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  • Java Clock Assignment

    - by Mike S
    For my assignment we are suppose to make a clock. We need variables of hours, minutes, and seconds and methods like setHours/getHours, setMinutes/getMinutes, setSeconds/getSeconds. Now the parts of the assignment that I am having trouble on is that we need a addClock() method to make the sum of two clock objects and a tickDown() method which decrements the clock object and a tick() method that increments a Clock object by one second. Lastly, the part where I am really confused on is, I need to write a main() method in the Clock class to test the functionality of your objects with a separate Tester class with a main() method. Here is what I have so far... public class Clock { private int hr; //store hours private int min; //store minutes private int sec; //store seconds //Default constructor public Clock () { setClock (0, 0, 0); } public Clock (int hours, int minutes, int seconds) { setTimes (hours, minute, seconds); } public void setClock (int hours, int minutes, int seconds) { if(0 <= hours && hours < 24) { hr = hours; } else { hr = 0; } if(0 <= minutes && minutes < 60) { min = minutes; } else { min = 0; } if(0 <= seconds && seconds < 60) { sec = seconds; } else { sec = 0; } } public int getHours ( ) { return hr; } public int getMinutes ( ) { return min; } public int getSeconds ( ) { return sec; } //Method to increment the time by one second //Postcondition: The time is incremented by one second //If the before-increment time is 23:59:59, the time //is reset to 00:00:00 public void tickSeconds ( ) { sec++; if(sec > 59) { sec = 0; tickMinutes ( ); //increment minutes } } public void tickMinutes() { min++; If (min > 59) { min = 0; tickHours(); //increment hours } } public void tickHours() { hr++; If (hr > 23) hr = 0; } }

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  • How to Sort List Collection

    - by Muhammad Akhtar
    I have class like public class ProgressBars { public ProgressBars() { } private Int32 _ID; private Int32 _Name; public virtual Int32 ID {get { return _ID; } set { _ID = value; } } public virtual Int32 Name { get { return _Name; } set { _Name = value; }} } here is List collection List<ProgressBars> progress; progress.Sort //I need to get sort here by Name how can I sort this collection? Thanks

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  • Problem with virtual mouse click

    - by Alex
    Hi. I have a program that simulates mouse click. Code is something like this: [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo); private const int MOUSEEVENTF_LEFTDOWN = 0x02; private const int MOUSEEVENTF_LEFTUP = 0x04; public static void DoMouseClick(int x, int y) { Cursor.Position = new Point(x, y); mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, x, y, 0, 0); } This code works perfectly. For example I call this function every 30 minutes. But if I press WINKEY+L (Windows is locked) only cursor is moved but not press occurs. Any ideas?

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  • System.Uri("") in default browser?

    - by Hallgaws
    I am using special program where it loads some url imagine it like window with automatically load www.google.com - program starts and it load the site - BUT when you click on some links in the program window it opens in default browser - how it can be opened in default browser - I am using this code: <Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _ Partial Class Form1 Inherits System.Windows.Forms.Form <System.Diagnostics.DebuggerNonUserCode()> _ Protected Overrides Sub Dispose(ByVal disposing As Boolean) Try If disposing AndAlso components IsNot Nothing Then components.Dispose() End If Finally MyBase.Dispose(disposing) End Try End Sub Private components As System.ComponentModel.IContainer <System.Diagnostics.DebuggerStepThrough()> _ Private Sub InitializeComponent() Me.components = New System.ComponentModel.Container Dim resources As System.ComponentModel.ComponentResourceManager = New System.ComponentModel.ComponentResourceManager(GetType(Form1)) Me.WB = New System.Windows.Forms.WebBrowser ..... ..... Me.WB.Url = New System.Uri("http://www.google.com/", System.UriKind.Absolute) Using Visual Basic 2008

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  • Class Destructor Problem

