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  • How can arguments to variadic functions be passed by reference in PHP?

    - by outis
    Assuming it's possible, how would one pass arguments by reference to a variadic function without generating a warning in PHP? We can no longer use the '&' operator in a function call, otherwise I'd accept that (even though it would be error prone, should a coder forget it). What inspired this is are old MySQLi wrapper classes that I unearthed (these days, I'd just use PDO). The only difference between the wrappers and the MySQLi classes is the wrappers throw exceptions rather than returning FALSE. class DBException extends RuntimeException {} ... class MySQLi_throwing extends mysqli { ... function prepare($query) { $stmt = parent::prepare($query); if (!$stmt) { throw new DBException($this->error, $this->errno); } return new MySQLi_stmt_throwing($this, $query, $stmt); } } // I don't remember why I switched from extension to composition, but // it shouldn't matter for this question. class MySQLi_stmt_throwing /* extends MySQLi_stmt */ { protected $_link, $_query, $_delegate; public function __construct($link, $query, $prepared) { //parent::__construct($link, $query); $this->_link = $link; $this->_query = $query; $this->_delegate = $prepared; } function bind_param($name, &$var) { return $this->_delegate->bind_param($name, $var); } function __call($name, $args) { //$rslt = call_user_func_array(array($this, 'parent::' . $name), $args); $rslt = call_user_func_array(array($this->_delegate, $name), $args); if (False === $rslt) { throw new DBException($this->_link->error, $this->errno); } return $rslt; } } The difficulty lies in calling methods such as bind_result on the wrapper. Constant-arity functions (e.g. bind_param) can be explicitly defined, allowing for pass-by-reference. bind_result, however, needs all arguments to be pass-by-reference. If you call bind_result on an instance of MySQLi_stmt_throwing as-is, the arguments are passed by value and the binding won't take. try { $id = Null; $stmt = $db->prepare('SELECT id FROM tbl WHERE ...'); $stmt->execute() $stmt->bind_result($id); // $id is still null at this point ... } catch (DBException $exc) { ... } Since the above classes are no longer in use, this question is merely a matter of curiosity. Alternate approaches to the wrapper classes are not relevant. Defining a method with a bunch of arguments taking Null default values is not correct (what if you define 20 arguments, but the function is called with 21?). Answers don't even need to be written in terms of MySQL_stmt_throwing; it exists simply to provide a concrete example.

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  • Soon to be PhD in Computer Science - Which Path to Follow?

    - by mttr
    I am going to submit my PhD thesis within the next six months. My PhD is on managing the availabiity of large-scale distributed systems, so I have some experience actually building non-trivial systems (+ I have four years experience working as a programmer). I am now trying to figure out what I should do following the PhD. I enjoy research (a quick definition: identify problem, come up with solution, ask interesting questions, find ways to answer them, build system, experiment, contribute some new knowledge and publish). I also like teaching and supervising students. It would seem that a career in academia is the ideal thing to do (can work on non-trivial problems and contribute something of use to some or more people). However, a career in academia has two significant drawbacks. First, it can be difficult to gain access to real systems with real users which then display real problems. This creates the danger that you do work that seems important (to you and maybe to some of your colleagues), but is not really relevant to anything or anyone. Second, the pay is pretty sad. Apparently, you have to sacrifice this for the privilege of doing research. I enjoy programming, but don't just want to hack some web-based system for the rest of my life. That is, working in IT for a bank is not a future I see myself enjoying. I want to work on interesting problms (that's difficult to define clearly): things where you don't know how to start, that take some time to figure out and attack, that require a rigorous approach to demonstrate that the problem has been solved, and problems that need a solution in the real world. Give the experience of people on stackoverflow, what do you think suitable options are and why (or alternatively, what gaps in my thinking does the above reveal)? Is industrial research (aka IBM Research, Microsoft Research) the only alternative avenue to a career in academia? What other areas, companies, occupations, etc. could provide me with stimulating, inspiring work? Which regions, countries am I most likely to find such work? Please share your experience.

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  • Getting results in a result set from dynamic SQL in Oracle

    - by msorens
    This question is similar to a couple others I have found on StackOverflow, but the differences are signficant enough to me to warrant a new question, so here it is: I want to obtain a result set from dynamic SQL in Oracle and then display it as a result set in a SqlDeveloper-like tool, just as if I had executed the dynamic SQL statement directly. This is straightforward in SQL Server, so to be concrete, here is an example from SQL Server that returns a result set in SQL Server Management Studio or Query Explorer: EXEC sp_executesql N'select * from countries' Or more properly: DECLARE @stmt nvarchar(100) SET @stmt = N'select * from countries' EXEC sp_executesql @stmt The question "How to return a resultset / cursor from a Oracle PL/SQL anonymous block that executes Dynamic SQL?" addresses the first half of the problem--executing dynamic SQL into a cursor. The question "How to make Oracle procedure return result sets" provides a similar answer. Web search has revealed many variations of the same theme, all addressing just the first half of my question. I found this post explaining how to do it in SqlDeveloper, but that uses a bit of functionality of SqlDeveloper. I am actually using a custom query tool so I need the solution to be self-contained in the SQL code. This custom query tool similarly does not have the capability to show output of print (dbms_output.put_line) statements; it only displays result sets. Here is yet one more possible avenue using 'execute immediate...bulk collect', but this example again renders the results with a loop of dbms_output.put_line statements. This link attempts to address the topic but the question never quite got answered there either. Assuming this is possible, I will add one more condition: I would like to do this without having to define a function or procedure (due to limited DB permissions). That is, I would like to execute a self-contained PL/SQL block containing dynamic SQL and return a result set in SqlDeveloper or a similar tool. So to summarize: I want to execute an arbitrary SQL statement (hence dynamic SQL). The platform is Oracle. The solution must be a PL/SQL block with no procedures or functions. The output must be generated as a canonical result set; no print statements. The output must render as a result set in SqlDeveloper without using any SqlDeveloper special functionality. Any suggestions?

