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  • Javascript libraries + JQuery plugins contradict? How to debug?

    - by Metafaniel
    This is somewhat a newbie question... I effort everyday to learn, so please understand ;) I'm not the very best expert, but I can do a decent job good looking and functional websites or web applications. My main tools are PHP5, HTML5, CSS2 y 3, a database (SQLite, MySQL) and Javascript and JQuery. I'm not an expert at all in Javascript. I often find interesting JQuery plugins or tutorials and try to mix them up to do the functionality needed. This time I'm mixing maybe too much plugins and js files from different sources. In fact, my app do what I want except for certain behaviors... There are no errors, everything looks fine, but the misbehavior persists. So maybe I need to specify a class I don't know about, or one contradicts another one from another plugin and I just can't understand, for example, why a <button type="button">DON'T submit</button> just submits the form... Anyway, my point is: Do you people know a way to debug this situations??? Is there a generic tool, suggestion, workflow or something to help me understand conflicts or omissions between libraries or plugins??? (Javascript libraries, my own Javascripts and JQuery plugins)??? I hope it is a way! THANKS A LOT FOR YOUR HELP AND COMPREHENSION! =)

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  • domain modeling naming problem

    - by cherouvim
    Hello There are some simple entities in an application (e.g containing only id and title) which rarely change and are being referenced by the more complex entities of the application. These are usually entities such as Country, City, Language etc. How are these called? I've used the following names for those in the past but I'm not sure which is the best way to call them: reference data lookup values dictionaries thanks

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  • Why won't my control accept keyboard input?

    - by Mason Wheeler
    I've built a custom control that I'm trying to send input to. It will accept mouse input and report MouseDown, MouseMove and MouseUp correctly, but for whatever reason, it won't accept keyboard input. When I click on it, it doesn't receive focus, and any keys I press get interpreted by whatever control had the focus already. This is probably something really simple. The first place I thought to look was in the ControlStyle property, but the only thing I can see in the helpfile about keyboard input is csNoStdEvents, which disables it, and my control doesn't have that. So what do I need to do to make it so my control can receive input focus?

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  • Why does C++ mandate that complex only be instantiated for float, double, or long double?

    - by templatetypedef
    According to the C++ ISO spec, §26.2/2: The effect of instantiating the template complex for any type other than float, double or long double is unspecified. Why would the standard authors explicitly add this restriction? This makes it unspecified, for example, what happens if you make complex<int> or a complex<MyCustomFixedPointType> and seems like an artificial restriction. Is there a reason for this limitation? Is there a workaround if you want to instantiate complex with your own custom type? I'm primarily asking this question because of this earlier question, in which the OP was confused as to why abs was giving bizarre outputs for complex<int>. That said, this still doesn't quite make sense given that we also might want to make complex numbers out of fixed-points types, higher-precision real numbers, etc. Thanks!

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  • Make a Method of the Business Layer secure. best practice / best pattern [.net/c#]

    - by gsharp
    Hi We are using ASP.NET with a lot of AJAX "Page Method" calls. The WebServices defined in the Page invokes methods from our BusinessLayer. To prevent hackers to call the Page Methods, we want to implement some security in the BusinessLayer. We are struggling with two different issues. First one: public List<Employees> GetAllEmployees() { // do stuff } This Method should be called by Authorized Users with the Role "HR". Second one: public Order GetMyOrder(int orderId) { // do sutff } This Method should only be called by the owner of the Order. I know it's easy to implement the security for each method like: public List<Employees> GetAllEmployees() { // check if the user is in Role HR } or public Order GetMyOrder(int orderId) { // check if the order.Owner = user } What I'm looking for is some pattern/best practice to implement this kind of security in a generic way (without coding the the if then else every time) I hope you get what i mean :-) Thanks for you help.

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  • What do you find wrong or strange in this Perl code to simulate objects without bless?

    - by user350571
    I'm new to Perl and its blessing stuff to imitate class like functionality made me feel strange I even had to go to the bathroom. Now, please tell me: what do you don't like, find wrong or strange with this code: sub Person { my $age = shift || 15; return { printAge => sub { print "Age -> $age\n"; }, changeAge => sub { $age = shift } } } my $p = Person(); my $p2 = Person(27); $p->{printAge}->(); $p->{changeAge}->(30); $p->{printAge}->(); $p2->{printAge}->();

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  • Usability: Save changes using "Apply" button or after every single change?

    - by mr.b
    I am interested in hearing opinions and experiences of fellow developers on topic of designing user interface, usability AND maintainability-wise. Common approach is to allow users to tweak options and after form gets "dirty", enable "Apply" button, and user has possibility to back out by pressing cancel. This is most common approach on Windows platform (I believe MS usability guidelines say to do so as well). Another way is to apply changes after every single change has been made to options. Example, user checks some checkbox, and change is applied. User changes value of some text box, and change is applied after box looses focus, etc. You get the point. This approach is most common on Mac OSX. Regardless of my personal opinion (which is that Apple is better at usability, but software I usually write targets Windows users), what do you people think?

