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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Unable to get values in ftl from value stack in custom Result Type

    - by Nagadev
    Hello, I am unable retrieve value from value stack in FTL file. Here is the code. Action class holds a property called 'name' private String name; public String getName() { return name; } public void setName(String name) { this.name = name; } public String execute(){ setName("From value stack .. "); return SUCCESS; } FTL code: ${name} Custom result Type deExecute Method Configuration configuration = new Configuration(); String templatePath = "/ftl"; ServletContext context = ServletActionContext.getServletContext(); configuration.setServletContextForTemplateLoading(context, templatePath); configuration.setObjectWrapper(new DefaultObjectWrapper()); Template template = configuration.getTemplate("sample.ftl"); OutputStreamWriter out = new OutputStreamWriter(System.out); template.process(ActionContext.getContext().getValueStack(), out); I am passing the value Stack which contains recently executed Action as well. But FTL is throwing an exception Expression name is undefined on line 1, column 3 in sample.ftl I tried with passing session instead of value stack and I could get the value in FTL. Please suggest me a way to get values from Action class to FTL from value stack. Thanks inadvance.

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  • What arguments to use to explain why a SQL DB is far better then a flat file

    - by jamone
    The higher ups in my company were told by good friends that flat files are the way to go, and we should switch from MS SQL server to them for everything we do. We have over 300 servers and hundreds of different databases. From just the few I'm involved with we have 10 billion records in quite a few of them with upwards of 100k new records a day and who knows how many updates... Me and a couple others need to come up with a response saying why we shouldn't do this. Most of our stuff is ASP.NET with some legacy ASP. We thought that making a simple console app that tests/times the same interactions between a flat file (stored on the network) and SQL over the network doing large inserts, searches, updates etc along with things like network disconnects randomly. This would show them how bad flat files can be espically when you are dealing with millions of records. What things should I use in my response? What should I do with my demo code to illustrate this? My sort list so far: Security Concurent access Performance with large ammounts of data Ammount of time to do such a massive rewrite/switch Lack of transactions PITA to map relational data to flat files I fear that this will be a great post on the Daily WTF someday if I can't stop it now.

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  • Flex ChangeWatcher bind to a negative condition

    - by bedwyr
    I have a bindable getter in a component which informs me when a [hidden] timer is running. I also have a context menu which, if this timer is running, should disable one of the menu items. Is it possible to create a ChangeWatcher which watches for the negative condition of a bindable property/getter and changes the enabled property of the menu item? Here are the basic methods I'm trying to bind together: Class A: [Bindable] public function get isPlaying():Boolean { return (_timer != null) ? _timer.running : false; } Class B: private var _playingWatcher:ChangeWatcher; public function createContextMenu():void { //...blah blah, creating context menu var newItem:ContextMenuItem = new ContextMenuItem(); _playingWatcher = BindingUtils.bindProperty(newItem, "enabled", _classA, "isPlaying"); } In the code above, I have the inverse case: when isPlaying() is true, the menu item is enabled; I want it to only be enabled when the condition is false. I could create a second getter (there are other bindings which rely on the current getter) to return the inverse condition, but that sounds ugly to me: [Bindable] public function get isNotPlaying():Boolean { return !isPlaying; } Is this possible, or is there another approach I'm completely missing?

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  • How can you connect to a password protected MS Access Database from a Spring JdbcTemplate?

    - by Tim Visher
    I need to connect to a password protected MS Access 2003 DB using the JDBC-ODBC bridge. I can't find out how to specify the password in the connect string, or even if that is the correct method of connecting. It would probably be relevant to mention that this is a Spring App which is accessing the database through a JdbcTemplate configured as a datasource bean in our application context file. Some relevant snippets: from application-context.xml <bean id="jdbcTemplate" class="org.springframework.jdbc.core.JdbcTemplate"> <property name="dataSource" ref="legacyDataSource" /> </bean> <bean id="jobsheetLocation" class="java.lang.String"> <constructor-arg value="${jobsheet.location}"/> </bean> <bean id="legacyDataSource" class="org.springframework.jdbc.datasource.DriverManagerDataSource"> <property name="driverClassName" value="${jdbc.legacy.driverClassName}" /> <property name="url" value="${jdbc.legacy.url}"/> <property name="password" value="-------------" /> </bean> from our build properties jdbc.legacy.driverClassName=sun.jdbc.odbc.JdbcOdbcDriver jdbc.legacy.url=jdbc:odbc:Driver\={Microsoft Access Driver (*.mdb)};Dbq\=@LegacyDbPath@;DriverID\=22;READONLY\=true Any thoughts?

