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  • Can a member struct be zero-init from the constructor initializer list without calling memset?

    - by selbie
    Let's say I have the following structure declaration (simple struct with no constructor). struct Foo { int x; int y; int z; char szData[DATA_SIZE]; }; Now let's say this struct is a member of a C++ class as follows: class CFoobar { Foo _foo; public: CFoobar(); }; If I declare CFoobar's constructor as follows: CFoobar::CFoobar() { printf("_foo = {%d, %d, %d}\n", _foo.x, _foo.y,_foo.z); for (int x = 0; x < 100; x++) printf("%d\n", _foo.szData[x]); } As you would expect, when CFoobar's constructor runs, garbage data gets printed out Obviously, the easy fix is to memset or ZeroMemory &_foo. It's what I've always done... However, I did notice that if add _foo to the constructor's initialization list with no parameters as follows: CFoobar::CFoobar() : _foo() { That this appears to zero-out the member variables of _foo. At least that was the case with g++ on linux. Now here's my question: Is this standard C++, or is this compiler specific behavior? If it's standard behavior, can someone quote me a reference from an official source? Any "gotchas" in regards to implicit zero-init behavior with more complicated structs and classes?

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  • SQLite3 - select date range not working

    - by iFloh
    yet anotherone that gives me grief. In a SQLite3 DB Select I query for a date range specified in (NSDate *)fromDate to (NSDate *)toDate const char *sql = "SELECT * FROM A, B WHERE A.key = B.key AND A.date between ? and ?"; After opening the DB I run the query in Objective-C as follows: NSDateFormatter *tmpDatFmt = [[[NSDateFormatter alloc] init] autorelease]; [tmpDatFmt setDateFormat:@"dd-MM-yyyy"]; sqlite3_stmt *stmt; if(sqlite3_prepare_v2(db, sql, -1, &stmt, NULL) == SQLITE_OK) { NSLog(@"From %s to %s;", [[tmpDatFmt stringFromDate:fromDate] UTF8String], [[tmpDatFmt stringFromDate:toDate] UTF8String]); sqlite3_bind_text(stmt, 1, [[tmpDatFmt stringFromDate:fromDate] UTF8String], -1, SQLITE_STATIC); // first '?' sqlite3_bind_text(stmt, 2, [[tmpDatFmt stringFromDate:toDate] UTF8String], -1, SQLITE_STATIC); // second '?' while(sqlite3_step(stmt) == SQLITE_ROW) { NSLog(@"Success");} In the database I have several records that match the date range: 12-04-2010 = in seconds 1271059200 13-04-2010 = in seconds 1271145600 13-04-2010 = in seconds 1271152800 14-04-2010 = in seconds 1271267100 When I run it the first NSLog shows From 2010-04-01 to 2010-04-30 my problem is the records are not selected (no "Success" shows in the log) and I don't understand why. earlier I had miscalculated the dates 2 days later as 14-04-2010 = in seconds 1271232000 15-04-2010 = in seconds 1271318400 15-04-2010 = in seconds 1271325600 16-04-2010 = in seconds 1271439936 These dates worked fine (4 x "Success in the log). I am puzzled ...

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  • Function to extract data in insert into satement for a table.

