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  • Android moving back to first activity on button click

    - by cppdev
    I am writing a application where I am dealing with 4 activities, let's say A, B, C & D. Activity A invokes B, B invokes C, C invokes D. On each of the activity, I have a button called "home" button. When user clicks on home button in any of the B, C, D activities, application should go back to A activity screen ? How to simulate "home" button in this case ?

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  • AsyncTask won't stop even when the activity has destroyed

    - by Raja
    Hi all, I have an AsyncTask object which starts executing when the activity is created and does stuff in the background (downloads upto 100 images). Everything works fine but there is this peculiar behavior which i'm not able to understand. For eg: when the android screen's orientation changes then the activity is destroyed and created again. So I override the onRetainNonConfigurationInstance() method and save all the downloaded data executed in the AsyncTask. My purpose of doing this is to not have AsyncTask run each time activity is destroyed-created during orientation changes, but as i can see in my logs the previous AsynTask is still executing. (The data is saved correctly though) I even tried to cancel the AsynTask in the onDestroy() method of the activity but the logs still show AsynTask as running. This is really strange behavior and would really be thankful if someone can tell me the correct procedure to stop/cancel the AsynTask. Thanks

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  • remine focus on the main activity (while switching activities)

    - by rayman
    Hi, Ive got two activities in the same application. the first one is with gui(main activity) the second one is a listener which works infinite without gui. Wierd problem occurs: i am running the second activity with a diffrent thread so i could keep on manipulate the gui.. but for some reason, the gui losing it's focus for some reason, only when i press 'home' and come back to it, then i can continune maniuplate the gui. it feels like after i launch the second activity, the gui activity(the main) is losing the focus. how come? in my mainactivity i have: setContentView(R.layout.main); and its setted as the launcher in the manifest. thanks, ray.

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  • Android pass a 2d int array from one activity to another ERROR

    - by user2189001
    ACTIVITY 1: Bundle bundle = new Bundle(); bundle.putSerializable("CustomLevelData", LevelCreator.LCLevelData); Intent i = new Intent(LevelCreatorPopout.this, GameView.class); i.putExtras(bundle); startActivity(i); ACTIVITY 2: LevelData=(int[][]) extras.getSerializable("CustomLevelData"); ERROR: E/AndroidRuntime(16220): FATAL EXCEPTION: main E/AndroidRuntime(16220): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.powerpoint45.maze/com.powerpoint45.maze.GameView}: java.lang.ClassCastException: java.lang.Object[] cannot be cast to int[][] I have searched but found nothing on 2d INT array passing

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Share data between local service and the hosting activity

    - by Moshik
    Hi, i need to share data between a local service and his hosting activity, i`am using sendBroadcast in order to send data to the hosting activity from the service, but if i want to send data back to the service from the hosting activity? so i though to create static method on the service, and call from the activity, and through it send the parameter, but then i cant do operations like toast inside that static method(which is inside the service).. coz you cant use "myclass.this" inside a static method, i guess there r more limits.. mybe another solution? mybe there is a proper way for this task? thanks, moshik.

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  • [Flex] Modify components that is not included in the current state?

    - by user322896
    In Flex 4, is it possible to modify components that is not include in the current state? For example, I have labelA included in stateA, how do I change the label text in stateB? If I directly change the label text in stateB, I'll get an null reference error message. One workaround is to include labelA in all states, and set it to be invisible in states other than stateA. However, if the number of this kind of component goes too large, the work becomes tedious, and also I don't think it's reasonable to include unnecessary UI components in unrelated states. Is there better solution for this situation? Thanks! Regards

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  • How to pass Remote Interface (aidl) throughout Activities ?

    - by Spredzy
    Hi All, I am developing an application using services and Remote interface. I have a question about passing the reference of my Remote interface throughout Activities. In my first Activity, I bind my service with my activity, in order to get a reference to my interface I use private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName arg0, IBinder service) { x = X.Stub.asInterface(service); } @Override public void onServiceDisconnected(ComponentName arg0) { // TODO Auto-generated method stub } }; x being the reference to my interface. Now I would like to access this interface from another activity, I see two ways to do it but I don't know which one is the "proper" way to do it : passing x with my intent when I call the new Activity redo this.bindService(new Intent(y.this,z.class), mConnection, Context.BIND_AUTO_CREATE); in the onCreate() of my new Activity What would you advice me to do ?

