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  • C Programming: malloc() inside another function

    - by vikramtheone
    Hi Guys, I need help with malloc() inside another function. I'm passing a pointer and size to the function from my main() and I would like to allocate memory for that pointer dynamically using malloc() from inside that called function, but what I see is that.... the memory which is getting allocated is for the pointer declared withing my called function and not for the pointer which is inside the main(). How should I pass a pointer to a function and allocate memory for the passed pointer from inside the called function? Can anyone throw light on this? Help!!! Vikram I have written the following code and I get the output as shown below SOURCE: main() { unsigned char *input_image; unsigned int bmp_image_size = 262144; if(alloc_pixels(input_image, bmp_image_size)==NULL) printf("\nPoint2: Memory allocated: %d bytes",_msize(input_image)); else printf("\nPoint3: Memory not allocated"); } signed char alloc_pixels(unsigned char *ptr, unsigned int size) { signed char status = NO_ERROR; ptr = NULL; ptr = (unsigned char*)malloc(size); if(ptr== NULL) { status = ERROR; free(ptr); printf("\nERROR: Memory allocation did not complete successfully!"); } printf("\nPoint1: Memory allocated: %d bytes",_msize(ptr)); return status; } PROGRAM OUTPUT: Point1: Memory allocated ptr: 262144 bytes Point2: Memory allocated input_image: 0 bytes

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  • Can you return an array from a JAX-WS @WebMethod?

    - by LES2
    I'm pretty sure you can, but in addition to answering the question in the title, could you also explain the pros, cons, caveats, if any, to doing so? I know that you can't return a List, Set, Collection, Map, or any interface, from a WebMethod (which is stupid, IMO, but I don't know what the design reasons were should I should probably withhold judgment). Thanks for any advice. -- LES

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  • how to decorate the error message

    - by ulduz114
    this is the decorator code $mydecorate = array( 'ViewHelper', array('Errors', array('placement' => 'append','class' => 'error')), array('Label', array('separator' => '')), array('HtmlTag', array('tag' => 'p', 'class' => 'element-form')) ); html result of two input elements with the above decorator: <p class="element-form"> <label for="firstname" class="required">First Name:</label> <input name="firstname" id="firstname" value="" type="text"> </p><ul class="error"><li>required field!</li></ul> <p class="element-form"> <label for="lastname" class="required">Last Name:</label> <input name="lastname" id="lastname" value="" type="text"> </p><ul class="error"><li>required field!</li></ul> I'd like the error message to be placed inside the p.element-form tag, any idea pleas? thanks

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  • Potential problem with C standard malloc'ing chars.

    - by paxdiablo
    When answering a comment to another answer of mine here, I found what I think may be a hole in the C standard (c1x, I haven't checked the earlier ones and yes, I know it's incredibly unlikely that I alone among all the planet's inhabitants have found a bug in the standard). Information follows: Section 6.5.3.4 ("The sizeof operator") para 2 states "The sizeof operator yields the size (in bytes) of its operand". Para 3 of that section states: "When applied to an operand that has type char, unsigned char, or signed char, (or a qualified version thereof) the result is 1". Section 7.20.3.3 describes void *malloc(size_t sz) but all it says is "The malloc function allocates space for an object whose size is specified by size and whose value is indeterminate". It makes no mention at all what units are used for the argument. Annex E startes the 8 is the minimum value for CHAR_BIT so chars can be more than one byte in length. My question is simply this: In an environment where a char is 16 bits wide, will malloc(10 * sizeof(char)) allocate 10 chars (20 bytes) or 10 bytes? Point 1 above seems to indicate the former, point 2 indicates the latter. Anyone with more C-standard-fu than me have an answer for this?

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  • Question about Virtual Inheritance hierarchy

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 20 sizeof(C): 36 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; class D : public B, public C{ char h[ 3 ]; public: virtual void d(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; cout << "sizeof(D): " << sizeof( D ) << endl; return 0; } Thanks in advance. Kind regards.

