Search Results

Search found 14007 results on 561 pages for 'programming skills'.

Page 218/561 | < Previous Page | 214 215 216 217 218 219 220 221 222 223 224 225  | Next Page >

  • There's A Virtual Developer Day in Your Future

    - by OTN ArchBeat
    What are Virtual Developer Days? You really should know this by now. OTN Virtual Developer Days are online events created specifically for developers and architects, with a focus on no-fluff technical presentations, hands-on labs, and expert Q&A to sharpen your technical skills and bring you up to speed on the latest information on Oracle products and practical best practices for their use. The best part about OTN Virtual Developer Days is that you don't have to pack a suitcase or stand in line at an airport waiting for someone pat you down. Instead, you stay where you are, flip open your laptop, and prepare your brain for a massive skills injection. In the next few weeks you'll have two such chances to ramp up your skills. On Tuesday November 5, 2013 Harnessing the Power of Oracle WebLogic and Oracle Coherence will guide you through tooling updates and best practices for developing applications with WebLogic and Coherence as target platforms. This two-track event covers app design and development (Track 1) and building, deploying, and managing applications (Track 2). Each track includes three presentations plus a hands-on lab. [9am-1pm PT / 12pm-4pm ET / 1pm-5pm BRT] Register now This event will also be available in EMEA on December 3, 2013 {9am-1pm GMT / 1pm-5pm GST / 2:30pm-6:30 PM IST] On Tuesday November 19, 2103 Oracle ADF Development: Web, Mobile, and Beyond offers four tracks covering everything from the basics to advance skills for for application development using Oracle ADF and Oracle ADF Mobile. There are three sessions in each track, followed by hands-on labs in which try out what you've learned. [9am-1pm PT / 12pm-4pm ET/ 1pm-5pm BRT] Register now This event will also be available in APAC on Thursday November 21, 2013 [10am-1:30pm IST (India) / 12:30pm-4pm SGT (Singapore) / 3:30pm-7pm AESDT] and in EMEA on Tuesday November 26, 2013 [9am-1pm GMT / 1pm-5pm GST/ 2:30pm-6:30pm IST] Registration for both events is absolutely free. So what are you waiting for?

    Read the article

  • Non-Obvious Topics to Learn for Game Development

    - by ashes999
    I've been writing games for around 10 years now (from QBasic to C# and everything in-between). I need to start stretching my skills into different areas. What are other, surprising topics I should read up on? Expected topics would include the usual suspects: Programming language of your choice Scripting language Source control Project management (or Agile) Graphics API Maybe some AI (A* path-finding?) Physics (projectile physics) Unit testing (automated testing) I'm looking for more esoteric topics; things that you don't expect to need to know, but if you do know them, they make a difference. This could include things like: Art skills (drawing, lighting, colouring, layout, etc.) Natural language processing The physics of sound (sound-waves, doppler effect, etc.) Personally, I feel that having technical art skills (eg. can make decent art-work if you can only come up with ideas; or, following Photoshop/GIMP tutorials) was the most beneficial for me. This is not intended to be an open-ended question; I'm looking for specific skills that helped you and you expect will continue to benefit you in the short- and long-term.

    Read the article

  • How should I create a mutable, varied jtree with arbitrary/generic category nodes?

    - by Pureferret
    Please note: I don't want coding help here, I'm on Programmers for a reason. I want to improve my program planning/writing skills not (just) my understanding of Java. I'm trying to figure out how to make a tree which has an arbitrary category system, based on the skills listed for this LARP game here. My previous attempt had a bool for whether a skill was also a category. Trying to code around that was messy. Drawing out my tree I noticed that only my 'leaves' were skills and I'd labeled the others as categories. Explanation of tree: The Tree is 'born' with a set of hard coded highest level categories (Weapons, Physical and Mental, Medical etc.). Fro mthis the user needs to be able to add a skill. Ultimately they want to add 'One-handed Sword Specialisation' for instance. To do so you'd ideally click 'add' with Weapons selected and then select One-handed from a combobox, then click add again and enter a name in a text field. Then click add again to add a 'level' or 'tier' first proficiency, then specialisation. Of course if you want to buy a different skill it's completely different, which is what I'm having trouble getting my head around let alone programming in. What is a good system for describing this sort of tree in code? All the other JTree examples I've seen have some predictable pattern, and I don't want to have to code this all in 'literals'. Should I be using abstract classes? Interfaces? How can I make this sort of cluster of objects extensible when I add in other skills not listed above that behave differently? If there is not a good system to use, if there a good process for working out how to do this sort of thing?

