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  • Modelling deterministic and nondeterministic data separately

    - by Superstringcheese
    I'm working with the Microsoft ADO.NET Entity Framework for a game project. Following the advice of other posters on SO, I'm considering modelling deterministic and nondeterministic data separately. The idea for this came from a discussion on multiplayer games, but it seemed to make sense in a single-player scenario as well. Deterministic (things that aren't going to change during gameplay) Attributes (Strength, Agility, etc.) and their descriptions Skills and their descriptions and requirements Races, Factions, Equipment, etc. Base Attribute/Skill/Equipment loadouts for monsters Nondeterministic (things that will change a lot during gameplay) Beings' current AttributeModifers (Potion of Might = +10 Strength), current health and mana, etc. Player inventory, cash, experience, level Player quests states Player FactionRelationships ...and so on. My deterministic model would serve as a set of constants. My nondeterministic model would provide my on-the-fly operable data and would be serialized to a savegame file to maintain game state between play sessions. The data store will be an embedded SQL Compact database. So I might want to create relations between my Attributes table (deterministic model) and my BeingAttributeModifiers table (nondeterministic model), but how do I set that up across models? Det model/db Nondet model/db ____________ ________________________ |Attributes | |PlayerAttributeModifiers| |------------| |------------------------| |Id | |Id | |Name | |AttributeId | |Description | |SourceId | ------------ |Value | ------------------------ Should I use two separate models (edmx) that transact with a single database containing both deterministic-type and nondeterministic-type tables? Or should/can I use two separate databases in one model? Or two models each with their own database? With distinct models/dbs it seems like this will get really complicated and I'll end up fighting EF a lot, rolling my own transaction code, and generally losing out on a lot of the advantages of the framework. I know these are vague questions, I'm just looking for a sanity check before I forge ahead any further.

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  • Do you take the pain of learning it or use an out of the box solution?

    - by Mantorok
    Hi all What I'm getting at here is being presented with a control or framework that does 95% of what you want but has its shortcomings when opposed to learning how to do it yourself. To give a good example (ASP.Net) UpdatePanel vs DIY JS/JSON. The UpdatePanel gives you AJAX instantly without doing anything additional, however I've come to learn that its shortcomings are mainly that it's a bit of a hack and performs badly on busy pages and I've found myself having to scrap UpdatePanels in favour of rolling my own JS, and I've now made it a habit to fully investigate any shortcomings in out-of-the-box solutions, as I've been stung by this experience. So I guess what I'm asking is: Is it better to find out how to DIY or is it considered a better approach to try the available solution and risk going a full circle? Obviously I've only targetted a single control, but it is a very attractive control to people learning AJAX - I'm sure there are others out there. Sorry if dupliate. Thanks

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  • Possible to use Javascript to get data from other sites?

    - by Xavier
    Is it possible for a web page using Javascript to get data from another website? In my case I want to get it for calculations and graphing a chart. But I'm not sure if this is possible or not due to security concerns. If it is considered a no no but there is a work around I would appreciate being told the work around. I don't want to have to gather this information on the server side if possible. Any and all help is appreciated.

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  • Book recommendation for developing ecommerce website in Java

    - by Mirage
    I have seen that there are many books titled: Build Ecommerce website in php Build shopping carts in php or asp.net Is there any book which explains, from scratch, how to start building a website in Java using any framework or with servlets or JSP? Desired topics: Basic forms with logins and registration Building catalogue system Building shopping cart Building newsletters system

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  • ASP.NET MVC Actions that return different views, or just make a ton of Actions?

    - by Nate Bross
    So, I am in a situation, where I need to display a different view based on the "Role" that the authenticated user has. I'm wondering which approach is best here: [Authorize(Roles="Admin")] public ActionResult AdminList(int? divID, int? subDivID) { var data = GetListItems(divID.Value, subDivID.Value); return View(data); } [Authorize(Roles = "Consultant")] public ActionResult ConsultantList(int? divID, int? subDivID) { var data = GetListItems(divID.Value, subDivID.Value); return View(data); } or should I do something like this [Authorize] public ActionResult List(int? divID, int? subDivID) { var data = GetListItems(divID.Value, subDivID.Value); if(HttpContenxt.User.IsInRole("Admin") { return View("AdminList", data ); } if(HttpContenxt.User.IsInRole("Consultant") { return View("ConsultantList", data ); } return View("NotFound"); }

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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  • Basic xhtml/css models ?

