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  • how to change format 1 to format 2 .

    - by zjm1126
    when i store my kml string to databse,i be this : 2. <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> so how to change it using jquery or javascript

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  • Dislpay List and transformation

    - by Gary
    Greetings! I have this question. Whenever, I enter a transformation (gltranslate, glrotate, glscale) within a display list, the transformation remains as a command within the display list. Everytime the display list is rendered, it will calculate all and over again. Is there a way, I can make an opengl transformation and the transformed vertex coordinates be stored permanently in a display list instead of transformation & intial coordinates? Hope my question makes sense. Thank you in advance. Gary

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  • Eye Detection Problem In Opencv

    - by iva123
    Hi, I'm trying to convert this c code(http://nashruddin.com/OpenCV_Eye_Detection) to the python code, but in c style, he used cvROI thing, since ROI functions are not supported by python-opencv, I tried cvGetSubRect so Here is the eye detection part of the code : eye_region = cvGetSubRect(image,cvRect(face.x,int(face.y + (face.height/4)),face.width,int(face.height/2))) eyes = cvHaarDetectObjects(eye_region,eyeCascade,memo,1.15,3,0,cvSize(25,15)) for e in eyes: cvRectangle(image, cvPoint( int(e.x), int(e.y)), cvPoint(int(e.x + e.width), int(e.y + e.height)), CV_RGB(0, 255, 0), 1, 8, 0) return image; When I run this code, It draws rectangles irrelevant places. I thought, eye_region coordinates are wrong, and tried some coordinates, but it didn't work. Any idea ? Note :Face detection method works very well, and it's code is same with the eye detection method.

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  • Adding marker to the retrieved location

    - by Rahul Varma
    I have displayed the map in my app by using the following code. I have retrieved info from the database and displayed the map. Now i want to add marker to the retrieved location... googleMao.java public class googleMap extends MapActivity{ private MapView mapView; private MapController mc; GeoPoint p; long s; Cursor cur; SQLiteDatabase db; createSqliteHelper csh; String qurry; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); // String qurry=getIntent().getStringExtra("value"); //here is calling the map string qurry s = getIntent().getLongExtra("value",2); map(); mapView = (MapView) findViewById(R.id.mapview1); LinearLayout zoomLayout = (LinearLayout)findViewById(R.id.zoom); View zoomView = mapView.getZoomControls(); zoomLayout.addView(zoomView, new LinearLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); //mapView.displayZoomControls(true); mapView.setBuiltInZoomControls(true); mc = mapView.getController(); String coordinates[] = {"1.352566007", "103.78921587"}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); Geocoder geoCoder = new Geocoder(this, Locale.getDefault()); try { List<Address> addresses = geoCoder.getFromLocationName(qurry,5); String add = ""; if (addresses.size() > 0) { p = new GeoPoint( (int) (addresses.get(0).getLatitude() * 1E6), (int) (addresses.get(0).getLongitude() * 1E6)); mc.animateTo(p); mapView.invalidate(); mc.setZoom(6); } } catch (IOException e) { e.printStackTrace(); } } @Override protected boolean isRouteDisplayed() { // Required by MapActivity return false; } public void map() { String[] str={"type"}; int[] i={R.id.type}; csh=new createSqliteHelper(this); db=csh.getReadableDatabase(); cur=db.rawQuery("select type from restaurants where _id="+s,null); if(cur.moveToFirst()) { qurry=cur.getString(cur.getColumnIndex("type")); } } }

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  • Using CGContext to display a sprite sheet iPhone

    - by Mike
    Hello, So I have a spritesheet in png format, and have already worked out the coordinates for what I want to display. I'm trying to create a method that will return a UIImage when passed the location information on the spritesheet. I'm just not sure how to use the CGContext stuff along with the the coordinates to return an UIImage. I was looking to CGContextClipToRect because I think that is the way to do it, but I just can't seem to get it to work. Something like this CGSize size = CGSizeMake(xSize, ySize); UIGraphicsBeginImageContext(size); //CGContextClipToRect(spriteSheet.size, imageRect); [spriteSheet drawAtPoint:CGPointMake(xPos, yPos)]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; returns only what is in the size Context. I need to be able to "move" this size window around the spritesheet if that makes sense. Any help would be appreciated. Thanks, Mike

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  • OpenCV SVD Matrix format.

