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  • How can I implement an interface member in protected ?

    - by Nicolas Dorier
    Hi, I've been quite surprise when I saw the metadata of ReadOnlyObservableCollection in VS 2008... public class ReadOnlyObservableCollection<T> : ReadOnlyCollection<T>, INotifyCollectionChanged, INotifyPropertyChanged { // Summary: // Initializes a new instance of the System.Collections.ObjectModel.ReadOnlyObservableCollection<T> // class that serves as a wrapper for the specified System.Collections.ObjectModel.ObservableCollection<T>. // // Parameters: // list: // The collection to wrap. public ReadOnlyObservableCollection(ObservableCollection<T> list); // Summary: // Occurs when an item is added or removed. protected virtual event NotifyCollectionChangedEventHandler CollectionChanged; // // Summary: // Occurs when a property value changes. protected virtual event PropertyChangedEventHandler PropertyChanged; // Summary: // Raises the System.Collections.ObjectModel.ReadOnlyObservableCollection<T>.CollectionChanged // event. // // Parameters: // args: // The event data. protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs args); // // Summary: // Raises the System.Collections.ObjectModel.ReadOnlyObservableCollection<T>.PropertyChanged // event. // // Parameters: // args: // The event data. protected virtual void OnPropertyChanged(PropertyChangedEventArgs args); } As you can see, CollectionChanged, a member of INotifyCollectionChanged is implemented in protected... and I can't do that in my own class. .NET framework should not compile ! Does someone has an explanation of this mystery ?

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  • ~1 second TcpListener Pending()/AcceptTcpClient() lag

    - by cpf
    Probably just watch this video: http://screencast.com/t/OWE1OWVkO As you see, the delay between a connection being initiated (via telnet or firefox) and my program first getting word of it. Here's the code that waits for the connection public IDLServer(System.Net.IPAddress addr,int port) { Listener = new TcpListener(addr, port); Listener.Server.NoDelay = true;//I added this just for testing, it has no impact Listener.Start(); ConnectionThread = new Thread(ConnectionListener); ConnectionThread.Start(); } private void ConnectionListener() { while (Running) { while (Listener.Pending() == false) { System.Threading.Thread.Sleep(1); }//this is the part with the lag Console.WriteLine("Client available");//from this point on everything runs perfectly fast TcpClient cl = Listener.AcceptTcpClient(); Thread proct = new Thread(new ParameterizedThreadStart(InstanceHandler)); proct.Start(cl); } } (I was having some trouble getting the code into a code block) I've tried a couple different things, could it be I'm using TcpClient/Listener instead of a raw Socket object? It's not a mandatory TCP overhead I know, and I've tried running everything in the same thread, etc.

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  • serial port does not exist in current context: c#

    - by I__
    here's the code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { private static SerialPort serialPort1; public static void DoWork() { serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); serialPort1.DataReceived += serialPort1_DataReceived_1; } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } and i get an error on this line: string response = serialPort1.ReadLine(); it says:: Error 1 The name 'serialPort1' does not exist in the current context C:\Users\alexluvsdanielle\AppData\Local\Temporary Projects\WindowsFormsApplication1\Form1.cs 44 31 WindowsFormsApplication1 what am i doing wrong?

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  • Best practice - logging events (general) and changes (database)

    - by b0x0rz
    need help with logging all activities on a site as well as database changes. requirements: * should be in database * should be easily searchable by initiator (user name / session id), event (activity type) and event parameters i can think of a database design but either it involves a lot of tables (one per event) so i can log each of the parameters of an event in a separate field OR it involves one table with generic fields (7 int numeric and 7 text types) and log everything in one table with event type field determining what parameter got written where (and hoping that i don't need more than 7 fields of a certain type, or 8 or 9 or whatever number i choose)... example of entries (the usual things): [username] login failed @datetime [username] login successful @datetime [username] changed password @datetime, estimated security of password [low/ok/high/perfect] @datetime [username] clicked result [result number] [result id] after searching for [search string] and got [number of results] @datetime [username] clicked result [result number] [result id] after searching for [search string] and got [number of results] @datetime [username] changed profile name from [old name] to [new name] @datetime [username] verified name with [credit card type] credit card @datetime datbase table [table name] purged of old entries @datetime via automated process etc... so anyone dealt with this before? any best practices / links you can share? i've seen it done with the generic solution mentioned above, but somehow that goes against what i learned from database design, but as you can see the sheer number of events that need to be trackable (each user will be able to see this info) is giving me headaches, BUT i do LOVE the one event per table solution more than the generic one. any thoughts? edit: also, is there maybe an authoritative list of such (likely) events somewhere? thnx stack overflow says: the question you're asking appears subjective and is likely to be closed. my answer: probably is subjective, but it is directly related to my issue i have with designing a database / writing my code, so i'd welcome any help. also i tried narrowing down the ideas to 2 so hopefully one of these will prevail, unless there already is an established solution for these kinds of things.

