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  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

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  • CakePHP - Paginate / Query: find lowest of multiple fields & order by it

    - by Atea
    I am using CakePHP for a price-comparison website. I have a table products with fields: id, pride_regular, price_action. I would like to combine the fields price_regular and price_action into a dynamic field: price. The lowest value of these two fields should be the value of the new price field. Also I want to order on it Ascending. Should I use a custom MySQL-query?

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  • Clean Stack Traces in Groovy using Eclipse?

    - by yar
    I am using Groovy in a Java Swing application as part of my plan to force-feed myself dynamic languages until I like them (which is happening, partly). My stack traces are filled with Groovy stuff like org.codehaus.groovy.runtime.callsite.ConstructorSite$ConstructorSiteNoUnwrapNoCoerce.callConstructor is there a way to get Eclipse to remove all of that codehaus stuff (filter stack traces, basically)? Edit: I can do this from the command-line with grep (well, not yet) so it's not so bad, but inside of Eclipse would be great too.

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  • URL Controller Mapping Strategies (PHP)

    - by sunwukung
    This is kind of an academic question, so feel free to exit now. I've had a dig through Stack for threads pertaining to URL/Controller mapping in MVC frameworks - in particular this one: http://stackoverflow.com/questions/125677/php-application-url-routing So far, I can ascertain two practices: 1: dynamic mapping through parsing the URL string (exploded on '/') 2: pattern matching matching url to config file containing available routes I wanted to get some feedback (or links to some other threads/articles) from folks regarding their views on how best to approach this task.

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  • how to escape a string before insert or update in Ruby

    - by ywenbo
    Hi guy, In ruby ActiveRecord doesn't provide dynamic binding for update and insert sqls, of course i can use raw sql, but that need maintain connection, so i want to know if there is simpler way to escape update or insert sql before executing like code below: ActiveRecord::Base.connection.insert(sql) i think i can write code by gsub, but i know if there has been a ready method to do it. thank you very much, and Merry Christmas for you all.

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  • iPhone - Change entity class (NSManagedObject) to make them initializable

    - by ncohen
    Hi everyone, I would like to use my custom NSManagedObject like a normal object (as well as its regular functions). Is it possible to modify the class in order to be able to initialize it like a normal object? [[myManagedObject alloc] init]; Thanks edit: to clarify the question, will it screw everything up if I change the @dynamic with @synthesize in the implementation?

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  • PHP: Object Oriented Programming -> Operator

    - by oman9589
    So I've been reading through the book PHP Solutions, Dynamic Web Design Made Easy by David Powers. I read through the short section on Object Oriented PHP, and I am having a hard time grasping the idea of the - operator. Can anyone try to give me a solid explanation on the - operator in OOP PHP? Example: $westcost = new DateTimeZone('America/Los_Angeles'); $now->setTimezone($westcoast); Also,a more general example: $someObject->propertyName Thanks

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  • pageTest C# wrapper

    - by Cmachine
    Hi everyone, I would like to obtain the results retrieved from pageTest execution (core @ CVS) from a C# project (library or console). pageTest source code shows a dynamic library project (generating a DLL file) and also an application project (generating an EXE file). Do anybody have previous experience related to this issue? Any tips or recommendations? Thanks in advance for your response. Regards

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  • MySQL : Insert Exactly Same Data Multiple Rows Without PHP Loop

    - by Robert Hanson
    I need to insert same data to my MySQL table without having PHP loop. The reason why I'm doing this is that because I have a column with Auto_Increment feature and that column associates with other table. So, I just need to insert some exactly same data and it's multiple rows (dynamic) but by using single INSERT syntax below : INSERT INTO outbox_multipart (TextDecoded) VALUES ('$SMSMessage') how to have this single INSERT syntax, but produce n number of rows?

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  • R - indirectly calling a matrix using a string

    - by Boris Senderovich
    Example: There is a matrix of data called VE There is a vector of string where the first element is the string VE. I need to indirectly call the string and be able to access data. For example if I need the 6th column of matrix VE then I want to do: Vector[1][,6] Essentially I need R to start reading those string as if they are the matrix names that are already in this page. I need this syntax to be dynamic because I am putting it in a loop.

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  • Producing dynamically generated range names in Excel using c#

    - by Matey
    What is the best way to produce several tables of unknown size on the same worksheet? Values will be pulled from an oracle database and are used as values on several tables. Is it possible to create dynamic named ranges or is some other method desirable? I have some experience with c# but do not have access to VSTO 2005. Any help or suggestions would be greatly appreciated. I am willing to explain the problem further if requested.

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  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

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