    - by user269484
    Hi...I m using this Function to extract the data but unable to extract LONG datatype. Can anyone help me? create or replace Function ExtractData(v_table_name varchar2) return varchar2 As b_found boolean:=false; v_tempa varchar2(8000); v_tempb varchar2(8000); v_tempc varchar2(255); begin for tab_rec in (select table_name from user_tables where table_name=upper(v_table_name)) loop b_found:=true; v_tempa:='select ''insert into '||tab_rec.table_name||' ('; for col_rec in (select * from user_tab_columns where table_name=tab_rec.table_name order by column_id) loop if col_rec.column_id=1 then v_tempa:=v_tempa||'''||chr(10)||'''; else v_tempa:=v_tempa||',''||chr(10)||'''; v_tempb:=v_tempb||',''||chr(10)||'''; end if; v_tempa:=v_tempa||col_rec.column_name; if instr(col_rec.data_type,'CHAR') 0 then v_tempc:='''''''''||'||col_rec.column_name||'||'''''''''; elsif instr(col_rec.data_type,'DATE') 0 then v_tempc:='''to_date(''''''||to_char('||col_rec.column_name||',''mm/dd/yyyy hh24:mi'')||'''''',''''mm/dd/yyyy hh24:mi'''')'''; else v_tempc:=col_rec.column_name; end if; v_tempb:=v_tempb||'''||decode('||col_rec.column_name||',Null,''Null'','||v_tempc||')||'''; end loop; v_tempa:=v_tempa||') values ('||v_tempb||');'' from '||tab_rec.table_name||';'; end loop; if Not b_found then v_tempa:='-- Table '||v_table_name||' not found'; else v_tempa:=v_tempa||chr(10)||'select ''-- commit;'' from dual;'; end if; return v_tempa; end; /

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  • Memory Leaks in pickerView using sqlite

    - by Danamo
    I'm adding self.notes array to a pickerView. This is how I'm setting the array: NSMutableArray *notesArray = [[NSMutableArray alloc] init]; [notesArray addObject:@"-"]; [notesArray addObjectsFromArray:[dbManager getTableValues:@"Notes"]]; self.notes = notesArray; [notesArray release]; The info for the pickerView is taken from the database in this method: -(NSMutableArray *)getTableValues:(NSString *)table { NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; if (sqlite3_open([self.databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } else { NSString *query = [[NSString alloc] initWithFormat:@"SELECT value FROM %@", table]; sqlite3_stmt *statement; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { NSString *value =[NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 0)]; [valuesArray addObject:value]; [value release]; } sqlite3_reset(statement); } [query release]; sqlite3_finalize(statement); sqlite3_close(database); } return valuesArray; } But I keep getting memory leaks in Instruments for these lines: NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; and [valuesArray addObject:value]; What am I doing wrong here? Thanks for your help!

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  • C: writing the following code into functions

    - by donok
    Dear respected programmers. Please could you help me (again) on how to put the following code into functions for my program. I have read on-line and understand how functions work but when I do it myself it all goes pear shaped/wrong(I am such a noob). Please could you help with how to for example to write the code below into functions.(like opening the input file). My attempt: void outputFile(int argc, char **argv) { /* Check that the output file doesnt exist */ if (stat(argv[argc-1], &inode) != -1) { printf("Warning: The file %s already exists. Not going to overwrite\n", argv[argc-1]); return -1; } /*Opening ouput files*/ file_desc_out = open(argv[i],O_CREAT | O_WRONLY | O_EXCL , S_IRUSR|S_IWUSR); if(file_desc_out == -1) { printf("Error: %s cannot be opened. \n",argv[i]); //insted of argv[2] have pointer i. return -1; } } Any help on how I would now reference to this in my program is appreciated thank you. I tried: ouputfile(but I cant figure out what goes here and why either).

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  • Win conditions for a connect-4 like game

    - by FrozenWasteland
    I have an 5x10 array that is populated with random values 1-5. I want to be able to check when 3 numbers, either horizontally, or vertically, match. I can't figure out a way to do this without writing a ton of if statements. Here is the code for the randomly populated array int i; int rowincrement = 10; int row = 0; int col = 5; int board[10][5]; int randomnum = 5; int main(int argc, char * argv[]) { srand(time(NULL)); cout << "============\n"; while(row < rowincrement) { for(i = 0; i < 5; i++) { board[row][col] = rand()%5 + 1; cout << board[row][col] << " "; } cout << endl; cout << "============\n"; row++; } cout << endl; return 0; }

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  • C++: Help with cin difference between Linux and Windows