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  • Issue with Multiple Text Fields and SharedObject Storing

    - by user1662660
    I'm currently working on an AIR for iOS application in Flash CS6. I'm trying to store multiple pieces of data from various text inputs; i.e "name_txt", "number_txt" etc. I have the following code working for a local save file; import flash.events.Event; import flash.desktop.NativeApplication; import flash.events.Event; var n1:String = so.data.Number1; var so:SharedObject = SharedObject.getLocal("TravelPal"); emerg1.text = n1; emerg1.addEventListener(Event.CHANGE, updateEmerg1); function updateEmerg1 (e:Event):void { so.data.Number1 = emerg1.text; so.flush(); } NativeApplication.nativeApplication.addEventListener(Event.EXITING, onExit); function onExit(e:Event):void { so.flush(); } Now as soon as I create multiple text inputs and attempt to store them in my SharedObject, the whole system just falls apart. None of the text gets saved, even the previously working ones. I'm pretty new to ShardObject usage. What am I missing here? Is this a good way to go about storing multiple text inputs?

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  • How to detect that the internet connection has got disconnected through a java desktop application?

    - by Yatendra Goel
    I am developing a Java Desktop Application that access internet. It is a multi-threaded application, each thread do the same work (means each thread is an instance of same Thread class). Now, as all the threads need internet connection to be active, there should be some mechanism that detects whether an internet connection is active or not. Q1. How to detect whether the internet connection is active or not? Q2. Where to implement this internet-status-check-mechanism code? Should I start a separate thread for checking internet status regularly and notifies all the threads when the status changes from one state to another? Or should I let each thread check for the internet-status itself? Q3. This issue should be a very common issue as every application accessing an internet should deal with this problem. So how other developers usually deal with this problem? Q4. If you could give me a reference to a good demo application that addresses this issue then it would greatly help me.

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  • Multi-Threading Question Concerning WPF

    - by Andrew
    Hello, I'm a newbie to threading, and I don't really know how to code a particular task. I would like to handle a mouse click event on a window that will kick off a while loop in a seperate thread. This thread, which is distinct from the UI thread, should call a function in the while loop which updates a label on the window being serviced by the UI thread. The while loop should stop running when the left mouse button is no longer being pressed. All the loop does is increment a counter, and then repeatedly call the function which displays the updated value in the window. The code for the window and all of the threading is given below (I keep getting some error about STA threading, but don't know where to put the attribute). Also, I'm hoping to use this solution, if it ever works, in another project that makes asynchronous calls elsewhere to a service via wcf, so I was hoping not to make any application-wide special configurations, since I'm really new to multi-threading and am quite worried about breaking other code in a larger program... Here's what I have: <Window x:Class="WpfApplication2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication2" Name="MyMainWindow" Title="MainWindow" Width="200" Height="150" PreviewMouseLeftButtonDown="MyMainWindow_PreviewMouseLeftButtonDown"> <Label Height="28" Name="CounterLbl" /> </Window> And here's the code-behind: using System.Windows; using System.Windows.Input; using System.Threading; namespace WpfApplication2 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private int counter = 0; public MainWindow() { InitializeComponent(); } private delegate void EmptyDelegate(); private void MyMainWindow_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Thread counterThread = new Thread(new ThreadStart(MyThread)); counterThread.Start(); } private void MyThread() { while (Mouse.LeftButton == MouseButtonState.Pressed) { counter++; Dispatcher.Invoke(new EmptyDelegate(UpdateLabelContents), null); } } private void UpdateLabelContents() { CounterLbl.Content = counter.ToString(); } } } Anyways, multi-threading is really new to me, and I don't have any experience implementing it, so any thoughts or suggestions are welcome! Thanks, Andrew

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  • .NET: Control Invoke() in Reflector

