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  • Fix common library functions, or abandon then?

    - by Ian Boyd
    Imagine i have a function with a bug in it: Boolean MakeLocation(String City, String State) { //Given "Springfield", "MO" //return "Springfield, MO" return City+", "+State; } So the call: MakeLocation("Springfield", "MO"); would return "Springfield, MO" Now there's a slight problem, what if the user called: MakeLocation("Springfield, MO", "OH"); The called it wrong, obviously. But the function would return "Springfield, MO, OH". The system was functioning like this for many years, until i noticed the function being used wrong, and i corrected it. And i also updated the original function to catch such an obvious mistake - in case it's happening elsewhere: Boolean MakeLocation(String City, String State) { //Given "Springfield", "MO" //return "Springfield, MO" if (City.Contains, ",") throw new EMakeLocationException("City name contains a comma. You probably didn't mean that"); return City+", "+State; } And testing showed the problem fixed. Except we missed an edge case, and the customer found it. So now the moral dillema. Do you ever add new sanity checks, safety checks, assertions to exising code? Or do you call the old function abandoned, and have a new one: Boolean MakeLocation(String City, String State) { //Given "Springfield", "MO" //return "Springfield, MO" return City+", "+State; } Boolean MakeLocation2(String City, String State) { //Given "Springfield", "MO" //return "Springfield, MO" if (City.Contains, ",") throw new EMakeLocationException("City name contains a comma. You probably didn't mean that"); return City+", "+State; } The same can apply for anything: Question FetchQuestion(Int id) { if (id == 0) throw new EFetchQuestionException("No question ID specified"); ... } Do you risk breaking existing code, at the expense of existing code being wrong?

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  • MonoTouch: using embedded resx files on iPhone build

    - by bright
    I'm able to load and access resx files in Simulator builds of my iPhone app built using MonoTouch. The resx file entry in the csproj file looks like: <ItemGroup> <EmbeddedResource Include="MapMenu\Resources\MapMenu.resx"> <Generator>ResXFileCodeGenerator</Generator> <LastGenOutput>MapMenu.Designer.cs</LastGenOutput> </EmbeddedResource> </ItemGroup> The .resx file itself has an entry like this: <data name="Main_Menu" type="System.Resources.ResXFileRef, System.Windows.Forms"> <value>Main Menu.mm;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value> </data> and the generated MapMenu.Designer.cs file has this: internal static string Main_Menu { get { return ResourceManager.GetString("Main_Menu", resourceCulture); } } As mentioned above, calling the Main_Menu accessor works fine on the simulator. On the device, however, it produces: <Notice>: Unhandled Exception: System.MissingMethodException: No constructor found for System.Resources.RuntimeResourceSet::.ctor(System.IO.UnmanagedMemoryStream) <Notice>: at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0 <Notice>: at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0 <Notice>: at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0 <Notice>: at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in <filename unknown>:0 <Notice>: at System.Resources.ResourceManager.GetString (System.String name, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 <Notice>: at MapMenu.Resources.MapMenu.get_Main_Menu () [0x00000] in <filename unknown>:0 Did a few sanity checks, and am wondering at this point if this really is missing functionality in Monotouch. Thanks,

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  • Moving items from one tableView to another tableView with extra's