    - by Krashman5k
    I have a Win32 console program that I wrote and it works fine. The program takes input from the user and performs some calculations and displays the output - standard stuff. For fun, I am trying to get the program to work on my Fedora box but I am running into an issue with clearing cin when the user inputs something that does not match my variable type. Here is the code in question: void CParameter::setPrincipal() { double principal = 0.0; cout << endl << "Please enter the loan principal: "; cin >> principal; while(principal <= 0) { if (cin.fail()) { cin.clear(); cin.ignore(INT_MAX, '\n'); } else { cout << endl << "Plese enter a number greater than zero. Please try again." << endl; cin >> principal; } } m_Parameter = principal; } This code works in Windows. For example, if the user tries to enter a char data type (versus double) then the program informs the user of the error, resets cin, and allows the user another opportunity to enter a valid value. When I move this code to Fedora, it compiles fine. When I run the program and enter an invalid data type, the while loop never breaks to allow the user to change the input. My questions are; how do I clear cin when invalid data is inputted in the Fedora environment? Also, how should I write this code so it will work in both environments (Windows & Linux)? Thanks in advance for your help!

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  • Can't see anything wrong with simple code

    - by melee
    Here is my implementation file: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> //line 5 #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() //line 10 { Title = ""; Nrow = 0; Ncol = 0; image[][]; // line 15 PixelCoordinates.r = 0; PixelCoordinates.c = 0; } //-------------------Paint------------------// line 20 void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } The errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:22: error: a function-definition is not allowed here before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input proj05.canvas.cpp:24: error: expected `}' at end of input These seem like simple syntax errors, but I am not sure what's wrong. Could someone decode these for me? I'd really appreciate it, thanks for your time!

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  • free( ) pointers

    - by user1043625
    I'm required to use a special library to keep track of my memory leaks where malloc()= allocate( ) and free( ) = unallocate( ). I'm trying to complete free a linked-list but it seems like the "root" value isn't being freed. typedef struct _node { struct _node *child; char *command; } Command_list; void delete_commands(Command_list **root) { Command_list *temp; while( *root != NULL ){ temp = (*root)->child; //printf("STRING: %s\n", *root->command ); unallocate( *root ); *root = temp; } } The function that's calling it void file_processing( .... ){ Command_list *root = allocate(sizeof (Command_list)); root = NULL; .... delete_commands( &root ); } } I believe that Command_list *root = allocate(sizeof (Command_list)) isn't being properly de-allocated for some reason. Anyone can give me some hints? UPDATE: I found out that instead of Command_list *root = allocate(sizeof (Command_list)); root = NULL; this works: Command_list *root = NULL;

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  • std::thread and class constructor and destructor

    - by toeplitz
    When testing threads in C++11 I have created the following example: #include <iostream> #include <thread> class Foo { public: Foo(void) { std::cout << "Constructor called: " << this << std::endl; } ~Foo(void) { std::cout << "Destructor called: " << this << std::endl; } void operator()() const { std::cout << "Operatior called: " << this << std::endl; } }; void test_normal(void) { std::cout << "====> Standard example:" << std::endl; Foo f; } void test_thread(void) { std::cout << "====> Thread example:" << std::endl; Foo f; std::thread t(f); t.detach(); } int main(int argc, char **argv) { test_normal(); test_thread(); for(;;); } Which prints the following: Why is the destructor called 6 times for the thread? And why does the thread report different memory locations?

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  • Declaring two large 2d arrays gives segmentation fault.

