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  • PHP & AJAX SEO - For users with javascript and non javascript

    - by RussellHarrower
    So I understand this may come across as a open question, but I need away to solve this issue. I can either make the site do ajax request that load the body content, or I can have links that re-loads the whole page. I need the site to be SEO compliant, and I would really like the header to not re-load when the content changes, the reason is that we have a media player that plays live audio. Is there away that if Google BOT or someone without ajax enabled it does the site like normal href but if ajax or javascript allowed do it the ajax way.

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  • Jscript help? What is the main purpose of this Javascript?

    - by user577363
    Dear All, I don't know Javascript, can you please show me the main purpose of this Javascript? Many Thanks!! <script> var QunarUtil=new function(){var prefix='/scripts/';var suffix='';var host='';if(location.host.indexOf('src.')!=-1){prefix='/scripts/src/';host='http://hstatic.qunar.com';suffix='.js';}else if(location.host.indexOf('enc.')!=-1){prefix='/scripts/';host='http://hstatic.qunar.com';suffix='.js';}else if(location.host.substring(0,10)=='sdev-'){prefix=location.host.substring(5,location.host.indexOf('.'));prefix='/'+prefix.replace(/\-/ig,'/');host='http://hstatic.qunar.com';suffix='.js';}else if(location.host.indexOf("h.qunar.com")!=-1){host='http://hstatic.qunar.com';suffix='';} this.getScriptURL=function(name,isList){if(name.charAt(0)!='/') return this.getScript(prefix+name,isList);else return this.getScript(name,isList);} this.getScript=function(src,isList){return'<'+'script type="text/javascript" src="'+host+src+(isList?suffix:'.js')+'?'+__QUNARVER__+'"></'+'script>';} this.writeScript=function(name,isList){document.write(this.getScriptURL(name,isList));} this.writeScriptList=function(list){for(var i=0;i<list.length;i++) document.write(this.getScriptURL(list[i]));} var cssRoot='/styles/';this.writeCSS=function(cssList){for(var i=0;i<cssList.length;i++){document.write('<link rel="stylesheet" href="'+cssRoot+cssList[i]+'?'+__QUNARVER__+'">');}} this.writeStaticScript=function(src){document.write('<scr'+'ipt type="text/javascript" src="'+src+'"></'+'scr'+'ipt>');} this.writeStaticList=function(src){document.write('<scr'+'ipt type="text/javascript" src="'+src+suffix+'?'+__QUNARVER__+'"></'+'scr'+'ipt>');}} $include=function(){for(var i=0;i<arguments.length;i++){QunarUtil.writeScript(arguments[i],true);}} </script> Uncompressed version: <script> var QunarUtil = new function() { var prefix = '/scripts/'; var suffix = ''; var host = ''; if (location.host.indexOf('src.') != -1) { prefix = '/scripts/src/'; host = 'http://hstatic.qunar.com'; suffix = '.js'; } else if (location.host.indexOf('enc.') != -1) { prefix = '/scripts/'; host = 'http://hstatic.qunar.com'; suffix = '.js'; } else if (location.host.substring(0, 10) == 'sdev-') { prefix = location.host.substring(5, location.host.indexOf('.')); prefix = '/' + prefix.replace(/\-/ig, '/'); host = 'http://hstatic.qunar.com'; suffix = '.js'; } else if (location.host.indexOf("h.qunar.com") != -1) { host = 'http://hstatic.qunar.com'; suffix = ''; } this.getScriptURL = function(name, isList) { if (name.charAt(0) != '/') return this.getScript(prefix + name, isList); else return this.getScript(name, isList); } this.getScript = function(src, isList) { return '<' + 'script type="text/javascript" src="' + host + src + (isList ? suffix : '.js') + '?' + __QUNARVER__ + '"></' + 'script>'; } this.writeScript = function(name, isList) { document.write(this.getScriptURL(name, isList)); } this.writeScriptList = function(list) { for (var i = 0; i < list.length; i++) document.write(this.getScriptURL(list[i])); } var cssRoot = '/styles/'; this.writeCSS = function(cssList) { for (var i = 0; i < cssList.length; i++) { document.write('<link rel="stylesheet" href="' + cssRoot + cssList[i] + '?' + __QUNARVER__ + '">'); } } this.writeStaticScript = function(src) { document.write('<scr' + 'ipt type="text/javascript" src="' + src + '"></' + 'scr' + 'ipt>'); } this.writeStaticList = function(src) { document.write('<scr' + 'ipt type="text/javascript" src="' + src + suffix + '?' + __QUNARVER__ + '"></' + 'scr' + 'ipt>'); } } $include = function() { for (var i = 0; i < arguments.length; i++) { QunarUtil.writeScript(arguments[i], true); } } </script>

