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  • Android Progress Dialog not showing

    - by ilomambo
    This is the handler, in the main Thread, which shows and dismisses a progress dialog. public static final int SHOW = 0; public static final int DISMISS = 1; public Handler pdHandler = new Handler() { @Override public void handleMessage(Message msg) { Log.i(TAG, "+ handleMessage(msg:" + msg + ")"); switch(msg.what) { case SHOW: pd = ProgressDialog.show(LogViewer.this, "", getText(R.string.loading_msg), true); break; case DISMISS: if(pd != null) { pd.dismiss(); pd = null; } break; } } }; The message to show the progress is: pdHandler.sendMessage(pdHandler.obtainMessage(SHOW)); The message to dismiss it is: pdHandler.sendMessage(pdHandler.obtainMessage(DISMISS)); It works well when I call it before I start an AsyncTask, the AsyncTask onPostExecute() dismisses it. But when it runs within a runnable (runOnUiThread), the dialog does not show. Examining the pd variable on the debugger, it shows that is is created, it is running and it is visible, but in practice it is not visible. Any suggestion? UPDATE: I did the obvious test I should have done in the first place. I commented the DISMISS message. And the progress dialog did show up. It appeared too late, after the runnable was finished. I undestand now that the DISMISS message did dismiss the not-yet-visible ProgressDialog, that's why I did not see it. The question becomes now: I need the ProgressDialog to show BEFORE the runnable code is executed. And it is not so straight forward. My call hierarchy is like this: onScrollEventChanged --> runOnUiThread ( --> checkScrollLimits --> if need to scroll show ProgressDialog "Loading" get new data into table dismiss ProgressDIalog ) I tried something like this: onScrollEventChanged --> checkScrollLimits --> if need to scroll show ProgressDialog "Loading" --> runOnUiThread ( get new data into table dismiss ProgressDIalog ) But still the dismiss message got there before the ProgressDialog could show. According to Logcat there is a five second interval between the arrival of the SHOW message and the arrival of the DISMISS message. UPDATE II: I though I will use the isShowing() method of ProgressDIalog pd = ProgressDialog.show(...) while(!pd.isShowing()); But it does not help at all, it returns true even if the dialog is not showing yet.

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  • Closing several android activities simultaneously

    - by teedyay
    In my application you can navigate through several Activities until the Activity stack is quite deep. We'd like a button on every Activity that will take you straight back to the main menu - i.e. pop all Activities from the stack except the first one. I've put the button in a View that I can easily put on every Activity in the application, but I can't figure out how to close several Activities in one fell swoop. (If possible, it would be good if the View could work out how many Activities to close by itself - i.e. detect how deep on the stack its own Activity is.)

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  • Android Bluetooth syncing

    - by Darryl
    I am connecting to a bluetooth enabled camera, and I am able to connect using the methods found in the BluetoothChat example. I need to send commands to the camera. The issue is that I also need to get a response BACK from the camera after I send the command in the first place. So basically I need to write a command and receive a response. However, the thing is that the commands sometimes don't generate a response. Even the documentation on the camera says that you "have to send the sync command as many as 25 times on power up before you will get a response." So I cannot just write a command and wait for a response, as the "read" function blocks the thread. If I have the read function in another thread, like the bluetooth chat example, there seems to be sync issues, i.e., if I issue a write command, how can I know that it is reading if that is happening in another thread? I did set a global variable to check for, but this seems "iffy" at best. So basically I need to write to the bluetooth and then attempt to read from it. However, I need to let that read timeout and if I haven't received a response, I need to write again until I get a response (or until it's tried a set number of times). I don't need the read function to be going all the time in the background. Any ideas? Thanks in advance for your time.

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  • is this Map API key Problem in Android?

    - by Praveen Chandrasekaran
    Hi folks, I am using 2 map Activities. do i want to register multiple Map APi key for each? Now I am getting this exception: 06-16 16:59:25.048: ERROR/MapActivity(10008): Couldn't get connection factory client I googled about this exception. It concludes that must be a API Key Problem? Is that true? Why it happens? Thanks

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  • best method for background uploader in Android

    - by Dr.Dredel
    Problem: I want to write a process that will allow a user to take photos with the device and for those photos to then be uploaded to some listener in the cloud. The user should not have to do anything to initiate the upload, a background listener would just watch the folder and as long as it finds files in it it would upload them and delete them. Two problems: 1) how to keep the program running in the background even after the user is no longer taking pictures (and if they reboot the device for it to wake up and finish the uploads, if any remain) 2) assuming the connection is spotty (as it always is) how to verify that a given image has completed its upload, and if not, to resubmit it. I don't need any code examples, I just would like opinions on the best strategy to get this implemented. I was going to use Apache commons and just do an upload to a PHP, but am not sure what sort of error checking exists to take into account a connection drop mid file. TIA.