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  • NSStringWithFormat Swizzled to allow missing format numbered args

    - by coneybeare
    Based on this SO question asked a few hours ago, I have decided to implement a swizzled method that will allow me to take a formatted NSString as the format arg into stringWithFormat, and have it not break when omitting one of the numbered arg references (%1$@, %2$@) I have it working, but this is the first copy, and seeing as this method is going to be potentially called hundreds of thousands of times per app run, I need to bounce this off of some experts to see if this method has any red flags, major performance hits, or optimizations #define NUMARGS(...) (sizeof((int[]){__VA_ARGS__})/sizeof(int)) @implementation NSString (UAFormatOmissions) + (id)uaStringWithFormat:(NSString *)format, ... { if (format != nil) { va_list args; va_start(args, format); // $@ is an ordered variable (%1$@, %2$@...) if ([format rangeOfString:@"$@"].location == NSNotFound) { //call apples method NSString *s = [[[NSString alloc] initWithFormat:format arguments:args] autorelease]; va_end(args); return s; } NSMutableArray *newArgs = (NSMutableArray *)[NSMutableArray arrayWithCapacity:NUMARGS(args)]; id arg = nil; int i = 1; while (arg = va_arg(args, id)) { NSString *f = (NSString *)[NSString stringWithFormat:@"%%%d\$\@", i]; i++; if ([format rangeOfString:f].location == NSNotFound) continue; else [newArgs addObject:arg]; } va_end(args); char *newArgList = (char *)malloc(sizeof(id) * [newArgs count]); [newArgs getObjects:(id *)newArgList]; NSString* result = [[[NSString alloc] initWithFormat:format arguments:newArgList] autorelease]; free(newArgList); return result; } return nil; } The basic algorithm is: search the format string for the %1$@, %2$@ variables by searching for %@ if not found, call the normal stringWithFormat and return else, loop over the args if the format has a position variable (%i$@) for position i, add the arg to the new arg array else, don't add the arg take the new arg array, convert it back into a va_list, and call initWithFormat:arguments: to get the correct string. The idea is that I would run all [NSString stringWithFormat:] calls through this method instead. This might seem unnecessary to many, but click on to the referenced SO question (first line) to see examples of why I need to do this. Ideas? Thoughts? Better implementations? Better Solutions?

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  • Where to put a glossary of important terms and patterns in documentation?

    - by Tetha
    Greetings. I want to document certain patterns in the code in order to build up a consistent terminology (in order to easen communication about the software). I am, however, unsure, where to define the terms given. In order to get on the same level, an example: I have a code generator. This code generator receives a certain InputStructure from the Parser (yes, the name InputStructure might be less than ideal). This InputStructure is then transformed into various subsequent datastructures (like an abstract description of the validation process). Each of these datastructures can be either transformed into another value of the same datastructure or it can be transformed into the next datastructure. This should sound like Pipes and Filters to some degree. Given this, I call an operation which takes a datastructures and constructs a value of the same datastructure a transformation, while I call an operation which takes a datastructure and produces a different follow-up datastructure a derivation. The final step of deriving a string containing code is called emitting. (So, overall, the codegenerator takes the input-structure and transforms, transforms, derives, transforms, derives and finally emits). I think emphasizing these terms will be benefitial in communications, because then it is easy to talk about things. If you hear "transformation", you know "Ok, I only need to think about these two datastructures", if you hear "emitting", you know "Ok, I only need to know this datastructure and the target language.". However, where do I document these patterns? The current code base uses visitors and offers classes called like ValidatorTransformationBase<ResultType> (or InputStructureTransformationBase<ResultType>, and so one and so on). I do not really want to add the definition of such terms to the interfaces, because in that case, I'd have to repeat myself on each and every interface, which clearly violates DRY. I am considering to emphasize the distinction between Transformations and Derivations by adding further interfaces (I would have to think about a better name for the TransformationBase-classes, but then I could do thinks like ValidatorTransformation extends ValidatorTransformationBase<Validator>, or ValidatorDerivationFromInputStructure extends InputStructureTransformation<Validator>). I also think I should add a custom page to the doxygen documentation already existing, as in "Glossary" or "Architecture Principles", which contains such principles. The only disadvantage of this would be that a contributor will need to find this page in order to actually learn about this. Am I missing possibilities or am I judging something wrong here in your opinion? -- Regards, Tetha

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • JavaCC: Please help me understand token ambiguity.

    - by java.is.for.desktop
    Hello, everyone! I had already many problems with understanding, how ambiguous tokens can be handled elegantly (or somehow at all) in JavaCC. Let's take this example: I want to parse XML processing instruction. The format is: "<?" <target> <data> "?>": target is an XML name, data can be anything except ?>, because it's the closing tag. So, lets define this in JavaCC: (I use lexical states, in this case DEFAULT and PROC_INST) TOKEN : <#NAME : (very-long-definition-from-xml-1.1-goes-here) > TOKEN : <WSS : (" " | "\t")+ > // WSS = whitespaces <DEFAULT> TOKEN : {<PI_START : "<?" > : PROC_INST} <PROC_INST> TOKEN : {<PI_TARGET : <NAME> >} <PROC_INST> TOKEN : {<PI_DATA : ~[] >} // accept everything <PROC_INST> TOKEN : {<PI_END : "?>" > : DEFAULT} Now the part which recognizes processing instructions: void PROC_INSTR() : {} { ( <PI_START> (t=<PI_TARGET>){System.out.println("target: " + t.image);} <WSS> (t=<PI_DATA>){System.out.println("data: " + t.image);} <PI_END> ) {} } The problem is (i guess): hence <PI_DATA> recognizes "everything", my definition is wrong. Let's test it with <?mytarget here-goes-some-data?>: The target is recognized: "target: mytarget". But now I get my favorite JavaCC parsing error: !! procinstparser.ParseException: Encountered "" at line 1, column 15. !! Was expecting one of: !! Encountered nothing? Was expecting nothing? Or what? Thank you, JavaCC! I know, that I could use the MORE keyword of JavaCC, but this would give me the whole processing instruction as one token, so I'd had to parse/tokenize it further by myself. Why should I do that? Am I writing a parser that does not parse? What I would need is telling JavaCC to recognize "everything until ?>" as processing instruction data. How can it be done? Thank you.

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  • What's the use of Ant's extension-point if/unless attributes?