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  • android startactivity

    - by mnish
    Hello, I have an application that contains 3 activities A, B and C. The activity A is the one that gets started when I start my app. From A I start B using startActivity(A.this, B.class), this goes well. What goes wrong is when I want to start the activity C from B. this how the manifestfile looks like: <activity android:name=".B"/> <activity android:name=".C"/> I know that I can do the follwoings: start B from A and then from B go back to A and then start C or let B has its own manifestfile thus a stand lone app, and let C be an activity within this app. Any suggestion is welcome. My apoligies for my bad english. thank you

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  • Is Perl's flip-flop operator bugged? It has global state, how can I reset it?

    - by Evan Carroll
    I'm dismayed. Ok, so this was probably the most fun perl bug I've ever found. Even today I'm learning new stuff about perl. Essentially, the flip-flop operator .. which returns false until the left-hand-side returns true, and then true until the right-hand-side returns false keep global state (or that is what I assume.) My question is can I reset it, (perhaps this would be a good addition to perl4-esque hardly ever used reset())? Or, is there no way to use this operator safely? I also don't see this (the global context bit) documented anywhere in perldoc perlop is this a mistake? Code use feature ':5.10'; use strict; use warnings; sub search { my $arr = shift; grep { !( /start/ .. /never_exist/ ) } @$arr; } my @foo = qw/foo bar start baz end quz quz/; my @bar = qw/foo bar start baz end quz quz/; say 'first shot - foo'; say for search \@foo; say 'second shot - bar'; say for search \@bar; Spoiler $ perl test.pl first shot foo bar second shot

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  • Oracle HRMS API – Update Employee State Tax Rule

    - by PRajkumar
    API --  pay_state_tax_rule_api.update_state_tax_rule Example --   DECLARE      lc_dt_ud_mode                       VARCHAR2(100)   := NULL;      ln_assignment_id                  NUMBER                  := 33561;      ln_object_version_number  NUMBER                  := 1;      ld_effective_start_date          DATE;      ld_effective_end_date            DATE;      lb_correction                            BOOLEAN;      lb_update                                  BOOLEAN;      lb_update_override                BOOLEAN;      lb_update_change_insert    BOOLEAN; BEGIN     -- Find Date Track Mode     -- --------------------------------      dt_api.find_dt_upd_modes      (   p_effective_date                 => TO_DATE('12-JUN-2011'),          p_base_table_name          => 'PER_ALL_ASSIGNMENTS_F',          p_base_key_column         => 'ASSIGNMENT_ID',          p_base_key_value             => ln_assignment_id,          -- Output data elements          -- --------------------------------         p_correction                          => lb_correction,         p_update                                => lb_update,         p_update_override              => lb_update_override,         p_update_change_insert   => lb_update_change_insert     );        IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN       -- UPDATE_OVERRIDE       -- --------------------------------       lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;      IF ( lb_correction = TRUE )    THEN       -- CORRECTION       -- ----------------------      lc_dt_ud_mode := 'CORRECTION';    END IF;      IF ( lb_update = TRUE )    THEN        -- UPDATE        -- --------------        lc_dt_ud_mode := 'UPDATE';    END IF;      -- Update State Tax Rule    -- ---------------------------------     pay_state_tax_rule_api.update_state_tax_rule     (     -- Input data elements           -- ------------------------------           p_effective_date                        => TO_DATE('20-JUN-2011'),           p_datetrack_update_mode   => lc_dt_ud_mode,           p_emp_state_tax_rule_id      => 8455,           p_withholding_allowances  => 100,           p_sit_additional_tax               => 10,           p_sit_exempt                              => 'N',           -- Output data elements           -- --------------------------------           p_object_version_number      => ln_object_version_number,           p_effective_start_date              => ld_effective_start_date,           p_effective_end_date               => ld_effective_end_date      );  COMMIT; EXCEPTION        WHEN OTHERS THEN                        ROLLBACK;                        dbms_output.put_line(SQLERRM); END; / SHOW ERR;  

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  • Oracle HRMS API – Create Employee State Tax Rule