    - by Totumus Maximus
    Let's say I have 2 UITableViews next to eachother on an ipad in landscape-mode. Now I want to move multiple items from one tableView to the other. They are allowed to be inserted on the bottom of the other tableView. Both have multiSelection activated. Now the movement itself is no problem with normal cells. But in my program each cell has an object which contains the consolidationState of the cell. There are 4 states a cell can have: Basic, Holding, Parent, Child. Basic = an ordinary cell. Holding = a cell which contains multiple childs but which wont be shown in this state. Parent = a cell which contains multiple childs and are shown directly below this cell. Child = a cell created by the Parent cell. The object in each cell also has some array which contains its children. The object also holds a quantityValue, which is displayed on the cell itself. Now the movement gets tricky. Holding and Parent cells can't move at all. Basic cells can move freely. Child cells can move freely but based on how many Child cells are left in the Parent. The parent will change or be deleted all together. If a Parent cell has more then 1 Child cell left it will stay a Parent cell. Else the Parent has no or 1 Child cell left and is useless. It will then be deleted. The items that are moved will always be of the same state. They will all be Basic cells. This is how I programmed the movement: *First I determine which of the tableViews is the sender and which is the receiver. *Second I ask all indexPathsForSelectedRows and sort them from highest row to lowest. *Then I build the data to be transferred. This I do by looping through the selectedRows and ask their object from the sender's listOfItems. *When I saved all the data I need I delete all the items from the sender TableView. This is why I sorted the selectedRows so I can start at the highest indexPath.row and delete without screwing up the other indexPaths. *When I loop through the selectedRows I check whether I found a cell with state Basic or Child. *If its a Basic cell I do nothing and just delete the cell. (this works fine with all Basic Cells) *If its a Child cell I go and check it's Parent cell immidiately. Since all Child cells are directly below the Parent cell and no other the the Parent's Childs are below that Parent I can safely get the path of the selected Childcell and move upwards and find it's Parent cell. When this Parent cell is found (this will always happen, no exceptions) it has to change accordingly. *The Parent cell will either be deleted or the object inside will have its quantity and children reduced. *After the Parent cell has changed accordingly the Child cell is deleted similarly like the Basic cells *After the deletion of the cells the receiver tableView will build new indexPaths so the movedObjects will have a place to go. *I then insert the objects into the listOfItems of the receiver TableView. The code works in the following ways: Only Basic cells are moved. Basic cells and just 1 child for each parent is moved. A single Basic/Child cell is moved. The code doesn't work when: I select more then 1 or all childs of some parent cell. The problem happens somewhere into updating the parent cells. I'm staring blindly at the code now so maybe a fresh look will help fix things. Any help will be appreciated. Here is the method that should do the movement: -(void)moveSelectedItems { UITableView *senderTableView = //retrieves the table with the data here. UITableView *receiverTableView = //retrieves the table which gets the data here. NSArray *selectedRows = senderTableView.indexPathsForSelectedRows; //sort selected rows from lowest indexPath.row to highest selectedRows = [selectedRows sortedArrayUsingSelector:@selector(compare:)]; //build up target rows (all objects to be moved) NSMutableArray *targetRows = [[NSMutableArray alloc] init]; for (int i = 0; i<selectedRows.count; i++) { NSIndexPath *path = [selectedRows objectAtIndex:i]; [targetRows addObject:[senderTableView.listOfItems objectAtIndex:path.row]]; } //delete rows at active for (int i = selectedRows.count-1; i >= 0; i--) { NSIndexPath *path = [selectedRows objectAtIndex:i]; //check what item you are deleting. act upon the status. Parent- and HoldingCells cant be selected so only check for basic and childs MyCellObject *item = [senderTableView.listOfItems objectAtIndex:path.row]; if (item.consolidatedState == ConsolidationTypeChild) { for (int j = path.row; j >= 0; j--) { MyCellObject *consolidatedItem = [senderTableView.listOfItems objectAtIndex:j]; if (consolidatedItem.consolidatedState == ConsolidationTypeParent) { //copy the consolidated item but with 1 less quantity MyCellObject *newItem = [consolidatedItem copyWithOneLessQuantity]; //creates a copy of the object with 1 less quantity. if (newItem.quantity > 1) { newItem.consolidatedState = ConsolidationTypeParent; [senderTableView.listOfItems replaceObjectAtIndex:j withObject:newItem]; } else if (newItem.quantity == 1) { newItem.consolidatedState = ConsolidationTypeBasic; [senderTableView.listOfItems removeObjectAtIndex:j]; MyCellObject *child = [senderTableView.listOfItems objectAtIndex:j+1]; child.consolidatedState = ConsolidationTypeBasic; [senderTableView.listOfItems replaceObjectAtIndex:j+1 withObject:child]; } else { [senderTableView.listOfItems removeObject:consolidatedItem]; } [senderTableView reloadData]; } } } [senderTableView.listOfItems removeObjectAtIndex:path.row]; } [senderTableView deleteRowsAtIndexPaths:selectedRows withRowAnimation:UITableViewRowAnimationTop]; //make new indexpaths for row animation NSMutableArray *newRows = [[NSMutableArray alloc] init]; for (int i = 0; i < targetRows.count; i++) { NSIndexPath *newPath = [NSIndexPath indexPathForRow:i+receiverTableView.listOfItems.count inSection:0]; [newRows addObject:newPath]; DLog(@"%i", i); //scroll to newest items [receiverTableView setContentOffset:CGPointMake(0, fmaxf(receiverTableView.contentSize.height - recieverTableView.frame.size.height, 0.0)) animated:YES]; } //add rows at target for (int i = 0; i < targetRows.count; i++) { MyCellObject *insertedItem = [targetRows objectAtIndex:i]; //all moved items will be brought into the standard (basic) consolidationType insertedItem.consolidatedState = ConsolidationTypeBasic; [receiverTableView.ListOfItems insertObject:insertedItem atIndex:receiverTableView.ListOfItems.count]; } [receiverTableView insertRowsAtIndexPaths:newRows withRowAnimation:UITableViewRowAnimationNone]; } If anyone has some fresh ideas of why the movement is bugging out let me know. If you feel like you need some extra information I'll be happy to add it. Again the problem is in the movement of ChildCells and updating the ParentCells properly. I could use some fresh looks and outsider ideas on this. Thanks in advance. *updated based on comments

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  • Nunit Relative Path failing

    - by levi.siebens
    I'm having an issue with Nunit where I cannot find an image file when I run my tests and each time it looks for images it looks in the Nunit folder instead of looking inside the folder where the binary resides. Below is a detailed description of what's happening. I'm building a binary that is under test which contains the definition for some game elements and png files which will define the sprites I'm using (for sanity sake call it Binary1) Nunit runs tests from a seperate binary (Binary1Test) executing test methods against the first binary (Binary1). All tests pass, unless the test executes code in Binary1 which then requires Binary1 to use one of the image files (which are defined via a relative path). When the method is called, Nunit throws a file not found exception stating that it cannot find the file and states it's looking inside of the Program Files\Nunit.net 2.0 folder So I have no idea why the code is doing this, and to make matters more confusing when I pull up Enviornment.CurrentDirectory it gives me the correct path (the path to my debug folder) and not the path to nunit. Also if I use this instead of using the relative path, my tests will run without issue. So my question is, does anyone know why in the case of loading relative paths from within my binary that nunit decides to use it's directory instead of the directory where the binary is located and where the images are stored? Thanks.

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  • How to create a rails habtm that deletes/destroys without error?

