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  • Confirm bug Magento 1.4 'show/hide editor' in CMS

    - by latvian
    Hi When entering code in CMS static block(possible page as well) and in this code there is empty DIV tags such us: <a href="javascript:hide1(),show2(),hide3()"><div class="dropoff_button"></div></a> The DIV tags will be gone next time you open the block to edit. it will look as this <a href="javascript:hide1(),show2(),hide3()"> </a> without the div tags ...and saving again it modifies your code. I think it something to do with the 'show/hide editor'. By default it goes into the WYSIWYG editor, so when updating static block i don't see any other solution than 1."hide the editor' by clicking 'show/hide editor' 2.delete the old code from the editor 3. get code that doesn't miss the DIVs 4. Merge new code with code in 3 in some other editing software than magento 5. paste result in the magento editor, 6. Save Is this bug? What is your solution? Can i turn of WYSIWYG editor?

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  • Binary serialization and deserialization without creating files (via strings)

    - by the_V
    Hi, I'm trying to create a class that will contain functions for serializing/deserializing objects to/from string. That's what it looks like now: public class BinarySerialization { public static string SerializeObject(object o) { string result = ""; if ((o.GetType().Attributes & TypeAttributes.Serializable) == TypeAttributes.Serializable) { BinaryFormatter f = new BinaryFormatter(); using (MemoryStream str = new MemoryStream()) { f.Serialize(str, o); str.Position = 0; StreamReader reader = new StreamReader(str); result = reader.ReadToEnd(); } } return result; } public static object DeserializeObject(string str) { object result = null; byte[] bytes = System.Text.Encoding.ASCII.GetBytes(str); using (MemoryStream stream = new MemoryStream(bytes)) { BinaryFormatter bf = new BinaryFormatter(); result = bf.Deserialize(stream); } return result; } } SerializeObject method works well, but DeserializeObject does not. I always get an exception with message "End of Stream encountered before parsing was completed". What may be wrong here?

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  • Packages name conflicting with getters and setters?

    - by MrKishi
    Hello, folks. So, I've came across this compilation error a while ago.. As there's an easy fix and I didn't find anything relevant at the time, I eventually let it go. I just remembered it and I'm now wondering if this is really part of the language grammar (which I highly doubt) or if it's a compiler bug. I'm being purely curious about this -- it doesn't really affect development, but it would be nice to see if any of you have seen this already. package view { import flash.display.Sprite; public class Main extends Sprite { private var _view:Sprite = new Sprite(); public function Main() { this.test(); } private function test():void { trace(this.view.x, this.view.y); //1178: Attempted access of inaccessible property x through a reference with static type view:Main. //1178: Attempted access of inaccessible property y through a reference with static type view:Main. //Note that I got this due to the package name. //It runs just fine if I rename the package or getter. } public function get view():Sprite { return this._view; } } }

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  • MS Exam 70-536 - How to throw and handle exception from thread?

    - by Max Gontar
    Hello! In MS Exam 70-536 .Net Foundation, Chapter 7 "Threading" in Lesson 1 Creating Threads there is a text: Be aware that because the WorkWithParameter method takes an object, Thread.Start could be called with any object instead of the string it expects. Being careful in choosing your starting method for a thread to deal with unknown types is crucial to good threading code. Instead of blindly casting the method parameter into our string, it is a better practice to test the type of the object, as shown in the following example: ' VB Dim info As String = o as String If info Is Nothing Then Throw InvalidProgramException("Parameter for thread must be a string") End If // C# string info = o as string; if (info == null) { throw InvalidProgramException("Parameter for thread must be a string"); } So, I've tried this but exception is not handled properly (no console exception entry, program is terminated), what is wrong with my code (below)? class Program { static void Main(string[] args) { Thread thread = new Thread(SomeWork); try { thread.Start(null); thread.Join(); } catch (InvalidProgramException ex) { Console.WriteLine(ex.Message); } finally { Console.ReadKey(); } } private static void SomeWork(Object o) { String value = (String)o; if (value == null) { throw new InvalidProgramException("Parameter for "+ "thread must be a string"); } } } Thanks for your time!