    - by Skeptic
    Hi, I need to produce a very simple website (no dynamic-content, 2-columns, header&footer) and I have a basic knowledge of xhtml/css. So I could probably come with something from scratch, but it would probably won't work in "all" browsers. I've done some googling, but it's difficult for me to evaluate the quality of the "free templates" advertized all over the place. So is there any web developer here that has good references or even such models/templates ?

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  • Ruby vs Lua as scripting language for C++

    - by bl00dshooter
    I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system. The solution I found is to use a scripting language. So far, so good. I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua. Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using Lua)? Thanks.

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  • Which Java web frameworks provide hot-reload?

    - by Stefane Fermigier
    I'd like to know which Java web application frameworks do provide a "hot reload" capability, i.e. allow to develop applications and have them redeployed on the server "almost instantly" (i.e. in less than a few seconds). I the Java world, Play! has it out of the box, but what I'm looking for is a more exhaustive list. Other examples that I'm aware of include: Nuxeo WebEngine, provided you're using Eclipse and the right plugin, or, in the Python world, Django and Pylons (when using the "--reload" option).

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  • How could I apply a genetic algorithm to a simple game that follows rollercoaster tracks?

    - by Chris
    I have free-rein over what I do on a final assignment for school, with respect to modifying a simple direct-x game that currently just has the camera follow some rollercoaster rails. I've developed an interest in genetic algorithms and would like to take this opportunity to apply one and learn something about them. However, I can't think of any way I could possibly apply one in this case. What are some options available to me?

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  • Moving a unit precisely along a path in x,y coordinates

    - by Adam Eberbach
    I am playing around with a strategy game where squads move around a map. Each turn a certain amount of movement is allocated to a squad and if the squad has a destination the points are applied each turn until the destination is reached. Actual distance is used so if a squad moves one position in the x or y direction it uses one point, but moving diagonally takes ~1.4 points. The squad maintains actual position as float which is then rounded to allow drawing the position on the map. The path is described by touching the squad and dragging to the end position then lifting the pen or finger. (I'm doing this on an iPhone now but Android/Qt/Windows Mobile would work the same) As the pointer moves x, y points are recorded so that the squad gains a list of intermediate destinations on the way to the final destination. I'm finding that the destinations are not evenly spaced but can be further apart depending on the speed of the pointer movement. Following the path is important because obstacles or terrain matter in this game. I'm not trying to remake Flight Control but that's a similar mechanic. Here's what I've been doing, but it just seems too complicated (pseudocode): getDestination() { - self.nextDestination = remove_from_array(destinations) - self.gradient = delta y to destination / delta x to destination - self.angle = atan(self.gradient) - self.cosAngle = cos(self.angle) - self.sinAngle = sin(self.angle) } move() { - get movement allocation for this turn - if self.nextDestination not valid - - getNextDestination() - while(nextDestination valid) && (movement allocation remains) { - - find xStep and yStep using movement allocation and sinAngle/cosAngle calculated for current self.nextDestination - - if current position + xStep crosses the destination - - - find x movement remaining after self.nextDestination reached - - - calculate remaining direct path movement allocation (xStep remaining / cosAngle) - - - make self.position equal to self.nextDestination - - else - - - apply xStep and yStep to current position - } - round squad's float coordinates to integer screen coordinates - draw squad image on map } That's simplified of course, stuff like sign needs to be tweaked to ensure movement is in the right direction. If trig is the best way to do it then lookup tables can be used or maybe it doesn't matter on modern devices like it used to. Suggestions for a better way to do it? an update - iPhone has zero issues with trig and tracking tens of positions and tracks implemented as described above and it draws in floats anyway. The Bresenham method is more efficient, trig is more precise. If I was to use integer Bresenham I would want to multiply by ten or so to maintain a little more positional accuracy to benefit collisions/terrain detection.

