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  • Make conversion to a native type explicit in C++

    - by Tal Pressman
    I'm trying to write a class that implements 64-bit ints for a compiler that doesn't support long long, to be used in existing code. Basically, I should be able to have a typedef somewhere that selects whether I want to use long long or my class, and everything else should compile and work. So, I obviously need conversion constructors from int, long, etc., and the respective conversion operators (casts) to those types. This seems to cause errors with arithmetic operators. With native types, the compiler "knows" that when operator*(int, char) is called, it should promote the char to int and call operator*(int, int) (rather than casting the int to char, for example). In my case it gets confused between the various built-in operators and the ones I created. It seems to me like if I could flag the conversion operators as explicit somehow, that it would solve the issue, but as far as I can tell the explicit keyword is only for constructors (and I can't make constructors for built-in types). So is there any way of marking the casts as explicit? Or am I barking up the wrong tree here and there's another way of solving this? Or maybe I'm just doing something else wrong...

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  • Pass the return type as a parameter in java?

    - by jonderry
    I have some files that contain logs of objects. Each file can store objects of a different type, but a single file is homogeneous -- it only stores objects of a single type. I would like to write a method that returns an array of these objects, and have the array be of a specified type (the type of objects in a file is known and can be passed as a parameter). Roughly, what I want is something like the following: public static <T> T[] parseLog(File log, Class<T> cls) throws Exception { ArrayList<T> objList = new ArrayList<T>(); FileInputStream fis = new FileInputStream(log); ObjectInputStream in = new ObjectInputStream(fis); try { Object obj; while (!((obj = in.readObject()) instanceof EOFObject)) { T tobj = (T) obj; objList.add(tobj); } } finally { in.close(); } return objList.toArray(new T[0]); } The above code doesn't compile (there's an error on the return statement, and a warning on the cast), but it should give you the idea of what I'm trying to do. Any suggestions for the best way to do this?

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  • const pod and std::vector

    - by Baz
    To get this code to compile: std::vector<Foo> factory() { std::vector<Foo> data; return data; } I have to define my POD like this: struct Foo { const int i; const int j; Foo(const int _i, const int _j): i(_i), j(_j) {} Foo(Foo& foo): i(foo.i), j(foo.j){} Foo operator=(Foo& foo) { Foo f(foo.i, foo.j); return f; } }; Is this the correct approach for defining a pod where I'm not interested in changing the pod members after creation? Why am I forced to define a copy constructor and overload the assignment operator? Is this compatible for different platform implementations of std::vector? Is it wrong in your opinion to have const PODS like this? Should I just leave them as non-const?

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  • Instantiating a class within a class

    - by Ink-Jet
    Hello. I'm trying to instantiate a class within a class, so that the outer class contains the inner class. This is my code: #include <iostream> #include <string> class Inner { private: std::string message; public: Inner(std::string m); void print() const; }; Inner::Inner(std::string m) { message = m; } void Inner::print() const { std::cout << message << std::endl; std::cout << message << std::endl; } class Outer { private: std::string message; Inner in; public: Outer(std::string m); void print() const; }; Outer::Outer(std::string m) { message = m; } void Outer::print() const { std::cout << message << std::endl; } int main() { Outer out("Hello world."); out.print(); return 0; } "Inner in", is my attempt at containing the inner within the outer, however, when I compile, i get an error that there is no matching function for call to Inner::Inner(). What have I done wrong? Thanks.

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  • C++ template type deduction problem

    - by hamishmcn
    motivation: I would like to create a utility class so that instead of having to write: if( someVal == val1 || someVal == val2 || someVal == val3 ) I could instead write: if( is(someVal).in(val1, val2, val3) ) which is much closer to the mathematical 'a is an element of (b,c,d)' and also would save on a lot of typing when the variable name 'someVal' is long. Here is the code I have so far (for 2 and 3 values): template<class T> class is { private: T t_; public: is(T t) : t_(t) { } bool in(const T& v1, const T& v2) { return t_ == v1 || t_ == v2; } bool in(const T& v1, const T& v2, const T& v3) { return t_ == v1 || t_ == v2 || t_ == v3; } }; However it fails to compile if I write: is(1).in(3,4,5); instead I have to write is<int>(1).in(3,4,5); Which isn't too bad, but it would be better if somehow the compiler could figure out that the type is int with out me having to explicitly specify it. Is there anyway to do this or I am stuck with specifying it explicitly?