    - by Robert Menteer
    When you define an extension-point in an Ant build file you can have it conditional by using the if or unless attribute. On a target the if/unless prevent it's tasks from being run. But an extension-point doesn't have any tasks to conditionally run, so what does the condition do? My thought (which proved to be incorrect in Ant 1.8.0) is it would prevent any tasks that extend the extension-point from being run. Here is an example build script showing the problem: <project name = "ext-test" default = "main"> <property name = "do.it" value = "false" /> <extension-point name = "init"/> <extension-point name = "doit" depends = "init" if = "${do.it}" /> <target name = "extend-init" extensionOf = "init"> <echo message = "Doing extend-init." /> </target> <target name = "extend-doit" extensionOf = "doit"> <echo message = "Do It! (${do.it})" /> </target> <target name = "main" depends = "doit"> <echo message = "Doing main." /> </target> </project> Using the command: ant -v Relults in: Apache Ant version 1.8.0 compiled on February 1 2010 Trying the default build file: build.xml Buildfile: /Users/bob/build.xml Detected Java version: 1.6 in: /System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home Detected OS: Mac OS X parsing buildfile /Users/bob/build.xml with URI = file:/Users/bob/build.xml Project base dir set to: /Users/bob parsing buildfile jar:file:/Users/bob/Documents/Development/3P-Tools/apache-ant-1.8.0/lib/ant.jar!/org/apache/tools/ant/antlib.xml with URI = jar:file:/Users/bob/Documents/Development/3P-Tools/apache-ant-1.8.0/lib/ant.jar!/org/apache/tools/ant/antlib.xml from a zip file Build sequence for target(s) `main' is [extend-init, init, extend-doit, doit, main] Complete build sequence is [extend-init, init, extend-doit, doit, main, ] extend-init: [echo] Doing extend-init. init: extend-doit: [echo] Do It! (false) doit: Skipped because property 'false' not set. main: [echo] Doing main. BUILD SUCCESSFUL Total time: 0 seconds You will notice the target extend-doit is executed but the extention-point itself is skipped. Since an extention-point doesn't have any tasks exactly what has been skipped? Any targets that depend on the extention-point still get executed since a skipped target is a successful target. What is the value of the if/unless attributes on an extention-point?

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  • NSString stringWithFormat swizzled to allow missing format numbered args

    - by coneybeare
    Based on this SO question asked a few hours ago, I have decided to implement a swizzled method that will allow me to take a formatted NSString as the format arg into stringWithFormat, and have it not break when omitting one of the numbered arg references (%1$@, %2$@) I have it working, but this is the first copy, and seeing as this method is going to be potentially called hundreds of thousands of times per app run, I need to bounce this off of some experts to see if this method has any red flags, major performance hits, or optimizations #define NUMARGS(...) (sizeof((int[]){__VA_ARGS__})/sizeof(int)) @implementation NSString (UAFormatOmissions) + (id)uaStringWithFormat:(NSString *)format, ... { if (format != nil) { va_list args; va_start(args, format); // $@ is an ordered variable (%1$@, %2$@...) if ([format rangeOfString:@"$@"].location == NSNotFound) { //call apples method NSString *s = [[[NSString alloc] initWithFormat:format arguments:args] autorelease]; va_end(args); return s; } NSMutableArray *newArgs = (NSMutableArray *)[NSMutableArray arrayWithCapacity:NUMARGS(args)]; id arg = nil; int i = 1; while (arg = va_arg(args, id)) { NSString *f = (NSString *)[NSString stringWithFormat:@"%%%d\$\@", i]; i++; if ([format rangeOfString:f].location == NSNotFound) continue; else [newArgs addObject:arg]; } va_end(args); char *newArgList = (char *)malloc(sizeof(id) * [newArgs count]); [newArgs getObjects:(id *)newArgList]; NSString* result = [[[NSString alloc] initWithFormat:format arguments:newArgList] autorelease]; free(newArgList); return result; } return nil; } The basic algorithm is: search the format string for the %1$@, %2$@ variables by searching for %@ if not found, call the normal stringWithFormat and return else, loop over the args if the format has a position variable (%i$@) for position i, add the arg to the new arg array else, don't add the arg take the new arg array, convert it back into a va_list, and call initWithFormat:arguments: to get the correct string. The idea is that I would run all [NSString stringWithFormat:] calls through this method instead. This might seem unnecessary to many, but click on to the referenced SO question (first line) to see examples of why I need to do this. Ideas? Thoughts? Better implementations? Better Solutions?

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  • Error in creating template class

    - by Luciano
    I found this vector template class implementation, but it doesn't compile on XCode. Header file: // File: myvector.h #ifndef _myvector_h #define _myvector_h template <typename ElemType> class MyVector { public: MyVector(); ~MyVector(); int size(); void add(ElemType s); ElemType getAt(int index); private: ElemType *arr; int numUsed, numAllocated; void doubleCapacity(); }; #include "myvector.cpp" #endif Implementation file: // File: myvector.cpp #include <iostream> #include "myvector.h" template <typename ElemType> MyVector<ElemType>::MyVector() { arr = new ElemType[2]; numAllocated = 2; numUsed = 0; } template <typename ElemType> MyVector<ElemType>::~MyVector() { delete[] arr; } template <typename ElemType> int MyVector<ElemType>::size() { return numUsed; } template <typename ElemType> ElemType MyVector<ElemType>::getAt(int index) { if (index < 0 || index >= size()) { std::cerr << "Out of Bounds"; abort(); } return arr[index]; } template <typename ElemType> void MyVector<ElemType>::add(ElemType s) { if (numUsed == numAllocated) doubleCapacity(); arr[numUsed++] = s; } template <typename ElemType> void MyVector<ElemType>::doubleCapacity() { ElemType *bigger = new ElemType[numAllocated*2]; for (int i = 0; i < numUsed; i++) bigger[i] = arr[i]; delete[] arr; arr = bigger; numAllocated*= 2; } If I try to compile as is, I get the following error: "Redefinition of 'MyVector::MyVector()'" The same error is displayed for every member function (.cpp file). In order to fix this, I removed the '#include "myvector.h"' on the .cpp file, but now I get a new error: "Expected constructor, destructor, or type conversion before '<' token". A similar error is displayed for every member as well. Interestingly enough, if I move all the .cpp code to the header file, it compiles fine. Does that mean I can't implement template classes in separate files?

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  • How to build, sort and print a tree of a sort?

