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  • Java/BlackBerry build error overriding too many classes

    - by behrk2
    Hey everyone, Has anyone ever heard of overriding too many classes in Java? Perhaps this issue is just related to BlackBerry development, but I was wondering if it is an issue in Java, too. Let's say I have the following: LabelField lblTitle = new LabelField(title) { protected void paint(Graphics graphics) { graphics.setColor(0x00FFFFFF); graphics.clear(); super.paint(graphics); } }; LabelField lblSubTitle = new LabelField(releaseYear + ", " + rating) { protected void paint(Graphics graphics) { graphics.setColor(0x00FFFFFF); graphics.clear(); super.paint(graphics); } }; This code works. However, I've noticed that by overriding the paint() method multiple times in many different classes throughout my project, I receive the error: I/O Error: Cannot run program "jar": CreateProcess error=2, The system cannot find the file specified My only solution thus far is to clean up my GUI code...minimize it and reuse it. Perhaps its good that this happened so I can be less careless about creating GUI code all over my classes. Anyways, I was just wondering if anyone has heard of this before. If you are interested in reading more about the issue I have been facing, check out the following link: BlackBerry Java Development Forums

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  • BlackBerry:Reduce space between 2 buttons in HorizontalFieldManager

    - by user469999
    hi In blackberry i have created a horizontal field managar and added some buttons of small size to it to display toolbar at the bottom of the screen.But my problem is there is too much space between the 2 buttons.I have to reduce this space between 2 buttons so that i can manage to place atleast 6 buttons at the bottom of the screen.I am using the BFmsg.setMargin(305,0,0,40) statement. can anyone please help me on this. Following is my code : BFcontacts = new ButtonField("Cnt") { protected void paint(Graphics graphics) { //Bitmap contactsbitmap = Bitmap.getBitmapResource("contacts.jpg"); //graphics.drawBitmap(0, 0, contactsbitmap.getWidth(), contactsbitmap.getHeight(), contactsbitmap, 0, 0); graphics.setColor(Color.WHITE); graphics.drawText("Cnt",0,0); } }; BFcontacts.setMargin(305,0,0,10);//vertical pos,0,0,horizontal pos HFM.add(BFcontacts); BFmsg = new ButtonField("Msgs") { protected void paint(Graphics graphics) { //Bitmap msgsbitmap = Bitmap.getBitmapResource("messages.jpg"); //graphics.drawBitmap(0, 0, msgsbitmap.getWidth(), msgsbitmap.getHeight(), msgsbitmap, 0, 0); graphics.setColor(Color.WHITE); graphics.drawText("Msgs",0,0); } }; BFmsg.setMargin(305,0,0,40);//vertical pos,0,0,horizontal pos : original HFM.add(BFmsg); add(HFM) Thanks in advance

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  • How do we, as a community, help encourage programming in public schools? (Or state Schools for the U

    - by NoMoreZealots
    PRIMARY MOTIVATION My office gets involved with the "First Robotics" competitions and one thing that lingers year to year is the students typically have no preparation for doing even simple programming as part of the public schools system. While the science classes provide some basic grasp of mechanical and electrical concepts, by in large computer programming gets no coverage from the curriculum. (This my be different in other areas of the country/world.) What makes it worse is there is only a short period of time you have to prepare the student's and help them design the robot. Talking to some professors from local colleges, it's a problem because you can't assume even the most basic understanding for freshman CS majors. Languages like Python, Lua and BASIC are simple enough for at least high school level students, if not younger. SCOPE So how do you get public schools to support a programming, at least to the level of "Try it in BASIC" examples that used to be at the end of a chapter in my Algebra book? At least enough to prepare them for event's such as the FIRST Robotic competitions. Which the primary objectives are to teach problem solving and team work, and to possible foster an interest in Math, Science and Engineering in general. (Not force feed to them, as some people her seem to be implying.) Edit: Why teach kids: (Since 2000 CS enrollment in US colleges has decreased by 70% while college enrollment has increased, this is a PROBLEM.) Saying there is no value in teaching someone programming in Jr./High school because they might think "they know programming." Is like saying there's no value in teaching High school science and physics, because they might decide they "know physics." Leading to abuse like: "I passed a high school physics class, I'm going to develop a Unified Quantum Gravitational Theory." Better Prepared students are better students. Instead it would allows college programs to raise the bar on the entry level courses, allowing students to be weeded out based on their understanding of more advanced material. Plus people who did poorly in that in topic in High school aren't as likely to say "I think there's money in computer's so I'll computer science." Plus if people take it in high school and decide THEN that it's not for them, it's better than them wasting their money to PAY a college to figure that out. The result is that people who take the degree are more likely to succeed and be there for the RIGHT reasons. (i.e. It's what they REALLY want to do. And that's REALLY the key to being good at anything.) Programming is like anything else, the more practice and genuine interest you have the better you get. If you start them later, they get less practice. The earlier give them the opportunity to start, the more practice they will get. All other things equal, the more practice the better the programmer.

