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  • Spring: PropertyPlaceHolderConfigurer to set values for non-string/integer properties

    - by babyangel86
    Hi, All the examples I have seen where the PropertyPlaceHolderConfigurer is used seem to be setting simple values like Strings and ints. How do you use the PPC to set the values of classes. E.g. If i had a class signature Source(String name, DistributionSample batch, DistributionSample delay) How would I go about setting the batch and delay properties. There is also a small catch. DistributionSample is an abstract class. On the bright side, The class that is using the propertyPlaceHolder knows the beanName of the "Solid" class that needs to be instantiated. Any help would be much appreciated.

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  • Saving webpage content using webbrowser IHTMLDocument interface

    - by Ramanand Bhat
    Hi, We need to save the complete web page including img, javascript, css and html using ATL webbrowser (IHTMLDocument) control, using IHTMLDocument2::get_all() method we have saved .html file but now how do we get external files such as .css, javascript and image files please help us with methods that internet explorer or firefox used to save the web page locally. Thanks, Ramanand.

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  • eclemma - how to ignore source

    - by hba
    Hi, I'm using junit/eclemma; it works great, except I'd like to instruct eclemma to ignore certain methods or classes. For example, how would i instruct eclemma to ignore getters/setters. Thanks in advance!

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  • Python, a smarter way of string to integer conversion

    - by Hellnar
    Hello I have written this code to convert string in such format "0(532) 222 22 22" to integer such as 05322222222 . class Phone(): def __init__(self,input): self.phone = input def __str__(self): return self.phone #convert to integer. def to_int(self): return int((self.phone).replace(" ","").replace("(","").replace(")","")) test = Phone("0(532) 222 22 22") print test.to_int() It feels very clumsy to use 3 replace methods to solve this. I am curious if there is a better solution?

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  • How can I find the method that called the current method?

    - by flipdoubt
    When logging in C#, how can I learn the name of the method that called the current method? I know all about System.Reflection.MethodBase.GetCurrentMethod(), but I want to go one step beneath this in the stack trace. I've considered parsing the stack trace, but I am hoping to find a cleaner more explicit way, something like Assembly.GetCallingAssembly() but for methods.

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  • Apache HttpClient CoreConnectionPNames.CONNECTION_TIMEOUT does nothing ?

    - by Maxim Veksler
    Hi, I'm testing some result from HttpClient that looks irrational. It seems that setting CoreConnectionPNames.CONNECTION_TIMEOUT = 1 has no effect because send request to different host return successfully with connect timeout 1 which IMHO can't be the case (1ms to setup TCP handshake???) Am I misunderstood something or is something very strange going on here? The httpclient version I'm using as can be seen in this pom.xml is <dependency> <groupId>org.apache.httpcomponents</groupId> <artifactId>httpclient</artifactId> <version>4.0.1</version> <type>jar</type> </dependency> Here is the code: import java.io.IOException; import java.util.Random; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.client.ClientProtocolException; import org.apache.http.client.HttpClient; import org.apache.http.client.methods.HttpGet; import org.apache.http.client.methods.HttpUriRequest; import org.apache.http.impl.client.DefaultHttpClient; import org.apache.http.params.CoreConnectionPNames; import org.apache.http.util.EntityUtils; import org.apache.log4j.Logger; public class TestNodeAliveness { private static Logger log = Logger.getLogger(TestNodeAliveness.class); public static boolean nodeBIT(String elasticIP) throws ClientProtocolException, IOException { try { HttpClient client = new DefaultHttpClient(); // The time it takes to open TCP connection. client.getParams().setParameter(CoreConnectionPNames.CONNECTION_TIMEOUT, 1); // Timeout when server does not send data. client.getParams().setParameter(CoreConnectionPNames.SO_TIMEOUT, 5000); // Some tuning that is not required for bit tests. client.getParams().setParameter(CoreConnectionPNames.STALE_CONNECTION_CHECK, false); client.getParams().setParameter(CoreConnectionPNames.TCP_NODELAY, true); HttpUriRequest request = new HttpGet("http://" + elasticIP); HttpResponse response = client.execute(request); HttpEntity entity = response.getEntity(); if(entity == null) { return false; } else { System.out.println(EntityUtils.toString(entity)); } // Close just in case. request.abort(); } catch (Throwable e) { log.warn("BIT Test failed for " + elasticIP); e.printStackTrace(); return false; } return true; } public static void main(String[] args) throws ClientProtocolException, IOException { nodeBIT("google.com?cant_cache_this=" + (new Random()).nextInt()); } } Thank you.