    - by Bradley
    I created a simple example as a sanity check and still can not seem to destroy an item on either side of a has_and_belongs_to_many relationship in rails. Whenever I try to delete an object from either table, I get the dreaded NameError / "uninitialized constant" error message. To demonstrate, I created a sample rails app with a Boy class and Dog class. I used the basic scaffold for each and created a linking table called boys_dogs. I then added a simple before_save routine to create a new 'dog' any time a boy was created and establish a relationship, just to get things setup easily. dog.rb class Dog < ActiveRecord::Base has_and_belongs_to_many :Boys end boy.rb class Boy < ActiveRecord::Base has_and_belongs_to_many :Dogs def before_save self.Dogs.build( :name => "Rover" ) end end schema.rb ActiveRecord::Schema.define(:version => 20100118034401) do create_table "boys", :force => true do |t| t.string "name" t.datetime "created_at" t.datetime "updated_at" end create_table "boys_dogs", :id => false, :force => true do |t| t.integer "boy_id" t.integer "dog_id" t.datetime "created_at" t.datetime "updated_at" end create_table "dogs", :force => true do |t| t.string "name" t.datetime "created_at" t.datetime "updated_at" end end I've seen lots of posts here and elsewhere about similar problems, but the solutions are normally using belongs_to and the plural/singular class names being confused. I don't think that is the case here, but I tried switching the habtm statement to use the singular name just to see if it helped (with no luck). I seem to be missing something simple here. The actual error message is: NameError in BoysController#destroy uninitialized constant Boy::Dogs The trace looks like: /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:105:in const_missing' (eval):3:indestroy_without_callbacks' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.4/lib/active_record/callbacks.rb:337:in destroy_without_transactions' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:229:insend' ... Thanks.

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  • How can I get the following compiled on UVA?

    - by Michael Tsang
    Note the comment below. It cannot compiled on UVA because of a bug in GCC. #include <cstdio> #include <cstring> #include <cctype> #include <map> #include <stdexcept> class Board { public: bool read(FILE *); enum Colour {none, white, black}; Colour check() const; private: struct Index { size_t x; size_t y; Index &operator+=(const Index &) throw(std::range_error); Index operator+(const Index &) const throw(std::range_error); }; const static std::size_t size = 8; char data[size][size]; // Cannot be compiled on GCC 4.1.2 due to GCC bug 29993 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29993 typedef bool CheckFunction(Colour, const Index &) const; CheckFunction pawn, knight, bishop, king, rook; bool queen(const Colour c, const Index &location) const { return rook(c, location) || bishop(c, location); } static char get_king(Colour c) { return c == white ? 'k' : 'K'; } template<std::size_t n> bool check_consecutive(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; for(; data[target.x][target.y] == '.'; target += *p) { } if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } template<std::size_t n> bool check_distinct(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } }; int main() { Board board; for(int d = 1; board.read(stdin); ++d) { Board::Colour c = board.check(); const char *sp; switch(c) { case Board::black: sp = "white"; break; case Board::white: sp = "black"; break; case Board::none: sp = "no"; break; } std::printf("Game #%d: %s king is in check.\n", d, sp); std::getchar(); // discard empty line } } bool Board::read(FILE *f) { static const char empty[] = "........" "........" "........" "........" "........" "........" "........" "........"; // 64 dots for(char (*p)[size] = data; p != (&data)[1]; ++p) { std::fread(*p, size, 1, f); std::fgetc(f); // discard new-line } return std::memcmp(empty, data, sizeof data); } Board::Colour Board::check() const { std::map<char, CheckFunction Board::*> fp; fp['P'] = &Board::pawn; fp['N'] = &Board::knight; fp['B'] = &Board::bishop; fp['Q'] = &Board::queen; fp['K'] = &Board::king; fp['R'] = &Board::rook; for(std::size_t i = 0; i != size; ++i) { for(std::size_t j = 0; j != size; ++j) { CheckFunction Board::* p = fp[std::toupper(data[i][j])]; if(p) { Colour ret; if(std::isupper(data[i][j])) ret = white; else ret = black; if((this->*p)(ret, (Index){i, j}/* C99 extension */)) return ret; } } } return none; } bool Board::pawn(const Colour c, const Index &location) const { const std::ptrdiff_t sh = c == white ? -1 : 1; const Index offsets[] = { {sh, 1}, {sh, -1} }; return check_distinct(c, location, offsets); } bool Board::knight(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 2}, {2, 1}, {2, -1}, {1, -2}, {-1, -2}, {-2, -1}, {-2, 1}, {-1, 2} }; return check_distinct(c, location, offsets); } bool Board::bishop(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 1}, {1, -1}, {-1, -1}, {-1, 1} }; return check_consecutive(c, location, offsets); } bool Board::rook(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 0}, {0, -1}, {0, 1}, {-1, 0} }; return check_consecutive(c, location, offsets); } bool Board::king(const Colour c, const Index &location) const { static const Index offsets[] = { {-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1} }; return check_distinct(c, location, offsets); } Board::Index &Board::Index::operator+=(const Index &rhs) throw(std::range_error) { if(x + rhs.x >= size || y + rhs.y >= size) throw std::range_error("result is larger than size"); x += rhs.x; y += rhs.y; return *this; } Board::Index Board::Index::operator+(const Index &rhs) const throw(std::range_error) { Index ret = *this; return ret += rhs; }

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  • Why would a WebService return nulls when the actual service returns data?

