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  • how to draw a Bitmap to a Canvas with a variable alpha

    - by steelbytes
    Hi, I'm trying to draw a Bitmap to a Canvas with a variable amount of alpha. But I only get nothing (when alpha<255) or the 'full' bitmap (when alpha==255). Have also tried loading as a Drawable, and using drawable.setAlpha, but that gave the same result. my init BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; opts.inSampleSize = 1; Bitmap img = BitmapFactory.decodeResource(getResources(),R.drawable.sample,opts); my onDraw() Paint p = new Paint(Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG); p.setColor((alpha<<24)+0xffffff); // alpha in range 0..255 canvas.drawBitmap(img, null, imgRect, p);

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  • What method of UIView gets called when instantiated from a NIB?

    - by retailevolved
    I have a simple custom view that is connected via outlet to a NIB. For this particular view, there are actions that I would like to perform on the view when it is initialized, no matter what NIB it is on. Trouble is, neither the (id)init or the (id)initWithFrame:(CGRect)frame methods are getting called on the custom view. Which method gets called on a UIView when it is instantiated from a NIB? I would just use the view controller and viewDidLoad method except that this particular view appears on a lot of different NIBs.

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  • mod_perl and libs

    - by paulj3000
    Hi, I just installed my system with Oracle 64bit Linux5.4 running Apache Server version: Apache/2.2.3 and mod_perl 2. Now, I have my perl libraries set in a specific path: /my/perl/libs and I have adjusted my httpd.conf to compensate for this (I added the below): SetEnv MY_LIBS /my/perl/libs and in my cgi I'm setting my environment to compensate: use lib($ENV{'MY_LIBS'}); Now the problem: Sometimes my perl modules will recognize the path of /my/perl/libs and call all the functions appropriately, and sometimes they won't, thus thowing a 500 error. Some observations: when I restart apache (/etc/init.d/httpd restart), things work fine but then the 500 error comes up. Are there any ideas? What should I be looking at? Thanks

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  • php cron jobs overlapping

    - by naveen gupta
    Hi I wrote few months back a script in perl for checking overlapping of jobs use Fcntl ':flock'; INIT { my $waitcount=12; # possible attemtps to run script my $waitseconds=300; # wait for $waitseconds each attempt my $lockstatus=0;#no lock was attained while ($waitcount > 0){ if (open LH, $0){ while ($waitcount > 0){ if (flock LH, LOCK_EX|LOCK_NB){ $waitcount=0;#signal end of waiting $lockstatus=1;#lock was attained } else{ --$waitcount;#decrement waitcount print "waiting to be able to lock $0\n"; sleep $waitseconds; }#end else }#end while }#end if else{ --$waitcount;#decrement waitcount print "waiting to be able to open $0\n"; sleep $waitseconds; }#end else }#end while if ($lockstatus == 0){ die "no lock was attained\n"; }#end if } I wanted to know if we can do similar thing in php .. How to integrate with your current php code which is running a part of php jobs?

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  • How to draw or put a text on empty an UITableViewController ?

    - by elementsense
    Hi I have a app that starts with a empty UITableViewController, which is pretty .. well, emtpy. Now I was wondering if I could hint the user by painting something else on the view, like pointing an arrow to the plus button and say something like "press here to add something new" I'll guess I have to do this in the viewDidLoad method, where I also init my NSFetchedResultsController, so I actually know if there are any objects in my list. I never put controls on the screen by code so I am not sure where to start and where to put em on. will that be the [self view] ? Thanks

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  • why Facebook followers not shown in Safari & IE8 [ Internet Explorer 8] Browser :( ?