    - by user279691
    I am making a simple class that contains a StreamWrite class Logger { private StreamWriter sw; private DateTime LastTime; public Logger(string filename) { LastTime = DateTime.Now; sw = new StreamWriter(filename); } public void Write(string s) { sw.WriteLine((DateTime.Now-LastTime).Ticks/10000+":"+ s); LastTime = DateTime.Now; } public void Flush() { sw.Flush(); } ~Logger() { sw.Close();//Raises Exception! } } But when I close this StreamWriter in the destructor, it raises an exception that the StreamWriter was already deleted? Why? And how to make it work such that when the Logger class is deleted, the StreamWriter is closed before deletion? Thanks!

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  • How should I write new code when the old codebase and the environment uses lots of globals in PHP

    - by Nicola Peluchetti
    I'm working in the Wordpress environment which itself heavily relies on globals and the codebase I'm maintaining introduces some more. I want this to change and so I'm trying to think how should I handle this. For the globals our code has introduced I think I will set them as dependencies in the constructor or in getter / setter so that I don't rely on them being globals and then refactor the old codebase little by little so that we have no globals. With Wordpress globals I was thinking to wrap all WP globals inside a Wrapper class and hide them in there. Like this class WpGlobals { public static function getDb() { global $wpdb; return $wpdb; } } Would this be of any help? The idea is that I centralize all globals in one class and do not scatter them through the code, so that if Wordpress kills one of them I need to modify code only in one place. What would you do?

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  • Problems with listening for an event in child object in Actionscript

    - by Raigomaru
    I have two classes. The first one (the starting class): package { import flash.display.Sprite; import flash.events.KeyboardEvent; import tetris.*; public class TetrisGame extends Sprite { private var _gameWell:Well; public function TetrisGame() { _gameWell = new Well(); addChild(_gameWell); } } } The second: package tetris { import flash.display.Sprite; import flash.events.KeyboardEvent; public class Well extends Sprite { public function Well() { super(); addEventListener(KeyboardEvent.KEY_DOWN, onKeyboard); } private function onKeyboard(event:KeyboardEvent):void { //some code is here } } } But when I press any buttons on my keyboard, the child class Well doesn't have any reaction. What's the problem?

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  • How to reload different objects by applicationsettingsbase?

    - by younevertell
    // TestASettingsString and TestBSettingsString are byte[] // TestASettings and TestBSettings are two objects to be saved My question is how to recover TestASettings and TestBSettings from TestASettingsString and TestASettingsString seperately in loadsavedsettings? Thanks private void SettingsSaving(object sender, CancelEventArgs e) { try { var stream = new MemoryStream(); var formatter = new BinaryFormatter(); formatter.Serialize(stream, TestASettings); // TestASettingsString and TestBSettingsString are byte[] TestASettingsString = stream.ToArray(); stream.Flush(); formatter.Serialize(stream, TestBSettings); TestBSettingsString = stream.ToArray(); stream.Close(); } catch (Exception ex) { Debug.WriteLine(ex); } } private void LoadSavedSettings() { Reload(); // how to get TestASettings and TestBSettings from TestASettingsString and // TestASettingsString seperately? }

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • JDO in Google App Engine: order of keys in unowned one-to-many relationship

    - by Kel
    I'm implementing web application with JDO in Google App Engine. According to documentation, in owned one-to-many relationships, order of elements in "owner" object collection is determined either by automatically created index field, or by information given in explicit ordering clause. For example: @PersistenceCapable public class Person { // ... @Order(extensions = @Extension(vendorName="datanucleus", key="list-ordering", value="country asc, city asc")) private List<ContactInfo> contacts = new List<ContactInfo>(); In unowned relationships, "owner" object contains collection of keys of "nested" objects, for example: @PersistenceCapable public class Author { // ... @Persistent private List<Key> books; Is order of keys preserved, if I use List<Key> collection in "owner" object for storing keys of "nested" elements? I could not find answer neither in JDO relationships article, nor in Data Classes article :(

