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  • SQL SERVER – Expanding Views – Contest Win Joes 2 Pros Combo (USD 198) – Day 4 of 5

    - by pinaldave
    August 2011 we ran a contest where every day we give away one book for an entire month. The contest had extreme success. Lots of people participated and lots of give away. I have received lots of questions if we are doing something similar this month. Absolutely, instead of running a contest a month long we are doing something more interesting. We are giving away USD 198 worth gift every day for this week. We are giving away Joes 2 Pros 5 Volumes (BOOK) SQL 2008 Development Certification Training Kit every day. One copy in India and One in USA. Total 2 of the giveaway (worth USD 198). All the gifts are sponsored from the Koenig Training Solution and Joes 2 Pros. The books are available here Amazon | Flipkart | Indiaplaza How to Win: Read the Question Read the Hints Answer the Quiz in Contact Form in following format Question Answer Name of the country (The contest is open for USA and India residents only) 2 Winners will be randomly selected announced on August 20th. Question of the Day: Which of the following key word will force the query to use indexes created on views? a) ENCRYPTION b) SCHEMABINDING c) NOEXPAND d) CHECK OPTION Query Hints: BIG HINT POST Usually, the assumption is that Index on the table will use Index on the table and Index on view will be used by view. However, that is the misconception. It does not happen this way. In fact, if you notice the image, you will find the both of them (table and view) use both the index created on the table. The index created on the view is not used. The reason for the same as listed in BOL. The cost of using the indexed view may exceed the cost of getting the data from the base tables, or the query is so simple that a query against the base tables is fast and easy to find. This often happens when the indexed view is defined on small tables. You can use the NOEXPAND hint if you want to force the query processor to use the indexed view. This may require you to rewrite your query if you don’t initially reference the view explicitly. You can get the actual cost of the query with NOEXPAND and compare it to the actual cost of the query plan that doesn’t reference the view. If they are close, this may give you the confidence that the decision of whether or not to use the indexed view doesn’t matter. Additional Hints: I have previously discussed various concepts from SQL Server Joes 2 Pros Volume 4. SQL Joes 2 Pros Development Series – Structured Error Handling SQL Joes 2 Pros Development Series – SQL Server Error Messages SQL Joes 2 Pros Development Series – Table-Valued Functions SQL Joes 2 Pros Development Series – Table-Valued Store Procedure Parameters SQL Joes 2 Pros Development Series – Easy Introduction to CHECK Options SQL Joes 2 Pros Development Series – Introduction to Views SQL Joes 2 Pros Development Series – All about SQL Constraints Next Step: Answer the Quiz in Contact Form in following format Question Answer Name of the country (The contest is open for USA and India) Bonus Winner Leave a comment with your favorite article from the “additional hints” section and you may be eligible for surprise gift. There is no country restriction for this Bonus Contest. Do mention why you liked it any particular blog post and I will announce the winner of the same along with the main contest. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • how to code multiple button navigation with java activities [migrated]

    - by user1738212
    Question 1: I have 2 activities. I was wondering how to optimize it. I can either create 2 activities with multiple listeners. Or create multiple java files for each button(onclick listener) Question 2: I have tried to create multiple listeners in one java but can only get one button to work. What is the syntax for multiple listeners in one java file? Here is my *updated code: now the issue is no matter what button is clicked on it leads to the same page. package install.fineline; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; import android.view.View; import android.view.View.OnClickListener; public class Activity1 extends Activity2 { Button Button1; Button Button2; Button Button3; Button Button4; Button Button5; Button Button6; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.fineline); addListenerOnButton(); } public void addListenerOnButton() { final Context context = this; Button1 = (Button) findViewById(R.id.autobody); Button1.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button2 = (Button) findViewById(R.id.glass); Button2.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button3 = (Button) findViewById(R.id.wheels); Button3.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button4 = (Button) findViewById(R.id.speedy); Button4.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button5 = (Button) findViewById(R.id.sevan); Button5.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button6 = (Button) findViewById(R.id.towing); Button6.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); }} activity2.java package install.fineline; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Activity2 extends Activity { Button Button1; public void onCreate1(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.autobody); } Button Button2; public void onCreate2(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.glass); } Button Button3; public void onCreate3(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.wheels); } Button button4; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.speedy); } Button Button5; public void onCreate5(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sevan); } Button Button6; public void onCreate6(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.towing); }}

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  • Extending NerdDinner: Adding Geolocated Flair

