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  • New Oracle.com global navigation

    - by tim.bonnemann
    This is a guest post by Michal Kopec, Senior User Experience Architect her at Oracle Marketing Brand and Creative. We have just refreshed the Oracle.com global navigation to serve you better with Oracle related information and news. Highlights 1. Updated, user-oriented and business information balanced navigational categories. Say hello to the new categories: Downloads, Education and Oracle Technology Network. Oracle Partner Network navigation received a facelift too. 2. Brand new flyout based navigation - mouse over Partners for instance - providing both a high level content overview as well as shortcut links for most popular website destinations 3. Introducing audience based - I'm a... - and - I want to... - task-based navigation. Now you can navigate based on who you are or what is you want to accomplish. Please note this is an initial step - we want to build out those based on your opinions and feedback. 4. Adjusted Oracle Technology Network horizontal navigation to match Oracle.com. Oracle Technology Network users can now benefit from OTN content being accessible from anywhere during their Oracle.com and OTN visits of course :) 5. Last but not least - we applied the same refreshed global navigation to a couple of country sites - starting with Oracle Brazil and Oracle China. More to come. The project internal code name is Mosaic. It is an effort to provide you with unified user and brand experience during your Oracle websites visit. Every time you hear Mosaic expect great things to happen. With that - please let us know what you think. We value your opinion.

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  • Drivers for Ubuntu 13.10 [on hold]

    - by Fernando De Souza Martins
    I just installed Ubuntu 13.10, my screen resolution is not fitting my screen as the ubuntu interface is all around stretching over the screen, so i thought i might install nvidia's driver that i know can let me adjust the exact resolution i need. So i began a 2 hour quest, i downloaded the driver hoping i would have a wizard to instal it, but yeah, so i tried to do a bit of research and i found that feature, i think its called in english additional drivers, but it wont show the nvidia drivers, i tried the terminal, but once i write the commands i found it asks for a password but i cant type anything once the password is asked. So, my question, obviously, how do i install this driver? I am not sure if this is appropriate, but why doesnt ubuntu have a wizard to install things? I feel like im working for the OS, when it should be the other way around, but i love the concept of linux, so im pushing forward and trying to use it. Another thing is, i had to install a bunch of drivers and applications for the drivers in windows, do i need to install any other driver? I cant change my mouse's sensibility in the os, it seems, so how do i do it? I'm sorry i'm asking all of this, but it seems necessary.

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  • Use TV (hdmi) with non-square pixels

    - by labsin
    I am having a problem when I connect my LG plasma tv (with a native resolution of 1024x768 pixels) to my 12.04 laptop. The pixels (actual pixels, not the signal) of my TV are stretched so it gets his 16:9 ratio. The pixels are rectangular (1.3333x1). Everything I display from my laptop oviously get stretched (4:3 stretched to 16:9). There is a different dpi in X and Y needed for it to display properly (some kind of anamorphic mode). Default Ubuntu uses a dpi of 96x96. I can change it using xrandr, but only square eg 100x100 or 70x70. Already looked here, but it seems Ubuntu totally ignore the displaySize in xorg.conf When I use the code below to see the dpi and nothing I do changes it. The displaySize also stays the same (calculated using 96 dpi and the resolution) xdpyinfo | grep -B2 resolution I use the propretary ATI drivers for my ATI Mobility Radeon HD 50xx but it is the same with the Radeon drivers. My temporary solution is to use: xrandr --output DFP1 --mode 1024x768 --scale 1.333333333333x1 --output LVDS --off But with this the right side of the screen is nog accesable. This is a known problem with xrandr --scale and ubuntu. This is because of a patch for the mouse/windows not going outside the screen. I search a way to change the DisplaySize or the dpi(to something not square like 128x96) when I connect the display.

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  • Using Lerp to create a hovering effect for a GameObject

    - by OhMrBigshot
    I want to have a GameObject that has a "hovering" effect when the mouse is over it. What I'm having trouble with is actually having a color that gradually goes from one color to the next. I'm assuming Color.Lerp() is the best function for that, but I can't seem to get it working properly. Here's my CubeBehavior.cs's Update() function: private bool ReachedTop = false; private float t = 0f; private float final_t; private bool MouseOver = false; // Update is called once per frame void Update () { if (MouseOver) { t = Time.time % 1f; // using Time.time to get a value between 0 and 1 if (t >= 1f || t <= 0f) // If it reaches either 0 or 1... ReachedTop = ReachedTop ? false : true; if (ReachedTop) final_t = 1f - t; // Make it count backwards else final_t = t; print (final_t); // for debugging purposes renderer.material.color = Color.Lerp(Color.red, Color.green, final_t); } } void OnMouseEnter() { MouseOver = true; } void OnMouseExit() { renderer.material.color = Color.white; MouseOver = false; } Now, I've tried several approaches to making it reach 1 then count backwards till 0 including a multiplier that alternates between 1 and -1, but I just can't seem to get that effect. The value goes to 1 then resets at 0. Any ideas on how to do this?