    - by Rick
    I currently have a set of 2D Cartesian coordinates e.g. {(1,3), (2,2), (3,4)} Which will be put into a 2D array, to perform SVD properly would the matrix be put together such that the coordinates form the columns or the rows e.g. 1 3 2 2 3 4 or 1 2 3 3 2 4 I have been doing a little trial and error comparing to examples of SVD I have found online, the resulting matrix usually seems to be negated, with some of the values shuffled around. To clarify further if I had a matrix E which was MxN as shown here http://upload.wikimedia.org/wikipedia/commons/b/bb/Matrix.svg To define the matrix as a 2D array would it be Array[M][N] or Array[N][M] I am assuming this actually matters due to matrix arithmetic not being commutative? Can anyone actually verify this?

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  • Android: custom view onClickEvent with X & Y locations

    - by Martyn
    Hi, I've got a custom view and I want to get the X and Y coordinates of a user click. I've found that I can only get the coordinates from the onTouchEvent and an onClickEvent won't fire if I have an onTouchEvent. Unfortunately the onTouchEventfires when the user drags the screen as well as clicking. I've tried to differentiate between the two, but I still get the code firing when I'm dragging: public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); if (action == MotionEvent.ACTION_DOWN) { //fires on drag and click I've had a look at this but as I mentioned above I don't think the solution there will work as I can't get the onClick and the onTouch events working at the same time. Maybe I'm doing something wrong in this respect, is there a normal way of dealing with capturing user input on custom events? Should I be able to use the onClick and onTouch events at the same time? Thanks, Martyn

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  • Optimizing a 3D World Javascript Animation

    - by johnny
    Hi! I've recently come up with the idea to create a tag cloud like animation shaped like the earth. I've extracted the coastline coordinates from ngdc.noaa.gov and wrote a little script that displayed it in my browser. Now as you can imagine, the whole coastline consists of about 48919 points, which my script would individually render (each coordinate being represented by one span). Obviously no browser is capable of rendering this fluently - but it would be nice if I could render as much as let's say 200 spans (twice as much as now) on my old p4 2.8 Ghz (as a representative benchmark). Are there any javascript optimizations I could use in order to speed up the display of those spans? One 'coordinate': <div id="world_pixels"> <span id="wp_0" style="position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;" onmouseover="magnify_world_pixel('wp_0');" onmouseout="shrink_world_pixel('wp_0');" onClick="set_askcue_bar('', 'new york')">new york</span> </div> The script: $(document).ready(function(){ world_pixels = $("#world_pixels span"); world_pixels.spin(); setInterval("world_pixels.spin()",1500); }); z = new Array(); $.fn.spin = function () { for(i=0; i<this.length; i++) { /*actual screen coordinates: x/y/z --> left/font-size/top 300/13/0 300/6/300 | / |/ 0/13/300 ----|---- 600/13/300 /| / | 300/20/300 300/13/600 */ /*scale font size*/ var resize_x = 1; /*scale width*/ var resize_y = 2.5; /*scale