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  • How to calculate the time difference between two time fields , with respect to the date changes

    - by Tiru
    I want to calculate the time difference.I have three EditTexts , I want to input the times in the first two edittexts in HH:MM format. And then calculate the time difference and the result will show on third edittext field in same format. If the date changes, the time difference will calculate according that, i.e If first time = 23:00 and second time = 01:00 then, the time difference = 02:00 hours public class TimeCalculate extends Activity { private String mBlock; private String mBlockoff; private String mBlockon ; // String mHours, mMinutes; Date date1, date2; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); EditText blockoff = (EditText) findViewById(R.id.blockoff); mBlockoff = blockoff.getText().toString(); EditText blockon = (EditText) findViewById(R.id.blockon); mBlockon = blockon.getText().toString(); SimpleDateFormat simpleDateFormat = new SimpleDateFormat("hh:mm"); try { date1 = simpleDateFormat.parse(mBlockoff); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { date2 = simpleDateFormat.parse(mBlockon); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } mBlock = getDifference(date1, date2); EditText block = (EditText) findViewById(R.id.block); block.setText(mBlock.toString()); } public static String getDifference(Date startTime, Date endTime) { if (startTime == null) return "corrupted"; Calendar startDateTime = Calendar.getInstance(); startDateTime.setTime(startTime); Calendar endDateTime = Calendar.getInstance(); endDateTime.setTime(endTime); long milliseconds1 = startDateTime.getTimeInMillis(); long milliseconds2 = endDateTime.getTimeInMillis(); long diff = milliseconds2 - milliseconds1; /*int hours = (int)diff / (60 * 60 * 1000); int minutes = (int) (diff / (60 * 1000)); minutes = minutes - 60 * hours; long seconds = diff / (1000); */ //timeDiff = DateUtils.formatElapsedTime(seconds); SimpleDateFormat simpleDateFormat = new SimpleDateFormat("HH:MM"); Date date = new Date(diff); return simpleDateFormat.format(date); } } I executed this code ,but gives error as Source not found.I think error at getDifference method.Please give any other logic

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  • How to get Firefox to not continue to show "Transferring data from..." in browser status bar after a

    - by Edward Tanguay
    The following silverlight demo loads and displays a text file from a server. However, in Firefox (but not Explorer or Chrome) after you click the button and the text displays, the status bar continues to show "Transferring data from test.development..." which erroneously gives the user the belief that something is still loading. I've noticed that if you click on another Firefox tab and then back on the original one, the message goes away, so it seems to be just a Firefox bug that doesn't clear the status bar automatically. Is there a way to clear the status bar automatically in Firefox? or a way to explicitly tell it that the async loading is finished so it can clear the status bar itself? XAML: <UserControl x:Class="TestLoad1111.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <StackPanel Margin="10"> <StackPanel HorizontalAlignment="Left" Orientation="Horizontal" Margin="0 0 0 10"> <Button Content="Load Text" Click="Button_LoadText_Click"/> </StackPanel> <TextBlock Text="{Binding Message}" /> </StackPanel> </UserControl> Code Behind: using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.ComponentModel; namespace TestLoad1111 { public partial class MainPage : UserControl, INotifyPropertyChanged { #region ViewModelProperty: Message private string _message; public string Message { get { return _message; } set { _message = value; OnPropertyChanged("Message"); } } #endregion public MainPage() { InitializeComponent(); DataContext = this; } private void Button_LoadText_Click(object sender, RoutedEventArgs e) { WebClient webClientTextLoader = new WebClient(); webClientTextLoader.DownloadStringAsync(new Uri("http://test.development:111/testdata/test.txt?" + Helpers.GetRandomizedSuffixToPreventCaching())); webClientTextLoader.DownloadStringCompleted += new DownloadStringCompletedEventHandler(webClientTextLoader_DownloadStringCompleted); } void webClientTextLoader_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { Message = e.Result; } #region INotifiedProperty Block public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } #endregion } public static class Helpers { private static Random random = new Random(); public static int GetRandomizedSuffixToPreventCaching() { return random.Next(10000, 99999); } } }

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  • [Sql-Server]what data type to use for password salt and hash values and what length?