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  • Can't include Javascript variable in PHP mysql_query call? [on hold]

    - by user198895
    I want the PHP mysql_query call to retrieve user values based on the Agency drop-down value but I can't get this to work. Am I unable to include the Javascript variable agency.value in PHP? <script type="text/javascript"> var agency = document.getElementById("agency"); var user = document.getElementById("user"); agency.onchange = onchange; // change options when agency is changed function onchange() { <?php include 'dbConnect.php'; ?> <?php $q = mysql_query("select id as UserID, CONCAT(LastName, ', ' , FirstName) as UserName from users where Agency = " . ?>agency.value<?php . " order by UserName");?> option_html = "<option value=0 selected>- All Users -</option>"; <?php while ($row1 = mysql_fetch_array($q)) {?> if (agency.value == 0 || agency.value == '<?php echo $row1[AgencyID]; ?>') { option_html += "<option value=<?php echo $row1[UserID]; ?>><?php echo $row1[UserName]; ?></option>"; } <?php } ?> user.innerHTML = option_html; } </script>

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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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  • Server side includes on app engine (<!-- include virtual="header.html" -->)?

    - by Alexandre H. Tremblay
    Hi, I have been trying to figure this out a while. I would like to make my app engine website use basic html and shtml whenever in order to avoid the slow warm-up phase of jsp apps on app engine. This is so that my landing pages load instantly. Basically, I am trying to include an html file into my main html file (index.html - I tried index.shtml). This is the command I try: <!-- include virtual="header.html" --> However it does not work. The server side includes to not seem to get executed in app engine. Do I need to enable these commands somewhere first - or does app engine simply not allow them?

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  • Any book on designing and implementing a CRPG engine?

    - by Fabzter
    Hi! First, let me tell you, I am not really interested in making my own rpg engine (at least not in the near future, hehe), but I do feel like I want to understand the internals of how a rpg engine works. Why? Well, because I like to read about programming and design, It keeps me motivated and excited, and because I know I will learn a lot, for, even when I have been programming for some years now, I never stop considering myself an ignorant... there are simply SO many things involving a game engine (specially rpg ones, like branching storylines, and items and economics!) I'm eager to know. I've been searching (and thus, finding) lots of info online, but it is never focused in what I'm interested (most of it talks about the mathematics and AI algorithms implementation, which I know quite well), which is the design of overall structure, patterns, scripting engine, decision engine... damn, so many things I can't even imagine, since I've never done any game programming. I hope you know have an idea of how I feel, and how I want to learn for the sake of learning, and why would I want you to tell me if you know if there exist books touching the topics that interest me the most.

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  • Python Newbie: Sphinx on App Engine - too much at a time?

    - by Pekka
    Following up on my last year's question on documentation, I now want to get started and try out Python-based Sphinx for putting together the developer documentation for a PHP CMS I've been working on. Instead of setting up Python locally on my workstation, I would like to run it on a publicly accessible web server from the start. All the web hosting packages I have access to run on the LAMP stack, and I'm reluctant to buy Python-based hosting. I am very interested in the Google App Engine, the free quotas they provide will do for me a hundred times over, and even if not, their pricing looks very reasonable. Now I have zero knowledge of Python - getting Sphinx to work would be my first contact with it - and very little time. As far as I understand, the platform and python libraries the App Engine provides are very compatible to a standard Python library but not identical. So my question is: Can Sphinx run on App Engine at all? Is installing Sphinx on the App Engine as straightforward as if I would install it on top of a normal Python installation? Or will the App Engine's environment require tweaking of the source code that I can't perform in reasonable time with my current level of Python? Should I be installing Sphinx on a local server and a "normal" Python stack instead first? Does anybody know any helpful How-to's, tutorials or other resources for this?

