Search Results

Search found 24330 results on 974 pages for 'android studio'.

Page 227/974 | < Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >

  • Building FFmpeg for Android

    - by varevarao
    I've spent almost a week on this now, trying to get FFmpeg "Angel" to build for Android. I've tried build scripts from all over the internet to no avail. I got closest was using this. A sthe author himself says the script doesn't work for newer versions of FFmpeg due to this bug, which has been dismissed on that ticket saying "I found a Makefile that does it." This was dis-heartening, being the only post on all of the cast Google world that was anywhere close to my problem. So, question time: Is there a way to get around the above bug? I'm trying to use the newest ffmpeg API, and "Love" is just giving me "undefined reference" errors while trying to use av_encode_video2(), and av_free_frame(). The code I was working on the lines of is at the ffmpeg git repo, under /doc/examples/decoding_encoding.c (the function starting on line 338)

    Read the article

  • Android : How to Remove all capital letters from image filenames before importing into Eclipse

    - by Hubert
    As you know, you can't have capital letters in your image filenames that you use in your Android project (Ressource/Drawables folder). I've got hundreds of small images (GOOG.GIF as an exemple) that I need to import into my project (I usually do a simple drag and drop from a desktop folder into Eclipse). So here's the question : How do I quickly change all the filenames (replace all capital letters to lower case) before importing into my project ? So, GOOG.GIF becomes goog.gif AAPL.GIF becomes aapl.gif etc. Any quick command line solution or another tool to do just that ? Thanks.

    Read the article

  • Android NDK R5 and support of C++ exception

    - by plaisthos
    Hi, I am trying to use the NDK 5 full C++ gnustl: sources/cxx-stl/gnu-libstdc++/README states: This implementation fully supports C++ exceptions and RTTI. But all attempts using exceptions fail. An alternative NDK exists on http://www.crystax.net/android/ndk-r4.php. Even the hello-jni example from that site does not work. Compliation works after creating an Application.xml with APP_STL := gnustl_static But it dies the same horrific death as my own experiments. Am I am missing something or is the statement in the README just plain wrong?

    Read the article

  • AIR for Android, Flash iphone packager, Playbook support for streaming camera and choosing camera

    - by mswallace
    I am wondering if anyone can definitively tell me if Flash / AIR can find all these mobile devices front facing camera and use RTMP to stream the video captured ? I would like to create a video conferencing app for these devices. Of course none of them support testing this in the simulators and I don't have the funds to purchase or access all of them that I would like to test. Wondering if anyone can shed some light on this for me. I have seen some posts where they have done this for android but not sure about support for finding a list of cameras, choosing one and streaming from iphone 4 and playbook. thanks for any help on this.

    Read the article

  • How to: Inline assembler in C++ (under Visual Studio 2010)

    - by toxic shock
    I'm writing a performance-critical, number-crunching C++ project where 70% of the time is used by the 200 line core module. I'd like to optimize the core using inline assembly, but I'm completely new to this. I do, however, know some x86 assembly languages including the one used by GCC and NASM. All I know: I have to put the assembler instructions in _asm{} where I want them to be. Problem: I have no clue where to start. What is in which register at the moment my inline assembly comes into play?

    Read the article

  • Creating custom Android project templates in Eclipse?

    - by Rich
    Every app I make starts out with a number of common base classes, interfaces, utility classes and a basic package structure that has been working for me. Is there a way for me to set up a project template in Eclipse that will give me all of the basic Android project stuff PLUS a bunch of custom packages, classes and interfaces? I guess I could just put all of this stuff into one or more libraries as opposed to creating a whole project template, so if you have a preferred approach or information/links/etc on how to do any of the above, please share (I'm relatively inexperienced with Eclipse, so the more detail the better). Thanks.

    Read the article

  • asp.net and Visual studio root directory question

    - by Mark Kadlec
    I am seeing something very odd and thought I would ask the Stackoverflow community if they knew the answer. I have an asp.net project that runs fine in one environment, but couldn't figure out what happened to the styles in another environment. In the first environment (Windows 2008 Server), the following link worked fine: <link href="/Styles/09/style.css" rel="stylesheet" type="text/css" /> but in the other environment (it's a Windows 7), I had to change it to work: <link href="../Styles/09/style.css" rel="stylesheet" type="text/css" /> Notice that the directories seemed to shift ahead one directory in the Win7, what's going on? It's like the "running" directory seems now be the \bin directory instead of the home! Which environment is configured correctly? How do I determine execution directory level? My concern going forward is pushing to a prod environment and guessing which configuration is correct. Any insight would be appreciated!

