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  • Browser window size statistics?

    - by Litso
    I was wondering, are there any statistics available on what size users have their browser set to nowadays? I know the screen resolutions (we have analytics, which shows those as well) but I doubt a lot of people with 1280*xxx and higher still browse full-screen though. My boss is determined to keep our website 900px wide though, because that way people with 1800*xxx resolutions can have two browser windows next to eachother without having to scroll horizontally. I have never seen anyone browse with two adjacent browser windows like that except here at my current job, so I'm kind of doubting whether this is the best decision or just his personal preference. Anyone that can help out here?

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  • My laptop overheat on ubuntu 13.04

    - by Sina
    Overheating maybe is exaggerating word, but it's temperature is more in comparison with windows. My Graphic Card has failed for 2 time and I've paid money for each time. The problem makes me disappointed of keeping on ubuntu. Whenever I want to install "nvidia-current" my resolution becomes too low in screen and sometimes it just shows a dark screen. Is there any other Linux distribution which be more compatible with Hardware, specially Graphic Card? My Laptop is Dell Vostro 1510. And once This problem happened in 12.04 and another time days ago :(

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  • Event Driven Programming 101

    - by JHarley1
    Good Morning, I previously asked the Q. of how Event Handlers Work (which I got a great answer for). I would now like to understand the basics of how are events are associated with on-screen objects? An explanation of how Events are associated with on Screen Objects: The application registers the Event, the Event Handler and the Component with the GUI Server. When an Event is detected the GUI Server has to link an Event to a Window and then to a Component, it then consults the Event / Component Table to identify which Handler (s) to be executed. I am having problems finding resources/papers that have mention of this process - especially of a Event / Component Table - can anyone clarify?

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • Panning a 3d viewport in 2d direction with rotated camera

    - by Noob Game Developer
    I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed gives the displacement of the mouse on the X/Y axis starting from the position of the last frame. This works perfect if my camera is not rotated. However, if I rotate the camera (x by 30, y by 60) and pan the camera then it goes wrong. Which is actually correctly panning according to the code. But this is not desired and I know I need to do some math to get the correct x/y which I am not aware of it. Can some one help me achieving it? Update: I am getting an Idea but I am not sure how to do it :( Get the mouseX/Y deltas (xd,yd) Get the current camera coords (pos3d) Convert to screen coords (pos2d) Add deltas to screen coords (pos2d+ (xd,yd)) Convert above coords to 3d coords

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  • Ubuntu 12.04LTS loads straight to terminal!! startx doesn't work!

    - by user293256
    I have been using ubuntu 12.04LTS for last few months, and now suddenly something has happened to it. As a result, terminal opens on every start up when I login . Although, if i login as a guest, it works fine. I have already used startx command, and tried reinstalling the desktop as well but it doesn't work! If I use ctrl+alt+f9, terminal screen vanishes and a black screen appears, and then nothing happens after that. ctrl+alt+f1 takes me to the command prompt. I know similar questions have been asked here, but i could not find a solution for my laptop. Please help!!

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  • How do I get to the maintenace shell?

    - by Narida
    I'm asking this because initially, my problem was this (power failure during installation, so I typed the following instructions in the maintenance shell: sudo mount -o remount,rw / sudo dpkg --configure a sudo mount -o remount,ro / sudo sync sudo reboot The first three lines worked, afterwards, my computer (a Dell Inspiron 530) got stalled for several hours, so I unplugged it. When I turned it on, the log in screen appeared, and after I try to write my password, it leads me back to the log screen. I must note that when I typed the first three lines during the maintenance shell mode, it said that the errors which were encountered during processing were: initscripts bluez gnome-bluetooth So, what do I have to do in order to get back to the maintenance shell so I can type code again? And, what code do I have to write in order to restore my computer? Thank you for your attention.

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  • Official Ubuntu 10.10 Manual Now Available [Free PDF Download]

    - by Asian Angel
    Do you know someone who is still learning about Ubuntu or is considering trying it out for the first time? Then here is the perfect book to help get them on their way. The Ubuntu Manual Team has recently completed and made available for download their comprehensive 158 page guide on the Ubuntu 10.10 release. If you would like to purchase a regular print copy of the manual click on the left side of the screen (Star Button). For the free PDF version use the right side of the screen (Download Now Button). Download the Getting Started With Ubuntu 10.10 PDF Manual [via Softpedia] Bonus You can also download PDF copies of the manual for Ubuntu 10.04 (First and Second Editions) on the alternate downloads page! Ubuntu Manual Project Alternate Downloads How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Why can't I get into my repositories?