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  • nVidia Settings: Overriding anti-aliasing causes delay

    - by Kalle Elmér
    I'm using Google Sketchup on ubuntu 12.04 with Wine 1.4. It works flawlessly out of the box, but anti-aliasing is causing some problems. I can override anti-aliasing settings using the nVidia X Server Settings utility, which results in a great-looking image. However, the view doesn't seem to update properly. It's a bit hard to explain, but if I do something (e.g. zooming) the changes won't appear in the view until I take another action. in other words, there seems to be a delay of one "action". Take this example. The mouse wheel is moved one notch to zoom in one step. Nothing happens. An object is selected by clicking. The new zoom is rendered but the selection box doesn't appear. An empty area is clicked. The selection box appears. Is there something that I can do to solve the problem? Could I force the GPU to redraw that view with a certain interval, or is there some other solution? I really like anti-aliasing, but it's hard to use when drawing stuff.

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  • problems with installation of ubuntu 12.04 (64 and 32 bits)

    - by user76104
    I am a latinoamerican so.. sorry for my english I am trying to install ubuntu on my new pc but I have serious problems. When I put the installation cd and it runs, everything goes fine until that "window" when the user have to decide if want to try ubuntu or install it on the machine.. well that "window" apears in blank, and I see that my mouse and my keyboard turn really slowly and I can't do anything I have to shut it down by pressing power botton. The specification of my pc are this Gigabyte ex58 ud7 i7 950 wester digital caviar black 6gb memory corsair evga gtx580 Please i really neeed to install ubuntu or another linux distrubution, i am usign de sismic unix program on my laptop and well. it burns when i program a script! help! please :) what can i do..? what i have to download? i am not a pro in linux so please :( be pattient with me when it starts to load the achieve ubuntu environment to enter a menu with a graphical environment but I managed to get something sturdy and gave him to try ubuntu, started to load but freezes on the sign of ubuntu with red spots and only shows me the pointer not more ..... any other option? ps: had previously tried to install the alternate version of ubuntu not having success: S

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  • Diablo 3 "freezes" periodically

    - by Shauna
    I'm running Diablo 3 (start edition, digital download) on the following: Ubuntu 12.04 64-bit (stock Unity, Gnome, etc; kernel version 3.2.0-29-generic) Wine version 1.5.11 (base, from Wine's PPA, game started with setarch i386 -3) Intel i7 920 CPU nVidia GTX260 with driver version 295.49 ("post-release updates" entry within the proprietary drivers tool), dual monitors 6GB RAM Every so often (and what appears to be at random), the game video will freeze up. I can still move the mouse, and it reacts to ctrl+alt+f2 to drop into text mode, but I can't get back to the desktop (which means I can check terminal to see what's going on after launching from terminal, especially since even in windowed mode, the secondary screen gets shut off by the game), and I can't continue to play the game. In order to get it running again, I have to restart lightdm, then relaunch the game (or, in a couple of rare cases, I had to restart the computer entirely, because running sudo service lightdmn [stop/start] doesn't appear to react). Turning down the video settings seems to have helped in some cases, but not all of them. Times it's frozen on me: The beginning of The Fallen Start quest part 6 - kill the Wretched Mother, right as you walk out of New Tristram and engage in the monsters on the northern path (repeatedly froze here until I adjusted the graphics down) Within the cinematic/event upon finding Deckard Cain While fighting the skeletons to protect Deckard Cain When about to enter Leoric's passage after Cain sends you back to where you found him That's as far as I've gotten through the game so far. Additionally, this doesn't happen on other games I play and seems to only occur with Diablo 3. Has anyone else run into this issue and know a possible cause or fix, or at least know where I can look (and what to look for) to figure out why this is happening?

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  • Java Applet or Unity3D for Cross-Platform 3D Surveying App

    - by Jake M
    Do you think a Java Applet or Unity3D Application is the best option to make a cross-browser 3d web-app? I intend to make a web application that displays 3d environments that can be navigated by dragging(with a finger or mouse depending on the platform). The web app will render 3d environments of development sites including contours, water pipeline locations, buildings etc. The application must work on Windows Desktop, Android, iOS and Windows Phone. So this is why I am tending towards a web-app as opposed to cross-platform smart phone library(like Mosync or Marmalade). The 3d environments will be navigable(by dragging around) and contain simple(not detailed) 3d objects like buildings, mountains, pipelines, etc. One thing I know is that WebGL is out because it doesn't work on IE and has limited support on Smart Phones(am I correct to completely disregard WebGL?). Will future Smart Phone browsers continue to support Java Applets? Also is it really true I can write ONE Application/Game in Unity3D and simply compile it to run on Windows Windows, Mac, Xbox 360, PlayStation 3, Wii, iPad, iPhone and Android? Would you suggest the Unity3D application path or the Unity3D Web Player path? Concerning Unity3D, there's one thing I am unsure about: do all Unity3D features work on iOS and Android?