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  • Implementing a robust async stream reader

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output, but that is a detail and does not play an important role. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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  • How to create a registry key in 64bit view from a 32bit application, using native windows api.

    - by George Kas
    I'm kind of a noob when it comes to windows api. I try to create a registry key in the 64bit view of the registry, from a 32bit application using System::Call "${RegCreateKeyEx}(${HKEY_LOCAL_MACHINE}, 'SOFTWARE\SecureW2\Methods\Default\Profiles\26\ConfigData', 0, 'REG_BINARY', 0x00000000L, 0x0100, NULL, .r5, .r6) .r3" (it's nsis scripting), but it doesn't seem to work.

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  • Shoulda: How would I use an instance variable outside of a setup or should block?

    - by TheDeeno
    I'm trying to do something like the following: @special_attributes = Model.new.methods.select # a special subset @special_attributes.each do |attribute| context "A model with #{attribute}" setup do @model = Model.new end should "have some special characteristic" assert @model.method(attribute).call end end end However, @special_attributes is out of scope when running the unit tests, leaving me with a nil object on line 2. I can't figure out where to define it to bring it in scope. Any thoughts?

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  • Anything new for WinForms in .NET 4.0

    - by Robert
    I could not find any information about new WinForm features, exept for this blog post: http://blog.codinglight.com/2009/05/future-of-winforms-whats-changed-in.html which states: 213 types were changed, and 9 types were added. 596 methods were changed, 50 were added, and 8 were removed. So whats in these changes, for joe developer?

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  • Get text from UITextView

    - by John
    Is it possible to get the first line of text from a UITextView. I have looked through the UITextView and NSString Class References and can't find any methods that could accomplish this.

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  • XNA MediaPlayer fastforward/rewind

    - by bufferz
    Using XNA 4.0, I am currently playing songs from the user's PC/XBox360 using the following: Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song); I see that MediaPlayer has a static Property PlayPosition that, as I've researched, used to be a get/set property, but it has been updated to get-only. Are there any other methods/tricks I can use to explicitly set the playing position of a currently playing song?

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  • Python: unable to inherit from a C extension.

    - by celil
    I am trying to add a few extra methods to a matrix type from the pysparse library. Apart from that I want the new class to behave exactly like the original, so I chose to implement the changes using inheritance. However, when I try from pysparse import spmatrix class ll_mat(spmatrix.ll_mat): pass this results in the following error TypeError: Error when calling the metaclass bases cannot create 'builtin_function_or_method' instances What is this causing this error? Is there a way to use delegation so that my new class behaves exactly the same way as the original?

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Can immutable be a memory hog?

    - by ciscoheat
    Let's say we have a memory-intensive class like an Image, with chainable methods like Resize() and ConvertTo(). If this class is immutable, won't it take a huge amount of memory when I start doing things like i.Resize(500, 800).Rotate(90).ConvertTo(Gif), compared to a mutable one which modifies itself? How to handle a situation like this in a functional language?

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  • Optimizing UITableView

    - by Daniel Granger
    I have a UITableview made up with a custom cell loaded from a nib. This custom cell has 9 UILabel s and thats all. When scrolling the table on my iPhone the tables scrolling motion is slightly jerky, its not as smooth as other tableviews! (On the simulator it scrolls fine but I guess its using the extra power of my mac) Are there any tips to help optimize this or any tableview or methods to help find the bottleneck. Many Thanks

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  • Set the Background Color for JTabbedPane

    - by Ram
    I am using Nimbus Look and feel. I needs to change the Background color and foreground color of the JTabbedPane but the color doesn't set in JTabbedPane. I tried setForeground(), setForegroundAt(), setBackground() and setBackgroundAt() methods but it isnt works.

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  • class composition instead of object composition?

    - by fayer
    I want a class property to be reference to another class, not its object and then use this property to call the class's static methods. class Database { private static $log; public static function addLog($LogClass) { self::$log = $LogClass; } public static function log() { self::$log::write(); // seems not possible to write it like this } } any suggestions how i can accomplish this? cause i have no reason making them objects, i want to use the classes for it.

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