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  • What are the best programming websites on the web?

    - by lajoo
    Ok,lets have a big list here,write about the best programming websites you have approached and a description of them and they'll be added here.i'll write some websites for now: UVA Online Judge a bunch of useful programming problems are there that you could use to improve your programming. Prgrammers Heven Resources for different programming languages. SourceForge This site Has lots of open source programs available for download,it's a must-go site for a programmer. W3Schools This Websites has all you need to learn about Web-designing Languages like Java Script,Css,PHP,HTML,.... Note:This is not an advertising topic,it's just a guide for programmers to find what they need.

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  • What effects has working in rotating shifts on programming teams?

    - by eKek0
    I work in a bank, and the boss now want's that we, the programming team, work on rotating shifts. He wants that sometimes we work from 7am to 3pm, and sometimes on 11.30am to 7.30pm. He says that we will be more productive working this way, because he has worked with teams just like that and he just knows that. Nobody of the team wants this change, but we don't know how to effectively reject this new rule. I was trying to find some empirical (or almost) evidence about how rotating shifts affects performance of programming teams, and I couldn't. I had read something about rotating shifts, but not exactly about the effect of this on programming teams. Do you know any research about rotating shifts on programming teams? Did you have any experience with this kind of work? EDIT: Other teams of the company, like the database administrators team, the help desk team, the communication team or the network administrators team are already working in rotating shifts, and they don't like this but they do it anyway. I think the boss want that we work on rotating shifts too because of them, but since only we do programming I think the effects of rotating shifts could be, at least, different for us.

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  • What features would you like to see added to your favorite programming language?

    - by George Edison
    Are there any features you would like to see added to a programming language? Maybe... A programming construct An extra operator A built-in function you think would be useful I realize questions like this are frowned upon, but I think this one is a genuine programming question that can be answered and the answers will spawn valuable discussion. (And it's community wiki.) Here is one of mine: How come C++ has no exponent operator, like Python's **?

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  • OutOfMemory exception as I rotating the emulator.

    - by michael
    I get the following OutOfMemory Error as I rotating my android emulator. I start with Portrait mode. I switch to Landscape mode. And then when I switch back to Portrait mode, I get the following error: E/AndroidRuntime( 239): java.lang.OutOfMemoryError: bitmap size exceeds VM budget E/AndroidRuntime( 239): at android.graphics.Bitmap.nativeCreate(Native Method) E/AndroidRuntime( 239): at android.graphics.Bitmap.createBitmap(Bitmap.java:468) E/AndroidRuntime( 239): at android.graphics.Bitmap.createBitmap(Bitmap.java:435) E/AndroidRuntime( 239): at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:340) E/AndroidRuntime( 239): at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:488) E/AndroidRuntime( 239): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:462) E/AndroidRuntime( 239): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:323) E/AndroidRuntime( 239): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:697) E/AndroidRuntime( 239): at android.content.res.Resources.loadDrawable(Resources.java:1705) E/AndroidRuntime( 239): at android.content.res.Resources.getDrawable(Resources.java:580)

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  • Should uni provide "correct answer" after programming assignment is due?

    - by Michael Mao
    Hi all: This is my very first subjective question. And I think it is programming related - the assignment is to be written in a programming language. I am not for "getting the full marks out of a subject". I am actually not for a "correct answer", but for a "better solution", so that I can compare, and can improve. I reckon it is good that I practice programming first and check the solution later to pick up the things I've done wrong/bad. Without a "benchmark" to against, this would be much harder. Unfortunately as far as I know, not all programming subjects taught in uni would kindly provide the students with a "correct answer" in the end, after the assignment is due. One bad metaphor for this is like someone asks you a question which they don't have a clear answer themselves and hope to take advantage of your answer as the basis for their answer. Personally, I feel having a assignment solution provided by the academic staff is essential to students. I do appreciate this, and I feel I might not be the only one. I am a very proactive student in uni. I learn more, I practice more, an assignment for me is more like a challenge to achieve "the best solution I can come up with", not something "I have to pass"... The cause of this question is that for the past few days I have crafted 500+ lines of Perl code, for a tiny assignment. I feel pain when I look at my solution(not finished yet) and I feel like I am an idiot doing some crap code. I know there must be a much better solution. And I reckon it is better for the lecturer in this subject to get me one, rather than asking for an answer here, even I would shamelessly add the link to my solution apart from the assignment requirements. I know in SO, there are a lot of tutors/lecturers for programming subjects/courses. I'd like to hear your words on this question.