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  • How to define type-specific scripts when using a 'type object' programming pattern?

    - by Erik
    I am in the process of creating a game engine written in C++, using the C/C++ SQLite interface to achieve a 'type object' pattern. The process is largely similar to what is outlined here (Thank you Bob Nystrom for the great resource!). I have a generally defined Entity class that when a new object is created, data is taken from a SQLite database and then is pushed back into a pointer vector, which is then iterated through, calling update() for each object. All the ints, floats, strings are loaded in fine, but the script() member of Entity is proving an issue. It's not much fun having a bunch of stationary objects laying around my gameworld. The only solutions I've come up with so far are: Create a monolithic EntityScript class with member functions encompassing all game AI and then calling the corresponding script when iterating through the Entity vector. (Not ideal) Create bindings between C++ and a scripting language. This would seem to get the job done, but it feels like implementing this (given the potential memory overhead) and learning a new language is overkill for a small team (2-3 people) that know the entirety of the existing game engine. Can you suggest any possible alternatives? My ideal situation would be that to add content to the game, one would simply add a script file to the appropriate directory and append the SQLite database with all the object data. All that is required is to have a variety of integers and floats passed between both the engine and the script file.

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  • Ubuntu...I love you, I hate you

    - by gregarobinson
     I have been working on seeing if a .NET 3.5 application will port over to Linux, Ubuntu to be specific. I started with version 9.01, then 9.10 and now 10.04 as I find more and more that I need from Mono. I have a dual boot on a dev box, Windows 7 and Ubuntu. An upgrade from Ubuntu 9.01 to 9.10 caused my mouse and keyboard to lock up. I was able to boot from a 9.10 cd. Then, I upgraded to 10.04 as I needed Mono 2,2. Upgrade worked, lost my windows boot though. it seems grub somehow jumped in and messed up the windows boot. After Googlign liek crazy and trying this and that, these 2 links finally got me my windows boot back:http://sourceforge.net/apps/mediawiki/bootinfoscript/index.php?title=Boot_Problems:Boot_Sector http://support.microsoft.com/kb/927392So, I am now thinking about trying SuSe instead as I hear\read it's more stable. I think a lot of my pains have been related to learning and getting use to Linux.        

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  • What's so bad about pointers in C++?

    - by Martin Beckett
    To continue the discussion in Why are pointers not recommended when coding with C++ Suppose you have a class that encapsulates objects which need some initialisation to be valid - like a network socket. // Blah manages some data and transmits it over a socket class socket; // forward declaration, so nice weak linkage. class blah { ... stuff TcpSocket *socket; } ~blah { // TcpSocket dtor handles disconnect delete socket; // or better, wrap it in a smart pointer } The ctor ensures that socket is marked NULL, then later in the code when I have the information to initialise the object. // initialising blah if ( !socket ) { // I know socket hasn't been created/connected // create it in a known initialised state and handle any errors // RAII is a good thing ! socket = new TcpSocket(ip,port); } // and when i actually need to use it if (socket) { // if socket exists then it must be connected and valid } This seems better than having the socket on the stack, having it created in some 'pending' state at program start and then having to continually check some isOK() or isConnected() function before every use. Additionally if TcpSocket ctor throws an exception it's a lot easier to handle at the point a Tcp connection is made rather than at program start. Obviously the socket is just an example, but I'm having a hard time thinking of when an encapsulated object with any sort of internal state shouldn't be created and initialised with new.

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  • What could be causing frequent display freezes?

    - by austen
    I just installed Ubuntu 14.04 two days ago (coming from Win8) and in the two days that I've been using it, my display has frozen four or five times. The mouse won't move but the keyboard does respond so I can use the Ctrl+Alt+Bkspc command to fix it. It seems like it might just be the display freezing because one of the times I was watching a Youtube video and the audio continued playing. I have an Nvidia graphics card with the most recent Nvidia drivers for it enabled. I see that a lot of questions about Ubuntu freezing get marked as a duplicate and pretty much always linked back to a thread about what to do when it freezes. Clearly, I've got that bit figured out already and I did read that thread for further advice. What I'm looking for though is how to fix this permanently. output from lspci -nnk | grep -iA2 VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) Subsystem: Lenovo Device [17aa:2200] Kernel driver in use: i915 Update: JohnnyEnglish pointed out that Ubuntu is using the integrated graphics, not my Nvidia card. It turns out my laptop uses Nvidia Optimus and I cannot enable only the graphics card through the BIOS. I found out about Nvidia Prime and got it set up using this article. The settings panel which allows you to select the graphics says that 'performance mode' is enabled but when I check which graphics controller is enabled through the terminal, it still says it's using the integrated graphics. I'm not sure if this could be causing the freezes but I guess it's a starting point. Any ideas on how to resolve this?

