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  • Computer-controlled Lights and Music Synced into Christmas Rock Spectacular

    - by Jason Fitzpatrick
    This spectacular computer controlled and synchronized lighting display combines thousands of feet of LED lighting, multiple controllers, and a rock medley to great effect. The above display started life as the personal Christmas light display of Sioux Falls, ND resident Joe Noe. When Noe moved, he donated his display to a local mall in order to preserve the tradition of people stopping by to see it and making donations to the Make-A-Wish foundation. The local mall, Western Mall, expanded the display and added in even more LEDs and controllers. The end result is an impressive display synced to a Christmas rock medley by UK musician Richard Campbell. [via Mashable] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Anti-aliasing changed after update (or something...)

    - by Mussnoon
    The anti-aliasing of my system (of GTK?) has gone weird after I did one of two things - do a system update, and install gimp 2.7 beta. See images: Before: After: Before: After: Here's the current rendering comparison between Chromium, Firefox and Opera (in that order): Does anyone know how I can get the old anti-aliasing back? As far as I can tell, I never did anything special to achieve that before. It has always been on the default settings since I installed Lucid few months ago. Update: I have tried different settings (even though I knew they were already at the "best" settings) in appearance fonts ( details) but, as expected, any change there only makes things worse.

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  • How can you become a competent web application security expert without breaking the law?

    - by hal10001
    I find this to be equivalent to undercover police officers who join a gang, do drugs and break the law as a last resort in order to enforce it. To be a competent security expert, I feel hacking has to be a constant hands-on effort. Yet, that requires finding exploits, testing them on live applications, and being able to demonstrate those exploits with confidence. For those that consider themselves "experts" in Web application security, what did you do to learn the art without actually breaking the law? Or, is this the gray area that nobody likes to talk about because you have to bend the law to its limits?

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  • Unity3D: How To Smoothly Switch From One Camera To Another

    - by www.Sillitoy.com
    The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving and rotating the view in order to reach the next camera point of view and so on. To this end I have tried the following code: firstCamera.transform.position.x = Mathf.Lerp(firstCamera.transform.position.x, nextCamer.transform.position.x,Time.deltaTime*smooth); firstCamera.transform.position.y = Mathf.Lerp(firstCamera.transform.position.y, nextCamera.transform.position.y,Time.deltaTime*smooth); firstCamera.transform.position.z = Mathf.Lerp(firstCamera.transform.position.z, nextCamera.transform.position.z,Time.deltaTime*smooth); firstCamera.transform.rotation.x = Mathf.Lerp(firstCamera.transform.rotation.x, nextCamera.transform.rotation.x,Time.deltaTime*smooth); firstCamera.transform.rotation.z = Mathf.Lerp(firstCamera.transform.rotation.z, nextCamera.transform.rotation.z,Time.deltaTime*smooth); firstCamera.transform.rotation.y = Mathf.Lerp(firstCamera.transform.rotation.y, nextCamera.transform.rotation.y,Time.deltaTime*smooth); But the result is actually not that good.

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  • What programming languages have you taught your children?

    - by Dubmun
    I'm a C# developer by trade but have had exposure to many languages (including Java, C++, and multiple scripting languages) over the course of my education and career. Since I code in the MS world for work I am most familiar with their stack and so I was excited when Small Basic was announced. I immediately started teaching my oldest to program in it but felt that something was missing from the experience. Being able to look up every command with the IDE's intellisense seemed to take something from the experience. Sure, it was easy to grasp but I found myself thinking that a little more challenge might be in order. I'm looking for something better and I would like to hear your experiences with teaching your children to program in whatever language you have chosen to do so in. What did you like and dislike? How fast did they pick it up? Were they challenged? Frustrated? Thank you very much!

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  • Only 192.168.0.3 can request, but anyone can request /public/file.html

    - by mattalexx
    I have the following virtual host on my development server: <VirtualHost *:80> ServerName example.com DocumentRoot /srv/web/example.com/pub <Directory /srv/web/example.com/pub> Order Deny,Allow Deny from all Allow from 192.168.0.3 </Directory> </VirtualHost> The Allow from 192.168.0.3 part is to only allow requests from my workstation machine. I want to tweak this to allow anyone to request a certain URL: http://example.com/public/file.html How do I change this to allow /public/file.html requests to get through from anyone? Note: /public/file.html doesn't actually exist as a file on the server. I redirect all incoming requests through a single index file using mod_rewrite.