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  • Unable to locate the Bug

    - by tzenes
    I was recently on The Daily WTF when I came across this old post. In it the author mentions that one of the programmers changed this code: int main (int argc, char **argv) { int x; char data_string[15]; ... x = 2; strcpy(data_string,"data data data"); ... } To this code: int main (int argc, char **argv) { int x = 2; char data_string[15] = "data data data"; ... } The author goes on to mention: [the coder] changed every single variable to be initiated on the stack For the life of me I cannot see how this change could be harmful, and I am worried that it is a lapse in my C knowledge. What is the WTF?

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  • Problems with making a simple UNIX shell

    - by Kodemax
    Hai, I am trying to create a simple shell in UNIX. I read a lot and found that everybody uses the strtok a lot. But i want to do without any special functions. So i wrote the code but i cant seem to get it to work. Can anybody point out what i am doing wrong here? void process(char**); int arg_count; char **splitcommand(char* input) { char temp[81][81] ,*cmdptr[40]; int k,done=0,no=0,arg_count=0; for(int i=0 ; input[i] != '\0' ; i++) { k=0; while(1) { if(input[i] == ' ') { arg_count++; break; } if(input[i] == '\0') { arg_count++; done = 1; break; } temp[arg_count][k++] = input[i++]; } temp[arg_count][k++] = '\0'; if(done == 1) { break; } } for(int i=0 ; i<arg_count ; i++) { cmdptr[i] = temp[i]; cout<<endl; } cout<<endl; } void process(char* cmd[]) { int pid = fork(); if(pid < 0) { cout << "Fork Failed" << endl; exit(-1); } else if( pid == 0) { cout<<endl<<"in pid"; execvp(cmd[0], cmd); } else { wait(NULL); cout << "Job's Done" << endl; } } int main() { cout<<"Welcome to shell !!!!!!!!!!!"<<endl; char input[81]; cin.getline(input,81); splitcommand(input); }

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  • How do the operators < and > work with pointers?

    - by Øystein
    Just for fun, I had a std::list of const char*, each element pointing to a null-terminated text string, and ran a std::list::sort() on it. As it happens, it sort of (no pun intended) did not sort the strings. Considering that it was working on pointers, that makes sense. According to the documentation of std::list::sort(), it (by default) uses the operator < between the elements to compare. Forgetting about the list for a moment, my actual question is: How do these (, <, =, <=) operators work on pointers in C++ and C? Do they simply compare the actual memory addresses? char* p1 = (char*) 0xDAB0BC47; char* p2 = (char*) 0xBABEC475; e.g. on a 32-bit, little-endian system, p1 p2 because 0xDAB0BC47 0xBABEC475? Testing seems to confirm this, but I thought it'd be good to put it on StackOverflow for future reference. C and C++ both do some weird things to pointers, so you never really know...

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  • How to save value of an element selected by the array style in jQuery ?

    - by Devyn
    Let's say we have following this: <p class="first">This is paragraph 1.</p> <p class="second">This is paragraph 2.</p> <p id="third">This is paragraph 3.</p> <p>This is paragraph 4.</p> We can save the value of an element in value variable and show like this. var value = $('p').slice(3,4); value.text(); // result --> This is paragraph 4 Above way has no problem if we know the number of element but we'll get problem if we have a lot of elements and we want to do with looping. why I get error if I do like this? $('p')[3].text(); What should I do if I want to loop and get values?

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  • using 'new' operator

    - by notLikeCpp
    I have simple task concerning 'new' operator. I need to create array of 10 chars and then input those chars using 'cin'. Should it look like this ? : char c = new char[10]; for(int i=0; i < 10; i++) { cin >> char[i] >> endl; }

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  • How to sort an array or ArrayList<Point> ASC first by x and then by y?

    - by newba
    Hi everyone, I just want to use Collections.sort or Arrays.sort to sort a list of points (class Point) by x first and then by y. I have a class Ponto that implements Comparable like this: public int compareTo(Ponto obj) { Ponto tmp = obj; if (this.x < tmp.x) { return -1; } else if (this.x > tmp.x) { return 1; } return 0; } but now I want to sort by y too after x. How can I do that by modifying the above code? Or is that a better and "clean" way to do this? I also use to pass this code to C++, in which I've created a structure called Point with a equivalent comparable method.