    - by Tuplanolla
    This is more of an algorithmic dilemma than a language-specific problem, but since I'm currently using Ruby I'll tag this as such. I've already spent over 20 hours on this and I would've never believed it if someone told me writing a LaTeX parser was a walk in the park in comparison. I have a loop to read hierarchies (that are prefixed with \m) from different files art.tex: \m{Art} graphical.tex: \m{Art}{Graphical} me.tex: \m{About}{Me} music.tex: \m{Art}{Music} notes.tex: \m{Art}{Music}{Sheet Music} site.tex: \m{About}{Site} something.tex: \m{Something} whatever.tex: \m{Something}{That}{Does Not}{Matter} and I need to sort them alphabetically and print them out as a tree About Me (me.tex) Site (site.tex) Art (art.tex) Graphical (graphical.tex) Music (music.tex) Sheet Music (notes.tex) Something (something.tex) That Does Not Matter (whatever.tex) in (X)HTML <ul> <li>About</li> <ul> <li><a href="me.tex">Me</a></li> <li><a href="site.tex">Site</a></li> </ul> <li><a href="art.tex">Art</a></li> <ul> <li><a href="graphical.tex">Graphical</a></li> <li><a href="music.tex">Music</a></li> <ul> <li><a href="notes.tex">Sheet Music</a></li> </ul> </ul> <li><a href="something.tex">Something</a></li> <ul> <li>That</li> <ul> <li>Doesn't</li> <ul> <li><a href="whatever.tex">Matter</a></li> </ul> </ul> </ul> </ul> using Ruby without Rails, which means that at least Array.sort and Dir.glob are available. All of my attempts were formed like this (as this part should work just fine). def fss_brace_array(ss_input)#a concise version of another function; converts {1}{2}...{n} into an array [1, 2, ..., n] or returns an empty array ss_output = ss_input[1].scan(%r{\{(.*?)\}}) rescue ss_output = [] ensure return ss_output end #define tree s_handle = File.join(:content.to_s, "*") Dir.glob("#{s_handle}.tex").each do |s_handle| File.open(s_handle, "r") do |f_handle| while s_line = f_handle.gets if s_all = s_line.match(%r{\\m\{(\{.*?\})+\}}) s_all = s_all.to_a #do something with tree, fss_brace_array(s_all) and s_handle break end end end end #do something else with tree

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  • Unselect Databound Combobox Winforms .NET

    - by joedotnot
    The problem: combobox is databound to a DataView, first item in the dataview is DataRowView whose fields are DBNull.Value; Combo DropdownStyle = ComboBoxStyle.DropDownList Loads fine, displays fine, selects fine, problem is to Unselect via code. Setting the SelectedIndex to 0 throws an exception. (Setting to -1 is a no-no as per msdn doco that says dont set SelectedIndex=-1 if databound) So how to unselect without throwing an exception ? For now i wrapped it into a try/catch to just ignore the error! EDIT: As asked by Hubeza, i worked on sample code to post. Did a stripped down version of the original code in C# (original is in VB.NET) and could NOT reproduce it either. Converted to VB.NET and could NOT reproduce it either ! In other words, SelectedIndex = 0 does work in the stripped down version! Currently further investigating what else could be wrong with the original code. EDIT2: Case Closed. Call me a stupid fool if you like, and apologies for wasting anyone's time - The error was originating from MyComboBox_SelectedIndexChanged event, which i neglected to check ! May as well post the sample in case anyone finds useful. private void LoadComboMethod() { DataTable dtFruit = new DataTable("FruitTable"); //define columns DataColumn colID = new DataColumn(); colID.DataType = typeof(Int32); //VB.NET GetType(Int32) colID.ColumnName = "ID"; DataColumn colDesc = new DataColumn(); colDesc.DataType = typeof(String); colDesc.ColumnName = "Description"; //add columns to table dtFruit.Columns.AddRange(new DataColumn[] { colID, colDesc }); //add rows DataRow row = dtFruit.NewRow(); row[colID] = 1; row[colDesc] = "Apples"; dtFruit.Rows.Add(row); row = dtFruit.NewRow(); row[colID] = 1; row[colDesc] = "Bananas"; dtFruit.Rows.Add(row); row = dtFruit.NewRow(); row[colID] = 1; row[colDesc] = "Oranges"; dtFruit.Rows.Add(row); //add extra blank row. DataRowView drv = dtFruit.DefaultView.AddNew(); drv.EndEdit(); //Bind combo box DataView dv = new DataView(dtFruit); dv.Sort = "ID ASC"; //ensure blank item on top cboFruit.DataSource = dv; cboFruit.DisplayMember = "Description"; cboFruit.ValueMember = "ID"; } private void UnselectComboMethod() { if (cboFruit.SelectedIndex > 0) { cboFruit.SelectedIndex = 0; } else { MessageBox.Show("no fruit selected"); } }

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  • Grails Liferay portlet not invoking action

    - by RJ Regenold
    I am trying to create a simple portlet for Liferay 5.2.2 using Grails 1.2.1 with the grails-portlets 0.7 and grails-portlets-liferay 0.2 plugins. I created and deployed a stock portlet (just updated title, description, etc...). It deploys correctly and the view renders correctly. However, when I submit the default form that is in view.gsp it never hits the actionView function. Here are the relevant code bits: SearchPortlet.groovy class SearchPortlet { def title = 'Search' def description = ''' A simple search portlet. ''' def displayName = 'Search' def supports = ['text/html':['view', 'edit', 'help']] // Liferay server specific configurations def liferay_display_category = 'Category' def actionView = { println "In action view" } def renderView = { println "In render view" //TODO Define render phase. Return the map of the variables bound to the view ['mykey':'myvalue'] } ... } view.gsp <%@ taglib uri="http://java.sun.com/portlet" prefix="portlet" %> <div> <h1>View Page</h1> The map returned by renderView is passed in. Value of mykey: ${mykey} <form action="${portletResponse.createActionURL()}"> <input type="submit" value="Submit"/> </form> </div> The tomcat terminal prints In render view whenever I view the portlet, and after I press the submit button. It never prints the In action view statement. Any ideas? Update I turned on logging and this is what I see whenever I click the submit button in the portlet: [localhost].[/gportlet] - servletPath=/Search, pathInfo=/invoke, queryString=null, name=null [localhost].[/gportlet] - Path Based Include portlets.GrailsDispatcherPortlet - DispatcherPortlet with name 'Search' received render request portlets.GrailsDispatcherPortlet - Bound render request context to thread: com.liferay.portlet.RenderRequestImpl@7a158e portlets.GrailsDispatcherPortlet - Testing handler map [org.codehaus.grails.portlets.GrailsPortletHandlerMapping@1f06283] in DispatcherPortlet with name 'Search' portlets.GrailsDispatcherPortlet - Testing handler adapter [org.codehaus.grails.portlets.GrailsPortletHandlerAdapter@74f72b] portlets.GrailsPortletHandlerAdapter - portlet.handleMinimised not set, proceeding with normal render portlet.SearchPortlet - In render view portlets.GrailsPortletHandlerAdapter - Couldn't resolve action view /search/null.gsp portlets.GrailsPortletHandlerAdapter - Trying to render mode view /search/view.gsp portlets.GrailsDispatcherPortlet - Setting portlet response content type to view-determined type [text/html;charset=ISO-8859-1] [localhost].[/gportlet] - servletPath=/WEB-INF/servlet/view, pathInfo=null, queryString=null, name=null [localhost].[/gportlet] - Path Based Include portlets.GrailsDispatcherPortlet - Cleared thread-bound render request context: com.liferay.portlet.RenderRequestImpl@7a158e portlets.GrailsDispatcherPortlet - Successfully completed request The fourth line in that log snippet says Bound render request..., which I don't understand because the action in the form that is in the portlet is to the action url. I would've thought that should be an action request.