    - by PRajkumar
    API --  pay_state_tax_rule_api.create_state_tax_rule Example --   DECLARE     lc_dt_ud_mode                     VARCHAR2(100)     := NULL;      ln_assignment_id                 NUMBER                    := 33561;     lb_correction                            BOOLEAN;      lb_update                                 BOOLEAN;      lb_update_override               BOOLEAN;      lb_update_change_insert    BOOLEAN;     ln_emp_state_tax_rule_id   PAY_US_EMP_STATE_TAX_RULES_F.EMP_STATE_TAX_RULE_ID%TYPE;     ln_object_version_number  NUMBER;      ld_effective_start_date          DATE;      ld_effective_end_date           DATE; BEGIN       -- Find Date Track Mode       -- --------------------------------         dt_api.find_dt_upd_modes         (     p_effective_date                  => TO_DATE('12-JUN-2011'),               p_base_table_name            => 'PER_ALL_ASSIGNMENTS_F',               p_base_key_column          => 'ASSIGNMENT_ID',               p_base_key_value              => ln_assignment_id,               -- Output data elements               -- --------------------------------              p_correction                           => lb_correction,              p_update                                => lb_update,              p_update_override              => lb_update_override,              p_update_change_insert   => lb_update_change_insert        );      IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN       -- UPDATE_OVERRIDE       -- ---------------------------------       lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;      IF ( lb_correction = TRUE )    THEN       -- CORRECTION       -- ----------------------       lc_dt_ud_mode := 'CORRECTION';    END IF;      IF ( lb_update = TRUE )    THEN       -- UPDATE       -- --------------       lc_dt_ud_mode := 'UPDATE';    END IF;      -- Create Employee State Tax Rule    -- -----------------------------------------------     pay_state_tax_rule_api.create_state_tax_rule     (    -- Input Parameters          -- --------------------------          p_effective_date                         => TO_DATE('15-JUN-2011'),          p_default_flag                            => 'Y',          p_assignment_id                      => 33561,          p_state_code                               => '05',          -- Output Parameters          -- ----------------------------         p_emp_state_tax_rule_id        => ln_emp_state_tax_rule_id,         p_object_version_number       => ln_object_version_number,         p_effective_start_date               => ld_effective_start_date,         p_effective_end_date                => ld_effective_end_date   );    COMMIT; EXCEPTION           WHEN OTHERS THEN                        ROLLBACK;                         dbms_output.put_line(SQLERRM); END; / SHOW ERR;  

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  • Codeigniter: how to track activity w/o using multiple db rows?

    - by Kevin Brown
    I need to track the completion of tasks for users. I started by having a row called "first_login", "profile_complete", "other_thing_complete", etc... I'd like to combine these all into one row "activity_state". I just don't know how to properly store data in this field, and how to retrieve it. What kind of field should it be, and how should I read/write to it?

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  • Another question about handling game states

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something?

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  • How should I structure my turn based engine to allow flexibility for players/AI and observation?

    - by Reefpirate
    I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling what player, and also how to handle the camera and what is displayed on screen. Here's an outline of the main switch happening in my main game loop at the moment: switch (GameState) { case BEGIN_TURN: // Start of turn operations/routines break; case MID_TURN: switch (PControlledBy[Turn]) { case HUMAN: switch (MidTurnState) { case MT_SELECT: // No units selected, 'idle' UI state break; case MT_MOVE: // Unit selected and attempting to move break; case MT_ATTACK: break; } break; case COMPUTER: // AI ROUTINES GO HERE break; case OBSERVER: // OBSERVER ROUTINES GO HERE break; } break; case END_TURN: // End of turn routines/operations, and move Turn to next player break; } Now, I can see a couple of problems with this set-up already... But I don't have any idea how to go about making it 'right'. Turn is a global variable that stores which player's turn it is, and the BEGIN_TURN and END_TURN states make perfect sense to me... But the MID_TURN state is baffling me because of the things I want to happen here: If there are players controlled by humans, I want the AI to do it's thing on its turn here, but I want to be able to have the camera follow the AI as it makes moves in the human player's vision. If there are no human controlled player's, I'd like to be able to watch two or more AI's battle it out on the map with god-like 'observer' vision. So basically I'm wondering if there are any resources for how to structure a Turn Based Strategy engine? I've found lots of writing about pathfinding and AI, and those are all great... But when it comes to handling the turn structure and the game states I am having trouble finding any resources at all. How should the states be divided to allow flexibility between the players and the controllers (HUMAN, COMPUTER, OBSERVER)? Also, maybe if I'm on the right track I just need some reassurance before I lay down another few hundred lines of code...