    - by pfdevil
    Hello, i'm trying to declare and allocate memory for two 2d-arrays. However when trying to assign values to itemFeatureQ[39][16816] I get a segmentation vault. I can't understand it since I have 2GB of RAM and only using 19MB on the heap. Here is the code; double** reserveMemory(int rows, int columns) { double **array; int i; array = (double**) malloc(rows * sizeof(double *)); if(array == NULL) { fprintf(stderr, "out of memory\n"); return NULL; } for(i = 0; i < rows; i++) { array[i] = (double*) malloc(columns * sizeof(double *)); if(array == NULL) { fprintf(stderr, "out of memory\n"); return NULL; } } return array; } void populateUserFeatureP(double **userFeatureP) { int x,y; for(x = 0; x < CUSTOMERS; x++) { for(y = 0; y < FEATURES; y++) { userFeatureP[x][y] = 0; } } } void populateItemFeatureQ(double **itemFeatureQ) { int x,y; for(x = 0; x < FEATURES; x++) { for(y = 0; y < MOVIES; y++) { printf("(%d,%d)\n", x, y); itemFeatureQ[x][y] = 0; } } } int main(int argc, char *argv[]){ double **userFeatureP = reserveMemory(480189, 40); double **itemFeatureQ = reserveMemory(40, 17770); populateItemFeatureQ(itemFeatureQ); populateUserFeatureP(userFeatureP); return 0; }

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  • Works for Short Input, Fails for Long Input. How to Solve?

    - by r0ach
    I've this program which finds substring in a string. It works for small inputs. But fails for long inputs. Here's the program: //Find Substring in given String #include <stdio.h> #include <string.h> main() { //Variable Initialization int i=0,j=0,k=0; char sentence[50],temp[50],search[50]; //Gets Strings printf("Enter Sentence: "); fgets(sentence,50,stdin); printf("Enter Search: "); fgets(search,50,stdin); //Actual Work Loop while(sentence[i]!='\0') { k=i;j=0; while(sentence[k]==search[j]) { temp[j]=sentence[k]; j++; k++; } if(strcmp(temp,search)==0) break; i++; } //Output Printing printf("Found string at: %d \n",k-strlen(search)); } Works for: Enter Sentence: good evening Enter Search: evening Found string at 6 Fails for: Enter Sentence: dear god please make this work Enter Search: make Found string at 25 Which is totally wrong. Can any expert find me a solution? P.S: This is kinda like reinventing the wheel since strstr() has this functionality. But I'm trying for a non-library way of doing it.

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  • C++: Case statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

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  • Create a console from within a non-console .NET application.

    - by pauldoo
    How can I open a console window from within a non-console .NET application (so I have a place for System.Console.Out and friends when debugging)? In C++ this can be done using various Win32 APIs: /* EnsureConsoleExists() will create a console window and attach stdout (and friends) to it. Can be useful when debugging. */ FILE* const CreateConsoleStream(const DWORD stdHandle, const char* const mode) { const HANDLE outputHandle = ::GetStdHandle(stdHandle); assert(outputHandle != 0); const int outputFileDescriptor = _open_osfhandle(reinterpret_cast<intptr_t>(outputHandle), _O_TEXT); assert(outputFileDescriptor != -1); FILE* const outputStream = _fdopen(outputFileDescriptor, mode); assert(outputStream != 0); return outputStream; } void EnsureConsoleExists() { const bool haveCreatedConsole = (::AllocConsole() != 0); if (haveCreatedConsole) { /* If we didn't manage to create the console then chances are that stdout is already going to a console window. */ *stderr = *CreateConsoleStream(STD_ERROR_HANDLE, "w"); *stdout = *CreateConsoleStream(STD_OUTPUT_HANDLE, "w"); *stdin = *CreateConsoleStream(STD_INPUT_HANDLE, "r"); std::ios::sync_with_stdio(false); const HANDLE consoleHandle = ::GetStdHandle(STD_OUTPUT_HANDLE); assert(consoleHandle != NULL && consoleHandle != INVALID_HANDLE_VALUE); CONSOLE_SCREEN_BUFFER_INFO info; BOOL result = ::GetConsoleScreenBufferInfo(consoleHandle, &info); assert(result != 0); COORD size; size.X = info.dwSize.X; size.Y = 30000; result = ::SetConsoleScreenBufferSize(consoleHandle, size); assert(result != 0); } }