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  • What's a Java alternative to Google App Engine for developing iPhone Push Notification services?

    - by bpapa
    I'm a Java programmer who is working on an iPhone application. I'd like it to use Push Notification services. I originally thought I could use Google App Engine to provide the payloads to Apple, but I see now that it won't be possible because App Engine doesn't support the low-level socket programming that is needed to communicate with Apple. Are there any alternatives to Google App Engine that let me use Java? In brief, I'm wondering if there is a free hosting platform that supports Java and Socket Programming

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  • Commercial CMS on Google App Engine, violation of terms?

    - by Yaggo
    I'm developing commercial CMS running on Google App Engine. I'm thinking of selling it in two ways: 1) Software as a service (SaS). The CMS running in my App Engine account (as single app), hosting the sites of all customers. A turn-key solution for "end user" customers. 2) Licence for running the CMS in customer's own App Engine account. Targeted for digital agencies for reselling as SaS. Being not a lawyer myself, I don't trust my abilities to read between the lines of TOS jargon. Counting on the general knowledge of SO community, my question is: do the above scenarios violate the App Engine Terms of Service?

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  • Breaking out of the Google App Engine Python lock-in?

    - by Alterlife
    Are there any guidelines to writing Google App Engine Python code that would work without Google's infrastructure on other platforms? Is there any known attempt to create an open source framework which can run applications designed for Google App Engine on other platforms? Edit: To clarify, the question really is: If I develop an application on Google App Engine now, will I be able to migrate to another platform later, or is it a lock in?

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  • Advanced Data Source Engine coming to Telerik Reporting Q1 2010

    This is the final blog post from the pre-release series. In it we are going to share with you some of the updates coming to our reporting solution in Q1 2010. A new Declarative Data Source Engine will be added to Telerik Reporting, that will allow full control over data management, and deliver significant gains in rendering performance and memory consumption. Some of the engines new features will be: Data source parameters - those parameters will be used to limit data retrieved from the data source to just the data needed for the report. Data source parameters are processed on the data source side, however only queried data is fetched to the reporting engine, rather than the full data source. This leads to lower memory consumption, because data operations are performed on queried data only, rather than on all data. As a result, only the queried data needs to be stored in the memory vs. the whole dataset, which was the case with the old approach Support for stored procedures - they will assist in achieving a consistent implementation of logic across applications, and are especially practical for performing repetitive tasks. A stored procedure stores the SQL statements and logic, which can then be executed in different reports and/or applications. Stored Procedures will not only save development time, but they will also improve performance, because each stored procedure is compiled on the data base server once, and then is reutilized. In Telerik Reporting, the stored procedure will also be parameterized, where elements of the SQL statement will be bound to parameters. These parameterized SQL queries will be handled through the data source parameters, and are evaluated at run time. Using parameterized SQL queries will improve the performance and decrease the memory footprint of your application, because they will be applied directly on the database server and only the necessary data will be downloaded on the middle tier or client machine; Calculated fields through expressions - with the help of the new reporting engine you will be able to use field values in formulas to come up with a calculated field. A calculated field is a user defined field that is computed "on the fly" and does not exist in the data source, but can perform calculations using the data of the data source object it belongs to. Calculated fields are very handy for adding frequently used formulas to your reports; Improved performance and optimized in-memory OLAP engine - the new data source will come with several improvements in how aggregates are calculated, and memory is managed. As a result, you may experience between 30% (for simpler reports) and 400% (for calculation-intensive reports) in rendering performance, and about 50% decrease in memory consumption. Full design time support through wizards - Declarative data sources are a great advance and will save developers countless hours of coding. In Q1 2010, and true to Telerik Reportings essence, using the new data source engine and its features requires little to no coding, because we have extended most of the wizards to support the new functionality. The newly extended wizards are available in VS2005/VS2008/VS2010 design-time. More features will be revealed on the product's what's new page when the new version is officially released in a few days. Also make sure you attend the free webinar on Thursday, March 11th that will be dedicated to the updates in Telerik Reporting Q1 2010. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Using WebStorm for Razor Syntax MVC