    - by Jon Galloway
    NerdDinner is a website with the audacious goal of “Organizing the world’s nerds and helping them eat in packs.” Because nerds aren’t likely to socialize with others unless a website tells them to do it. Scott Hanselman showed off a lot of the cool features we’ve added to NerdDinner lately during his popular talk at MIX10, Beyond File | New Company: From Cheesy Sample to Social Platform. Did you miss it? Go ahead and watch it, I’ll wait. One of the features we wanted to add was flair. You know about flair, right? It’s a way to let folks who like your site show it off in their own site. For example, here’s my StackOverflow flair: Great! So how could we add some of this flair stuff to NerdDinner? What do we want to show? If we’re going to encourage our users to give up a bit of their beautiful website to show off a bit of ours, we need to think about what they’ll want to show. For instance, my StackOverflow flair is all about me, not StackOverflow. So how will this apply to NerdDinner? Since NerdDinner is all about organizing local dinners, in order for the flair to be useful it needs to make sense for the person viewing the web page. If someone visits from Egypt visits my blog, they should see information about NerdDinners in Egypt. That’s geolocation – localizing site content based on where the browser’s sitting, and it makes sense for flair as well as entire websites. So we’ll set up a simple little callout that prompts them to host a dinner in their area: Hopefully our flair works and there is a dinner near your viewers, so they’ll see another view which lists upcoming dinners near them: The Geolocation Part Generally website geolocation is done by mapping the requestor’s IP address to a geographic area. It’s not an exact science, but I’ve always found it to be pretty accurate. There are (at least) three ways to handle it: You pay somebody like MaxMind for a database (with regular updates) that sits on your server, and you use their API to do lookups. I used this on a pretty big project a few years ago and it worked well. You use HTML 5 Geolocation API or Google Gears or some other browser based solution. I think those are cool (I use Google Gears a lot), but they’re both in flux right now and I don’t think either has a wide enough of an install base yet to rely on them. You might want to, but I’ve heard you do all kinds of crazy stuff, and sometimes it gets you in trouble. I don’t mean talk out of line, but we all laugh behind your back a bit. But, hey, it’s up to you. It’s your flair or whatever. There are some free webservices out there that will take an IP address and give you location information. Easy, and works for everyone. That’s what we’re doing. I looked at a few different services and settled on IPInfoDB. It’s free, has a great API, and even returns JSON, which is handy for Javascript use. The IP query is pretty simple. We hit a URL like this: http://ipinfodb.com/ip_query.php?ip=74.125.45.100&timezone=false … and we get an XML response back like this… <?xml version="1.0" encoding="UTF-8"?> <Response> <Ip>74.125.45.100</Ip> <Status>OK</Status> <CountryCode>US</CountryCode> <CountryName>United States</CountryName> <RegionCode>06</RegionCode> <RegionName>California</RegionName> <City>Mountain View</City> <ZipPostalCode>94043</ZipPostalCode> <Latitude>37.4192</Latitude> <Longitude>-122.057</Longitude> </Response> So we’ll build some data transfer classes to hold the location information, like this: public class LocationInfo { public string Country { get; set; } public string RegionName { get; set; } public string City { get; set; } public string ZipPostalCode { get; set; } public LatLong Position { get; set; } } public class LatLong { public float Lat { get; set; } public float Long { get; set; } } And now hitting the service is pretty simple: public static LocationInfo HostIpToPlaceName(string ip) { string url = "http://ipinfodb.com/ip_query.php?ip={0}&timezone=false"; url = String.Format(url, ip); var result = XDocument.Load(url); var location = (from x in result.Descendants("Response") select new LocationInfo { City = (string)x.Element("City"), RegionName = (string)x.Element("RegionName"), Country = (string)x.Element("CountryName"), ZipPostalCode = (string)x.Element("CountryName"), Position = new LatLong { Lat = (float)x.Element("Latitude"), Long = (float)x.Element("Longitude") } }).First(); return location; } Getting The User’s IP Okay, but first we need the end user’s IP, and you’d think it would be as simple as reading the value from HttpContext: HttpContext.Current.Request.UserHostAddress But you’d be wrong. Sorry. UserHostAddress just wraps HttpContext.Current.Request.ServerVariables["REMOTE_ADDR"], but that doesn’t get you the IP for users behind a proxy. That’s in another header, “HTTP_X_FORWARDED_FOR". So you can either hit a wrapper and then check a header, or just check two headers. I went for uniformity: string SourceIP = string.IsNullOrEmpty(Request.ServerVariables["HTTP_X_FORWARDED_FOR"]) ? Request.ServerVariables["REMOTE_ADDR"] : Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; We’re almost set to wrap this up, but first let’s talk about our views. Yes, views, because we’ll have two. Selecting the View We wanted to make it easy for people to include the flair in their sites, so we looked around at how other people were doing this. The StackOverflow folks have a pretty good flair system, which allows you to include the flair in your site as either an IFRAME reference or a Javascript include. We’ll do both. We have a ServicesController to handle use of the site information outside of NerdDinner.com, so this fits in pretty well there. We’ll be displaying the same information for both HTML and Javascript flair, so we can use one Flair controller action which will return a different view depending on the requested format. Here’s our general flow for our controller action: Get the user’s IP Translate it to a location Grab the top three upcoming dinners that are near that location Select the view based on the format (defaulted to “html”) Return a FlairViewModel which contains the list of dinners and the location information public ActionResult Flair(string format = "html") { string SourceIP = string.IsNullOrEmpty( Request.ServerVariables["HTTP_X_FORWARDED_FOR"]) ? Request.ServerVariables["REMOTE_ADDR"] : Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; var location = GeolocationService.HostIpToPlaceName(SourceIP); var dinners = dinnerRepository. FindByLocation(location.Position.Lat, location.Position.Long). OrderByDescending(p => p.EventDate).Take(3); // Select the view we'll return. // Using a switch because we'll add in JSON and other formats later. string view; switch (format.ToLower()) { case "javascript": view = "JavascriptFlair"; break; default: view = "Flair"; break; } return View( view, new FlairViewModel { Dinners = dinners.ToList(), LocationName = string.IsNullOrEmpty(location.City) ? "you" : String.Format("{0}, {1}", location.City, location.RegionName) } ); } Note: I’m not in love with the logic here, but it seems like overkill to extract the switch statement away when we’ll probably just have two or three views. What do you think? The HTML View The HTML version of the view is pretty simple – the only thing of any real interest here is the use of an extension method to truncate strings that are would cause the titles to wrap. public static string Truncate(this string s, int maxLength) { if (string.IsNullOrEmpty(s) || maxLength <= 0) return string.Empty; else if (s.Length > maxLength) return s.Substring(0, maxLength) + "..."; else return s; }   So here’s how the HTML view ends up looking: <%@ Page Title="" Language="C#" Inherits="System.Web.Mvc.ViewPage<FlairViewModel>" %> <%@ Import Namespace="NerdDinner.Helpers" %> <%@ Import Namespace="NerdDinner.Models" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Nerd Dinner</title> <link href="/Content/Flair.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="nd-wrapper"> <h2 id="nd-header">NerdDinner.com</h2> <div id="nd-outer"> <% if (Model.Dinners.Count == 0) { %> <div id="nd-bummer"> Looks like there's no Nerd Dinners near <%:Model.LocationName %> in the near future. Why not <a target="_blank" href="http://www.nerddinner.com/Dinners/Create">host one</a>?</div> <% } else { %> <h3> Dinners Near You</h3> <ul> <% foreach (var item in Model.Dinners) { %> <li> <%: Html.ActionLink(String.Format("{0} with {1} on {2}", item.Title.Truncate(20), item.HostedBy, item.EventDate.ToShortDateString()), "Details", "Dinners", new { id = item.DinnerID }, new { target = "_blank" })%></li> <% } %> </ul> <% } %> <div id="nd-footer"> More dinners and fun at <a target="_blank" href="http://nrddnr.com">http://nrddnr.com</a></div> </div> </div> </body> </html> You’d include this in a page using an IFRAME, like this: <IFRAME height=230 marginHeight=0 src="http://nerddinner.com/services/flair" frameBorder=0 width=160 marginWidth=0 scrolling=no></IFRAME> The Javascript view The Javascript flair is written so you can include it in a webpage with a simple script include, like this: <script type="text/javascript" src="http://nerddinner.com/services/flair?format=javascript"></script> The goal of this view is very similar to the HTML embed view, with a few exceptions: We’re creating a script element and adding it to the head of the document, which will then document.write out the content. Note that you have to consider if your users will actually have a <head> element in their documents, but for website flair use cases I think that’s a safe bet. Since the content is being added to the existing page rather than shown in an IFRAME, all links need to be absolute. That means we can’t use Html.ActionLink, since it generates relative routes. We need to escape everything since it’s being written out as strings. We need to set the content type to application/x-javascript. The easiest way to do that is to use the <%@ Page ContentType%> directive. <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<NerdDinner.Models.FlairViewModel>" ContentType="application/x-javascript" %> <%@ Import Namespace="NerdDinner.Helpers" %> <%@ Import Namespace="NerdDinner.Models" %> document.write('<script>var link = document.createElement(\"link\");link.href = \"http://nerddinner.com/content/Flair.css\";link.rel = \"stylesheet\";link.type = \"text/css\";var head = document.getElementsByTagName(\"head\")[0];head.appendChild(link);</script>'); document.write('<div id=\"nd-wrapper\"><h2 id=\"nd-header\">NerdDinner.com</h2><div id=\"nd-outer\">'); <% if (Model.Dinners.Count == 0) { %> document.write('<div id=\"nd-bummer\">Looks like there\'s no Nerd Dinners near <%:Model.LocationName %> in the near future. Why not <a target=\"_blank\" href=\"http://www.nerddinner.com/Dinners/Create\">host one</a>?</div>'); <% } else { %> document.write('<h3> Dinners Near You</h3><ul>'); <% foreach (var item in Model.Dinners) { %> document.write('<li><a target=\"_blank\" href=\"http://nrddnr.com/<%: item.DinnerID %>\"><%: item.Title.Truncate(20) %> with <%: item.HostedBy %> on <%: item.EventDate.ToShortDateString() %></a></li>'); <% } %> document.write('</ul>'); <% } %> document.write('<div id=\"nd-footer\"> More dinners and fun at <a target=\"_blank\" href=\"http://nrddnr.com\">http://nrddnr.com</a></div></div></div>'); Getting IP’s for Testing There are a variety of online services that will translate a location to an IP, which were handy for testing these out. I found http://www.itouchmap.com/latlong.html to be most useful, but I’m open to suggestions if you know of something better. Next steps I think the next step here is to minimize load – you know, in case people start actually using this flair. There are two places to think about – the NerdDinner.com servers, and the services we’re using for Geolocation. I usually think about caching as a first attack on server load, but that’s less helpful here since every user will have a different IP. Instead, I’d look at taking advantage of Asynchronous Controller Actions, a cool new feature in ASP.NET MVC 2. Async Actions let you call a potentially long-running webservice without tying up a thread on the server while waiting for the response. There’s some good info on that in the MSDN documentation, and Dino Esposito wrote a great article on Asynchronous ASP.NET Pages in the April 2010 issue of MSDN Magazine. But let’s think of the children, shall we? What about ipinfodb.com? Well, they don’t have specific daily limits, but they do throttle you if you put a lot of traffic on them. From their FAQ: We do not have a specific daily limit but queries that are at a rate faster than 2 per second will be put in "queue". If you stay below 2 queries/second everything will be normal. If you go over the limit, you will still get an answer for all queries but they will be slowed down to about 1 per second. This should not affect most users but for high volume websites, you can either use our IP database on your server or we can whitelist your IP for 5$/month (simply use the donate form and leave a comment with your server IP). Good programming practices such as not querying our API for all page views (you can store the data in a cookie or a database) will also help not reaching the limit. So the first step there is to save the geolocalization information in a time-limited cookie, which will allow us to look up the local dinners immediately without having to hit the geolocation service.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Query on MVVM pattern in WPF?