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  • Creating android app Database with big amount of data

    - by Thomas
    Hi all, The database of my application need to be filled with a lot of data, so during onCreate(), it's not only some create table sql instructions, there is a lot of inserts. The solution I chose is to store all this instructions in a sql file located in res/raw and which is loaded with Resources.openRawResource(id). It works well but I face to encoding issue, I have some accentuated caharacters in the sql file which appears bad in my application. This my code to do this : public String getFileContent(Resources resources, int rawId) throws IOException { InputStream is = resources.openRawResource(rawId); int size = is.available(); // Read the entire asset into a local byte buffer. byte[] buffer = new byte[size]; is.read(buffer); is.close(); // Convert the buffer into a string. return new String(buffer); } public void onCreate(SQLiteDatabase db) { try { // get file content String sqlCode = getFileContent(mCtx.getResources(), R.raw.db_create); // execute code for (String sqlStatements : sqlCode.split(";")) { db.execSQL(sqlStatements); } Log.v("Creating database done."); } catch (IOException e) { // Should never happen! Log.e("Error reading sql file " + e.getMessage(), e); throw new RuntimeException(e); } catch (SQLException e) { Log.e("Error executing sql code " + e.getMessage(), e); throw new RuntimeException(e); } The solution I found to avoid this is to load the sql instructions from a huge static final string instead of a file, and all accentutated characters appears well. But Isn't there a more elegant way to load sql instructions than a big static final String attribute with all sql instructions ? Thanks in advance Thomas

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  • Best way to run multiple queries per second on database, performance wise?

    - by Michael Joell
    I am currently using Java to insert and update data multiple times per second. Never having used databases with Java, I am not sure what is required, and how to get the best performance. I currently have a method for each type of query I need to do (for example, update a row in a database). I also have a method to create the database connection. Below is my simplified code. public static void addOneForUserInChannel(String channel, String username) throws SQLException { Connection dbConnection = null; PreparedStatement ps = null; String updateSQL = "UPDATE " + channel + "_count SET messages = messages + 1 WHERE username = ?"; try { dbConnection = getDBConnection(); ps = dbConnection.prepareStatement(updateSQL); ps.setString(1, username); ps.executeUpdate(); } catch(SQLException e) { System.out.println(e.getMessage()); } finally { if(ps != null) { ps.close(); } if(dbConnection != null) { dbConnection.close(); } } } And my DB connection private static Connection getDBConnection() { Connection dbConnection = null; try { Class.forName(DB_DRIVER); } catch (ClassNotFoundException e) { System.out.println(e.getMessage()); } try { dbConnection = DriverManager.getConnection(DB_CONNECTION, DB_USER,DB_PASSWORD); return dbConnection; } catch (SQLException e) { System.out.println(e.getMessage()); } return dbConnection; } This seems to be working fine for now, with about 1-2 queries per second, but I am worried that once I expand and it is running many more, I might have some issues. My questions: Is there a way to have a persistent database connection throughout the entire run time of the process? If so, should I do this? Are there any other optimizations that I should do to help with performance? Thanks

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  • C++ ambiguous template instantiation

    - by aaa
    the following gives me ambiguous template instantiation with nvcc (combination of EDG front-end and g++). Is it really ambiguous, or is compiler wrong? I also post workaround à la boost::enable_if template<typename T> struct disable_if_serial { typedef void type; }; template<> struct disable_if_serial<serial_tag> { }; template<int M, int N, typename T> __device__ //static typename disable_if_serial<T>::type void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const T &thread) { // ... } template<size_t M, size_t N> __device__ static void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const serial_tag&) { for (size_t i = 0; i < M; ++i) add_evaluate_polynomial1(R, C, x, i); } // ambiguous template instantiation here. add_evaluate_polynomial1(R, C, x, serial_tag());