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  • what do i need to do now that I want to take programming hobby to next level ?

    - by hohog
    i've always wanted to make games but did not start actively learning programming by myself until 1st year of university. i kept going throughout university learning new languages, showing off things i had made, while neglecting my major in Biology. Anyways, i've ended up with an Economics degree, with a portfolio of SaaS and web apps i had created so i could eat during my final year. So far, I'm getting a few interviews here and there in web programming positions. When I get a logic pretest, I fail miserably. or job requires comp sci degree. I mean I can easily design and code an entire app which I emphasize through my portfolio.... but i dont know why I am so slow at logic puzzles on prescreening interview... So what should I do now ? get certificates in languages ? go back to school and learn CS ? is it too late to get into windows programming jobs than web programming ?

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  • "Introduction to Computer Science and Programming" for a beginner.

    - by Richard
    Hi everyone! Im new here and also new to developing software and programming, and with new I mean 0 experience or schooling for it. As Im currently studying medicine via internet and I use a computer on an average of about 8-9 hours a day, this has lead me to get very interested in programming. I got a link from a fellow Redditor and I got some questions before I dive into this project. http://ocw.mit.edu/OcwWeb/Electrical-Engineering-and-Computer-Science/6-00Fall-2008/CourseHome/index.htm Is this too much/hard for a beginner? Is Python™ programming language the way to go or would I be better off learning some other kind of language to begin with? What other ways of learning basic programming by myself is there? Are there any better ways for a complete beginner to start off? Thank you for your time!

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  • I love programming but i also want to learn hardware. [closed]

    - by user167082
    I like programming so much, i did it since i was 10, and i believe that studying computer science will make a lot of money as well as i love it. However I also want to learn hardware. I don't only want to do programming all the time without knowing the architecture of device that i program. I asked my teacher, and she said that if I get into computer science, i won't learn anything about hardware, is it true?(She graduated from u-dub) In the other hand, my math teacher told me to get into electrical engineering, since it also contain programming. The thing is that i want to emphasize my study to programming while learning some about hardware. What is major that suits me the best? Can i take some hardware courses if I get into computer science major? Thanks a lot.

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  • What things can I teach a group of children about programming in one day?

    - by Rich Bradshaw
    I'm running a day for 30 kids aged 11-18 about computer game programming. They have all opted to do it, but they have no experience at all of programming. My main aim is for them to learn a few things: programming is hard/challenging programming is something they can learn to do being a computer games programmer != playing games all day a little more insight into how games actually work I'd thought of splitting them into two groups, of younger/less experience and older/more experience, then doing slightly different things. I'd considered showing them Scratch, Game Maker, before showing them the basics of Python and getting them to write a simple text based game (perhaps something like, computer picks a random number, you have to guess it in as few guesses as possible, computer says higher/lower for each guess). Does anyone have any ideas of things to do/show them/ways to teach them?

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  • What kind of screen has the best image quality for reading/programming?

    - by EpsilonVector
    I'm thinking about buying a new laptop, and while I bought my original one oblivious to the fact that there could be different quality screens out there, after seeing the screen on my sister's netbook I realized that I might have to be cautious with my next purchase. Granted, I did not confirm that the reason my sister's screen looks the way it does is due to the screen itself and not color scheme/graphics card, but I know very little about the different screen technologies and how they differ in image quality and therefore can't really tell if wondering about it even makes sense or not. So what I'm asking is: should I be worried about screen quality? And if so, what technologies should I be looking for? How do they differ and which are the best ones? What are the different elements that determine the quality of a screen and which stats should I go for in each element? For the record, I'm not interested in opinions about screen size, but picture quality for lots of reading/coding.