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  • Android pass a 2d int array from one activity to another ERROR

    - by user2189001
    ACTIVITY 1: Bundle bundle = new Bundle(); bundle.putSerializable("CustomLevelData", LevelCreator.LCLevelData); Intent i = new Intent(LevelCreatorPopout.this, GameView.class); i.putExtras(bundle); startActivity(i); ACTIVITY 2: LevelData=(int[][]) extras.getSerializable("CustomLevelData"); ERROR: E/AndroidRuntime(16220): FATAL EXCEPTION: main E/AndroidRuntime(16220): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.powerpoint45.maze/com.powerpoint45.maze.GameView}: java.lang.ClassCastException: java.lang.Object[] cannot be cast to int[][] I have searched but found nothing on 2d INT array passing

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  • Can someone please explain Cursor in android ?

    - by Prabhat
    Can some one explain how the cursor exactly works ? Or the flow of the following part of the code ? I know that this is sub activity and all but I did not understand how Cursor works exactly. final Uri data = Uri.parse("content://contacts/people/"); final Cursor c = managedQuery(data, null, null, null, null); String[] from = new String[] { People.NAME }; int[] to = new int[] { R.id.itemTextView }; SimpleCursorAdapter adapter = new SimpleCursorAdapter(this,R.layout.listitemlayout, c, from, to); ListView lv = (ListView) findViewById(R.id.contactListView); lv.setAdapter(adapter); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int pos, long id) { c.moveToPosition(pos); int rowId = c.getInt(c.getColumnIndexOrThrow("_id")); Uri outURI = Uri.parse(data.toString() + rowId); Intent outData = new Intent(); outData.setData(outURI); setResult(Activity.RESULT_OK, outData); finish(); } }); Thanks.

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  • Android. Playing multiple sounds using SoundManager

    - by Jerry
    Shown are a few lines of code. If I play a single sound, it runs fine. Adding a second sound causes it to crash. Any advice is appreciated. private SoundManager mSoundManager; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sos); mSoundManager = new SoundManager(); mSoundManager.initSounds(getBaseContext()); mSoundManager.addSound(1,R.raw.dit); mSoundManager.addSound(1,R.raw.dah); Button SoundButton = (Button)findViewById(R.id.SoundButton); SoundButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { mSoundManager.playSound(1); mSoundManager.playSound(2); } }); }

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  • Android dictionary application

    - by mawia
    Hi, I wanted to develop an application on top of a dictionary i.e. an application that uses dictionary as a part of it.Is their any dictionary application available in the market for this purpose?Application which come under GPL is preferable.Also those which uses local database instead of using network connection is preferable. If not,is there any dictionary database available in the market on the top of which a dictionary application can be developed which can then be used for said purpose? Hope I am clear. Thanks in advance.

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  • Taking screen shot of a SurfaceView in android

    - by Mostafa Imran
    I am using following method to taking screen shot of a particular view which is a SurfaceView. public void takeScreenShot(View surface_view){ // create bitmap screen capture Bitmap bitmap; View v1 = surface_view; v1.setDrawingCacheEnabled(true); bitmap = Bitmap.createBitmap(v1.getDrawingCache()); v1.setDrawingCacheEnabled(false); ByteArrayOutputStream bos = new ByteArrayOutputStream(); bitmap.compress(CompressFormat.PNG, 0, bos); byte[] imageData = bos.toByteArray(); } the problem is its giving me the whole activity screen image. But I need to take screen shot of the particular view. I tried other ways but those give me a black screen as screen shot, some posts says that it requires rooted device. Can any one help me please. I'm in need of this solution. Help me....

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  • String Storage and Retrieval in Android

    - by dweebsonduty
    I have a program that has items with 3 attributes. Name(String) : Count(String) : Amount(String) Currently I am writing the database when someone is trying to access a section then reading from the database. The writing is taking too long. So my question is how can I perhaps create a nested array where I can say if name = carrot then print carrot['count'] and carrot['amount']. I am very new to Java so some sample code would be great. Or any other suggestions that you may have as far as tackling this issue.

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  • get bitmap from textview in android

    - by Sponge
    I want to get the bitmap that is drawn when a textview is displayed but without displaying the textview in the activity. something like this: TextView t = new TextView(this); t.forceToDrawItself(); Bitmap b=t.getViewBitmap(); how is this possible?

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  • custom Filter Android won't show me the results

    - by TiGer
    Hi, I have been implementing a class which class extends ArrayAdapter and implements Filterable. The filtering part (in the performFiltering method()) seems to go ok, it fills the FilterResults object just as expected. But then I think I'm not doing it right on how to publish the results, atm I have : protected void publishResults(CharSequence prefix, FilterResults results) { // NOTE: this function is *always* called from the UI thread. subItems = (Vector)results.values; notifyDataSetChanged(); } But this simply won't "populate" my List with the received data. So now my question is how do I populate my List with the received results ? Do I have to do that programmatically ?