    Read the article

  • C socket programming: calling recv() changes my socket file descriptor?

    - by fourier
    Hey all, I have this strange problem with recv(). I'm programming client/server where client send() a message (a structure to be exact) and server recv() it. I am also working with multiple sockets and select(). while(1) { readset = info->read_set; info->copy_set = info->read_set; timeout.tv_sec = 1; timeout.tv_usec = 0; // 0.5 seconds ready = select(info->max_fd+1, &readset, NULL, NULL, &timeout); if (ready == -1) { printf("S: ERROR: select(): %s\nEXITING...", strerror(errno)); exit(1); } else if (ready == 0) { continue; } else { printf("S: oh finally you have contacted me!\n"); for(i = 0; i < (info->max_fd+1); i++) { if(FD_ISSET(i, &readset)) //this is where problem begins { printf("S: %i is set\n", i); printf("S: we talking about socket %i son\n", i); // i = 4 num_bytes = recv(i, &msg, MAX_MSG_BYTE, 0); printf("S: number of bytes recieved in socket %i is %i\n", i, num_bytes); // prints out i = 0 what?? if (num_bytes == 0) { printf("S: socket has been closed\n"); break; } else if (num_bytes == -1) { printf("S: ERROR recv: %d %s \n", i, strerror(errno)); continue; } else { handle_request(arg, &msg); printf("S: msg says %s\n", msg->_payload); } } // if (FD_ISSET(i, &readset) else printf("S: %i is not set\n", i); } // for (i = 0; i < maxfd+1; i++) to check sockets for msg } // if (ready == -1) info->read_set = info->copy_set; printf("S: copied\n"); } the problem I have is that in read_set, 0~3 aren't set and 4 is. That is fine. But when i call recv(), i suddently becomes 0. Why is that? It doesn't make sense to me why recv() would take an socket file descriptor number and modify to another number. Is that normal? Am I missing something? S: 0 is not set S: 1 is not set S: 2 is not set S: 3 is not set S: 4 is set S: we talking about socket 4 son S: i is strangely or unstrangely 0 S: number of bytes recieved in socket 0 is 40 That's what it prints out.

    Read the article

  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

    Read the article

  • Hi i have a c programming doubt in the implementation of hash table?

    - by aks
    Hi i have a c programming doubt in the implementation of hash table? I have implemented the hash table for storing some strings? I am having problem while dealing with hash collisons. I am following chaining link-list approach to overcome the same? But, somehow my code is behaving differently. I am not able to debug the same? Can somebody help? This is what i am facing: Say first time, i insert a string called gaur. My hash map calculates the index as 0 and inserts the string successfully. However, when another string whose hash map also when calculates turns out to be 0, my previous value gets overrridden i.e. gaur will be replaced by new string. This is my code: struct list { char *string; struct list *next; }; struct hash_table { int size; /* the size of the table */ struct list **table; /* the table elements */ }; struct hash_table *create_hash_table(int size) { struct hash_table *new_table; int i; if (size<1) return NULL; /* invalid size for table */ /* Attempt to allocate memory for the table structure */ if ((new_table = malloc(sizeof(struct hash_table))) == NULL) { return NULL; } /* Attempt to allocate memory for the table itself */ if ((new_table->table = malloc(sizeof(struct list *) * size)) == NULL) { return NULL; } /* Initialize the elements of the table */ for(i=0; i<size; i++) new_table->table[i] = '\0'; /* Set the table's size */ new_table->size = size; return new_table; } unsigned int hash(struct hash_table *hashtable, char *str) { unsigned int hashval = 0; int i = 0; for(; *str != '\0'; str++) { hashval += str[i]; i++; } return (hashval % hashtable->size); } struct list *lookup_string(struct hash_table *hashtable, char *str) { printf("\n enters in lookup_string \n"); struct list * new_list; unsigned int hashval = hash(hashtable, str); /* Go to the correct list based on the hash value and see if str is * in the list. If it is, return return a pointer to the list element. * If it isn't, the item isn't in the table, so return NULL. */ for(new_list = hashtable->table[hashval]; new_list != NULL;new_list = new_list->next) { if (strcmp(str, new_list->string) == 0) return new_list; } printf("\n returns NULL in lookup_string \n"); return NULL; } int add_string(struct hash_table *hashtable, char *str) { printf("\n enters in add_string \n"); struct list *new_list; struct list *current_list; unsigned int hashval = hash(hashtable, str); printf("\n hashval = %d", hashval); /* Attempt to allocate memory for list */ if ((new_list = malloc(sizeof(struct list))) == NULL) { printf("\n enters here \n"); return 1; } /* Does item already exist? */ current_list = lookup_string(hashtable, str); if (current_list == NULL) { printf("\n DEBUG Purpose \n"); printf("\n NULL \n"); } /* item already exists, don't insert it again. */ if (current_list != NULL) { printf("\n Item already present...\n"); return 2; } /* Insert into list */ printf("\n Inserting...\n"); new_list->string = strdup(str); new_list->next = NULL; //new_list->next = hashtable->table[hashval]; if(hashtable->table[hashval] == NULL) { hashtable->table[hashval] = new_list; } else { struct list * temp_list = hashtable->table[hashval]; while(temp_list->next!=NULL) temp_list = temp_list->next; temp_list->next = new_list; hashtable->table[hashval] = new_list; } return 0; }