    - by Jay Stevens
    I am building a lot of client-side heavy SPA-like apps with VS2010 and MVC3/4. VS2010 Javascript/HTML/CSS editing (mostly javascript) is interminably slow and sluggish. I'd love to use something like JetBrains' WebStorm to edit my .CSHTML files (with embedded javascript, etc. because I am using RAzor to pop in URL names, etc.) WebStorm seems to have all of the things I want.. better language recognition ("intellisense") and the ability to integrate additional outside libraries into this (I'm using Kendo), etc. Is this possible? How do you get WebStorm to recognize the @"" invoked Razor language inserts? Any help or suggestions would be appreciated.

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  • No cache and Google AdSense performance

    - by Luca
    I'm developing a page where I need to avoid JavaScript caching by browser. I've added this header: <?php header('Cache-Control: no-cache, no-store, must-revalidate'); header('Pragma: no-cache'); header('Expires: 0'); ?> After this, browsers didn't cache more JavaScript sorting out the issue, but in the same time I noticed a drop in Google AdSense RPM. Then I removed the added code and now Google AdSense RPM is reaching again a good value. So, how could I avoid JavaScript caching without meddle with AdSense performance?

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  • 2D Game Dev Resources/Tutorials for Windows (Phone) 8 Development?

    - by Ilya Knaup
    I am really exited about the launch of windows 8, windows phone 8 so I decided to start learning how to develop games for them. I was even more exited when I found out that html, css, javascript can be used to develop apps for these platforms. I'm familiar with some standard html, css3 that i used to develop some websites, but I only know some VERY basics of javascript. I know things like HTML5 canvas and image sprites can be used to develop games, but I haven't found any tutorials that I understood good enough ;/ So I am asking you now. Can you suggest any good tutorials/resources (preferably video) that start from beginners level and go to advanced into game development with HTML5, CSS3 and JavaScript. It would be really good if such tutorials concentrated on game development for mobile phones (e.g. detecting when user touches the screen, using optimised images for hi res and standard displays, adopting to screen size etc) Oh.. and I forgot to mention that I am only interested in 2d game development.

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  • Career growth in Adobe Flex or HTML5? [closed]

    - by Raj
    I have been working as a java/j2ee developer in a mnc from past 2 years. I have worked on javascript,jsp,struts,html,css on the 1st project. Now I am working on javascript/xsl/Adobe Flex in current project for 6 months. I am getting calls for java/flex developer from jobsites. Recently got a call for a Javascript/HTML5 developer. Is it a good option compared to Adobe Flex in current project? Please guide me among these technologies which will take my career in right direction and good growth which keeps in demand.

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  • Javascript naming conventions

    - by ManuPK
    I am from Java background and am new to JavaScript. I have noticed many JavaScript methods using single character parameter names, such as in the following example. doSomething(a,b,c) I don't like it, but a fellow JavaScript developer convinced me that this is done to reduce the file size, noting that JavaScript files have to be transferred to the browser. Then I found myself talking to another developer. He showed me the way that Firefox will truncate variable names to load the page faster. Is this a standard practice for web browsers? What are the best-practice naming conversions that should be followed when programming in JavaScript? Does identifier length matter, and if so, to what extent?

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  • Code and Slides from my Fall 2012 DevConnections Talks

    - by dwahlin
    Thanks to everyone who attended my sessions at the Fall 2012 DevConnections conference in Las Vegas. There was a ton of interest in different JavaScript and HTML5 topics. Here’s a picture taken after finishing up my first talk. The second one was packed (standing room only…forgot to take a picture though unfortunately) – thanks to everyone for the great questions and interest in the sessions! I really enjoyed talking with everyone that came up afterward.   As promised, here’s where you can find the code and slides I demonstrated during my talks on building an HTML5 application with a variety of technologies and structuring JavaScript code. Building the Account at a Glance ASP.NET MVC, HTML5 and jQuery Application Structuring JavaScript Code - Techniques, Strategies and Patterns If you’re on Twitter keep in touch with me through my DanWahlin alias.