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  • Regarding the ViewModel

    - by mizipzor
    Im struggling to understand the ViewModel part of the MVVM pattern. My current approach is to have a class, with no logic whatsoever (important), except that it implements INotifyPropertyChanged. The class is just a collection of properties, a struct if you like, describing an as small part of the data as possible. I consider this my Model. Most of the WPF code I write are settings dialogs that configure said Model. The code-behind of the dialog exposes a property which returns an instance of the Model. In the XAML code I bind to subproperties of that property, thereby binding directly to the Model's properties. Which works quite well since it implements the INotifyPropertyChanged. I consider this settings dialog the View. However, I havent really been able to figure out what in all this is the ViewModel. The articles Ive read suggests that the ViewModel should tie the View and the Model together, providing the logic the Model lacks but is still to complex to go directly into the View. Is this correct? Would, in my example, the code-behind of the settings dialog be considered the ViewModel? I just feel a bit lost and would like my peers to debunk some of my assumptions. Am I completely off track here?

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  • Need some clarification on the ANSI/SPARC 3-tier database architecture.

    - by Moonshield
    Hi there, I'm currently revising for a databases exam and looking over some past papers, but there's one question that I'm slightly unsure about and was wondering if someone could offer some assistance. "Describe EACH of the THREE levels of the ANSI SPARC 3 level architecture. Your answer should include the purpose of EACH of the schemas, the level of abstraction they provide and the software tools that would be used to access and support them." As I understand it (although please correct me if I'm wrong): the internal schema specifies the physical storage of the data; the conceptual schema specifies the structure of the database and the domains; and the external schemas are how the database is viewed by "users" (applications, etc.). As for the abstraction, I understand that the conceptual layer means that the physical data storage can be altered without the end user being affected, likewise the The bit that I'm not sure about is what tools are used to access and support each layer. Would the internal schema be handled by the DBMS, the conceptual schema handled by some sort of DDL interpreter and the external schema handled by a DML interpreter (or have I misunderstood what each level does)? Any assistance would be greatly appreciated. Thanks, Moonshield

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  • Using enums or a set of classes when I know I have a finite set of different options?

    - by devoured elysium
    Let's say I have defined the following class: public abstract class Event { public DateTime Time { get; protected set; } protected Event(DateTime time) { Time = time; } } What would you prefer between this: public class AsleepEvent : Event { public AsleepEvent(DateTime time) : base(time) { } } public class AwakeEvent : Event { public AwakeEvent(DateTime time) : base(time) { } } and this: public enum StateEventType { NowAwake, NowAsleep } public class StateEvent : Event { protected StateEventType stateType; public MealEvent(DateTime time, StateEventType stateType) : base(time) { stateType = stateType; } } and why? I am generally more inclined to the first option, but I can't explain why. Is it totally the same or are any advantages in using one instead of the other? Maybe with the first method its easier to add more "states", altough in this case I am 100% sure I will only want two states: now awake, and now asleep (they signal the moments when one awakes and one falls asleep).

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  • anti-if campaign

    - by Andrew Siemer
    I recently ran against a very interesting site that expresses a very interesting idea - the anti-if campaign. You can see this here at www.antiifcampaign.com. I have to agree that complex nested IF statements are an absolute pain in the rear. I am currently on a project that up until very recently had some crazy nested IFs that scrolled to the right for quite a ways. We cured our issues in two ways - we used Windows Workflow Foundation to address routing (or workflow) concerns. And we are in the process of implementing all of our business rules utilizing ILOG Rules for .NET (recently purchased by IBM!!). This for the most part has cured our nested IF pains...but I find myself wondering how many people cure their pains in the manner that the good folks at the AntiIfCampaign suggest (see an example here) by creating numerous amounts of abstract classes to represent a given scenario that was originally covered by the nested IF. I wonder if another way to address the removal of this complexity might also be in using an IoC container such as StructureMap to move in and out of different bits of functionality. Either way... Question: Given a scenario where I have a nested complex IF or SWITCH statement that is used to evaluate a given type of thing (say evaluating an Enum) to determine how I want to handle the processing of that thing by enum type - what are some ways to do the same form of processing without using the IF or SWITCH hierarchical structure? public enum WidgetTypes { Type1, Type2, Type3, Type4 } ... WidgetTypes _myType = WidgetTypes.Type1; ... switch(_myType) { case WidgetTypes.Type1: //do something break; case WidgetTypes.Type2: //do something break; //etc... }

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • DI with disposable objects

    - by sunnychaganty
    Suppose my repository class looks like this: class myRepository : IDisposable{ private DataContext _context; public myRepository(DataContext context){ _context = context; } public void Dispose(){ // to do: implement dispose of DataContext } } now, I am using Unity to control the lifetime of my repository & the data context & configured the lifetimes as: DataContext - singleton myRepository - create a new instance each time Does this mean that I should not be implementing the IDisposable on the repository to clean up the DataContext? Any guidance on such items?