    Read the article

  • Visual Studio 2008 and Windows 7 render text differently

    - by niq
    I have attached a screen shot : http://i.imgur.com/tU05T.png I have checked my DPI settings. they are 100%. I cant seem to find out why the test would be a differnt font size in the runtime application vs the designer.. Can anyone assist. I have tried googling, have have not come up with any meaningful links..

    Read the article

  • Wierdness debugging Visual Studio C++ 2008

    - by Jeff Dege
    I have a legacy C++ app, that in its most incarnation we've been building with makefiles and VS2003's command-line tool. I'm trying to get it to build using VS2008 and MsBuild. The build is working OK, but I'm getting errors where I'd never seen errors, before, and stepping through in VS2008's debugger only confuses me. The app links a number of static libraries, which fall into two categories: those that are part of the same application suite, and those that are shared between a number of application suites. Originally, I had a .csproj file for each static library, and two .sln files, one for the application suite (including the suite-specific libraries) and one for the non-suite-specific shared libraries. The shared libraries were included in the link, their projects were not included in the application suite .sln. The application instantiates an object from a class that is defined in one of the shared libraries. The class has a member object of a class that wraps a linked list. The constructor of the linked list class sets its "head" pointer to null. When I run the app, and try to add an element to the linked list, I get an error - the head pointer contains the value 0xCCCCCCCC. So I step through with the debugger. And see weirdness. When the current line in the debugger is in a source file belonging to the static library, the head pointer contains 0x00000000. When I step into the constructor, I can see the pointer being set to that value, and when I'm stepped into any other method of the class, I can see that the head pointer still contains 0x00000000. But when I step out into methods that are defined in the application suite .sln, it contains 0xCCCCCCCC. It's not like it's being overwritten. It changes back and forth depending upon which source file I am currently debugging. So I included the shared library's project in the application suite .sln, and now I see the head pointer containing 0xCCCCCCCC all the time. It looks like the constructor of the linked list class is not being called. So now, I'm entirely confused. Anyone have any ideas?

    Read the article

  • Best approach to send data from a server to an Android device

    - by ElectricDialect
    I am developing an Android app that needs to communicate bi-directionally with a server. By that, I mean either the server or the device can send a message at any time, with an arbitrary amount of time in between messages. Sending data from the device to the server is a common and I think well understood task, but I'm not as sure what the best approach is to go in the opposite direction from the server to the device. I think having the device periodically poll the server may be a bad idea due to latency and the drain on the battery, but I'd be willing to consider this option. My plan at the moment is to send text messages from the server via an email-to-SMS bridge, and to have my app run a service to receive and handle these messages. The question I have is if there are any best practices for this scenario, and if using text messages has some downsides that I have failed to consider. For the sake of this question, I want to assume that users have an unlimited text data plan, so paying per text won't be an issue.

    Read the article

  • Android 4.0.3 OpengL ES 2.0 issue

    - by user1662184
    i develop live wallpapers using Opengl ES 2.0 engine. My wallapapers run smooth on 2.x Android Devices , but in 4.03 i see some strange things. 1st seconds (maybe a minute max) lwp runs smooth , but after that starts dropping frames especially when objects passing near camera allmost crashes. But no error on eclipse Log. I watched Eclipse log from the begining of loading the lwp to the point of dropping frames. I ve seen that on My LG optimus 2X , and my Samsung Galaxy S2. Any Idea what to check , or what is going on?? UPDATE i just noticed that changing render mode from dirty to continuously fixed the problem , but until screen orientation changes , or goes of and on. after that renderer freaks out.

    Read the article

  • Android: chronometer widget and layout() method could not work well at the same time

    - by Lennard
    I write a test android app, in which there are only two views, a chronometer and a imageview. Using the layout() method of the imageview to dynamically change the position of it, I wish to implement drag-and-drop effect. It does work. However, each time the chronometer ticks, the imageview is always reverted to its original position, which seems that the whole screen is reloaded from the layout xml. So, does anybody know how to prevent the imageview from reverting to the original place, and let chronometer and drag-and-drop effect coexist? Thx

    Read the article

  • How to write own DLL in Visual Studio, C language (not C++)

    - by oneee
    Dear all, I'm trying to create my own DLL... I used wizzard in VS2008 to create template for DLL. This works fine and the dll builds successfully (Test.dll is created). BUT, when I rename the file from Test.cpp to Test.c (which I guess causes compilation in C-mode), solution rebuilds also successfully, but no .dll is created. The list of all created files follows: mt.dep BuildLog.htm vc90.idb Test.dll.embed.manifest Test.dll.intermediate.manifest Test.obj MySecondCFile.obj vc90.pdb Test.dll.embed.manifest.res For my purposes it's essential that the dll be in C not C++, while I already have a lot of code written in C, which does not compile as C++. Do you know, why .dll is not created? What should I do?

