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  • Discuss: PLs are characterised by which (iso)morphisms are implemented

    - by Yttrill
    I am interested to hear discussion of the proposition summarised in the title. As we know programming language constructions admit a vast number of isomorphisms. In some languages in some places in the translation process some of these isomorphisms are implemented, whilst others require code to be written to implement them. For example, in my language Felix, the isomorphism between a type T and a tuple of one element of type T is implemented, meaning the two types are indistinguishable (identical). Similarly, a tuple of N values of the same type is not merely isomorphic to an array, it is an array: the isomorphism is implemented by the compiler. Many other isomorphisms are not implemented for example there is an isomorphism expressed by the following client code: match v with | ((?x,?y),?z = x,(y,z) // Felix match v with | (x,y), - x,(y,z) (* Ocaml *) As another example, a type constructor C of int in Felix may be used directly as a function, whilst in Ocaml you must write a wrapper: let c x = C x Another isomorphism Felix implements is the elimination of unit values, including those in tuples: Felix can do this because (most) polymorphic values are monomorphised which can be done because it is a whole program analyser, Ocaml, for example, cannot do this easily because it supports separate compilation. For the same reason Felix performs type-class dispatch at compile time whilst Haskell passes around dictionaries. There are some quite surprising issues here. For example an array is just a tuple, and tuples can be indexed at run time using a match and returning a value of a corresponding sum type. Indeed, to be correct the index used is in fact a case of unit sum with N summands, rather than an integer. Yet, in a real implementation, if the tuple is an array the index is replaced by an integer with a range check, and the result type is replaced by the common argument type of all the constructors: two isomorphisms are involved here, but they're implemented partly in the compiler translation and partly at run time.

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  • Gotcha when using JavaScript in ADF Regions

    - by Frank Nimphius
    You use the ADF Faces af:resource tag to add or reference JavaScript on a page. However, adding the af:resource tag to a page fragment my not produce the desired result if the script is added as shown below <?xml version='1.0' encoding='UTF-8'?> <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="2.1" xmlns:af="http://xmlns.oracle.com/adf/faces/rich"> <af:resource type="javascript">   function yourMethod(evt){ ... } </af:resource> Adding scripts to a page fragment like this will see the script added for the first page fragment loaded by an ADF region but not for any subsequent fragment navigated to within the context of task flow navigation. The cause of this problem is caching as the af:resource tag is a JSP element and not a lazy loaded JSF component, which makes it a candidate for caching. To solve the problem, move the af:resource tag into a container component like af:panelFormLayout so the script is added when the component is instantiated and added to the page.  <?xml version='1.0' encoding='UTF-8'?> <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="2.1" xmlns:af="http://xmlns.oracle.com/adf/faces/rich"> <af:panelFormLayout> <af:resource type="javascript">   function yourMethod(evt){ ... } </af:resource> </af:panelFormLayout> Magically this then works and prevents browser caching of the script when using page fragments.

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  • Collection RemoveAll Extension Method

    - by João Angelo
    I had previously posted a RemoveAll extension method for the Dictionary<K,V> class, now it’s time to have one for the Collection<T> class. The signature is the same as in the corresponding method already available in List<T> and the implementation relies on the RemoveAt method to perform the actual removal of each element. Finally, here’s the code: public static class CollectionExtensions { /// <summary> /// Removes from the target collection all elements that match the specified predicate. /// </summary> /// <typeparam name="T">The type of elements in the target collection.</typeparam> /// <param name="collection">The target collection.</param> /// <param name="match">The predicate used to match elements.</param> /// <exception cref="ArgumentNullException"> /// The target collection is a null reference. /// <br />-or-<br /> /// The match predicate is a null reference. /// </exception> /// <returns>Returns the number of elements removed.</returns> public static int RemoveAll<T>(this Collection<T> collection, Predicate<T> match) { if (collection == null) throw new ArgumentNullException("collection"); if (match == null) throw new ArgumentNullException("match"); int count = 0; for (int i = collection.Count - 1; i >= 0; i--) { if (match(collection[i])) { collection.RemoveAt(i); count++; } } return count; } }

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  • Customize Colors for Sprites in Web Game