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  • CursorLoader, get URI for local database

    - by user1681358
    I'm a newbie android programmer and I recently followed a tutorial which shows how to create a local SQLite database by using SQLiteDatabase.rawQuery to return a Cursor. I would like to modify my app to use CursorLoader which is apparently a better way to access the database. My problem is the CursorLoader constructor expects a URI to be given. Do I just input "file:///[path to db]"? Seems a bit messy.

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  • android webview returns blank page when load dynamic html page

    - by user2962555
    I am trying to click one button to load a page into a div block dynamically. To test it, I try to append a list item with text "abc" into the loaded page. However, I always get a blank page. load function works fine because if I try to load a static page, it works. Following is my main html page code. <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>LoadPageTest</title> <link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Open+Sans:300,400,700"> <link rel="stylesheet" href="./css/customizedstyle.css"> <link rel="stylesheet" href="./css/themes/default/jquery.mobile-1.4.3.min.css"> <link rel="stylesheet" href="./css/jqm-demos.css"> <script src="./js/jquery.js"></script> <script scr="./js/customizedjs.js"></script> <script src="./js/jquery.mobile-1.4.3.min.js"></script> <script> $( document ).on( "pagecreate", "#demo-page", function() { $( document ).on( "swipeleft swiperight", "#demo-page", function( e ) { if ( $( ".ui-page-active" ).jqmData( "panel" ) !== "open" ) { if ( e.type === "swipeleft" ) { $( "#right-panel" ).panel( "open" ); } } }); }); </script> <style type="text/css"> body { overflow:hidden; } </style> </head> <body style= "overflow:hidden" scrolling="no"> <style type="text/css"> body { overflow:hidden; } </style> <div data-role="page" id="main-page" style= "overflow:hidden" scrolling="no"> <div role="main" class="ui-content" id ="maindiv" style= "overflow: auto"> Will load diff pages here. </div><!-- /content --> <div data-role="panel" id="left-panel" data-theme="b"> <ul data-role="listview" data-icon="false" id="menu"> <li> <a href="#" id = "btnA" data-rel="close">Go Page A <img src="./images/icona.png" class="ui-li-thumb"/> </li> <li> <a href="#" id = "btnB" data-rel="close">Go Page B <img src="./images/iconb.png" class="ui-li-thumb"/> </li> </ul> </div><!-- /panel --> <script type="text/javascript"> $("#btnA").on("click", function(){ $("#maindiv").empty(); $("#maindiv").load("pageA.html"); }); $("#btnB").on("click", function(){ $("#maindiv").empty(); $("#maindiv").load("pageB.html"); }); </script> </div><!-- /page --> </body> </html> Next is code for the page I try to load dynamically. <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Page should be loaded</title> <link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Open+Sans:300,400,700"> <link rel="stylesheet" href="./css/customizedstyle.css"> <link rel="stylesheet" href="./css/themes/default/jquery.mobile-1.4.3.min.css"> <link rel="stylesheet" href="./css/jqm-demos.css"> <script src="./js/jquery.js"></script> <script scr="./js/customizedjs.js"></script> <script src="./js/jquery.mobile-1.4.3.min.js"></script> <script> $(document).on('pagebeforeshow', function () { $('#postlist').append('<li> abc </li>'); $('#postlist').listview('refresh'); }); </script> </head> <body > <div data-role="page" id="posthome"> <div data-role = "content"> <ul data-role='listview' id = "postlist"> </ul> </div> </div> </body> </html> I doubt if it is because my javascript in the page doesn't work, cause the swipe js code in the main page seems not work either. Is that possible? I have enabled javascript in the onCreate() function of the activity file as below. protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_message); new LongRunningGetIO().execute(); mWebView = (WebView) findViewById(R.id.webview); mWebView.setWebViewClient(new AppClient()); mWebView.setVerticalScrollBarEnabled(false); mWebView.getSettings().setJavaScriptEnabled(true); mWebView.getSettings().setDomStorageEnabled(true); mWebView.loadUrl("file:///android_asset/index.html"); } I noticed there is a warning for statement to enable javascript "Using setJavaScriptEnabled can introduce XSS vulnerabilities into you application, review carefully". Will that maybe the reason? Then, I added @SuppressLint("SetJavaScriptEnabled") on top of the activity. The warning is gone, but the js code in pages seem still not work.

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  • Android Stop Counter and Destroy Media Player

    - by dweebsonduty
    I am working on an app that beeps every second. When I hit the home button I want it to close the program and stop beeping. Right now it closes the program but continues to beep. What am I doing wrong? if ((keyCode == KeyEvent.KEYCODE_HOME)) { isdone = true; mp.release(); counter.cancel(); finish(); }

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  • How to view my Android app created database, via my android app?