    - by Ashish Ashu
    I am implementing a MVVM pattern in my WPF application. My application main window is divided into four parts: Main Menu On the Top Outlook Navigation Control on the Left. A List View on the Middle. Another List view on the bottom. The Navigation control shows different setting (configuration) controls in the Tab items. All the four above are user controls which are placed in the main window. And corresponding to each user control there is separate view model which is bounded with a view model in the XAML of each control, however the model class remain the same between all the view model. And a MainWindow has a seperate View Model which is also bounded with a view model in the XAML of each control. Please help me out in framing a design in which each view models of all the controls above will interact with each other. Please let me know if my question is not clear to you!!

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  • ASPNET MVC - Override Html.TextBoxFor(model.property) with a new helper with same signature?

    - by JK
    I want to override Html.TextBoxFor() with my own helper that has the exact same signature (but a different namespace of course) - is this possible, and if so, how? The reason for this is that I have 100+ views in an already existing app, and I want to change the behaviour of TextBoxFor so that it outputs a maxLength=n attribute if the property has a [StringLength(n)] annotation. The code for automatically outputting maxlength=n is in this question: http://stackoverflow.com/questions/2386365/maxlength-attribute-of-a-text-box-from-the-dataannotations-stringlength-in-mvc2. But my question is not a duplicate - I am trying creating a more generic solution: where the DataAnnotaion flows into the html automatically without any need for additional code by the person writing the view. In the referenced question, you have to change every single Html.TexBoxFor to a Html.CustomTextBoxFor. I need to do it so that the existing TextBoxFor()'s do not need to be changed - hence creating a helper with the same signature: change the behaviour of the helper method, and all existing instances will just work without any changes (100+ views, at least 500 TextBoxFor()s - don't want to manually edit that). I tried this code: (And I need to repeat it for each overload of TextBoxFor, but once the root problem is solved, that will be trivial) namespace My.Helpers { public static class CustomTextBoxHelper { public static MvcHtmlString TextBoxFor<TModel, TProperty>(this HtmlHelper<TModel> htmlHelper, Expression<Func<TModel, TProperty>> expression, object htmlAttributes, bool includeLengthIfAnnotated) { // implementation here } } } But I am getting a compiler error in the view on Html.TextBoxFor(): "The call is ambiguous between the following methods or properties" (of course). Is there any way to do this? Is there an alternative approach that would allow me to change the behaviour of Html.TextBoxFor, so that the views that already use it do not need to be changed?

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  • 14+ Real Estate WordPress Themes

