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  • Android Read contents of a URL (content missing after in result)

    - by josnidhin
    I have the following code that reads the content of a url public static String DownloadText(String url){ StringBuffer result = new StringBuffer(); try{ URL jsonUrl = new URL(url); InputStreamReader isr = new InputStreamReader(jsonUrl.openStream()); BufferedReader in = new BufferedReader(isr); String inputLine; while ((inputLine = in.readLine()) != null){ result.append(inputLine); } }catch(Exception ex){ result = new StringBuffer("TIMEOUT"); Log.e(Util.AppName, ex.toString()); } in.close(); isr.close(); return result.toString(); } The problem is I am missing content after 4065 characters in the result returned. Can someone help me solve this problem. Note: The url I am trying to read contains a json response so everything is in one line I think thats why I am having some content missing.

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  • disable download of my paid app in Android

    - by Boy
    I have a paid app in the store which will remove the ads in another app when it is installed on that device. Now I want to remove this 'remove ads' app, as I want to have an in-app payement for this for instance (or maybe I just keep the ads version only). But the problem is, if I unpublish the app, people who bought it will not be able to download it again when they get a new phone or reset their phone. How to I keep the app in the Play Store, but prevent people from buying it? Is this possible? My backup plan is: make the app cost 10.000 euro's and put in the message that this app should not be bought anymore. But I don't like that...

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  • Facebook Authentication only in Android and Blackberry?

    - by sunil
    Hi, I have a mobile application and will like to have the authentication implemented either through the Application itself or through Facebook username and password. For example, if I have username and password of Facebook then one can login into the Application. I don't want to integrate the facebook completely only the authentication part. Is this possible? Hope to get a quick response. Regards Sunil

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  • Unable to use getInt() but able to use getString() for a sqlite database

    - by mwrazam
    I am using a cursor to access a sqlite database I have in my app. I am having trouble using the .getInt() on my database. My database is pre-created, and I have a few cursors that perform queries to interface with the information. Several of the columns in one of the tables are set as INTEGER type. I realize that sqlite has no built in check to make sure columns are indeed INT. However, when retrieving the data, I can use the .getString() function without any issues, but calling .getInt() causes the app to crash. Below is the relevant code. If I am missing anything, please let me know, and I'll add it in. Any help is greatly appreciated. Thank you very much. Cursor: public Cursor getSkitStats(int module, int skit) { Cursor mCursor = myDataBase.rawQuery("SELECT * FROM score WHERE mod="+module+" AND skit="+skit+"", null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } and I am using a simple Toast call to output the result of the query: Toast.makeText(getApplicationContext(), scoreContent.getInt(0), Toast.LENGTH_SHORT).show(); The variable scoreContent is the cursor. And here is the crash output: 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1659) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1675) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.access$1500(ActivityThread.java:121) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:943) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.os.Handler.dispatchMessage(Handler.java:99) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.os.Looper.loop(Looper.java:130) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.main(ActivityThread.java:3701) 07-08 23:53:31.726: E/AndroidRuntime(15685): at java.lang.reflect.Method.invokeNative(Native Method) 07-08 23:53:31.726: E/AndroidRuntime(15685): at java.lang.reflect.Method.invoke(Method.java:507) 07-08 23:53:31.726: E/AndroidRuntime(15685): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:866) 07-08 23:53:31.726: E/AndroidRuntime(15685): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:624) 07-08 23:53:31.726: E/AndroidRuntime(15685): at dalvik.system.NativeStart.main(Native Method) 07-08 23:53:31.726: E/AndroidRuntime(15685): Caused by: android.content.res.Resources$NotFoundException: String resource ID #0x2 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.content.res.Resources.getText(Resources.java:205) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.widget.Toast.makeText(Toast.java:258) 07-08 23:53:31.726: E/AndroidRuntime(15685): at jp.atomicideas.ne.Summary.onCreate(Summary.java:90) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1623) 07-08 23:53:31.726: E/AndroidRuntime(15685): ... 11 more

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  • [Android] Thread Button sleep

    - by user557475
    Hello For my project,i´am trying to execute a Method every 10 seconds when i click a button "A" and it should stop when i click the button again (kind of on/off). this is what i reached :-/ : ButtonA.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Handler handler = new Handler(); handler.postDelayed(new Runnable() { public void run() { showCurrentLocation(); Methodexecute(); } }, 10000); } } }); how can i repeat executing this method every 10 seconds until the button is clicked again. thanks

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  • android listview order changed when called notifyDataSetChanged

    - by 9nix00
    hi,all. when I use notifyDataSetChanged(), the listview display order will be change . like this 3 2 1 when current activy was created. but when I change the data. it will be 1 2 3 I don't want the order changed and i dont understand why its happening. This is a piece of code from my adapter class public static class ItemAdapter extends BaseAdapter { private String[] mData; private LayoutInflater mInflater; // I called this method to change data public void setEditText(int position, final String item) { mData[position] = item; notifyDataSetChanged(); } } I change data at some dialog like this builder = new AlertDialog.Builder(ct); builder.setTitle(R.string.pickStatus) .setView(edBuffer) .setPositiveButton(R.string.save, new DialogInterface.OnClickListener() { @Override public void onClick( DialogInterface dialog, int id) { // TODO Auto-generated method stub canPop = true; final String tmp = edBuffer.getText().toString(); KbonezLog.e(String.format( "set into key %d", key)); //use mData key to set value setEditText(key, tmp); dialog.dismiss(); }})

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • BroadCast Receiver calling intent after some time android

    - by khushi
    public class myReceiver extends BroadcastReceiver { public static boolean wasScreenOn = true; @Override public void onReceive(final Context context, Intent recievedIntent) { if (recievedIntent.getAction().equals(Intent.ACTION_SCREEN_OFF)) { wasScreenOn = false; Intent intent = new Intent(context, myActivity.class); intent.setAction(Intent.ACTION_MAIN); intent.setFlags(Intent.FLAG_ACTIVITY_NO_USER_ACTION); intent.setFlags(Intent.FLAG_ACTIVITY_NO_HISTORY); intent.setFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION); intent.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); context.startActivity(intent .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)); } else if (recievedIntent.getAction().equals(Intent.ACTION_SCREEN_ON)) { wasScreenOn = true; } } } The activity display after when action screen on is call.

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  • working with android intents how to pass arguments between father and the intent h in

    - by yoavstr
    assuming i want to open another activity from my current activty and i want to pass her arguments such as in my case diffculty level how i do it?... newGameButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { Intent i = new Intent(countryCityGameMenu.this,GameScreen.class); startActivityForResult(i, GlobalDataStore.STATIC_INTEGER_VALUE); } }); is there a way to pass those arguments in the calling ?... thankx

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  • Connecting Android app to MySQL database

    - by opuhliyvladyslav
    Can somebody help me with question related with MySQL database using? Yesterday i was making app for getting some text data and sending them to database located on remote server! I was making POST request to database and sent few text fields to one table in database. So MY QUESTION IS: "Can I use MySQL directly (not though POST method )? and how to use it ?" (will be so glad to see url to solutions or examples) P.S. when i was sending data to server i have some errors in database fields when sending russian characters (what type of encoding sending from my app to server????)

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  • Multiple button presses for Android 2.x

    - by Pat
    I am relatively new to this still, and I have been developing a small app that would benefit greatly from a user being able to press 2 buttons at one time. What is the best method for achieving this? I dont think that an OnClickListener works like that, and I have seen examples for doing this with an OnTouch event. However, I do not know how to set up button presses with and OnTouch event.

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  • android thread management onPause

    - by Kwan Cheng
    I have a class that extends the Thread class and has its run method implemented as so. public void run(){ while(!terminate){ if(paused){ Thread.yield(); }else{ accummulator++; } } } This thread is spawned from the onCreate method. When my UI is hidden (when the Home key is pressed) my onPause method will set the paused flag to true and yield the tread. However in the DDMS I still see the uTime of the thread accumulate and its state as "running". So my question is. What is the proper way to stop the thread so that it does not use up CPU time?

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  • android use local service to refresh map UI

    - by urobo
    I don't need a strict code related answer I just need somebody to tell me what I am missing. My application has to retrieve from a web service (xmlrpc) the positions of some users I know and update their position on a MapView. So I decided to use a Service and an Activity extending MapActivity to show results. I thought about two solutions: I ) start the service and make it ask every minute for these positions and send them to the activity as a bundle via intent. (This didn't work out well, since once shown I couldn't find a method to let the activity continue refresh itself until she stop receiving intents+data from the service) II ) Incorporate a thread within the activity which starts the service via context.startService(...) every minute. And the MapUI refresh itself once the service send back an intent and stop itself. (Maybe I will fall in the same problem category as before I haven't tryied yet). I am also giving directions (via maps.google ws) in this way I'd like to refresh only users positions on the map and save the route. What Am I missing do you have any suggestions? related to activities/services internal mechanics, don't know launch modes, use broadcast receivers or intent filters? Thanks in advance

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  • Android menu view, gridview or something else?

    - by dfilkovi
    I need to create a home screen (menu) with four to six items arranged in a grid view, each item needs to have an icon and a text below the icon. I googled and everything I could find were adapterView examples, with dynamic menu loading, and I want to make it with static xml, this view will not change so no need for dynamic code. Can anyone post an xml example of this?

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  • Supply some basic auth credentials to a WebView?

    - by user246114
    Hi, I have a WebView. I'd like to show some page from my server, but I require some basic authentication. Is there a way I can specify basic auth credentials when calling WebView.loadData() somehow? I can do this on iphone with the equivalent webview class, thinking maybe same is possible with android? Thanks

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  • Android with netbeans

    - by Moe
    hey, i tried to solve that problem i did all possible way. when intsall SDK and press intsall that didn't work and when i was going to create ADV the following message is ERROR: SWT folder '' does not exist. Please set ANDROID_SWT to point to the folder containing swt.jar for your platform. please how can i solve it. cheers.

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  • Android service puts multiple instances of an activity in the history

    - by HenryAdamsJr
    I'm making a music player. When you press play, it loads a notification into the OnGoing section. When you go anywhere else in the system, I want the music to keep playing. All of this is fine. The problem is that when I relaunch my activity from the Notification, it adds a task to the history stack each time, so if I hit back, I have to see the instance of Activity B from where I pressed play, and from every time I clicked on the notification to go back to Activity B. I want the instance of Activity B that I launch from the notification (via the service) to be the only copy of that Activity in the history. I've been playing around with various Intent flags and Activity attributes in the manifest, but I haven't found the proper combination.

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  • (Android) Why won't invalidate() update my buttons immediately?

    - by frustrated user
    I have read several forums and examples on using invalidate() in order to update views immediately but I still do not understand why what I am doing will not work. The code below uses image buttons defined by "red", "blue", "green", and "yellow". I set a 1 second delay between each time I try and change a button's appearance. Please someone tell me what i'm doing wrong. private void showPattern() { if (correct == true) { for (int k = 0; k < temp_basket.length; k++) { if (temp_basket[k] == 0) { red.setPressed(true); red.invalidate(); final Handler handler = new Handler(); Timer t = new Timer(); t.schedule(new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { red.setPressed(false); red.invalidate(); } }); } }, 1000); There are 3 more or these blocks after this one that are blue, green, and yellow.

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  • Detecting new MMS (Android 2.1)

    - by Asahi
    I'd like to recognize arrival of new MMS msg (after it is downloaded to inbox). I am doing the following: private MMSContentObserver mMmsCO; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); h = new Handler(); mMmsCO = new MMSContentObserver(h); getContentResolver().registerContentObserver (Uri.parse("content://mms"), true, mMmsCO); } where private class MMSContentObserver extends ContentObserver { public MMSContentObserver(Handler h) { super(h); } @Override public boolean deliverSelfNotifications() { return false; } @Override public void onChange(boolean selfChange) { super.onChange(selfChange); } } However, onChange is not getting called. What am I missing? Thanks in advance.

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  • How to access individual items in Android GridView?

    - by source.rar
    Hi, I'm trying to create a game with a 9x9 grid with GridView. Each item in the grid is a TextView. I am able to set the initial values of each item in the grid within the getView() method to "0", however I want to change the value of each grid individually after this but have been unable to do so. I tried adding an update() function in my extended GridAdapter class that takes a position and a number to update at that position but this doesnt seem to be working. public void update(int position, int number) { TextView cell; cell = (TextView) getItem(position); if (cell != null) { cell.setText(Integer.toString(number)); } } Doe anyone know how this can be achieved? Here's the whole GridAdapter class in case require, public class SudokuGridAdapter extends BaseAdapter { private Context myContext; private TextView[] myCells; public SudokuGridAdapter(Context c) { myContext = c; myCells = new TextView[9*9]; } @Override public int getCount() { // TODO Auto-generated method stub return 9*9; } @Override public Object getItem(int position) { return myCells[position]; } @Override public long getItemId(int position) { // TODO Auto-generated method stub return 0; } @Override public View getView(int position, View convertView, ViewGroup parent) { TextView cell; if (myCells[position] == null) { cell = myCells[position] = new TextView(myContext); cell.setText("0"); } else { cell = myCells[position]; } return cell; } public void update(int position, int number) { TextView cell; cell = (TextView) getItem(position); if (cell != null) { cell.setText(Integer.toString(number)); } } }

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