height*/ var resize_z = 2.5; var from_left = 300; var from_top = 20; /*actual math coordinates: 1 -1 | / |/ 1 ----|---- -1 /| / | 1 -1 */ //var get_element = document.getElementById(); //var font_size = parseInt(this.style.fontSize); var font_size = parseInt($(this[i]).css("font-size")); var left = parseInt($(this[i]).css("left")); if (coast_line_array[i][1]) { } else { var top = parseInt($(this[i]).css("top")); z[i] = from_top + (top - (300 * resize_z)) / (300 * resize_z); //global beacause it's used in other functions later on var top_new = from_top + Math.round(Math.cos(coast_line_array[i][2]/90*Math.PI) * (300 * resize_z) + (300 * resize_z)); $(this[i]).css("top", top_new); coast_line_array[i][3] = 1; } var x = resize_x * (font_size - 13) / 7; var y = from_left + (left- (300 * resize_y)) / (300 * resize_y); if (y >= 0) { this[i].phi = Math.acos(x/(Math.sqrt(x^2 + y^2))); } else { this[i].phi = 2*Math.PI - Math.acos(x/(Math.sqrt(x^2 + y^2))); i } this[i].theta = Math.acos(z[i]/Math.sqrt(x^2 + y^2 + z[i]^2)); var font_size_new = resize_x * Math.round(Math.sin(coast_line_array[i][4]/90*Math.PI) * Math.cos(coast_line_array[i][0]/180*Math.PI) * 7 + 13); var left_new = from_left + Math.round(Math.sin(coast_line_array[i][5]/90*Math.PI) * Math.sin(coast_line_array[i][0]/180*Math.PI) * (300 * resize_y) + (300 * resize_y)); //coast_line_array[i][6] = coast_line_array[i][7]+1; if ((coast_line_array[i][0] + 1) > 180) { coast_line_array[i][0] = -180; } else { coast_line_array[i][0] = coast_line_array[i][0] + 0.25; } $(this[i]).css("font-size", font_size_new); $(this[i]).css("left", left_new); } } resize_x = 1; function magnify_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*30+"px" }, { duration: 1000 }); } function shrink_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*6+"px" }, { duration: 1000 }); } I'd appreciate any suggestions to optimize my script, maybe there is even a totally different approach on how to go about this. The whole .js file which stores the array for all the coordinates is available on my page, the file is about 2.9 mb, so you might consider pulling the .zip for local testing: metaroulette.com/files/31218.zip metaroulette.com/files/31218.js P.S. the php I use to create the spans: <?php //$arbitrary_characters = array('a','b','c','ddsfsdfsdf','e','f','g','h','isdfsdffd','j','k','l','mfdgcvbcvbs','n','o','p','q','r','s','t','uasdfsdf','v','w','x','y','z','0','1','2','3','4','5','6','7','8','9',); $arbitrary_characters = array('cat','table','cool','deloitte','askcue','what','more','less','adjective','nice','clinton','mars','jupiter','testversion','beta','hilarious','lolcatz','funny','obama','president','nice','what','misplaced','category','people','religion','global','skyscraper','new york','dubai','helsinki','volcano','iceland','peter','telephone','internet', 'dialer', 'cord', 'movie', 'party', 'chris', 'guitar', 'bentley', 'ford', 'ferrari', 'etc', 'de facto'); for ($i=0; $i<96; $i++) { $arb_digits = rand (0,45); $arbitrary_character = $arbitrary_characters[$arb_digits]; //$arbitrary_character = "."; echo "<span id=\"wp_$i\" style=\"position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;\" onmouseover=\"magnify_world_pixel('wp_$i');\" onmouseout=\"shrink_world_pixel('wp_$i');\" onClick=\"set_askcue_bar('', '$arbitrary_character')\">$arbitrary_character</span>\n"; } ?>