    - by sheepsimulator
    So, I was getting back into some .NET programming, and through a new feature in VS.NET 2010, it detected a case where I was trying to modify a control from a thread that didn't create that control, and pointed me to an article on MSDN about how you do this correctly... ' HOW TO WRITE TO A FORM CONTROL FROM A THREAD THAT DIDN'T CREATE THE CONTROL ' =========================================================================== ' Say you need to write to a UI text box that logs stuff... Delegate Sub WriteLogDelegate(ByVal [text] As String) Private Sub WriteLog(ByVal [text] As String) If Me.rtfLog.InvokeRequired Then ' We are not in the same thread! ' Create new WriteLogDelegate and invoke it on the same thread Dim d As New WriteLogDelegate(AddressOf WriteLog) Me.rtfLog.Invoke(d, New Object() {[text]}) Else ' We are totally in the same thread... ' Call AppendText like normal! Me.rtfLog.AppendText([text]) End If End Sub AND I WAS SO EXCITED BECAUSE I HAVE BEEN PUZZLED BY HOW TO DO THIS FOR LIKE 5 YEARS BECAUSE PREVIOUS VERSIONS OF VS.NET DIDN'T FLAG THIS SINCE I WAS AN UNDERGRAD ON A PROJECT AND... Umm... Sorry bout that. Composure regained. Anyway, now that I know this bit of .NET-fu, I'd like to learn more about what's going on and how it works. Where can I find the code for Invoke() in .NET Reflector?

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  • What's keeping this timer in scope? The anonymous method?

    - by Andy
    Ok, So I have a method which fires when someone clicks on our Icon in a silverlight application, seen below: private void Logo_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { e.Handled = true; ShowInfo(true); DispatcherTimer autoCloseTimer = new DispatcherTimer(); autoCloseTimer.Interval = new TimeSpan(0, 0, 10); autoCloseTimer.Tick +=new EventHandler((timerSender,args) => { autoCloseTimer.Stop(); ShowInfo(false); }); autoCloseTimer.Start(); } Whats meant to happen is that the method ShowInfo() opens up a box with the company info in and the dispatch timer auto closes it after said timespan. And this all works... But what I'm not sure about is because the dispatch timer is a local var, after the Logo_MouseLeftButtonUp method finishes, what is there to keep the dispatch timer referenced and not availible for GC collection before the anonymous method is fired? Is it the reference to the ShowInfo() method in the anonymous method? Just feels like some thing I should understand deeper as I can imagine with using events etc it can be very easy to create a leak with something like this. Hope this all makes sense! Andy.

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  • My multithread program works slowly or appear deadlock on dual core machine, please help

    - by Shangping Guo
    I have a program with several threads, one thread will change a global when it exits itself and the other thread will repeatedly poll the global. No any protection on the globals. The program works fine on uni-processor. On dual core machine, it works for a while and then halt either on Sleep(0) or SuspendThread(). Would anyone be able to help me out on this? The code would be like this: Thread 1: do something... while(1) { ..... flag_thread1_running=false; SuspendThread(GetCurrentThread()); continue; } Thread 2 .... while(flag_thread1_running==false) Sleep(0); ....

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  • uh-oh windows mobile threading issues!

    - by violet313
    specifically WM6x, winCE5x Now my current understanding from trawling the msdn etal is that the IMAPIAdviseSink::OnNotify callback can be made from any old thread; from (ce)mapi or perhaps even from a third-party service provider. Under WM6x, i cannot seem to coax an in-thread response by invoking HrThisThreadAdviseSink, since while this function is declared in mapiutil.h, a definition appears not to exist (in cemapi.lib or wherever??) ~But i notice that all the OnNotify callbacks i get, derive from windows messages that i am receiving on my thread (=looks to me like an in-thread implementation in any case under cemapi)... So, can anyone confirm that this is infact always the case -or am i just getting lucky right now? ah, i should add that my advise source is IMAPISession::Advise (ActiveSync) erm i should also say that i might have cross-posted this on the msdn forum -but they're mostly numptys over there,,

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  • How to properly use Object Contexts in Entity Framework using BackgroundWorker

