer to something else while the original variable remain unchanged. So, the solution is to return the value and then assign the variable to the returned value. However, I want it to return another value indicating if this edit is successful, so I want to edit this variable inside the function itself. How do I do so? How do I change the order of the if/else statements to follow the order of the priority list? It needs to be able to change during runtime as the priority list can change resulting in a different order of movement to try.

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  • Using jquery, what is the simplest function to post some json data and process a returned json respo

    - by Chris Boesch
    When users click on an element in my webpage, I would like to call a javascript function that reads the values of a few text boxes on the page, wraps their contents as json where the keys are the ids for the text boxes and the values are the contents of each text box, and then posts the resulting json to a url. I would then like the same function to expect back a json response and call another javascript function with the returned json data. Question: What is the best way to write the javascript function to create a json structure from html elements, post the json with jquery, and call another javascript function with the resulting json response from the server?

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  • Access database Need to prevent from approving overlapping OT.Second Try with modified request Not a programmer [on hold]

    - by user2512764
    Employees Signups on company Website for advance overtime line. Access table already has overtime signups which does not require user to add the time but it requires only to add location as approved. Since this table has field Employee name, Date, start time and End time and location, All the fields has the data except for location. In the data base I have created a form based on this table. Since the table already have most of the information User only has to add location in the form field in order to approve overtime. Once user approves an overtime line for example: User approves overtime for employee name 'John' which starts on 7/1/2013 at 0400-0800, location is successfully added. When user tries to add location for John again which might has the start time for 7/1/2013 at 0600=0900. Again we are not entering Start time, End time and date it is already in the table. we are only entering location as approval. Soon user enters the location for John in the form field, since there is a conflict with previously overtime line which has already been approved. program needs to check employee name, date and time in previously approved (Added location) overtime line and The location in current record needs to be deleted and go to next record. I hope I have explained it in understandable format. Thank You,

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  • What does reorder() function do in Joomla? See description..

    - by Parth
    What does reorder() function do in Joomla? I have a statement for a function of menu "copy" in administrator code for menu as: $curr->reorder( 'menutype = '.$this->_db->Quote($curr->menutype).' AND parent = '.(int) $curr->parent ); as i Have executed this code it has reordered my id to any other position.. I just need to know is this reorder() function a inbuilt function of joomla? If yes, WHat and how does it do what he has done it to my ids ? :( I am Newbie to Joomla PLs help EDIT How can i get the the reordered output just after calling the function?

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  • sequencing function calls in javascript - are callbacks the only way?

    - by tim
    I read through various threads like this one for example. But it really escapes me how to accomplish the following: I have 4 functions, and want them happen one after another in sequence. Notice they are in incorrect order, to get my point across. I want the result that will output "1, 2, 3, 4' function firstFunction(){ // some very time consuming asynchronous code... console.log('1'); } function thirdFunction(){ // definitely dont wanna do this until secondFunction is finished console.log('3'); } function secondFunction(){ // waits for firstFunction to be completed console.log('2'); } function fourthFunction(){ // last function, not executed until the other 3 are done. console.log('4'); } I tried to figure out callbacks but am getting lost :( Isn't there some simple way to do this? Like looping through an array...

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  • Why do the order of uniforms gets changed by the compiler?

    - by Aybe
    I have the following shader, everything works fine when setting the value of one of the matrices but I've discovered that getting a value back is incorrect for View and Projection, they are in reverse order. #version 430 precision highp float; layout (location = 0) uniform mat4 Model; layout (location = 1) uniform mat4 View; layout (location = 2) uniform mat4 Projection; layout (location = 0) in vec3 in_position; layout (location = 1) in vec4 in_color; out vec4 out_color; void main(void) { gl_Position = Projection * View * Model * vec4(in_position, 1.0); out_color = in_color; } When querying their location they are effectively reversed, I did a small test by renaming View to Piew which puts it before Projection if sorted alphabetically and the order is correct. Now if I do remove layout (location = ...) from the uniforms, the problem disappears !? I am starting to think that this is a driver bug as explained in the wiki. Do you know why the order of the uniforms is changed whenever the shader is compiled ? (using an AMD HD7850)

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  • Concurrency with listeners and upload: is this solution sound?

    - by cbrulak
    I'm working on an Android app. We have listeners for position data and camera capture which is timed on a background thread (not a service). The timer thread dictates when the image is captured and also when the data is cached in a local sqlite db. So, my question is how to properly store the location data as it comes in based on the listeners and pull that data so that the database can be updated as the camera capture is executed. I can't put the location data into the database as it arrives because it is processed more frequently than the camera images and the camera images are what dominates the architecture at the moment. (Location data is supplement). However I need the location data to get a rough location of the where the image is captured. My first thought was to have singleton store the location data. And have a semaphore on the getInstance method so if the database update is happening (after an image is captured) we don't have an error. The location data can wait for the database update or it can be lost for that particular event it doesn't really matter. What are you thoughts? Am I on the right track? (And is this the right sub-site or would this be better on stackoverflow?)

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  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

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  • Code Style - Do you prefer to return from a function early or just use an IF statement?

    - by Rachel
    I've often written this sort of function in both formats, and I was wondering if one format is preferred over another, and why. public void SomeFunction(bool someCondition) { if (someCondition) { // Do Something } } or public void SomeFunction(bool someCondition) { if (!someCondition) return; // Do Something } I usually code with the first one since that is the way my brain works while coding, although I think I prefer the 2nd one since it takes care of any error handling right away and I find it easier to read

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  • How can I make the function keys the default on a Logitech K760 Bluetooh keyboard?

    - by Chas. Owens
    I had hoped that solaar would help, but it seems to only work for the Logitech wireless devices that use Logitech's proprietary scheme. I have Bluetooth keyboard (K760). I know it can be told to use the function keys (rather than the media keys) by default because I can do it on under OS X with software from Logitech. Just remapping the keys won't work as F1, F2, and F3 are special in that they switch which Bluetooth device I connect to and the keys are not sent to the OS.

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  • Is it a bad idea to list every function/method argument on a new line and why?

    - by dgnball
    I work with someone who, every time they call a function they put the arguments on a new line e.g. aFunction( byte1, short1, int1, int2, int3, int4, int5 ) ; I find this very annoying as it means the code isn't very compact, so I have to scan up and down more to actually make any sense of the logic. I'm interested to know whether this is actually bad practice and if so, how can I persuade them not to do it?

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  • What is the purpose of bitdepth for the several components of the framebuffer in glfwWindowHint function of GLFW3?

    - by Rui d'Orey
    I would like to know what are the following "framebuffer related hints" of GLFW3 function glfwWindowHint : GLFW_RED_BITS GLFW_GREEN_BITS GLFW_BLUE_BITS GLFW_ALPHA_BITS GLFW_DEPTH_BITS GLFW_STENCIL_BITS What is the purpose of this? Usually their default values are enough? Where are those bits stored? In a buffer in the GPU? What do they affect? And by that I mean in what way Thank you in advance!

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