    Read the article

  • Silverlight Cream for January 30, 2011 - 2 -- #1038

    - by Dave Campbell
    In this Issue: Max Paulousky, Renuka Prasad, Ollie Riches, Jesse Liberty(-2-, -3-, -4-, -5-), Medusa M, John Papa, Beth Massi, and Joost van Schaik. Above the Fold: Silverlight: "Stop What You Are Doing And Learn About Reactive Programming" Jesse Liberty WP7: "Windows Phone Looping Selector for Digits " Max Paulousky Lightswitch: "How To Send HTML Email from a LightSwitch Application" Beth Massi Shoutouts: Shawn Wildermuch has niether GooNews for users of his cool WP7 app or or for the WP7 Marketplace in general: R.I.P. GooNews From SilverlightCream.com: Windows Phone Looping Selector for Digits Max Paulousky expanded on the Looping selector for some customization allowing him to display width/height metric measurement selectors... great job, Max! WP7 – How to Create a Simple Checked Listbox In Windows Phone 7 Renuka Prasad has the code for a nicely-working checked Listbox for WP7 on his blog... the post is the code... WP7Contrib: Network Connectivity Push Model Ollie Riches had a post last week that I'm just catching up to... about the 'push model' for network connectivity they produced in WP7 Contrib. Using the Camera in Windows Phone 7 Jesse Liberty has a bunch of posts up... I'm just going to bite the bullet and catch up! ... this 'From Scratch post 24 is all about the camera in your WP7 dev travails... and he makes it look so darned easy :) Linq and Fluent Programming Jesse Liberty's next post is 'From Scratch 25 and is all about Linq and Fluent Programming which started with a discussion at Codemash with Bill Wagner... wanna get a handle on fluent programming? ... check this out. Stop What You Are Doing And Learn About Reactive Programming Another item you might want to get your head around is Reactive Programming, or Rx... Jesse Liberty has a great post up discussing this, as his 'From Scratch post 26... good external links, and lots of commentary as well. Rx–Reactive Programming for Windows Phone Jesse Liberty's 'From Scratch 27 follows the previous on about Rx by taking the Rx show to the WP7 development arena. Want a solid Rx example... here ya go! Reactive Extensions–Observable Sequences are First Class Objects Finally catching up with Jesse Liberty (for now), I find this 'From Scratch number 28 which is again on Rx and WP7 dev, expanding on the example from the previous post by harnessing the power of Rx Localizing Silverlight applications Medusa M has a nice post up at dotnetslackers on localization in Silverlight. If you haven't had to do localization before, it can get to be a pain... understanding an article like this will get you part of the way to being pain-free. Silverlight TV 59: What Goes Into Baking Silverlight? Very cool presentation for those of you interested in the bits ... John Papa's Silverlight TV number 59 is up and he's chatting with Andy Rivas about the process followed getting the bits to us. How To Send HTML Email from a LightSwitch Application Beth Massi's latest Lightswitch post is on sending HTML Email via SMTP from Lightswitch, and then follows that up with sending Email via Outlook automation. ViewModel driven animations using the Visual State Manager, DataStateBehavior and Expression Blend After some good user feedback, Joost van Schaik decided to make some modifications to his WP7 app, and got involved in a Page Title collapse animation driven from the ViewModel. Check out the nice write-up, video, external links, and source... all good! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • How to familiarize myself with Python