    Read the article

  • Android and Google Maps API - Icons

    - by oriharel
    I want to place markers on the map. I want to use the standard Google Maps icons for markers. how do I use them? I don't want to create my own icons. I'm developing for Android. in the documentation they tell me to create a class that overrides ItemizedOverlay but in the constructor I'm asked to provide a drawable object. how do I point to the standard Google Maps ones? thanks.

    Read the article

  • Android: Constructing a triangle based on Geographical information

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've got the math figured, I just have the triangle to construct. Here's a further clarification of what I want to do.. I just want to know is there a way to get java to construct 2 other co-ordinates based on my orientation in relation to true north and my current co-ordinate? I'd like to construct a tri-angle, 45 degrees out each way of my current location (one of the points) and 1 kilometer in that direction. The problem is I don't know how to make Android/Java recognise that I want to find that point in the direction I'm currently facing.. Anyone got any ideas?

    Read the article

  • wpf Image resources and visual studio 2010 resource editor

    - by Berryl
    Hello My motivation for this question is really just to specify an image to be used in a user control via a dependency property for ImageSource. I'm hitting some pain points involving the management, access, and unit testing for this. Is the resource editor a good tool to use to maintain images for the application? What is the best way to translate the Bitmap from the editor to an ImageSource? How can I grab the resource Filename from the editor? Cheers, Berryl

    Read the article

  • android steganography

    - by poo123
    Im doing steganography on android...my code is as below.. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.src); picw = mBitmap.getWidth(); pich = mBitmap.getHeight(); pix= new int[picw * pich]; mBitmap.getPixels(pix, 0, picw, 0, 0, picw, pich); try { FileOutputStream fos = super.openFileOutput("dest.png", MODE_WORLD_READABLE); mBitmap.compress(CompressFormat.PNG, 100, fos); fos.flush(); fos.close(); }catch (Exception e) { tv.setText(e.getMessage()); } but whenever i save source image with Bitmap.compress() method pix[0] value before and after compression changed..so i'm unable to extract original data...please help me

    Read the article

  • Push notification does not happening when app is not running - android

    - by iShare
    I am using Urban Airship for Push notification. Its works like a charm but just found that its did not sending push notification when application is not running. How to handle this? I am sure its a common scenario and there will be a solution. I checked many posts in stack overflow but most of them are for iOS. I want for Android AirshipConfigOptions options = AirshipConfigOptions.loadDefaultOptions(this); UAirship.takeOff(this, options); Logger.logLevel = Log.VERBOSE; PushManager.shared().setIntentReceiver(IntentReceiver.class); PushManager.enablePush();

    Read the article

  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

    Read the article

  • Inline assembler getaddress of pointer Visual Studio

    - by Joe
    I have a function in VS where I pass a pointer to the function. I then want to store the pointer in a register to further manipulate. How do you do that? I have tried void f(*p) { __asm mov eax, p // try one FAIL __asm mov eax, [p] // try two FAIL __asm mov eax, &p // try three FAIL } Both 1 and 2 are converted to the same code and load the value pointed to. I just want the address. Oddly, option 1 works just fine with integers. void f() { int i = 5; __asm mov eax, i // SUCCESS? }

    Read the article

  • DLL response is too slow in Visual Studio [Resolved]

    - by magsto
    I use a 3rd party DLL in my VB.NET project (VS2005) that responds to slow and give wrong values in debug mode. In run-time mode everything works as expected. I do understand that there are something going on in the debug mode which makes the DLL communication slow. This behavior makes it hard to debug the application correctly. Is there any way to force VS to communicate with the DLL in "run-time" mode during debugging but let the rest of the project be in control of the debugger? I found a setting that resolved my issue: Project Properties Debug Enable Debuggers select "Enable unmanaged code debugging". Now the DLL communication flowed smoothly. The DLL I use is a middleware between my app and a USB device. There is no Debug/Release version of the DLL.

    Read the article

  • How to implement a "hidden" Android app?

    - by mawg
    I would like an application which is not readily apparent to casual perusal of the Android. How best to activate it and bring its screen to the fore? Can I detect a special dialing sequence, like *1234#? Or a hotkey combination? When activated, I guess I can pop up an anonymous screen which does not mention the app, but only asks for a password. If password is ok, then show the app. Any suggestions?

    Read the article

< Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >