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  • Reference properteries declared in a protocol and implemented in the anonymous category?

    - by Heath Borders
    I have the following protocol: @protocol MyProtocol @property (nonatomic, retain) NSObject *myProtocolProperty; -(void) myProtocolMethod; @end and I have the following class: @interface MyClass : NSObject { } @end I have a class extension declared, I have to redeclare my protocol properties here or else I can't implement them with the rest of my class. @interface()<MyProtocol> @property (nonatomic, retain) NSObject *myExtensionProperty; /* * This redeclaration is required or my @synthesize myProtocolProperty fails */ @property (nonatomic, retain) NSObject *myProtocolProperty; - (void) myExtensionMethod; @end @implementation MyClass @synthesize myProtocolProperty = _myProtocolProperty; @synthesize myExtensionProperty = _myExtensionProperty; - (void) myProtocolMethod { } - (void) myExtensionMethod { } @end In a consumer method, I can call my protocol methods and properties just fine. Calling my extension methods and properties produces a warning and an error respectively. - (void) consumeMyClassWithMyProtocol: (MyClass<MyProtocol> *) myClassWithMyProtocol { myClassWithMyProtocol.myProtocolProperty; // works, yay! [myClassWithMyProtocol myProtocolMethod]; // works, yay! myClassWithMyProtocol.myExtensionProperty; // compiler error, yay! [myClassWithMyProtocol myExtensionMethod]; // compiler warning, yay! } Is there any way I can avoid redeclaring the properties in MyProtocol within my class extension in order to implement MyProtocol privately?

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  • (iphone) How to access CGRect member variable inside c++ class?

    - by Eugene
    i have a c++ class with CGrect variable and i'm getting segfault when trying to access it. class Parent { //with some virtual functions/dtors }; class Child { public: void SetRect(CGRect rect) { mRect = rect; } CGRect GetRect() { return mRect; } int GetIndex() { return mIndex; } private: CGRect mRect; int mIndex; }; i'm doing CGRect rect = childPtr->GetRect(); from object c code and it segfaults. I printed *childPtr just before the call and rect looks fine with intended data value. int index = childPtr->GetIndex(); from same object c code(*.mm), works fine though. Any idea why I'm getting segfaults? Thank you edit - It's got something to do with virtual functions. (gdb) p singlePuzzlePiece-GetRect() Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000001 0x00000001 in ?? () Cannot access memory at address 0x1 The program being debugged was signaled while in a function called from GDB. GDB remains in the frame where the signal was received. To change this behavior use "set unwindonsignal on" Evaluation of the expression containing the function (at 0x1) will be abandoned. (gdb) Somehow, the function is not properly compiled?

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  • How to add button to UINavigationController.

    - by Aeolai
    I have the following code with adds a navigation controller to a modal view. The nav bar and view all appear ok, but the right button does not. What am I doing wrong? UpgradesViewController* upgradesViewController = [[UpgradesViewController alloc] initWithNibName:@"UpgradesView" bundle:nil]; upgradesViewController.title = @"Upgrades"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:upgradesViewController]; navController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; navController.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target: self action:nil]; navController.navigationItem.rightBarButtonItem = doneButton; [self presentModalViewController:navController animated:YES]; [navController release]; [upgradesViewController release];

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  • How to move to another view without using a button

    - by Will
    My first view displays an image and action indicator while web-servers and database function are run in that background. I want the application to go to my tab view when the functions have been completed. How do I do this? Here is what the views look like. What I have tried: TabBarViewController *tab = [[TabBarViewController alloc]init]; [self presentViewController:tab animated:NO completion:nil]; and [self performSegueWithIdentifier:@"first" sender:self]; Please can you help my to understand how to do this. I have spent many hours googling this problem and couldn't work out how to do it. Thanks EDIT: Added Code

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  • UIView rotate and than move

    - by user1790354
    I have problem with rotating and moving image (UIView). If I use this for rotate: [UIView beginAnimations: @"rotate" contex: nil]; [UIView setAnimationDuration: 1]; [UIView setAnimationBeginsFromCurrentState: YES]; [UIView setAnimationCurve: UIViewAnimationCurveLinear]; spaceShip.transform = CGAffineTransformMakeRotation (angle); // spaceShip is the UIView [UIView commitAnimations]; And this to move: [UIView beginAnimations: @"move" contex: nil]; [UIView setAnimationDuration: 1]; [UIView setAnimationBeginsFromCurrentState: YES]; [UIView setAnimationCurve: UIViewAnimationCurveLinear]; spaceShip.center = destanation // destanation is a point where user tap [UIView commitAnimations]; It's working well one at a time. But together this two animations don't work. Space Ship is rotating, but does not move in direction. Where my mistake? P.S. Early I have specify anchor point (0.5, 0.5). But when I rotate image it coordinates is changing.

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  • Changing UITableViewCell height on a grouped cell doesn't look good

    - by Sheehan Alam
    I have a UITableView with 3 sections. In the first section I have 2 grouped cells. I am modifying the first cell to be larger than the second. Though the first cell resizes, it seems to mess up the cell below it. How can I resolve this? - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath { CGFloat rowHeight; if(indexPath.section == kBioSection) { switch(indexPath.row) { case kBioSectionDescriptionRow: rowHeight = 100; break; } } else { rowHeight = 50; } return rowHeight; }

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  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

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  • How to let the UITable sorted by number?

