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  • What relationship do software Scrum or Lean have to industrial engineering concepts like theory of constraints?

    - by DeveloperDon
    In Scrum, work is delivered to customers through a series of sprints in which project work is time boxed to a fixed number of days or weeks, usually 30 days. In lean software development, the goal is to deliver as soon as possible, permitting early feedback for the next iteration. Both techniques stress the importance of workflow in which software work product does not accumulate in development awaiting release at some future date. Both permit new or refined requirements and feedback from QA and customers to be acted on with as little delay as possible based on priority. A few years ago I heard a lecture where the speaker talked briefly about a family of concepts from industrial engineering called theory of constraints. In the factory, they use an operations model based on three components: drum, buffer, and rope. The drum synchronizes work product as it flows through the system. Buffers that protect the system by holding output from one stage as it waits to be consumed by the next. The rope pulls product from one work station to the next. Historically, are these ideas part of the heritage of Scrum and Lean, or are they on a separate track? It we wanted to think about Scrum and Lean in terms of drum-buffer-rope, what are the parts? Drum = {daily scrum meeting, monthly release)? Buffer = {burn down list, source control system)? Rope = { daily meeting, constant integration server, monthly releases}? Industrial engineers define work flow in terms of different kinds of factories. I-Factories: straight pipeline. One input, one output. A-Factories: many inputs and one output. V-Factories: one input, many output products. T-Plants: many inputs, many outputs. If it applies, what kind of factory is most like Scrum or Lean and why?

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  • How do I ensure my Apple keyboard connects on boot?

    - by Stacey Richards
    I am using Ubuntu 10.04 on a laptop and have an Apple wireless keyboard which pairs fine. Every time I turn my computer off and back on again my keyboard stops working. I have to use the keyboard on my laptop to log in. Once I've logged in, in order to get the wireless keyboard to work, I need disconnect and reconnect it by: Clicking on the Bluetooth icon, select Apple Wireless Keyboard from the drop down menu, then click on Disconnect. Clicking on the Bluetooth icon, select Apple Wireless Keyboard from the drop down menu, then click on Connect. Looking through syslog, to see what's happening during boot, I find: Nov 25 10:29:21 sony kernel: [ 24.525372] apple 0005:05AC:0239.0002: parse failed Nov 25 10:29:21 sony kernel: [ 24.525379] apple: probe of 0005:05AC:0239.0002 failed with error -14 and then later in syslog, once I've disconnected then connected the keyboard, I find: Nov 25 10:30:14 sony bluetoothd[1247]: link_key_request (sba=00:21:4F:49:8A:DB, dba=E8:06:88:5A:E0:D4) Nov 25 10:30:14 sony kernel: [ 79.427277] input: Apple Wireless Keyboard as /devices/pci0000:00/0000:00:1d.2/usb8/8-1/8-1:1.0/bluetooth/hci0/hci0:12/input11 Nov 25 10:30:14 sony kernel: [ 79.427611] apple 0005:05AC:0239.0003: input,hidraw1: BLUETOOTH HID v0.50 Keyboard [Apple Wireless Keyboard] on 00:21:4F:49:8A:DB I can't find anything helpful when Googling "apple: probe of failed with error -14".

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  • Iptables based router inside KVM virtual machine

    - by Anton
    I have KVM virtual machine (CentOS 6.2 x64), it has 2 NIC: eth0 - real external IP 1.2.3.4 (simplified example instead of real one) eth1 - local internal IP 172.16.0.1 Now I'm trying to make port mapping 1.2.3.4:80 = 172.16.0.2:80 Current iptables rules: # Generated by iptables-save v1.4.7 on Fri Jun 29 17:53:36 2012 *nat :OUTPUT ACCEPT [0:0] :PREROUTING ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] -A POSTROUTING -o eth0 -j MASQUERADE -A PREROUTING -p tcp -m tcp -d 1.2.3.4 --dport 80 -j DNAT --to-destination 172.16.0.2:80 COMMIT # Completed on Fri Jun 29 17:53:36 2012 # Generated by iptables-save v1.4.7 on Fri Jun 29 17:53:36 2012 *mangle :PREROUTING ACCEPT [0:0] :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] COMMIT # Completed on Fri Jun 29 17:53:36 2012 # Generated by iptables-save v1.4.7 on Fri Jun 29 17:53:36 2012 *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] COMMIT # Completed on Fri Jun 29 17:53:36 2012 But there is nothing works, I mean it does not forwards that port. Similar configuration without virtualization seems to be working. What am I missing? Thanks!