    - by NateDSaint
    So I'm working on an html5/javascript/css3-based game. Without going into too much detail, I'm thinking of having the characters be simple 8 or 16-bit style sprites, but I'd like to allow the user to customize the colors of their character. Here are some examples of what I'm talking about : http://jsfiddle.net/simurai/CGmCe/light/ http://www.splashnology.com/article/sprite-animation-in-css3/1485/ So the problem I'm having is two-fold: 1) Should I use something other than a sprite map for my characters, like actually draw them as shapes and animate them in a canvas element? That way I can fill the sprite with colors of the user's choosing? My fear there is that this would be inefficient as far as resources and also waste a lot of time hand-drawing everything, but could allow other customization (like height/width etc). 2) Are there potentially some web apis that would allow you to alter colors inside of a sprite? I suppose I could do it on the back-end with GD, but I'm trying to make it entirely in-browser (including local storage). It's not a definitive one-answer only question, but I'm hoping someone can suggest something they've seen that approaches the same problem from another angle or gives us a way to customize the sprites or manipulate them in some manner. Or avoid them altogether, and use a different method.

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  • Compiling kernal problem

    - by James
    Hi, I have a hp pavilion dm3t with intel HD graphics running ubuntu 10.10 64 bit. I'm trying to compile and install a patched kernel according to this, https://launchpad.net/~kamalmostafa/+archive/linux-kamal-mjgbacklight So I downloaded the tarball from here (linked to from the page above): http://kernel.ubuntu.com/git?p=kamal/ubuntu-maverick.git;a=shortlog;h=refs/heads/mjg-backlight I untar'd it to a directory, entered the directory and did: make defconfig which was successful, so I did: make which seemed to work fine until it gave these errors: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type make[2]: *** [ubuntu/ndiswrapper/iw_ndis.o] Error 1 make[1]: *** [ubuntu/ndiswrapper] Error 2 make: *** [ubuntu] Error 2 How can I compile and install this kernel successfully? I'm new to this and would appreciate any help.

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  • Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment

    - by Annemarie Provisero
    ADVISOR WEBCAST: Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment PRODUCT FAMILY: Oracle HCM - Benefits  July 13, 2011 at 1 pm PT, 2 pm MT, 4 pm ET This session AU gives you the information to define new and maintain all Compensation Objects used in your Benefits setup. Course highlights things to consider when getting ready for Open Enrollment or when there is a need to change compensation objects. We will review creating a new or ending an old program, plan, or option. We also review what to do when you need to move from an Unrestricted program to a Restricted one. TOPICS WILL INCLUDE: Adding or Modifying Compensation Objects Ending Compensation Objects Elements and Element Links Standard and Variable Rates Dependents and Beneficiaries Moving from Oracle Standard Benefits to Oracle Advanced Benefits A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • Xml Serialization and the [Obsolete] Attribute