    - by Zel
    I am Python beginner. Started Python 1.5 months back. I downloaded the Python docs and read some part of the tutorial. I have been programming on codechef.com and solving problems of projecteuler. I am thinking of reading Introduction to algorithms and following this course on MIT opencourse ware as I haven't been getting much improvement in programming and I am wasting much time thinking just what should I do when faced with any programming problem. But I think that I still don't know the correct way to learn the language itself. Should I start the library reference or continue with Python tutorial? Is learning algorithms useful for language such as C and not so much for Python as it has "batteries included"? Are there some other resources for familiarization with the language and in general for learning to solve programming problems? Or do I need to just devote some more time?

    Read the article

  • TechDays 2010: What’s New On C# 4.0

    - by Paulo Morgado
    I would like to thank those that attended my session at TechDays 2010 and I hope that I was able to pass the message of what’s new on C#. For those that didn’t attend (or did and want to review it), the presentation can be downloaded from here. Code samples can be downlaoded from here. Here’s a list of resources mentioned on the session: The evolution of C# The Evolution Of C# Covariance and contravariance  C# 4.0: Covariance And Contravariance In Generics Covariance And Contravariance In Generics Made Easy Covarince and Contravariance in Generics Exact rules for variance validity Events get a little overhaul in C# 4, Afterward: Effective Events Named and optional arguments  Named And Optional Arguments Alternative To Optional Arguments Named and Optional Arguments (C# Programming Guide) Dynamic programming  Dynamic Programming C# Proposal: Compile Time Static Checking Of Dynamic Objects Using Type dynamic (C# Programming Guide) Dynamic Language Runtime Overview COM Interop Improvements COM Interop Improvements Type Equivalence and Embedded Interop Types Conclusion Visual C# Developer Center Visual C# 2010 Samples C# Language Specification 4.0 .NET Reflector LINQPad

    Read the article

  • Is using MultiMaps code smell? If so what alternative data structures fit my needs?

    - by Pureferret
    I'm trying to model nWoD characters for a roleplaying game in a character builder program. The crux is I want to support saving too and loading from yaml documents. One aspect of the character's is their set of skills. Skills are split between exactly three 'types': Mental, Physical, and Social. Each type has a list of skills under if. My Yaml looks like this: PHYSICAL: Athletics: 0 Brawl: 3 MENTAL: Academics: 2 Computers My initial thought was to use a Multimap of some sort, and have the skill type as an Enum, and key to my map. Each Skill is an element in the collection that backs the multimap. However, I've been struggling to get the yaml to work. On explaining this to a colleague outside of work they said this was probably a sign of code smell, and he's never seen it used 'well'. Are multiMaps really code smell? If so what alternate data structures would suit my goals?

    Read the article

  • April 2010 Meeting of Israel Dot Net Developers User Group (IDNDUG)

    - by Jackie Goldstein
    Note the special date of this meeting - Thursday April 29, 2010 The April 2010 meeting of the Israel Dot Net Developers User Group will be held on Thursday April 29, 2010 .   This meeting will focus on parallel programming – in general and the support in VS 2010.  Our speaker will be Asaf Shelly, a recognized expert in parallel programming. Abstract : (1) Parallel Programming in Microsoft's Environments. The fundamentals of Windows have always been parallel. Starting with message queues...(read more)