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  • Improve my php image resizer to support alpha png and transparent GIFs

    - by David
    Hi, I use this function to resize images but i end up with ugly creepy image with a black background if it's a transparent GIF or PNG with alpha, however it works perfectly for jpg and normal png. function cropImage($nw, $nh, $source, $stype, $dest) { $size = getimagesize($source); $w = $size[0]; $h = $size[1]; switch($stype) { case 'gif': $simg = imagecreatefromgif($source); break; case 'jpg': $simg = imagecreatefromjpeg($source); break; case 'png': $simg = imagecreatefrompng($source); break; } $dimg = imagecreatetruecolor($nw, $nh); switch ($stype) { case "png": imagealphablending( $dimg, false ); imagesavealpha( $dimg, true ); $transparent = imagecolorallocatealpha($dimg, 255, 255, 255, 127); imagefilledrectangle($dimg, 0, 0, $nw, $nh, $transparent); break; case "gif": // integer representation of the color black (rgb: 0,0,0) $background = imagecolorallocate($simg, 0, 0, 0); // removing the black from the placeholder imagecolortransparent($simg, $background); break; } $wm = $w/$nw; $hm = $h/$nh; $h_height = $nh/2; $w_height = $nw/2; if($w> $h) { $adjusted_width = $w / $hm; $half_width = $adjusted_width / 2; $int_width = $half_width - $w_height; imagecopyresampled($dimg,$simg,-$int_width,0,0,0,$adjusted_width,$nh,$w,$h); } elseif(($w <$h) || ($w == $h)) { $adjusted_height = $h / $wm; $half_height = $adjusted_height / 2; $int_height = $half_height - $h_height; imagecopyresampled($dimg,$simg,0,-$int_height,0,0,$nw,$adjusted_height,$w,$h); } else { imagecopyresampled($dimg,$simg,0,0,0,0,$nw,$nh,$w,$h); } imagejpeg($dimg,$dest,100); } I use php 5.3.2 and the GD library bundled (2.0.34 compatible) Thanks

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  • What arguments to use to explain why SQL Server is far better then a flat file

    - by jamone
    The higher ups in my company were told by good friends that flat files are the way to go, and we should switch from SQL Server to them for everything we do. We have over 300 servers and hundreds of different databases. From just the few I'm involved with we have 10 billion records in quite a few of them with upwards of 100k new records a day and who knows how many updates... Me and a couple others need to come up with a response saying why we shouldn't do this. Most of our stuff is ASP.NET with some legacy ASP. We thought that making a simple console app that tests/times the same interactions between a flat file (stored on the network) and SQL over the network doing large inserts, searches, updates etc along with things like network disconnects randomly. This would show them how bad flat files can be especially when you are dealing with millions of records. What things should I use in my response? What should I do with my demo code to illustrate this? My sort list so far: Security Concurrent access Performance with large amounts of data Amount of time to do such a massive rewrite/switch Lack of transactions PITA to map relational data to flat files NTFS doesn't support tons of files in a directory well I fear that this will be a great post on the Daily WTF someday if I can't stop it now.

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  • Flag bit computation and detection

    - by Majid
    Hi all, In some code I'm working on I should take care of ten independent parameters which can take one of two values (0 or 1). This creates 2^10 distinct conditions. Some of the conditions never occur and can be left out, but those which do occur are still A LOT and making a switch to handle all cases is insane. I want to use 10 if statements instead of a huge switch. For this I know I should use flag bits, or rather flag bytes as the language is javascript and its easier to work with a 10 byte string with to represent a 10-bit binary. Now, my problem is, I don't know how to implement this. I have seen this used in APIs where multiple-selectable options are exposed with numbers 1, 2, 4, 8, ... , n^(n-1) which are decimal equivalents of 1, 10, 100, 1000, etc. in binary. So if we make call like bar = foo(7), bar will be an object with whatever options the three rightmost flags enable. I can convert the decimal number into binary and in each if statement check to see if the corresponding digit is set or not. But I wonder, is there a way to determine the n-th digit of a decimal number is zero or one in binary form, without actually doing the conversion?