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  • Why strings behave like ValueType

    - by AJP
    I was perplexed after executing this piece of code, where strings seems to behave as if they are value types. I am wondering whether the assignment operator is operating on values like equality operator for strings. Here is the piece of code I did to test this behavior. using System; namespace RefTypeDelimma { class Program { static void Main(string[] args) { string a1, a2; a1 = "ABC"; a2 = a1; //This should assign a1 reference to a2 a2 = "XYZ"; //I expect this should change the a1 value to "XYZ" Console.WriteLine("a1:" + a1 + ", a2:" + a2);//Outputs a1:ABC, a2:XYZ //Expected: a1:XYZ, a2:XYZ (as string being a ref type) Proc(a2); //Altering values of ref types inside a procedure //should reflect in the variable thats being passed into Console.WriteLine("a1: " + a1 + ", a2: " + a2); //Outputs a1:ABC, a2:XYZ //Expected: a1:NEW_VAL, a2:NEW_VAL (as string being a ref type) } static void Proc(string Val) { Val = "NEW_VAL"; } } } In the above code if I use a custom classes instead of strings, I am getting the expected behavior. I doubt is this something to do with the string immutability? welcoming expert views on this.

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  • How to create a String Array and link it to a Grade array

    - by user1861544
    I have a project that I need to create 2 Arrays, one to hold Student Names and one to hold Student Scores. The user inputs the size of the array, and the array needs to be sorted using BubbleSort (putting the high scores at the top). I have started the project, created the first array for scores, I have successfully done bubble sort and sorted the grades. Now I can't figure out how to make an array for Names, and once I do how do I make the names array correspond to the Grades array BubbleSort? Here is the code I have so far. import java.util.Scanner; public class Grades { public static void main(String[]args){ { Scanner UserIn = new Scanner(System.in); System.out.print( "How many students are there? " ); int[]GradeArray = new int[UserIn.nextInt()]; for( int i=0 ; i<GradeArray.length ; i++ ) { System.out.print( "Enter Grade for Student " + (i+1) + ": " ); GradeArray[i] = UserIn.nextInt(); } bubbleSort(GradeArray); for( int i : GradeArray ) System.out.println( i ); System.out.println(); } } private static void bubbleSort(int[]GradeArray){ int n = GradeArray.length; int temp = 0; String temp2; for(int i=0; i<n; i++){ for(int j=1; j<(n-i);j++){ if(GradeArray[j-1]<GradeArray[j]){ //swap temp=GradeArray[j-1]; GradeArray[j-1]=GradeArray[j]; GradeArray[j]=temp; } } } } } Also how do I change the grades to Double? I started with Int and when I try to change everything to double I get an error saying "Found Double, expected Int".

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  • java array pass by reference does not work?

    - by stdnoit
    guys i thought almost all language including java pass array into function as reference (modifiable) but somehow it does not work here. and the testArray is still 1,2,3 with size of 3 strange enough, when if i change result[i] = 2 to a[1] =2; it work . it did pass by reference what is wrong with this code? at the end, i had a = result; (which update the a). did result get removed from stack. that is why a still get to the original a ? i am confused. thanks class Test { public static void main(String[] args) { int[] testArray = {1,2,3}; equalize(testArray, 6); System.out.println("test Array size :" + testArray.length); for(int i = 0; i < testArray.length; i++) System.out.println(testArray[i]); } public static void equalize(int[] a, int biggerSize) { if(a.length > biggerSize) throw new Error("Array size bigger than biggerSize"); int[] result = new int[biggerSize]; // System.arraycopy(a, 0, result, 0, a.length); // int array default value should be 0 for(int i = 0; i < biggerSize; i++) result[i] = 2; a = result; } }

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  • Getting the full-name of the current user, returns an empty string (C#/C++)