    - by OffApps Cory
    Good day, I am developing using Entity Framework and WPF, and I am encountering some errors and I don't know why. When saving a record (using a BackgroundWorker), I set the entities change tracker to nothing (null), attach the record to a new disposable context, save it, detach, and dispose of the context. Saving a record fires and event in the MainViewModel of the program that the other ViewModels (including the one that is saving) need to refresh their entities to reflect changes. Private Sub _saveRecordWorker_DoWork(ByVal sender As Object, ByVal e As System.ComponentModel.DoWorkEventArgs) Handles _saveRecordWorker.DoWork Using MyContext As New RVShippingEntities Dim MyShipment = CType(ShipmentRecord, IEntityWithChangeTracker) MyShipment.SetChangeTracker(Nothing) MyContext.Attach(MyShipment) MyContext.Detach(ShipmentRecord) End Using End Sub The Refresh background worker is similar, but it has a Do While block to keep it from interfering with the save worker (which doesn't appear to be working; hence the post). When I save (and it subsequently refreshes) I get the following error: The calling thread cannot access this object because a different thread owns it. I thought that with the DoWhile block, it would wait (and when i step through it does) until the save thread finished, and all would be good. But it would seem that something (either the main thread or the save thread) is still doing something that is interfering. Is there a better way of doing this? Am I doing it is a goofy kludgey fashion? Any help would be appreciated. (Apparently Firefox recognized kludgey as a word. Interesting)

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  • Scratch the screen to display an image in android

    - by user1008497
    i am working on a android project for my assignment. i am trying to make a scratch image application, you know it's like we scratch the screen to get rid the blocking layer to display the image. but the problem is i don't know where to start. i have searching in stackoverflow's questions that related to this but that's not help. from my search there, i found a clue for this project is using Bitmap.getPixel(int x, int y). so, in my thought i have to get pixel from bitmap and paint it to canvas. but i don't know how to implement it? or anyone has a better method for this? Could anyone please help me? Any tutorials on this kind of thing or related topics? Thanks in advance! here's my sample code: @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); tw = w; th = h; eraseableBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(eraseableBitmap); Bitmap muteableBitmap = Bitmap.createBitmap(eraseableBitmap.getWidth(), eraseableBitmap.getHeight(), Bitmap.Config.ARGB_8888); } @Override public boolean onTouchEvent(MotionEvent event) { static_x = event.getX(); static_y = event.getY(); if (event.getAction() == MotionEvent.ACTION_DOWN) { touch_start(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_MOVE) { touch_move(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_UP) { touch_up(); } return true; }

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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • The simplest concurrency pattern

    - by Ilya Kogan
    Please, would you help me in reminding me of one of the simplest parallel programming techniques. How do I do the following in C#: Initial state: semaphore counter = 0 Thread 1: // Block until semaphore is signalled semaphore.Wait(); // wait until semaphore counter is 1 Thread 2: // Allow thread 1 to run: semaphore.Signal(); // increments from 0 to 1 It's not a mutex because there is no critical section, or rather you can say there is an infinite critical section. So what is it?

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  • Is ReaderWriterLockSlim.EnterUpgradeableReadLock() essentially the same as Monitor.Enter()?

    - by Neil Barnwell
    So I have a situation where I may have many, many reads and only the occasional write to a resource shared between multiple threads. A long time ago I read about ReaderWriterLock, and have read about ReaderWriterGate which attempts to mitigate the issue where many writes coming in trump reads and hurt performance. However, now I've become aware of ReaderWriterLockSlim... From the docs, I believe that there can only be one thread in "upgradeable mode" at any one time. In a situation where the only access I'm using is EnterUpgradeableReadLock() (which is appropriate for my scenario) then is there much difference to just sticking with lock(){}? Here's the excerpt: A thread that tries to enter upgradeable mode blocks if there is already a thread in upgradeable mode, if there are threads waiting to enter write mode, or if there is a single thread in write mode. Or, does the recursion policy make any difference to this?

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  • Can't use my form

    - by Alexandr
    I have class with my form in folder /application/forms/Auth.php it looks like class Form_Auth extends Zend_Form { public function __construct() { $this->setName(); parent::__construct(); $username = new Zend_Form_Element_Text('username'); $password = new Zend_Form_Element_Password('password'); $mail = new Zend_Form_Element_Text('mail'); $submit = new Zend_Form_Element_Submit('submit'); $this->addElements(array($username,$password,$mail,$submit)); } } When i try create object $this->view->form = new Form_Auth(); is see exeption Application error Exception information: Message: Invalid name provided; must contain only valid variable characters and be non-empty Stack trace: D:\WWW\zends\application\Forms\Auth.php(8): Zend_Form-setName() d:\WWW\zends\application\controllers\RegistrationController.php(49): Form_Auth-__construct() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Action.php(513): RegistrationController-indexAction() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Dispatcher\Standard.php(289): Zend_Controller_Action-dispatch('indexAction') D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Front.php(954): Zend_Controller_Dispatcher_Standard-dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) D:\WebServer\ZendFramework\ZendFramework\library\Zend\Application\Bootstrap\Bootstrap.php(97): Zend_Controller_Front-dispatch() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Application.php(366): Zend_Application_Bootstrap_Bootstrap-run() D:\WWW\zends\public\index.php(26): Zend_Application-run() {main} Request Parameters: array ( 'controller' = 'registration', 'action' = 'index', 'module' = 'default', ) the version zf is 1.10.3 what i do wrong ?