    - by Tattat
    I loaded a plist from the UITable, but there is something wrong. my plist file is some data like that: 3 3uyyhuhu34 ..... 5 5uyyhuhu34 ..... 11 11uyyhuhu34 ..... I found that the list is sorted from 11, then 3, after that is 5. But I want to sorted from 3, 5 to 11. What can I do to change the behaviors? thx

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  • Creating a button on a View from a second View

    - by BigJoke
    Hi, I have this app I'm working on, which on a second view asks (textfield) the name for a button to be created on first view. After specifying the name and pressing OK button, the first view pops up (as demanded) but there's no new button, although created indeed. Can I use the following code in a second view method, to "refresh" the first view before presenting itself. What's wrong with this code? Any other approach? Thank you. -(void)initWithView:(View1Controller *)aSuperview { theSuperview = aSuperview; } - (IBAction)itemNameButton { ... CGRect rectang; rectang = CGRectMake(0, 0, 320, 460);// just in case [theSuperview.view setNeedsDisplayInRect:rectang]; ... }

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  • Why won't my UITableViewCell deselect and update its text?

    - by Josh
    I have a UITableView with a list of stories and a cell at the bottom that loads more stories. I am trying to make the "More Stories..." cell deselect and change its text to "Loading..." when clicked. I have searched all over the internet and all over stackoverflow and I cant figure out why my code isnt working right. Right now, when the "More Stories..." cell is clicked, it stays selected and doesnt ever change its text. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; if (storyIndex == [stories count]) { UITableViewCell *moreCell = [tableView dequeueReusableCellWithIdentifier:@"more"]; if (moreCell == nil) { moreCell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"more"] autorelease]; } // Set up the cell moreCell.textLabel.text = @"Loading..."; [tableView deselectRowAtIndexPath:indexPath animated:YES]; [self moreStories]; } else { NSLog(@"%@",[[stories objectAtIndex: storyIndex] objectForKey: @"link"]); webViewController *webController; webController = [[webViewController alloc] initWithURLPassed:[[stories objectAtIndex: storyIndex] objectForKey: @"link"]]; [self.navigationController pushViewController:webController animated:YES]; [webController release]; webController =nil; self.navigationItem.backBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStylePlain target:nil action:nil]; } }

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  • UIImageView not displaying image when property is set too early

    - by Undeadlegion
    I have an image I want to display inside a UIView. In Interface Builder, the UIView is the root and a UIImageView is its child. The view is connected to view controller's view outlet, and the image view is connected to the image view outlet: @property (nonatomic, retain) IBOutlet UIImageView *imageView; If I try to set the image property of UIImageView before it's visible, the image doesn't show up. TestView *testView = [[TestView alloc] initWithNibName:@"TestView" bundle:nil]; testview.imageView.image = [logos objectAtIndex:indexPath.row]; [self.navigationController pushViewController:testView animated:YES]; If, however, I pass the image to the controller and set the image property in view did load, the image becomes visible. TestView *testView = [[TestView alloc] initWithNibName:@"TestView" bundle:nil]; testview.image = [logos objectAtIndex:indexPath.row]; [self.navigationController pushViewController:testView animated:YES]; - (void)viewDidLoad { [super viewDidLoad]; imageView.image = image; } What is causing the image to not show up in the first scenario?

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  • Handling out of memory errors in iPhone

    - by hgpc
    I would like to handle out of memory errors in iPhone to execute logic with lesser memory requirements in case I run of of memory. In particular, I would like to do something very similar to the followin pseudo-code: UIImage* image; try { image = [UIImage imageNamed:@"high_quality_image.png"]; } catch (OutOfMemoryException e) { image = [UIImage imageNamed:@"low_quality_image.jpg"]; } First I attempt to load a high-quality image, and if I run out of memory while doing it, then I use a lower quality image. Would this be possible?

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  • Define background Image with UIImage

    - by Wohoo Summer
    I am using header file to set the background for my application and I have something like #define backgroundImage [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.jpeg"]] but I want use UIImageView instead of UIColor. I know I can do: UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480) [imageView setImage:[UIImage imageNamed:@"background.png"]]; self.tableView.backgroundView = imageView; but how do I use it with #define?

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  • How to load image from NSMutableArray

    - by pbcoder
    I want to load the image URL from my NSMutableArray. Here is my Code: id path = (NSString *)[[stories objectAtIndex: storyIndex] objectForKey: @"icon"]; NSURL *url = [NSURL URLWithString:path]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *img = [[UIImage alloc] initWithData:data cache:NO]; If I use: id path = @"http://www.xzy.de/icon.png"; it´s all right, but not if I want to extract the imageURL from my Array Anyone who can help me? Thanks!

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  • How to map an property of ClassA to one of SuperclassA?

    - by mystify
    I have a class named SuperclassA, and an class named ClassA. ClassA inherits from SuperclassA. SuperclassA has got an property called something, so a very generic not-much-saying name. In ClassA, I want to have an property which maps to that something of SuperclassA. How could I do that? I want to make absolutely sure that any access to myBetterProperty results in accessing what's behind something. Assigning an value to myBetterProperty should result in assigning one to something, and vice versa. How to? Pointers set up in init? How would that look like? *self.myBetterProperty = &something; ? I'm not sure about that...

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