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  • Generating documents with templating from a form

    - by Anna
    Hello, I would like to create a document generator with templating. The workflow should be as following: The user input data to a static form (simple text input). The user chooses a graphically designed template. A document with the chosen template containing the user data is generated. The initial templates repository is prepared in advance, but it should be easy to add new templates to the process. I have the full MS Office suite and the preferred file format is an MS .doc. I can do a little VB scripting if needed, but I prefer not to. Any advice would be greatly appreciated. Thank you, Anna

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  • Problems installing Ubuntu server and desktop

    - by Rufus
    google translate Good afternoon I'm new to linux, I have to install a proxy and to them I decided on Ubuntu, the problem is that it took several days trying to install Ubuntu on any version and when installing i get error [Errno 5] input / output error says that is because the disc (cd or dvd) is bad or faulty change it and save all denuevo but I get the same error try changing the hard drive to see if my drive had no problem and I also get the same error , the machine where I want to mount the Ubuntu is a P4 with 1GB rAM and 40GB disk is more than the minimum requirements for even so I get the error ... I would like someone could help me thank you very much ..... original Problemas al instalar Ubuntu server y desktop Buenas tardes soy nuevo en linux, tengo que instalar un proxy y para ellos me decidi por Ubuntu, el problema es que llevo varios dias tratando de instalar Ubuntu en cualquiera de sus versiones y al momento de instalar me sale error [Errno 5] input/output error dice que se debe a que el disco (cd o dvd) esta malo o defectuoso lo cambie y grabe todo denuevo pero me sale el mismo error trate de cambiar el disco duro para ver si no tenia problema mi disco y tambien me sale el mismo error, la maquina donde quiero montar el Ubuntu es un p4 con 1gb ram y disco de 40gb, es mas de los requerimientos minimos por aun asi me sale el error... me gustaria que alguien me pudiera ayudar muchas gracias.....

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  • How to start/stop iptables in Ubuntu 12.04?

    - by imwrng
    I am using Ubuntu 12.04 . while learning some new things about iptables i cant through this . see at the image . while i am trying to start ,its saying as root@badfox:~# iptables -L -n -v Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination root@badfox:~# service iptables stop iptables: unrecognized service root@badfox:~# service iptables start iptables: unrecognized service Source: http://www.cyberciti.biz/tips/linux-iptables-examples.html Why i am getting like this ? EDIT: So my firewall already started but why i am not getting the output as i mentioned in the link at source link in first workout. . Here is my output root@badfox:~# sudo start ufw start: Job is already running: ufw root@badfox:~# iptables -L -n -v Chain INPUT (policy ACCEPT 4882 packets, 2486K bytes) pkts bytes target prot opt in out source destination Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 5500 packets, 873K bytes) pkts bytes target prot opt in out source destination root@badfox:~#

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  • Concatenation of a 2 second silence audio with a normal audio not working