    - by ken1943
    Upgraded from 10.04 to 10.10 by mistake and am having problems with some of my programs. They either don't work or they disappear from view on the screen. The Repositories menu item in Synaptic Packages Manager is a case in point. The computer does nothing when I choose this item. I am locked out of unless I edit /etc/apt/sources.list. The rest of the application seems to work, however. Update Manager just flashes on screen then disappears without doing, as does Printing. How do I downgrade from a higher to a lower level repository? I need to downgrade from 10.10 to 10.04. Each time Ubuntu upgrades to 10.10 evil things happen and the operating system really gets messed up. I really do not want to have to erase and install my operating system all over again if I can help it.

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  • Double launchers and mouse captured between screens in Twinview configuration

    - by Numpty
    Just upgraded to 12.04 and noticed an extremely annoying issue. While using twinview, there now appears to be a launcher on each screen. Moving the mouse between monitors and over the launcher "captures" the mouse for half a second or so, creating the perception of lag. According to some bug reports I've read it appears that a launcher on every screen is a new "feature". Is there any way I can get rid of the 2nd launcher? It's driving my crazy.

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  • How to prevent "underwater sight" in games

    - by CPP_Person
    In many games where the player can go underwater, it seems like when you look where the top half of the screen is in the air, and the bottom half the screen is in the water, it's almost like the water doesn't exist and the player is... flying slowly with water sounds? Is there a logical way to solve this? An algorithm? Doesn't seem like any solution has come up yet since many games still have this. I don't want to make the same mistake.

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  • Simple script - execute command on selected file

    - by askmoo
    I want to make a script that will execute .jar file on selected file. Later I will add that script to right-click menu via the tool Nautilus Actions or just place it into nautilus-scripts folder. I have a problem creating script. When I am in a usual console screen and want to execute this jar file on any other file, I use this syntax myfile.jar ./someotherfile.xml and the jar file will write the output to the console screen. So I created a file script.sh, added lines in it #!/bin/bash /home/username/myfile.jar $1 But it does not output anything. I know I am doing something wrong. Please help. To sum, I need a script that will use selected file as a parameter, open the gnome-terminal, inside that terminal it will start JAR file and pass it the selected file. I am confident that this is a very simple procedure, but I am total newbie with shell scripting.

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  • uswsusp won't hibernate with freeplane and some websites open

    - by Richard
    I installed uswsusp on my laptop to hibernate faster, which works most of the time, but whenever I have freeplane (and some websites in firefox...can't recall which ones but can probably find some) it fails. In order to hibernate, I have to resort to closing the offending program or webpage - but this kinda ruins the point of hibernating... It fails when I try sudo s2disk in a terminal with freeplane open, but strangely works with sudo s2ram --force. When it fails, it simply switches to the black screen with s2disk: Snapshotting system but then returns to the login screen. When I enter my password, the hibernating indicator continues flashing but goes back to the desktop I left when trying to hibernate. When it works, it works as expected from hibernate, shutdown and resume. I saw another thread discuss fglrx modules and to include it in MODULE="fglrx" in /etc/default/acpi-support, but that hasn't helped me. I'm using Ubuntu 11.10 with an ATI graphics card on an Acer Aspire 6920.

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  • Are code screening services worthwhile?

    - by Robert Klubenspies
    I've seen websites that screen programmers by their ability to write code. It's a service that you enter a programming question into and then send out a link. Job candidates program their solution to the question as they are timed and recorded. The person who posted the question can then playback a video of their candidate programming the script. This video allows them to see how quickly and neatly their job candidate can code. Are these types of services worth it? What caveats and hangups are there to using such things to screen potential hires?