    Read the article

  • Explain Model View Controller

    - by Channel72
    My experience with developing dynamic websites is limited mostly to Java servlets. I've used Tomcat to develop various Java servlets, and I wouldn't hesitate to say that I'm reasonably proficient with this technology, as well as with client-side HTML/CSS/Javascript for the front-end. When I think "dynamic website", I think: user requests a URL with a query string, server receives the query, and then proceeds to output HTML dynamically in order to respond to the query. This often involves communication with a database in order to fetch requested data for display. This is basically the idea behind the doGet method of a Java HttpServlet. But these days, I'm hearing more and more about newer frameworks such as Django and Ruby on Rails, all of which take advantage of the "Model View Controller" architecture. I've read various articles which explain MVC, but I'm having trouble really understanding the benefits. I understand that the general idea is to separate business logic from UI logic, but I fail to see how this is anything really different from normal web programming. Web programming, by it's very nature, forces you to separate business logic (back-end server-side programming) from UI programming (client-side HTML or Javascript), because the two exist in entirely different spheres of programming. Question: What does MVC offer over something like a Java servlet, and more importantly, what exactly is MVC and how is it different from what you would normally do to develop a dynamic website using a more traditional approach such as a Java servlet (or even something older like CGI). If possible, when explaining MVC, please provide an example which illustrates how MVC is applied to the web development process, and how it is beneficial.

    Read the article

  • How to interview my future team leader?

    - by Stormenet
    Our current team leader is quitting his job (starting his own company) and thus we are searching for a new team leader. It's a small team of 4 people (Team leader included). Since it's a small team we expect the team leader not to only manage us but also do some coding. Because of this I convinced the R&D manager to let me have a say in this so that I can evaluate his technical skills and managing skills. I have little experience interviewing people let alone my future Team leader. What I search in a team leader is someone who isn't running a dictatorship but someone that when there are issues there is a discussion about it and we take everyone on the same line. What are the things I should not forget to ask and what are the skills I should find in that person?

    Read the article

  • Identifying Hard Drive as performance bottleneck for desktop machines

    - by Programming Hero
    I'm working in a development team where we all use laptops so we can work in multiple locations. These laptops are proving notoriously slow for development work, but at a glance they all look to have the specification for a much faster experience: CPU - Intel Core 2 Duo T7500 Memory - 2GB of RAM We all experience the biggest delays when the hard-drives are being accessed, particularly when swap-files are being thrashed. After doing a little bit of profile, a colleague discovered that our HDDs are seeing Read/Write speeds of about 10MB/sec. This seems abnormally low and we believe it the cause of the problem. Sensibly (though somewhat annoyingly) our business wont blow money on faster drives just to see if it fixes the problem; we need to illustrate this is definitely the problem and that buying some solid-state drives will make it go away. I need some way of showing how 90% of the system resources aren't being used over the course of a day, and that whenever there is utilization, it's all in HDD reads or writes. Are there any tools I could use to provide this information? Does it seem likely the problem is going to be fixed by a faster drive? Should I be looking for alternatives?

    Read the article

  • Math questions at a programmer interview?

    - by anon
    So I went to an interview at Samsung here in Dallas, Texas. The way the recruiter described the job, he didn't make it sound like it was too math-oriented. The job basically involved graphics programming and C++. Yes, math is implied in graphics programming, especially shaders, but I still wasn't expecting this... The whole interview lasted about an hour and a half and they asked me nothing but math-related questions. They didn't ask me a single programming question, which I found odd. About all they did was ask me how to write certain math routines as a C++ function, but that's about it. What about programming philosophy questions? Design patterns? Code-correctness? Constness? Exception safety? Thread safety? There are a zillion topics that they could have covered. But they didn't. The main concern I have is that they didn't ask any programming questions. This basically implies to me that any programmer who is good at math can get a job here, but they might put out terrible code. Of course, I think I bombed the interview because I haven't used any sort of linear algebra in about a year and I forget math easily if I haven't used it in practice for a while. Are any of my other fellow programmers out there this way? I'm a game programmer too, so this seems especially odd. The more I learn, the more old knowledge that gets "popped" out of my "stack" (memory). My question is: Does this interview seem suspicious? Is this a typical interview that large corporations have? During the interview they told me that Google's interview process is similar. They have multiple, consecutive interviews where the math problems get more advanced.