    - by Jerry
    I have a webservice (out of my control) that I have to talk to. I also have a packet-sniffer on the line, and (SURPRISE!!!) the developers of the webservice aren't lying. They are actually sending back all of the data that I requested. But the web-service code that is auto-generated from the WSDL file is giving me "null" as a value. I used their WSDL file to generate my Web Reference. I checked my data types with the datatypes that the WSDL file has declared. And I used the code as listed below to perform the calls: DT_MaterialMaster_LookupRequest req = new DT_MaterialMaster_LookupRequest(); req.MaterialNumber = "101*"; req.DocumentNo = ""; req.Description = "Pipe*"; req.Plant = "0000"; MI_MaterialMaster_Lookup_OBService srv = new MI_MaterialMaster_Lookup_OBService(); DT_MaterialMaster_Response resp = srv.MI_MaterialMaster_Lookup_OB(new DT_MaterialMaster_LookupRequest[] { req }); // Note that the response here is ALWAYS null!! Console.WriteLine(resp.Status); The resp object is an actual object. It was generated properly. However, the Status and MaterialData fields are always null. When I call the web service, I've placed a packet-sniffer on the line, and I can see that I've sent the following (linebreaks and indentions for my own sanity): <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <MT_MaterialMaster_Lookup xmlns="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch"> <Request xmlns=""> <MaterialNumber>101*</MaterialNumber> <Description>Pipe*</Description> <DocumentNo /> <Plant>0000</Plant> </Request> </MT_MaterialMaster_Lookup> </soap:Body> </soap:Envelope> The response that they send back SEEMS to be a valid response (linebreaks and indentions for my own sanity): <SOAP:Envelope xmlns:SOAP='http://schemas.xmlsoap.org/soap/envelope/'> <SOAP:Header /> <SOAP:Body> <n0:MT_MaterialMaster_Response xmlns:n0='http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch' xmlns:prx='urn:SomeCompany.com:proxy:BRD:/1SAI/TAS4FE14A2DE960D61219AE:701:2009/02/10'> <Response> <Status>No Rows Found</Status> <MaterialData /> </Response> </n0:MT_MaterialMaster_Response> </SOAP:Body> </SOAP:Envelope> The status shows that it actually received data... but the resp.Status and resp.MaterialData fields are always null. What have I done wrong? UPDATE: The WSDL file is defined as: <?xml version="1.0" encoding="utf-8"?> <wsdl:definitions xmlns:p1="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch" name="MI_MaterialMaster_Lookup_AutoCAD_OB" targetNamespace="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/"> <wsdl:types> <xsd:schema xmlns="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch" targetNamespace="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <xsd:element name="MT_MaterialMaster_Response" type="p1:DT_MaterialMaster_Response" /> <xsd:element name="MT_MaterialMaster_Lookup" type="p1:DT_MaterialMaster_Lookup" /> <xsd:complexType name="DT_MaterialMaster_Response"> <xsd:sequence> <xsd:element name="Status" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">d48d03b040af11df99e300145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element maxOccurs="unbounded" name="MaterialData"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa040a511df843700145eccb24e</xsd:appinfo> </xsd:annotation> <xsd:complexType> <xsd:sequence> <xsd:element name="MaterialNumber" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa140a511df848500145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Description" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa240a511df95bf00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="DocumentNo" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa340a511dfb23700145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="UOM" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">3b5f14c040a611df9fbe00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Hierarchy" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa440a511dfc65b00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Plant" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">d48d03b140af11dfb78e00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Procurement" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">d48d03b240af11dfb87b00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> </xsd:sequence> </xsd:complexType> </xsd:element> </xsd:sequence> </xsd:complexType> <xsd:complexType name="DT_MaterialMaster_Lookup"> <xsd:sequence> <xsd:element maxOccurs="unbounded" name="Request"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa040a511df843700145eccb24e</xsd:appinfo> </xsd:annotation> <xsd:complexType> <xsd:sequence> <xsd:element minOccurs="0" name="MaterialNumber" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa140a511df848500145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Description" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa240a511df95bf00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="DocumentNo" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa340a511dfb23700145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Plant" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa440a511dfc65b00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> </xsd:sequence> </xsd:complexType> </xsd:element> </xsd:sequence> </xsd:complexType> </xsd:schema> </wsdl:types> <wsdl:message name="MT_MaterialMaster_Lookup"> <wsdl:part name="MT_MaterialMaster_Lookup" element="p1:MT_MaterialMaster_Lookup" /> </wsdl:message> <wsdl:message name="MT_MaterialMaster_Response"> <wsdl:part name="MT_MaterialMaster_Response" element="p1:MT_MaterialMaster_Response" /> </wsdl:message> <wsdl:portType name="MI_MaterialMaster_Lookup_AutoCAD_OB"> <wsdl:operation name="MI_MaterialMaster_Lookup_AutoCAD_OB"> <wsdl:input message="p1:MT_MaterialMaster_Lookup" /> <wsdl:output message="p1:MT_MaterialMaster_Response" /> </wsdl:operation> </wsdl:portType> <wsdl:binding name="MI_MaterialMaster_Lookup_AutoCAD_OBBinding" type="p1:MI_MaterialMaster_Lookup_AutoCAD_OB"> <binding transport="http://schemas.xmlsoap.org/soap/http" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> <wsdl:operation name="MI_MaterialMaster_Lookup_AutoCAD_OB"> <operation soapAction="http://SomeCompany.com/xi/WebService/soap1.1" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> <wsdl:input> <body use="literal" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> </wsdl:input> <wsdl:output> <body use="literal" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="MI_MaterialMaster_Lookup_AutoCAD_OBService"> <wsdl:port name="MI_MaterialMaster_Lookup_AutoCAD_OBPort" binding="p1:MI_MaterialMaster_Lookup_AutoCAD_OBBinding"> <address location="http://bxdwas.MyCompany.com/XISOAPAdapter/MessageServlet?channel=:AutoCAD:SOAP_SND_Material_Lookup" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> </wsdl:port> </wsdl:service> </wsdl:definitions>