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  • XNA Class Design with Structs as Properties and issues because they are value types and not referenc

    - by Nate Bross
    I'm wondering how you'd recommend designin a class, given the fact that XNA Framework uses Struct all over the place? For example, a spite class, which may require a Vector2 and a Rectangle (both defined as Struct) to be accessed outside of the class. The issue come in when you try to write code like this: class Item { public Vetor2 Position {get; set;} public Item() { Position = new Vector2(5,5); } } Item i = new Item(); i.Positon.X = 20; // fails with error 'Cannot modify the return value of Item because it is not a variable.' // you must write code like this var pos = i.Position; pos.X++; i.Position = pos; The second option compiles and works, but it is just butt ugly. Is there a better way?

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  • Languages/Technologies advice

    - by BL
    Hi all, a bit of advice required here :). I recently graduated(Computer Science), and need to decide a path to take programming/technology wise. I have knowledge of Java, C, SQL most of it is university level stuff. I work daily with PHP/SQL building web apps. Which language / technology would you advise me to learn. I am very interested in Database management, GIS etc. Web dev is also very interesting to me. It is all a bit confusing since i would like to learn something that will have a value at least in the near future. I would like to have some ideas on which language/technology is god choice in order to be marketable.

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  • Smoke testing a .NET web application

    - by pdr
    I cannot believe I'm the first person to go through this thought process, so I'm wondering if anyone can help me out with it. Current situation: developers write a web site, operations deploy it. Once deployed, a developer Smoke Tests it, to make sure the deployment went smoothly. To me this feels wrong, it essentially means it takes two people to deploy an application; in our case those two people are on opposite sides of the planet and timezones come into play, causing havoc. But the fact remains that developers know what the minimum set of tests is and that may change over time (particularly for the web service portion of our app). Operations, with all due respect to them (and they would say this themselves), are button-pushers who need a set of instructions to follow. The manual solution is that we document the test cases and operations follow that document each time they deploy. That sounds painful, plus they may be deploying different versions to different environments (specifically UAT and Production) and may need a different set of instructions for each. On top of this, one of our near-future plans is to have an automated daily deploy environment, so then we'll have to instruct a computer as to how to deploy a given version of our app. I would dearly like to add to that instructions for how to smoke test the app. Now developers are better at documenting instructions for computers than they are for people, so the obvious solution seems to be to use a combination of nUnit (I know these aren't unit tests per se, but it is a built-for-purpose test runner) and either the Watin or Selenium APIs to run through the obvious browser steps and call to the web service and explain to the Operations guys how to run those unit tests. I can do that; I have mostly done it already. But wouldn't it be nice if I could make that process simpler still? At this point, the Operations guys and the computer are going to have to know which set of tests relate to which version of the app and tell the nUnit runner which base URL it should point to (say, www.example.com = v3.2 or test.example.com = v3.3). Wouldn't it be nicer if the test runner itself had a way of giving it a base URL and letting it download say a zip file, unpack it and edit a configuration file automatically before running any test fixtures it found in there? Is there an open source app that would do that? Is there a need for one? Is there a solution using something other than nUnit, maybe Fitnesse? For the record, I'm looking at .NET-based tools first because most of the developers are primarily .NET developers, but we're not married to it. If such a tool exists using other languages to write the tests, we'll happily adapt, as long as there is a test runner that works on Windows.

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  • How to get collision between two meshes in j2me 3d game

    - by Rishabh
    Hi, I am making an application for 3d ball balancing game on j2me, I need to move my 3d ball on my ball path. I can get both ball and path object as a mesh from m3g file. How I will know that my ball is in the path or not ? Is there any notification I can get for interaction of two meshes ? Thanks in advance...