    - by Vaibhav Bhalke
    Hello Everybody We integrated facebook in our web application[Java GWT]. Facebook page followers shown in Mozila firefox 3.07 and Google :) but not shown in Safari and IE8 :( we used following script in our Java coding to show facebook page followers[Like]: < script type='text/javascript' src='http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US'< /script < script type='text/javascript' FB.init('MY_APP_ID');< /script < fb:fan profile_id=\"MY_PAGE_ID\" stream=\"0\" connections=\"10\" logobar=\"0\" width=\"244\" height=\"240\" css='http://127.0.0.1/myWebApplicationName/facebook.css?1'< /fb:fan what's the problem? what changes will need to fb page followers in all browser? Is there any Solution to Show facebook page followers to All browser? please provide solution ASAP? Thank you in Adavance !!!

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  • Git in terminal

    - by goodcow
    I tried making my first repo on github. I copy pasted their code while on the directory of my entire system (I think that was a mistake). As a result, the terminal line always says ~ git:(master) ? before every command. It does not go away even when I quit terminal. I am using zsh. The code I pasted was: touch README.md git init git add README.md git commit -m "first commit" git remote add origin https://github.com/***/***.git git push -u origin master On top of that, I can't even seem to figure out how to add my files to the repo. Help on how to not always have git:(master) before every bash command and how to make a repo? Thanks!

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  • Django Import Error with URLS and ROOT_URLCONF confusion

    - by tipu
    The error can be seen here: http://djaffry.selfip.com:8080/ In httpd conf, <VirtualHost *:8080> ServerName tweet_search_engine DocumentRoot /var/www/microblogsearchengine/twingle </VirtualHost> <Directory /var/www/microblogsearchengine/twingle> SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE settings PythonOption django.root /var/www/microbloggingsearchengine/twingle PythonDebug On </Directory> Running python manage.py runserver and visiting localhost:8000 returns a splash page telling me everything is okay. However when I visit this site through apache, I get an import error with urls. In my settings.py file I have a line, ROOT_URLCONF = 'twingle.urls' I'm assuming this is the cause of the error. The project folder contains only 4 files: __init__.py manage.py settings.py urls.py I tried replacing twingle.urls with urls.py but then it gave me a different error. What is it I can do to get this working?

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  • AS3 Pass parameter by value

    - by alejandrobog
    Hi, im having problems with the following code: for (var i:Number=0; i<numFaces;i++){ var faceLoader:Loader = new Loader(); faceLoader.contentLoaderInfo.addEventListener( Event.INIT, function(fle:Event){ LoadCara(i,faceLoader); trace("LoadCara:" + i.toString()); } ); } function LoadCara(index:int,loader:Loader){ if(index == 0) { trace("cara1:" + index.toString()); cara1.removeChildAt(0); cara1.addChild(loader); } else if(index == 1) { cara2.removeChildAt(0); cara2.addChild(loader); }} The problem is that im sending the variable i to the function LoadCara on every iteration, and its always called with the last value of i. I would like this function to be called with the appropiate index. Hope I explain myself, thanks in advance.

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  • Python Tkinter after loop not working fast enough

    - by user2658538
    I am making a simple metronome where it plays a tick sound every few milliseconds depending on the bpm and plays the sound using the winsound module. I use tkinter because there will be a gui component later but for now the metronome code is working, it plays the sound at a constant rate, but even though I set the after loop to play the sound every few milliseconds, it waits longer and the beat is slower than it should be. Is it a problem with the code or a problem with the way I calculate the time? Thanks. Here is my code. from Tkinter import * import winsound,time,threading root=Tk() c=Canvas(root) c.pack() class metronome(): def __init__(self,root,canvas,tempo=100): self.root=root self.root.bind("<1>",self.stop) self.c=canvas self.thread=threading.Thread(target=self.play) self.thread.daemon=True self.pause=False self.tempo=tempo/60.0 self.tempo=1.0/self.tempo self.tempo*=1000 def play(self): winsound.PlaySound("tick.wav",winsound.SND_FILENAME) self.sound=self.c.after(int(self.tempo),self.play) def stop(self,e): self.c.after_cancel(self.sound) beat=metronome(root,c,120) beat.thread.start() root.mainloop()