    - by PSteele
    I learned something new today: Starting with .NET 3.5, the XmlSerializer no longer serializes properties that are marked with the Obsolete attribute.  I can’t say that I really agree with this.  Marking something Obsolete is supposed to be something for a developer to deal with in source code.  Once an object is serialized to XML, it becomes data.  I think using the Obsolete attribute as both a compiler flag as well as controlling XML serialization is a bad idea. In this post, I’ll show you how I ran into this and how I got around it. The Setup Let’s start with some make-believe code to demonstrate the issue.  We have a simple data class for storing some information.  We use XML serialization to read and write the data: public class MyData { public int Age { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public List<String> Hobbies { get; set; }   public MyData() { this.Hobbies = new List<string>(); } } Now a few simple lines of code to serialize it to XML: static void Main(string[] args) { var data = new MyData {    FirstName = "Zachary", LastName = "Smith", Age = 50, Hobbies = {"Mischief", "Sabotage"}, }; var serializer = new XmlSerializer(typeof (MyData)); serializer.Serialize(Console.Out, data); Console.ReadKey(); } And this is what we see on the console: <?xml version="1.0" encoding="IBM437"?> <MyData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Age>50</Age> <FirstName>Zachary</FirstName> <LastName>Smith</LastName> <Hobbies> <string>Mischief</string> <string>Sabotage</string> </Hobbies> </MyData>   The Change So we decided to track the hobbies as a list of strings.  As always, things change and we have more information we need to store per-hobby.  We create a custom “Hobby” object, add a List<Hobby> to our MyData class and we obsolete the old “Hobbies” list to let developers know they shouldn’t use it going forward: public class Hobby { public string Name { get; set; } public int Frequency { get; set; } public int TimesCaught { get; set; }   public override string ToString() { return this.Name; } } public class MyData { public int Age { get; set; } public string FirstName { get; set; } public string LastName { get; set; } [Obsolete("Use HobbyData collection instead.")] public List<String> Hobbies { get; set; } public List<Hobby> HobbyData { get; set; }   public MyData() { this.Hobbies = new List<string>(); this.HobbyData = new List<Hobby>(); } } Here’s the kicker: This serialization is done in another application.  The consumers of the XML will be older clients (clients that expect only a “Hobbies” collection) as well as newer clients (that support the new “HobbyData” collection).  This really shouldn’t be a problem – the obsolete attribute is metadata for .NET compilers.  Unfortunately, the XmlSerializer also looks at the compiler attribute to determine what items to serialize/deserialize.  Here’s an example of our problem: static void Main(string[] args) { var xml = @"<?xml version=""1.0"" encoding=""IBM437""?> <MyData xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema""> <Age>50</Age> <FirstName>Zachary</FirstName> <LastName>Smith</LastName> <Hobbies> <string>Mischief</string> <string>Sabotage</string> </Hobbies> </MyData>"; var serializer = new XmlSerializer(typeof(MyData)); var stream = new StringReader(xml); var data = (MyData) serializer.Deserialize(stream);   if( data.Hobbies.Count != 2) { throw new ApplicationException("Hobbies did not deserialize properly"); } } If you run the code above, you’ll hit the exception.  Even though the XML contains a “<Hobbies>” node, the obsolete attribute prevents the node from being processed.  This will break old clients that use the new library, but don’t yet access the HobbyData collection. The Fix This fix (in this case), isn’t too painful.  The XmlSerializer exposes events for times when it runs into items (Elements, Attributes, Nodes, etc…) it doesn’t know what to do with.  We can hook in to those events and check and see if we’re getting something that we want to support (like our “Hobbies” node). Here’s a way to read in the old XML data with full support of the new data structure (and keeping the Hobbies collection marked as obsolete): static void Main(string[] args) { var xml = @"<?xml version=""1.0"" encoding=""IBM437""?> <MyData xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema""> <Age>50</Age> <FirstName>Zachary</FirstName> <LastName>Smith</LastName> <Hobbies> <string>Mischief</string> <string>Sabotage</string> </Hobbies> </MyData>"; var serializer = new XmlSerializer(typeof(MyData)); serializer.UnknownElement += serializer_UnknownElement; var stream = new StringReader(xml); var data = (MyData)serializer.Deserialize(stream);   if (data.Hobbies.Count != 2) { throw new ApplicationException("Hobbies did not deserialize properly"); } }   static void serializer_UnknownElement(object sender, XmlElementEventArgs e) { if( e.Element.Name != "Hobbies") { return; }   var target = (MyData) e.ObjectBeingDeserialized; foreach(XmlElement hobby in e.Element.ChildNodes) { target.Hobbies.Add(hobby.InnerText); target.HobbyData.Add(new Hobby{Name = hobby.InnerText}); } } As you can see, we hook in to the “UnknownElement” event.  Once we determine it’s our “Hobbies” node, we deserialize it ourselves – as well as populating the new HobbyData collection.  In this case, we have a fairly simple solution to a small change in XML layout.  If you make more extensive changes, it would probably be easier to do some custom serialization to support older data. A sample project with all of this code is available from my repository on bitbucket. Technorati Tags: XmlSerializer,Obsolete,.NET

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  • Disable pasting in a textbox using jQuery

    - by Michel Grootjans
    I had fun writing this one My current client asked me to allow users to paste text into textboxes/textareas, but that the pasted text should be cleaned from '<...>' tags. Here's what we came up with: $(":input").bind('paste', function(e) { var el = $(this); setTimeout(function() { var text = $(el).val(); $(el).val(text.replace(/<(.*?)>/gi, '')); }, 100); }) ; This is so simple, I'm amazed. The first part just binds a function to the paste operation applied to any input  declared on the page. $(":input").bind('paste', function(e) {...}); In the first line, I just capture the element. Then wait for 100ms setTimeout(function() {....}, 100); then get the actual value from the textbox, and replace it with a regular expression that basically means replace everything that looks like '<{0}>' with ''. gi at the end are regex arguments in javascript. /<(.*?)>/gi

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  • How to overcome politics of the net (Google translate code refuses to work from a specific region)