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  • Byte Size Tips: How to Show Google / Gmail Contacts in the OS X Contacts App

    - by The Geek
    The Contacts app on OS X isn’t very interesting, but if you can use it to display your Gmail contacts, it’ll get a little bit better. Luckily it’s pretty easy to add your Google / Gmail contacts, but you’ll have to click the mouse a few times and maybe poke at the old keyboard once or twice to type in your email address and password. It’s worth noting that if you set up Gmail in the Mail app you shouldn’t have to do this. Since we prefer Gmail in a browser, that’s why we’re writing this. Or just because we’re procrastinating the book editing that we’re supposed to be doing. Don’t judge. Start by opening the Preferences for the Contacts app by heading up to the Menu bar. Go to Accounts and then click the + sign to add a new one. Choose CardDAV for the account type, use your Gmail username and password, and put google.com as the server address. If you are using two-factor authentication, you’ll need to create a specific password for this account.    

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  • How do I get the correct values from glReadPixels in OpenGL 3.0?

    - by NoobScratcher
    I'm currently trying to Implement mouse selection into my game editor and I ran into a little problem when I look at the values stored in &pixel[0],&pixel[1],&pixel[2],&pixel[3]; I get r: 0 g: 0 b: 0 a: 0 As you can see I'm not able to get the correct values from glReadPixels(); My 3D models are red colored using glColor3f(255,0,0); I was hoping someone could help me figure this out. Here is the source code: case WM_LBUTTONDOWN: { GetCursorPos(&pos); ScreenToClient(hwnd, &pos); GLenum err = glGetError(); while (glGetError() != GL_NO_ERROR) {cerr << err << endl;} glReadPixels(pos.x, SCREEN_HEIGHT - 1 - pos.y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel[0] ); cerr << "r: "<< (int)pixel[0] << endl; cerr << "g: "<< (int)pixel[1] << endl; cerr << "b: "<< (int)pixel[2] << endl; cerr << "a: "<< (int)pixel[3] << endl; cout << pos.x << endl; cout << pos.y << endl; } break; I use : WIN32 API OPENGL 3.0 C++

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  • Game-a-Week One

    - by Matt Christian
    Anyone who chats with me on a semi-regular basis knows I am absolutely horrible at completing something from beginnning to end.  Often times I'll begin something, lose interest at some point, and end up moving onto the next thing.  For example, I have 1/2 a full game created, 1/3 of a novel written, and half of a model set created.  Needless to say, unless I have some sort of pressure to finish something I don't stick to it. Recently however one of my online buddies challenged me to create a simple game.  The start date was last Thursday and the final game needed to be delivered by this next Sunday (giving me just over a week).  However, I am going out of town this Friday so will need to deliver it by Thursday, giving me exactly 1 week to develop a game.  Here is what the game needed to include: The player should be able to shoot Shooting things should score points Sounds very simple, but given a single week to produce all art assets plus the game isn't an easy task.  So far I've developed: An animated Main Menu that loads via script files, allows the user to start a new game or exit the game The game is 3D and the player can move around the play area with an 'over-the-shoulder' camera HUD elements are drawn to display the player's current score When the player presses Esc they are shown a pause menu where they can resume the game by pressing Esc again, or quit the game by pressing Space There are also 2 items implemented that don't work perfectly: JigLibX physics library implementation On the main menu there is an arrow symbol that rotates to always point at your mouse I've got 2 days of development left so hopefully I can get collision working, some of the art cleaned up, and some more of the camera functionality working.  Also, I'll need to take some time to package the game up which hopefully shouldn't take too long.

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  • Processing component pools problem - Entity Subsystem

    - by mani3xis
    Architecture description I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD structures (array of bytes to be precise) allocated in homogeneous pools. Each pool has a ComponentDescriptor - it just contains component name, field types and field names. Entity is just a pointer to array of components (where address acts like an entity ID). EntityPrototype contains entity name and array of component names. Finally Subsystem (System or Processor) which works on component pools. Actual problem The problem is that some components dependents on others (Model, Sprite, PhysicalBody, Animation depends on Transform component) which makes a lot of problems when it comes to processing them. For example, lets define some entities using [S]prite, [P]hysicalBody and [H]ealth: Tank: Transform, Sprite, PhysicalBody BgTree: Transform, Sprite House: Transform, Sprite, Health and create 4 Tanks, 5 BgTrees and 2 Houses and my pools will look like: TTTTTTTTTTT // Transform pool SSSSSSSSSSS // Sprite pool PPPP // PhysicalBody pool HH // Health component There is no way to process them using indices. I spend 3 days working on it and I still don't have any ideas. In previous designs TransformComponent was bound to the entity - but it wasn't a good idea. Can you give me some advices how to process them? Or maybe I should change the overall design? Maybe I should create pools of entites (pools of component pools) - but I guess it will be a nightmare for CPU caches. Thanks

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  • Mock the window.setTimeout in a Jasmine test to avoid waiting