    - by Aditi
    If you are looking for a great WordPress real estate theme. Below is a list of some of the best wordpress real estate themes, so you can find one, which is the best suited for you and be at par with increasing industry demands in real estates business.We have covered only the best themes available. The Themes are flexible & can be used by anybody in real estate business. If you are realtor, agent, appraiser or realty these can be modified as per your use. Estate It is an immensely powerful and simple to manage business theme. It offers advanced SEO control, clean code and styling modification features. It has new “Properties” management facility when installed – proving it’s far more than just a WordPress theme. It offers flexible page templates, an advanced search facility that allows you to drill down into properties based on very specific criteria, Google Maps integration and smart property images management. It is a complete web solution. It also has IDX functionality due to dsIDXpress plugin integration, which allows multi-listing services. Price: $200 View Demo Download ElegantEstate It makes your WordPress blog into a full-feature real estate website. The theme makes browsing your listings easy, and adds special integration features for property info, photos, Google Maps and more. Help increase sales by establishing an elegant and professional online presence today. It has opera compatibility, Netscape compatibility, Safari compatibility, WordPress 3.0 compatibility. It comes with five color schemes, threaded comments, optional blog-style structure, Gravatar ready, firefox compatible, IE8 + IE7 + IE6 compatible, advertisement ready, widget ready sidebars, theme options page, custom thumbnail images, PSD files, valid XHTML + CSS, smooth table less design, ePanel theme options, page templates, complete localization and many more features. Price: $39 (Package includes more than 55 themes) View Demo Download Open House Open House is fully compatible with WordPress 3.0+ and a highly customizable Real Estate WordPress theme. It has Google Maps Integration with Street View. It has a professional look for Agents and Realtors both. It is best suited for all markets and countries with theme localization, translation and internationalization. It provides for English, Spanish and Portuguese language files in the Developer Package. It has custom scripts, which makes it easy to add/delete/modify listings. It also includes photo gallery with a lightbox effect, gorgeous photo fade animations and automatic Google Maps integration. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator.There is Multi Category search for potential customers to locate the house they want. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Residence Real Estate It is a WordPress 3.0+ compatible stunning real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options, which makes this theme super easy to customize to the market needs. It allows you to add your own labels and values in your own language and switch the theme to your own language with English and Spanish files included with the ability to add your own language. It offers Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. It allows you to build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. They have been presented in a professional module with search results in breadcrumb navigation. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Smooth Smooth is a WordPress Real Estate theme. It is a complete theme, which comes with Multi Category Search, Google Maps Integration, Agent Photo and Logo uploader that offers a professional and extremely affordable solution for Realtors and Agents to showcase their properties with ease. You can add your listings with the extremely easy and flexible Dynamic Real Estate Framework, edit-add-modify-delete all features, labels and values within the WordPress administration and upload unlimited photos to your galleries with latest WordPress 3.0+ features. It is a complete solution for real estate sites. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Homeowners It is another WordPress Real Estate theme, which is a fast loading optimized theme with Google Maps Integration, fully compatible with WordPress 3.0 features and all Real Estate markets. It has a professional clean look and it is full of features extremely easy to modify. It also provides for 12 new styles provided. English, Spanish and Portuguese language files are provided in the Developer Package. Homeowners WordPress Real Estate features custom scripts that make add/delete/modify listings an easy task with an included photo gallery with a lightbox effect and automatic Google Map integration with street view (New) Agents will have access only to their own listings and add the listing management for their account making this theme an ideal affordable solution for Realtors and Real Estate agencies. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator. Multi category search has also been provided. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Real Agent Real Estate This theme is a WordPress 3.0+ compatible clean grid based real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options. It is easy to customize according to market. It allows you to add your own labels and values in your own language switch the theme to your own language with English and Spanish files included with the ability to add your own language. Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. You can upload property photos in bulk with the native WordPress uploader and the new image editing and resizing options in WordPress 3.0+. The theme features 5 different color styles, blue, black, red, green and purple with professional layouts, logo and agent photo uploaders. This theme is best suited for individual or multiple agents both. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Agent Press The AgentPress theme is an ideal solution for real estate agents. It offers multiple page templates that can be used to create a complete real estate website. You can create from single property templates to a custom homepage easily with it. It is compatible to WordPress 3.0 and 3.1. It has custom background/header, property template, 6 layout options, fixed width, threaded comments and many more features. Price: $99.95 View Demo Download Real Estate It is one of the best Real Estate themes. It offers single click auto install of the site, Allow user to pay & submit properties on your site, Multi-agent site with profiles, Strategically built real estate site with professional design, User dashboard to edit/renew their submissions, Auto generated Google Maps and Image Slideshows and many more unique features. Once the users search property as per their criteria, the properties are listed with all the necessary parameters that let them select the property of their choice. Users can also add the property to favorite so they can check the property later from their member area dashboard. Admin may display different sidebar on this page and add widgets of their choice. This theme is full of custom, dynamic widgets such as top agents, finance calculator, user login; advertise blocks, testimonials and so on. There is a property details page where users can see the actual property. The agent details is displayed with the full contact details and appropriate links so the visitor can get all info about the property being sold, seller and may contact them by filling out a simple form. The email will be sent directly to the person who listed the property. Price: $89.95 Single | $159.95 Developer View Demo Download Broker Real Estate It is also a WordPress 3.0+ compatible real estate theme. It has a featured property slideshow, dynamic real estate framework management module for easy edit-delete-add more features. You can add your own labels and values in your own language. It offers multi-category search with breadcrumb-filtered results, easy photo gallery management with drag-drop sorting of images. You can also build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Decasa It has custom search panel that lets your user easily browse your properties by keyword search or category select drop downs. It offers the property exposé, which is a user-friendly overview over the most important details of each real estate object. You can easily add this data through a post settings meta box on the post edit screen. You can easily create a real estate image gallery. Its theme options panel makes it easy to make the basic theme settings. It supports the new WordPress post thumbnail feature. When uploading an image file the theme will automatically create all the necessary image size. You can also create your own custom menu easily and fast with drag and drop without touching any code. Price: 39 € View Demo Download RealtorPress A real estate premium WordPress theme from PremiumPress. Versatile WordPress Theme that can be used by individual agents or real estate companies. The theme allows you to easily add property listings via the custom backend admin area or import CSV spreadsheets. It features customisable search options, Google maps integration, real estate data custom field creator, image management tools and more. Price: $79 | Premium Collection: $259 (all PremiumPress themes) View Demo Download Related posts:21+ WordPress Photo Blog & Portfolio Themes 14+ WordPress Portfolio Themes Professional WordPress Business Themes

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  • NSFetchedResultsController fetch request - updating predicate and UITableView

    - by Macatomy
    In my iPhone Core Data app I have it configured in a master-detail view setup. The master view is a UITableView that lists objects of the List entity. The List entity has a to-many relationship with the Task entity (called "tasks"), and the Task entity has an inverse to-one relationship with List called "list". When a List object is selected in the master view, I want the detail view (another UITableView) to list the Task objects that correspond to that List object. What I've done so far is this: In the detail view controller I've declared a property for a List object: @property (nonatomic, retain) List *list; Then in the master view controller I use this table view delegate method to set the list property of the detail view controller when a list is selected: - (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSManagedObject *selectedObject = [[self fetchedResultsController] objectAtIndexPath:indexPath]; detailViewController.list = (List*)selectedObject; } Then, I've overriden the setter for the list property in the detail view controller like this: - (void)setList:(List*)newList { if (list != newList) { [list release]; list = [newList retain]; NSPredicate *newPredicate = [NSPredicate predicateWithFormat:@"(list == %@)", list]; [NSFetchedResultsController deleteCacheWithName:@"Root"]; [[[self fetchedResultsController] fetchRequest] setPredicate:newPredicate]; NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } } What I'm doing here is setting a predicate on the fetched results to filter out the objects so that I only get the ones that belong to the selected List object. The fetchedResultsController getter for the detail view controller looks like this: - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController == nil) { NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Task" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"FALSEPREDICATE"]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; } return fetchedResultsController; } Its almost unchanged from the default in the Core Data project template, the change I made is to add a predicate that always returns false, the reason being that when there is no List selected I don't want any items to be displayed in the detail view (if a list is selected the predicate is changed in the setter for the list property). However, when I select a list item, nothing really happens. Nothing in the table view changes, it stays empty. I'm sure my logic is flawed in several places, advice is appreciated Thanks

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  • "Trying to get property of non-object" error with SimpleXML and PHP