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  • dotRAS Disconnected State not triggered

    - by JD
    Can someone give me a heads up... I'm trying to use the dotRAS .NET control, and this code to change the value of internetConnected (boolean) using an event handler... But it seems that the state RasConnectionState.Disconnected is not triggered by dotRAS hangup().. Any ideas? Am I doing it totally wrong... or have I managed to find a bug? public class USBModem { // private vars private RasDialer dialer = new RasDialer(); private bool internetConnected = false; /// <summary> /// Default constructor for USBModem /// </summary> public USBModem() { // Add Events for dialer dialer.StateChanged += new EventHandler<StateChangedEventArgs>(dialer_StateChanged); } void dialer_StateChanged(object sender, StateChangedEventArgs e) { // Handle state changes here switch (e.State) { case RasConnectionState.Connected: internetConnected = true; Console.WriteLine(e.State.ToString()); break; case RasConnectionState.Disconnected: internetConnected = false; Console.WriteLine(e.State.ToString()); break; default: Console.WriteLine("INFO -> Unhandled state: " + e.State.ToString()); break; } } public void ConnectInternet(string connectionName) { // Dial dialer.PhoneBookPath = RasPhoneBook.GetPhoneBookPath(RasPhoneBookType.AllUsers); dialer.EntryName = connectionName; dialer.DialAsync(); } public void DisconnectInternet() { foreach (RasConnection connection in dialer.GetActiveConnections()) { connection.HangUp(); } } }

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  • On android how would I go about creating a prompt for an app that requires a user to enter a username before fully launching the app?

    - by racl101
    I'll preface this with I'm really new to working on Android. So I have to work on an existing app and create a screen that prompts the user for a username if one isn't entered then it won't launch the currently existing main activity (i.e. it won't fully launch the app. Instead it will just sit on that screen until a username is entered.) I suppose that it's tantamount to a web app login page in that it will not let a user past that page if the user is not authenticated and authorized. However, there's no authentication nor authorization in this app. Instead, on first run a user must simply register with a username and that username gets saved to the database and for any subsequent runs the app's main activity will just start because a user has registered to that phone. In fact, the app will not prompt the user for their name again unless the app gets deleted with all its data and reinstalled again. This implicitly means that I have to save the user's name in the database or some other kind of storage. So I was wondering what would be the best way of doing this in an app with an existing main activity? Should I try to accomplish this on that existing main activity or create a new activity to display this prompt screen and, in effect, block the main activity from running until the user enters their name? Any tutorials or links would be helpful and thank you in advance for any help.

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  • Threading extra state through a parser in Scala