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  • nsfetchedresultscontroller with empty sections

    - by WearyMonkey
    I have a database of People and pets, with a one to many relationship Person Pet Name Name Pet <----- Owner I am using a UITableView backed by Core data and a nsfetchedresultscontroller to display the list of pets, grouped into sections by the owner. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; fetchRequest.entity = [NSEntityDescription entityFromName:@"Pet" inManagedObjectContext:context] NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Owner.name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"Owner.name" cacheName:@"Root"]; This works to display all pets under their owners section, however I also want to display the empty sections of People who do not have any pets? Is this possible? Thanks for any help.

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  • Django template context not working with imported class

    - by Andy Hume
    I'm using Django's templating on appengine, and am having a problem whereby a class I'm importing from another package is not correctly being made available to the template context. Broadly speaking, this is the code. The prop1 is not available in the template in the first example below, but is in the second. MyClass is identical in both cases. This does not work: from module import MyClass context = MyClass() self.response.out.write(template.render(path, context)) This does: class MyClass(object): def __init__(self): self.prop1 = "prop1" context = MyClass() self.response.out.write(template.render(path, context)) If I log the context in the above code I get: <module.MyClass object at 0x107b1e450> when it's imported, and: <__main__.MyClass object at 0x103759390> when it's defined in the same file. Any clues as to what might cause this kind of behaviour?

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  • How do I build a python string from a raw (binary) ctype buffer?

    - by fcrazy
    I'm playing with Python and ctypes and I can't figure out how to resolve this problem. I call to a C function which fills a raw binary data. My code looks like this: class Client(): def __init__(self): self.__BUFSIZE = 1024*1024 self.__buf = ctypes.create_string_buffer(self.__BUFSIZE) self.client = ctypes.cdll.LoadLibrary(r"I:\bin\client.dll") def do_something(self): len_written = self.client.fill_raw_buffer(self.__buf, self.__BUFSIZE) my_string = repr(self.__buf.value) print my_string The problem is that I'm receiving binary data (with 0x00) and it's truncated when I tried to build my_string. How can I build my_string if self._buf contains null bytes 0x00? Any idea is welcome. Thanks

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  • is counter has certain value inside a class in python

    - by mazlor
    i am learning classes in python and when i was reading the documentation i found this example that i didn't understand : class MyClass: """A simple example class""" def __init__(self): self.data = [] i = 12345 def f(self): return 'hello world' then if we assign : x = MyClass() x.counter = 1 now if we implement while loop : while x.counter < 10: x.counter = x.counter * 2 so the value of x.counter will be : 16 while for example if we have a variable y : y = 1 while y < 1 : y = y *2 then if we look for the value of y we find it 1 so i don't know how is the value of counter became 16 . thanks

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  • testing existing attribute of a @classmethod function, yields AttributeError

    - by alex
    i have a function which is a class method, and i want to test a attribute of the class which may or may not be None, but will exist always. class classA(): def __init__(self, var1, var2 = None): self.attribute1 = var1 self.attribute2 = var2 @classmethod def func(self,x): if self.attribute2 is None: do something i get the error AttributeError: class classA has no attribute 'attributeB' when i access the attribute like i showed but if on command line i can see it works, x = classA() x.attributeB is None True so the test works. if i remove the @classmethod decorator from func, the problem disapears. if i leave the @classmethod decorator, it only seems to affect variables which are supplied default values in the super-class's constructor. whats going on in the above code?

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  • embed multiple youtube videos to chromeless player cue

    - by Quaze
    So in the project ive been working on i use the youtube API to add a video to a chromeless player (got custom buttons, everything works no problems). It loads the youtube id which it gets from the database (Codeigniter, PHP). But what i would like to see is: instead of loading 1 video, id like to add all the videos i get from the database in the cue of that one player. So only one screen, first video retrieved from dbase gets played first, when its done second get loaded preferably also looped. Is there any way i can achieve this? My first guess would be to save the array with youtube id's somewhere and on state change (when the 'video stop'-event gets fired) load the next id from the array. Havent tried this yet because id prefer if the cue gets just gets filled on the init, so it doesnt have to load after a video has been ended. Is This possible?