    - by user1665130
    I have a code for concatenation of files using ffmpeg.Here silence.wav is a mute audio file with 2 seconds length. I need to prepend this mut audio file to REC00096_Jun-06-2014 16.47.28.wav. I tried the folowing code. ffmpeg -i D:\vishnu\silence.wav -i D:\vishnu\REC00096_Jun-06-2014 16.47.28.wav \-filter_complex '[0:0][1:0][2:0][3:0]concat=n=2:v=0:a=1[out]' \-map '[out]' output.wav Following is the error i am getting. D:\vishnu>ffmpeg -i silence.wav -i "D:\vishnu\REC00096_Jun-06-2014 16.47.28.wav" -filter_complex '[0:0][1:0][2:0][3:0]concat=n=2:v=0:a=1[out]' -map '[out]' outp ut.wav ffmpeg version N-59036-g5d8e4f6 Copyright (c) 2000-2013 the FFmpeg developers built on Dec 12 2013 22:01:01 with gcc 4.8.2 (GCC) configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-av isynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enab le-iconv --enable-libass --enable-libbluray --enable-libcaca --enable-libfreetyp e --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --ena ble-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-l ibopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libsp eex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-aa cenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavp ack --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 52. 58.100 / 52. 58.100 libavcodec 55. 45.101 / 55. 45.101 libavformat 55. 22.100 / 55. 22.100 libavdevice 55. 5.102 / 55. 5.102 libavfilter 3. 92.100 / 3. 92.100 libswscale 2. 5.101 / 2. 5.101 libswresample 0. 17.104 / 0. 17.104 libpostproc 52. 3.100 / 52. 3.100 Input #0, wav, from 'silence.wav': Metadata: encoder : Lavf55.22.100 Duration: 00:00:02.02, bitrate: 4234 kb/s Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 44100 Hz, 5.1, s16, 4 233 kb/s Guessed Channel Layout for Input Stream #1.0 : mono Input #1, wav, from 'D:\vishnu\REC00096_Jun-06-2014 16.47.28.wav': Duration: 00:00:08.04, bitrate: 384 kb/s Stream #1:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 24000 Hz, mono, s16, 384 kb/s [wav @ 036f5e40] Invalid stream specifier: '[out]'. Last message repeated 1 times Stream map ''[out]'' matches no streams. D:\vishnu>

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  • How to use an USB digitizer?

    - by Magnetic_dud
    Hello, i am in China now, and when i saw an USB digitizer (resistive), i bought it, thinking that i could be used as a mouse. When i connect it to my windows 7 rc1 laptop, the system properties says "pen input available" But, nothing happens when i touch the panel... i installed the bundled drivers, in chinese only, and NOT in unicode (so the text is garbled) When i install the driver, i get access to a special key on the tablet, "switch from pen input to mouse", and the driver will move the pointer according to the position on the tablet. (but no click) If i use the "pen mode", the computer will use a special chinese IME that is very awkard, i want to use the microsoft ime, and be able to draw/take notes on the screen There are "generic" drivers? Or just a plain mouse driver that will click when i press on the surface The tablet name is "qiancai"

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  • Computer to Tv cable question

    - by Keith D
    Hi all. Heres my query : I have a PC with all the usual outputs and a couple of TVs in the house with inputs to connect to a computer. Now, what i would like to do is get rid of cable TV and using the input into the spliters in the basement,( ie. where the input cable from outside actually feeds the system ) have the computer become the "Cable supplier" ( so to speak ) and have the output ( via some sort of box ) from the computer, convert what is on my monitor into an RF signal that is then fed into the cables in my house and ultimately to each TV / room . I don't know if there is such an item but would welcome any thoughts you might have on such a set up. I am not into HD or the like, so the picture quality needs only to be watchable, not HD. I don't want to have to set up seperate cables to feed the audio on each TV. Thanks in advance!