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  • How can two threads access a common array of buffers with minimal blocking ? (c#)

    - by Jelly Amma
    Hello, I'm working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer 2 - ImageProcessingThread that takes the latest image from that buffer for filtering. The reason why this is multithreaded is because speed is critical and I need to have CameraThread to keep grabbing pictures and making the latest capture ready to pick up by ImageProcessingThread while it's still processing the previous image. My problem is about finding a fast and thread-safe way to access that common buffer and I've figured that, ideally, it should be a triple buffer (image[3]) so that if ImageProcessingThread is slow, then CameraThread can keep on writing on the two other images and vice versa. What sort of locking mechanism would be the most appropriate for this to be thread-safe ? I looked at the lock statement but it seems like it would make a thread block-waiting for another one to be finished and that would be against the point of triple buffering. Thanks in advance for any idea or advice. J.

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  • C++ - what does the colon after a constructor mean?

    - by waitinforatrain
    I'd happily Google this but don't know what to call it to Google it. I have a piece of code here: class demo { private: unsigned char len, *dat; public: demo(unsigned char le = 5, unsigned char default) : len(le) { dat = new char[len]; for (int i = 0; i <= le; i++) dat[i] = default; } void ~demo(void) { delete [] *dat; } }; class newdemo : public demo { private: int *dat1; public: newdemo(void) : demo(0, 0) { *dat1 = 0; return 0; } }; (It's from a past exam paper and the question is to correct errors in the code so ignore errors!) My question is, what are the ": len(le) " and " : demo(0, 0)" called? Something to do with inheritance?

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  • how to read data from file into array? java

    - by lox
    I need some help reading data from a txt file into my ArrayList. I know the code is pretty messy, but just try to take a look at it. The first part with the creating and putting the ArrayList into the txt file works perfectly. I just need some help at the end in the "marked" area. Sorry if I still have some words in my native language, but I didn't really had the time to translate everything. public class ContAngajat { String username; String password; } public class CreazaCont { // creating the arraylist and putting it into a file public static void ang(String args[]) { ArrayList<ContAngajat> angajati=new ArrayList<ContAngajat>(50); Scanner diskScanner = new Scanner(in); Scanner forn = new Scanner(in); int n; out.print("Introduceti numarul de conturi noi care doriti sa le introduceti: "); n=forn.nextInt(); out.println(); try{ FileWriter fw = new FileWriter("ConturiAngajati.txt", true); for(int i=0; i<n; i++){ ContAngajat cont = new ContAngajat(); out.print("Username: "); cont.username=diskScanner.nextLine(); out.print("Password: "); cont.password=diskScanner.nextLine(); angajati.add(cont); fw.write(cont.username + " "); fw.write(cont.password +"|"); } fw.close(); } catch(IOException ex){ System.out.println("Could not write to file"); System.exit(0); } for (int i=0; i<n; i++) { out.println("username: " + angajati.get(i).username + " password: " +angajati.get(i).password ); } } // HERE I'M TRING TO GET THE ARRAYLIST OUT OF THE FILE public static void RdAng(String args[]) { ArrayList<ContAngajat> angajati=new ArrayList<ContAngajat>(50); ContAngajat cont = new ContAngajat(); int count,i2,i; try{ FileReader fr = new FileReader("ConturiAngajati.txt"); BufferedReader br = new BufferedReader(fr); String line = ""; while((line=br.readLine())!=null) { String[] theline=line.split("|"); count=theline.length; for(i=0;i<theline.length;i++) { String[] theword = theline[i].split(" "); } } for(i2=0;i2<count;i2++) { ContAngajat contrd = new ContAngajat(); // "ERROR" OVER HERE for (int ird=0; ird <theword.length; ird++) { cont.username=theword[0]; cont.password=theword[1]; // they keep telling me "theword cannot be resolved" whenever i try to run this } angajati.add(contrd); } } catch(IOException ex){ System.out.println("Could not read to file"); System.exit(0); } } }

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  • python object to native c++ pointer