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  • Using proxy on my Ubuntu 12.04 and proxy exception problem

    - by user1343713
    im new in linux systems. I recently installed Ubuntu 12.04 LTS and it works fine with me, but i have a problem. I live in the university dorms and in order to use internet i have to put proxy settings which require authentication, i had a problem with downloading from the store but i read the solution you wrote here still sometimes it works sometimes :( i dont know why. But the big problem is if i want to open any link from inside the university i have to disable the proxy, on Windows there were an exception for using the proxy you can easily do it. is there any possible way of doing that in Ubuntu 12.04 Thank you for being helpful

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  • Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

    - by David Dimalanta
    Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card slot. Exception to this, the tablet PC, it can really nothing but on internal only storage. For example, I'm using this tutorial for audio spectrum (see http://www.youtube.com/watch?v=5cN1VzZXcdo) that involves copying from internal to external in order to detect frequency. It works on the desktop but not on the Android device (Tablets only [i.e. Google Nexus Tablet]). Is there a way to optimize save/load game problems due to internal/external device issues? Plus, additionally, what's the reason why my device won't work on tablets, except the desktop, while testing the audio spectrum code and why? Also, is it the same with saving/loading game?

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  • Teaching logical/analytical thinking

    - by Joshua
    I have been trial running a club in which I teach programming for the past year and while they have progressed what they really lack is the most fundamental concept to programming, analytical thinking. As I now approach the second year of teaching to the children (aged 12 - 14) I am now realising that before I begin teaching them the syntax and how to actually program an app (or what they would rather, a game) I need to introduce them to analytical thinking first. I have already found Scratch and similar things such as Light-Bot and will most certainly be using the, to teach them how to implement their logical thinking but what I really need are some tips or articles on how to teach analytical thinking itself to children aged 12 - 14. What I'm looking for are some ideas on how to teach the kind of thinking that these kids will need in order to get them into programming, whether that be analytical, logical or critical. How and what should I teach them relating to the way their minds need to be wired when programming solutions to problems?

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  • How should calculations be handled in a document database

    - by Morten
    Ok, so I have a program that basically logs errors into a nosql database. Right now there is just a single model for an error and its stored as a document in the nosql database. Basically I want to summarize across different errors and produce a summary of the "types" of errors that occured. Traditionally in a SQL database the this normalization would work with groupings, sums and averages but in a NoSQL database I assume I need to use mapreduce. My current model seems unfit for the task, how should I change the way I store "models" in order to make statistical analysis easy? Would a NoSQL database even be the right tool for this type of problem? I'm storing things in Google AppEngine's BigTable, so there are some limitations to think of as well.

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  • Recent Updates on Oracle Hardware Technical Resource Center

    - by uwes
    Over the last two weeks there have been some updates on the Oracle Hardware Technical Resource Center (HW TRC). The following list summarize the categories which have been added or changed. Feel free to explore. SPARC Netra T4 Servers customer and technical presentation, partner FAQ and more Oracle Solaris added: 4 customer presentations, technical presentation StorageTek Virtual Storage Manager (VSM) and Virtual Library Extension (VLE) added presentations: customer, technical, value virtual tape, role of tape in mainframe, partner FAQ, config guide T10000 Tape Drives added: sales and technical presentation, partner FAQ T9840D Tape Drives added: sales and technical presentation, FAQ LTO Tape Drives added: customer and technical presentation, partner FAQ, ordering guide and more Netra ATCA Blade Servers Netra x86 Servers added: technical presentation, partner FAQ, configuration hints and more Netra 6000 Modular System added: customer and technical presentation, partner FAQ, order menu and more

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  • How do I export banshee library settings to another machine?

    - by nityabaddha
    I am trying to downgrade my distro. The thing is, I have spent some few hours organising my music library and I do not want to lose my database. I have checked 'write meta data to files'. And so, my understanding is, that if I just import those same mp3s into a new library, those files will be arranged in the same order in the library. But this doesn't sound like a safe enough option. I'm moving from 11.10 to 10.04. Any help would be greatly appreciated. newbie

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  • Is the slow performance of programming languages a bad thing?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that the computers needs in order to run something. The computers don't care about programming languages. It doesn't matter to them if the machine code comes from Perl, Python or PHP. Programming languages exist to serve programmers. Some programming languages run slower than others but that's not necessarily because there is something wrong with them. In many cases it's just because they do more things that otherwise programmers would have to do and by doing these things, they do better what they are supposed to do - serve programmers. So is the slower performance (at runtime) of a programming language really a bad thing?