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  • Convert one delphi code line to c++

    - by user1332636
    How can I write that line in c++? This is the code in delphi type TSettings = record sFileName: String[50]; siInstallFolder: Byte; bRunFile: Boolean; ... end; .. var i: dword; sZdData: PChar; Settings :Tsettings; begin .... ZeroMemory(@Settings, sizeof(Tsettings)); settings := Tsettings(Pointer(@sZdData[i])^); // this code to c++ c++ code (hope the rest is OK) struct TSettings{ char sFileName[50]; byte siInstallFolder; bool bRunFile; ... } Settings; ... DWORD i; LPBYTE sZdData; ZeroMemory(&Settings, sizeof(TSettings)); Settings = ????? // im failing here i dunno what to do // i need same as in delphi code above

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  • Allocating 32-bit integer arrays in 64-bit machines

    - by Shredderroy
    I have a 64-bit i7 machine. Suppose I allocate memory for n 32-bit integers. How many physical registers will actually be used in the allocation: n, or n/2? I tried to write the following simple programme to find out. #include <iostream> #include <cstdlib> using namespace std; int main (int argc, char *argv[]) { int a[4]; cout << &a[0] << "\t" << &a[3] << endl; cin.ignore (1); return 0; } // End main () The output is: 0018FA04 0018FA10 They seem further apart than they should be. Why aren't the addresses 04 and 07? And does this mean that the system is actually allocating four (or more) integers, instead of packing the four 32-bit integers into two 64-bit registers? Thanks in advance for your help.

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  • Finding minimum value in a Map

    - by Sunny
    I have a map and I want to find the minimum value (right hand side) in the map. Right now here is how I did it bool compare(std::pair<std::string ,int> i, pair<std::string, int> j) { return i.second < j.second; } //////////////////////////////////////////////////// std::map<std::string, int> mymap; mymap["key1"] = 50; mymap["key2"] = 20; mymap["key3"] = 100; std::pair<char, int> min = *min_element(mymap.begin(), mymap.end(), compare); std::cout << "min " << min.second<< " " << std::endl; This works fine and I'm able to get the minimum value the problem is when I put this code inside my class it doesn't seem to work int MyClass::getMin(std::map<std::string, int> mymap) { std::pair<std::string, int> min = *min_element(mymap.begin(), mymap.end(), (*this).compare); //error probably due to this return min.second; } bool MyClass::compare( std::pair<std::string, int> i, std::pair<std::string, int> j) { return i.second < j.second; } Also is there a better solution not involving to writing the additional compare function

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  • error in a c code while trying to remove whitespace

    - by mekasperasky
    this code is the base of lexer , and it does the basic operation of removing the whitespaces from a source file and rewrites it into another file with each word in separate lines . But i am not able to understand why the file lext.txt not getting updated? #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i; char a,b[20],c; FILE *fp1,*fp2; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!="") { b[i]=a; printf("hello"); } else { b[i]='\0'; fprintf(fp2, "%.20s\n", b); i=0; continue; } i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } return 0; }

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  • Deprecated functions not spotted if using "System::Threading::ThreadState" (and others!) C++ VS2005/

    - by Fishboy
    Hi, I'm facing an issue with c++ on vs2005 and also vs2008... here's how you can reproduce the issue.... create a new (c++) project called 'test' (file|new|project) select "Windows Forms Application" and add the 'stdio.h' include and the code fragment below into the test.cpp source file..... -------------------start of snippet-------------------- #include <stdio.h> ... int main(array<System::String ^> ^args) { int i; System::Threading::ThreadState state; char str[20]; sprintf (str, "%s", "test string"); ... -------------------end of snippet-------------------- If you compile the code as above (you'll have to 'buildall' first), you'll get two warnings about 'i' and 'state' being unreferenced (nothing about sprintf being deprecated). If you comment out "System::Threading :Thread state;", you'll get one warning about 'i' being unreferenced and another warning (C4996) for the 'deprecated' sprintf statement.... This issue also occurs for "System::Windows::Forms::MessageBoxIcon", "System::Base64FormattingOptions" (and perhap all 'enum class' types!) Anyone know of the cause and workaround to the issue demonstrated here ( i have other files that demonstate this issue..). (I had started a thread on msdn, but then found this site! see link below) Visual Studio 2005 has stopped warning about deprecated functions

