Should I call class destructor in this code?
- by peterg
I am using this sample to decode/encode some data I am retrieving/sending from/to a web server, and I want to use it like this:
BOOL HandleMessage(UINT uMsg,WPARAM wParam,LPARAM lParam,LRESULT* r)
{
  if(uMsg == WM_DESTROY)
  {
    PostQuitMessage(0);
    return TRUE;
  }
  else if(uMsg == WM_CREATE)
  {
    // Start timer
    StartTimer();
    return TRUE;
  }  
  else if(uMsg == WM_TIMER)
  {
    //get data from server
    char * test = "test data";
    Base64 base64;
    char *temp = base64.decode(test);
    MessageBox(TEXT(temp), 0, 0);
  }
}
The timer is set every 5 minutes. 
Should I use delete base64 at the end?
Does delete deallocates everything used by base64?