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  • How can two threads access a common array of buffers with minimal blocking ? (c#)

    - by Jelly Amma
    Hello, I'm working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer 2 - ImageProcessingThread that takes the latest image from that buffer for filtering. The reason why this is multithreaded is because speed is critical and I need to have CameraThread to keep grabbing pictures and making the latest capture ready to pick up by ImageProcessingThread while it's still processing the previous image. My problem is about finding a fast and thread-safe way to access that common buffer and I've figured that, ideally, it should be a triple buffer (image[3]) so that if ImageProcessingThread is slow, then CameraThread can keep on writing on the two other images and vice versa. What sort of locking mechanism would be the most appropriate for this to be thread-safe ? I looked at the lock statement but it seems like it would make a thread block-waiting for another one to be finished and that would be against the point of triple buffering. Thanks in advance for any idea or advice. J.

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  • Python Tkinter after loop not working fast enough

    - by user2658538
    I am making a simple metronome where it plays a tick sound every few milliseconds depending on the bpm and plays the sound using the winsound module. I use tkinter because there will be a gui component later but for now the metronome code is working, it plays the sound at a constant rate, but even though I set the after loop to play the sound every few milliseconds, it waits longer and the beat is slower than it should be. Is it a problem with the code or a problem with the way I calculate the time? Thanks. Here is my code. from Tkinter import * import winsound,time,threading root=Tk() c=Canvas(root) c.pack() class metronome(): def __init__(self,root,canvas,tempo=100): self.root=root self.root.bind("<1>",self.stop) self.c=canvas self.thread=threading.Thread(target=self.play) self.thread.daemon=True self.pause=False self.tempo=tempo/60.0 self.tempo=1.0/self.tempo self.tempo*=1000 def play(self): winsound.PlaySound("tick.wav",winsound.SND_FILENAME) self.sound=self.c.after(int(self.tempo),self.play) def stop(self,e): self.c.after_cancel(self.sound) beat=metronome(root,c,120) beat.thread.start() root.mainloop()

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  • EF4 Code First - Many to many relationship issue

    - by Yngve B. Nilsen
    Hi! I'm having some trouble with my EF Code First model when saving a relation to a many to many relationship. My Models: public class Event { public int Id { get; set; } public string Name { get; set; } public virtual ICollection<Tag> Tags { get; set; } } public class Tag { public int Id { get; set; } public string Name { get; set; } public virtual ICollection<Event> Events { get; set; } } In my controller, I map one or many TagViewModels into type of Tag, and send it down to my servicelayer for persistence. At this time by inspecting the entities the Tag has both Id and Name (The Id is a hidden field, and the name is a textbox in my view) The problem occurs when I now try to add the Tag to the Event. Let's take the following scenario: The Event is already in my database, and let's say it already has the related tags C#, ASP.NET If I now send the following list of tags to the servicelayer: ID Name 1 C# 2 ASP.NET 3 EF4 and add them by first fetching the Event from the DB, so that I have an actual Event from my DbContext, then I simply do myEvent.Tags.Add to add the tags.. Problem is that after SaveChanges() my DB now contains this set of tags: ID Name 1 C# 2 ASP.NET 3 EF4 4 C# 5 ASP.NET This, even though my Tags that I save has it's ID set when I save it (although I didn't fetch it from the DB)

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  • Polling servers at the same port - Threads and Java

    - by John
    Hi there. I'm currently busy working on an IP ban tool for the early versions of Call of Duty 1. (Apparently such a feature wasn't implemented in these versions). I've finished a single threaded application but it won't perform well enough for multiple servers, which is why I am trying to implement threading. Right now, each server has its own thread. I have a Networking class, which has a method; "GetStatus" -- this method is synchronized. This method uses a DatagramSocket to communicate with the server. Since this method is static and synchronized, I shouldn't get in trouble and receive a whole bunch of "Address already in use" exceptions. However, I have a second method named "SendMessage". This method is supposed to send a message to the server. How can I make sure "SendMessage" cannot be invoked when there's already a thread running in "GetStatus", and the other way around? If I make both synchronized, I will still get in trouble if Thread A is opening a socket on Port 99999 and invoking "SendMessage" while Thread B is opening a socket on the same port and invoking "GetStatus"? (Game servers are usually hosted on the same ports) I guess what I am really after is a way to make an entire class synchronized, so that only one method can be invoked and run at a time by a single thread. Hope that what I am trying to accomplish/avoid is made clear in this text. Any help is greatly appreciated.

