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  • Problem with creating a newenvironment in LaTeX

    - by Andreas Grech
    I am trying to implement this new environment in LaTeX: \newenvironment{javacode}[2] {\begin{lstlisting}[language=java, label=#1, caption=#2]} {\end{lstlisting}} And then use it like such: \begin{javacode}{c}{some code} int x = 5; \end{javacode} But I am getting the following error: Overfull \hbox (6.0pt too wide) in paragraph at lines 6--6 [][][][][][][] [1] [2]) [3]) * Can anyone help as regards fixing this problem? [Update] I tried it doing it like Red-nosed unicorn instructed, and it worked correctly. But now I tried adding a \begin{singlespace} like such: \lstnewenvironment{javacode}[2] { \begin{singlespace} \lstset{language=java, label=#1, caption=#2}} { \end{singlespace} } And I got the same error: Overfull \hbox (6.0pt too wide) in paragraph at lines 6--6 [][][][][][][] [1]) [2] [3]) *

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  • External XMPP component - Anyone know a Tutorial or Open Source Example please?

    - by gav
    Hi All, I want to run an XMPP server (Openfire) and register an external component to handle the messages it will recieve (using the Whack library). The external component will run my game logic and I will be using XMPP to send player moves to the server and status updates in the other direction. The bonus with XMPP is that we get built in chat for free. The trouble is, although Ignite look fairly established, I can't find a tutorial on how to write, register and debug an External XMPP component written with Whack, there are very few in general for that matter. I am not invested in either the server implementation or the External Component library, java is just my language of choice. If I was to move to Erlang or Scala or something it would have to be a very simple in that language. A single tutorial or example would go a long way here, I just need an basic External XMPP component pretty please! Kind regards, Gavin

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  • Practical guide to programming paradigms ?

    - by Pierre
    I think I might be misunderstanding the whole thing and I am looking for some programming wisdom. When faced with a programming challenge, I feel the most important question is "which programming paradigm(s) are better suited to handle it, and how to apply them". A distant second is "which language to use". Yet it seems that most of the programming related content I stumble upon on the Internet has it exactly backwards and focuses mostly on the language choice. An object-oriented solution is fundamentaly the same, whether it's implemented in c++, Java or PHP... So where is the paradigm centered content? Where is the "practical guide to programming paradigms and implementations" and other literature helping bringing real-world and programming concepts together? Note: I already know about "Programming Paradigms for Dummies: What Every Programmer Should Know" from Peter Van Roy.

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  • How to convert or burn a .DMG image file on Windows?

    - by Nick Josevski
    Does anyone have software they use frequently and can recommend to burn a mac created .DMG file on a windows operating system? Ideally free, or at least reasonably priced. Or an alternative application convert it to .ISO or something equivalent. I'm looking for reassurance I won't be wasting several (more expensive than normal DVDs) dual layer DVDs to get this done right. As the .DMG file is 7gig.

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  • How to disable localization of errors in Visual Studio?

    - by MartyIX
    I use Visual Studio 2008 and it really makes me crazy how it shows error messages (in Error List window, Output window - especially exceptions) partially in English and partially in my native language. Interestingly, it is worse in WPF than in WinForms project. I've read here that it is about Culture of the running thread (so that the problem is in a settings for .NET). Why am I solving it? It's simple because if I run into an error message and I don't know what it exactly mean or how to fix the problem then trying to google the problem in any other language than in English is very problematic. For example, it would be useful to set English for debugging purposes. How to solve the problem? Thanks for any suggestion!

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  • How do I create interface methods using .tlb types in VS C++?

    - by Steven
    Background: The .TLB file contains interfaces written in language 'X'. I don't have .h, .idl, .tlh, or any other header files - just the .TLB file. Language 'X' does not export compatible .h, .idl, etc. I use the VS wizard to add an ATL simple object to my ATL project. I want to add a method to the interface of my simple ATL object that uses one of the .TLB defined types for a parameter. // Something like the following in the .idl file: interface ISomeInterface : IUnknown { HRESULT SomeMethod([in] ITypeFromTLB* aVal); // ITypeFromTLB declared in .TLB file. }; How can I do this? I'm hoping for a wizard, or a line in the .idl interface declaration that would bring in the .tlb information. midl's include (no .tlb), import (no tlb), and importlib (library only) don't seem to provide a solution (I need proxy/stub to be working, so I cannot put this inside the library declaration with the importlib command). Thanks.

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  • \G like vertical output in MySQL Workbench for show engine innodb status

    - by KCD
    show engine innodb status; is unusable in MySQL Workbench, as shown here: =====================================120329 12:39:32 INNODB MONITOR OUTPUT=====================================Per second averages calculated from the last 17 seconds-----------------BACKGROUND THREAD-----------------srv_master_thread loops: 192438... However show engine innodb status \G is great on the mysql command line client. Is there any \G equivalent on MySQL workbench or better way to get this information?

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  • Building big, immutable objects without constructors having long parameter lists

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

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  • Visual Studio 2010 code display colour scheme - where do I find some properties?

    - by truthseeker
    I'm working on my own colour scheme for displaying code in visual studio. I can't find some text section name so I don't know where to change it's colour. :( Can anybody help me and tell me where do I find them, I mean what is the name of the following sections: 1)The grey one (documentation tag value and it's quote) - picture below 2)The olive colour: header of a asp.net in vb language document. - <% and underline. (picture below) *Here is second hyperlink but without the begining regarding this supid forum rules. To write my code I use vb.net language.

