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  • iPhone: AppStore InAppPurchase Connects in Simulator but Not on Device

    - by riteshkumar1905
    I am having trouble connecting to the AppStore from within my application. Everything runs fine in the Simulator but when I run on device the app cannot connect to the Appstore. Here is the code that connects to the Appstore #import "BuyController.h"#import "InAppPurchaseManager.h" #import "SKProducts.h" #define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController - (IBAction)buy:(id)sender{ /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments];} SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } @end

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  • iPhone Circular Progress Indicator

    - by Ward
    I'm trying to create a circular progress indicator like Shazam. It will represent progress during recording. There will be a finite amount of time and I want it to react to the sound level like Shazam's does. Any clues where to begin? Thanks

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  • custom cell based on row index iphone

    - by dubbeat
    I'm wondering if it is possible to add cell content to a uitableview based on the row index? For example if it is the first cell (row 0) I want to add an image and text. If it is the second row I would like to add a button. For all other rows I would like to just add a line of text. I tried using indexPath.row. It worked the first time but when I scroll off of the screen and then back up my first image dissapears. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { PromoListItem *promo = [promoList objectAtIndex:indexPath.row]; static NSString *CellIdentifier = @"Cell"; AsyncImageView *asyncImageView = nil; UILabel *label = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(indexPath.row==0) { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; asyncImageView.tag = ASYNC_IMAGE_TAG; [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } NSURL *url = [NSURL URLWithString:promo.imgurl]; [asyncImageView loadImageFromURL:url]; label.text = promo.artistname; }else { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; //asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; // asyncImageView.tag = ASYNC_IMAGE_TAG; // [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { // asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } //NSURL *url = [NSURL URLWithString:promo.imgurl]; //[asyncImageView loadImageFromURL:url]; label.text = promo.artistname; } return cell; }

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  • iPhone checklist app

    - by Brodie4598
    I am trying to create a simple app that displays a list of items with check boxes next to each item, then give the user to simply check each box. Nothing (aside from the checkbox image switching) needs to happen when the check box is touched. Each checklist is a seperate NSDictionary contained in a single master NSDictionary. The checklist dictionary contains arrays for different sections of each checklist. At the top of the view, the user selects which set (dictionary) of checklists they want to open then I want that checklist to display underneath the picker once a "select checklist" button is pressed. Any ideas on the best way to get this done?

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  • iPhone app throwing EXC_BAD_ACCESS with dictionary from contents of file

    - by Mark Szymanski
    I have the code NSArray *paths = [[NSArray alloc] initWithArray:NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES)]; NSString *docsDirectory = [[NSString alloc] initWithString:[paths objectAtIndex:0]]; NSLog(@"This app's documents directory: %@",docsDirectory); NSString *docsDirectoryWithPlist = [[NSString alloc] initWithFormat:@"%@/Stuff.plist", docsDirectory]; BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:docsDirectoryWithPlist isDirectory:NO]; if (fileExists) { chdir([docsDirectory UTF8String]); NSMutableDictionary *readDict = [[NSMutableDictionary alloc] initWithContentsOfFile:@"Stuff.plist"]; in an application's applicationDidFinishLaunching method and whenever it gets to the last line it crashes, throwing EXC_BAD_ACCESS along the way. Thanks in advance!

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  • iPhone expired dev certs - public/private key pair issue

    - by KevinDTimm
    My dev 'license' expired last week, and with it my dev certs. I re-upped my license, but my keys are still expired. I tried to create a new signing certificate via keychain, etc. but it seems my private key is not enough, it needs my public key to do so. I understand that the public key is stored in the provisioning certificate. The question is, can I retrieve the public key from there? (And if so, how?)

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  • iPhone iOS4: API for AVRCP (ff/rewind commands on Bluetooth headsets)

    - by Michael Kessler
    Hi, I know that AVRCP abilities were added to iOS 4.1 (in iPod application now you can forward and rewind songs by using hardware buttons on supporting headsets). I am trying to find any API for using these abilities in a music application that I work on. The requirement is to catch play/stop, forward and rewind buttons events from the headset. Any information will be more than welcome. Thank you.

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  • iPhone, confusing memory leak.

    - by fuzzygoat
    Can anyone tell me what I am doing wrong with the bottom section of code. I was sure it was fine but "Leaks" says it is leaking which quickly changing it o the top version stops, just not sure as to why the bottom variation fails? // Leaks says this is OK if([elementName isEqualToString:@"rotData-requested"]) { int myInt = [[self elementValue] intValue]; NSNumber *valueAsNumber = [NSNumber numberWithInt:myInt]; [self setRotData:valueAsNumber]; return; } . // Leaks says this LEAKS if([elementName isEqualToString:@"rotData-requested"]) { NSNumber *valueAsNumber = [NSNumber numberWithInt:[[self elementValue] intValue]]; [self setRotData:valueAsNumber]; return; } any help would be appreciated. gary