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  • What is the proper jargon to refer to a variable wrapped inside a function closure?

    - by Rice Flour Cookies
    In JavaScript, there is no such thing as a "private" variable. In order to achieve encapsulation and information hiding in JavaScript, I can wrap a variable inside a function closure, like so: var counter = (function() { var i = 0; var fn = {}; fn.increment = function() { i++; }; fn.get = function() { return i; }; return fn; {)(); counter.increment(); counter.increment(); alert(counter.get()); // alerts '2' Since I don't call i a private variable in JavaScript, what do I call it?

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  • Web Page Execution Internals

    - by octopusgrabbus
    My question is what is the subject area that covers web page execution/loading. I am looking to purchase a book by subject area that covers when things execute or load in a web page, whether it's straight html, html and Javascript, or a PHP page. Is that topic covered by a detailed html book, or should I expect to find information like that in a JavaScript of PHP book? I understand that PHP and Perl execute on the server and that Javascript is client side, and I know there is a lot of on-line documentation describing <html>, <head>, <body>, and so on. I'm just wondering what subject area a book would be in to cover all that, not a discussion of the best book or someone's favorite book, but the subject area.

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  • BicaVM : une implémentation de la machine virtuelle Java en JavaScript

    BicaVM : l'implémentation de la machine virtuelle Java en JavaScript Les navigateurs pourront dans un futur proche intégrer une sorte de machine virtuelle, permettant d'exécuter du code d'un langage autre que du JavaScript. C'est la vision d'un développeur qui vient de mettre sur pied une machine virtuelle Java en JavaScript. Arthur Ventura, un développeur portugais des solutions open sources, vient de présenter BicaVM, une implémentation de la machine virtuelle Java (JVM) en JavaScript, capable de fonctionner dans n'importe quel navigateur moderne. La principale difficulté du port de la JVM en JavaScript est le temps d'exécution du bytecode. Cependant, avec les importantes augmentations de la vitesse d'ex...

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  • Alternatives to JS in the browser: your experience [closed]

    - by Andrea
    In these days there are many projects whose aim is to bring new languages to the browser by compiling them to JavaScript. Among the others one can mention ClojureScript, CoffeScript, Dart, haXe, Emscripten, Amber Smalltalk. I understand that in part the response to this answer depends on the particular project. But, anyway: Have you tried any of them? Are these tentatives suitable for production sites? Should I want to try one of those, what are the downsides I should carefully evaluate? By the way, I expect the answer to be slightly misleading for CoffeeScript, since its semantics is very close to that of JavaScript, so I guess it should be easier to make it work seamlessly with the existing JavaScript ecosystem.

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  • New Window Via JavaScript Clears Parent

    - by Bunch
    This is not a new item at all but I came across it recently. For an app I had been using some JavaScript like: javascript:window.open(someurl.aspx here) to open a new window via a button. That bit of code had been working great in several other apps. Then in one app that same code decided to open the new window correctly while clearing the parent of everything but [object]. The fix ended up being simple, change the javascript to: javascript:void(window.open(someurl.aspx here); Then it worked like I thought it should. Tags: ASP.Net, JavaScript

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  • Will javascript be in the HTML5 standard

    - by Robz
    I'm pretty new to the web development scene, and I just want to be absolutely clear on this because I've read a few conflicting statements. I was under the impression that "html5" is a particular way of constructing xml to represent data for a webpage and "javascript" is a programming language that runs as client-side code in the browser. But left and right I see APIs for javascript (workers, geolocation, local storage, etc.) being referred to as an "html5 technology". Wikipedia says that html5 doesn't have a standard yet, so I can't look it up to see if it somehow mandates stuff about javascript. So will APIs for javascript somehow be apart of the html5 standard? Or has it become a common bad practice to label javascript APIs "html5 technology"?

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