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  • UTF-8 to Unicode conversion

    - by sandeep
    Hi, I am having problems with converting UTF-8 to Unicode. Below is the code: int charset_convert( char * string, char * to_string,char* charset_from, char* charset_to) { char *from_buf, *to_buf, *pointer; size_t inbytesleft, outbytesleft, ret; size_t TotalLen; iconv_t cd; if (!charset_from || !charset_to || !string) /* sanity check */ return -1; if (strlen(string) < 1) return 0; /* we are done, nothing to convert */ cd = iconv_open(charset_to, charset_from); /* Did I succeed in getting a conversion descriptor ? */ if (cd == (iconv_t)(-1)) { /* I guess not */ printf("Failed to convert string from %s to %s ", charset_from, charset_to); return -1; } from_buf = string; inbytesleft = strlen(string); /* allocate max sized buffer, assuming target encoding may be 4 byte unicode */ outbytesleft = inbytesleft *4 ; pointer = to_buf = (char *)malloc(outbytesleft); memset(to_buf,0,outbytesleft); memset(pointer,0,outbytesleft); ret = iconv(cd, &from_buf, &inbytesleft, &pointer, &outbytesleft);ing memcpy(to_string,to_buf,(pointer-to_buf); } main(): int main() { char UTF []= {'A', 'B'}; char Unicode[1024]= {0}; char* ptr; int x=0; iconv_t cd; charset_convert(UTF,Unicode,"UTF-8","UNICODE"); ptr = Unicode; while(*ptr != '\0') { printf("Unicode %x \n",*ptr); ptr++; } return 0; } It should give A and B but i am getting: ffffffff fffffffe 41 Thanks, Sandeep

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  • Business Objects - Containers or functional?

    - by Walter
    Where I work, we've gone back and forth on this subject a number of times and are looking for a sanity check. Here's the question: Should Business Objects be data containers (more like DTOs) or should they also contain logic that can perform some functionality on that object. Example - Take a customer object, it probably contains some common properties (Name, Id, etc), should that customer object also include functions (Save, Calc, etc.)? One line of reasoning says separate the object from the functionality (single responsibility principal) and put the functionality in a Business Logic layer or object. The other line of reasoning says, no, if I have a customer object I just want to call Customer.Save and be done with it. Why do I need to know about how to save a customer if I'm consuming the object? Our last two projects have had the objects separated from the functionality, but the debate has been raised again on a new project. Which makes more sense? EDIT These results are very similar to our debates. One vote to one side or another completely changes the direction. Does anyone else want to add their 2 cents? EDIT Eventhough the answer sampling is small, it appears that the majority believe that functionality in a business object is acceptable as long as it is simple but persistence is best placed in a separate class/layer. We'll give this a try. Thanks for everyone's input...

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  • Rot13 for numbers.

    - by dreeves
    EDIT: Now a Major Motion Blog Post at http://messymatters.com/sealedbids The idea of rot13 is to obscure text, for example to prevent spoilers. It's not meant to be cryptographically secure but to simply make sure that only people who are sure they want to read it will read it. I'd like to do something similar for numbers, for an application involving sealed bids. Roughly I want to send someone my number and trust them to pick their own number, uninfluenced by mine, but then they should be able to reveal mine (purely client-side) when they're ready. They should not require further input from me or any third party. (Added: Note the assumption that the recipient is being trusted not to cheat.) It's not as simple as rot13 because certain numbers, like 1 and 2, will recur often enough that you might remember that, say, 34.2 is really 1. Here's what I'm looking for specifically: A function seal() that maps a real number to a real number (or a string). It should not be deterministic -- seal(7) should not map to the same thing every time. But the corresponding function unseal() should be deterministic -- unseal(seal(x)) should equal x for all x. I don't want seal or unseal to call any webservices or even get the system time (because I don't want to assume synchronized clocks). (Added: It's fine to assume that all bids will be less than some maximum, known to everyone, say a million.) Sanity check: > seal(7) 482.2382 # some random-seeming number or string. > seal(7) 71.9217 # a completely different random-seeming number or string. > unseal(seal(7)) 7 # we always recover the original number by unsealing.

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  • Security implications of writing files using PHP

    - by susmits
    I'm currently trying to create a CMS using PHP, purely in the interest of education. I want the administrators to be able to create content, which will be parsed and saved on the server storage in pure HTML form to avoid the overhead that executing PHP script would incur. Unfortunately, I could only think of a few ways of doing so: Setting write permission on every directory where the CMS should want to write a file. This sounds like quite a bad idea. Setting write permissions on a single cached directory. A PHP script could then include or fopen/fread/echo the content from a file in the cached directory at request-time. This could perhaps be carried out in a Mediawiki-esque fashion: something like index.php?page=xyz could read and echo content from cached/xyz.html at runtime. However, I'll need to ensure the sanity of $_GET['page'] to prevent nasty variations like index.php?page=http://www.bad-site.org/malicious-script.js. I'm personally not too thrilled by the second idea, but the first one sounds very insecure. Could someone please suggest a good way of getting this done?