    - by Lodle
    Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer. So this is my class: class CGEGameModeBase { public: virtual void FunctionCall()=0; virtual const char* StringReturn()=0; }; class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode> { public: virtual void FunctionCall() { if (override f = this->get_override("FunctionCall")) f(); } virtual const char* StringReturn() { if (override f = this->get_override("StringReturn")) return f(); return "FAILED TO CALL"; } }; Boost wrapping: BOOST_PYTHON_MODULE(GEGameMode) { class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init); class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init) .def("FunctionCall", &CGEPYGameMode::FunctionCall) .def("StringReturn", &CGEPYGameMode::StringReturn); } and the python code: import GEGameMode def Ident(): return "Alpha" def NewGamePlay(): return "NewAlpha" def NewAlpha(): import GEGameMode import GEUtil class Alpha(GEGameMode.CGEPYGameMode): def __init__(self): print "Made new Alpha!" def FunctionCall(self): GEUtil.Msg("This is function test Alpha!") def StringReturn(self): return "This is return test Alpha!" return Alpha() Now i can call the first to functions fine by doing this: const char* ident = extract< const char* >( GetLocalDict()["Ident"]() ); const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() ); printf("Loading Script: %s\n", ident); CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() ); However when i try and convert the Alpha class back to its base class (last line above) i get an boost error: TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?

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  • How do I declare an array as a constant in Objective-c?

    - by Andrew
    The following code is giving me errors: // constants.h extern NSArray const *testArray; // constants.m NSArray const *testArray = [NSArray arrayWithObjects: @"foo", @"bar"]; The error I get is initializer element is not constant Or if I take away the pointer indicator (*) I get: statically allocated instance of Objective-C class 'NSArray'

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  • quick java question

    - by j-unit-122
    private static char[] quicksort (char[] array , int left , int right) { if (left < right) { int p = partition(array , left, right); quicksort(array, left, p - 1 ); quicksort(array, p + 1 , right); } for (char i : array) System.out.print(i + ” ”); System.out.println(); return array; } private static int partition(char[] a, int left, int right) { char p = a[left]; int l = left + 1, r = right; while (l < r) { while (l < right && a[l] < p) l++; while (r > left && a[r] >= p) r--; if (l < r) { char temp = a[l]; a[l] = a[r]; a[r] = temp; } } a[left] = a[r]; a[r] = p; return r; } } hi guys just a quick question regarding the above coding, i know that the above coding returns the following B I G C O M P U T E R B C E G I M P U T O R B C E G I M P U T O R B C E G I M P U T O R B C E G I M P U T O R B C E G I M O P T U R B C E G I M O P R T U B C E G I M O P R T U B C E G I M O P R T U B C E G I M O P R T U B C E G I M O P R T U B C E G I M O P R T U B C E G I M O P R T U when the sequence BIGCOMPUTER is used but my question is can someone explain to me what is happening in the code and how? i know abit about the quick-sort algorithm but it doesnt seem to be the same in the above example.

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  • What is the easiest way to send a Javascript array via JSON to PHP?

    - by dscher
    I have a few arrays that I want to send to process with PHP. Using json2.js I will stringify the arrays like so: var JSONlinks = JSON.stringify(link_array); var JSONnotes = JSON.stringify(note_array); but then I'm confused. Do I need to use a XMLHttpRequest object? Is there another way? If that is the simplest way, could someone please just share the most basic instance of the code needed in order to send to PHP where I can then use JSON decode? I think it might help others in the future really. I'm currently using Jquery and I know there are many options out there for frameworks and each one may or may not make this process any easier. If you're using a framework in your reply please mention why you'd choose that framework rather than just javascript.

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  • Why is my implementation of strcmp not returning the proper value?

    - by Avanish Giri
    Why is this printing out 0 back in main but 6 when it is inside of the strcmp function? 7 int main() 8 { 9 char* str = "test string"; 10 char* str2 = "test strong"; 11 //printf("string length = %d\n",strlen(str)); 12 13 int num = strcmp(str,str2); 14 15 printf("num = %d\n",num); 16 } 29 int strcmp(char* str, char* str2) 30 { 31 if(*str == '\0' && *str2 == '\0') 32 return 0; 33 if(*str2 - *str == 0) 34 { 35 strcmp(str+1,str2+1); 36 } 37 else 38 { 39 int num = *str2 - *str; 40 cout << "num = " <<num<<endl; 41 return num; 42 } 43 } The output is: num = 6 num = 0 Why is it printing 0 when obviously the value that it should be returning is 6?