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  • facebook login button not rendering

    - by Neha
    Hi I am developing a widget that will be placed on an external website. The entire plugin has to be written in javascript. I haev searched here and there but am unable to make the facebook login button appear on the widget My code is the following var fbroot = document.createElement('div'); fbroot.id = "fb-root"; window.fbAsyncInit = function(){ FB.init('xxxxxxxxxxxxxxxxxx', '/xd_receiver.htm'); }; var contentRightDiv = document.createElement('div'); contentRightDiv.id = "contentrightdiv"; contentRightDiv.innerHTML = "<form><p><label>Sign in using <div id='socialmedialoginbtns'></div></label></p></form>"; var socialmedialoginbtns = document.getElementById('socialmedialoginbtns'); socialmedialoginbtns.innerHTML = '<fb:login-button show-faces="false" width="200" max-rows="1"></fb:login-button>';

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  • Re-opening closed dialog puts it in the start position after moving it

    - by semmelbroesel
    I'm using multiple instances of the JQuery-UI dialog along with draggable and resizable. Whenever I drag or resize one of the dialog boxes, the position and dimensions of the current box are saved to a database and then loaded the next time the page opens. This is working well. However, when I close a dialog box and re-open it using a button, jQuery sets the position of the box back to its original location in the center of the screen. Furthermore, I use a show effect to slide the box off to the left on closing and in from the left on re-opening. I found two ways to update its position when the slide in animation is done, however, it still slides into the center of the screen, and I have yet to find a way to get it to slide in towards the location it is supposed to have. Here are the parts of the code that play a part in this: $('.box').dialog({ closeOnEscape: false, hide: { effect: "drop", direction: 'left' }, beforeClose: function (evt, ui){ var $this = $(this); SavePos($this); // saves the dimensions to db }, dragStop: function() { var $this = $(this); SavePos($this); }, resizeStop: function() { var $this = $(this); SavePos($this); }, open: function() { var $this = $(this); $this.dialog('option', { show: { effect: "drop", direction: 'left'} } ); if (init) // meaning only load this code when the page has finished initializing { // tried it both ways - set the position before and after the effect - no success UpdatePos($this.attr('id')); // I tried this section with promise() and effect / complete - I found no difference $this.parent().promise().done(function() { UpdatePos($this.attr('id')); }); } } }); function UpdatePos(key) { // boxpos is an object holding the position for each box by the box's id var $this = $('#' + key); //console.log('updating pos for box ' + boxid); if ($this && $this.hasClass('ui-dialog-content')) { //console.log($this.dialog('widget').css('left')); $this.dialog('option', { width: boxpos[key].width, height: boxpos[key].height }); $this.dialog('widget').css({ left: boxpos[key].left + 'px', top: boxpos[key].top + 'px' }); //console.log('finished updating pos'); //console.log($this.dialog('widget').css('left')); } } The button that re-opens the box has this code on it to make that happen: var $box = $('#boxid'); if ($box) { if ($box.dialog('isOpen')) { $box.dialog('moveToTop'); } else { $box.dialog("open") } } I don't know what jQuery-UI does to the box as it hides it (other than display:none) or to make it slide in, so maybe there's something I'm missing here that might help... Basically, I need JQuery to remember the box' position and put the box back into that location when it is re-opened. It took me days to make it this far, but this is one obstacle I have yet to overcome. Maybe there's a different way I can re-open the box? Thanks! EDIT: Forgot - this issue ONLY happens when I use my UpdatePos function to set the location of a box (i.e. on page load). When I drag a box with my mouse, close it, and re-open it, everything works. So I'm guessing there's one more storage location for the box' position that I'm missing here... EDIT2: After more messing with it, my code for debugging now looks like this: open: function() { var $this = $(this); console.log('box open'); console.log($this.dialog('widget').position()); // { top=0, left=-78.5} console.log($this.dialog('widget').css('left')); $this.dialog('option', { show: { effect: "drop", direction: 'left'} } ); if (init) { UpdatePos($this.attr('id')); $this.parent().promise().done(function() { console.log($this.dialog('widget').position()); // { top=313, left=641.5} console.log($this.dialog('widget').css('left')); UpdatePos($this.attr('id')); console.log($this.dialog('widget').position()); // { top=121, left=107} console.log($this.dialog('widget').css('left')); }); } The results I'm getting are: box open Object { top=0, left=-78.5} -78.5px Object { top=313, left=641.5} 641.5px Object { top=121, left=107} 107px So looks to me as if the widget is being moved off screen (left=-78.5) and then moved for the animation, and then my code moves it into the location that it should be in (121/107). The position() results for $box.position() or $box.dialog().position() do not change during this debugging section. Maybe this will help someone here - I'm still out of ideas here... ... and I just discovered that when I drag the item around myself, then close and re-open it, it is very unpredictable. Sometimes, it will end up in the correct location horizontally, but not vertically. Sometimes, it will end up back in the center of the screen...