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  • "No architectures" error when compiling objective flickr for iphone device

    - by user176723
    I'm getting the following error when I attempt to compile my XCode project to debug on my device. No architectures to compile for (ARCHS=x86_64, VALID_ARCHS=armv6 armv7). I've included ObjectiveFlickr in my project just as the readme describes. I've gone through the process several times and redownloaded objectiveFlickr a few times to start over. I've gotten objectiveFlickr to work on devices in the past. I don't know why I am suddenly having trouble. Can anybody point me to something that might hold the clue I need? Any other info I need to provide? I made only changes to my project that are specified by the OF documentation. I also get this error when compiling the included snap-n-run example project provided with OF. So I must be missing something beneath my project. Thanks, Charlie

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  • Calculating driving distance in iPhone

    - by Prasanna
    Hi, I need to find the driving distance between 2 locations. I do not need to display the directions in a map, just need to calculate the distance, which I need to use in my application. Does MapKit allow this? Is there an alternative that can be used? I am able to get forward geo-coding using CloudMade, but there doesn't seem to be an option to obtain driving distance. Appreciate any help.

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  • Beat Detection on iPhone with wav files and openal

    - by Dmacpro
    Using this website i have tried to make a beat detection engine. http://www.gamedev.net/reference/articles/article1952.asp { ALfloat energy = 0; ALfloat aEnergy = 0; ALint beats = 0; bool init = false; ALfloat Ei[42]; ALfloat V = 0; ALfloat C = 0; ALshort *hold; hold = new ALshort[[myDat length]/2]; [myDat getBytes:hold length:[myDat length]]; ALuint uiNumSamples; uiNumSamples = [myDat length]/4; if(alDatal == NULL) alDatal = (ALshort *) malloc(uiNumSamples*2); if(alDatar == NULL) alDatar = (ALshort *) malloc(uiNumSamples*2); for (int i = 0; i < uiNumSamples; i++) { alDatal[i] = hold[i*2]; alDatar[i] = hold[i*2+1]; } energy = 0; for(int start = 0; start<(22050*10); start+=512){ //detect for 10 seconds of data for(int i = start; i<(start+512); i++){ energy+= fabs(alDatal[i]) + fabs(alDatar[i]); } aEnergy = 0; for(int i = 41; i>=0; i--){ if(i ==0){ Ei[0] = energy; } else { Ei[i] = Ei[i-1]; } if(start >= 21504){ aEnergy+=Ei[i]; } } aEnergy = aEnergy/43.f; if (start >= 21504) { for(int i = 0; i<42; i++){ V += (Ei[i]-aEnergy); } V = V/43.f; C = (-0.0025714*V)+1.5142857; init = true; if(energy >(C*aEnergy)) beats++; } } } alDatal and alDatar are (short*) type; myDat is NSdata that holds the actual audio data of a wav file formatted to 22050 khz and 16 bit stereo. This doesn't seem to work correctly. If anyone could help me out that would be amazing. I've been stuck on this for 3 days.

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  • My object becomes NSCFArray when running on iPhone

    - by cagreen
    I'm really scratching my head on this one: I have an object (MyObject) which I instantiate, and this object has an NSArray member variable. The following simple code working in the sim: MyObject *myObj = [[MyObject alloc] init]; NSArray *arr = [myObj myMemberArray]; When I hover over myObj in XCode the tooltip reads "MyObject". Good! But when I debug it on the device (OS 3.1.3) I get: "[NSCFArray myMemberArray]: unrecognized selector sent to instance ... " When I hover over myObj, sure enough it reads "NSCFArray". Can anyone give me some pointers on where to go next with this? Thanks.

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  • Small gaps in section headers with custom headers - iPhone / Objective-C

    - by zhar
    Hi there! Since I wanted to use the standard section header with a different font size, I just made custom section headers by using an UIImageView with the standard section header as an image. It looks fine at first, but when I scroll the table, there are small gaps below and above the section headers: Since I am not allowed to post images or more than one hyperlink yet, I will have to provide you with one link to those images: Click me! Picture: How it looks like without touching anything Picture: Dragging the table down Picture: Dragging/Scrolling the table up So as you can hopefully see, there is a small empty gap under (2nd pic) and above (3rd pic) the section header. Another thing to mention is, that the standard behaviour of non-custom section headers is, that they don't become transparent when I drag the table down (making the table offset < 0.0). Is there a way to make custom section headers mimic the same behaviour without those annoying gaps? Greetings, Zhar

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  • iPhone addition to already localized nibs

    - by user168610
    I've submitted an app to the store that has been localised into a number of languages. Now it's time to update a few things, so I've added a few new components to a xib or two and modify them as IBOutlets from my code. All works great in English, but when I change to a different language it appears that my nib additions haven't been propagated through the localised nibs that already existed. (I get an unrecognised selector on a UILabel I've added). What is the correct workflow for adding new items to an already localised nib? Should a modification to the top level .xib carry through to all localised versions? Or should I unlocalize, add new components and then localise all over again? Many thanks, Bryn

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  • Count files in directories AND subdirectories? iPhone

    - by AWright4911
    I am trying to count entire files in a directory, including subdirectories. This is what I have to count files in the first folder: -(NSString *)numberOfPhotos { NSString *MyPath = @"/rootdirectory/"; NSArray *directoryContent = [[NSFileManager defaultManager] directoryContentsAtPath:MyPath]; return [NSString stringWithFormat:@"%d", [directoryContent count]]; } I was thinking maybe something like for (file in folder){ [file count] { but doesnt seem to work.