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  • MapReduce

    - by kaleidoscope
    MapReduce is a programming model and an associated implementation for processing and generating large data sets. Users specify a map function that processes a key/value pair to generate a set of  intermediate key/value pairs, and a reduce function that merges all intermediate values associated with the same intermediate key. Many real world tasks are expressible in this model, as shown in the paper. Programs written in this functional style are automatically parallelized and executed on a large cluster of commodity machines. The run-time system takes care of the details of partitioning the input data,  scheduling the program's execution across a set of machines, handling machine failures, and managing the required inter-machine communication. This allows programmers without any experience with parallel and distributed systems to easily utilize the resources of a large distributed system. Example: A process to count the appearances of each different word in a set of documents void map(String name, String document):   // name: document name   // document: document contents   for each word w in document:     EmitIntermediate(w, 1); void reduce(String word, Iterator partialCounts):   // word: a word   // partialCounts: a list of aggregated partial counts   int result = 0;   for each pc in partialCounts:     result += ParseInt(pc);   Emit(result); Here, each document is split in words, and each word is counted initially with a "1" value by the Map function, using the word as the result key. The framework puts together all the pairs with the same key and feeds them to the same call to Reduce, thus this function just needs to sum all of its input values to find the total appearances of that word.   Sarang, K

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  • How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together?

    - by Raphaeltm
    I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy way to do this in the free version of unity, which doesn't support deferred rendering/easy use of dual lightmaps. However, it looks like it's possible, by writing a custom shader, using the "dualforward" parameter in a shader, switching the lightmapping mode to "dual lightmaps" and turning on "Use in forward ren." (basically, writing a shader that specifies the use of dual lightmaps, which should allow for a combination of lightmaps and normal maps) So I downloaded the source code for the default shaders (because all I need is a normal specular bumped shader) and added "dualforward" to the parameters: Shader "Bumped Specular Dual Lightmaps" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 400 CGPROGRAM #pragma surface surf BlinnPhong dualforward sampler2D _MainTex; sampler2D _BumpMap; fixed4 _Color; half _Shininess; struct Input { float2 uv_MainTex; float2 uv_BumpMap; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Specular" } This, however, doesn't seem to work. When I keep the "dualforward" param, every object that uses it seems to be lit by the one directional light in the scene. When I remove the "dualforward" param, it they look like normal lightmapped objects with no normal maps or specularity. I noticed that the support for "dualforward" seems to be new in v.3.4.2, so I made sure to download it (I was running 3.4.1), but it still doesn't work. Anybody have any advice for me?

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  • How do I print values of an array in Three Rows?

    - by Ramkumar
    I need this output.. 1 3 5 2 4 6 I want to use array function like array(1,2,3,4,5,6). If I edit this array like array(1,2,3), it means the output need to show like 1 2 3 The concept is maximum 3 column only. If we give array(1,2,3,4,5), it means the output should be 1 3 5 2 4 Suppose we will give array(1,2,3,4,5,6,7,8,9), then it means output is 1 4 7 2 5 8 3 6 9 that is, maximum 3 column only. Depends upon the the given input, the rows will be created with 3 columns. Is this possible with PHP? I am doing small Research & Development in array functions. I think this is possible. Will you help me? For more info: * input: array(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) * output: 1 6 11 2 7 12 3 8 13 4 9 14 5 10 15

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  • JSCompress fails to compress my js file - why?

    - by Renso
    Issue: You use the online compression utility jscompress.com to compress your js file but it fails with an error. Why this may be happening and how to fix it. Possible causes: Apparently not using open and closing curly brackets in an IF statement would cause this. Well turns out this is not the case. Look at the following example and see if you can figure out what the issue is :-)   function SetupDeliveredVPRecontactNotes($item, id) {     var theData;     $.ajax({         data: { deliveredVPId: id },         url: $('#ajaxGetDeliveredVPRecontactNotesUrl').val(),         type: "GET",         async: false,         dataType: "html",         success: function(data, result) {             $item.empty();             var input = '<textarea class="recontactNote" rows="4" name="DeliveredVPRecontactNotes_' + id + '" id="DeliveredVPRecontactNotes_' + id + '" cols="115">' + data + '</textarea>';             $item.append(input);             theData = data;         },         error: function(XMLHttpRequest, textStatus, errorThrown) {             $item.empty();             alert("An error occurred: The operation to retrieve the DeliveredVP's Recontact Notes has failed");         }     });                  //ajax     return theData; }     Solution: The name of the method/function is the same as the message in the ALERT message when the spaces are removed: " DeliveredVP Recontact Notes" becomes " DeliveredVPRecontactNotes" and mathes that of the function. So I changed it to " DeliveredVP's Recontact Notes"