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  • How to make a mapped field inherited from a superclass transient in JPA?

    - by Russ Hayward
    I have a legacy schema that cannot be changed. I am using a base class for the common features and it contains an embedded object. There is a field that is normally mapped in the embedded object that needs to be in the persistence id for only one (of many) subclasses. I have made a new id class that includes it but then I get the error that the field is mapped twice. Here is some example code that is much simplified to maintain the sanity of the reader: @MappedSuperclass class BaseClass { @Embedded private Data data; } @Entity class SubClass extends BaseClass { @EmbeddedId private SubClassId id; } @Embeddable class Data { private int location; private String name; } @Embeddable class SubClassId { private int thingy; private int location; } I have tried @AttributeOverride but I can only get it to rename the field. I have tried to set it to updatable = false, insertable = false but this did not seem to work when used in the @AttributeOverride annotation. See answer below for the solution to this issue. I realise I could change the base class but I really do not want to split up the embedded object to separate the shared field as it would make the surrounding code more complex and require some ugly wrapping code. I could also redesign the whole system for this corner case but I would really rather not. I am using Hibernate as my JPA provider.

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  • Access ADP - For/Against?

    - by webworm
    I have been tasked with taking an Access 97 application and moving the back-end data to SQL Server while moving the front end to Access 2003 (using Access Data Projects). In the process of this migration the back-end data structures will be changed significantly to support new functionality. If I had my wish we would not be using Access as the front end. I think our application would be much better served by WinForms, WPF, or a web application. We have the time needed to properly plan a business logic layer and implement an excellent solution but powers above me want to stay with Access because that is what they are familiar with. What I could use help with is pros/cons of continuing down this path of Access development. What are some legitimate arguments for and against using Access 2003? Here is what I have come up with so far. Pro Access: Already own Access 2003 licenses Easy GUI development Reports look nice Against Access Having to use VBA (Visual Basic for Applications) ADO vs DAO. Didn't Microsoft change things from Access 2002 to Access 2003? Not tied to Access runtime Choice in front end (WPF, WinForms, even ASP.NET) Maintainability True separation of logic from UI not possible Does Microsoft still support Access ADP? Perhaps there are other issues I am not aware off both for and against Access for application development. I am trying to keep an open mind while at the same time trying to maintain my sanity. I have been using C# since .NET was released and the thought of going back to VBA for six months makes my head hurt. Especially when I feel I could offer so much more if allowed to develop with modern languages and tools?

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  • Design Practice Retrieve Multiple Users - PHP

    - by pws5068
    Greetings all, I'm looking for a more efficient way to grab multiple users without too much code redundancy. I have a Users class, (here's a highly condensed representation) Class Users { function __construct() { ... ... } private static function getNew($id) { // This is all only example code $sql = "SELECT * FROM Users WHERE User_ID=?"; $user = new User(); $user->setID($id); .... return $user; } public static function getNewestUsers($count) { $sql = "SELECT * FROM Users ORDER BY Join_Date LIMIT ?"; $users = array(); // Prepared Statement Data Here while($stmt->fetch()) { $users[] = Users::getNew($id); ... } return $users; } // These have more sanity/security checks, demonstration only. function setID($id) { $this->id = $id; } function setName($name) { $this->name = $name; } ... } So clearly calling getNew() in a loop is inefficient, because it makes $count number of calls to the database each time. I would much rather select all users in a single SQL statement. The problem is that I have probably a dozen or so methods for getting arrays of users, so all of these would now need to know the names of the database columns which is repeating a lot of structure that could always change later. What are some other ways that I could approach this problem? My goals include efficiency, flexibility, scalability, and good design practice.

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  • is this uibutton autoreleased ?

    - by dubbeat
    HI This is just a question to check my sanity really. I'm hunting memory leaks that show up in instruments but not the static analyzer. In one spot the analyzer is pointing to this block of code UIButton *randomButton = [UIButton buttonWithType:UIButtonTypeRoundedRect ]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:randomButton]; For some reason I thought the above code would auto release the button because I'm not calling init or alloc? If I add [randombutton release] at the bottom of the code my button fails to show. Could somebody describe to me the correct way to release a button from memory that is created in the above way? Or would I be better off making the button a class variable and sticking the release in the dealloc method?