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  • How can a test script inform R CMD check that it should emit a custom message?

    - by mariotomo
    I'm writing a R package (delftfews) here at office. we are using svUnit for unit testing. our process for describing new functionality: we define new unit tests, initially marked as DEACTIVATED; one block of tests at a time we activate them and implement the function described by the tests. almost all the time we have a small amount of DEACTIVATED tests, relative to functions that might be dropped or will be implemented. my problem/question is: can I alter the doSvUnit.R so that R CMD check pkg emits a NOTE (i.e. a custom message "NOTE" instead of "OK") in case there are DEACTIVATED tests? as of now, we see only that the active tests don't give error: . . * checking for unstated dependencies in tests ... OK * checking tests ... Running ‘doSvUnit.R’ OK * checking PDF version of manual ... OK which is all right if all tests succeed, but less all right if there are skipped tests and definitely wrong if there are failing tests. In this case, I'd actually like to see a NOTE or a WARNING like the following: . . * checking for unstated dependencies in tests ... OK * checking tests ... Running ‘doSvUnit.R’ NOTE 6 test(s) were skipped. WARNING 1 test(s) are failing. * checking PDF version of manual ... OK As of now, we have to open the doSvUnit.Rout to check the real test results. I contacted two of the maintainers at r-forge and CRAN and they pointed me to the sources of R, in particular the testing.R script. if I understand it correctly, to answer this question we need patching the tools package: scripts in the tests directory are called using a system call, output (stdout and stderr) go to one single file, there are two possible outcomes: ok or not ok, so I opened a change request on R, proposing something like bit-coding the return status, bit-0 for ERROR (as it is now), bit-1 for WARNING, bit-2 for NOTE. with my modification, it would be easy producing this output: . . * checking for unstated dependencies in tests ... OK * checking tests ... Running ‘doSvUnit.R’ NOTE - please check doSvUnit.Rout. WARNING - please check doSvUnit.Rout. * checking PDF version of manual ... OK Brian Ripley replied "There are however several packages with properly written unit tests that do signal as required. Please do take this discussion elsewhere: R-bugs is not the place to ask questions." and closed the change request. anybody has hints?

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  • PyOpenGL - passing transformation matrix into shader

    - by M-V
    I am having trouble passing projection and modelview matrices into the GLSL shader from my PyOpenGL code. My understanding is that OpenGL matrices are column major, but when I pass in projection and modelview matrices as shown, I don't see anything. I tried the transpose of the matrices, and it worked for the modelview matrix, but the projection matrix doesn't work either way. Here is the code: import OpenGL from OpenGL.GL import * from OpenGL.GL.shaders import * from OpenGL.GLU import * from OpenGL.GLUT import * from OpenGL.GLUT.freeglut import * from OpenGL.arrays import vbo import numpy, math, sys strVS = """ attribute vec3 aVert; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; uniform vec4 uColor; varying vec4 vCol; void main() { // option #1 - fails gl_Position = uPMatrix * uMVMatrix * vec4(aVert, 1.0); // option #2 - works gl_Position = vec4(aVert, 1.0); // set color vCol = vec4(uColor.rgb, 1.0); } """ strFS = """ varying vec4 vCol; void main() { // use vertex color gl_FragColor = vCol; } """ # particle system class class Scene: # initialization def __init__(self): # create shader self.program = compileProgram(compileShader(strVS, GL_VERTEX_SHADER), compileShader(strFS, GL_FRAGMENT_SHADER)) glUseProgram(self.program) self.pMatrixUniform = glGetUniformLocation(self.program, 'uPMatrix') self.mvMatrixUniform = glGetUniformLocation(self.program, "uMVMatrix") self.colorU = glGetUniformLocation(self.program, "uColor") # attributes self.vertIndex = glGetAttribLocation(self.program, "aVert") # color self.col0 = [1.0, 1.0, 0.0, 1.0] # define quad vertices s = 0.2 quadV = [ -s, s, 0.0, -s, -s, 0.0, s, s, 0.0, s, s, 0.0, -s, -s, 0.0, s, -s, 0.0 ] # vertices self.vertexBuffer = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) vertexData = numpy.array(quadV, numpy.float32) glBufferData(GL_ARRAY_BUFFER, 4*len(vertexData), vertexData, GL_STATIC_DRAW) # render def render(self, pMatrix, mvMatrix): # use shader glUseProgram(self.program) # set proj matrix glUniformMatrix4fv(self.pMatrixUniform, 1, GL_FALSE, pMatrix) # set modelview matrix glUniformMatrix4fv(self.mvMatrixUniform, 1, GL_FALSE, mvMatrix) # set color glUniform4fv(self.colorU, 1, self.col0) #enable arrays glEnableVertexAttribArray(self.vertIndex) # set buffers glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) glVertexAttribPointer(self.vertIndex, 3, GL_FLOAT, GL_FALSE, 0, None) # draw glDrawArrays(GL_TRIANGLES, 0, 6) # disable arrays glDisableVertexAttribArray(self.vertIndex) class Renderer: def __init__(self): pass def reshape(self, width, height): self.width = width self.height = height self.aspect = width/float(height) glViewport(0, 0, self.width, self.height) glEnable(GL_DEPTH_TEST) glDisable(GL_CULL_FACE) glClearColor(0.8, 0.8, 0.8,1.0) glutPostRedisplay() def keyPressed(self, *args): sys.exit() def draw(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # build projection matrix fov = math.radians(45.0) f = 1.0/math.tan(fov/2.0) zN, zF = (0.1, 100.0) a = self.aspect pMatrix = numpy.array([f/a, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, (zF+zN)/(zN-zF), -1.0, 0.0, 0.0, 2.0*zF*zN/(zN-zF), 0.0], numpy.float32) # modelview matrix mvMatrix = numpy.array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, -5.0, 1.0], numpy.float32) # render self.scene.render(pMatrix, mvMatrix) # swap buffers glutSwapBuffers() def run(self): glutInitDisplayMode(GLUT_RGBA) glutInitWindowSize(400, 400) self.window = glutCreateWindow("Minimal") glutReshapeFunc(self.reshape) glutDisplayFunc(self.draw) glutKeyboardFunc(self.keyPressed) # Checks for key strokes self.scene = Scene() glutMainLoop() glutInit(sys.argv) prog = Renderer() prog.run() When I use option #2 in the shader without either matrix, I get the following output: What am I doing wrong?