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  • Automatically Persisting a Complex Java Object

    - by VeeArr
    For a project I am working on, I need to persist a number of POJOs to a database. The POJOs class definitions are sometimes highly nested, but they should flatten okay, as the nesting is tree-like and contains no cycles (and the base elements are eventually primitives/Strings). It is preferred that the solution used create one table per data type and that the tables will have one field per primitive member in the POJO. Subclassing and similar problems are not issues for this particular project. Does anybody know of any existing solutions that can: Automatically generate a CREATE TABLE definition from the class definition Automatically generate a query to persist an object to the database, given an instance of the object Automatically generate a query to retrieve an object from the database and return it as a POJO, given a key. Solutions that can do this with minimum modifications/annotions to the class files and minimum external configuration are preferred. Example: Java classes //Class to be persisted class TypeA { String guid; long timestamp; TypeB data1; TypeC data2; } class TypeB { int id; int someData; } class TypeC { int id; int otherData; } Could map to CREATE TABLE TypeA ( guid CHAR(255), timestamp BIGINT, data1_id INT, data1_someData INT, data2_id INt, data2_otherData INT ); Or something similar.

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  • Socket send recv functions

    - by viswanathan
    I have created a socket using the following lines of code. Now i change the value of the socket i get like this m_Socket++; Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong. struct sockaddr_in ServerSock; // Socket address structure to bind the Port Number to listen to char *localIP ; SOCKET SocServer; //To Set up the sockaddr structure ServerSock.sin_family = AF_INET; ServerSock.sin_addr.s_addr = INADDR_ANY; ServerSock.sin_port = htons(pLantronics->m_wRIPortNo); // To Create a socket for listening on wPortNumber if(( SocServer = socket( AF_INET, SOCK_STREAM, 0 )) == INVALID_SOCKET ) { return FALSE; } //To bind the socket with wPortNumber if(bind(SocServer,(sockaddr*)&ServerSock,sizeof(ServerSock))!=0) { return FALSE; } // To Listen for the connection on wPortNumber if(listen(SocServer,SOMAXCONN)!=0) { return FALSE; } // Structure to get the IP Address of the connecting Entity sockaddr_in insock; int insocklen=sizeof(insock); //To accept the Incoming connection on the wPortNumber pLantronics->m_Socket=accept(SocServer,(struct sockaddr*)&insock,&insocklen); if(pLantronics->m_Socket == INVALID_SOCKET) { shutdown(SocServer, 2 ); closesocket(SocServer ); return FALSE; } // To make socket non-blocking DWORD dwNonBlocking = 1; if(ioctlsocket( pLantronics->m_Socket, FIONBIO, &dwNonBlocking )) { shutdown(pLantronics->m_Socket, 2); closesocket(pLantronics->m_Socket); return FALSE; } pLantronics->m_sModemName = inet_ntoa(insock.sin_addr); Now i do m_Socket++;//change to some other number ideally expecting send recv to fail. Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong.