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  • libgdx intersection problem between rectangle and circle

    - by Chris
    My collision detection in libgdx is somehow buggy. player.png is 20*80px and ball.png 25*25px. Code: @Override public void create() { // ... batch = new SpriteBatch(); playerTex = new Texture(Gdx.files.internal("data/player.png")); ballTex = new Texture(Gdx.files.internal("data/ball.png")); player = new Rectangle(); player.width = 20; player.height = 80; player.x = Gdx.graphics.getWidth() - player.width - 10; player.y = 300; ball = new Circle(); ball.x = Gdx.graphics.getWidth() / 2; ball.y = Gdx.graphics.getHeight() / 2; ball.radius = ballTex.getWidth() / 2; } @Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); camera.update(); // draw player, ball batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(ballTex, ball.x, ball.y); batch.draw(playerTex, player.x, player.y); batch.end(); // update player position if(Gdx.input.isKeyPressed(Keys.DOWN)) player.y -= 250 * Gdx.graphics.getDeltaTime(); if(Gdx.input.isKeyPressed(Keys.UP)) player.y += 250 * Gdx.graphics.getDeltaTime(); if(Gdx.input.isKeyPressed(Keys.LEFT)) player.x -= 250 * Gdx.graphics.getDeltaTime(); if(Gdx.input.isKeyPressed(Keys.RIGHT)) player.x += 250 * Gdx.graphics.getDeltaTime(); // don't let the player leave the field if(player.y < 0) player.y = 0; if(player.y > 600 - 80) player.y = 600 - 80; // check collision if (Intersector.overlaps(ball, player)) Gdx.app.log("overlaps", "yes"); }

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  • What could be causing frequent display freezes?

    - by austen
    I just installed Ubuntu 14.04 two days ago (coming from Win8) and in the two days that I've been using it, my display has frozen four or five times. The mouse won't move but the keyboard does respond so I can use the Ctrl+Alt+Bkspc command to fix it. It seems like it might just be the display freezing because one of the times I was watching a Youtube video and the audio continued playing. I have an Nvidia graphics card with the most recent Nvidia drivers for it enabled. I see that a lot of questions about Ubuntu freezing get marked as a duplicate and pretty much always linked back to a thread about what to do when it freezes. Clearly, I've got that bit figured out already and I did read that thread for further advice. What I'm looking for though is how to fix this permanently. output from lspci -nnk | grep -iA2 VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) Subsystem: Lenovo Device [17aa:2200] Kernel driver in use: i915 Update: JohnnyEnglish pointed out that Ubuntu is using the integrated graphics, not my Nvidia card. It turns out my laptop uses Nvidia Optimus and I cannot enable only the graphics card through the BIOS. I found out about Nvidia Prime and got it set up using this article. The settings panel which allows you to select the graphics says that 'performance mode' is enabled but when I check which graphics controller is enabled through the terminal, it still says it's using the integrated graphics. I'm not sure if this could be causing the freezes but I guess it's a starting point. Any ideas on how to resolve this?

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  • I can't enable extra effects in Ubuntu 10.10. Please help?

    - by jasoncruz98
    I installed Ubuntu 10.10 alongside Ubuntu 11.10 to use an older version of Compiz. On Ubuntu 11.10, Compiz was enabled by default and I didn't need to use any graphics driver to enjoy the effects. All I had to do was install CompizConfig Settings Manager and enable those extra effects. That was Compiz 0.9.6. Now, after installing Ubuntu 10.10, when I first logged in, the graphics were slow. When I dragged a window from one end of the screen to the other, the whole screen would blur up and pixelate and it would be very laggy. I tried going to System Preference Appearance and selecting Extra effects on the Visual effects tab, but all I got was "Desktop effects could not be enabled". I don't know whether I should install the Additional drivers (proprietary) because my Internet is slow and it would take a long time. Furthermore, in Ubuntu 11.10, after I installed the proprietary graphics driver, I immediately went into fallback mode and wasn't even offered an option to set my desktop session to Ubuntu 3D. I didn't need the driver to run Compiz in Ubuntu 11.10, it just ran so smoothly. But in Ubuntu 10.10, everything is so laggy. Should I install the ATI/AMD Proprietary FGLRX Graphics Driver for Ubuntu 10.10 to enable extra effects? Or is there something else wrong with my system? Here is the output of lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation Sandy Bridge Integrated Graphics Controller [8086:0116] (rev 09) 01:00.0 VGA compatible controller [0300]: ATI Technologies Inc Device [1002:6760] Here is the output of the same command, but in Ubuntu 11.10 (in this case the one which is correct, because I don't have the Sandy Bridge Integrated graphics controller) 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) 01:00.0 VGA compatible controller [0300]: ATI Technologies Inc NI Seymour [AMD Radeon HD 6470M] [1002:6760]

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  • What language should an 11-year old start with to learn game programming?