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  • What's the best-practice way to update an Adapter's underlying data?

    - by skyler
    I'm running into an IllegalStateException updating an underlying List to an Adapter (might be an ArrayAdapter or an extension of BaseAdapter, I don't remember). I do not have or remember the text of the exception at the moment, but it says something to the effect of the List's content changing without the Adapter having been notified of the change. This List /may/ be updated from another thread other than the UI thread (main). After I update this list (adding an item), I call notifyDataSetChanged. The issue seems to be that the Adapter, or ListView attached to the Adapter attempts to update itself before this method is invoked. When this happens, the IllegalStateException is thrown. If I set the ListView's visibility to GONE before the update, then VISIBLE again, no error occurs. But this isn't always practical. I read somewhere that you cannot modify the underlying this from another thread--this would seem to limit an MVC pattern, as with this particular List, I want to add items from different threads. I assumed that as long as I called notifyDataSetChanged() I'd be safe--that the Adapter didn't revisit the underlying List until this method was invoked but this doesn't seem to be the case. I suppose what I'm asking is, can it be safe to update the underlying List from threads other than the UI? Additionally, if I want to modify the data within an Adapter, do I modify the underlying List or the Adapter itself (via its add(), etc. methods). Modifying the data through the Adapter seems wrong. I came across a thread on another site from someone who seems to be having a similar problem to mine: http://osdir.com/ml/Android-Developers/2010-04/msg01199.html (this is from where I grabbed the Visibility.GONE and .VISIBLE idea). To give you a better idea of my particular problem, I'll describe a bit of how my List, Adapter, etc. are set up. I've an object named Queue that contains a LinkedList. Queue extends Observable, and when things are added to its internal list through its methods, I call setChanged() and notifyListeners(). This Queue object can have items added or removed from any number of threads. I have a single "queue view" Activity that contains an Adapter. This Activity, in its onCreate() method, registers an Observer listener to my Queue object. In the Observer's update() method I call notifyDataSetChanged() on the Adapter. I added a lot of log output and determined that when this IllegalStateExcption occurs that my Observer callback was never invoked. So it's as if the Adapter noticed the List's change before the Observer had a chance to notify its Observers, and call my method to notify the Adapter that the contents had changed. So I suppose what I'm asking is, is this a good way to rig-up an Adapter? Is this a problem because I'm updating the Adapter's contents from a thread other than the UI thread? If this is the case, I may have a solution in mind (give the Queue object a Handler to the UI thread when it's created, and make all List modifications using that Handler, but this seems improper). I realize that this is a very open-ended post, but I'm a bit lost on this and would appreciate any comments on what I've written.

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  • For loop index out of range ArgumentOutOfRangeException when multithreading

    - by Lirik
    I'm getting some strange behavior... when I iterate over the dummyText List in the ThreadTest method I get an index out of range exception (ArgumentOutOfRangeException), but if I remove the threads and I just print out the text, then everything works fine. This is my main method: public static Object sync = new Object(); static void Main(string[] args) { ThreadTest(); Console.WriteLine("Press any key to continue."); Console.ReadKey(); } This method throws the exception: private static void ThreadTest() { Console.WriteLine("Running ThreadTest"); Console.WriteLine("Running ThreadTest"); List<String> dummyText = new List<string>() { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"}; for (int i = 0; i < dummyText.Count; i++) { Thread t = new Thread(() => PrintThreadName(dummyText[i])); // <-- Index out of range?!? t.Name = ("Thread " + (i)); t.IsBackground = true; t.Start(); } } private static void PrintThreadName(String text) { Random rand = new Random(DateTime.Now.Millisecond); while (true) { lock (sync) { Console.WriteLine(Thread.CurrentThread.Name + " running " + text); Thread.Sleep(1000+rand.Next(0,2000)); } } } This does not throw the exception: private static void ThreadTest() { Console.WriteLine("Running ThreadTest"); List<String> dummyText = new List<string>() { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"}; for (int i = 0; i < dummyText.Count; i++) { Console.WriteLine(dummyText[i]); // <-- No exception here } } Does anybody know why this is happening?

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