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  • How to keep your unit test Arrange step simple and still guarantee DDD invariants ?

    - by ian31
    DDD recommends that the domain objects should be in a valid state at any time. Aggregate roots are responsible for guaranteeing the invariants and Factories for assembling objects with all the required parts so that they are initialized in a valid state. However this seems to complicate the task of creating simple, isolated unit tests a lot. Let's assume we have a BookRepository that contains Books. A Book has : an Author a Category a list of Bookstores you can find the book in These are required attributes : a book has to have an author, a category and at least a book store you can buy the book from. There's likely to be a BookFactory since it is quite a complex object, and the Factory will initialize the Book with at least all the mentioned attributes. Now we want to unit test a method of the BookRepository that returns all the Books. To test if the method returns the books, we have to set up a test context (the Arrange step in AAA terms) where some Books are already in the Repository. If the only tool at our disposal to create Book objects is the Factory, the unit test now also uses and is dependent on the Factory and inderectly on Category, Author and Store since we need those objects to build up a Book and then place it in the test context. Would you consider this is a dependency in the same way that in a Service unit test we would be dependent on, say, a Repository that the Service would call ? How would you solve the problem of having to re-create a whole cluster of objects in order to be able to test a simple thing ? How would you break that dependency and get rid of all these attributes we don't need in our test ? By using mocks or stubs ? If you mock up things a Repository contains, what kind of mock/stubs would you use as opposed to when you mock up something the object under test talks to or consumes ?

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  • quartz.net - Can I not add a callback delegate method to JobExecutionContext?

    - by Greg
    Hi, BACKGROUND - I have a synchroisation function within my MainForm class. It gets called manually when the user pushes the SYNC button. I want to also call this synchroisation function when the scheduler triggers too, so effectively want SchedulerJob:IJob.Execute() method to be able to call it. QUESTION - How do I access the MainForm.Sychronization() method from within the SchedulerJob:IJob.Execute() method? I tried creating a delegate for this method in the MainForm class and getting it added via jobDetail.JobDataMap. However when I try I'm not sure that JobDataMap has a method to pull out a Delegate type??? private void Schedule(MainForm.SyncDelegate _syncNow) { var jobDetail = new JobDetail("MainJob", null, typeof(SchedulerJob)); jobDetail.JobDataMap["CallbackMethod"] = _syncNow; // Trigger Setup var trigger = new CronTrigger("MainTrigger"); string expression = GetCronExpression(); trigger.CronExpressionString = expression; trigger.StartTimeUtc = DateTime.Now.ToUniversalTime(); // Schedule Job & Trigger _scheduler.ScheduleJob(jobDetail, trigger); } public class SchedulerJob : IJob { public SchedulerJob() { } public void Execute(JobExecutionContext context) { JobDataMap dataMap = context.JobDetail.JobDataMap; MainForm.SyncDelegate CallbackFunction = dataMap.getDelegate["CallbackMethod"]; **// THIS METHOD DOESN'T EXIST - getDelegate()** CallbackFunction(); } } thanks

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  • How do I run a universal app on the iPhone 3.1.3 simulator?

    - by bpapa
    I'm working on a new app that I want to be universal for the iPhone and iPad. I started out with the "Create a Window-based app" wizard, and it created separate app delegates in "iPhone" and "iPad" groups. Since I already was quite familiar with iPhone dev, I did that part of my project, and now I'm ready to do some iPad stuff. So... I started out by adding a UISplitViewController to my iPad delegate, switch the Active SDK to 3.2, and it works! But when I switch back to 3.1.3, and try to run it in the simulator, Build and Go fails. For starters, I see: ...path.../iPad/AppDelegate_Pad.h:13: error: expected specifier-qualifier-list before 'UISplitViewController' I've got my Base SDK set to 3.2 and my Deployment Target set to 3.1.3. I thought that was enough. But I also have found in the documentation this method to conditionally compile: #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 MyIPadViewController* vc; // Create the iPad view controller #else MyIPhoneViewController* vc; // Create the iPhone view controller #endif So do I need to do this everywhere? It seems like an awful lot of code to add (that I'll be getting rid of in a short time for 4.0 anyway) so I feel like I must be doing something wrong. And, I don't even have any idea how this works for things like @property or @synthesize declarations. tl;dr version of the question - did I miss a setting somewhere?