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  • Need a set based solution to group rows

    - by KM
    I need to group a set of rows based on the Category column, and also limit the combined rows based on the SUM(Number) column to be less than or equal to the @Limit value. For each distinct Category column I need to identify "buckets" that are <=@limit. If the SUM(Number) of all the rows for a Category column are <=@Limit then there will be only 1 bucket for that Category value (like 'CCCC' in the sample data). However if the SUM(Number)@limit, then there will be multiple bucket rows for that Category value (like 'AAAA' in the sample data), and each bucket must be <=@Limit. There can be as many buckets as necessary. Also, look at Category value 'DDDD', its one row is greater than @Limit all by itself, and gets split into two rows in the result set. Given this simplified data: DECLARE @Detail table (DetailID int primary key, Category char(4), Number int) SET NOCOUNT ON INSERT @Detail VALUES ( 1, 'AAAA',100) INSERT @Detail VALUES ( 2, 'AAAA', 50) INSERT @Detail VALUES ( 3, 'AAAA',300) INSERT @Detail VALUES ( 4, 'AAAA',200) INSERT @Detail VALUES ( 5, 'BBBB',500) INSERT @Detail VALUES ( 6, 'CCCC',200) INSERT @Detail VALUES ( 7, 'CCCC',100) INSERT @Detail VALUES ( 8, 'CCCC', 50) INSERT @Detail VALUES ( 9, 'DDDD',800) INSERT @Detail VALUES (10, 'EEEE',100) SET NOCOUNT OFF DECLARE @Limit int SET @Limit=500 I need one of these result set: DetailID Bucket | DetailID Category Bucket -------- ------ | -------- -------- ------ 1 1 | 1 'AAAA' 1 2 1 | 2 'AAAA' 1 3 1 | 3 'AAAA' 1 4 2 | 4 'AAAA' 2 5 3 OR 5 'BBBB' 1 6 4 | 6 'CCCC' 1 7 4 | 7 'CCCC' 1 8 4 | 8 'CCCC' 1 9 5 | 9 'DDDD' 1 9 6 | 9 'DDDD' 2 10 7 | 10 'EEEE' 1

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  • POSIX Sockets: How to detect Ctrl-C sent over Telnet?

    - by ogott
    Short Question What's the right way to handle a Ctrl-C event sent over Telnet on the server side? Long Question After calling recv() on a socket, I'd like to handle some situations appropriately. One of them is to return a certain error code when Ctrl-C was received. What's the correct way to detect this? The following works, but it just doesn't seem right: size_t recv_count; static char ctrl_c[5] = {0xff, 0xf4, 0xff, 0xfd, 0x06}; recv_count = recv(socket, buffer, buffer_size, 0); if (recv_count == sizeof(ctrl_c) && memcmp(buffer, ctrl_c, sizeof(ctrl_c) == 0) { return CTRL_C_RECEIVED; } I found a comment on Ctrl-C in a side-note in this UNIX Socket FAQ: [...] (by the way, out-of-band is often used for that ctrl-C, too). As I understand, receiving out-of-band data is done using recv() with a certain flag as the last parameter. But when I'm waiting for data using recv() as I do in the code above, I can't read out-of-band data at the same time. Apart from that, I'm getting something using recv() without that oob-flag.

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  • Java socket bug on linux (0xFF sent, -3 received)

    - by Marius
    While working on a WebSocket server in Java I came across this strange bug. I've reduced it down to two small java files, one is the server, the other is the client. The client simply sends 0x00, the string Hello and then 0xFF (per the WebSocket specification). On my windows machine, the server prints the following: Listening byte: 0 72 101 108 108 111 recieved: 'Hello' While on my unix box the same code prints the following: Listening byte: 0 72 101 108 108 111 -3 Instead of receiving 0xFF it gets -3, never breaks out of the loop and never prints what it has received. The important part of the code looks like this: byte b = (byte)in.read(); System.out.println("byte: "+b); StringBuilder input = new StringBuilder(); b = (byte)in.read(); while((b & 0xFF) != 0xFF){ input.append((char)b); System.out.print(b+" "); b = (byte)in.read(); } inputLine = input.toString(); System.out.println("recieved: '" + inputLine+"'"); if(inputLine.equals("bye")){ break; } I've also uploaded the two files to my server: Server.java Client.java My Windows machine is running windows 7 and my Linux machine is running Debian

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  • C++: Switch statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

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