    - by Nir
    I try to get the full-name of the current log-in user (Fullname, not username). The following code C#, C++ works fine but on XP computers not connected to the Net, I get empty string as result if I run it ~20 minutes after login (It runs OK whithin the first ~20 minutes after login) A Win32 API (GetUserNameEx) is used rather that PrincipalContext since it PrincipalContext may takes up to 15 seconds when working offline. Any Help why am I getting an empty string as result though a user full name is specified??? - C# Code public static string CurrentUserFullName { get { const int EXTENDED_NAME_FORMAT_NAME_DISPLAY = 3; StringBuilder userName = new StringBuilder(256); uint length = (uint) userName.Capacity; string ret; if (GetUserNameEx(EXTENDED_NAME_FORMAT_NAME_DISPLAY, userName, ref length)) { ret = userName.ToString(); } else { int errorCode = Marshal.GetLastWin32Error(); throw new Win32Exception("GetUserNameEx Failed. Error code - " + errorCode); } return ret; } } [DllImport("Secur32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool GetUserNameEx(int nameFormat, StringBuilder lpNameBuffer, ref uint lpnSize); - Code in C++ #include "stdafx.h" #include <windows.h> #define SECURITY_WIN32 #include <Security.h> #pragma comment( lib, "Secur32.lib" ) int _tmain(int argc, _TCHAR* argv[]) { char szName[100]; ULONG nChars = sizeof( szName ); if ( GetUserNameEx( NameDisplay, szName, &nChars ) ) { printf( "Name: %s\n", szName); } else { printf( "Failed to GetUserNameEx\n" ); printf( "%d\n", GetLastError() ); } return 0; }

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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  • Cast exception being generated when using the same type of object

    - by David Tunnell
    I was previously using static variables to hold variable data that I want to save between postbacks. I was having problems and found that the data in these variables is lost when the appdomain ends. So I did some research and decided to go with ViewStates: static Dictionary<string, linkButtonObject> linkButtonDictonary; protected void Page_Load(object sender, EventArgs e) { if (ViewState["linkButtonDictonary"] != null) { linkButtonDictonary = (Dictionary<string, linkButtonObject>)ViewState["linkButtonDictonary"]; } else { linkButtonDictonary = new Dictionary<string, linkButtonObject>(); } } And here is the very simple class I use: [Serializable] public class linkButtonObject { public string storyNumber { get; set; } public string TaskName { get; set; } } I am adding to linkButtonDictionary as a gridview is databound: protected void hoursReportGridView_OnRowDataBound(Object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { LinkButton btn = (LinkButton)e.Row.FindControl("taskLinkButton"); linkButtonObject currentRow = new linkButtonObject(); currentRow.storyNumber = e.Row.Cells[3].Text; currentRow.TaskName = e.Row.Cells[5].Text; linkButtonDictonary.Add(btn.UniqueID, currentRow); } } It appears that my previous issues are resolved however a new one has arisin. Sometime when I postback I am getting this error: [A]System.Collections.Generic.Dictionary2[System.String,linkButtonObject] cannot be cast to [B]System.Collections.Generic.Dictionary2[System.String,linkButtonObject]. Type A originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Type B originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. I don't understand how there can be a casting issue when I am using the same class everywhere. What am I doing wrong and how do I fix it?

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  • Measuring the CPU frequency scaling effect

    - by Bryan Fok
    Recently I am trying to measure the effect of the cpu scaling. Is it accurate if I use this clock to measure it? template<std::intmax_t clock_freq> struct rdtsc_clock { typedef unsigned long long rep; typedef std::ratio<1, clock_freq> period; typedef std::chrono::duration<rep, period> duration; typedef std::chrono::time_point<rdtsc_clock> time_point; static const bool is_steady = true; static time_point now() noexcept { unsigned lo, hi; asm volatile("rdtsc" : "=a" (lo), "=d" (hi)); return time_point(duration(static_cast<rep>(hi) << 32 | lo)); } }; Update: According to the comment from my another post, I believe redtsc cannot use for measure the effect of cpu frequency scaling because the counter from the redtsc does not affected by the CPU frequency, am i right?