    Read the article

  • Teaching logical/analytical thinking

    - by Joshua
    I have been trial running a club in which I teach programming for the past year and while they have progressed what they really lack is the most fundamental concept to programming, analytical thinking. As I now approach the second year of teaching to the children (aged 12 - 14) I am now realising that before I begin teaching them the syntax and how to actually program an app (or what they would rather, a game) I need to introduce them to analytical thinking first. I have already found Scratch and similar things such as Light-Bot and will most certainly be using the, to teach them how to implement their logical thinking but what I really need are some tips or articles on how to teach analytical thinking itself to children aged 12 - 14. What I'm looking for are some ideas on how to teach the kind of thinking that these kids will need in order to get them into programming, whether that be analytical, logical or critical. How and what should I teach them relating to the way their minds need to be wired when programming solutions to problems?

    Read the article

  • Math questions at a programmer interview?

    - by anon
    So I went to an interview at Samsung here in Dallas, Texas. The way the recruiter described the job, he didn't make it sound like it was too math-oriented. The job basically involved graphics programming and C++. Yes, math is implied in graphics programming, especially shaders, but I still wasn't expecting this... The whole interview lasted about an hour and a half and they asked me nothing but math-related questions. They didn't ask me a single programming question, which I found odd. About all they did was ask me how to write certain math routines as a C++ function, but that's about it. What about programming philosophy questions? Design patterns? Code-correctness? Constness? Exception safety? Thread safety? There are a zillion topics that they could have covered. But they didn't. The main concern I have is that they didn't ask any programming questions. This basically implies to me that any programmer who is good at math can get a job here, but they might put out terrible code. Of course, I think I bombed the interview because I haven't used any sort of linear algebra in about a year and I forget math easily if I haven't used it in practice for a while. Are any of my other fellow programmers out there this way? I'm a game programmer too, so this seems especially odd. The more I learn, the more old knowledge that gets "popped" out of my "stack" (memory). My question is: Does this interview seem suspicious? Is this a typical interview that large corporations have? During the interview they told me that Google's interview process is similar. They have multiple, consecutive interviews where the math problems get more advanced.

    Read the article

  • From physics to Java programmer?

    - by inovaovao
    I'm a physics phd with little actual programming experience. I've always liked programming and played around with Basic and Pascal (also VB and Delphi) as a teen, but the largest actual project I completed was an assignement for the introductory computer science class in university where I wrote a nice little program (about 1500 lines of pascal) to display functions of 2 variables in 3D. I've had also a couple other projects of a few hundred lines range, but during my phd I didn't have (or take) the time to program more (string theory is hard guys!), beside playing around with ruby. Now I've decided that I'm more interested in programming than in physics and started to learn Java (hoping to pass the certification exam next week) and OO design. Still, I have trouble deciding on what to focus next (Java EE? Web development? algorithms and C programming?) in order to maximize my employement chances. Bear in mind that I'm aiming (mostly) at the swedish job market and that I'm 30 years old. So for the questions: Do you think that I have any chances to start and make a career in IT and programming coming from physics? What would be the best strategy to maximize my value in the field? Do you have suggestions as to where my physics background might be useful?

    Read the article

  • When would I use pseudocode instead of flowchart?

    - by user1276078
    I'm a student working with various techniques of programming, and I've come across pseudocode and flowchart. I know that these are both used in order to think through the problem before actually programming, but I have a few questions with this. When would I use pseudocode to plan out and when would I use flowcharts? Or is it better to do both before actually programming. Particularly for a small arcade sort of game in JAVA since that is my next project. I've noticed that pseudocode is very similar to the actual code rather than flowcharts. Would this make pseudocoding better because you essentially copy/paste the pseudocode into your program (of course, you have to change it to fit the language. I understand that part). Is it practical to use both of these while programming? Particularly the same game mentioned earlier. Thanks.

    Read the article

  • What are the benefits of PHP?

    - by acme
    Everybody knows that people that have prejudices against certain programming languages. Especially PHP seems to suffer from problems of its past and some other things (like loose types) and is often called a non-serious programming language that should not be used for professional applications. In that special case PHP: How do you argue using PHP as your chosen programming language for web applications? What are the benefits, where is PHP better than ColdFusion, Java, etc.?

    Read the article

< Previous Page | 214 215 216 217 218 219 220 221 222 223 224 225  | Next Page >