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  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

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  • Using Include() with inherited entities problem

    - by Peter Stegnar
    In EF eager loading related entities is easy. But I'm having difficulties including inherited entities when loading data using table-per-type model. This is my model: Entities: ArticleBase (base article entity) ArticleSpecial (inherited from ArticleBase) UserBase (base user entity) UserSpecial (inherited from UserBase) Image Relations are as shown on the image (omitting many columns): In reality my users are always of type UserSpecial, since UserBase is used in another application, thus we can share credentials. That's the only reason I have two separate tables. UserBase table can't be changed in any way shape or form, because the other app would break. Question How am I suppose to load ArticleSpecial with both CreatedBy and EditedBy set, so that both are of type UserSpecial (that defines Image relation)? I've tried (unsuccessfully though) these options: 1. Using lambda expressions: context.ArticleBases .OfType<ArticleSpecial>() .Include("UserCreated.Image") .Include("UserEdited.Image"); In this case the problem is that both CreatedBy and EditedBy are related to UserBase, that doesn't define Image navigation. So I should somehow cast these two to UserSpecial type like: context.ArticleBases .OfType<ArticleSpecial>() .Include("UserCreated<UserSpecial>.Image") .Include("UserEdited<UserSpecial>.Image"); But of course using generics in Include("UserCreated<UserSpecial>.Image") don't work. 2. I have tried using LINQ query var results = from articleSpecial in ctx.ArticleBase.OfType<ArticleSpecial>() join created in ctx.UserBase.OfType<UserSpecial>().Include("Image") on articleSpecial.UserCreated.Id equals created.Id join edited in ctx.UserBase.OfType<UserSpecial>().Include("Image") on articleSpecial.UserEdited.Id equals edited.Id select articleSpecial; In this case I'm only getting ArticleSpecial object instances without related properties being set. I know I should select those somehow, but I don't know how? Select part in my LINQ could be changed to something like select new { articleSpecial, articleSpecial.UserCreated, articleSpecial.UserEdited }; but images are still not loaded into my context. My joins in this case are barely used to filter out articleSpecial results, but they don't load entities into context (I suppose). Can anybody provide any help regarding this problem? I think it's not so uncommon.

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  • Creating a variable list Pashua, OS X & Bash.

    - by S1syphus
    First of all, for those that don't know pashua is a tool for creating native Aqua dialog windows. An example of what a window config looks like is # pashua_run() # Define what the dialog should be like # Take a look at Pashua's Readme file for more info on the syntax conf=" # Set transparency: 0 is transparent, 1 is opaque *.transparency=0.95 # Set window title *.title = Introducing Pashua # Introductory text tb.type = text tb.default = "HELLO WORLD" tb.height = 276 tb.width = 310 tb.x = 340 tb.y = 44 if [ -e "$icon" ] then # Display Pashua's icon conf="$conf img.type = image img.x = 530 img.y = 255 img.path = $icon" fi if [ -e "$bgimg" ] then # Display background image conf="$conf bg.type = image bg.x = 30 bg.y = 2 bg.path = $bgimg" fi pashua_run "$conf" echo " tb = $tb" The problem is, Pashua can't really get output from stdout, but it can get arguments. Following on from what Dennis Williamson posted here. What ideally it should do is generate an output file based on information from a text file, To executed in pashua_run ore add the pashua_run around the window argument: count=1 while read -r i do echo "AB${count}.type = openbrowser" echo "AB${count}.label = Choose a master playlist file" echo "AB${count}.width=310" echo "AB${count}.tooltip = Blabla filesystem browser" echo "some text with a line from the file: $i" (( count++ )) done < TEST.txt >> long.txt SO the output is AB1.type = openbrowser AB1.label = Choose a master playlist file AB1.width=310 AB1.tooltip = Blabla filesystem browser some text with a line from the file: foo AB2.type = openbrowser AB2.label = Choose a master playlist file AB2.width=310 AB2.tooltip = Blabla filesystem browser some text with a line from the file: bar AB3.type = openbrowser AB3.label = Choose a master playlist file AB3.width=310 AB3.tooltip = Blabla filesystem browser some text with a line from the file: dev AB4.type = openbrowser AB4.label = Choose a master playlist file AB4.width=310 AB4.tooltip = Blabla filesystem random So if there is a clever way to get the output of that and place it into pashua run would be cool, on the fly: I.E load te contents of TEST.txt and generate the place it into pashua_run, I've tried using cat and opening the file... but because it's in Pashua_run it doesn't work, is there a smart way to break out then back in? Or the second way which I was thinking, was create get the output then append it into the middle text file containing the pashua runtime, then execute it, maybe slightly hacky, but I would imagine it will do the job. Any ideas? ++ I know I probably could make my life a lot easier, by doing this in actionscript and cocoa, although at present don't have time for such a learning curve, although I do plan to get round to it.

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  • Problem getting correct parameters for C# P/Invoke call to C++ dll