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  • How to make a request from an android app that can enter a Spring Security secured webservice method

    - by johnrock
    I have a Spring Security (form based authentication) web app running CXF JAX-RS webservices and I am trying to connect to this webservice from an Android app that can be authenticated on a per user basis. Currently, when I add an @Secured annotation to my webservice method all requests to this method are denied. I have tried to pass in credentials of a valid user/password (that currently exists in the Spring Security based web app and can log in to the web app successfully) from the android call but the request still fails to enter this method when the @Secured annotation is present. The SecurityContext parameter returns null when calling getUserPrincipal(). How can I make a request from an android app that can enter a Spring Security secured webservice method? Here is the code I am working with at the moment: Android call: httpclient.getCredentialsProvider().setCredentials( //new AuthScope("192.168.1.101", 80), new AuthScope(null, -1), new UsernamePasswordCredentials("joeuser", "mypassword")); String userAgent = "Android/" + getVersion(); HttpGet httpget = new HttpGet(MY_URI); httpget.setHeader("User-Agent", userAgent); httpget.setHeader("Content-Type", "application/xml"); HttpResponse response; try { response = httpclient.execute(httpget); HttpEntity entity = response.getEntity(); ... parse xml Webservice Method: @GET @Path("/payload") @Produces("application/XML") @Secured({"ROLE_USER","ROLE_ADMIN","ROLE_GUEST"}) public Response makePayload(@Context Request request, @Context SecurityContext securityContext){ Payload payload = new Payload(); payload.setUsersOnline(new Long(200)); if (payload == null) { return Response.noContent().build(); } else{ return Response.ok().entity(payload).build(); } }

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  • Thread-safe data structure design

    - by Inso Reiges
    Hello, I have to design a data structure that is to be used in a multi-threaded environment. The basic API is simple: insert element, remove element, retrieve element, check that element exists. The structure's implementation uses implicit locking to guarantee the atomicity of a single API call. After i implemented this it became apparent, that what i really need is atomicity across several API calls. For example if a caller needs to check the existence of an element before trying to insert it he can't do that atomically even if each single API call is atomic: if(!data_structure.exists(element)) { data_structure.insert(element); } The example is somewhat awkward, but the basic point is that we can't trust the result of "exists" call anymore after we return from atomic context (the generated assembly clearly shows a minor chance of context switch between the two calls). What i currently have in mind to solve this is exposing the lock through the data structure's public API. This way clients will have to explicitly lock things, but at least they won't have to create their own locks. Is there a better commonly-known solution to these kinds of problems? And as long as we're at it, can you advise some good literature on thread-safe design? EDIT: I have a better example. Suppose that element retrieval returns either a reference or a pointer to the stored element and not it's copy. How can a caller be protected to safely use this pointer\reference after the call returns? If you think that not returning copies is a problem, then think about deep copies, i.e. objects that should also copy another objects they point to internally. Thank you.

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  • Why is a NullReferenceException thrown when a ToolStrip button is clicked twice with code in the `Click` event handler?

    - by Patrick
    I created a clean WindowsFormsApplication solution, added a ToolStrip to the main form, and placed one button on it. I've added also an OpenFileDialog, so that the Click event of the ToolStripButton looks like the following: private void toolStripButton1_Click(object sender, EventArgs e) { openFileDialog1.ShowDialog(); } I didn't change any other properties or events. The funny thing is that when I double-click the ToolStripButton (the second click must be quite fast, before the dialog opens), then cancel both dialogs (or choose a file, it doesn't really matter) and then click in the client area of main form, a NullReferenceException crashes the application (error details attached at the end of the post). Please note that the Click event is implemented while DoubleClick is not. What's even more strange that when the OpenFileDialog is replaced by any user-implemented form, the ToolStripButton blocks from being clicked twice. I'm using VS2008 with .NET3.5. I didn't change many options in VS (only fontsize, workspace folder and line numbering). Does anyone know how to solve this? It is 100% replicable on my machine, is it on others too? One solution that I can think of is disabling the button before calling OpenFileDialog.ShowDialog() and then enabling the button back (but it's not nice). Any other ideas? And now the promised error details: System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="System.Windows.Forms" StackTrace: at System.Windows.Forms.NativeWindow.WindowClass.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.PeekMessage(MSG& msg, HandleRef hwnd, Int32 msgMin, Int32 msgMax, Int32 remove) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at WindowsFormsApplication1.Program.Main() w C:\Users\Marchewek\Desktop\Workspaces\VisualStudio\WindowsFormsApplication1\Program.cs:line 20 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • Serialize Forms into memory