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  • Assigning valid moves on board game

    - by Kunal4536
    I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to move script to each player token. Now I want to assign valid moves. e.g. as shown in picture... Players can only move on vertex of each square.Player can only move to adjacent vertex.Thus it can only move from red spot to yellow and cannot move to blue spot.There is another condition which is : if there is the token of another player at the yellow spot then the player cannot move to that spot. Instead it will have to go from red to green spot. How can I find the valid moves of the player by scripting. I have another problem with click to move. When I click all the objects move to that position.But I only want to move a single token. So what can i add to script to select a specific object and then click to move the specific object.Here is my script for click to move. var obj:Transform; private var hitPoint : Vector3; private var move: boolean = false; private var startTime:float; var speed = 1; function Update () { if(Input.GetKeyDown(KeyCode.Mouse0)) { var hit : RaycastHit; // no point storing this really var ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, hit, 10000)) { hitPoint = hit.point; move = true; startTime = Time.time; } } if(move) { obj.position = Vector3.Lerp(obj.position, hitPoint, Time.deltaTime * speed); if(obj.position == hitPoint) { move = false; } } }`

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  • Shooter in iOS and a visible Aim line before shooting

    - by London2423
    I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port The problem I do have is that I don't know how to shout in iOS. To be more specific how to line render in iOS This is the script I use in my computer using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { LineRenderer line; void Start () { line = gameObject.GetComponent<LineRenderer>(); line.enabled = false; } void Update () { if (Input.GetButtonDown ("Fire1")) { StopCoroutine ("FireLaser"); StartCoroutine ("FireLaser"); } } IEnumerator FireLaser () { line.enabled = true; while (Input.GetButton("Fire1")) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; line.SetPosition (0, ray.origin); if (Physics.Raycast (ray, out hit,100)) { line.SetPosition(1,hit.point); if (hit.rigidbody) { hit.rigidbody.AddForceAtPosition(transform.forward * 5, hit.point); } } else line.SetPosition (1, ray.GetPoint (100)); yield return null; } line.enabled = false; { } } } Which part I have to change for iOS? I already did in the iOS the touch giu event so my player move around in the xcode/Iphone but I need some help with the shouting part. The second part of the question is where I do have to insert or change the script in order to first aim and I DO see the line of aim and then shout. Now the player can only shout. It can not aim at the gameobject, see the the line coming out of the gun aiming at the object and then shout? How I can do that. Everyone tell me Line render but that's what i did Thank you

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  • The cable of my USB port hub is too short - what to do?

    - by Anna
    Hi, I just bought a new USB port hub "MSY USB 2.0 4-port hub". It has two inputs: A small USB entrance input for external power (?) The problem is that the cable that comes with the hub (small USB on one end, large USB on the other - to input into my computer), is too short for my needs. Is there a solution to this? buying a longer cable might be risky, I know that it might cause problems with power. Is there anything else I can do to make it work? Thanks.

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  • Can't Move Windows to 2nd Monitor without Left Mouse and Cntl Key