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/21/mock-the-window.settimeout-in-a-jasmine-test-to-avoid-waiting.aspxJasmine has a clock mocking feature, but I was unable to make it work in a function that I’m calling and want to test. The example only shows using clock for a setTimeout in the spec tests and I couldn’t find a good example. Here is my current and slightly limited approach.   If we have a method we want to test: var test = function(){ var self = this; self.timeoutWasCalled = false; self.testWithTimeout = function(){ window.setTimeout(function(){ self.timeoutWasCalled = true; }, 6000); }; }; Here’s my testing code: var realWindowSetTimeout = window.setTimeout; describe('test a method that uses setTimeout', function(){ var testObject; beforeEach(function () { // force setTimeout to be called right away, no matter what time they specify jasmine.getGlobal().setTimeout = function (funcToCall, millis) { funcToCall(); }; testObject = new test(); }); afterEach(function() { jasmine.getGlobal().setTimeout = realWindowSetTimeout; }); it('should call the method right away', function(){ testObject.testWithTimeout(); expect(testObject.timeoutWasCalled).toBeTruthy(); }); }); I got a good pointer from Andreas in this StackOverflow question. This would also work for window.setInterval. Other possible approaches: create a wrapper module of setTimeout and setInterval methods that can be mocked. This can be mocked with RequireJS or passed into the constructor. pass the window.setTimeout function into the method (this could get messy)

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  • What's a nice explanation for pointers?

    - by Macneil
    In your own studies (on your own, or for a class) did you have an "ah ha" moment when you finally, really understood pointers? Do you have an explanation you use for beginner programmers that seems particularly effective? For example, when beginners first encounter pointers in C, they might just add &s and *s until it compiles (as I myself once did). Maybe it was a picture, or a really well motivated example, that made pointers "click" for you or your student. What was it, and what did you try before that didn't seem to work? Were any topics prerequisites (e.g. structs, or arrays)? In other words, what was necessary to understand the meaning of &s and *, when you could use them with confidence? Learning the syntax and terminology or the use cases isn't enough, at some point the idea needs to be internalized. Update: I really like the answers so far; please keep them coming. There are a lot of great perspectives here, but I think many are good explanations/slogans for ourselves after we've internalized the concept. I'm looking for the detailed contexts and circumstances when it dawned on you. For example: I only somewhat understood pointers syntactically in C. I heard two of my friends explaining pointers to another friend, who asked why a struct was passed with a pointer. The first friend talked about how it needed to be referenced and modified, but it was just a short comment from the other friend where it hit me: "It's also more efficient." Passing 4 bytes instead of 16 bytes was the final conceptual shift I needed.

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  • Calling COM from Intel Fortran?

    - by user57460
    I'm trying to get COM working from my Fortran application. I do a "COMINITIALIZE" followed by a "COMCreateObjectByProgID". Both of these appear to be successful and return a status of zero. However, when I try to use the COM object, I get "Unhandled exception at 0x00000000 in FortranProg01.exe: 0xC0000005: Access violation." I realize that this error can mean almost anything, but has anyone got some suggestions of common problems with COM that produce this problem? Here are some more details. My program code: program FortranProg01 use myolepg implicit none integer*4 comInitStatus integer:: comCreateStatus INTEGER(INT_PTR_KIND()) $OBJECT INTEGER(4) funcResult REAL(8) pkgVersion call COMINITIALIZE(comInitStatus) print *, comInitStatus call COMCreateObjectByProgID('MyOlePg.MyOlePkg', $OBJECT, comCreateStatus) print *, comCreateStatus funcResult = IMyOlePkg_GetPackageVersion($OBJECT, pkgVersion) print *, funcResult call COMUNINITIALIZE() end program FortranProg01 The wizard-generated interface code: INTERFACE !property PackageVersion INTEGER(4) FUNCTION IMyOlePkg_GetPackageVersion($OBJECT, pVal) INTEGER(INT_PTR_KIND()), INTENT(IN) :: $OBJECT ! Object Pointer !DEC$ ATTRIBUTES VALUE :: $OBJECT REAL(8), INTENT(OUT) :: pVal !DEC$ ATTRIBUTES REFERENCE :: pVal !DEC$ ATTRIBUTES STDCALL :: IMyOlePkg_GetPackageVersion END FUNCTION IMyOlePkg_GetPackageVersion END INTERFACE Any help would be much appreciated! Thanks! Brad.