    - by serhio
    Background: In a desktop MDI application we have a lot of forms. Task: Save the controls contents of closed forms(textbox texts, checkbox checks etc). Limitations: A saved form for (DB/Windows) user? For (DB/Windows) group of users? Both variants may be possible. Question: a) What is the best way? b) if I want do not use files, how to serialize the form into a MemoryStream and then recuperate it if the opening form was been once opened and serialized? StartingPoint: Implemented a form that implements ISerializable. Deserialize the form on opening, serialize onclosing: Public Sub GetObjectData(ByVal info As System.Runtime.Serialization.SerializationInfo, ByVal context As System.Runtime.Serialization.StreamingContext) Implements System.Runtime.Serialization.ISerializable.GetObjectData info.AddValue("tbxExportFolder", tbxExportFolder.Text, GetType(String)) info.AddValue("cbxCheckAliasUnicity", cbxCheckAliasUnicity.Checked, GetType(Boolean)) End Sub Public Sub New(ByVal info As SerializationInfo, ByVal context As StreamingContext) Me.New() Me.tbxExportFolder.Text = info.GetString("tbxExportFolder") Me.cbxCheckAliasUnicity.Checked = info.GetBoolean("cbxCheckAliasUnicity") End Sub Private Sub SerializeMe() Dim binFormatter As New Formatters.Binary.BinaryFormatter Dim fileStream As New FileStream(SerializedFilename, FileMode.Create) Try binFormatter.Serialize(fileStream, Me) Catch Throw Finally fileStream.Close() End Try End Sub Protected Overrides Sub OnClosing(ByVal e As System.ComponentModel.CancelEventArgs) SerializeMe() MyBase.OnClosing(e) End Sub

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  • C# IE Proxy Detection not working from a Windows Service

    - by mytwocents
    This is very odd. I've written a windows form tool in C# to return the default IE proxy. It works (See code snippets below). I've created a service to return the proxy using the same code, it works when I step into the debugger, BUT it doesn't work when the service is running as binary code. This must be some sort of permissions or context thing that I cannot recreate. Further, if I call the tool from the windows service, it still doesn't return the proxy information.... this seems isolated to the service somehow. I don't see any permission errors in the events log, it's as if a service has a totally different context than a regular windows form exe. I've tride both: WebRequest.GetSystemWebProxy() and Uri requestUri = new Uri(urlOfDomain); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(requestUri); IWebProxy proxy = request.Proxy; if (!proxy.IsBypassed(requestUri)){ Uri uri2 = proxy.GetProxy(request.RequestUri); } Thanks for any help!

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  • How to keep your unit tests simple and isolated and still guarantee DDD invariants ?

    - by ian31
    DDD recommends that the domain objects should be in a valid state at any time. Aggregate roots are responsible for guaranteeing the invariants and Factories for assembling objects with all the required parts so that they are initialized in a valid state. However this seems to complicate the task of creating simple, isolated unit tests a lot. Let's assume we have a BookRepository that contains Books. A Book has : an Author a Category a list of Bookstores you can find the book in These are required attributes : a book has to have an author, a category and at least a book store you can buy the book from. There's likely to be a BookFactory since it is quite a complex object, and the Factory will initialize the Book with at least all the mentioned attributes. Now we want to unit test a method of the BookRepository that returns all the Books. To test if the method returns the books, we have to set up a test context (the Arrange step in AAA terms) where some Books are already in the Repository. If the only tool at our disposal to create Book objects is the Factory, the unit test now also uses and is dependent on the Factory and inderectly on Category, Author and Store since we need those objects to build up a Book and then place it in the test context. Would you consider this is a dependency in the same way that in a Service unit test we would be dependent on, say, a Repository that the Service would call ? How would you solve the problem of having to re-create a whole cluster of objects in order to be able to test a simple thing ? How would you break that dependency and get rid of all these attributes we don't need in our test ? By using mocks or stubs ? If you mock up things a Repository contains, what kind of mock/stubs would you use as opposed to when you mock up something the object under test talks to or consumes ?