    - by Jim Jones
    Trying to Interop a functionality from the Outside In API from Oracle. Have the following function: SCCERR EXOpenExport {VTHDOC hDoc, VTDWORD dwOutputId, VTDWORD dwSpecType, VTLPVOID pSpec, VTDWORD dwFlags, VTSYSPARAM dwReserved, VTLPVOID pCallbackFunc, VTSYSPARAM dwCallbackData, VTLPHEXPORT phExport); From the header files I reduced the parameters to: typedef VTSYSPARAM VTHDOC, VTLPHDOC * typedef DWORD_PTR VTSYSPARAM typedef unsigned long DWORD_PTR typedef unsigned long VTDWORD typedef VTVOID* VTLPVOID #define VTVOID void typedef VTHDOC VTHEXPORT, *VTLPEXPORT These are for 32 bit windows Going through the header files, the example programs, and the documentation I found: 1. That pSpec could be a pointer to a buffer or NULL, so I set it to a IntPtr.Zero (documentation). 2. That dwFlags and dwReserved according to the documentation "Must be set by the developer to 0". 3. That pCallbackFunc can be set to NULL if I don't want to handle callbacks. 4. That the last two are based on structs that I wrote C# wrappers for using the [StructLayout(LayoutKind.Sequential)]. Then instatiated an instance and generated the parameters by first creating a IntPtr with Marshal.AllocHGlobal(Marshal.SizeOf(instance)), then getting the address value which is passed as a uint for dwCallbackData and a IntPtr for phExport. The final parameter list is as follows: 1. phDoc as a IntPtr which was loaded with an address by the DAOpenDocument function called before. 2. dwOutputId as uint set to 1535 which represents FI_JPEGFIF 3. dwSpecType as int set to 2 which represents IOTYPE_ANSIPATH 4. pSpec as an IntPtr.Zero where the output will be written 5. dwFlags as uint set to 0 as directed 6. dwReserved as uint set to 0 as directed 7. pCallbackFunc as IntPtr set to NULL as I will handle results 8. dwCallBackDate as uint the address of a buffer for a struct 9. phExport as IntPtr to another struct buffer still get an undefined error from the API. Meaning that the call returns a 961 which is not defined in any of the header files. In the past I have gotten this when my choice of parameter types are incorrect. I started out using Interop Assistant which was helpful in learning how many of the parameter types get translated. It is however limited by how well I am able to glean the correct native type from the header files. For example the hDoc parameter used in the preceding function was defined as a non-filesytem handle, so attempted to use Marshal to create a handle, then used an IntPtr, and finally it turned out to be an int (actually it was &phDoc used here). So is there a more scientific way of doing this, other than trial and error? Jim

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  • Uses of a C++ Arithmetic Promotion Header

    - by OlduvaiHand
    I've been playing around with a set of templates for determining the correct promotion type given two primitive types in C++. The idea is that if you define a custom numeric template, you could use these to determine the return type of, say, the operator+ function based on the class passed to the templates. For example: // Custom numeric class template <class T> struct Complex { Complex(T real, T imag) : r(real), i(imag) {} T r, i; // Other implementation stuff }; // Generic arithmetic promotion template template <class T, class U> struct ArithmeticPromotion { typedef typename X type; // I realize this is incorrect, but the point is it would // figure out what X would be via trait testing, etc }; // Specialization of arithmetic promotion template template <> class ArithmeticPromotion<long long, unsigned long> { typedef typename unsigned long long type; } // Arithmetic promotion template actually being used template <class T, class U> Complex<typename ArithmeticPromotion<T, U>::type> operator+ (Complex<T>& lhs, Complex<U>& rhs) { return Complex<typename ArithmeticPromotion<T, U>::type>(lhs.r + rhs.r, lhs.i + rhs.i); } If you use these promotion templates, you can more or less treat your user defined types as if they're primitives with the same promotion rules being applied to them. So, I guess the question I have is would this be something that could be useful? And if so, what sorts of common tasks would you want templated out for ease of use? I'm working on the assumption that just having the promotion templates alone would be insufficient for practical adoption. Incidentally, Boost has something similar in its math/tools/promotion header, but it's really more for getting values ready to be passed to the standard C math functions (that expect either 2 ints or 2 doubles) and bypasses all of the integral types. Is something that simple preferable to having complete control over how your objects are being converted? TL;DR: What sorts of helper templates would you expect to find in an arithmetic promotion header beyond the machinery that does the promotion itself?

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  • How do I get a screenshot of a given website using C#

    - by Ender
    I'm writing a specialised crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme? EDIT: Sorry for not getting back to this sooner, but I've been busy with some other things. Anyway, the code seems to work well, but the problem I am having right now is that I am running it within a form, and naturally with Application.Run() being called I cannot run two instances of the same form at once. It recommended Form.showDialog() but that broke everything. Can anyone give me a hand with this code? public static void buildScreenshotFromURL(string url) { int width = 800; int height = 600; using (WebBrowser browser = new WebBrowser()) { browser.Width = width; browser.Height = height; browser.ScrollBarsEnabled = true; // This will be called when the page finishes loading browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(OnDocumentCompleted); //browser.DocumentCompleted += OnDocumentCompleted; browser.Navigate(url); // This prevents the application from exiting until // Application.Exit is called // Application.Run() does not work as it cannot be called twice, recommended form.showDialog() // but still issues Application.Run(); } } public static void OnDocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { // Define size of thumbnail neded int thumbSize = 50; // Now that the page is loaded, save it to a bitmap WebBrowser browser = (WebBrowser)sender; using (Graphics graphics = browser.CreateGraphics()) { using (Bitmap bitmap = new Bitmap(browser.Width, browser.Height, graphics)) { Rectangle bounds = new Rectangle(0, 0, bitmap.Width, bitmap.Height); browser.DrawToBitmap(bitmap, bounds); Bitmap thumbBitmap = new Bitmap(bitmap.GetThumbnailImage(thumbSize, thumbSize, thumbCall, IntPtr.Zero)); thumbBitmap.Save("screenshot.png", ImageFormat.Png); handleImage(thumbBitmap); } }

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  • .NET: Interface Problem VB.net Getter Only Interface

    - by snmcdonald
    Why does an interface override a class definition and violate class encapsulation? I have included two samples below, one in C# and one in VB.net? VB.net Module Module1 Sub Main() Dim testInterface As ITest = New TestMe Console.WriteLine(testInterface.Testable) ''// Prints False testInterface.Testable = True ''// Access to Private!!! Console.WriteLine(testInterface.Testable) ''// Prints True Dim testClass As TestMe = New TestMe Console.WriteLine(testClass.Testable) ''// Prints False ''//testClass.Testable = True ''// Compile Error Console.WriteLine(testClass.Testable) ''// Prints False End Sub End Module Public Class TestMe : Implements ITest Private m_testable As Boolean = False Public Property Testable As Boolean Implements ITest.Testable Get Return m_testable End Get Private Set(ByVal value As Boolean) m_testable = value End Set End Property End Class Interface ITest Property Testable As Boolean End Interface C# using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace InterfaceCSTest { class Program { static void Main(string[] args) { ITest testInterface = new TestMe(); Console.WriteLine(testInterface.Testable); testInterface.Testable = true; Console.WriteLine(testInterface.Testable); TestMe testClass = new TestMe(); Console.WriteLine(testClass.Testable); //testClass.Testable = true; Console.WriteLine(testClass.Testable); } } class TestMe : ITest { private bool m_testable = false; public bool Testable { get { return m_testable; } private set { m_testable = value; } } } interface ITest { bool Testable { get; set; } } } More Specifically How do I implement a interface in VB.net that will allow for a private setter. For example in C# I can declare: class TestMe : ITest { private bool m_testable = false; public bool Testable { get { return m_testable; } private set //No Compile Error here! { m_testable = value; } } } interface ITest { bool Testable { get; } } However, if I declare an interface property as readonly in VB.net I cannot create a setter. If I create a VB.net interface as just a plain old property then interface declarations will violate my encapsulation. Public Class TestMe : Implements ITest Private m_testable As Boolean = False Public ReadOnly Property Testable As Boolean Implements ITest.Testable Get Return m_testable End Get Private Set(ByVal value As Boolean) ''//Compile Error m_testable = value End Set End Property End Class Interface ITest ReadOnly Property Testable As Boolean End Interface So my question is, how do I define a getter only Interface in VB.net with proper encapsulation? I figured the first example would have been the best method. However, it appears as if interface definitions overrule class definitions. So I tried to create a getter only (Readonly) property like in C# but it does not work for VB.net. Maybe this is just a limitation of the language?