    - by SooDesuNe
    I'm using a PHP script with SimpleXML to parse an XML feed. I have no control over the content of the XML. try { $xml = @new SimpleXMLElement($fetchResult); } catch (Exception $e) { errorHandle($e->getMessage());} $userNick = $xml->View->ScrollView->VBoxView->View->MatrixView->VBoxView[0]->HBoxView->TextView->SetFontStyle->b; foreach ($xml->View->ScrollView->VBoxView->View->MatrixView->VBoxView[0]->VBoxView as $pathToSubTree){ foreach ($pathToSubTree->MatrixView->View->VBoxView->VBoxView->HBoxView[0]->VBoxView->MatrixView->VBoxView as $canopy){ //Do some stuff now that we've found the canopy of the tree } $canopy = $pathToSubTree->MatrixView->View->VBoxView->VBoxView->HBoxView[0]->VBoxView->MatrixView->VBoxView; if(is_null($canopy)){ //Do some stuff stuff is the canopy was not traceable } } $pathToSubTree = $xml->View->ScrollView->VBoxView->View->MatrixView->VBoxView[0]->VBoxView; if(is_null($pathToSubTree)){ //Do some stuff stuff is the subTree path was not traceable } unset($xml); I'm getting lots of two errors, which I'm sure are related to the same cause: PHP Notice: Trying to get property of non-object in myScript.php on line 45 PHP Warning: Invalid argument supplied for foreach() in myScript.php on line 45 PHP Notice: Trying to get property of non-object in myScript.php on line 76 Line 45 is (from above): foreach ($pathToSubTree->MatrixView->View->VBoxView->VBoxView->HBoxView[0]->VBoxView->MatrixView->VBoxView as $canopy){ Line 76 is (from above): $canopy = $pathToSubTree->MatrixView->View->VBoxView->VBoxView->HBoxView[0]->VBoxView->MatrixView->VBoxView; I'm pretty sure this error is caused by one of the arrays in my path not being an array for the particular XML, but some times it CAN be an array. What's the correct way to deal with these?

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  • Replacing UISplitViewController. New version isn't added for current orientation, frame size

    - by Justin Williams
    My application has two different modes I am switching between by replacing the two views in a UISplitViewController. This involves instantiating the new views and a new UISplitViewController. I then set the new detail view as the UISplitViewController's delegate. I'm running into an issue where when I replace the view controllers and splitview controller, they are not properly sized or added for the current orientation. For instance, if I have my iPad in UIDeviceOrientationPortraitUpsideDown the view will be upside down when I call addSubview, but will rotate to the proper orientation after a second. In another instance, if I have the device in landscape mode and swap the views, the detail view controller is not fully stretched to the size of the view. If I rotate the device to portrait and back to landscape, its resized properly. The code I'm using to create the new split view and view controllers is as follows. - (void)showNotes { teiphoneAppDelegate *appDelegate = (teiphoneAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate.splitViewController.view removeFromSuperview]; OMSavedScrapsController *notesViewController = [[OMSavedScrapsController alloc] initWithNibName:@"SavedScraps" bundle:nil]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:notesViewController]; ComposeViewController *noteDetailViewController = [[ComposeViewController alloc] initWithNibName:@"ComposeView-iPad" bundle:nil]; UISplitViewController *newSplitVC = [[UISplitViewController alloc] init]; newSplitVC.viewControllers = [NSArray arrayWithObjects:navController, noteDetailViewController, nil]; newSplitVC.delegate = noteDetailViewController; appDelegate.splitViewController = newSplitVC; // Fade in the new split view appDelegate.splitViewController.view.alpha = 0.0f; [appDelegate.window addSubview:appDelegate.splitViewController.view]; [appDelegate.window makeKeyAndVisible]; [UIView beginAnimations:nil context:appDelegate.window]; [UIView setAnimationDuration: 0.5f]; [UIView setAnimationCurve: UIViewAnimationCurveEaseInOut]; appDelegate.splitViewController.view.alpha = 1.0f; [UIView commitAnimations]; [notesViewController release]; [navController release]; [noteDetailViewController release]; [newSplitVC release]; } Any suggestions for how to get the new splitview to add for the device's current orientation and frame?

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  • MVVM/WPF: DataTemplate is not changed in Wizard