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  • WebView with NSShadow slowdown

    - by Rodrigo
    I have a webview that shows some animated boxes, but it slows down and lags horribly when I put a drop shadow in the view. Without the shadow, the webview contents animate smoothly. I achieved a similar effect as safari/chrome when you do a elastic scroll with the touchpad. Looks nice! But doesnt run as smooth as in my inspirations. Here is the snippet of the shadow setting: NSShadow *dropShadow = [[NSShadow alloc] init]; [dropShadow setShadowColor:[NSColor blackColor]]; [dropShadow setShadowOffset:NSMakeSize(0, 0)]; [dropShadow setShadowBlurRadius:5.0]; [webview setWantsLayer: YES]; [webview setShadow: dropShadow]; [dropShadow release]; -- My question is: How can I work around this problem?

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  • WebView not responding when called from a method

    - by AragornSG
    I have an app with tabbar and webview. I'm trying to make the app come back to default url each time user taps the bar. Right now I'm intercepting taps and launching a method, however it's not affecting my webview. The same syntax for calling webview from awakeFromNib works, so I don't have a clue what's up. I suspect it's something to do with how I call the method, but I don't know what. Here is the code: #import "SecondViewController.h" @implementation SecondViewController - (void)awakeFromNib { NSString *loadURL = [NSString stringWithFormat:@"http://pageurl"]; // [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:loadURL]]]; SecondViewController *ptr = [[SecondViewController alloc] init]; [ptr goToPage]; } - (void) goToPage { NSLog(@"go to page"); NSString *newURL = [NSString stringWithFormat:@"http://pageurl"]; [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:newURL]]]; } Thanks fot your help!

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  • Explain the code: c# locking feature and threads

    - by Mendy
    I used this pattern in a few projects, (this snipped of code is from CodeCampServer), I understand what it does, but I'm really interesting in an explanation about this pattern. Specifically: Why is the double check of _dependenciesRegistered. Why to use lock (Lock){}. Thanks. public class DependencyRegistrarModule : IHttpModule { private static bool _dependenciesRegistered; private static readonly object Lock = new object(); public void Init(HttpApplication context) { context.BeginRequest += context_BeginRequest; } public void Dispose() { } private static void context_BeginRequest(object sender, EventArgs e) { EnsureDependenciesRegistered(); } private static void EnsureDependenciesRegistered() { if (!_dependenciesRegistered) { lock (Lock) { if (!_dependenciesRegistered) { new DependencyRegistrar().ConfigureOnStartup(); _dependenciesRegistered = true; } } } } }

