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  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

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  • Can't access media assets in an SWC

    - by Sold Out Activist
    I'm having trouble accessing content in an SWC. The main project compiles without error, but the assets (sound, music) aren't displayed or played. My workflow: i. Using Flash CS5 1. Create MAsset.fla 2. Import sounds, art 3. Assign class names, check export in frame 1 4a. Write out the classes in the actions panel in frame 1 4b. OR. Add a document class and write out the classes there 5. Export SWC. Filesize is similar to what it is when I directly import assets in the main project library. 6. Create Project.fla and document class Project.as 7. Import SWC into main project through the Actionscript panel. 8. Add code, which calls the class names from the SWC (e.g. DCL_UI_MOUSE) 9. Compile. No compiler errors, but nothing doing. And the resulting SWF filesize doesn't reflect anything more than the compiled code from the main project. Regarding step 4, if I just write the class name in the root timeline or document class, the compiler error will go away and the asset appear to be compiled in the SWC. But I have also tried: var asset0000:DCL_UI_MOUSE; And: var asset0000:DCL_UI_MOUSE = new DCL_UI_MOUSE(); Regardless the assets don't make it into the final SWF. What am I doing wrong?

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  • Error 1009 after gotoAndStop - stage instance never gets added

    - by ELambda
    I've been through the forums for hours (days?) searching on 1009 errors, but I remain stumped on this. It seems very mysterious and I would LOVE some help if you have any ideas. I have a single .swf that is 7 frames long - each frame represents a different "page" and you can switch pages through a menu widget in the top right corner. The menu widget calls gotoAndPlay( "frame" ). Everything works fine except when I switch from one particular frame to another. Then, during initialization of the new frame (setting some visible properties on various items, in actionscript), I get the dreaded 1009 error on a specific stage instance, a dynamic text instance i_word. Here's what I've tried so far: made sure the actionscript for the new frame starts with a stop() statement before starting initialization - no dice tried changing i_word into a movie_clip instead of dynamic text, made sure it was exported for actionscript - no difference. (I also have 2 other dynamic text instances on the same page that don't seem to cause a problem) added an ENTER_FRAME listener when the new frame is loaded, in case the problem was a timing issue. Put in a big if statement checking if i_word and other instances are not null before proceeding to initialization. It never enters the if, because i_word NEVER gets added. I added trace statements for all instances that are null, and it is the only one. If I remove all references to i_word in my actionscript, everything else is not null, and things go forward. The text for i_word even shows up on the screen in that case. tried renaming i_word - no dice tried deleting the layer i_word was on and adding a new layer - no dice It feels like there is a serious Gremlin in my flash file somewhere. Or maybe I'm missing something obvious. Let me know if you have any ideas...I'd be so grateful. Thank you! Elambda

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  • How to query an XML File with E4X in AS3?

    - by yens resmann
    I need to archive a database-driven flash as3 website. I exported a table to xml so now i have something like this: <RECORDS> <RECORD> <id>home</id> <msg>bodytext</msg> <type>0</type> <lastEditDate>0000/0/0 00:00:00</lastEditDate> <lastAccessDate>2009/6/17 11:37:21</lastAccessDate> <timesAccessed>855</timesAccessed> </RECORD> <RECORD> <id>contact</id> <msg>contact body text</msg> <type>0</type> <lastEditDate>0000/0/0 00:00:00</lastEditDate> <lastAccessDate>2010/5/6 20:40:46</lastAccessDate> <timesAccessed>831</timesAccessed> </RECORD> </RECORDS> Now I would like to select the RECORD where id is set to home. In SQL: SELECT * FROM table WHERE id='home' How can i do the same thing with E4X for AS3 ?

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  • How to start x-axis labels(dates) from 0th position without using set_range(..)

    - by Rishi2686
    Hi there, First of all, I am really a newbie for flash charts. I have problem in using it. I am developing an app which gets values from database for chart. I have a line on chart, there are dates on x-axis starting from 0th position. I have dates 03-06-2010 and 05-06-2010 right now and may increase in future. When I set range of 1 month i.e 1st jun to 30th jun , it does not show lines but show values on y-axis. When I use range, i am not able to pass array of above two dates from database to chart, and viceversa. Here is my code-snippet can you give some hint. $x = new x_axis(); $x->set_range( mktime(0, 0, 0, 6, 1, date('Y')), // <-- min == 1st Jan, this year mktime(0, 0, 0, 6, 16, date('Y')) // <-- max == 31st Jan, this year ); $x->set_steps(86400); $labels = new x_axis_labels(); $labels->text('#date: jS, M Y#'); $labels->set_steps(86400); $labels->visible_steps(1); $labels->rotate(90); //$labels->set_labels($data_4); // date_4 is array of database values $x->set_labels($labels);

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  • UIComponent in Swc

    - by mustISignUp
    In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc).. var mcInstance = new CustomMovieClip(); addChild(mcInstance); All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers. I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc. Is this possible?