    - by emsr
    I have a 11-year old son who wants to do game programming. I've started him on C++ (C++11) and he's learned iostreams, looping, functions, logic and flow control. I'm using the standard library and no memory management at all. But I would like to ask: What language would you suggest for a pre-teen (Python, ...)? What books would you suggest? We looked at one book that was just for console ASCII games. I liked the C++ that it taught but I think he'll get bored without some graphics at some point.

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Outside of a web browser, does the Javascript programming language do anything? [closed]

    - by Stom
    I often hear people talking about Javascript in conjunction with web browser programming/web page programming and such, and/or form logic, etc. However, outside of a browser, can Javascript source be written and compiled to work outside of a browser, much like C/C++ can work in a terminal window/GUI window with a library? Can I write "Hello World" in Javascript in a console terminal on a modern OS GUI and such like C?

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  • What real life bad habits has programming given you?

    - by Jacob T. Nielsen
    Programming has given me a lot of bad habits and it continues to give me more everyday. But I have also gotten some bad habits from the mindset that I have put myself in. There simply are some things that are deeply rooted in my nature, though some of them I wish I could get rid of. A few: Looking for polymorphism, inheritance and patterns in all of God's creations. Explaining the size of something in pixels and colors in hex code. Using code related abstract terms in everyday conversations. How have you been damaged?

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  • How do i start Game programming in windows phone xna?

    - by Ankit Rathod
    Hello, I am very much interested in Game programming in Xna. However during my college days i did not take Physics or Maths. Does that mean i can't create games in xna? I just know basics of trignometry. Can you all point me to few links where i can learn xna as well as the basic stuff of Maths that is bound to be required in most of the games? Are all game programmers excellent in Maths and Physics ? Thanks in advance :)

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  • Programming in the United States Airforce - How hard to get a job doing it? [closed]

    - by Holland
    I already know how to program. Been at it for a year; the language I've worked mostly with has been C++, and I'm currently studying x86 assembly programming, with the goal to move towards ARM assembly after I've finished with that. Thus, given my experience and knowledge, I'm curious to know if any "vets" around here have had any excursions in the military doing software/electrical engineering, and how hard it would be to actually get a job doing it - with someone who already has previous experience and knowledge regarding that field, however slight. By definition of "hard", in this context, I suppose I'd be referring to the required knowledge to actually be a "shoe-in" for both low level and high level software/hardware applications. I know hex fairly well, and enough to convert that hex to binary. I also have an ok knowledge of algorithms, such as Binary Search Tree, Linked List, etc. Everything I've learned so far has been self taught for the most part.

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  • Do I need a degree in Computer Science to get a junior Programming job?

    - by t84
    Do I need to go to Uni to get a job as a Junior C# coder? I'm 26 and have been working in Games (Production) for 6 years and I am thinking of a change, I've had exposure to VB6, VBA, HTML, CSS, PHP, JavaScript over the past few years and did a web design NCFE at College, but other than that, nothing else! I'm teaching myself C# at the moment with books and I was wondering 'how much' I need to learn and also how I can improve my chances of getting a programming job! Am I a late started to learn coding? (I know many people who started at a very young age!) Thanks for the help :)

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  • Do I need a degree in Computer Science to get a Jr Programming job in the world? [closed]

    - by t84
    As above really, do I need to go to Uni to get a job as a Junior C# coder? I'm 26 and have been working in Games (Production) for 6 years and I am thinking of a change, I've had exposure to VB6, VBA, HTML, CSS, PHP, JavaScript over the past few years and did a web design NCFE at College, but other than that, nothing else! I'm teaching myself C# at the moment with books and I was wondering 'how much' I need to learn and also how I can improve my chances of getting a programming job! Am I a late started to learn coding? (I know many people who started at a very young age!) Thanks for the help :)

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  • How Can Someone With Minimum Programming Experience Publish an App of an Existing Program not found in the Software Centre?

    - by Brenton Horne
    There's a free mathematics software that I would like to see in Ubuntu Software Centre, called, 'Sage.' I have minimal experience in programming, so I'm basically here asking if someone could either tell me how to accomplish this without said instructions being completely over my head or if someone could do it for me. For further information here's the sage homepage: http://sagemath.org/ and the .tar.lzma file for its installation is ~500MB and it takes around 2.2 GB on the HDD when installed, I found at least on 32 bit i386 Ubuntu 12.04 LTS. Any help will be greatly appreciated!

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