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  • android custom map marker bounds

    - by max4ever
    Hello i am using a resized version of this marker( http://www.clker.com/clipart-orange-pin-4.html ) for showing markers in google maps on android. The problem is i don't know how to make the marker point match the coordinates. The arrow point is at about 1/5 of the Width coordinates and MAX of the Height. here is my class public class GestionaleItemizedOverlay extends com.google.android.maps.ItemizedOverlay { public GestionaleItemizedOverlay(Drawable defaultMarker, Context context) { //super(boundCenterBottom(defaultMarker)); super(boundCenter(defaultMarker)); this.mContext = context; } ... And this this.marker_poi = this.getContext().getResources().getDrawable(R.drawable.marker); this.marker_poi.setBounds(this.marker_poi.getIntrinsicWidth() / 2, this.marker_poi.getIntrinsicHeight(), this.marker_poi.getIntrinsicWidth() / 2, 0); new GestionaleItemizedOverlay(this.poi, this.context); Do i need to setBounds on the marker before passing it to the constructor? and why does super(defaultMarker) makes all the markers not to show ?

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  • Uncenter MkMapView

    - by Makinitez21
    I am trying to "uncenter" the map view and remove all annotations. the reason for this is that the mapView will be used by different view controllers to display different annotations and locations. What's happening now is that i am using the "remove annotations" method and i removes them, but the map stays centered on the spot and thus when the new annotations come in, it does not move. Is there a way to reset the region and if so, what value do i reset it to. I tried nil, zero and some calculated value but "core animation" says they are all invalid. how do i get that to zoom out and back in on my new annotations? here is some code -(void)recenterMap { NSArray *coordinates = [_mapView valueForKeyPath:@"annotations.coordinate"]; CLLocationCoordinate2D maxCoord = {-90.0f, -180.0f}; CLLocationCoordinate2D minCoord = {90.0f, 180.0f}; //NSLog(@"%@", [coordinates description]); for (NSValue *value in coordinates) { CLLocationCoordinate2D coord = {0.0f, 0.0f}; [value getValue: &coord]; if(coord.longitude > maxCoord.longitude) { maxCoord.longitude = coord.longitude; } if(coord.latitude > maxCoord.latitude){ maxCoord.latitude = coord.latitude; } if(coord.longitude < minCoord.longitude){ minCoord.longitude = coord.longitude; } if(coord.latitude < minCoord.latitude){ minCoord.latitude = coord.latitude; } } MKCoordinateRegion region = {{0.0f, 0.0f}, {0.0f, 0.0f}}; region.center.longitude = (minCoord.longitude + maxCoord.longitude) / 2.0; region.center.latitude = (minCoord.latitude + maxCoord.latitude) / 2.0; region.span.longitudeDelta = maxCoord.longitude - minCoord.longitude; region.span.latitudeDelta = maxCoord.latitude - minCoord.latitude; [_mapView setRegion: region animated: YES]; } Thats the recenter methos i'm using - (MKAnnotationView *)mapView: (MKMapView *)mapView viewForAnnotation: (id <MKAnnotation>)annotation{ MKAnnotationView *view = nil; if(annotation != mapView.userLocation){ Annotation *schoolAnn = (Annotation*)annotation; view = [self.mapView dequeueReusableAnnotationViewWithIdentifier:@"schoolLoc"]; if(nil == view){ view = [[[MKPinAnnotationView alloc] initWithAnnotation:schoolAnn reuseIdentifier:@"schoolLoc"]autorelease]; } [(MKPinAnnotationView *)view setAnimatesDrop:YES]; [view setCanShowCallout:YES]; } else { [self recenterMap]; } return view; } This "else" piece waits until the blue marble drops in then recenters the map. The problem i have with that part is that when i go back to the previous View Controller i remove all annotations, so when i come back in the User location (for some reason) does not pop back in. How do i get this to pop back in? thanks in advance guys

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  • Removing views from UIScrollView

    - by mohan
    I have two UIScrollViews that I move images between. The user can drag and forth between the scroll views. I am trying to animate the movement of the image from one scroll view to another. In -touchesMoved (handled in my UIViewController which has two custom UIScrollViews that intercept touch and sends to my UIViewController), I am trying to set the "center" of my UIImageView that is being moved. As it is moved, the image gets hidden behind the UIScrollView and not visible. How do I make it appear on top of the UIScrollView? I am able to handle the -touchesEnded properly by animating in the destination scroll view. I am also confused about -convertPoint:fromView: usage in the iPhone Programming Guide (See Chapter 3, Event Handling). If the touch coordinates are in window coordinates, to change my view (UIImageView inside a UIScrollView which is inside a UIView and inside a window) center don't I have to use -convertPoint:toView:, i.e., imageView.center = [self.view.window convertPoint:currentTouchPosition toView:imageView]; What am I missing?

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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  • Draw a textured triangle (patch) in Matlab

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and insatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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  • Google Maps - Reserve Geocode -> Error "invalid label"

    - by Newbie
    Hello! I have the coordinates of my marker. Now I want to get the address of the marker. So I searched the web and found google maps reserve geocode. Now I tried to do the following: $.getJSON('http://maps.google.com/maps/api/geocode/json?latlng='+point.lat()+','+ point.lng() +'&key='+apiKey+'&sensor=false&output=json&callback=?', function(data) { console.log(data); }); When I try to show the address, meaning getting the json, firebug throws the following error: invalid label on "status": "OK",\n I searched a lot, but didn't find an answer solving my problem. Can you tell me whats wrong with my code? Is there another way to get the address data for the coordinates?

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  • Getting x/y coordinate of a UITouch...

    - by Tarek
    HI, I have been trying to get the x/y coordinates from a touch on any iDevice. When getting the touch locations, everything looks ok if the touch is in the middle of the screen. But if I drag my finger to the bottom of the screen, I can only get a y coordinate of 1015. It should be getting to 1023. Same thing for dragging my finger to the top of the screen. I get -6. It should be 0. I have explicitly set the window and views to an origin of 0,0 and the width, height of the device's screen. Still nothing. I am really lost on what might be going on. Is something shifted? Am I not reading the x/y coordinates properly. Does something need to be transformed or converted? Any help would be much appreciated. T

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  • how to change 1 to 2 .