    - by Travis Brown
    I'll give you the tl;dr up front I'm trying to use the state monad transformer in Scalaz 7 to thread extra state through a parser, and I'm having trouble doing anything useful without writing a lot of t m a -> t m b versions of m a -> m b methods. An example parsing problem Suppose I have a string containing nested parentheses with digits inside them: val input = "((617)((0)(32)))" I also have a stream of fresh variable names (characters, in this case): val names = Stream('a' to 'z': _*) I want to pull a name off the top of the stream and assign it to each parenthetical expression as I parse it, and then map that name to a string representing the contents of the parentheses, with the nested parenthetical expressions (if any) replaced by their names. To make this more concrete, here's what I'd want the output to look like for the example input above: val target = Map( 'a' -> "617", 'b' -> "0", 'c' -> "32", 'd' -> "bc", 'e' -> "ad" ) There may be either a string of digits or arbitrarily many sub-expressions at a given level, but these two kinds of content won't be mixed in a single parenthetical expression. To keep things simple, we'll assume that the stream of names will never contain either duplicates or digits, and that it will always contain enough names for our input. Using parser combinators with a bit of mutable state The example above is a slightly simplified version of the parsing problem in this Stack Overflow question. I answered that question with a solution that looked roughly like this: import scala.util.parsing.combinator._ class ParenParser(names: Iterator[Char]) extends RegexParsers { def paren: Parser[List[(Char, String)]] = "(" ~> contents <~ ")" ^^ { case (s, m) => (names.next -> s) :: m } def contents: Parser[(String, List[(Char, String)])] = "\\d+".r ^^ (_ -> Nil) | rep1(paren) ^^ ( ps => ps.map(_.head._1).mkString -> ps.flatten ) def parse(s: String) = parseAll(paren, s).map(_.toMap) } It's not too bad, but I'd prefer to avoid the mutable state. What I want Haskell's Parsec library makes adding user state to a parser trivially easy: import Control.Applicative ((*>), (<$>), (<*)) import Data.Map (fromList) import Text.Parsec paren = do (s, m) <- char '(' *> contents <* char ')' h : t <- getState putState t return $ (h, s) : m where contents = flip (,) [] <$> many1 digit <|> (\ps -> (map (fst . head) ps, concat ps)) <$> many1 paren main = print $ runParser (fromList <$> paren) ['a'..'z'] "example" "((617)((0)(32)))" This is a fairly straightforward translation of my Scala parser above, but without mutable state. What I've tried I'm trying to get as close to the Parsec solution as I can using Scalaz's state monad transformer, so instead of Parser[A] I'm working with StateT[Parser, Stream[Char], A]. I have a "solution" that allows me to write the following: import scala.util.parsing.combinator._ import scalaz._, Scalaz._ object ParenParser extends ExtraStateParsers[Stream[Char]] with RegexParsers { protected implicit def monadInstance = parserMonad(this) def paren: ESP[List[(Char, String)]] = (lift("(" ) ~> contents <~ lift(")")).flatMap { case (s, m) => get.flatMap( names => put(names.tail).map(_ => (names.head -> s) :: m) ) } def contents: ESP[(String, List[(Char, String)])] = lift("\\d+".r ^^ (_ -> Nil)) | rep1(paren).map( ps => ps.map(_.head._1).mkString -> ps.flatten ) def parse(s: String, names: Stream[Char]) = parseAll(paren.eval(names), s).map(_.toMap) } This works, and it's not that much less concise than either the mutable state version or the Parsec version. But my ExtraStateParsers is ugly as sin—I don't want to try your patience more than I already have, so I won't include it here (although here's a link, if you really want it). I've had to write new versions of every Parser and Parsers method I use above for my ExtraStateParsers and ESP types (rep1, ~>, <~, and |, in case you're counting). If I had needed to use other combinators, I'd have had to write new state transformer-level versions of them as well. Is there a cleaner way to do this? I'd love to see an example of a Scalaz 7's state monad transformer being used to thread state through a parser, but Scala 6 or Haskell examples would also be useful.

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  • Country/City/state validation

    - by M.M.H.Masud
    I want to do the following things using PHP and jQuery https://www.careerbuilder.com/share/register.aspx?sc_cmp1=JS_LoginASPX_RegNow Steps Select a country from a dropdown list. The city dropdown list will fillup automatically with the list of cities of the selected country. If state is available for that country then state list will be visible with all state list of that country. Then I need to validate the selected city, state and country. Do you have any ideas? Thanks in advance

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  • Unexplained CPU and Disk activity spikes in SQL Server 2005

    - by Philip Goh
    Before I pose my question, please allow me to describe the situation. I have a database server, with a number of tables. Two of the biggest tables contain over 800k rows each. The majority of rows are less than 10k in size, though roughly 1 in 100 rows will be 1 MB but <4 MB. So out of the 1.6 million rows, about 16000 of them will be these large rows. The reason they are this big is because we're storing zip files binary blobs in the database, but I'm digressing. We have a service that runs constantly in the background, trimming 10 rows from each of these 2 tables. In the performance monitor graph above, these are the little bumps (red for CPU, green for disk queue). Once ever minute we get a large spike of CPU activity together with a jump in disk activity, indicated by the red arrow in the screenshot. I've run the SQL Server profiler, and there is nothing that jumps out as a candidate that would explain this spike. My suspicion is that this spike occurs when one of the large rows gets deleted. I've fed the results of the profiler into the tuning wizard, and I get no optimisation recommendations (i.e. I assume this means my database is indexed correctly for my current workload). I'm not overly worried as the server is coping fine in all circumstances, even under peak load. However, I would like to know if there is anything else I can do to find out what is causing this spike? Update: After investigating this some more, the CPU and disk usage spike was down to SQL server's automatic checkpoint. The database uses the simple recovery model, and this truncates the log file at each checkpoint. We can see this demonstrated in the following graph. As described on MSDN, the checkpoints will occur when the transaction log becomes 70% full and we are using the simple recovery model. This has been enlightening and I've definitely learned something!