    - by Jawad
    According to the FAQ's I am not sure if my question is a ok to ask or will be closed or should I post it in the meta or even I would blame some one for downvoting it. However it is one that has been bugging me since the trouble strated. Let me explain. I have this Web Site. It uses the Google Translate API (Can't post the link, does not open from this region) with the following code. <meta name="google-translate-customization" content="9f841e7780177523-3214ceb76f765f38-gc38c6fe6f9d06436-c"></meta> <script type="text/javascript"> function googleTranslateElementInit() { new google.translate.TranslateElement({pageLanguage: 'en'}, 'google_translate_element'); } </script> <script type="text/javascript" src="http://translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script> The problem is since this, it just stopped working. On the site you can see that I had to actually remove the above from here, here, and here while left it here, here, here and here. This is so because the the web site "refuses" to load at all with the pages that have the code (i.e., from this region.) If I use Firefox Stealthy Plugin and open the site in Firefox, It works like a charm without any problems. But with Google Chrome, Apple Safari and Opera Web browser, the site does not load/open at all because of the Google translate. (I know this because If I remove the Google Translate Code, the site works/loads fine) It was one thing to program for "cross browser compatability" and alltogether another to program for "cross region compatability". What can I do to make sure that the site works from anywhere? Do I completely remove the Google Translate code and just have to do without the additional functionality or Do I look for alternatives like this or according to this?

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  • which flash 3d particle engine generate such xml file

    - by Huang F. Lei
    I found some particle config files like below one, but I don't know which flash 3d particle engine use them, they are different from away3d's which use 'root' as root element of xml. <effect pos="0 0 0"> <property cache="1" lifetime="10000"/> <mesh blendmode="add"> <path> <frame y="100" durtime="1000" x="0" z="0"/> </path> <scale> <frame y="0.2000000001" durtime="300" x="2.2" z="2.2"/> <frame y="0.4" durtime="300" x="2.7" z="2.7"/> </scale> </mesh> <vibrate delayTime="100" amplitude="10" durationTime="750" intension="50"/> <quad billboard="false" > </quad> <particle global="false" pos=""> <scale> <frame y="1" durtime="0" x="1" z="1"/> <frame y="1" durtime="2000" x="1.5" z="1.5"/> </scale> </particle> </effect>

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  • StyleCop 4.7.34.0 has been released

    - by TATWORTH
    StyleCop 4.7.34.0 was released, today, 6/July at http://stylecop.codeplex.com/releases/view/79972Compatible with the Visual Studio 2012 RC (11.0.50522).Install order should be : VS2008VS2010VS2012 RCR#6.1.1 (for VS2010)R#7.0 (tested with daily build 7.0.83.281) (down load from http://confluence.jetbrains.net/display/ReSharper/ReSharper+7+EAP)StyleCop This version is now compatible with R# 5.1 (5.1.3000.12), R# 6.0 (6.0.2202.688), R# 6.1 (6.1.37.86), R# 6.1.1 (6.1.1000.82) and R# 7.0 (7.0.83.281).Here are the bug details for fixed in 4.7 and closed in 4.7 issues (over 100 issues fixed since 4.6)Here are the bug details for all issues since 4.3.3.0 that have been fixed and closed (over 450 fixes).Updated Release Notes are available hereOnline Rules documentation is available hereFixes for this release are:Update ReSharper 7.0 references to 7.0.83.281Fix for 7343. Inheritdoc was raising false positives for some partial classes. Added regression test data.Fix for 7351. Remove the correct blank lines for SA1512 on code cleanup.Fix for 7346. Insert documentation fully on cleanup and on bulb items.Ensure that the SuppressMessage bulbItem can calculate the correct element to insert at.Fix for 7352. Module level suppressmessages were not working.Spelling mistake.Add missing typenames to resource file.Spelling fixes.Remove obsolete files.