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  • iPhone Map: Identifying Users Location

    - by senfo
    I have a number of annotations on my map, in addition to the users current location. This works fine, except the default color for the users current location is the same as all of the other annotations. I'd like to make the pin green for the users current location so that it's uniquely identifiable from the other pins. How do I do this? Bellow is the method I've been using (I can't find a way to determine which annotation is the users current location): - (MKAnnotationView *)mapView:(MKMapView *)mapViewLocal viewForAnnotation:(id <MKAnnotation>)annotation { static NSString *identifier = @"Pin"; MKPinAnnotationView *pinView = (MKPinAnnotationView*)[mapView dequeueReusableAnnotationViewWithIdentifier:identifier]; if (pinView == nil) { pinView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier] autorelease]; pinView.rightCalloutAccessoryView = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; pinView.animatesDrop = YES; pinView.canShowCallout = YES; } else { pinView.annotation = annotation; } return pinView; }

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  • iPhone app rejected because of Beta word is used

    - by arielcamus
    Hi, I was using the text "We are currently on Beta. Please, enter our website and ask for an invitation" when a user click on "Register" on our app. However, Apple has rejected our app because it can not has any disabled featured and can not contains word "Beta". What would you do in this situation? I don't know if hide this option and show it only when an API call response says "registerEnabled = YES" or just change the text and use: "You need and invitation to access OUR_APP. Visit our website to get one." Except for registering, our app is fully functional. Thank you, A

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  • Suppressing the language select button iPhone

    - by AWinter
    I'm working on an application now that contains an account register section. One field with secureTextEntry = NO (for registering only). The idea is this make registration faster and hopefully increases the number of signups. It's simple enough for me to just place a regular UITextField but if the user has any additional language keyboards then it's possible for the user to enter non-password friendly characters. Unlike in when secureTextEntry = YES. I know I can do textField.keyboardType = UIKeyboardTypeASCIICapable to get the text field to display the ASCII keyboard first, but the user will still have the keyboard switch button which will allow them to get to undesirable characters. Is there a simple method for suppressing the international button or forcing ASCII only keyboard with no international button? [EDIT] Another perhaps better option might be to suppress multi byte keyboards or even to display the text in the case that secureTextEntry = YES any ideas here? [EDIT AGAIN] I've decided it's a really bad idea to suppress the international button as non-multibyte characters should all be allowed.

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  • How to play sequence video continuously on iPhone?

    - by iPhoney
    I'm trying to play two videos continuously using MPMoviePlayer. I let the second video play when the MPMoviePlayerPlaybackDidFinishNotification is posted. The problem is when the first video stops, the view will go back to the previously view for a short while before play the next video. Is there any idea about how to play video continuously or is it possible to get the image of the last frame in the first video?

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  • iPhone / NSArray : How do I format a text file to be read in using arrayWithContentsOfFile

    - by nickthedude
    I have several large word lists and I had been loading them in place in the code as follows: NSArray *dict3 = [[NSArray alloc] initWithObjects:@"abled",@"about",@"above",@"absurd",@"absurdity", ... but now it is actually causing an exc_bad_access error weirdly, i know it seems implausible but for some reason IT IS causing it. (trust me on this I just spend the better part of a day debugging this crap) Anyway, I'm looking to get these humongous lines of code out of my files but I'm not sure what the best approach is. I guess I could do a plist but I need to figure out how to automate the process. it be easiest if I could just use the text files I've been compiling so if anyone knows how I can format the text file so that the myArray = [NSArray arrayWithContentsOfFile: @"myTextFile.txt"]; will be read in correctly as one word per element in the array it would really be appreciated. Thanks, Nick

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  • iPhone CALayer Stacking Order

    - by Brian
    I'm using CALayers to draw to a UITableViewCell. I'm trying to figure out how layers are ordered with the content of the UITableViewCell. For instance: I add labels to the UITableViewCell in my cellForRow:atIndexPath method In the drawRect method of UITableViewCell I draw some content using the current context Also, in drawRect I add a few sublayers So what would be the order of these elements. I know I have zPosition on the CALayers but I'm not sure if they are always on top of any subviews of the UITableViewCell. And I'm not sure where the content that is drawn in drawRect comes in the order. Any help or links to documentation would be great. I have read through the Core Animation Programming Guide and didn't see anywhere where this would be answered.

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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