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  • C++ Namespaces & templates question

    - by Kotti
    Hi! I have some functions that can be grouped together, but don't belong to some object / entity and therefore can't be treated as methods. So, basically in this situation I would create a new namespace and put the definitions in a header file, the implementation in cpp file. Also (if needed) I would create an anonymous namespace in that cpp file and put all additional functions that don't have to be exposed / included to my namespace's interface there. See the code below (probably not the best example and could be done better with another program architecture, but I just can't think of a better sample...) Sample code (header) namespace algorithm { void HandleCollision(Object* object1, Object* object2); } Sample code (cpp) #include "header" // Anonymous namespace that wraps // routines that are used inside 'algorithm' methods // but don't have to be exposed namespace { void RefractObject(Object* object1) { // Do something with that object // (...) } } namespace algorithm { void HandleCollision(Object* object1, Object* object2) { if (...) RefractObject(object1); } } So far so good. I guess this is a good way to manage my code, but I don't know what should I do if I have some template-based functions and want to do basically the same. If I'm using templates, I have to put all my code in the header file. Ok, but how should I conceal some implementation details then? Like, I want to hide RefractObject function from my interface, but I can't simply remove it's declaration (just because I have all my code in a header file)... The only approach I came up with was something like: Sample code (header) namespace algorithm { // Is still exposed as a part of interface! namespace impl { template <typename T> void RefractObject(T* object1) { // Do something with that object // (...) } } template <typename T, typename Y> void HandleCollision(T* object1, Y* object2) { impl::RefractObject(object1); // Another stuff } } Any ideas how to make this better in terms of code designing?

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  • sIFR 2.0.7 scaling text instead of wrapping text

    - by frio80
    I am struggling over here. iSFR is scaling my text to fit on one line instead of wrapping. Why is this? Any help would be appreciated. // flash h2 headers sIFR.replaceElement(named({ sSelector:"h2.title, h3.title, #comments h2.comments", sWmode: "transparent", sFlashSrc:"sites/all/themes/smebranding/sifr/DIN_light.swf", sColor:"#333333" })); // CSS h3.title { font-size: 26px; line-height: 26px; color: white; overflow:hidden; height:26px; color: white; }

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  • C++ inheritance and member function pointers

    - by smh
    In C++, can member function pointers be used to point to derived (or even base) class members? EDIT: Perhaps an example will help. Suppose we have a hierarchy of three classes X, Y, Z in order of inheritance. Y therefore has a base class X and a derived class Z. Now we can define a member function pointer p for class Y. This is written as: void (Y::*p)(); (For simplicity, I'll assume we're only interested in functions with the signature void f() ) This pointer p can now be used to point to member functions of class Y. This question (two questions, really) is then: Can p be used to point to a function in the derived class Z? Can p be used to point to a function in the base class X?

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  • Pattern for creating a database schema using JDBC

    - by Space_C0wb0y
    I have a Java-application that loads data from a legacy file format into an SQLite-Database using JDBC. If the database file specified does not exist, it is supposed to create a new one. Currently the schema for the database is hardcoded in the application. I would much rather have it in a separate file as an SQL-Script, but apparently there is now easy way to execute an SQL-Script though JDBC. Is there any other way or a pattern to achieve something like this?

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  • What's the proper way of importing option lists into an Android app?

    - by Scott
    I have been storing option lists for my Android app in a cloud table. For example, categories like "historical fiction","biography","science fiction", etc. I see the following pros and cons: Pro: I can make changes to the list without sending an app update to Google Play Not normalized - I can use the text in my other data tables instead of a reference ID Con: App needs to take time to download from the web each time (or at least check for changes) English only I believe the "proper" way to do this is the use the XML resource files. But I need to make sure the selection references correctly with my data. That is, my app needs to understand that "Poetry" and "Poesía" are the same thing. Is the correct thing to do: Forget about it since I'll never get to the point where I'm translating my app anyway Use a string-array and use the index (0...x) to know what the selection is Use a 2-dimensional string-array with a reference ID in the first column and the text in the second?

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  • In M-V-VM where does my code go?

    - by Nate Bross
    So, this is a pretty basic question I hope. I have a web service that I've added through Add Service Reference. It has some methods to get list and get detail of a perticular table in my database. What I'm trying to do is setup a UI as follows: App Load Load service proxy Call the GetList(); method display the results in a ListBox control User Double Clicks item in ListBox, display a modal dialog with a "detail" view I'm extremely new to using MVVM, so any help would be greatly appreciated. Additional information: // Service Interface (simplification): interface IService { IEnumerable<MyObject> GetList(); MyObject GetDetail(int id); } // Data object (simplification) class MyObject { public int ID { get; set; } public string Name { get; set; } } I'm thinking I should have something like this: MainWindow MyObjectViewUserControl Displays list Opens modal window on double click Specific Questions: What would my ViewModel class look like? Where does the code to handle the double click go? Inside the UserControl? Sorry for the long details, but I'm very new to the whole thing and I'm not educated enough to ask the right questions. I checked out the MVVM Sample from wpf.codeplex.com and something isn't quite clicking for me yet, because it seems very confusing.

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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