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  • What if you used the wrong language?

    - by HS
    A reply to another question made me remember a project from some years ago when it turned out that Java was not the right tool to use. I typically only learn a new language when I have a problem that it solves better than the ones I already know. [...] Then I write whatever program I wanted to learn that language for in the first place. [...] By the time I've gotten my target program written, I've usually got a decent handle on the language, not to mention any other features it has, and I've got other ideas to use it for. I did just that back then with Java, because the client thought it to be the right language to use (platform independent) and initial evaluation confirmed that. However, much later in the project there were some issue (can't really remember all the details by now). So, the project that started as a nice learning experience turned into a nightmare toward the end. I was at the brink of switching over to my trusted C++ and doing a complete rewrite. The client was not so much of a problem to convince back then, but my supervisor was strongly opposed because of all the work that already went into the Java version. In hindsight, he was right and the project was complete more or less with the intended features kind of working, but it was the project that I am least proud of by now. Long story short: what do you think, when is it too much and the switch to another technology is worthwhile? I personally would estimate the point of no return to be around 50% of the planned effort, but really want to know, if anyone has real experience with such a switch. And to answer the inevitable question: I do not really care, if the technology switched to is proven or another new thing. The latter would basically need more initial scrutiny based on the past experiences in the problematic project.

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  • Can't draw UImage in UIView::drawRect

    - by Joel
    I know this seems like a simple task, which is why I don't understand why I can't get the image to render. When I set up my UIView, I do the following: myUiView.backgroundColor = [UIColor clearColor]; myUiView.opaque = NO; I create and retain the UIImage in the init function of my UIView: image = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"test" ofType:@"png"]] retain]; then my drawRect looks like this: - (void) drawRect:(CGRect) rect { [image drawInRect:self.bounds]; } Ultimately I'll be manipulating that UIImage via bitmap context, and then in drawRect create a CGImage out of the context, and render that, but for now I'm just trying to get it rendering a known image. I've been digging through this site, as well as the documentation. I've gone down the CG path and tried drawing it with CGContextDrawImage by following the numerous examples other people have posted, but that didn't work either. So I've come back to what seems to be the most straightforward way to draw an image, but it isn't working. Any help would be greatly appreciated. Thanks in advance.

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  • Why would I use Assembly.LoadFile in lieu of Assembly.LoadFrom?

    - by Cheeso
    It's my impression that Assembly.LoadFrom uses the ApplicationBase and PrivateBinPath. It also my impression that Assembly.LoadFile does not. Why would anyone want to use LoadFile? In other words, if my understanding is correct, why would anyone want to NOT use the ApplicationBase and PrivateBinPath? I'm working with some existing code, which uses LoadFile, and I don't understand why it would do so. LoadFile apparently does not load dependencies from the same directory. The LoadFrom method does load dependencies (From the doc: The load-from context...allows dependencies on that path to be found and loaded because the path information is maintained by the context.) I'd like to convert it from using LoadFile, to use LoadFrom. What is likely to break, if anything, if I replace LoadFile with LoadFrom? Even if it iss benign, it may be that I cannot do the replacement, just based on project schedules. If I cannot replace LoadFile with LoadFrom, is there a way to convince assemblies loaded with LoadFile to load dependencies? Is there a packaging trick I can use (embedded assembly, ILMerge, an AssemblyResolve event, something like that) that can allow an assembly loaded with LoadFile to also load its dependencies?

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  • HttpPostedFile.SaveAs() throws UnauthorizedAccessException even though the file is saved?