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  • oracle collection not enough values

    - by john
    I did following: create or replace type my_row as object ( lname varchar2(30), fname varchar2(30), MI char(1), hohSSN char (9), hohname VARCHAR2(63), hohDob char(10), dob DATE ); create or replace type eiv.my_rec as table of eiv.my_row; but then doing query like: my_records my_rec select '', '', '', '', '', '', sysdate bulk collect into my_records from dual; gives error ORA-00947: not enough values what can i be doing wrong here?

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  • What's the correct type to use for pointer subtraction on x64?

    - by Cheeso
    I'm just starting out with x64 compilation. I have a couple of char*'s, and I'm subtracting them. With a 32-bit compile, this works: char * p1 = .... char * p3 = ... int delta = p3 - p1; But if I compile for x64 I get a warning: warning C4244: 'initializing' : conversion from '__int64' to 'int', possible loss of data What is the correct type to use, to represent a difference between two pointers, that works in both x86 and x64 compiles?

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  • Argc/Argv C Problems

    - by Salman
    Hey all, If I have the following code: main(int argc, char *argv[]){ char serveradd[20]; strcpy(serveradd, argv[1]); int port = atoi(argv[2]); printf("%s %d \n", serveradd, port); The first two arguments to the command line are printed. However, if I do this: char serveradd[20]; strcpy(serveradd, argv[1]); int port = atoi(argv[2]); char versionnum[1]; strcpy(versionnum, argv[3]); printf("%s %d %s \n", serveradd, port, versionnum);` The first argument (serveradd) does not print out to the screen and is not being stored... Why is this happening and how can I fix it? Thanks!

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  • Inserting a string array as a row into an Excel document using the Open XML SDK 2.0

    - by Sam
    The code runs, but corrupts my excel document. Any help would be mucho appreciated! I used this as a reference. public void AddRow(string fileName, string[] values) { using (SpreadsheetDocument doc = SpreadsheetDocument.Open(fileName, true)) { SharedStringTablePart sharedStringPart = GetSharedStringPart(doc); WorksheetPart worksheetPart = doc.WorkbookPart.WorksheetParts.First(); uint rowIdx = AppendRow(worksheetPart); for (int i = 0; i < values.Length; ++i) { int stringIdx = InsertSharedString(values[i], sharedStringPart); Cell cell = InsertCell(i, rowIdx, worksheetPart); cell.CellValue = new CellValue(stringIdx.ToString()); cell.DataType = new EnumValue<CellValues>( CellValues.SharedString); worksheetPart.Worksheet.Save(); } } } private SharedStringTablePart GetSharedStringPart( SpreadsheetDocument doc) { if (doc.WorkbookPart. GetPartsCountOfType<SharedStringTablePart>() > 0) return doc.WorkbookPart. GetPartsOfType<SharedStringTablePart>().First(); else return doc.WorkbookPart. AddNewPart<SharedStringTablePart>(); } private uint AppendRow(WorksheetPart worksheetPart) { SheetData sheetData = worksheetPart.Worksheet. GetFirstChild<SheetData>(); uint rowIndex = (uint)sheetData.Elements<Row>().Count(); Row row = new Row() { RowIndex = rowIndex }; sheetData.Append(row); return rowIndex; } private int InsertSharedString(string s, SharedStringTablePart sharedStringPart) { if (sharedStringPart.SharedStringTable == null) sharedStringPart.SharedStringTable = new SharedStringTable(); int i = 0; foreach (SharedStringItem item in sharedStringPart.SharedStringTable. Elements<SharedStringItem>()) { if (item.InnerText == s) return i; ++i; } sharedStringPart.SharedStringTable.AppendChild( new Text(s)); sharedStringPart.SharedStringTable.Save(); return i; } private Cell InsertCell(int i, uint rowIdx, WorksheetPart worksheetPart) { SheetData sheetData = worksheetPart.Worksheet. GetFirstChild<SheetData>(); string cellReference = AlphabetMap.Instance[i] + rowIdx; Cell cell = new Cell() { CellReference = cellReference }; Row row = sheetData.Elements<Row>().ElementAt((int)rowIdx); row.InsertAt(cell, i); worksheetPart.Worksheet.Save(); return cell; }

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