    - by suufang
    I'm creating an application that collects users location (Cell broadcast location code) and saves that location with a name of users option, for example say my CB location code is 546034, now my app allows me to store that location code with a name of my choice say 'Home'. So, essentially my app has that following modules, To collect users CB location. To collect a custom name from user of that location. To store these values in a database. I've succeeded in doing all the above modules. I have a sub-module for my third module which has an option for user, of showing and deleting the database values, the screen shot looks as follows, Now, Users should be able to view and delete entries when he chooses the option 'View my database of locations' I've learned how to query my database values and I'm stuck with creating a list view and providing the delete option. My code for getting the database values and querying values goes as follows, submit.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { String locname = name.getText().toString(); if(locname.length()==0) { Toast.makeText(getBaseContext(), "Please enter the location name, for example 'Home'.", Toast.LENGTH_LONG).show(); } else { SQLiteDatabase cd = openOrCreateDatabase("mydata", MODE_WORLD_READABLE, null); cd.execSQL("CREATE TABLE IF NOT EXISTS MLITable (CblocationCode INT(10), CblocationName VARCHAR);"); cd.execSQL("INSERT INTO MLITable VALUES ('"+str+ "','"+locname+ "');"); cd.close(); Toast.makeText(getBaseContext(), "value successfully entered.", Toast.LENGTH_LONG).show(); } } }); viewdb.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // here comes the code for viewing the database and deleting SQLiteDatabase db = openOrCreateDatabase("mydata", MODE_WORLD_READABLE, null); Cursor c = db.rawQuery("SELECT * FROM MLITble", null); db.close(); } }); I can see that I've read the table values, but I'm not able to create a display for those values. Help required. Thank you.

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  • Android changing colors with themes

    - by miannelle
    I am trying to provide user settable colors in my app. White text on black background and black text on white background. I have multiple layouts with many listviews, both standard and custom adapters. People have suggested using Themes, but I have had no luck changing the text colors across all layouts. Can anyone show me an actual Theme layout that can accomplish this? I can easily change the background colors using myscreen.setBackGroundColor(xx), but when I try to change the text with a theme, it also changes spinner text as well.

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  • Android - Simulate Home click

    - by kape123
    I know calling finish() in activity will produce same result as if user clicked on Back button; is there a similar thing for Home button? (would like to automatically show Home screen after certain action) Thanks!

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  • Getting started with SQLite (Android)

    - by Tarmon
    Hey Everyone, I have limited SQL background, basically a small amount of manipulation through HTML and mostly with pre-existing databases. What I am trying to do is set up a database that will store time information for bus routes. So basically I have different routes with stops for each route and then a list of times that the bus arrives at each stop. Here is an example of a table of times from their website: Link. I am wondering what would be the best way to layout my database/tables? Also what is the purpose of the _id field in each table? Thanks, Rob! P.S. Sorry if my lack of knowledge on the subject has caused me to post a duplicate question.

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  • not able to draw image on canvas of surface view in Android

    - by Fayaz Ali
    I am drawing an image using drawbitmap method on a canvas of surface view which is an overlay surface on my camera preview.The image drawn is a portion of captured image to guide the user to capture next image with a proper overlap.Now when I am launching the activity as the application start activity i.e it is my first activity,it works fine and draws the image.But when I launch the same activity from some other activity,the surface view is not show anything. Is there any difference between launching an activity from another activity and from the application launch. Anyone help here please!

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  • Android string formatiing from xml

    - by mann
    I am parsing xml from server. One of its node contains data like <distance>16.3432434324354324km</distance> I am putting it into hashmap like for (int i = 0; i < nl.getLength(); i++) { map.put(KEY_DISTANCE, parser.getValue(e, KEY_DISTANCE)); // adding HashList to ArrayList menuItems.add(map); } Everything is nice. But i want it two decimal places for example i want its value should be 16.34km rather then 16.343234324342342km I tried with DecimalFormat twoDForm=new DecimalFormat("##.00"); try{ Double StartVTwo=Double.valueOf(KEY_DISTANCE); Double resultDouble1 = Double.valueOf(twoDForm.format(StartVTwo)); Log.e("check", String.valueOf(resultDouble1)); }catch (NumberFormatException e){ Log.e("error"," This is error "); } But it shows exception and prints this message. Any help would be appreciated!!

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  • Android: Screen goes black behind interstitial ad while it slides in

    - by Scienceprodigy
    I show interstitial ads in my app, and I have defined a translation animation that is set to slide the ad in from right to left. The ad slides in just fine, but when the animation starts, the underlying Activity becomes completely black while the ad slides in. I would like to be able to see the underlying Activity and have the ad slide in over it. How do I keep the underlying Activity from being covered with black?

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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