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  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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  • visibility false, XML, as3

    - by pixelGreaser
    Hey, I'm using external XML to set flash vars. Alpha works, but not Visibility. How do I get my swf to respond to visibility? Thanks. XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <BGv TITLE="visible true">false</BGv> <BGa TITLE="alpha 50 percent">.5</BGa> </SESSION> SWF //LISTEN AND LOAD XML var myXML:*; var myLoad:URLLoader = new URLLoader(); myLoad.load(new URLRequest("visible.xml")); myLoad.addEventListener(Event.COMPLETE, parseXML); //PARSE XML function parseXML(e:Event):void { myXML = new XML(e.target.data); //MY TEST var bgA:*; var bgV:*; trace(myXML.BGa.text()); trace(myXML.BGv.text()); bgA =(myXML.BGa.text()); bgV =(myXML.BGv.text()); //MY OBJECT bg.alpha = bgA;//This works great bg.visible = bgV;//This has no effect } OUTPUT .5 false

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  • The Future of the Database Begins Soon: Oracle Database In-Memory launch, 2014. június 10-ikén

    - by user645740
    Az Oracle adatbázis-kezelo történetében forradalmi újdonságot várunk. A Database In Memory-ról az OpenWorld-ön beszélt eloször nyilvánosan Larry Ellison. A launch webes eloadás 2014. június 10-én lesz, lehet rá regisztrálni: June 10: Oracle CEO Larry Ellison Live on the Future of Database Performance http://www.oracle.com/us/dm/sev100306382-ww-ww-lw-wi1-ev-2202435.html 10:00 a.m. PT – 11:30 a.m. PT, azaz számunkra 19:00-20:30 CET között. Az Oracle Database In-Memory valós idoben villámgyors lekérdezéseket hajt végre, nagyságrendekkel felgyorsíthatja a lekérdezéseket, és a tranzakciók is gyorsabbak lesznek, mindez az alkalmazások megváltoztatása nélkül! Oracle Database In-Memory: Powering the Real-Time Enterprise Nézze meg Ön is a launch eseményt!

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  • Debian: What are these files in /sys/devices/pci0000:00/ for?

    - by muhuk
    I am running Debian Squeeze on an MSI M670 laptop. I have these following files on my root drive, each 256MB: file:///sys/devices/pci0000:00/0000:00:05.0/resource1 file:///sys/devices/pci0000:00/0000:00:05.0/resource1_wc Here is my lspci output: muhuk@debian:~$ lspci 00:00.0 RAM memory: nVidia Corporation C51 Host Bridge (rev a2) 00:00.2 RAM memory: nVidia Corporation C51 Memory Controller 1 (rev a2) 00:00.3 RAM memory: nVidia Corporation C51 Memory Controller 5 (rev a2) 00:00.4 RAM memory: nVidia Corporation C51 Memory Controller 4 (rev a2) 00:00.5 RAM memory: nVidia Corporation C51 Host Bridge (rev a2) 00:00.6 RAM memory: nVidia Corporation C51 Memory Controller 3 (rev a2) 00:00.7 RAM memory: nVidia Corporation C51 Memory Controller 2 (rev a2) 00:03.0 PCI bridge: nVidia Corporation C51 PCI Express Bridge (rev a1) 00:05.0 VGA compatible controller: nVidia Corporation C51 [GeForce Go 6100] (rev a2) 00:09.0 RAM memory: nVidia Corporation MCP51 Host Bridge (rev a2) 00:0a.0 ISA bridge: nVidia Corporation MCP51 LPC Bridge (rev a3) 00:0a.1 SMBus: nVidia Corporation MCP51 SMBus (rev a3) 00:0a.3 Co-processor: nVidia Corporation MCP51 PMU (rev a3) 00:0b.0 USB Controller: nVidia Corporation MCP51 USB Controller (rev a3) 00:0b.1 USB Controller: nVidia Corporation MCP51 USB Controller (rev a3) 00:0d.0 IDE interface: nVidia Corporation MCP51 IDE (rev a1) 00:0e.0 IDE interface: nVidia Corporation MCP51 Serial ATA Controller (rev a1) 00:0f.0 IDE interface: nVidia Corporation MCP51 Serial ATA Controller (rev a1) 00:10.0 PCI bridge: nVidia Corporation MCP51 PCI Bridge (rev a2) 00:10.1 Audio device: nVidia Corporation MCP51 High Definition Audio (rev a2) 00:14.0 Bridge: nVidia Corporation MCP51 Ethernet Controller (rev a3) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 04:04.0 FireWire (IEEE 1394): O2 Micro, Inc. Firewire (IEEE 1394) (rev 02) 04:04.2 SD Host controller: O2 Micro, Inc. Integrated MMC/SD Controller (rev 01) 04:04.3 Mass storage controller: O2 Micro, Inc. Integrated MS/xD Controller (rev 01) 04:09.0 Network controller: RaLink RT2561/RT61 rev B 802.11g I am speculating these have something to do with the shared RAM my GPU is using. But why a file on disk? And why two of them?