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  • How to "flush tor circuit"

    - by Jack
    On Windows I have used XBBrowser, which provides a custom version of Firefox suited to using Tor. XBBrowser provides a button, flush tor circuit, which will setup an entirely new connection and exit node. I am wondering how to do the equivalent thing on Linux. ALl I can do is restart tor, which does not seem to make any difference. So, on Linux, how would I flush the circuit?

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  • Can SPF records contain domain name wildcards?

    - by deltanovember
    Part of my SPF record contains: include:google.com I'm still getting soft fail because the actual e-mail is delivered by the following Received: from mail-yx0-f172.google.com (mail-yx0-f172.google.com [209.85.213.172] Which has a completely different IP from google.com. However I don't want to put in mail-yx0-f172.google.com because it might be dynamic. Is there some equivalent of *.google.com that I can use in the record

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  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

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  • ASP.NET MVC2: Can you get ModelMetadata.ContainerType from within a collection?

    - by CodeSponge
    I'm trying to call DisplayFor and DisplayForModel to iterate an IEnumerable< with various element types from within a view. I have Templates defined for each element/Model type. What I would like to do is check the ViewData.ModelMetadata.ContainerType from within the Template so that Template can determine if it was called as part of a collection. A simple example: Index1.aspx: To render a collection of Foos. <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<IEnumerable<Foo>>" %> <asp:Content ContentPlaceHolderID="MainPlaceHolder" runat="server"> <ul><%:Html.DisplayForModel()%></ul> </asp:Content> Index2.aspx: To render a Foo. <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Foo>" %> <asp:Content ContentPlaceHolderID="MainPlaceHolder" runat="server"> <%:Html.DisplayForModel()%> </asp:Content> Shared\DisplayTemplates\Foo.ascx: A context aware Template for Foo. <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<Foo>" %> <% var tag = typeof(IEnumerable).IsAssignableFrom(ViewData.ModelMetaData.ContainerType) ? "li" : "div"; %> <<%:tag%>><%:Model.Name%></<%:tag%>> The problem with this example is that ViewData.ModelMetaData.ContainerType is null in the Template when resolved though Index1.aspx. From what I've read on Brad Wilson post and others it has to do with the use of IEnumerable and its being an interface. Is there a way to insure that the ContainerType is set? Perhaps by creating a ModelMetadataProviders? I looked into that breifly but it appears the ContainerType value is determined before and then passed to the Provider. Any suggestions would be appreciated.

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  • How to create a web framework in C# without ASPX?

    - by Mark
    I've managed to get a C# asp page running under ubuntu/apache/mono, but I don't want to write my framework in these ASP pages, I want to use straight C# and then I'll use a templating language for my views. But I don't know where to begin? C# is a compiled language, so... how would I do this? Would I compile everything and then have apache hook into the (single) executable and pass in the the request URL? Could I request specific .cs pages and then have apache tell it to compile and then "display" it only if it's been updated? Can the "view" files be compiled individually to avoid having to recompile everything every time there's a change? Is there some "base" I can work from, or am I going to have to reinvent accessing GET and POST variables (by reading header info) and all sorts of other stuff we take for granted in languages like PHP?

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  • FIFA official website design and development

    - by Morron
    Hi, I'm just curious about design and development of official FIFA website. What is the programming language being used to build the site? What is the development methodology they are using? I used Firebug to look around the site.Here's sth I found: HTTP/1.1 200 OK Cache-Control: no-store, no-cache, must-revalidate, private Content-Type: text/html Server: Microsoft-IIS/7.0 x-ua-compatible: IE=EmulateIE7 Vary: Accept-Encoding Content-Length: 8320 Date: Tue, 15 Jun 2010 17:54:19 GMT Connection: keep-alive According to that, I think they use IIS 7 to run the site but I'm not sure what programming language they are using. Any comment is a drop of water in the glass.

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  • Windows software manager

    - by lydonchandra
    I am using MacPort on OSX, and just wondering if is there an equivalent software for Windows XP/Vista/7 ? The thing is, I need to install ant, maven, git, etc on Windows platform and do not want to manually edit SYSTEM PATH etc. Is there a software that can install ant, maven, git on Windows (just like MacPort)?

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  • Throwing an exception while handling an exception

    - by FredOverflow
    If a destructor throws in C++ during stack unwinding caused by an exception, the program terminates. (That's why destructors should never throw in C++.) If a finally block is entered in Java because of an exception in the corresponding try block and that finally block throws another exception, the first exception is silently swallowed. This question crossed my mind: Could a programming language handle multiple exceptions being thrown at the same time? Would that be useful? Have you ever missed that ability? Is there a language that already supports this? Is there any experience with such an approach? Any thoughts?

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  • Most wanted feature for C# 4.0 ?

    - by Romain Verdier
    Some blogs on the Internet give us several clues of what C# 4.0 would be made of. I would like to know what do you really want to see in C# 4.0. Here are some related articles: C# 4 tag on Jon Skeet's blog 4 features for C# 4 What do you want in C# 4 Future Focus - I: Dynamic Lookup .NET 4, C# 4 and the DLR Channel 9 also hosts a very interesting video where Anders Hejlsberg and the C# 4.0 design team talk about the upcoming version of the language. I'm particularly excited about dynamic lookup and AST. I hope we would be able to leverage - at some level - the underlying DLR mechanisms from C#-the-static-language. What about you ?

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  • Send SMS from PC through Android Phone

    - by Kaushik Gopal
    I have an HTC Hero Android (European version) unlocked phone. I'm looking for an app that will let me type away on my PC all my text messages and send the SMSs directly from the PC through my phone. I'm basically looking at something like Nokia PC Suite's equivalent.

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