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  • Shader Model 3.0 not available

    - by Romy
    I have Acer 4745G with ATI HD 5650 1GB VRAM. After I installed the COD Black Ops trough Wine Playonlinux and successfully installed, and I play the game and then appear message "Shader Model 3.0 not available". I have installed ATI driver 11.8 when I trying this game. And then I'm trying to install the driver from menu "System Administration Additional Driver, it doesn't work. I cannot log in, in the screen appear only the text for log in. And then I uninstall it trough recovery mode. And then I download ATI driver 11.11 from official ATI/AMD website, and then I restart my computer and my screen appearing only text again. I'm using Ubuntu (Ultimate Edition) 11.04. How to overcome this problem?

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  • Ubuntu will not load up from my USB

    - by Ryan Mungwira
    I have a Sony Vaio Duo 13 and I am trying to get Ubuntu 13.10 to run on a partition on my Ultrabook but it will not load up from the USB drive. It goes to the black screen that asks if you just want to Try Ubuntu or if you want to Install it. I click just to try and it will not load. It acts like it is going to start up but then it just goes to a blank black screen and then I have to a hard restart. It does that when I click install as well. And I have tried disabling the Secure Install on my computer as well and nothing happens! What do I do?!?

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  • System locks up at login after latest update on 12.04

    - by RCD
    For starters, I am a noob when it comes to Ubuntu and Linux...but I am hopeful that I have the "light" and the error of my past MS ways :) ..... After a recent update last week from 12.04 to 12.04.1 my system now locks up at the login screen. Before the update the system would run but must admit it ran EXTREMELY slow. I have installed 12.04 on a Dell P4 2.4 Ghz, 2 GB DDR Ram, 80 GB IDE HD and an integrated Intel 3D Extreme Graphics. Any ideas on why now the system locking up at login screen? Appreciate any ideas and/or tips Thanks

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  • How can I add missing Fn-key controls?

    - by Alex Ball
    I have a Toshiba NB200 netbook. The majority of the Fn-key controls come through fine and are recognized by my OS (I'm running Kubuntu 12.04/KDE 4.9) but according to the markings on my keyboard there are a few more that xev isn't detecting, i.e. Fn + F9 (touchpad toggle) Fn + 1 (increase screen resolution) Fn + 2 (decrease screen resolution) Fn + Space (zoom) Now, I don't particularly need those last three but I thought it would be quite useful to remap them to, say, Media Previous, Media Next, and Media Play, but I can't do that if the signals aren't getting through. Is there any way for me to persuade the OS to recognize these keystrokes? I've tried using acpi_listen to detect scancodes but it doesn't pick up any of function-related Fn-key strokes (like Audio Mute, which does work by the way).

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  • FBO rendering different result between Glaxay S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • Viewport.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Viewport.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • BURG broken by Windows

    - by Sallée
    I have successfully installed, using Super Boot Manager, BURG in a computer at my work. After I boot into Windows XP, BURG is no longer operational. The machine just boots to the BIOS screen, goes black, and then boots to the BIOS screen again ad infinitum. The only way to recover I have found so far is to use a Boot-Repair USB, which restores either GRUB2 or MBR, not BURG. Everything works fine under GRUB2, but I prefer the improved look of BURG to make things easier on my students.

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  • Lost volume control OSD for Ubuntu

    - by Vultan
    I've been happily chugging along with Ubuntu 14.04 (love it), and something I must have done removed the on screen notification when I change the volume via keyboard buttons. When I change the volume via the keyboard, it works, I can hear the alert telling me I've done it, and the small volume indicator in the panel does show the change, but I used to see a pop up rounded rectangle in the top right of the screen that showed me clearer feedback when I changed volume via the keyboard. It's now gone. Can anyone offer any help in bringing it back?

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  • Is there an equivalent of RDP?

    - by detly
    The "Desktop Sharing" settings that come installed by default seem to use VNC. VNC is a bit of a bandwidth hog, can only work at the resolution of whatever screen is attached to the host, and mirrors every action on the host. (It also seems to work poorly with compositing, but maybe that's been fixed.) I know about X tunnelling, but that's annoying to use and doesn't always work properly (or, more accurately, some apps don't work properly). Is there any kind of protocol in between the two, similar to RDP used for Windows? Specifically, something that can run at a different resolution to the host screen and is a little lighter on the network? (Ideally, the more the protocol could have in common with RDP, the better.)

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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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