    - by jrummell
    I have an aspx page with multiple FileUpload controls and one Upload button. In the click handler I save the files like this: string path = "..."; for (int i = 0; i < Request.Files.Count - 1; i++) { HttpPostedFile file = Request.Files[i]; string fileName = Path.GetFileName(file.FileName); string saveAsPath = Path.Combine(path, fileName); file.SaveAs(saveAsPath); } When file.SaveAs() is called, it throws: System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. --- System.UnauthorizedAccessException: Access to the path '...' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at System.Web.HttpPostedFile.SaveAs(String filename) at Belden.Web.Intranet.Iso.Complaints.AttachmentUploader.btnUpload_Click(Object sender, EventArgs e) at System.Web.UI.WebControls.Button.OnClick(EventArgs e) at System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) --- End of inner exception stack trace --- at System.Web.UI.Page.HandleError(Exception e) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest() at System.Web.UI.Page.ProcessRequest(HttpContext context) at ASP.departments_iso_complaints_uploadfiles_aspx.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Now here's the fun part. The file is saved correctly! So why is it throwing this exception?

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  • Insert and delete SIM contacs working but it needs to be phone restart to update the changes

    - by girishgm08
    Hi All, I am able to insert the contacts into SIM card and delete from it. But it needs to be phone restart to update the changes. The below is the code woks for delete the conatcs, Uri simUri = Uri.parse("content://icc/adn"); Cursor cur = context.getContentResolver().query(simUri, null, null, null, null); prn("Number of SIM Contacts are.."+cur.getCount()); int row =0; while(cur.moveToNext()){ String name = cur.getString(cur.getColumnIndex("name")); prn("Name..."+name); String data = cur.getString(cur.getColumnIndex("number")); if(!data.equals("")) prn("Number.."+data); String where = null; if(!name.equals("") && !data.equals("")){ where = "tag =" + name + "AND" + "number =" +data; } else if(name.equals("") && !data.equals("")){ where = "number ="+data; } else { where = "tag ="+name+ "AND" +"number="+null; } context.getContentResolver().delete(simUri, where, null); row++; } prn(row+" are deleted"); cur.close(); cur = null; Please look into this issue and give suggestions on this. Thanks, Girish G M

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • View transform seems to be ignored when animating on iphone. Why?

    - by heymon
    I have views that can be rotated, scaled and moved around the screen. I want the view to resize and be orthogonal when the user double tap's the view to edit the textview within. The code is below. Somewhere the transform is getting reset. The NSLog statement below prints the identity transform, but a print of the transform when the animation is complete in transitionDidStop reveals that the transform is what it was before I thought I set it to identity. The view resizes, but it acts like the transform was never set to identity? Any ideas/pointers? originalBounds = self.bounds; originalCenter = self.center; originalTransform = self.transform; r = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width - 70, 450); [UIView beginAnimations: nil context: NULL]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(transitionDidStop:finished:context:)]; self.transform = CGAffineTransformIdentity; NSLog(@"%@ after set", NSStringFromCGAffineTransform([self transform])); [self setBounds: r]; [self setCenter: p]; [self setAlpha: 1.0]; [UIView commitAnimations]; [textView becomeFirstResponder];

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  • Is it possible to replace values ina queryset before sending it to your template?

    - by Issy
    Hi Guys, Wondering if it's possible to change a value returned from a queryset before sending it off to the template. Say for example you have a bunch of records Date | Time | Description 10/05/2010 | 13:30 | Testing... etc... However, based on the day of the week the time may change. However this is static. For example on a monday the time is ALWAYS 15:00. Now you could add another table to configure special cases but to me it seems overkill, as this is a rule. How would you replace that value before sending it to the template? I thought about using the new if tags (if day=1), but this is more of business logic rather then presentation. Tested this in a custom template tag def render(self, context): result = self.model._default_manager.filter(from_date__lte=self.now).filter(to_date__gte=self.now) if self.day == 4: result = result.exclude(type__exact=2).order_by('time') else: result = result.order_by('type') result[0].time = '23:23:23' context[self.varname] = result return '' However it still displays the results from the DB, is this some how related to 'lazy' evaluation of templates? Thanks! Update Responding to comments below: It's not stored wrong in the DB, its stored Correctly However there is a small side case where the value needs to change. So for example I have a From Date & To date, my query checks if todays date is between those. Now with this they could setup a from date - to date for an entire year, and the special cases (like mondays as an example) is taken care off. However if you want to store in the DB you would have to capture several more records to cater for the side case. I.e you would be capturing the same information just to cater for that 1 day when the time changes. (And the time always changes on the same day, and is always the same)

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