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  • Which Android hardware devices should I test on? [closed]

    - by Tchami
    Possible Duplicate: What hardware devices do you test your Android apps on? I'm trying to compile a list of Android hardware devices that it would make sense to buy and test against if you want to target an as broad audience as possible, while still not buying every single Android device out there. I know there's a lot of information regarding screen sizes and Android versions available elsewhere, but: when developing for Android it's not terribly useful to know if the screen size of a device is 480x800 or 320x240, unless you feel like doing the math to convert that into Android "units" (i.e. small, normal, large or xlarge screens, and ldpi, mdpi, hdpi or xhdpi densities). Even knowing the dimensions of a device, you cannot be sure of the actual Android units as there's some overlap, see Range of screens supported in the Android documentation Taking into account the distribution of Platform versions and Screen Sizes and Densities, below is my current list based on information from the Wikipedia article on Comparison of Android devices. I'm fairly sure the information in this list is correct, but I'd welcome any suggestions/changes. Phones | Model | Android Version | Screen Size | Density | | HTC Wildfire | 2.1/2.2 | Normal | mdpi | | HTC Tattoo | 1.6 | Normal | mdpi | | HTC Hero | 2.1 | Normal | mdpi | | HTC Legend | 2.1 | Normal | mdpi | | Sony Ericsson Xperia X8 | 1.6/2.1 | Normal | mdpi | | Motorola Droid | 2.0-2.2 | Normal | hdpi | | Samsung Galaxy S II | 2.3 | Normal | hdpi | | Samsung Galaxy Nexus | 4.0 | Normal | xhdpi | | Samsung Galaxy S III | 4.0 | Normal | xhdpi | **Tablets** | Model | Android Version | Screen Size | Density | | Samsung Galaxy Tab 7" | 2.2 | Large | hdpi | | Samsung Galaxy Tab 10" | 3.0 | X-Large | mdpi | | Asus Transformer Prime | 4.0 | X-Large | mdpi | | Motorola Xoom | 3.1/4.0 | X-Large | mdpi | N.B.: I have seen (and read) other posts on SO on this subject, e.g. Which Android devices should I test against? and What hardware devices do you test your Android apps on? but they don't seem very canonical. Maybe this should be marked community wiki?

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  • Fluent NHibernate no data being returned

    - by czuroski
    Hello, I have been successfully using NHibernate, but now I am trying to move to Fluent NHibernate. I have created all of my mapping files and set up my session manager to use a Fluent Configuration. I then run my application and it runs successfully, but no data is returned. There are no errors or any indication that there is a problem, but nothing runs. when using NHibernate, if I don't set my hbm xml files as an embedded resource, this same thing happens. This makes me wonder what I have to set my Map classes to. Right now, they are just set to Compile, and they are compiled into the dll, which I can see by disassembling it. Does anyone have any thoughts as to what may be happening here? Thanks private ISessionFactory GetSessionFactory() { return Fluently.Configure() .Database( IfxOdbcConfiguration .Informix1000 .ConnectionString("Provider=Ifxoledbc.2;Password=mypass;Persist Security Info=True;User ID=myuser;Data Source=mysource") .Dialect<InformixDialect1000>() .ProxyFactoryFactory<ProxyFactoryFactory>() .Driver<OleDbDriver>() .ShowSql() ) .Mappings( m => m.FluentMappings .AddFromAssemblyOf<cmCase>() .AddFromAssemblyOf<attorney>() .AddFromAssemblyOf<creditor>() .AddFromAssemblyOf<party>() .AddFromAssemblyOf<person>() .AddFromAssemblyOf<sardbk>() .AddFromAssemblyOf<schedule>() //x => x.FluentMappings.AddFromAssembly(System.Reflection.Assembly.GetExecutingAssembly()) //.ExportTo("C:\\mappings") ) .BuildSessionFactory(); }

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  • Calling member functions dynamically

    - by user652511
    I'm pretty sure it's possible to call a class and its member function dynamically in Delphi, but I can't quite seem to make it work. What am I missing? // Here's a list of classes (some code removed for clarity) moClassList : TList; moClassList.Add( TClassA ); moClassList.Add( TClassB ); // Here is where I want to call an object's member function if the // object's class is in the list: for i := 0 to moClassList.Count - 1 do if oObject is TClass(moClassList[i]) then with oObject as TClass(moClassList[i]) do Foo(); I get an undeclared identifier for Foo() at compile. Clarification/Additional Information: What I'm trying to accomplish is to create a Change Notification system between business classes. Class A registers to be notified of changes in Class B, and the system stores a mapping of Class A - Class B. Then, when a Class B object changes, the system will call a A.Foo() to process the change. I'd like the notification system to not require any hard-coded classes if possible. There will always be a Foo() for any class that registers for notification. Maybe this can't be done or there's a completely different and better approach to my problem. By the way, this is not exactly an "Observer" design pattern because it's not dealing with objects in memory. Managing changes between related persistent data seems like a standard problem to be solved, but I've not found very much discussion about it. Again, any assistance would be greatly appreciated. Jeff

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  • Specifying a DLL reference