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  • Flash player "now playing list" without interrupting current song

    - by Shanon
    I am designing a website that plays music. I need a flash player that has or can handle a now playing list. The problem I am facing is that I cannot update the playlist without refreshing the player which means it will interrupt the song that is currently playing. I have trying with JW player in particular so far and have not been successful. All i am able to do is pass a playlist as an xml file but not able to update it without refreshing the playlist. Is there any other player that would better suit my needs? Is there a way i can do this with jw player itself

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  • loading mp3 from file using random access to flash.media.Sound

    - by Irfan Mulic
    We are migrating application from Delphi to Flex (Air) that plays mp3 files from random access big file. it has positions and sizes to extract mp3 data to FileStream-MemoryStream and then we use bass.dll to play it from memory stream. Now I have to play those same mp3's in flex but I am not sure how... I was reading something similar for reading/writing data using ByteArray from here but how to apply it to flash.media.Sound ? http://livedocs.adobe.com/flex/3/html/help.html?content=ByteArrays_2.html Any help?

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  • Capture Flash Audio in 4.7 Edge?

    - by emcmanus
    Is there a way to capture plugin (Flash) audio before it gets to the sound card? I'd like to record plugin audio, hopefully without actually playing the sound. Capturing audio at the device level is an absolute last resort, as the application would pick up all system audio rather than just the Webkit plugin. I'm aware of the recent switch back from QTMultimedia; is this possible with phonon? I spent the night looking for some way to access the phonon graph via QWebFrame (or any of the QtWebkit widgets) -- and didn't turn up much. I also started digging through QTWebkit, particularly NPAPI, without success. For reference, I'm using the edge version of 4.7 (6aa50af000f85cc4497749fcf0860c8ed244a60e) This seems to be a fairly challenging problem. Any hints would be greatly appreciated.

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  • Send JSON from Flash to PHP

    - by vitto
    Hi, I'm trying to send array of data from Flash to PHP to sending e-mail. I'd like to do that because I must change the php page everytime my form site changes because of client's choice. My answer is, can I send an array of objects like this to php? var message:Array = new Array (); message.push ({field_name:"Name", value:"John Lennon"}); message.push ({field_name:"e-mail", value:"[email protected]"}); message.push ({field_name:"Message", value:"Hello goodbye"}); so, PHP should recive a string like: [ { "field_name":"Name", "value":"John Lennon" },{ "field_name":"e-mail", "value":"[email protected]" },{ "field_name":"Message", "value":"Hello goodbye" } ] does exist some tecnique?

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  • Using Omniture ActionSource with Flash IDE

    - by Alpinista
    I have a flash app built in ActionScript 3 utilizing a document class. I have followed the documentation for implementing Omniture ActionSource tracking by adding the ActionSource component to my fla's library, and then importing it into the document class and running the configuration code. However, the app fails to compile because it cannot resolve the path to the component (com.omniture.ActionSource). My class path contains a com directory (package) where most of the classes I use in my projects reside. Has anyone had success implementing ActionSource in this manner? Thanks

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  • MPMoviePlayerController switching movies causes white flash

    - by bennythemink
    Hi guys, I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView. The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this? <code> - (void) setUpMovie:(NSString*)title { NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:@"mp4"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]]; [[player view] setFrame:self.movieView.bounds]; [self.movieView addSubview:player.view]; if ([title isEqualToString:@"Bo_idle_02"]) { [player setRepeatMode:MPMovieRepeatModeOne]; } else { [player setRepeatMode:MPMovieRepeatModeNone]; } [player setControlStyle:MPMovieControlStyleNone]; [player play]; } - (void) startDanceAnimation { [self setUpMovie:@"Bo_dance_02"]; return; } </code>

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  • flash actionscript 3 child control parent frame

    - by steve
    I'm completely new to flash... currently attempting to learn actionscript (ugh.) In the project I have right now, on the main timeline there are two layers: "intro" and "menu," and it's set to stop on frame 1. "Intro" is only 1 frame that holds a movie clip, and inside that is a movie clip with 800 frames. At the end of this clip around frame 750, it stops, and requires you to click to continue. Is there a way to have this be clicked, continue to the end of this movie clip, and then go to the 2nd frame in the main timeline to bring up the "menu"? Or do I have to have 800 blank frames before the menu so that the "intro" can play out. Thanks.