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  • python mock side_effect or return_value dependent on call_count

    - by user18380
    To test a polling function I want to mock the calling of a sub function so that the first time it is called it will fail, and the second time it is called it will succeed. Here's a very simplified version of it: poll_function(var1): value = sub_function(var1) # First call will return None while not value: time.sleep(POLLING_INTERVAL) value = sub_function(var1) # A subsequent call will return a string, e.g "data" return value Is this possible to do with a Mock object from the mock framework? I know Mock objects have a call_count attribute I should be able to use somehow. Right now I've solved it by creating a custom mock object that I use to monkey patch sub_function(), but I feel there should be a better less verbose way of doing it: def test_poll(): class MyMock(object): def __init__(self, *args): self.call_count = 0 def sub_function(self, *args, **kwargs): if self.call_count > 1: return "data" else: self.call_count += 1 return None my_mock = MyMock() with patch('sub_function', my_mock.sub_function): ok_(poll_function())

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  • Forcibly clear memory in java

    - by MBennett
    I am writing an application in java that I care about being secure. After encrypting a byte array, I want to forcibly remove from memory anything potentially dangerous such as the key used. In the following snippet key is a byte[], as is data. SecretKeySpec secretKeySpec = new SecretKeySpec(key, "AES"); Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.ENCRYPT_MODE, secretKeySpec); byte[] encData = cipher.doFinal(data, 0, data.length); Arrays.fill(key, (byte)0); As far as I understand, the last line above overwrites the key with 0s so that it no longer contains any dangerous data, but I can't find a way to overwrite or evict secretKeySpec or cipher similarly. Is there any way to forcibly overwrite the memory held by secretKeySpec and cipher, so that if someone were to be able to view the current memory state (say, via a cold boot attack), they would not get access to this information?

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  • Writing Strings to files in python

    - by Leif Andersen
    I'm getting the following error when trying to write a string to a file in pythion: Traceback (most recent call last): File "export_off.py", line 264, in execute save_off(self.properties.path, context) File "export_off.py", line 244, in save_off primary.write(file) File "export_off.py", line 181, in write variable.write(file) File "export_off.py", line 118, in write file.write(self.value) TypeError: must be bytes or buffer, not str I basically have a string class, which contains a string: class _off_str(object): __slots__ = 'value' def __init__(self, val=""): self.value=val def get_size(self): return SZ_SHORT def write(self,file): file.write(self.value) def __str__(self): return str(self.value) Furthermore, I'm calling that class like this: def write(self, file): for variable in self.variables: variable.write(file) I have no idea what is going on. I've seen other python programs writing strings to files, so why can't this one? Thank you very much for your help.

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  • NoneType has no attribute Append

    - by Rosarch
    I'm new to Python. I can't understand why a variable is None at a certain point in my code: class UsersInRoom(webapp.RequestHandler): def get(self): room_id = self.request.get("room_id") username = self.request.get("username") UserInRoom_entities = UserInRoom.gql("WHERE room = :1", room_id).get() if UserInRoom_entities: for user_in_room in UserInRoom_entities: if user_in_room.username == username: user_in_room.put() # last_poll auto updates to now whenenever user_in_room is saved else: user_in_room = UserInRoom() user_in_room.username = username user_in_room.put() UserInRoom_entities = [] UserInRoom_entities.append(user_in_room) // error here # name is `user_at_room` intead of `user_in_room` to avoid confusion usernames = [user_at_room.username for user_at_room in UserInRoom_entities] self.response.out.write(json.dumps(usernames)) The error is: Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\ext\webapp\__init__.py", line 507, in __call__ handler.get(*groups) File "path\to\chat.py", line 160, in get AttributeError: 'NoneType' object has no attribute 'append' How is this possible? I'm setting UserInRoom_entities = [] immediately before that call. Or is something else the None in question?

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