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  • ASP Menu driving me insane

    - by simplesimon
    Hi there, I am trying to create a menu using ASP (I have never used ASP before, im a PHP man) using values stored in a database. basically the html layout i want is as such: <ul> <li> <ul class="sub-menu"> <li class="sub-menu-li">Test</li> </ul> </li> </ul> I need to loop around the root menu items rs("AD_Level") which is equal to 0 for root objects, then inside that loop, lop around anything that has the same parent id eg if the current record is AD_Level =0 and AD_Parent=5 then loop around all items with AD_Parent 5 and AD_Level != 0 and insert the values into html and so on and so forth. Please help! I am struggling with a new language and cannot see a way to do this without losing sanity Edit (Extracted from Comment by OP) while not rsAdmin.eof sPar = rsAdmin("ad_parent" if rsAdmin("AD_Level")=0 then while not rsAdmin2.eof if rsAdmin2("AD_Level")<>0 and rsAdmin2("ad_parent")=sPar and rsAdmin2("AD_Sec_Level")=>2 then response.write rsAdmin("AD_Menu") end if rsAdmin2.movenext wend end if '' # if not rsAdmin.eof then sPar=rsAdmin("AD_parent") rsAdmin.movenext wend that is my code

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  • Registry remotley hacked win 7 need help tracking the perp

    - by user577229
    I was writing some .VBS code at thhe office that would allow certain file extensions to be downloaded without a warning dialog on a w7x32 system. The system I was writing this on is in a lab on a segmented subnet. All web access is via a proxy server. The only means of accessing my machine is via the internet or from within the labs MSFT AD domain. While writing and testing my code I found a message of sorts. Upon refresing the registry to verify my code changed a dword, instead the message HELLO was written and visible in regedit where the dword value wass called for. I took a screen shot and proceeded to edit my code. This same weird behavior occurred last time I was writing registry code except on another internal server. I understand that remote registry access exists for windows systems. I will block this immediately once I return to the office. What I want to know is, can I trace who made this connection? How would I do this? I suspect the cause of this is the cause of other "odd" behaviors I'm experiencing at work such as losing control of my input director master control for over an hour and unchanged code that all of a sudden fails for no logical region. These failures occur at funny times, whenver I'm about to give a demonstration of my test code. I know this sounds crazy however knowledge of the registry component makes this believable. Once the registry can be accessed, the entire system is compromised. Any help or sanity checking is appreciated.

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  • Is jQuery forcing Adobe ColdFusion to abandon the dead flash product line?

    - by crosenblum
    I have been reading a lot about how flash development/design had died, and as jQuery and in the near future html5 comes out, will this start to push Adobe/Coldfusion away from flash towards less product linking? I mean, I love coldfusion, and want that to continue to grow, however, if Adobe only bought Coldfusion from Macromedia, so they can bundle flash and coldfusion together, does the death of flash mean the death of coldfusion? http://topnews.us/content/221385-jobs-says-adobes-flash-waning-and-had-its-day http://aext.net/2010/03/javascript-jquery-killing-flash-tutorial-jquery-plugin/ I really don't mind if Flash dies, I do mind greatly if coldfusion does. Is the success of Flash linked to Coldfusion? If so, why? or why not? The purpose of this isn't to start some war about flash pro's and con's. I was only worried that Adobe would cause problems for Coldfusion, if flash had some market/financial problems. That was my main concern... And no I am not anti-flash... But my financial sanity depends on Coldfusion being a success, so that is why I stated my question. Because I WANT EVERYONE ELSE'S OPINION OF THIS SITUATION. Thank You.

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  • Modelling deterministic and nondeterministic data separately

    - by Superstringcheese
    I'm working with the Microsoft ADO.NET Entity Framework for a game project. Following the advice of other posters on SO, I'm considering modelling deterministic and nondeterministic data separately. The idea for this came from a discussion on multiplayer games, but it seemed to make sense in a single-player scenario as well. Deterministic (things that aren't going to change during gameplay) Attributes (Strength, Agility, etc.) and their descriptions Skills and their descriptions and requirements Races, Factions, Equipment, etc. Base Attribute/Skill/Equipment loadouts for monsters Nondeterministic (things that will change a lot during gameplay) Beings' current AttributeModifers (Potion of Might = +10 Strength), current health and mana, etc. Player inventory, cash, experience, level Player quests states Player FactionRelationships ...and so on. My deterministic model would serve as a set of constants. My nondeterministic model would provide my on-the-fly operable data and would be serialized to a savegame file to maintain game state between play sessions. The data store will be an embedded SQL Compact database. So I might want to create relations between my Attributes table (deterministic model) and my BeingAttributeModifiers table (nondeterministic model), but how do I set that up across models? Det model/db Nondet model/db ____________ ________________________ |Attributes | |PlayerAttributeModifiers| |------------| |------------------------| |Id | |Id | |Name | |AttributeId | |Description | |SourceId | ------------ |Value | ------------------------ Should I use two separate models (edmx) that transact with a single database containing both deterministic-type and nondeterministic-type tables? Or should/can I use two separate databases in one model? Or two models each with their own database? With distinct models/dbs it seems like this will get really complicated and I'll end up fighting EF a lot, rolling my own transaction code, and generally losing out on a lot of the advantages of the framework. I know these are vague questions, I'm just looking for a sanity check before I forge ahead any further.

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  • Specifying both multiple targets and multiple build files with ant or subant in 1.6

    - by Paul Marshall
    I'm trying to unify a build process, running one build to get multiple packages. My first shot at this is just having a central build script call <ant or <subant on each project's build.xml file. I'm using Ant 1.6, and I've run into a funny problem: either I use the <ant task, and I can specify multiple targets but not multiple build files, or I use the <subant task, and I can specify multiple build files but not multiple targets. I realize there's a few solutions here already: Just upgrade to Ant 1.7 already; <antcall can do multiple targets there. Edit the separate project build files to have a variety of top-level targets, so I can call each individual file with just one target, and use <antcall. Copy-paste a lot of <ant tasks, with a little help from <macrodef to help the sanity. Is there something I've missed, that will allow me to do what I want from this single central build.xml without a) editing individual project files, b) writing lots of repetitive code, or c) upgrading Ant, and that d) doesn't require editing every time I add a new project?