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  • Flash crash on long JSON load time

    - by MooCow
    I have a Flex program that gets a JSON array from a PHP script. The PHP script doesn't contain just a simple JSON array but it grabs data from Activecollab and do some work on the data before encoding the data. The first test involve a small JSON array that took a short time to encode by PHP. However, when I try to scale up the test, the Flash movie will crash trying to load the JSON data from PHP. There's no code difference between the tests, just the amount of data and amount of time it takes PHP to encode. Am I looking at a memory problem or a time out problem?

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  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

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  • Ruby on Rails: restrict file type with Paperclip using a flash uploader

    - by aperture
    I have a pretty basic Paperclip Upload model that is attached to a User model through has_many, and am using Uploadify to do the actual uploading. Flash sends all files with the content type of "application/octet-stream" so using validates_attachment_content_type rejects all files. In my create action, I am able to get the mime-type from the original file name, but only after it's been saved, with: def coerce(params) h = Hash.new h[:upload] = Hash.new h[:upload][:attachment].content_type = MIME::Types.type_for(h[:upload][:attachment].original_filename).to_s ... end and def create diff_params = coerce(params) @upload = Upload.new(diff_params[:upload]) ... end What would be the best way of white listing file types? I am thinking a before_validation method, but I'm not sure how that would work. Any ideas would be welcome.

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  • HttpHandler with Flash file upload question

    - by Projapati
    I have a flash file uploader that allows uploading multiple files in one shot. Now on one click how many times will the hanlder is supposed to be called? I am seeing that the ProcessRequest() of the HttpHandler is getting called for each of the files I upload. If I upload 5 files, then the Process request gets called 5 times. This seems odd. I would expect the handler to be called just once where I will loop the Can anyone confirm this behavior or I am missing something?

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  • [Flash Builder Profiler] Why some function have been called

    - by HarryWang
    1 Create a project use flex sdk 3.4 2 Create a new mxml app Testadd.mxml 3 Add a source jpg Any.jpg content of Testadd.mxml just two line. [Embed(source="Any.jpg")] public var NotUsedSource:Class; I think this just defined a class which represent some data. And I never use it or initialize any instance of it in this app. 4 Profile this app, when it is profiling I click the resize button of IE servral times. 5 From the profiled data a function named Testadd_NotUsedSource.flash.events:IEventDispatcher:dispatchEvent is been called 6 My question is why this function has been called. I have the screenshot but can't add to this post.

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • AS3 using PrintJob to print a MovieClip

    - by Chris Waugh
    Hello, I am currently trying to create a function which will allow me to pass in a movieclip and print it. Here is the simplified version of the function: function printMovieClip(clip:MovieClip) { var printJob:PrintJob = new PrintJob(); var numPages:int = 0; var printY:int = 0; var printHeight:Number; if ( printJob.start() ) { /* Resize movie clip to fit within page width */ if (clip.width > printJob.pageWidth) { clip.width = printJob.pageWidth; clip.scaleY = clip.scaleX; } numPages = Math.ceil(clip.height / printJob.pageHeight); /* Add pages to print job */ for (var i:int = 0; i < numPages; i++) { printJob.addPage(clip, new Rectangle(0, printY, printJob.pageWidth, printJob.pageHeight)); printY += printJob.pageHeight; } /* Send print job to printer */ printJob.send(); /* Delete job from memory */ printJob = null; } } printMovieClip( testMC ); Unfortunately this is not working as expected i.e. printing the full width of the Movieclip and doing page breaks on the length. Any help with this would be greatly appreciated. Many thanks, Chris

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  • Displaying Flex Object References

    - by Pie21
    I have a bit of a memory leak issue in my Flex application, and the short version of my question is: is there any way (in AcitonScript 3) to find all live references to a given object? What I have is a number of views with presentation models behind each of them (using Swiz). The views of interest are children of a TabNavigator, so when I close the tab, the view is removed from the stage. When the view is removed from the stage, Swiz sets the model reference in the view to null, as it should. I also removeAllChildren() from the view. However when profiling the application, when I do this and run a GC, neither the view nor the presentation model are freed (though both set their references to each other to null). One model object used by the view (not a presenter, though) IS freed, so it's not completely broken. I've only just started profiling today (firmly believing in not optimising too early), so I imagine there's some kind of reference floating around somewhere, but I can't see where, and what would be super helpful would be the ability to debug and see a list of objects that reference the target object. Is this at all possible, and if not natively, is there some light-weight way to code this into future apps for debugging purposes? Cheers.

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