    - by zjm1126
    when i store my kml string to databse,i be this : 2. <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> so how to change it using jquery or javascript

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  • Geocode multiple addresses

    - by ace2600
    I need to geocode around 200 addresses per request and do around 3,000 request per day. I will be doing this server side using PHP. I have looked at http://stackoverflow.com/questions/98449/how-to-convert-an-address-to-a-latlon, but could not find a way for either Google Maps HTTP Request API or the Yahoo Geocoding REST API (cannot use JavaScript as this is server side) to send multiple addresses. I will be primarily using this to sort addresses based on the coordinates and if the API supports, fill in any missing data for each address. The addresses will be in the United States only. The addresses to geocode will be from user input, so be free form, like "street address, postal code", or "city, state", etc. Accuracy is not too important for the coordinates, say within five hundred feet or so. Is there a free API to handle this? Is there a way to get Yahoo or Google to do multiple locations in a request?

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  • Android - Transforming widgets within transformed widgets and the resulting usability issues.

    - by Ben Rose
    Hello. I'm new to Android application development and I'm currently experimenting with various UI ideas. In the image below, you can see a vertically scrolling list of horizontally scrolling galleries (and also textviews as you can see). I'm also doing some matrix and camera transformations which I will come to in a minute. For the background of the list elements, I use green. Blue is the background of the galleries, and red is the background for the images. These are just for my benefit of learning. The galleries being used are extended classes where I overrode the drawChild method to perform a canvas scale operation in order for the image closest to the center (width) to be larger than the others. The list view going vertically, I overrode the drawChild method and used the camera rotations from lack of depth dimension in the canvas functionality. The items in the list are scaled down and rotated relative to their position's proximity to the center (height). I understood that scrolling and clicking would not necessarily follow along with the image transforms, but it appears as though the parent Gallery class's drawing is constrained to the original coordinates as well (see photo below). I would love to hear any insight any of you have regarding how I can change the coordinates of the galleries in what is rendered via gallery scroll and the touch responsiveness of said gallery. Images in the gallery are not same dimensions, so don't let that throw you in looking at the image below Thanks in advance! Ben link to image (could not embed) -- Update: I was using my test application UI and noticed that when I got the UI to the point of the linked image and then I touched the top portion of the next row in the list, the gallery updated to display the proper representation. So, I added a call to clearFocus() in the drawChild method and that resulted in more accurate drawing. It does seem a tad slower, and since I'm on the Incredible, I'm worried it is a bloated solution. In any event, I would still appreciate any thoughts you have regarding the best way to have the views display properly and how to translate the touch events in the gallery's new displayed area to its touchable coordinates so that scrolling on the actual images works when the gallery has moved. Thanks!

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  • How do I add values to semi-complex JSON object?

    - by Nick Verheijen
    I'm fairly new to using JSON objects and I'm kinda stuck. I've got an JSON object that was converted from this array: Array ( [status] => success [id] => 1 [name] => Zone 1 [description] => Awesome zone deze.. [tiles] => Array ( // Column for the tile grid [0] => Array ( // Row for the tile grid [0] => Array ( [tileID] => 1 [rotation] => 0 ) [1] => Array ( [tileID] => 1 [rotation] => 0 ) // Etc.. ) [1] => Array // etc.. etc.. ) ) I use this object to render out an isometric grid for my HTML5 Canvas game. I'm building a map editor and to put more tiles on the map, i'll have to add values to this json object. This is how I would do it in PHP: mapData[column][row] = array( 'tileID' => 1, 'rotation' => 0 ); So my question is, how do I achieve this with a JSON object in javascript? Thanks in advance! Nick Update I've ran into an error: can't convert undefined to object mapDataTiles[mouseY][mouseX] = { tileID: editorSelectedTile, rotation: 0 }; This is the code i use for clicking & then saving the new tile to the JSON object. At first I though that one of my parameters was 'undefined', so i logged those to the console but they came out perfectly.. // If there is already a tile placed on these coordinates if( mapDataTiles[mouseX] && mapDataTiles[mouseX][mouseY] ) { mapDataTiles[mouseX][mouseY]['tileID'] = editorSelectedTile; } // If there is no tile placed on these coordinates else { mapDataTiles[mouseX][mouseY] = { tileID: editorSelectedTile, rotation: 0 }; } My variables have the following values: MouseX: 5 MouseY: 17 tileID: 2 Also weird fact, that for some coordinates it does actually work and save new data to the array. mapDataTiles[mouseY][mouseX] = { tileID: editorSelectedTile, rotation: 0 };