    - by Pandiya Chendur
    I am generating salt and hash values from my passwords by using, string salt = CreateSalt(TxtPassword.Text.Length); string hash = CreatePasswordHash(TxtPassword.Text, salt); private static string CreateSalt(int size) { //Generate a cryptographic random number. RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider(); byte[] buff = new byte[size]; rng.GetBytes(buff); // Return a Base64 string representation of the random number. return Convert.ToBase64String(buff); } private static string CreatePasswordHash(string pwd, string salt) { string saltAndPwd = String.Concat(pwd, salt); string hashedPwd = FormsAuthentication.HashPasswordForStoringInConfigFile( saltAndPwd, "sha1"); return hashedPwd; } What datatype you would suggest for storing these values in sql server? Any suggestion... Salt:9GsPWpFD Hash:E778AF0DC5F2953A00B35B35D80F6262CDBB8567

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  • How to let users edit list<T> content?

    - by iTayb
    I'm making an aspx page that can edit books. A book is an complex class with lots of properties. I've made an edit page for most of them, however I'm having trouble with showing edit options for my Sellers Proprety. It is an list<Seller> object. Seller is as follows: public class Seller { private string sellerName; private double price; } How can I print a list to the screen, and let the clinet edit it, then load it back to the object? Thank you very much.

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  • [Java] Implement a RSA algorithm

    - by Robin Monjo
    Hello everyone. I want to implement a RSA algorithm to encrypt an image (byte[]). To generate my two keys I used this piece of code : KeyPairGenerator keygen = KeyPairGenerator.getInstance("RSA"); keygen.initialize(512); keyPair = keygen.generateKeyPair(); Once public and private key are generated, I would like to show them to the user so he can distribute the public key and use the private key to decode. How can I get back those key ? Using keygen.getPrivateKey() and keygen.getPublicKey() give me all the information of the RSA algorithm, not only the keys I need. Thanks

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  • Creating own LiveWallpaperPreview?

    - by Nick
    Hi, I would like to create my own LiveWallpaperPreview, i.e. to show the user a fullscreen preview of what the selected Live Wallpaper looks like (without the "Set Wallpaper" and "Settings" button that the built-in preview has). Rebuilding the LivePicker-Class from 2.1 (android.git.kernel.org) works fine, so I am able to select a wallpaper to be previewed, but the actual LiveWallpaperPreview-Class tries to import the following private Interfaces/Classes: import android.service.wallpaper.IWallpaperConnection; import android.service.wallpaper.IWallpaperService; import android.service.wallpaper.IWallpaperEngine; import android.service.wallpaper.WallpaperSettingsActivity; Is there any way to display a LiveWallpaper in my app without resorting to using the private APIs (which I obviously don't want to do)? Thanks! Nick

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  • Custom Collection Implementing IEnumerable

    - by Burnzy
    I know that technically, an Interface is used for reading and not writting or editing however, I want to add an add and addrange function to the following class, here is what I currently have which is not working public class HrefCollection : IEnumerable<Href> { private IEnumerable<Href> hrefs; public IEnumerable<Href> Add( Href href ) { yield return href; } public IEnumerable<Href> AddRange( List<Href> hrefs ) { foreach( Href href in hrefs ) { yield return href; } } public IEnumerator<Href> GetEnumerator() { return hrefs.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return hrefs.GetEnumerator(); } } I'm not quite sure how to associate the yield return with the private list. Thanks for your help!

