Changing coordinate system from Z-up to Y-up
- by Jari Komppa
Blender's coordinate system is different from what I'm used to, in that Z points upwards instead of Y. What would be the simplest way of converting all the world data (so that all animations, texture coordinates, etc still work) so that Y points upwards?
Clarification:
Object positions are defined as matrices, so just switching translation/rotation/scale information in matrices is not a trivial task.