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  • Get latitude and longitude using map interface

    - by Dave Jarvis
    Problem Allow website users to enter four latitude and longitude coordinates. Proposed Solution Integrate Google Maps API, and add a click event handler, similar to: http://itouchmap.com/latlong.html http://stackoverflow.com/questions/2770421/how-retrieve-latitude-and-longitude-via-google-maps-api http://marcgrabanski.com/article/jquery-google-maps-tutorial-basics The data would populate into a hidden form field. Questions What other ways (besides <input type='text' ... />) outside of Google's API are available to solve the problem? How would you restrict the number of lat/long points the user can choose? Would using those coordinates violate Google's Terms of Service? Thank you!

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  • General zoom algorithm for drawing program

    - by Steven Sproat
    My GUI toolkit, wxPython provides some methods for implementing a user zoom factor, however the quality isn't too good. I'm looking for ideas on how to create a zooming feature, which I know is complicated. I have a bitmap representing my canvas which is drawn to. This is displayed inside a scrolled window. Problems I forsee: - performance when zoomed in and panning around the canvas - difficulties with "real" coordinates and zoomed in coordinates - image quality not degrading with the zoom Using wxPython's SetUserScale() on its device contexts presents image quality like this - this is with a 1px line, at 30% zoomed in. I'm just wondering the general steps I'll need to take and the challenges I'll encounter. Thanks for any suggestions

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  • Converting convex hull to binary mask

    - by Jonas
    I want to generate a binary mask that has ones for all pixels inside and zeros for all pixels outside a volume. The volume is defined by the convex hull around a set of 3D coordinates (<100; some of the coordinates are inside the volume). I can get the convex hull using CONVHULLN, but how do I convert that into a binary mask? In case there is no good way to go via the convex hull, do you have any other idea how I could create the binary mask?

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  • Obtain Latitude and Longitude from a GeoTIFF File

    - by Mikee
    Using GDAL in Python, how do you get the latitude and longitude of a GeoTIFF file? GeoTIFF's do not appear to store any coordinate information. Instead, they store the XY Origin coordinates. However, the XY coordinates do not provide the latitude and longitude of the top left corner and bottom left corner. It appears I will need to do some math to solve this problem, but I don't have a clue on where to start. What procedure is required to have this performed? I know that the GetGeoTransform() method is important for this, however, I don't know what to do with it from there.

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  • Google Map key in Android?

    - by Amandeep singh
    I am developing an android app in which i have to show map view i have done it once in a previous app but the key i used in the previous is not working int his app . It is just showing a pin in the application with blank screen. Do i have to use a different Map key for each project , If not Kindly help me how can i use my previous Key in this. and also I tried generating a new key but gave the the same key back . Here is the code i used public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); btn=(Button)findViewById(R.id.mapbtn); str1=getIntent().getStringExtra("LATITUDE"); str2=getIntent().getStringExtra("LONGITUDE"); mapView = (MapView)findViewById(R.id.mapView1); //View zoomView = mapView.getZoomControls(); mapView.setBuiltInZoomControls(true); //mapView.setSatellite(true); mc = mapView.getController(); btn.setOnClickListener(this); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String coordinates[] = {str1, str2}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); //mp.equals(o); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); Paint mPaint = new Paint(); mPaint.setDither(true); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(2); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pin); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } Thanks....

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  • Using polyfit to predict where the object falls ?

    - by ZaZu
    Hi there, I have information of an object being thrown at a parabolic pattern. There are 30 images in total taken at specific intervals from the start position till the end. Now I have managed to extract the x,y coordinates of the object being thrown in all 30 images... I think that using polyfit (or maybe polyval ? ) may help me predict where the object will fall after the first 15 images ... I just want to know, how can polyfit be used with the 30 x,y coordinates I have ? ( I have a loop to extract each image from a mat file 1 row at a time until 30 .. and then plot that image .. so should I use polyfit in the same loop before/after the plot ??? Any ideas ?? Thanks !

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