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  • For normal mapping, why can we not simply add the tangent normal to the surface normal?

    - by sebf
    I am looking at implementing bump mapping (which in all implementations I have seen is really normal mapping), and so far all I have read says that to do this, we create a matrix to convert from world-space to tangent-space, in order to transform the lights and eye direction vectors into tangent space, so that the vectors from the normal map may be used directly in place of those passed through from the vertex shader. What I do not understand though, is why we cannot just use the normalised sum of the sampled-normal vector, and the surface-normal? (assuming we already transform and pass through the surface normal for the existing lighting functions) Take the diagram below; the normal is simply the deviation from the 'reference normal' for any given coordinate system, correct? And transforming the surface normal of a mapped surface from world space to tangent space makes it equivalent to the tangent space 'reference normal', no? If so, why do we transform all lighting vectors into tangent space, instead of simply transforming the sampled tangent once in the pixel shader?

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  • Is it true that first versions of C compilers ran for dozens of minutes and required swapping floppy disks between stages?

    - by sharptooth
    Inspired by this question. I heard that some very very early versions of C compilers for personal computers (I guess it's around 1980) resided on two or three floppy disks and so in order to compile a program one had to first insert the disk with "first pass", run the "first pass", then change to the disk with "second pass", run that, then do the same for the "third pass". Each pass ran for dozens of minutes so the developer lost lots of time in case of even a typo. How realistic is that claim? What were actual figures and details?

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  • LEGO Ornaments Bring Geeky DIY Charm to Your Holiday Decorating

    - by Jason Fitzpatrick
    Why settle for just a Death Star ornament when you can have a Death Star ornament you built yourself from LEGO? These DIY ornaments are a perfect geeky touch for your tree or gift for a LEGO loving friend. Courtesy of Chris McVeigh, we find nine DIY ornament guides that range from traditional (like teardrop ornaments and bulbs) to geeky (like Death Stars and Millennium Falcons). Hit up the link below to check out all the files and order the brick collections right through LEGO’s Pick a Brick service. LEGO Ornaments [via Geeks Are Sexy] HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full

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  • Branching and Merging Improvements in TFS2010

    - by jehan
    Introducing the concept of “first class branches” is a significant improvement as part of the 2010 release with respect to version control.  Not only does it help to distinguish between folders and branches, but it enables branch visualizations. Let us see improvements in detail. ·         In TFS2008, you don’t know which of the folders are Branches: All folders looks the same, all have the folder icon. Now, In TFS 2010 there is a new icon that shows which of the folder is a Branch.       ·      There is no visual means to manage branches in TFS2008:   You dont have any means to identify which branches are related and the relation type. Now, In TFS 2010 you have visual tools to see the Branches Hierarchy. In order to see a Branch Hierarchy just Right Click the Branch and choose: Branching and Merging –> View Hierarchy     ·         In TFS2008, there is no option to track changes path between the Branches:  If you have made a merge in a Branch you can’t track from which Branch this Merge came from. Now, you have the tools that shows the path of change between the Branches, you can also see where change was added on a timeline.  In order to track a change do the following: Step1: Right click the Branch and click View History   Step 2: Choose a changeset to track and click the “Track Changeset” button.     Step 3: Choose the branches that will be in the view and click “Visualize”. In above visual, you can see that Changesets 108,109,110 and 119 where merged from Main to Release1.0 Branch and then “Release_1.0” Branched to “Dev1.0. Step4: You can also see the Merges on a Timeline by clicking on the “Timeline Tracking” button.   Creating New Branches: In TFS 2010, the creation of branches has been streamlined a bit from the process in 2008.  In 2008, creating a new branch was like every other action in the system – changes were pended on the client, and then checked in to the server. Because of this creating new branch in TFS2008 was time-consuming process.  In TFS2010, the step where changes are pended has been bypassed and now performing the branch creation is entirely on the server.  With this approach, the round trip time for downloading a copy of each file on the branch and then uploading each file again has been eliminated.  Note: In TFS2010, the new branch will be created and committed as a single operation on the server. Pending changes will not be created, it doesn’t require a check-in as it will be carried out as a single operation and it’s not possible to cancel.     Manage Branch Permissions: The properties view for branches is also different than that of ordinary folders or file, containing some metadata for the branch, relationship information, and permissions for the branch. In TFS2008, the users who have checkout and Check-in permissions can create a branch. But, In TFS2010 you can control the permissions for Branches using Manage Branch permissions.   Reparent option in TFS2010: In TFS2008, if we have two branches which don’t have parent-child relation and we want perform merge between these two branches then we have to perform baseless merge using tf.exe command line. I have two branches Release_1.0 and Dev1.0_F2 which don’t have any relation between them, that’s why when I click on merge option in Release_1.0, in Target Branch it’s not showing Dev1.0_F2 branch to perform the merges.     Let us see what can we do for this in TFS2010, first perform a TFS baseless merge to establish a relationship between the parent branch and the child branches.  It will only merge the folder, not its contents. TFS baseless merges are performed via the command line using VS2010 command prompt and do the following:   tf merge /baseless <ParentBranch> <childBranch> Check in your pending changes. It will create the link between the branches but the relationships are still not completed.  Now, select the child branch in Source Control Explorer and from the File menu choose Source Control –> Branching and Merging –> Reparent.      In the dialog box,  choose the appropriate branch as the new parent.   Click Reparent and then go to parent branch and click merge. Now, will see that in Target Branch option Dev1.0_F2 branch is added.         Converting Folders to Branches and Branches to Folders: You can convert any Folder as Branch from Context Menu by performing right click on the folderàBranching and MergingàConvert to Branch. In similar way, you can convert the Branches to Folder using Convert to Folder option available in File Menu (FileàSource ControlàBranching and MergingàConvert to Branch). This option is not available in context menu.