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  • WCF with SSL- not finding localhost

    - by SteveCav
    Hi guys, I'm trying to get WCF to use SSL with ANYTHING for FIVE DAYS now. I've gone through countless walkthroughs, generated more certificates than a mail order diploma company, even tried hot fixes. After working with MS dev tools since VB1, I am now considering flipping burgers as a career option. WCF, as far as I can see, is a complete lemon. Anyway, to get to my actual question: If I run through this walkthrough: http://msdn.microsoft.com/en-us/library/ff648840.aspx I get to step 11 (adding the service reference) and get "There was an error downloading metadata from the address. Please verify that you have entered a valid address". Details of the error gives: There was an error downloading 'https://localhost/SSL6/Service.svc'. Unable to connect to the remote server No connection could be made because the target machine actively refused it 127.0.0.1:443 I'm using VS2008 on Windows 7 with IIS7. I followed the walkthrough exactly (apart from step 5 which was different on IIS7- I went into "SSL Settings" for the VD), so it shows my config (yes I've used httpsGetEnabled and mexHttpsBinding). Anyone care to save my sanity and job?

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  • Have you dealt with space hardening?

    - by Tim Post
    I am very eager to study best practices when it comes to space hardening. For instance, I've read (though I can't find the article any longer) that some core parts of the Mars rovers did not use dynamic memory allocation, in fact it was forbidden. I've also read that old fashioned core memory may be preferable in space. I was looking at some of the projects associated with the Google Lunar Challenge and wondering what it would feel like to get code on the moon, or even just into space. I know that space hardened boards offer some sanity in such a harsh environment, however I'm wondering (as a C programmer) how I would need to adjust my thinking and code if I was writing something that would run in space? I think the next few years might show more growth in private space companies, I'd really like to at least be somewhat knowledgeable regarding best practices. Can anyone recommend some books, offer links to papers on the topic or (gasp) even a simulator that shows you what happens to a program if radiation, cold or heat bombards a board that sustained damage to its insulation? I think the goal is keeping humans inside of a space craft (as far as fixing or swapping stuff) and avoiding missions to fix things. Furthermore, if the board maintains some critical system, early warnings seem paramount.

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  • Convincing why testing is good

    - by FireAphis
    Hello, In my team of real-time-embedded C/C++ developers, most people don't have any culture of testing their code beyond the casual manual sanity checks. I personally strongly believe in advantages of autonomous automatic tests, but when I try to convince I get some reappearing arguments like: We will spend more time on writing the tests than writing the code. It takes a lot of effort to maintain the tests. Our code is spaghetti; no way we can unit-test it. Our requirement are not sealed – we’ll have to rewrite all the tests every time the requirements are changed. Now, I'd gladly hear any convincing tips and advises, but what I am really looking for are references to researches, articles, books or serious surveys that show (preferably in numbers) how testing is worth the effort. Something like "We in IBM/Microsoft/Google, surveying 3475 active projects, found out that putting 50% more development time into testing decreased by 75% the time spent on fixing bugs" or "after half a year, the time needed to write code with test was only marginally longer than what used to take without tests". Any ideas? P.S.: I'm adding C++ tag too in case someone has a specific experience with convincing this, usually elitist, type of developers :-)

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  • Testing When Correctness is Poorly Defined?

    - by dsimcha
    I generally try to use unit tests for any code that has easily defined correct behavior given some reasonably small, well-defined set of inputs. This works quite well for catching bugs, and I do it all the time in my personal library of generic functions. However, a lot of the code I write is data mining code that basically looks for significant patterns in large datasets. Correct behavior in this case is often not well defined and depends on a lot of different inputs in ways that are not easy for a human to predict (i.e. the math can't reasonably be done by hand, which is why I'm using a computer to solve the problem in the first place). These inputs can be very complex, to the point where coming up with a reasonable test case is near impossible. Identifying the edge cases that are worth testing is extremely difficult. Sometimes the algorithm isn't even deterministic. Usually, I do the best I can by using asserts for sanity checks and creating a small toy test case with a known pattern and informally seeing if the answer at least "looks reasonable", without it necessarily being objectively correct. Is there any better way to test these kinds of cases?

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  • Tab Content Does Not Refresh After First Click of Like Button

    - by Adam
    I've implemented a very simple "like guard" for a facebook tab, and am running into an issue with my test users. Multiple testers are reporting that when they open a tab and click the "like" button, they do not always get a page refresh (so the like guard does not disappear until they do a manual reload). This is using facebook's like button at the top of the page, not one I've coded up myself. As a sanity check, I enabled some simple logging on my server and have been able to recreate the issue - I hit "like" or "unlike" but there seems to be no request made to my index.php page, so definitely no refresh happening. I'm aware of this old bug https://developers.facebook.com/bugs/228778937218386 but this one seems different. For starters, after the first click of the "like" button, if I just continue clicking unlike/like/.... then the refresh happens automatically, as expected. What's especially weird is that if I reload the page after the first failed refresh, the refreshes start working again as expected, ie the first update to my like status triggers a page refresh. Some possibly (?) relevant info: My Tab is part of a test page, and is unpublished I am only using http hosting for the tab content, since my https isn't set up yet So far I've just tested with other admins - so maybe user role affects this? Curious to see if anyone has run into this issue before.

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