    - by John C
    I have 2 very frustrating problems that maybe someone can help me with: I have 2 monitors (different sizes and resolutions) setup with the "Extended" monitor Win7 setup. My problem is this = I can not "move" a window from my Primary Monitor (larger and higher resolution on right side in front of me) to my Secondary 2nd monitor (smaller and lower resolution) with just selecting the title bar with the left mouse button and dragging it to the left. Windows 7 "snaps" it back to the left Primary Monitor when the window is physically in the 2nd window area as I'm holding the left mouse button. I can prevent this problem - by holding down the Cntl Key with the Left Mouse button, but this is extremely annoying to me. Also I typically "lose" focus if I try typing input on the 2nd monitor. Typing is erratic with regard to keystroke accuracy from my keyboard translated into input on the 2nd screen. No problem with typing input on the primary left monitor. I find this extremely annoying in Windows 7 and turning off the "snap" feature via the Control panel does NOT work for me. Win7 stubbornly refuses to move my selected window to my 2nd monitor without me "forcing" Win7 to do this with the Cntrl Key. Please tell me this is not a Win7 feature. Also on my system - Windows Key + Shift, Left arrow Key (pressed together) or the same combo with The Right arrow Key - don't do anything whatsoever. Widows Key with "+" however does maximize current window across both monitors, and I can "restore" it with Windows Key and "-" back to original monitor and size. I have tried various solutions including changing the resolutions of one or both of my monitors and sometimes "temporarily helps" but reverts back to the problem. Also if I swap the logical (not physical) layout so that I tell Win7 the monitors are setup in a reserved situation (Large monitor on the left, and small on the right) - this also sometimes helps for awhile - and is very strange and awkward to work with "backwards". But all of these solutions stop working. The only solution that consistently works for "moving" the screens is to hold the Cntrl Key down as I'm moving window with the left mouse selected on the title bar. Even that however, doesn't prevent the loss of typing focus for me on the 2nd monitor - while at the same time the typing on the 1st monitor is fine. Any help on moving my window screens from one monitor on my 2nd monitor without having to press the Cntrl key while holding down my left mouse button with be appreciated. Also any help on gaining typing "focus" into my 2nd screen with be helpful too. Thanks - John

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  • Why does 'sort' ignore special characters, like the asterisk?

    - by Aaron Digulla
    I thought that sort would sort common prefixes together but that doesn't always happen. Take this input for example: AT0S*eightieths AT0S*eyetooth's AT*ad AT*Ad AT*AD AT*Eydie AT*eyed ATF*adv ATF*ATV ATF*edify ATF*Ediva ATFKT*advocate ATFKTNK*advocating ATFKT*outfought ATFKTS*advocates ATHT*whitehead ATHT*Whitehead AT*id AT*I'd AT*Ito AT*IUD ATJ*adage ATNXNS*attention's ATNXNS*attenuation's ATNXNS*autoignition's AT*oat AT*OD AT*outweigh AT*owed ATP0K*idiopathic ATP*adobe ATT*wighted ATT*witted ATT*wooded AT*UT AT*Uta AT*wowed AT*Wyatt ATX*atishoo After sort, I'd expect all the AT* to end up in one chunk but when you run this data through sort, the output == input. Why is that? I'm not specifying any option to ignore non-alphabetic characters or anything. Just sort dict > out. My version of sort comes from coreutils 8.5-1ubuntu3.

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  • How can I create multiple identical AWS EC2 server instances with large amounts of persistent data?

    - by mojones
    I have a CPU-intensive data-processing application that I want to run across many (~100,000) input files. The application needs a large (~20GB) data file in order to run. What I would like to do is create an EC2 machine image that has my application and associated data files installed boot up a large number (e.g. 100) of instances of this image split my input files up into 100 batches and send one batch to be processed on each instance I am having trouble figuring out the best way to ensure that each instance has access to the large data file. The data file is too big to fit on the root filesystem of an AMI. I could use Block Storage, but a given Block Storage volume can only be attached to a single instance, so I would need 100 clones. Is there some way to create a custom image that has more space on the root filsystem so that I can include my large data file? Or is there a better way to tackle this problem?