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  • Is there a snippets program that allows for tab entry of variables across the mac?

    - by Jeremy Smith
    I love Sublime Text editor and the ability to create code snippets like so: <snippet> <content><![CDATA[\$("${1:selector}").${2:method}]]></content> <tabTrigger>jq</tabTrigger> </snippet> This allows me to type jq[tab] and then have it expand to $("selector").method where I am able to tab through the string 'selector' and 'method' in order to change them. But what I'd really like to do is use this same snippet when working in Chrome Dev Tools, so I was looking for a mac snippets program that could support this. However, the three programs that I looked at (Keyboard Maestro, Snippets, CodeBox) don't support the ability to tab through to highlight predetermined strings and change them. Does anyone know of an app that will do this?

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  • Security of logging people in automatically from another app?

    - by Simon
    I have 2 apps. They both have accounts, and each account has users. These apps are going to share the same users and accounts and they will always be in sync. I want to be able to login automatically from one app to the other. So my solution is to generate a login_key, for example: 2sa7439e-a570-ac21-a2ao-z1qia9ca6g25 once a day. And provide a automated login link to the other app... for example if the user clicks on: https://account_name.securityhole.io/login/2sa7439e-a570-ac21-a2ao-z1qia9ca6g25/user/123 They are logged in automatically, session created. So here we have 3 things that a intruder has to get right in order to gain access; account name, login key, and the user id. Bad idea? Or should I can down the path of making one app an oauth provider? Or is there a better way?

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  • Adventures in Scrum: Lesson 1 &ndash; The failed Sprint