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  • How to overcome politics of the net (Google translate code refuses to work from a specific region) [closed]

    - by Jawad
    Possible Duplicate: How to overcome politics of the net (Google translate code refuses to work from a specific region) I have this Web Site. It uses the Google Translate API (Can't post the link, does not open from this region) with the following code. <meta name="google-translate-customization" content="9f841e7780177523-3214ceb76f765f38-gc38c6fe6f9d06436-c"></meta> <script type="text/javascript"> function googleTranslateElementInit() { new google.translate.TranslateElement({pageLanguage: 'en'}, 'google_translate_element'); } </script> <script type="text/javascript" src="http://translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script> The problem is since this, it just stopped working. On the site you can see that I had to actually remove the above from here, here, and here while left it here, here, here and here. This is so because the the web site "refuses" to load at all with the pages that have the code (i.e., from this region.) If I use Firefox Stealthy Plugin and open the site in Firefox, It works like a charm without any problems. But with Google Chrome, Apple Safari and Opera Web browser, the site does not load/open at all because of the Google translate. (I know this because If I remove the Google Translate Code, the site works/loads fine) It was one thing to program for "cross browser compatability" and alltogether another to program for "cross region compatability". What can I do to make sure that the site works from anywhere? Do I completely remove the Google Translate code and just have to do without the additional functionality or Do I look for alternatives like this or according to this?

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  • Linking one uniform variable to many shaders

    - by Winged
    Let's say, that I have 3 programs, and in each of those programs there is a view matrix uniform, which should be the same in all those programs. Right now, when my camera moves, I need to re-upload the modified matrix to every program separately. Is it possible to create some kind of global uniforms which are constant for all programs linked to it, so I could just upload the matrix once? I tried creating a globalUniforms object which looked kinda like this: var globalUniforms = { program: {}, // (...) vMatrixUniform: null, // (...) initialize: function() { vMatrixUniform = gl.getUniformLocation(this.program, 'uVMatrix'); } }; So I could just link it to proper programs like this: program.vMatrixUniform = globalUniforms.vMatrixUniform;, and then pass the matrix like this: if (camera.isDirty.viewMatrix !== false) { camera.isDirty.viewMatrix = false; gl.uniformMatrix4fv(globalUniforms.vMatrixUniform, false, camera.viewMatrix.element); } but unfortunately it throws an error: Uncaught exception: gl.INVALID_VALUE was caused by call to: getUniformLocation called from line 272, column 2 in () in mysite/js/mesh.js: vMatrixUniform = gl.getUniformLocation(this.program, 'uVMatrix'); Summing up: is there a more efficient way of managing shaders which follows my logic?

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  • Dynamically setting a value in XAML page:

    - by kaleidoscope
    This is find that I came across while developing the Silverlight screen for MSFT BPO Invoice project. Consider an instance wherein I am calling a xaml page as a popup in my parent xaml. And suppose we wanted to dynamically set a textbox field in the parent page with the  values that we select from the popup xaml. I tried the following approaches to achieve the above scenario: 1. Creating an object of the parent page within the popup xaml and initializing its textbox field.         ParentPage p = new ParentPage();         ParentPage.txtCompCode.Text = selectedValue; 2. Using App app = (App)Application.Current and storing the selected value in app. 3. Using IsolatedStorage All the above approaches failed to produce the desired effect since in the first case I did not want the parent page to get initialized over and over again and furthermore in all the approaches the value was not spontaneously rendered on the parent page. After a couple of trials and errors I decided to tweak the g.cs file of the Parent xaml. *.g.cs files are autogenerated and their purpose is to wire xaml-element with the code-behind file. This file is responsible for having reference to xaml-elements with the x:Name-property in code-behind. So I changed the access modifier of supposed textbox fields to 'static' and then directly set the value in popup xaml page as so: ParentPage.txtCompCode.Text = selectedValue; This seemed to work perfectly. We can access any xaml's g.cs file by going to the definition of InitializeComponent() present in the constructor of the xaml. PS: I may have failed to explore other more efficient ways of getting this done. So if anybody does find a better alternative please feel free to get back to me. Tinu

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  • Use jQuery and ASP.NET to Build a News Ticker

    Many websites display a news ticker of one sort or another. A news ticker is a user interface element that displays a subset of a list of items, cycling through them one at a time after a set interval. For example, on Cisco's website there is a news ticker that shows the company's latest news items. Each news item is a one sentence link, such as "Desktop Virtualization Gathers Steam," or "Cisco Reports First Quarter Earnings." Clicking a headline whisks you to a page that shows the full story. Cisco's news ticker shows one headline at a time; every few seconds the currently displayed headline fades out and the next one appears. In total, Cisco has five different headlines - the ticker displays each of the five and then starts back from the beginning. This article is the first in a series that explores how to create your own news ticker widget using jQuery and ASP.NET. jQuery is a free, popular, open-source JavaScript library that simplifies many common client-side tasks, like event handling, DOM manipulation, and Ajax. This article kicks off the series and shows how to build a fairly simple news ticker whose contents can be specified statically in HTML markup or created dynamically from server-side code. Future installments will explore adding bells and whistles, such as: stopping the news ticker rotation when the mouse is hovered over it; adding controls to start, stop and pause the headlines; loading new headlines dynamically using Ajax; and packaging the JavaScript used by the ticker into a jQuery plugin. Read on to learn more! Read More >