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  • batch file infinite loop when parsing file

    - by Bart
    Okay, this should be a really simple task but its proving to be more complicated than I think it should be. I'm clearly doing something wrong, and would like someone else's input. What I would like to do is parse through a file containing paths to directories and set permissions on those directories. An example line of the input file. There are several lines, all formatted the same way, with a different path to a directory. E:\stuff\Things\something else (X)\ (The file in question is generated under Cygwin using find to list all directories with "(X)" in the name. The file is then passed through unix2win to make it windows compatible. I've also tried manually creating the input file from within windows to rule out the file's creation method as the problem.) Here's where I'm stuck... I wrote the following quick and dirty batch file in Windows XP and it worked without any issues at all, but it will not work in server 2k8. Batch file code to run through the file and set permissions: FOR /F "tokens=*" %%A IN (dirlist.txt) DO echo y| cacls "%%A" /T /C /G "Domain Admins":f "Some Group":f "some-security-group":f What this is SUPPOSED to do (and does in XP) is loop through the specified file (dirlist.txt) and run cacls.exe on each directory it pulls from the file. The "echo y|" is in there to automagically confirm when cacls helpfully asks "are you sure?" for every directory in the list. Unfortunately, however, what it DOES is fall into an infinite loop. I've tried surrounding everything after "DO" with quotes, which prevents the endless loop but confuses cacls so it throws an error. Interestingly, I've tried running the code from after "DO" manually (obviously replacing the variable with the full path, copied straight from the file) at a command prompt and it runs as expected. I don't think it's the file or the loop, as adding quotes to the command to be executed prevents the loop from continuing past where it's supposed to... I really have no idea at this point. Any help would be appreciated. I have a feeling it's going to be something increadibly stupid... but I'm pulling my hair out so I thought I'd ask.

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  • Architecture of an action multiplayer game from scratch

    - by lcf
    Not sure whether it's a good place to ask (do point me to a better one if it's not), but since what we're developing is a game - here it goes. So this is a "real-time" action multiplayer game. I have familiarized myself with concepts like lag compensation, view interpolation, input prediction and pretty much everything that I need for this. I have also prepared a set of prototypes to confirm that I understood everything correctly. My question is about the situation when game engine must be rewind to the past to find out whether there was a "hit" (sometimes it may involve the whole 'recomputation' of the world from that moment in the past up to the present moment. I already have a piece of code that does it, but it's not as neat as I need it to be. The domain logic of the app (the physics of the game) must be separated from the presentation (render) and infrastructure tools (e.g. the remote server interaction specifics). How do I organize all this? :) Is there any worthy implementation with open sources I can take a look at? What I'm thinking is something like this: -> Render / User Input -> Game Engine (this is the so called service layer) -> Processing User Commands & Remote Server -> Domain (Physics) How would you add into this scheme the concept of "ticks" or "interactions" with the possibility to rewind and recalculate "the game"? Remember, I cannot change the Domain/Physics but only the Game Engine. Should I store an array of "World's States"? Should they be just some representations of the world, optimized for this purpose somehow (how?) or should they be actual instances of the world (i.e. including behavior and all that). Has anybody had similar experience? (never worked on a game before if that matters)

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  • QapTcha error issue. Works locally, not on live server [migrated]

    - by BlassFemur
    I am adding QapTcha (http://demos.myjqueryplugins.com/qaptcha/) to a website that I am working on and I'm getting the error "Uncaught TypeError: Cannot read property 'error' of null". What's weird to me is everything is working perfectly locally. No errors or anything. Once I uploaded via ftp to the live server, I get the above error. Below is the block of code that seems to be generating the error: Slider.draggable({ revert: function(){ if(opts.autoRevert) { if(parseInt(Slider.css("left")) (bgSlider.width()-Slider.width()-10)) return false; else return true; } }, containment: bgSlider, axis:'x', stop: function(event,ui){ if(ui.position.left (bgSlider.width()-Slider.width()-10)) { // set the SESSION iQaptcha in PHP file $.post(opts.PHPfile,{ action : 'qaptcha', qaptcha_key : inputQapTcha.attr('name') }, function(data) { if(!data.error) Uncaught TypeError: Cannot read property 'error' of null { Slider.draggable('disable').css('cursor','default'); inputQapTcha.val(''); TxtStatus.text(opts.txtUnlock).addClass('dropSuccess').removeClass('dropError'); form.find('input[type=\'submit\']').removeAttr('disabled'); if(opts.autoSubmit) form.find('input[type=\'submit\']').trigger('click'); } },'json'); } } }); I'm not really sure what's going on as to why it works locally and not on the server. Any help/ suggestions would be appreciated. Thanks