    - by Martin Hinshelwood
    I recently had a conversation with a product owner that wanted to have the Scrum team broken up into smaller units so that less time was wasted on the Scrum Ceremonies! Their complaint was around the need in Scrum to have the entire “Team” (7+-2) involved in the sizing of the work during the “Sprint Planning Meeting”.  The standard flippant answer of all Scrum professionals, “Well that's not Scrum”, does not get you any brownie points in these situations. The response could be “Well we are not doing Scrum then” which in turn leads to “We are doing Scrum…But, we have split the scrum team into units of 2/3 so that they can concentrate on a specific area of work”. While this may work, it is not Scrum and should not be called so… It is just a form of Agile. Don’t get me wrong at this stage, there is nothing wrong with Agile, just don’t call it Scrum. The reason that the Product Owner wants to do this is that, in effect, through a number of miscommunications and failings in our implementation of Scrum, there was NO unit of potentially Shippable software at the end of the first sprint. It does not matter to them that most Scrum teams will fail the first Sprint, even those that are high performing teams. Remember it is the product owners their money! We should NOT break up scrum teams into smaller units for the purpose of having less people tied up in the Scrum Ceremonies. The amount of backlog the Team selects is solely up to the Team… Only the Team can assess what it can accomplish over the upcoming Sprint. - Scrum Guide, Scrum.org The entire team must accept the work and in order to understand what they can accept they must be free to size it as a team. This both encourages common understanding and increases visibility on why team members think a task is of a particular size. This has the benefit of increasing the knowledge of the entire team in the problem domain. A new Team often first realizes that it will either sink or swim as a Team, not individually, in this meeting. The Team realizes that it must rely on itself. As it realizes this, it starts to self-organize to take on the characteristics and behaviour of a real Team. - Scrum Guide, Scrum.org This paragraph goes to the why of having the whole team at the meeting; The goal of Scrum it to produce a unit of potentially shippable software at the end of every Sprint. In order to achieve this we need high performing teams and this is what Scrum as a framework has been optimised to produce. I think that our Product Owner is understandably upset over loosing two weeks work and is losing sight the end goal of Scrum in the failures of the moment. As the man spending the money, I completely understand his perspective and I think that we should not have started Scrum on an internal project, but selected a customer  that is open to the ideas and complications of Scrum. So, what should we have NOT done on our first Scrum project: Should not have had 3 interns as the only on site resource – This lead to bad practices as the experienced guys were not there helping and correcting as they usually would. Should not have had the only experienced guys offsite – With both the experienced technical guys in completely different time zones it was difficult to get time for questions. Helping the guys on site was just plain impossible. Should not have used a part time ScrumMaster – Although the ScrumMaster attended all of the Ceremonies, because they are only in 2 full days of the week it makes it difficult for the team to raise impediments as they go. Should not have used a proxy product owner. – This was probably the worst decision that was made. Mainly because the proxy product owner did not have the same vision as the product owner. While Scrum does not explicitly reject the idea of a Proxy Product Owner, I do not think it works very well in practice. The “single wringable neck” needs to contain both the Money and the Vision as well as attending the required meetings. I will be brining all of these things up at the Sprint Retrospective and we will learn from our mistakes and move on. Do, Inspect then Adapt…   Technorati Tags: Scrum,Sprint Planing,Sprint Retrospective,Scrum.org,Scrum Guide,Scrum Ceremonies,Scrummaster,Product Owner Need Help? Professional Scrum Developer Training SSW has six Professional Scrum Developer Trainers who specialise in training your developers in implementing Scrum with Microsoft's Visual Studio ALM tools.

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  • tomcat behind apache

    - by dannynjust
    i am trying to use the mod_proxy_ajp to forward all the request from tocat.example.com to example.com:8080 here is what the tomcat server.xml looks like: <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> and here is the apache.conf config: <VirtualHost *:80> ServerName tomcat.example.com ServerAdmin [email protected] ErrorLog logs/tomcat.example.com-error_log CustomLog logs/tomcat.example.com-access_log common <Proxy *> AddDefaultCharset Off Order deny,allow Allow from all </Proxy> ProxyPass / ajp://example:8009/ ProxyPassReverse / ajp://example:8009/ </VirtualHost> but it is not working, any idea?

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  • virtualbox host | Ubuntu vs XP

    - by iambriansreed
    In order to lengthen the lifespan of my machine I am replacing the weakest link, the hard drive and installing a new OS. I had planned on using xp pro as my virtualbox host and ubuntu as guest. After messing with ubuntu desktop and server I am really impressed and am thinking of reversing the virtualbox setup; ubuntu host xp guest. I would use XP for Adobe Fireworks, Netflix, and iTunes (maybe) that's pretty much it. Any reason not to do ubuntu host with xp guest? I know the xp vbox will run slower as a guest but really how much slower? It's a desktop. 4gb ram, 500gb disk, Pent D 3.2 ghz

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  • Simple 2d game pathfinding

    - by Kooi Nam Ng
    So I was trying to implement a simple pathfinding on iOS and but the outcome seems less satisfactory than what I intended to achieve.The thing is units in games like Warcraft and Red Alert move in all direction whereas units in my case only move in at most 8 directions as these 8 directions direct to the next available node.What should I do in order to achieve the result as stated above?Shrink the tile size? The screenshot intended for illustration. Those rocks are the obstacles whereas the both ends of the green path are the starting and end of the path.The red line is the path that I want to achieve. http://i.stack.imgur.com/lr19c.jpg

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  • Fan control on Acer Aspire One D255 netbook

    - by AdamB
    I have Ubuntu netbook edition on my Acer Aspire One D255 netbook and I notice that I always hear the fan working at 100% despite the actual temperature. I run the sensors command its only at 13c, theres no reason why the fan needs to be running this hard at that temp. root@adam-netbook:~# sensors acpitz-virtual-0 Adapter: Virtual device temp1: +13.0°C (crit = +100.0°C) I'm guessing I may need some drivers in order to interact with the fan? Does anyone have any experience with this? It also seems that "sensors" may not be all that accurate, the temperature never seems to fluctuate.

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