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  • Using a permutation table for simplex noise without storing it

    - by J. C. Leitão
    Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example). In some applications, we need to persist the state of the permutation table. This can be done by creating the table, e.g. using def permutation_table(seed): table_size = 2**10 # arbitrary for this question l = range(1, table_size + 1) random.seed(seed) # ensures the same shuffle for a given seed random.shuffle(l) return l + l # see shared link why l + l; is a detail and storing it. Can we avoid storing the full table by generating the required elements every time they are required? Specifically, currently I store the table and call it using table[i] (table is a list). Can I avoid storing it by having a function that computes the element i, e.g. get_table_element(seed, i). I'm aware that cryptography already solved this problem using block cyphers, however, I found it too complex to go deep and implement a block cypher. Does anyone knows a simple implementation of a block cypher to this problem?

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  • CodePlex Daily Summary for Saturday, September 15, 2012

    CodePlex Daily Summary for Saturday, September 15, 2012Popular ReleasesMCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.VCC: Latest build, v2.3.00914.0: Automatic drop of latest buildScarlet Road: Scarlet Road Test Build 007: Playable game. Includes source.DotNetNuke Search Engine Sitemaps Provider: Version 02.00.00: New release of the Search Engine Sitemap Providers New version - not backwards compatible with 1.x versions New sandboxing to prevent exceptions in module providers interfering with main provider Now installable using the Host->Extensions page New sitemaps available for Active Forums and Ventrian Property Agent Now derived from DotNetNuke Provider base for better framework integration DotNetNuke minimum compatibility raised to DNN 5.2, .NET to 3.5PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartChris on SharePoint Solutions: View Grid Banding - v1.0: Initial release of the View Creation and Management Page Column Selector Banding solution.$linq - A Javascript LINQ library: Version 1.0: Version 1.0 Initial releasePowerConverter: PowerConverter Beta: This is the first release of PowerConverter. Allows for converting PE code to Power code.NetView Control for Microsoft Access: DevVersion 19852 - More Databinding and Resizing: NetView Renamed event GotFocus to Clicked Added events Clicked/DoubleClicked Added event BackgroundDoubleClicked Changed nomenclature for world coordinates to (Position1, Position2)|Extent1xExtent2 Renamed Locked -> Readonly Added properties Minimum1/Maximum1 and Minimum2/Maximum2 Removed NetView.DeviceDefinitionArea, obsolete properties Support for resizing Added properties BackColor and BorderColor NetView Properties form added binding field for BusinessId propagate erro...Runtime Dynamic Data Model Builder: Main Library Version 1.0.0.0: Main Library Version 1.0.0.0Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...Arduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...New ProjectsBizTalk Zombie Management: A powerful tool to handle zombie. As a service you can monitor all zombie instance and process them. For the moment only file is supporting.bxkw8: oooooooooooh long johnsonCellularSolver: The main idea of a this project - create cellular automation (CA) simulation system. We try to reduce ODE/PDE/Integral Equations models to CA-modelEAWebService: EAWebService is web service that executes parallel evolutionary algorithm. Finite Element Method Samples with C#: Finite Element Method Samples with C# Game Jolt C# Trophy API: The Game Jolt Trophy API provides dotNET developers with access to the Game Jolt services including Trophies, High Scores, Data Storage and many more.GNSystem: GNSystem is a simple (yet, no so elegant) Web-Application which contains a Forum system and a CMS\Blog system. GNSystem is written in ASP.Net MVC 4 using C#Hospital Management System (HMS): HMS is a software basically working to make the hospital management much easier and fasterInfinity - WPF.MVC: Framework for WPF/SL/WinFormsKindle: Kindle PublisherMetroCash: A personal finance management programmetroCIS: metroCIS - Eine open-source Anwendung für Windows8 Verwalte dein Studium an der FH Technikum Wien mit dieser App und erleichter dir damit dein Studentenleben.MTAC: MTAC, for My Tfs Administration Center, is a centralized administration tool for TFSMyStart: Create an Open Source implementation of the Windows Start Menu (based initially on Windows 7), to be used on Windows 8.NLite Data Framework: NLite Linq ORM frameworkPDF Viewer Web part: Here now presenting PDF Viewer web part solution with code. Project91405: dfgfdgfdrProject91407: awqwqProject91407M: 111Purchasesales(??????): a simple Sales Manage Project.QueryOver Specification: A simple implementation of the Specification Pattern using NHibernate QueryOver.Shopping Analytics: Esta aplicacion muestra como aprovechar diversas caracteristicas de la plataforma Windows Phone.simbo: Simbo is a simple, fun app for sharing small notes with friends where many of the concepts in your note can be represented by a symbols.SISLOG: El sistema de logística SISLOG es un software que cual será capaz de automatizar y optimizar los procesos que se llevan a cabo en el área de logística.SQL Server Scripts - A RSSUG CodePlex Project: The SQL Server Scripts project is dedicated to supplying high quality scripts to help with the maintenance and development of SQL Server in every environment.Talqum.League: Talqum.League is a League organisator and statistics app.The Pratoriate Foundation: used for all software dev projects for the non profit Pratoriate Foundation.