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  • HLSL tex2d sampler seemingly returning incorrect values; why?

    - by BlueNovember
    Hello all, I have code that needs to render regions of my object differently depending on their location. I am trying to use a colour map to define these regions, then get a value (0-14) representing this region by sampling the texture. The problem is when I sample from my colour map, I get collisions. Ie, two regions with different colours in the colourmap get the same value returned from the sampler. I've tried various formats of my colour map. I set the colours for each region to be "5" apart in each case; Indexed colour RGB, RGBA: region 1 will have RGB 5,5,5. region 2 will have RGB 10,10,10 and so on. HSV Greyscale: region 1 will have HSV 0,0,5. region 2 will have HSV 0,0,10 and so on. The tex2D sampler returns a value [0..1]. To get the "region number" I multiply this by 100 and divide by 5, expecting a number [0..20]. (But currently only using 0-14) I am using Shader Model 2 and FX Composer. //Colour map texture gColourmapTexture < string ResourceName = "Globe_Colourmap_Regions_Greyscale.png"; string ResourceType = "2D"; >; sampler2D gColourmapSampler : register(s1) = sampler_state { Texture = <gColourmapTexture>; #if DIRECT3D_VERSION >= 0xa00 Filter = MIN_MAG_MIP_LINEAR; #else /* DIRECT3D_VERSION < 0xa00 */ MinFilter = Linear; MipFilter = Linear; MagFilter = Linear; #endif /* DIRECT3D_VERSION */ AddressU = Clamp; AddressV = Clamp; }; ... //Then later, in a method float region = tex2D(gColourmapSampler,In.UV).x; //at this point I do not think it matters which of xyz components I pick; even in HSV they're all the same for my image. region *= 100; //Now in range [0..100] region /= 5; //Now in range [0..20] float3 levels[21]; //*Code populating "levels" array with what is essentially colour information * levels[1] = ... levels[2] = ... //Chose which level this region has, by looking up its region number float3 Level = levels[region];

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  • Multiple views and source list in a Core Data app

    - by Ellie P.
    I'm working on my first major Cocoa app for an undergraduate research project. The application is document-based and uses Core Data. One of the entities is an abstract entity, Page. Page is parent of several types of pages: ie PageWithHeaderAndFooter, PageWithTwoColumns, BasicPage etc. Page has attributes, such as title and author, that all pages have in common. Each specific type of page has a certain number of layout blocks (PageWithHeaderAndFooter has three: header, footer, body. BasicPage has one: body. etc.) Additionally, all Page subclasses define layout-specific implementations of certain methods. The other relevant entity is Style, which defines the visual look of a Page. (Think of Pages as HTML and Style as CSS.) I would like my app to have an iTunes/Mail-like source list with sections. (One section would be Pages, the other would be Styles.) I have a pretty good idea how to do the sectioned source list (this was a great help). However, after hours of headbanging and fruitless googling, here's what I can't figure out: Pages and Styles listed in the source list, and when you select one of them, all of the relevant fields for that object appear at the right (mostly NSTextViews, pop up menus, etc). I laid that out and did all of the bindings in Interface Builder. The problem is, if my source list contains different types of pages, how do I get a different view to display at the right depending on the type of page selected? For example, if a BasicPage is selected, I want just what you see above: the general page stuff and one NSTextView that corresponds to the one field body of BasicPage. But if I select a PageWithHeaderAndFooter, I want to display the general page stuff plus three NSTextViews (one for header, body, and footer.) If I have a Style selected, I want to display various pop up menus, color wells, etc. For the pages at least, we're only talking about one or more NSTextViews, each of which corresponds to a String attribute of the respective entity. How would you do this? Thank you for your help!

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  • How do I require that an element has either one set of attributes or another in an XSD schema?

    - by Eli Courtwright
    I'm working with an XML document where a tag must either have one set of attributes or another. For example, it needs to either look like <tag foo="hello" bar="kitty" /> or <tag spam="goodbye" eggs="world" /> e.g. <root> <tag foo="hello" bar="kitty" /> <tag spam="goodbye" eggs="world" /> </root> So I have an XSD schema where I use the xs:choice element to choose between two different attribute groups: <xsi:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema" attributeFormDefault="unqualified" elementFormDefault="qualified"> <xs:element name="root"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="tag"> <xs:choice> <xs:complexType> <xs:attribute name="foo" type="xs:string" use="required" /> <xs:attribute name="bar" type="xs:string" use="required" /> </xs:complexType> <xs:complexType> <xs:attribute name="spam" type="xs:string" use="required" /> <xs:attribute name="eggs" type="xs:string" use="required" /> </xs:complexType> </xs:choice> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xsi:schema> However, when using lxml to attempt to load this schema, I get the following error: >>> from lxml import etree >>> etree.XMLSchema( etree.parse("schema_choice.xsd") ) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "xmlschema.pxi", line 85, in lxml.etree.XMLSchema.__init__ (src/lxml/lxml.etree.c:118685) lxml.etree.XMLSchemaParseError: Element '{http://www.w3.org/2001/XMLSchema}element': The content is not valid. Expected is (annotation?, ((simpleType | complexType)?, (unique | key | keyref)*))., line 7 Since the error is with the placement of my xs:choice element, I've tried putting it in different places, but no matter what I try, I can't seem to use it to define a tag to have either one set of attributes (foo and bar) or another (spam and eggs). Is this even possible? And if so, then what is the correct syntax?

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