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  • Where should test classes be stored in the project?

    - by limc
    I build all my web projects at work using RAD/Eclipse, and I'm interested to know where do you guys normally store your test's *.class files. All my web projects have 2 source folders: "src" for source and "test" for testcases. The generated *.class files for both source folders are currently placed under WebContent/WEB-INF/classes folder. I want to separate the test *.class files from the src *.class files for 2 reasons:- There's no point to store them in WebContent/WEB-INF/classes and deploy them in production. Sonar and some other static code analysis tools don't produce an accurate static code analysis because it takes account of my crappy yet correct testcase code. So, right now, I have the following output folders:- "src" source folder compiles to WebContent/WEB-INF/classes folder. "test" source folder compiles to target/test-classes folder. Now, I'm getting this warning from RAD:- Broken single-root rule: A project may not contain more than one output folder. So, it seems like Eclipse-based IDEs prefer one project = one output folder, yet it provides an option for me to set up a custom output folder for my additional source folder from the "build path" dialog, and then it barks at me. I know I can just disable this warning myself, but I want to know how you guys handle this. Thanks.

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  • Why can't I dynamically add rows to a HTML table using JavaScript in Internet Explorer?

    - by karlthorwald
    In Firefox it works, in my Internet Explorer 6 or 7 it doesn't: <html> <head> <script type="text/javascript"> function newLine() { var tdmod = document.createElement('td'); tdmod.appendChild(document.createTextNode("dynamic")); var tr = document.createElement('tr'); tr.appendChild(tdmod); var tt = document.getElementById("t1"); tt.appendChild(tr); } </script> </head> <body> <a href="#" onclick="newLine()">newLine</a> <table id="t1" border="1"> <tr> <td> static </td> </tr> </table> </body> The user clicks on the link "newLine" and new rows should be added to the table. How to make this work also in IE? Edit: Thanks to the accepted answer I changed it like this and now it works: <table border="1"> <tbody id="t1"> <tr> <td> static </td> </tr> </tbody> </table>

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  • How to check if an entityset is populated

    - by TheQ
    How can i check if an entityset of a linq-object is populated or not? Example code below. My model have two methods, one joins data, and the other does not: public static Member GetMemberWithSettings(Guid memberId) { using (DataContext db = new DataContext()) { DataLoadOptions dataLoadOptions = new DataLoadOptions(); dataLoadOptions.LoadWith<Member>(x => x.Settings); db.LoadOptions = dataLoadOptions; var query = from x in db.Members where x.MemberId == memberId select x; return query.FirstOrDefault(); } } public static Member GetMember(Guid memberId) { using (DataContext db = new DataContext()) { var query = from x in db.Members where x.MemberId == memberId select x; return query.FirstOrDefault(); } } Then my control have the following code: Member member1 = Member.GetMemberWithSettings(memberId); Member member2 = Member.GetMember(memberId); Debug.WriteLine(member1.Settings.Count); Debug.WriteLine(member2.Settings.Count); The last line will generate a "Cannot access a disposed object" exception. I know that i can get rid of that exception just by not disposing the datacontext, but then the last line will generate a new query to the database, and i don't want that. What i would like is something like: Debug.WriteLine((member1.Settings.IsPopulated()) ? member1.Settings.Count : -1); Debug.WriteLine((member2.Settings.IsPopulated()) ? member2.Settings.Count : -1); Is it possible?

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  • How can show data from another form

    - by Michael Quiles
    This is basically a tic tac toe game, and I have another form called Winner.cs when a player wins I want it to call the form (this part works) and then I want it to say xWinner.label =b1.text"" + has won the game!. the part I cant get to work is displaying the text in the winners form label. There's an example of a message box that commented out for reference instead of b1.text using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0], b = Winners[i, 1], c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = System.Drawing.Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; Form xWinnerForm = new xWinnerForm(); xWinnerForm.Show(); //MessageBox.Show(b1.Text + " .... Wins the game!", "Game End", MessageBoxButtons.OK); //break; } } return gameOver; } } }

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  • Clear listview content?