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  • How to code Time Stop or Bullet Time in a game?

    - by David Miler
    I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series). I am not looking for an exact implementation, rather some general ideas and design-patterns. EDIT: Thanks all for the great input. I have come up with the following solution public void Update(GameTime gameTime) { GameTime newGameTime = new GameTime(gameTime.TotalGameTime, new TimeSpan(gameTime.ElapsedGameTime.Ticks / DESIRED_TIME_MODIFIER)); gameTime = newGameTime; or something along these lines. This way I can set a different time for the player component and different for the rest. It certainly is not universal enough to work for a game where warping time like this would be a central element, but I hope it should work for this case. I kinda dislike the fact that it litters the main Update loop, but it certainly is the easiest way to implement it. I guess that is essentialy the same as tesselode suggested, so I'm going to give him the green tick :)

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  • Pausing and Resuming the jQuery / ASP.NET News Ticker

    Many websites display a news ticker of one sort or another. A news ticker is a user interface element that displays a subset of a list of items, cycling through them one at a time after a set interval. In December 2010 I wrote an article titled Use jQuery and ASP.NET to Build a News Ticker that explored how to create your own news ticker widget using jQuery and ASP.NET. The news ticker's content is defined as an unordered list (<ul>) where each list item (<li>) represents a news headline. Once the ticker's content is defined, having it cycle through the head lines is as simple as calling the JavaScript function startTicker(id, numberToShow, duration), which begins cycling the headlines in the unordered list with the specified id, showing numberToShow headlines at a time and cycling to the next headline every duration number of milliseconds. This installment shows how to enhance the news ticker to enable pausing and resuming. With these enhancements, the ticker can be configured to automatically pause rotating its headlines when the user mouses over it, and to resume rotating them once the user mouses out. Similarly, with a bit of additional markup and script you can add pause and play buttons to a ticker, allowing a user to start and stop the ticker by clicking an image or button. Read on to learn more! Read More >

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  • Loose typing not applied to objects

    - by TecBrat
    I have very little experience working with classes and object. I work in a loosely typed language, PHP. I was working with a SimpleXML object and ran into a problem where I was trying to do math with an element of that object like $results->ProductDetail->{'Net'.$i}; If I echoed that value, I'd get 0.53 but when I tried to do math with it, it was converted to 0 Is there a reason that a loosely typed language would not recognize that as a float and handle it as such? Why would "echo" handle it as a string but the math fail to convert it? Example: $xml='<?xml version="1.0" encoding="UTF-8" ?>'; $xml.='<Test> <Item> <Price>0.53</Price> </Item> </Test>'; $result=simplexml_load_string($xml); var_dump($result->Item->Price); echo '<br>'; echo $result->Item->Price; echo '<br>'; echo 1+$result->Item->Price; echo '<br>'; echo 1+(float)$result->Item->Price; Output: object(SimpleXMLElement)#4 (1) { [0]=> string(4) "0.53" } 0.53 1 1.53

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  • Fix a jQuery/HTML5 dynamic content issue by upgrading jQuery