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  • CodePlex Daily Summary for Sunday, September 16, 2012

    CodePlex Daily Summary for Sunday, September 16, 2012Popular ReleasesVisual Studio Icon Patcher: VSIP-1.5.1: This fixes a bug in the 1.5 release where it would crash when no language packs were installed for VS2010.sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.1.0: This release of sheetengine introduces major drawing optimizations. A background canvas is created with the full drawn scenery onto which only the changed parts are redrawn. For example a moving object will cause only its bounding box to be redrawn instead of the full scene. This background canvas is copied to the main canvas in each iteration. For this reason the size of the bounding box of every object needs to be defined and also the width and height of the background canvas. The example...VFPX: Desktop Alerts 1.0.2: This update for the Desktop Alerts contains changes to behavior for setting custom sounds for alerts. I have removed ALERTWAV.TXT from the project, and also removed DA_DEFAULTSOUND from the VFPALERT.H file. The AlertManager class and Alert class both have a "default" cSound of ADDBS(JUSTPATH(_VFP.ServerName))+"alert.wav" --- so, as long as you distribute a sound file with the file name "alert.wav" along with the EXE, that file will be used. You can set your own sound file globally by setti...MCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.DotNetNuke Search Engine Sitemaps Provider: Version 02.00.00: New release of the Search Engine Sitemap Providers New version - not backwards compatible with 1.x versions New sandboxing to prevent exceptions in module providers interfering with main provider Now installable using the Host->Extensions page New sitemaps available for Active Forums and Ventrian Property Agent Now derived from DotNetNuke Provider base for better framework integration DotNetNuke minimum compatibility raised to DNN 5.2, .NET to 3.5PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...MPC-BE: Media Player Classic BE 1.0.1.0 build 1122: MPC-BE is a free and open source audio and video player for Windows. MPC-BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. Supported Operating Systems: Windows XP SP2, Vista, 7 32bit/64bit System Requirements: An SSE capable CPU The latest DirectX 9.0c runtime (June 2010). Install it regardless of the operating system, they all need it. Web installer: http://www.micro...Preactor Object Model: Visual Studio Template .NET 3.5: Visual Studio Template with all the necessary files to get started with POM. You will still need to Get the Preactor.ObjectModel and Preactor.ObjectModleExtensions libraries from Nuget though. You will also need to sign with assembly with a strong name key.Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...YTNet: YTNet Version 1.0: YT Net Version 1.0 The first release of the YT Net library. This release supports: - Searching YouTube videos by title - Loading the different versions of a video, ordered by the itag value - Downloading videos The release is well tested witch a bunch of unit tests and two sample applications (A Console and a WPF application).F# 3.0 Sample Pack: FSharp 3.0 Sample Pack for Visual Studio 2012 RTM: F# 3.0 Sample Pack for Visual Studio 2012 RTMANPR MX: ANPR_MX Release 1: ANPR MX Release 1 Features: Correctly detects plate area. Provides potential values for the recognized plate. Allows images 800x600 and below.Cocktail: Cocktail v1.0.1: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Express 6.1.8.1 or greater Included in the Cocktail download, DevForce Express requires registration) Important: Install DevForce after all other components. Download contentsDebug and release assemblies API documentation Source code Licens...weber: weber v0.1: first release, creates a basic browser shell and allows user to navigate to web sites.Arduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the forum for more news and updates Version 1209.15 is beta and resolves a number of issues in Visual Studio 2012 and minor debugger fixes for all vs versions. After you have tested a working installation, if you would like to beta the debug tool then email beta at visualmicro.com. Version 1208.19 (click the downloads tab) is considered stable for visual studio 2010 and 2008. Key Features of 1209.10 Support for Visual Studio 2012 (.NET 4.5) Debug tools beta team can re-e...AcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.New ProjectsBadoev1Lab: ???? ?? ??????? ?????????Banking.NET: Banking.NET is a .NET 4 based Home - Banking Application.ColdFire Studio Macro Assembler and Simulator: Integrated ColdFire MCUs macro assembler and simulator. Write programs in ColdFire assembly or load binary code and test them in a simulator. Eve Galaxy Map: EGM provides an API for the host application to visualize data across a 3D rendering of the Eve Online universe, similar to the in-game Star Map.Hamaazan (Rated): hamaazan website + robotHBCI.NET: HBCI.NET is a .NET 3.5 Library, which communicates with your bank account via HBCI 2.2, FinTS 3.0 and 4.0Http Explorer: A GUI for crafting and submitting http requests and viewing the resulting response.LINQ for C++: LINQ for C++ is an attempt to bring LINQ-like list manipulation to C++11.mroftalpdxs: I WANT TO TEST THE POSSILITY OF PUBLICATTION OF THE DOCUMMMENET.my-secondlib: This is Win 8 Test Code RepoNET Library to interface with Zephyr Bluetooth Heart Rate Monitor: .NET Library for interfacing to Zephyr Heart Rate MonitorPkuBookStore: PkuBookStoreSmallTune: SmallTune is an audioplayer with a long tradition, being completely rewritten and redesigned by now.Taylor's Professional Services: CIS470 Team B Senior ProjectTFS Test Case Review: Provides a means to review Test Cases created in Microsoft Test Manager in a clean, easy-to-read interface.Visual Studio 2012 all caps menu option: A Visual Studio 2012 add-in that allows the user to turn all caps in menu titles on and off in the Visual Studio options dialog. XNA Map Editor: This is a Map Editor that is still in development. It's a map editor for a 2D Platformer. Grid tile placement,loading tiles and objects Made with XNA and C#.