    - by Slash
    I have a little problem with listview. How do i clear a listview content, knowing that it has a custom adapter? edit : the custom adapter class extends BaseAdapter, it looks like this : import android.app.Activity; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.TextView; public class MyAdapter extends BaseAdapter { private Activity activity; private String[] data; private static LayoutInflater inflater=null; public MyAdapter(Activity _a, String[] _str) { activity = _a; data = _str; inflater = (LayoutInflater)activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); } public static class ViewHolder{ public TextView text; } @Override public int getCount() { return data.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View view, ViewGroup parent) { View v = view; ViewHolder holder; if(v == null) { v = inflater.inflate(R.layout.rowa, null); holder=new ViewHolder(); holder.text=(TextView)v.findViewById(R.id.dexter); v.setTag(holder); }else{ holder=(ViewHolder)v.getTag(); } holder.text.setText(data[position]); return v; } }

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  • Int - number too large. How to get program to fail?

    - by Dave
    Hi Problem: How do you get a program to fail if a number goes beyond the bounds of its type? This code below gives the wrong answer for sum of primes under 2 million as I'd used an int instead of a long. [TestMethod] public void CalculateTheSumOfPrimesBelow2million() { int result = PrimeTester.calculateTheSumOfPrimesBelow(2000000); // 2million Assert.AreEqual(1, result); // 1,179,908,154 .. this was what I got with an int... // correct answer was 142,913,828,922 with a long } public static class PrimeTester { public static int calculateTheSumOfPrimesBelow(int maxPrimeBelow) { // we know 2 is a prime number int sumOfPrimes = 2; int currentNumberBeingTested = 3; while (currentNumberBeingTested < maxPrimeBelow) { double squareRootOfNumberBeingTested = (double)Math.Sqrt(currentNumberBeingTested); bool isPrime = true; for (int i = 2; i <= squareRootOfNumberBeingTested; i++) { if (currentNumberBeingTested % i == 0) { isPrime = false; break; } } if (isPrime) sumOfPrimes += currentNumberBeingTested; currentNumberBeingTested += 2; // as we don't want to test even numbers } return sumOfPrimes; } }

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  • How do I want untill is finished in C#?

    - by Grienders
    Let's say, I want to send a request to a server and get a result from it: private static string Send(int id) { Task<HttpResponseMessage> responseTask = client.GetAsync("aaaaa"); string result = string.Empty; responseTask.ContinueWith(x => result = Print(x)); responseTask.Wait(); // it doesn't wait for complemeting of response task return result; } private static string Print(Task<HttpResponseMessage> httpTask) { Task<string> task = httpTask.Result.Content.ReadAsStringAsync(); string result = string.Empty; task.ContinueWith(t => { Console.WriteLine("Result: " + t.Result); result = t.Result; }); task.Wait(); // it does wait return result; } Am I using task correct? I don't think so because Send() method return string.Empty all the time, while Print returns the correct value. What am I doing wrong? How do I get a result from a server?

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  • Java Detect Variable Change Using PropertyChangeSupport and PropertyChangeListener

    - by Sam
    I'm trying to print out debug statements when some third party code changes a variable. For example, consider the following: public final class MysteryClass { private int secretCounter; public synchronized int getCounter() { return secretCounter; } public synchronized void incrementCounter() { secretCounter++; } } public class MyClass { public static void main(String[] args) { MysteryClass mysteryClass = new MysteryClass(); // add code here to detect calls to incrementCounter and print a debug message } I don't have the ability to change the 3rd party MysteryClass, so I thought that I could use PropertyChangeSupport and PropertyChangeListener to detect changes to the secretCounter: public class MyClass implements PropertyChangeListener { private PropertyChangeSupport propertySupport = new PropertyChangeSupport(this); public MyClass() { propertySupport.addPropertyChangeListener(this); } public void propertyChange(PropertyChangeEvent evt) { System.out.println("property changing: " + evt.getPropertyName()); } public static void main(String[] args) { MysteryClass mysteryClass = new MysteryClass(); // do logic which involves increment and getting the value of MysteryClass } } Unfortunately, this did not work and I have no debug messages printed out. Does anyone see what is wrong with my implementation of the PropertyChangeSupport and Listener interfaces? I want to print a debug statement whenever incrementCounter is called or the value of secretCounter changes.