    - by Steve Albers
    The default NuGet template for MVC3 pushes down jQuery 1.5.1.  You can upgrade to a new version (1.7.1 is current when this is written) to avoid a problem with the creation of “unknown” HTML5 tags in IE6-8: Take this sample HTML page using HTML5Shiv to provide support for new HTML5 tags in IE6 – IE8.  The page has a number of <article> tags that are backwards compatible in Internet Explorer 6-8 thanks to the HTML5Shiv. After the article elements there is a jQuery 1.5.1 script tag, and a ready() event handler that appends a footer element with a copyright to each of the article tags.  This appears correctly in IE9, but in older IE browsers the unknown tag problem reappears for the dynamic <footer> elements, even though we have the HTML5Shiv at the top of the page.  The copyright text sits outside of the two separate footer tags. To solve the issue upgrade your jQuery files to an up-to-date version.  For instance in Visual Studio 2010: In the Solution Explorer right click on References and choose Manage NuGet Packages. In the Manage NuGet Packages window select the jQuery item on the middle of the page and click the “Upgrade” button. You may need to upgrade your script src references to point at the new version. Using the updated jQuery library the incorrect tags should disappear and styles should work properly:   You can find more information about the issue on the jQuery Bug Tracker site.

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  • Alternative to nofollow: custom 302 url shortener?

    - by Dogweather
    Here's the scenario: lots of blogging platforms make it tedious to insert nofollow into links within the post content. I.e., you need to edit the html, format it correctly, etc. I have a client who posts lots of content with links that should be nofollow'ed, and I thought of a novel way to handle this, since the blogging platform they're using makes it hard: I install a URL shortener web app on the client's domain. The shortener works as normal, except it redirects via 302 instead of 301. The pagerank will therefore stay at the shortener's domain, and not flow on to the target site. Part 2: In order to get the pagerank to collect meaningfully, say on the site's home page, the shortened URLs would be generated like this: /link?12345 instead of /link/12345. And then, the path /link would 301 to the home page. This way, the id is a param, not a path element. And thus, all the incoming shortened links are going to one path, which transfers pagerank to the home page. So that's my idea. I wanted to see if anybody could find problems with it. Thanks!

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  • Unity falling body pendulum behaviour

    - by user3447980
    I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to act as though it were restrained at the radius of a point, and to be subject to gravity and friction etc. Ive tried many modifications of this code, and have come up with some cool 'strange-attractor' like behaviour but i cannot for the life of me create a realistic pendulum like action. This is what I have so far: startingposition = transform.position; //Get start position newposition = startingposition + velocity; //add old velocity newposition.y -= gravity * Time.deltaTime; //add gravity newposition = pivot + Vector2.ClampMagnitude(newposition-pivot,radius); //clamp body at radius??? velocity = newposition-startingposition; //Get new velocity transform.Translate (velocity * Time.deltaTime, Space.World); //apply to transform So im working out the new position based on the old velocity + gravity, then constraining it to a distance from a point, which is the element in the code i cannot get correct. Is this a logical way to go about it?

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • what's the difference between Routed Events and Attached Events?

    - by vverma01
    I tried to find through various sources but still unable to understand difference between routed events and attached events in WPF. Most of the places of reference for attached event following example is used: <StackPanel Button.Click="StackPanel_Click"> <Button Content="Click Me!" Height="35" Width="150" Margin="5" /> </StackPanel> Explained as: stack panel do not contain Click event and hence Button.Click event is attached to Stack Panel. Where as msdn says: You can also name any event from any object that is accessible through the default namespace by using a typename.event partially qualified name; this syntax supports attaching handlers for routed events where the handler is intended to handle events routing from child elements, but the parent element does not also have that event in its members table. This syntax resembles an attached event syntax, but the event here is not a true attached event. Instead, you are referencing an event with a qualified name. According to MSDN information as pasted above, the above example of Buttons and StackPanel is actually a routed event example and not true attached event example. In case if above example is truly about usage of attached event (Button.Click="StackPanel_Click") then it's in contradiction to the information as provided at MSDN which says Another syntax usage that resembles typename.eventname attached event syntax but is not strictly speaking an attached event usage is when you attach handlers for routed events that are raised by child elements. You attach the handlers to a common parent, to take advantage of event routing, even though the common parent might not have the relevant routed event as a member. A similar question was raised in this Stack Overflow post, but unfortunately this question was closed before it could collect any response. Please help me to understand how attached events are different from routed events and also clarify the ambiguity as pointed above.

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