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  • Jquery/Javascript gmail style stuff for message inbox, such as select all message using checkbox etc

    - by Psychonetics
    I am enjoying the fact that I'm here building a private message inbox for my website after building a full user signup/login and activation system when a few months ago I thought I wouldn't have enough patience to learn this stuff. Anyway to my question. I am currently building the private message inbox for my users and wondering if there are any jquery/javascript stuff I can use to make my inbox more like the gmail inbox. E.G. Gmail allows you to select all read messages or unread or starred or unstarred or none of the messages using a checkbox. I would like to add this kind of feature to my website and I'm sure the easiest way to achieve this would be using a jquery/javascript script. I would appreciate if someone could provide some links or info to where I can find several of these types of scripts to use with my inbox page. Thanks EDIT: Would also like to note that I would like the checkbox to be in a dropdown just like gmails.

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  • Use the long reserved word as a variable name in C#

    - by Mark Pearl
    Hi... a bit of an unusual one.. but I was wondering if anyone knew how I could declare a reserved word as a variable. I have the following code, but it does not like my use of the long variable name. I know I could rename it, but for instrest sakes I would like to know if this is at all possible. private string lat; private string long; public string Lat { get { return lat; } } public string Long { get { return long; } }

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  • Order of calls to set functions when invoking a flex component

    - by Jason
    I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions: [Bindable] private var _dataSetLoader:DataSetLoader; public function get dataSetLoader():DataSetLoader {return _dataSetLoader;} public function set dataSetLoader(dataSetLoader:DataSetLoader):void { trace("setting dSL"); _dataSetLoader = dataSetLoader; } [Bindable] private var _table:Table = null; public function set table(table:Table):void { trace("setting table"); _table = table; _dataSetLoader.load(_table.definition.id, "viewData", _table.definition.id); } This component is nested in another component as follows: <ve:TableDataViewer width="100%" height="100%" paddingTop="10" dataSetLoader="{_openTable.dataSetLoader}" table="{_openTable.table}"/> Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function. So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?

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  • How do I send signed emails from ActionMailer?

    - by James A. Rosen
    I'm using GMail as my SMTP server. I have that configuration working just fine: # config/initializers/action_mailer.rb: ActionMailer::Base.smtp_settings = { :tls => true, :address => "smtp.gmail.com", :port => "587", :domain => "www.example.org", :authentication => :login, :user_name => "[email protected]", :password => "it's a secret" } I also have a public/private RSA key pair in config/ssl/rsa.public and config/ssl/rsa.private. What do I do to sign the emails before shipping them off to GMail's SMTP server?

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  • First try StructureMap and MVC3 via NuGet

    - by Angel Escobedo
    Hello Guys, I'm trying to figure how to config StructureMap for ASP.NET MVC3 I've already using NuGet and I notice that it creates App_Start Folder with a cs file named as StructuremapMVC, so I check it and notice that is the same code but simplified that will be written manually on App_Start section placed on Global.asax... My Question is when I inject some IoC on my Controllers as the follow (I use this pattern : Entity Framework 4 CTP 4 / CTP 5 Generic Repository Pattern and Unit Testable) : private readonly IAsambleaRepository _aRep; private readonly IUnitOfWork _uOw; public AsambleaController(IAsambleaRepository aRep, IUnitOfWork uOw) { _aRep = aRep; this._uOw = uOw; } public ActionResult List(string period) { var rs = _aRep.ByPeriodo(period).ToList<Asamblea>(); return View(); } I got an Exception Exception Details: System.MissingMethodException: No parameterless constructor defined for this object.

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  • XNA - Am I screwing up the LoadContent for Texture2D?

    - by Bombcode
    I've read forum threads and questions and I done just about everything. I need to know what am I screwing up here. Here's the code in the constructor. Content.RootDirectory = "GameStateContent"; //Content.RootDirectory = "Content"; And this is in the LoadContent method menu = this.Content.Load<Texture2D>("mainmenu"); And here's the image screen shot of the folder structure. http://i.imgur.com/HnndE.png Any helps on this? Thanks.

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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