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  • CodePlex Daily Summary for Thursday, September 13, 2012

    CodePlex Daily Summary for Thursday, September 13, 2012Popular ReleasesAustralia Income and Tax Calculator: Australia Income and Tax Calculator: first release, can calculate net income, tax, quarterly/monthly/weekly/daily and hourly taxable/net ratedatajs - JavaScript Library for data-centric web applications: datajs version 1.1.0-beta: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...SharePoint (2010) Farm Backup: PowerShell SharePoint (2010) Farm Backup v2.2: Version 2.2 Changelog - Added the ability to export Solutions (WSP) from solution gallery. - Added the ability to exclude MySites from the sites backup. - Added Is-Foundation method to determine whether SharePoint edition is Foundation, Standard or Enterprise to prevent errors when running script on SharePoint Foundation 2010 as Foundation does not have MySite functionality. - Added method to determine amount of storage required for sites backup. Script will now determine total required fo...Metadata Document Generator for Microsoft Dynamics CRM 2011: Metadata Document Generator (2.0.325.117): Add latest version of McTools.Xrm.Connection library to correct Office 365 authentication supportLakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...Arduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Microsoft Script Explorer for Windows PowerShell: Script Explorer Reference Implementation(s): This download contains Source Code and Documentation for Script Explorer DB Reference Implementation. You can create your own provider and use it in Script Explorer. Refer to the documentation for more information. The source code is provided "as is" without any warranty. Read the Readme.txt file in the SourceCode.Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.9.0: Release Notes Imporved framework architecture Improved the framework security More import/export formats and operations New WebPortal application which includes forum, new, blog, catalog, etc. UIs Improved WebAdmin app. Reports, navigation and search Perfomance optimization Improve Xenta.Catalog domain More plugin interfaces and plugin implementations Refactoring Windows Azure support and much more... Package Guide Source Code - package contains the source code Binaries...Json.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter New feature - Set a property's DefaultValueHandling to Ignore when EmitDefaultValue from DataMemberAttribute is false Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing deci...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.66: Just going to bite the bullet and rip off the band-aid... SEMI-BREAKING CHANGE! Well, it's a BREAKING change to those who already adjusted their projects to use the previous breaking change's ill-conceived renamed DLLs (versions 4.61-4.65). For those who had not adapted and were still stuck in this-doesn't-work-please-fix-me mode, this is more like a fixing change. The previous breaking change just broke too many people, I'm sorry to say. Renaming the DLL from AjaxMin.dll to AjaxMinLibrary.dl...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BIDS Helper: BIDS Helper 1.6.1: In addition to fixing a number of bugs that beta testers reported, this release includes the following new features for Tabular models in SQL 2012: New Features: Tabular Display Folders Tabular Translations Editor Tabular Sync Descriptions Fixed Issues: Biml issues 32849 fixing bug in Tabular Actions Editor Form where you type in an invalid action name which is a reserved word like CON or which is a duplicate name to another action 32695 - fixing bug in SSAS Sync Descriptions whe...Code Snippets for Windows Store Apps: Code Snippets for Windows Store Apps: First release of our snippets! For more information: Installation List of Snippets Minor update 9/13: Updated C# and VB packages -- Converted from VSI installers to ZIP files for easier usage with Visual Studio Express editions. Snippets contained in each package were not altered.New Projectsanother hello world: a very quick test.Atorpat Marquee: This is the advanced marquee pro moduleAustralia Income and Tax Calculator: Calculates australian net income, tax, ratesAuto generate C# DAL, BLL classes and Sql Store Procedures: This program helps to you for auto generate store procedures for Sql and DAL, BLL classes for C# without any extra code.BugSystem: bug systemBuild and Deploy Tool using BTDF: This tool can be used by a build and release manager who can prepare the BizTalk MSI and deploy the application in the corresponding environment. Calculation WebApplication: Calc web appChild&Family Brigade®: This Software, is specially realized for the Family Brigade of Cochabamba Bolivia, this is a nonprofit institution, that helps family's problems.Creative Style System: This is our Sheridan College Capstone project. Bitches.Customizable Process Guidance Content for VS ALM 2012: Customizable process guidance is provided for each of the default process templates that VS ALM TFS 2012 provides. DER_Autoit: 2012-9-13-14-10 ?????!Dynamics Xrm Application Speed Builder: The Dynamics Xrm Application Speed Builder will analyze databases, then create the entities in CRM, attributes, and forms for you. Feed Discovery: Want to subscribe to a web page and can't find the newsfeed? Just rightclick on the page and discover! Subscribe directly in IE, Google Reader or any other.Inmeta Tools for Visual Studio 2012 and TFS 2012: Info comingInventory Manager: Inventory Manager is a small demo project that lets you manage your items.Kayvon's Group: projectsLibreta: Something about LibretaMultiple Image choice custom field type: This solution contains "Custom Field Type" which allows the user to choose multiple images as a choice.PHP-Edin: Php kurs PROJETO PET: Um ambiente social para adoção e apreciação de animais.Read the Reader: Read the Reader is a lightweight Google Reader Client. It runs in the background and tells you, when something's happening.SharePoint 2010 File Recovery: A little utility program to allow you to easily recover files from your SharePoint 2010 content database backupsSistema para estudo do mvc: Estudando asp.mvcSports Center Asp.net MVC Demo: Sample Sports Center Asp.net MVC Project. Good start up kit for getting in to various feature of Asp.net MVC offering. testtom08092012git01: bvcT-SQL implementation of Standard Distribution PDF and CDF: Files for blog post at http://formaldev.blogspot.com/2012/09/T-SQL-NORMDIST-1.htmlWunderlist.com Shortcut Google Chrome Extension: Just exactly that, a shortcut to Wunderlist.com

