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  • iPhone application prob after updating the app.

    - by Niketa
    Hi, I have one application named A with version 1.0. I have updated it with different features and database changes. The database and features are totally different from the older version. Now, some of users are unable to run the application after updating the new version. They need to reInstall the new version. Its not happening with all. Please suggest. Thanks, Niketa.

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  • iPhone Quartz - Open GL

    - by user345473
    Hi all, Does anyone have an idea what do the mind mapping applications use for drawing: Quartz 2D or Open GL? What would be the best way to implement this kind of application? Any advice is welcomed! Thanks!

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  • Square collision detection problem (iPhone).

    - by thyrgle
    Hi, I know I've probably posted three questions related to this then deleted them, but thats only because I solved them before I got an answer. But, this one I can not solve and I don't believe it is that hard compared to the others. So, with out further ado, here is my problem: So I am using Cocos2d and one of the major problem is they don't have buttons. To compensate for there lack in buttons I am trying to detect if when a touch ended did it collide with a square (the button). Here is my code: - (void)ccTouchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:touch.view]; NSLog(@"%f", 240-location.y); if (isReady == YES) { if (((240-location.y) <= (240-StartButton.position.x - 100) || -(240-location.y) >= (240-StartButton.position.x) + 100) && ((160-location.x) <= (160-StartButton.position.y) - 25 || (160-location.x) >= (160-StartButton.position.y) + 25)) { NSLog(@"Coll:%f", 240-StartButton.position.x); CCScene *scene = [PlayScene node]; [[CCDirector sharedDirector] replaceScene:[CCZoomFlipAngularTransition transitionWithDuration:2.0f scene:scene orientation:kOrientationRightOver]]; } } } Do you know what I am doing wrong?

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  • iPhone SDK: Keep an image from scrolling with a UIScrollView

    - by Wudstock
    Hi, I've been searching all over for an easy way to do this. Right now I have a UIScrollView setup as my main view. There's an Image on the left and a column of TextFields on the right. When any TextField is tapped, the keyboard comes up and hides the bottom TextField. So I have the ScrollView move up to unhide the bottom TextField. Question #1: Is there a way to have it respond to a specific TextField instead of all of them? Question #2: Is there a way to keep the Image on the left static so it doesn't move with the TextFields? Thanks in advance for any help.

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  • iPhone - Adding new sections and rows into UITableView

    - by Dev
    I have a UITableView to display a list of data. The list will contain images, so I am loading images with lazy loading. Now I don't want to load the whole list at a time. The loading should be like, first it should load some 10 records and when we scrolling down to the tableview, it should automatically load next 10 records as on. For this I need to add rows when I am scrolling to bottom. The tableview may contain different sections. So how can I add new rows and new sections at the end of the tableview while scrolling down?

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  • Detect iphone region

    - by camilo
    Hi. In my app, the user is supposed to insert a phone number, which is then displayed somewhere else. In the contacts application, when displaying a phone number, it automatically appears in the format of the language selected by the user. Is there a way to do this automatically, or a way to detect the region and then adapt the displayed string?

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  • iPhone paging UI

    - by Comma
    I have an app that displays a large amount of information. For paging I'd like to use the "Home Screen" style scrolling/paging instead of the one used in pdf documents (smooth scrolling). How what should I use? also can that UI support more than 20 pages? or is there a better solution?

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  • IPhone geo tagging data (SQLite or CoreData)

    - by user267980
    Hi. I'm about to build an app that has a database of places that has a location (lon/lat) and i'm about to build the dataModel. Actualy the app is very simple and all i want is to be able to fetch all places around the user (say in a radius of 30miles). Is it better to user SQLite (is there any geo-spatial extension out there)? I'll have around 5000 places in the database and i'm wondering where i can ask a database without affecting performances.

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  • Chaining Animations (iPhone / MonoTouch)

    - by ifwdev
    I'm trying to slide some (custom) tab-like buttons into view. I don't want them all to move at the same time. Also, they shouldn't move one at at time (where one slides after the other finishes). I want each button to begin sliding slightly after the previous. Preferably it would happen on a curve but just a fixed .1 second offset would be alright too. Monotouch or Obj-C code is fine. I'm thinking there is something in the APIs for animating groups of items like this. Hopefully, at least...

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  • how to load local html file into uiwebview iphone

    - by madcoderz
    I'm trying to load a html file into my UIWebView but it won't work. Here's the stage: I have a folder called html_files in my project. Then I created a webView in interface builder and assigned an outlet to it in the viewController. This is the code I'm using to append the html file: -(void)viewDidLoad { NSString *htmlFile = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"html" inDirectory:@"html_files"]; NSData *htmlData = [NSData dataWithContentsOfFile:htmlFile]; [webView loadData:htmlData MIMEType:@"text/html" textEncodingName:@"UTF-8" baseURL:[NSURL URLWithString:@""]]; [super viewDidLoad]; } That won't work and the UIWebView is blank. I'd appreciate some help.