    - by msfanboy
    Hello, I wonder why my contentcontrol(headeredcontentcontrol) does not change the datatemplates when I press the previous/next button. While debugging everything seems ok means I jump forth and back the collection of wizardpages but always the first page is shown and its header text not the usercontrol is visible. What do I have forgotten? using System; using System.Collections.Generic; using System.Linq; using System.Text; using GalaSoft.MvvmLight.Command; using System.Collections.ObjectModel; using System.Diagnostics; using System.ComponentModel; namespace TBM.ViewModel { public class WizardMainViewModel { WizardPageViewModelBase _currentPage; ReadOnlyCollection _pages; RelayCommand _moveNextCommand; RelayCommand _movePreviousCommand; public WizardMainViewModel() { this.CurrentPage = this.Pages[0]; } public RelayCommand MoveNextCommand { get { return _moveNextCommand ?? (_moveNextCommand = new RelayCommand(() => this.MoveToNextPage(), () => this.CanMoveToNextPage)); } } public RelayCommand MovePreviousCommand { get { return _movePreviousCommand ?? (_movePreviousCommand = new RelayCommand( () => this.MoveToPreviousPage(), () => this.CanMoveToPreviousPage)); } } bool CanMoveToPreviousPage { get { return 0 < this.CurrentPageIndex; } } bool CanMoveToNextPage { get { return this.CurrentPage != null && this.CurrentPage.IsValid(); } } void MoveToPreviousPage() { this.CurrentPage = this.Pages[this.CurrentPageIndex - 1]; } void MoveToNextPage() { if (this.CurrentPageIndex < this.Pages.Count - 1) this.CurrentPage = this.Pages[this.CurrentPageIndex + 1]; } /// <summary> /// Returns the page ViewModel that the user is currently viewing. /// </summary> public WizardPageViewModelBase CurrentPage { get { return _currentPage; } private set { if (value == _currentPage) return; if (_currentPage != null) _currentPage.IsCurrentPage = false; _currentPage = value; if (_currentPage != null) _currentPage.IsCurrentPage = true; this.OnPropertyChanged("CurrentPage"); this.OnPropertyChanged("IsOnLastPage"); } } public bool IsOnLastPage { get { return this.CurrentPageIndex == this.Pages.Count - 1; } } /// <summary> /// Returns a read-only collection of all page ViewModels. /// </summary> public ReadOnlyCollection<WizardPageViewModelBase> Pages { get { return _pages ?? CreatePages(); } } ReadOnlyCollection<WizardPageViewModelBase> CreatePages() { WizardPageViewModelBase welcomePage = new WizardWelcomePageViewModel(); WizardPageViewModelBase schoolclassPage = new WizardSchoolclassSubjectPageViewModel(); WizardPageViewModelBase lessonPage = new WizardLessonTimesPageViewModel(); WizardPageViewModelBase timetablePage = new WizardTimeTablePageViewModel(); WizardPageViewModelBase finishPage = new WizardFinishPageViewModel(); var pages = new List<WizardPageViewModelBase>(); pages.Add(welcomePage); pages.Add(schoolclassPage); pages.Add(lessonPage); pages.Add(timetablePage); pages.Add(finishPage); return _pages = new ReadOnlyCollection<WizardPageViewModelBase>(pages); } int CurrentPageIndex { get { if (this.CurrentPage == null) { Debug.Fail("Why is the current page null?"); return -1; } return this.Pages.IndexOf(this.CurrentPage); } } public event PropertyChangedEventHandler PropertyChanged; void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName)); } } } <UserControl x:Class="TBM.View.WizardMainView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:ViewModel="clr-namespace:TBM.ViewModel" xmlns:View="clr-namespace:TBM.View" mc:Ignorable="d" > <UserControl.Resources> <DataTemplate DataType="{x:Type ViewModel:WizardWelcomePageViewModel}"> <View:WizardWelcomePageView /> </DataTemplate> <DataTemplate DataType="{x:Type ViewModel:WizardSchoolclassSubjectPageViewModel}"> <View:WizardSchoolclassSubjectPageView /> </DataTemplate> <DataTemplate DataType="{x:Type ViewModel:WizardLessonTimesPageViewModel}"> <View:WizardLessonTimesPageView /> </DataTemplate> <DataTemplate DataType="{x:Type ViewModel:WizardTimeTablePageViewModel}"> <View:WizardTimeTablePageView /> </DataTemplate> <DataTemplate DataType="{x:Type ViewModel:WizardFinishPageViewModel}"> <View:WizardFinishPageView /> </DataTemplate> <!-- This Style inherits from the Button style seen above. --> <Style BasedOn="{StaticResource {x:Type Button}}" TargetType="{x:Type Button}" x:Key="moveNextButtonStyle"> <Setter Property="Content" Value="Next" /> <Style.Triggers> <DataTrigger Binding="{Binding Path=IsOnLastPage}" Value="True"> <Setter Property="Content" Value="Finish}" /> </DataTrigger> </Style.Triggers> </Style> <ViewModel:WizardMainViewModel x:Key="WizardMainViewModelID" /> </UserControl.Resources> <Grid DataContext="{Binding ., Source={StaticResource WizardMainViewModelID}}" > <Grid.RowDefinitions> <RowDefinition Height="310*" /> <RowDefinition Height="51*" /> </Grid.RowDefinitions> <!-- CONTENT --> <Grid Grid.Row="0" Background="LightGoldenrodYellow"> <HeaderedContentControl Content="{Binding CurrentPage}" Header="{Binding Path=CurrentPage.DisplayName}" /> </Grid> <!-- NAVIGATION BUTTONS --> <Grid Grid.Row="1" Background="Aquamarine"> <StackPanel HorizontalAlignment="Center" Orientation="Horizontal"> <Button Command="{Binding MovePreviousCommand}" Content="Previous" /> <Button Command="{Binding MoveNextCommand}" Style="{StaticResource moveNextButtonStyle}" Content="Next" /> <Button Command="{Binding CancelCommand}" Content="Cancel" /> </StackPanel> </Grid> </Grid>

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  • Oracle command hangs when using view for "WHERE x IN..." subquery

    - by Calvin Fisher
    I'm working on a web service that fetches data from an oracle data source in chunks and passes it back to an indexing/search tool in XML format. I'm the C#/.NET guy, and am kind of fuzzy on parts of Oracle. Our Oracle team gave us the following script to run, and it works well: SELECT ROWID, [columns] FROM [table] WHERE ROWID IN ( SELECT ROWID FROM ( SELECT ROWID FROM [table] WHERE ROWID > '[previous_batch_last_rowid]' ORDER BY ROWID ) WHERE ROWNUM <= 10000 ) ORDER BY ROWID 10,000 rows is an arbitrary but reasonable chunk size and ROWID is sufficiently unique for our purposes to use as a UID since each indexing run hits only one table at a time. Bracketed values are filled in programmatically by the web service. Now we're going to start adding views to the indexing, each of which will union a few separate tables. Since ROWID would no longer function as a unique identifier, they added a column to the views (VIEW_UNIQUE_ID) that concatenates the ROWIDs from the component tables to construct a UID for each union. But this script does not work, even though it follows the same form as the previous one: SELECT VIEW_UNIQUE_ID, [columns] FROM [view] WHERE VIEW_UNIQUE_ID IN ( SELECT VIEW_UNIQUE_ID FROM ( SELECT VIEW_UNIQUE_ID FROM [view] WHERE ROWID > '[previous_batch_last_view_unique_id]' ORDER BY VIEW_UNIQUE_ID ) WHERE ROWNUM <= 10000 ) ORDER BY VIEW_UNIQUE_ID It hangs indefinitely with no response from the Oracle server. I've waited 20+ minutes and the SQLTools dialog box indicating a running query remains the same, with no progress or updates. I've tested each subquery independently and each works fine and takes a very short amount of time (<= 1 second), so the view itself is sound. But as soon as the inner two SELECT queries are added with "WHERE VIEW_UNIQUE_ID IN...", it hangs. Why doesn't this query work for views? In what important way are they not interchangeable here?

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  • Implement System.Web.Caching.Cache Object in a controller to cache specific query

    - by Julien
    Hello World! I'm Julien and I have a question is it correct to implement my caching object like this in my controller : public class HomeController : BaseController { public static Cache cachingControl = new Cache(); ... And I Use it like this : public ActionResult Home() { IndexViewData view = new IndexViewData(); view.UserId = UserId; if (cachingControl.Get("viewHome") != null) { view = (IndexViewData)cachingControl.Get("viewHome"); } else { view.allAdsList = AllAds(5000, 0); if (Request.QueryString["voirTous"] != null) view.loadGeneral(true); else view.loadGeneral(false); cachingControl.Insert("viewHome", view); } view.adsList = SetupSearch(5, false, 0); return View(view); } But When I Call this line : if (cachingControl.Get("viewHome") != null) { They trow me the error NullErrorException But I know it can be null this is why i'm put this condition to Do you have an alternative or a tips for me thank you! P.S.: I Know that the code is weird :P but I must to support it ... Julien

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  • How to make ASP.Net MVC checkboxes keep state