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  • Isometric Camera trouble - can't rotate or move correctly

    - by Deukalion
    I'm trying to create a 3D editor, but I've been having some trouble with the Camera and understanding each component. I've created 2 camera that works OK, but now I'm trying to implement an Isometric Camera in XNA without success on the rotation and movement of the camera. All I get working is Zoom. (Cube with x=3f, y=3f, z=1f in center) And this is the constructor for my IsometricCamera (inherits from ICamera, with methods for Rotation, Movement and Zoom, and Properties for World/View/Projection matrices) public IsometricCamera3D(GraphicsDevice device, float startClip = -1000f, float endClip = 1000f) { matrix_projection = Matrix.CreateOrthographic(device.Viewport.Width, device.Viewport.Height, startClip, endClip); rotation = Vector3.Zero; matrix_view = Matrix.CreateScale(zoom) * Matrix.CreateRotationY(MathHelper.ToRadians(45 + 180)) * Matrix.CreateRotationX(MathHelper.ToRadians(30)) * Matrix.CreateRotationZ(MathHelper.ToRadians(120)) * Matrix.CreateTranslation(rotation.X, rotation.Y, rotation.Z); } Problem is when I rotate it, all that happens is that the Cube gets more or less shiny and nothing happens. What is wrong and how should I create my View matrix to move it / rotate it correctly? Rotate, Move and Zoom looks like: MethodName(Vector3 rotation/movement), Zoom(float value); and just increases the value, then calls an update to recreate the View Matrix according to the code in the constructor. Currently, in my editor I use MiddleButton + Mouse Movement to rotate the camera, but it's not working as the other camera. But in my default camera I use World Matrix to move, but I guess that's not the best way to go which is why I'm trying this.

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  • How to configure Logitech Marble trackball

    - by user27189
    You can configure it using xinput. I tested this in 11.10 and it works very nicely. This selection is from "Ubuntuwiki" Avoid using Hal for this release because it has known issues. Put the following into terminal, using gedit: Edit $HOME/bin/trackball.sh using this command: gedit $HOME/bin/trackball.sh Then paste this into the file: #!/bin/bash dev="Logitech USB Trackball" we="Evdev Wheel Emulation" xinput set-int-prop "$dev" "$we Button" 8 8 xinput set-int-prop "$dev" "$we" 8 1 # xinput set-int-prop "$dev" "$we" 8 1 # xinput set-int-prop "$dev" "$we Button" 8 9 # xinput set-int-prop "$dev" "$we X Axis" 8 6 7 # xinput set-int-prop "$dev" "$we Y Axis" 8 4 5 # xinput set-int-prop "$dev" "Drag Lock Buttons" 8 8 Make sure trackball.sh begins with #!/bin/bash. Make the script executable by running this: chmod +x $HOME/bin/trackball.sh` Add the following lines to $HOME/.bashrc, using gedit $HOME/.bashrc and put this in the file even if it is empty: xmodmap $HOME/.Xmodmap > /dev/null 2>&1 $HOME/bin/trackball.sh Edit $HOME/.Xmodmap using: gedit $HOME/.Xmodmap pointer = 1 8 3 4 5 6 7 9 Log out and back in and viola!

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  • Click and Drag from Clickpad stops working after a while 12.04

    - by Jason O'Neil
    I've got a Samsung Notebook (NP-QX412-S01AU) with a touchpad / clickpad. I'm running 12.04 Precise. When I first log into my computer, the touchpad behaves exactly as expected and desired. The longer I stay logged in, it slowly degrades. I'll try describe it. There are 3 ways of "dragging" on this clickpad: (Physical) click and hold with one finger, and drag around while still holding it down. All with one finger. (Physical) Click and hold with one finger, then with another finger drag around to move cursor. Double tap (not a physical click) and on the second tap, hold and drag. I most naturally use option 1, but here's how it works: When I first turn on, options 1, 2 and 3 all work. After a while, only options 2 and 3 work. Later still, only option 3 works. Restarting X causes all 3 to work again. I've compared the output of "synclient" in each of the states, and there was no difference. Anybody know what to look at? Or at the very least, a command I can run to "restart" the mouse driver without restarting X?

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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