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  • search substring from mutable array in iphone

    - by user566431
    how to search substring from mutable array? NSMutableArrray names having string values, searchText is a substring to search from name array values. for (NSString *sTemp in names) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; //NSLog(@"sTemp = %@, searchText = %@",sTemp,searchText); NSLog(@"%@",titleResultsRange.length); if (titleResultsRange.length > 0) [Items addObject:sTemp]; }

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  • IPhone XCode Version 3.2.1

    - by cmos
    Hi I downloaded and installed Version 3.2.1 of XCode. On the top left dropdown, I can only see the option of building it in 3.12 and 3.13. Any ideas one how to build it it 3.1? Thanks, Chris digadesign is online now Report Post Reply With Quote

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  • iPhone SDK File Handler with iOS 4 Background Processes

    - by David Higgins
    The "application:applicationDidFinishLaunchingWithOptions:" message does not get called when an application is sitting in the background in iOS 4, and I'm trying to figure out how to be notified when the application is brought back into the foreground by another application. My application registers itself as a handler for certain file types, and Safari and other supported applications allow passing the files over to my app. This works great if the app is closed before I try to use it, but fails otherwise. In my application:applicationDidFinishLaunchingWithOptions: I have: NSURL *url = (NSURL *)[launchOptions valueForKey:UIApplicationLaunchOptionsURLKey]; if([url isFileURL]) { } [self.window makeKeyAndVisible]; return YES; As stated already, this works great so far for starting the app when it's not sitting in the background - but when I switch back over to Safari or Mail and try to open a new file that is supported, my application wakes up from the background and becomes active again but I can't see any "withOptions" overrides for application:applicationWillEnterForeground: or any way to identify what was passed in when it enters the foreground. What would be the appropriate way to receive these "open file notifications" when the application is in the background?

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  • iphone keyboard won't appear

    - by d_CFO
    I can click on the field, and it momentarily turns blue, but those events plus makeFirstResponder together do not cause the keyboard to show on a UITextField. Plain vanilla code follows; I include it so others can discern what is NOT there and therefore what, presumably, with solve the problem. I put in leading spaces to format this question more like code, but the parser seems to have stripped them, thus leaving left-justified code. Sorry! UITextFieldDelete, check: @interface RevenueViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, UITextFieldDelegate> { UILabel *sgmntdControlLabel; UISegmentedControl *sgmntdControl; UITableView *theTableView; } @property(nonatomic,retain) UISegmentedControl *sgmntdControl; @property(nonatomic,retain) UILabel *sgmntdControlLabel; Delegate and source, check. -(void)loadView; // code CGRect frameTable = CGRectMake(10,0,300,260); theTableView = [[UITableView alloc] initWithFrame:frameTable style:UITableViewStyleGrouped]; [theTableView setDelegate:self]; [theTableView setDataSource:self]; // code [self.view addSubview:theTableView]; [super viewDidLoad]; } Insert UITextField to cell, check. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger sectionNmbr = [indexPath section]; NSInteger rowNmbr = [indexPath row]; NSLog(@"cellForRowAtIndexPath=%d, %d",sectionNmbr,rowNmbr); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. switch (sectionNmbr) { case 0: if (rowNmbr == 0) { cell.tag = 1; cell.textLabel.text = @"Label for sctn 0, row 0"; UITextField *tf = [[UITextField alloc] init]; tf.keyboardType = UIKeyboardTypeNumberPad; tf.returnKeyType = UIReturnKeyDone; tf.delegate = self; [cell.contentView addSubview:tf]; } if (rowNmbr == 1) { cell.tag = 2; cell.textLabel.text = @"Label for sctn 0, row 1"; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; } break; } } Successfully end up where we want to be (?), no check, (and no keyboard!): - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); switch (indexPath.section) { case 0: NSLog(@" section=0, rowNmbr=%d",indexPath.row); switch (indexPath.row) { case 0: UITableViewCell *cellSelected = [tableView cellForRowAtIndexPath: indexPath]; UITextField *textField = [[cellSelected.contentView subviews] objectAtIndex: 0]; [ textField setEnabled: YES ]; [textField becomeFirstResponder]; // here is where keyboard will appear? [tableView deselectRowAtIndexPath: indexPath animated: NO]; break; case 1: // code break; default: break; } break; case 1: // code break; default: // handle otherwise un-handled exception break; } } Thank you for your insights!

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  • iPhone SDK: Why is my view not lining up?

    - by iPhone Developer
    When I run my app, for some reason the view is pushed up too far. The space it is pushed up too far appears to be the height of the status bar. ( I am using a NIB. I have verified that both MainWindow and this view has the simulated status bar checked. I'm not sure what could be wrong? Any help appreciated.

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  • How to give "Share with" option while opening documents in iphone mail

    - by rishabh
    So I've been going through the "Document Interaction Programming Topics for iOS". I've been able to achieve the "Open with myapp" option through Mail, was wondering how can I change the option to "Share with myapp" depending upon the file types specified? This is what I've tried: <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeName</key> <string>Document</string> <key>LSHandlerRank</key> <string>Alternate</string> <key>CFBundleTypeRole</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>public.data</string> </array> </dict> </array>

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  • [iphone] use NSString in other method?!

    - by user134282
    It's really embarrassing but i stuck on it for two hours of trial and error. I declared an NSString in the interface as: NSString *testString; Then i made a property and synthesized it. I allocate it in viewDidLoad with: testString = [[NSString alloc] initWithFormat:@"thats my value: %i", row]; If i want to get the value of the string in another method it always return (null). So the string is empty, but why? how do i make it accessible for every function inside of one class? So i don't want to make a global var just a "global variable inside the class" It's really confusing because as long as i code i never ran into this problem :( thanks a lot for helping me!

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  • iPhone App Store Screenshot Order

    - by David L
    In iTunes Connect, the first screenshot (on left) is not showing up as the first screenshot in the App Store. In one case the 3rd screenshot in iTunes Connect shows up 1st on the App Store and in another case the 4th screenshot is 1st on the App Store. Does anyone know how to specify the order of images? I found this question, that says the 1st screenshot in iTunes Connect should be 1st on the App Store, but that is not the case for my 2 apps. iTunes connect screenshot order

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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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