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  • using Unity Android In a sub view and add style and actionbar

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } How can I add the action bar and the style of the first activity to unity's animation activity ?

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  • Can't do more than one activity at a time after switching modems

    - by vallorn
    I had to replace the Motorola 2210 DSL modem that I got when I signed up for AT&T DSL Direct a few years ago. The modem kept randomly restarting and it eventually gave out on me. I am assuming overheating was the cause here because it was almost too hot to touch. In any case, I replaced it with a Netgear DM111PSP. It works fine but I can't do more than one activity at a time with it. If my wife is watching Netflix, there is a noticeable delay/latency when trying to view web sites. It's even worse if I try to play an on-line game while she's streaming; the game is basically unplayable. The odd thing is, the only other activity I can do while she's streaming is stream another Netflix show myself. There is no delay when doing that, no buffering either. I'm not a networking guy so maybe there is an explanation for it but I find that kind of odd. I've tried using QoS through my Buffalo N600 wireless router and it doesn't seem to help. With the old Motorola modem, she could be watching Netflix while I play a game and everything worked just fine. Is there anything I can check or reconfigure possibly on the modem that would account for this? Should I just ditch the Netgear and get another modem instead? I have the Netgear modem connected to the Buffalo router in a bridged mode. Its the same exact setup as I had with the Motorola and as far as I can tell, it's not the router that is the cause.

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  • State server in webfarm scenario?

    - by Curtis White
    This is a fairly basic question about state server but assume there are 2 servers behind a load balancer. How do I configure the session state server? So, I have machine1 and machine2. I would assume that I would need to install the state server on 1 machine only and then use the internal IP to refer to that machine. Is this correct? As oppose too, I would not install state server on both machines.

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  • High disk I/O activity in CentOS server

    - by triiim
    I have about 16 websites in a CentOS dedicated, and I am having some problems on high traffic hours, it seems to be a high disk I/O activity causing a general slowdown. I've installed atop and this is what I see on the bottom (the server has been restarted thats why the values are so low): *** system and process activity since boot *** PID RDDSK WRDSK WCANCL DSK CMD 1/18 2176 1.7G 7.3G 854.4M 39 mysqld 671 1248K 3.0G 0K 13 flush-8:0 566 0K 1.1G 0K 5 jbd2/sda2-8 2401 124.2M 529.1M 22408K 3 crond 2032 2.2G 502.0M 0K 12 nginx 2360 425.8M 115.3M 4188K 2 httpd flush-8:0 and jbd2/sda2-8 are the processes I see with iotop using 99% on the IO column, and they are the processes that write the most on the hdd (after mysql). From what I saw in google this could be caused by some ext4 related bug, the current kernel is: Linux srvr.com 2.6.32-71.29.1.el6.x86_64 #1 SMP Mon Jun 27 19:49:27 BST 2011 x86_64 x86_64 x86_64 GNU/Linux I asked the hosting support to update the kernel and they tried but they now say that the server wont boot with the new installed kernel and they had to go back to the previous, they are not helping very much. Does someone has any idea how could I solve the high disk usage caused by flush-8:0 and jbd2/sda2-8 processes?

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  • <a> with an inner <span> not triggering :active state in IE

    - by Adam Singer
    I want to style the :active state of a button that is represented by an . The tag has an inner (beacuse I want to add an icon to this button). I notice the :active state is triggered properly in everything but Internet Explorer. In IE, it appears that the area around the (the 's padding) triggers that :active state, but when clicking directly on the text within the , the :active state is not triggered. Is there a way to fix this without resorting to Javascript?

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