    - by myotherme
    I have the following situation: I have a class Product that can have a confirmation from various Stations. So I have a ViewModel that holds the Product information, and a list of stations, and all the ProductStationConfirmations. public class ProductViewModel { public Product Product { get; private set; } public List<Station> Stations { get; private set; } public Dictionary<string, ProductStationConfirmation> ProductStationConfirmations { get; private set; } public ProductViewModel(int productID) { // Loads everything from DB } } In my partial view for inserting/editing I iterate over the stations to make a checkbox for each of them: <div class="editor-label"> <%= Html.LabelFor(model => model.Product.Title)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Product.Title)%> <%= Html.ValidationMessageFor(model => model.Product.Title)%> </div> <fieldset> <legend>Station Confirmations</legend> <% foreach (var station in Model.Stations) { %> <div class="nexttoeachother"> <div> <%= Html.Encode(station.Name) %> </div> <div> <%= Html.CheckBox("confirm_"+station.ID.ToString(), Request["confirm_"+station.ID.ToString()] == null ? Model.ProductStationConfirmations.ContainsKey(Entities.ProductStationConfirmation.MakeHash(Model.Product.ID, station.ID)) : Request["confirm_" + station.ID.ToString()].Contains("true") ) %> </div> </div> <% } %> </fieldset> This works and I can process the Request values to store the confirmed Stations, but it is really messy. I made it this way to preserve the state of the checkboxes between round trips if there is a problem with the model (missing title, bad value for decimal, or something that can only be checked server-side like duplicate tile). I would expect that there is a nicer way to do this, I just don't know what it is. I suspect that I need to change the shape of my ViewModel to better accommodate the data, but i don't know how. I am using MVC 2.

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  • BoundingBox created from mesh to origin, making it bigger

    - by Gunnar Södergren
    I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA. My problem is that when I try to create Bounding Boxes(for Collision purposes) for each of the meshes, the are calculated from origin to the far-end of the current mesh, so to speak. I'm thinking that it might have something to do with the position each mesh brings from Maya and that it's interpreted wrongly... or something. Here's the code for when I create the boxes: private static BoundingBox CreateBoundingBox(Model model, ModelMesh mesh) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); BoundingBox result = new BoundingBox(); foreach (ModelMeshPart meshPart in mesh.MeshParts) { BoundingBox? meshPartBoundingBox = GetBoundingBox(meshPart, boneTransforms[mesh.ParentBone.Index]); if (meshPartBoundingBox != null) result = BoundingBox.CreateMerged(result, meshPartBoundingBox.Value); } result = new BoundingBox(result.Min, result.Max); return result; } private static BoundingBox? GetBoundingBox(ModelMeshPart meshPart, Matrix transform) { if (meshPart.VertexBuffer == null) return null; Vector3[] positions = VertexElementExtractor.GetVertexElement(meshPart, VertexElementUsage.Position); if (positions == null) return null; Vector3[] transformedPositions = new Vector3[positions.Length]; Vector3.Transform(positions, ref transform, transformedPositions); for (int i = 0; i < transformedPositions.Length; i++) { Console.WriteLine(" " + transformedPositions[i]); } return BoundingBox.CreateFromPoints(transformedPositions); } public static class VertexElementExtractor { public static Vector3[] GetVertexElement(ModelMeshPart meshPart, VertexElementUsage usage) { VertexDeclaration vd = meshPart.VertexBuffer.VertexDeclaration; VertexElement[] elements = vd.GetVertexElements(); Func<VertexElement, bool> elementPredicate = ve => ve.VertexElementUsage == usage && ve.VertexElementFormat == VertexElementFormat.Vector3; if (!elements.Any(elementPredicate)) return null; VertexElement element = elements.First(elementPredicate); Vector3[] vertexData = new Vector3[meshPart.NumVertices]; meshPart.VertexBuffer.GetData((meshPart.VertexOffset * vd.VertexStride) + element.Offset, vertexData, 0, vertexData.Length, vd.VertexStride); return vertexData; } } Here's a link to the picture of the mesh(The model holds six meshes, but I'm only rendering one and it's bounding box to make it clearer: http://www.gsodergren.se/portfolio/wp-content/uploads/2011/10/Screen-shot-2011-10-24-at-1.16.37-AM.png The mesh that I'm refering to is the Cubelike one. The cylinder is a completely different model and not part of any bounding box calculation. I've double- (and tripple-)-checked that this mesh corresponds to this bounding box. Any thoughts on what I'm doing wrong?

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  • .net Listview control will only display largeIcon.

    - by Redshirt
    I'm using the RC of visual Studio 2010. Writing a .net 3.5 application. When I launch the app, the listview control only shows in LargeIcon view. This is not the view I want. I've set the View property in the designer with no success. I've even tried to explicitly set the view during runtime lvAvailableItems.View = View.Tile; Has anyone else had this issue, and if so what was your workaround.

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  • deriving from NSTabViewItem

    - by Jonny
    I'm writing a Cocoa app. One dialog has 3 tabs, some of the tabs needs more loading time, so I want to load them lazily. Since each Tab is a NSTabViewItem class, so I'm trying to derive from it and overriding its view property. In the view getter method, I use a ViewController to load a view and returns out. In Debugging, I found NSTabViewItem -view method is get called correctly, but after that NSTabView tries to set Initial FirstResponder and crashed with message: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'In -[NSTabViewItem setInitialFirstResponder:], the first responder must descend from the tab view item's view. (Item: Invalid responder: )' I tried to override the -initialFirstResponder method to return a sub-view of my loaded view, but it still crashes the same place. does anyone know how to get it work correctly? Also is it correct way to do this by deriving the NSTabViewItem? thanks! -Jonny

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  • How do I create a UISplitView manually?

    - by Mark
    I have an app that is going to navigate to a UISplitView (inside another view altogether) like so: - (void) switchToMyDayView { NSLog(@"Show My Day Screen"); if (self.myDayController.view.superview == nil) { if (self.myDayController == nil) { MyDayController *myController = [[MyDayController alloc] initWithNibName:@"MyDay" bundle:nil]; self.myDayController = myController; [myController release]; } [homeScreenController.view removeFromSuperview]; [self.view insertSubview:self.myDayController.view atIndex:0]; } } Which is done on the main navigation screen Now, the MyDayController has a XIB called MyDay.xib which has these items: File's Owner: MyDayController First Responder: UIResponder Split View Controller ---->Navigation Controller ---->Navigation Bar ----> Table View Controller ----> Navigation Item ---->View Controller So, I need some more components here, I need a UITableViewController and a UISplitViewControllerDelegate correct? I was going to just implement these protocols in my MyDayController, is this sort of standard? So, after the code above, I get an error: -[UIViewController _loadViewFromNibNamed:bundle:] loaded the "MyDay" nib but the view outlet was not set. so, how can I fix it using the UISplitViewController? I know that the UISplitViewController has a view property, but I cannot use it/connect it up in IB can I? Thanks a lot Mark

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  • Pattern for sharing data between views (MVP or MVVM)

    - by Dovix
    What is a good pattern for sharing data between related views?. I have an application where 1 form contains many small views, each views behaves independently from each other more or less (they communicate/interact via an event bus). Every so often I need to pass the same objects to the child views. Sometimes I need this same object to be passed to a child view and then the child passes it onto another child itself contains. What is a good approach to sharing this data between all the views contained within the parent form (view) ? I have looked into CAB and their approach and every "view" has a "root work item" this work item has dictionary that contains a shared "state" between the views that are contained. Is this the best approach? just a shared dictionary all the views under a root view can access? My current approach right now is to have a function on the view that allows one to set the object for that view. Something like view.SetCustomer(Customer c); then if the view contains a child view it knows to set it on the child view ala: this.childview1.SetCustomer(c); The application is written in C# 3.5, for winforms using MVP with structure map as a IoC/DI provider.