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  • Use an audio/video file from a Linux laptop via USB to be played by Magic Sing ET-23H

    - by AisIceEyes
    I am one of the technical directors of a regular karaoke contest event. For the karaoke contest itself, due to tight budget, we are using what one of the sponsors are providing - Magic Sing ET-23H . The video output of the Magic Sing ET-23H are broadcasted at two big screens that are being shown to the audience and event attendees. When a karaoke contestant provides his / her karaoke video, the video itself is in a readable USB flashdrive and is attached to the USB input of Magic Sing ET-23H. What really bugs me is that the interface of Magic Sing ET-23H are also being broadcasted at the big screen video feeds. The interface of choosing the video file is being seen in the Magic Sing ET-23H - also to the big video screens that are seen by the audience and event goers. I will post in the comments ( if my less than 10 reputation would allow me) the picture of Magic Sing ET-23KH USB input of the device. I always bring my laptop, Acer AS5742-7653, during the regular karaoke event. I'm using my laptop also for tallying of scores from the judges, and also playing audio files from contestants that did not provide a karaoke video. I personally am using different Linux distros, but I next to all the time use my Ubuntu Studio 12.04.3 64bit partition during the regular karaoke contest event. My question is this: Is there a way I can share a temporary video/audio file directly from the laptop I'm using, going to the Magic Sing ET-23H that can broadcast both the video/audio file? Just like how in Window's Avisynth AVS files, or VirtualDub's temporary avi file, or like using ffplay (of ffmpeg), etc. I have researched somewhat the matter and found links in SuperUser.com. Though I can only provide the links at the comments section of this post if my reputation of less than 10 would allow me. I have a hunch it is possible, but I have not fully understood the device being used at the event, Magic Sing ET-23H, if there are other ways for it to broadcast video and audio files besides its USB input. Any help to my current predicament is highly appreciated. Thank you. PS: Since I need at least 10 reputation to post more than 2 links and also post images, I will try to post the image & links at the comments (if my below 10 reputation would allow me).

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  • What is logical cohesion, and why is it bad or undesirable?

    - by Matt Fenwick
    From the c2wiki page on coupling & cohesion: Cohesion (interdependency within module) strength/level names : (from worse to better, high cohesion is good) Coincidental Cohesion : (Worst) Module elements are unrelated Logical Cohesion : Elements perform similar activities as selected from outside module, i.e. by a flag that selects operation to perform (see also CommandObject). i.e. body of function is one huge if-else/switch on operation flag Temporal Cohesion : operations related only by general time performed (i.e. initialization() or FatalErrorShutdown?()) Procedural Cohesion : Elements involved in different but sequential activities, each on different data (usually could be trivially split into multiple modules along linear sequence boundaries) Communicational Cohesion : unrelated operations except need same data or input Sequential Cohesion : operations on same data in significant order; output from one function is input to next (pipeline) Informational Cohesion: a module performs a number of actions, each with its own entry point, with independent code for each action, all performed on the same data structure. Essentially an implementation of an abstract data type. i.e. define structure of sales_region_table and its operators: init_table(), update_table(), print_table() Functional Cohesion : all elements contribute to a single, well-defined task, i.e. a function that performs exactly one operation get_engine_temperature(), add_sales_tax() (emphasis mine). I don't fully understand the definition of logical cohesion. My questions are: what is logical cohesion? Why does it get such a bad rap (2nd worst kind of cohesion)?

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