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  • unexplained spacing in horizontal panel in GWT

    - by special0ne
    hi, i am adding widgets to a horizontal panel, and i want them to be all once next to the other on the left corner. even though i have set the spacing=0 and alignment= left the widgets still have space between them. they are spread evenly in the panel. please see the code here for the widget C'tor and the function that adds a new tab (toggle button) tabsPanel is a horizontalPanel, that you can see is aligned to left/right according to the locale any advise would be appreciated thanks.... public TabsWidgetManager(int width, int height, int tabs_shift_direction){ DecoratorPanel decorContent = new DecoratorPanel(); DecoratorPanel decorTitle = new DecoratorPanel(); widgetPanel.setSize(Integer.toString(width), Integer.toString(height)); tabsPanel.setSize(Integer.toString(UIConst.USER_CONTENT_WIDTH), Integer.toString(UIConst.TW_DEFAULT_TAB_HEIGHT)); tabsPanel.setSpacing(0); if (tabs_shift_direction==1) tabsPanel.setHorizontalAlignment(HorizontalPanel.ALIGN_LEFT); else tabsPanel.setHorizontalAlignment(HorizontalPanel.ALIGN_RIGHT); decorTitle.add(tabsPanel); contentPanel.setSize(Integer.toString(UIConst.USER_CONTENT_WIDTH), Integer.toString(UIConst.USER_CONTENT_MINUS_TABS_HEIGHT)); decorContent.add(contentPanel); widgetPanel.add(decorTitle, 0, 0); widgetPanel.add(decorContent, 0, UIConst.TW_DEFAULT_TAB_HEIGHT+15); initWidget(widgetPanel); } public void addTab(String title, Widget widget){ widget.setVisible(false); ToggleButton tab = new ToggleButton(title); tabsList.add(tab); tab.setSize(Integer.toString(UIConst.TW_TAB_DEFAULT_WIDTH), Integer.toString(UIConst.TW_TAB_DEFAULT_HEIGHT)); tab.addClickHandler(new ClickHandler() { @Override public void onClick(ClickEvent event) { handleTabClick((ToggleButton)event.getSource()); } }); //adding to the map tabToWidget.put(tab, widget); // adding to the tabs bar tabsPanel.add(tab); //adding to the content contentPanel.add(widget); }

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  • Basic Tooltip (jQuery)

    - by Nimbuz
    HTML: <a href="#" rel="tooltip">Open Tooltip</a> <div id="tooltip">Tooltip Content</div> I checked out some tooltip plugins but my requirement is a really basic tooltip that shows a hidden div on hover. All plugins either have too many advanced options that I don't require and have already styled tooltips that might be difficult to modify. I'd appreciate any help. Thanks.

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  • Web-app currency input/manipulation/calculation with javascript .. there has got to be a better (fra

    - by dreftymac
    BACKGROUND: I am of the "user-input-lockdown" school of thought. Whenever possible, I try to mistrust and sanitize user input, both client side and server side; and I try to take multiple opportunities to restrict possible inputs to a known subset of possibilities, usually this means providing a lot of checkboxes and select lists. (This is from the usability side of things, I know security-wise that malicious users can easily bypass fixed user input GUI controls). PROBLEM: Anyway, the problem always arises with non-fixed input of currency. Whenever I have to accept a freely-specified dollar amount as user input, I always have to confront these problems/annoyances and it is always painful: 1) Make sure to give the user two input boxes for each currency_datapoint, one for the whole_dollar_part and another for the fractional_pennies_part 2) Whenever the user changes a currency_datapoint, provide keystroke-by-keystroke GUI feedback to let them know whether the currency_datapoint is well-formed, with context-appropriate validation rules (e.g., no negatives?, nonzero only?, numeric only!, no non-numeric punctuation! no symbols!) 3) For display purposes, every user-provided currency_datapoint should be translated to human-readable currency formatting (dollar sign, period, commas provided by the app, where appropriate) 4) For calculation purposes, every user-provided currency_datapoint has to be converted to integer (all pennies, to avoid floating point errors) and summed into a grand total with zero or more subtotals. 5) Every user-provided currency_datapoint should be displayed or displayable in a nice "tabular" format, which auto-updates as the user enters each currency_datapoint, including a baloon that warns when one or more currency_datapoints is not well-formed. I seem to be re-inventing this wheel every time I have to work with currency in Javascript on the client side (server side is a bit more flexible since most programming languages have higher-level currency formatting logic). QUESTION: Has anyone out there solved the problem of dealing with the above issues, client side, in a way that is server-side-technology-stack agnostic, (preferrably plain javascript or jquery)? This is getting old, there has to be a better way.

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