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  • Can I have two names for the same variable?

    - by Roman
    The short version of the question: I do: x = y. Then I change x, and y is unchanged. What I want is to "bind" x and y in such a way that I change y whenever I change x. The extended version (with some details): I wrote a class ("first" class) which generates objects of another class ("second" class). In more details, every object of the second class has a name as a unique identifier. I call a static method of the first class with a name of the object from the second class. The first class checks if such an object was already generated (if it is present in the static HashMap of the first class). If it is already there, it is returned. If it is not yet there, it is created, added to the HashMap and returned. And then I have the following problem. At some stage of my program, I take an object with a specific name from the HashMap of the first class. I do something with this object (for example change values of some fields). But the object in the HashMap does not see these changes! So, in fact, I do not "take" an object from the HashMap, I "create a copy" of this object and this is what I would like to avoid.

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  • C# and Objects/Classes

    - by user1192890
    I have tried to compile code from Deitel's C# 2010 for programmers. I copied it exactly out of the book, but it still can't find main, even though I declared it in one of the classes. Here is a look at the two classes: For GradeBookTest: // Fig. 4.2: GradeBookTest.cs // Create a GradeBook object and call its DisplayMessage method. public class GradeBookTest { // Main method begins program execution public static void Main(string[] args) { // create a GradeBook object and assign it to myGradeBook GradeBook myGradeBook = new GradeBook(); // call myGradeBook's DisplayMessage method myGradeBook.DisplayMessage(); } // end Main } // end class GradeBookTest Now for the GradeBook class: // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook That is how I copied them. Here is how they appeared in the book: 1 // Fig. 4.2: GradeBookTest.cs 2 // Create a GradeBook object and call its DisplayMessage method. 3 public class GradeBookTest 4 { 5 // Main method begins program execution 6 public static void Main( string[] args ) 7 { 8 // create a GradeBook object and assign it to myGradeBook 9 GradeBook myGradeBook = new GradeBook(); 10 11 // call myGradeBook's DisplayMessage method 12 myGradeBook.DisplayMessage(); 13 } // end Main 14 } // end class GradeBookTest and // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook I don't see why they are not working. Right now I am using Visual Studio Pro 2010. Any Thoughts?

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  • Port scanning using threadpool

    - by thenry
    I am trying to run a small app that scans ports and checks to see if they are open using and practicing with threadpools. The console window will ask a number and scans ports from 1 to X and will display each port whether they are open or closed. My problem is that as it goes through each port, it sometimes stops prematurely. It doesn't stop at just one number either, its pretty random. For example it I specify 200. The console will scroll through each port then stops at 110. Next time I run it, it stops at 80. Code Left out some of the things, assume all variables are declared where they should. First part is in Main. static void Main(string[] args) { string portNum; int convertedNum; Console.WriteLine("Scanning ports 1-X"); portNum = Console.ReadLine(); convertedNum = Convert.ToInt32(portNum); try { for (int i = 1; i <= convertedNum; i++) { ThreadPool.QueueUserWorkItem(scanPort, i); Thread.Sleep(100); } } catch (Exception e) { Console.WriteLine("exception " + e); } } static void scanPort(object o) { TcpClient scanner = new TcpClient(); try { scanner.Connect("127.0.0.1",(int)o); Console.WriteLine("Port {0} open", o); } catch { Console.WriteLine("Port {0} closed",o); } } }

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