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  • How to switch to user perspective in Blender

    - by Cyanophage
    I've just started using Blender (v2.63) for the first time. I have used a lot of 3d modelling programs in the past but Blender's controls seem to be set up differently and it's taking a while to get used to it. The thing that is really bugging me at the moment is switching from user perspective to front/side/top views. I have my view in perspective mode and I want to switch to front view in orthographic mode and then switch back to the view I had before. It seems that the only way is to press numpad-0 to go to camera view, rotate the screen a bit to get rid of the annoying black outline and then switch it back to perspective mode. Then sometimes when I go back to front view it's in perspective mode which is annoying as you never want front view in perspective, only orthographic mode. My question: Is there a way I can be in my user view in perspective mode, switch to front/side/top views in orthographic mode and then switch back to where I was before in my user mode and be back in perspective mode?

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  • SharePoint 2010 Data Retrival Techinques

    - by Jayant Sharma
    In SharePoint, we have two options to perform CRUD operation.1. using server side code2. using client side codeusing server side code, we have 1. CAML2. LINQusing client side code, we have 1. Client Object Model    1.1.      Managed Client Object Model     1.2.     Silverlight Client Object Model    1.3.     ECMA Client Object Model2. SharePoint Web Services3. ADO Data Service (based on REST Web Services)4. Using RPC Call (owssvr.dll)Which and when these options are used depend upon requirements. Every options are certain advantages and disadvantages. So, before start development of any new sharepoint project, it is important to understand the limitations of different methods.Server Object Model is used when our application is host on the same server on which sharepoint is installed. while Client Side code is used to access sharepoint from client system. In SharePoint 2010 specially Client Object Model (COM) are introduced to perform the sharepoint operations from client system. Advantage of CAML:    -  It is fast.    -  Can be use it from all kind of technology like Silverlight, or Jquery    -  You can use U2U CAML Query builder to generate CAML Query.Disadvantage Of CAML:    - Error Prone, as we can detect the error only at runtimeAdvantage of LINQ:    -  Object Oriented technique (Object Relation Model)    -  LINQ  to SharePoint provider are working with Strongly Type List Item Objects, So intellisence are present at runtime    -  No need of knowledge of CAML    -  Less Error Prone as it as it uses C# syntex.    -  You can compare two Fields of SharePoint ListDisadvantage Of LINQ:    -  List Attachment is not supported in SPMetal Tool    -  Created By, Created, Modified and Modified By Fields are not created by SPMetal Tool.    -  Custom fields are not created by SPMetal Tools    -  External Lists are not supported    -  Though at backend LINQ genenates CAML Query so it is slower than directly using CAML in Code.  Advantage of Client Object Model    -  Used to access sharepoint from client system    -  No WebServer is required at Client End    - Can use Silverlight and JavaScripts to make better and fast User experienceDisadvantage of Client Object Model    -  You cannot use RunwithEleveatedPrivilege    - Cross Site Collection query are not possible    - Lesser API's are availableADO.Net Data Services:    -  Only List based operations are possible, other type of operations are not possible.SharePoint Web Services and RPC Call:    - Previously it was used in SharePoint 2007 but after the introduction  of Client Object Model,  Microsoft recommends not to use Web Services to fetch data from SharePoint. In SharePoint 2010 it is avaliable only for backward compatibility.Ref: http://msdn.microsoft.com/en-us/library/ee539764Jayant Sharma

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  • Classcastexception occurs randomly

    - by kjhari02
    Hi, I've an application in the market and many users have reported that the app is crashing a lot randomly. I'm trying to fix this but cannot fully understand the logs. Here's a extract from the log, 04-16 13:16:32.407 E/AndroidRuntime( 9237): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.maya.mobile.chiki/com.maya.mobile.chiki.tabview.Tabs3}: java.lang.RuntimeException: Unable to start activity ComponentInfo{com.maya.mobile.chiki/com.maya.mobile.chiki.featured.FeaturedView}: java.lang.ClassCastException: android.view.AbsSavedState$1 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2496) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.os.Handler.dispatchMessage(Handler.java:99) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.os.Looper.loop(Looper.java:123) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.main(ActivityThread.java:4363) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at java.lang.reflect.Method.invokeNative(Native Method) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at java.lang.reflect.Method.invoke(Method.java:521) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at dalvik.system.NativeStart.main(Native Method) 04-16 13:16:32.407 E/AndroidRuntime( 9237): Caused by: java.lang.RuntimeException: Unable to start activity ComponentInfo{com.maya.mobile.chiki/com.maya.mobile.chiki.featured.FeaturedView}: java.lang.ClassCastException: android.view.AbsSavedState$1 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2496) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.startActivityNow(ActivityThread.java:2335) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.LocalActivityManager.moveToState(LocalActivityManager.java:127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.LocalActivityManager.startActivity(LocalActivityManager.java:339) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.TabHost$IntentContentStrategy.getContentView(TabHost.java:648) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.TabHost.setCurrentTab(TabHost.java:320) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.maya.mobile.chiki.tabview.CustomTabHost.setCurrentTab(CustomTabHost.java:43) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.TabHost.addTab(TabHost.java:213) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.maya.mobile.chiki.tabview.Tabs3.doCreateTabs(Tabs3.java:180) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.maya.mobile.chiki.tabview.Tabs3.onCreate(Tabs3.java:149) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 04-16 13:16:32.407 E/AndroidRuntime( 9237): ... 11 more 04-16 13:16:32.407 E/AndroidRuntime( 9237): Caused by: java.lang.ClassCastException: android.view.AbsSavedState$1 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.AbsSpinner.onRestoreInstanceState(AbsSpinner.java:440) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.View.dispatchRestoreInstanceState(View.java:5940) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchThawSelfOnly(ViewGroup.java:1140) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.AdapterView.dispatchRestoreInstanceState(AdapterView.java:767) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchRestoreInstanceState(ViewGroup.java:1127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchRestoreInstanceState(ViewGroup.java:1127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchRestoreInstanceState(ViewGroup.java:1127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchRestoreInstanceState(ViewGroup.java:1127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.View.restoreHierarchyState(View.java:5919) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.android.internal.policy.impl.PhoneWindow.restoreHierarchyState(PhoneWindow.java:1454) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.Activity.onRestoreInstanceState(Activity.java:835) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.Activity.performRestoreInstanceState(Activity.java:807) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.Instrumentation.callActivityOnRestoreInstanceState(Instrumentation.java:1096) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2473) 04-16 13:16:32.407 E/AndroidRuntime( 9237): ... 22 more I got this log from one of my users. Any help on this would be very very helpful. Regards, Hari

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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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