    - by Jesse
    I'm having trouble setting the path to a DLL that is not in the same directory as the executable. I have a reference to dllA.dll. At present, everything is just copied into the same directory and all is well; however, I need to move the executable to another directory while still referencing the DLL in the original directory. So, it's setup like: C:\Original\Dir program.exe dllA.dll dllB.dll dllC.dll But I need to have it setup like: C:\New\Dir program.exe dllB.dll dllC.dl Such that it is still able to reference dllA.dll in C:\Original\dir I tried the following, but to no avail: Set the "Copy Local" value to false for dllA.dll because I want it to be referenced in its original location. Under "Tools Options Projects and Solutions VC++ Directories" I have added the path to "C:\Original\Dir" Added "C:\Original\Dir" to both the PATH and LIB environment variables At runtime, it informs me that it cannot locate dllA.dll Maybe the above steps I took only matter at compile time? I was able to find this http://stackoverflow.com/questions/1382704/c-specifying-a-location-for-dll-reference But I was thinking that my above method should've worked. Any ideas?

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  • Class lookup structure array in C++

    - by wyatt
    I'm trying to create a structure array which links input strings to classes as follows: struct {string command; CommandPath cPath;} cPathLookup[] = { {"set an alarm", AlarmCommandPath}, {"send an email", EmailCommandPath}, {"", NULL} }; which will be used as follows: CommandPath *cPath = NULL; string input; getline(cin, input); for(int i = 0; cPathLookup[i] != ""; i++) { if(cPathLookup[i].command == input) cPath = new cPathLookup[i].cPath; } Obviously, this code is meaningless, but I think my intention is apparent - depending on input, I'd like cPath to be initialized as either a new AlarmCommandPath or a new EmailCommandPath. I could handle it with a function returning an instance depending on input, but a whole sequence of ifs just seems inelegant. I should also note that, in case it's not apparent and important, that AlarmCommandPath and EmailCommandPath are derived from CommandPath, and CommandPath is an abstract class. Thanks for any help you can offer. EDIT: I just noticed that, in spite of CommandPath being abstract, I have a declaration: CommandPath *cPath = NULL; in working code. Why does that compile?

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  • Is it an good idea to make a wrapper specifically for a DateTime that respresents Now?

    - by Dirk Boer
    I have been noticing lately that is really nice to use a DateTime representing 'now' as an input parameter for your methods, for mocking and testing purposes. Instead of every method calling DateTime.UtcNow themselves, I do it once in the upper methods and forward it on the lower ones. So a lot of methods that need a 'now', have an input parameter DateTime now. (I'm using MVC, and try to detect a parameter called now and modelbind DateTime.UtcNow to it) So instead of: public bool IsStarted { get { return StartTime >= DateTime.UtcNow; } } I usually have: public bool IsStarted(DateTime now) { return StartTime >= now; } So my convention is at the moment, if a method has a DateTime parameter called now, you have to feed it with the current time. Of course this comes down to convention, and someone else can easily just throw some other DateTime in there as a parameter. To make it more solid and static-typed I am thinking about wrapping DateTime in a new object, i.e. DateTimeNow. So in one of the most upper layers I will convert the DateTime to a DateTimeNow and we will get compile errors when, someone tries to fiddle in a normal DateTime. Of course you can still workaround this, but at least if feels more that you are doing something wrong at point. Did anyone else ever went into this path? Are there any good or bad results on the long term that I am not thinking about?

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  • Strange overloading rules in C++

    - by bucels
    I'm trying to compile this code with GCC 4.5.0: #include <algorithm> #include <vector> template <typename T> void sort(T, T) {} int main() { std::vector<int> v; sort(v.begin(), v.end()); } But it doesn't seem to work: $ g++ -c nm.cpp nm.cpp: In function ‘int main()’: nm.cpp:9:28: error: call of overloaded ‘sort(std::vector<int>::iterator, std::vector<int>::iterator)’ is ambiguous nm.cpp:4:28: note: candidates are: void sort(T, T) [with T = __gnu_cxx::__normal_iterator<int*, std::vector<int> >] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/bits/stl_algo.h:5199:69: note: void std::sort(_RAIter, _RAIter) [with _RAIter = __gnu_cxx::__normal_iterator<int*, std::vector<int> >] Comeau compiles this code without errors. (4.3.10.1 Beta2, strict C++03, no C++0x) Is this valid C++?

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  • C++: Maybe you know this pitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • XStream noclassdeffound error

    - by Jimmy
    I am attempting to run Xstream in a netbeans proof of concept project. I have the following code. XStream xstream = new XStream(); FileOutputStream fis = new FileOutputStream("Test.xml"); xstream.toXML(company, fis); The program is crashing on the first line of code with the following error. Exception in thread "main" java.lang.NoClassDefFoundError: org/xmlpull/v1/XmlPullParserException at com.thoughtworks.xstream.XStream.<init>(XStream.java:336) at Parser.XParser.Parse(XParser.java:24) at rejaxbtest.REJAXBTest.main(REJAXBTest.java:39) Caused by: java.lang.ClassNotFoundException: org.xmlpull.v1.XmlPullParserException at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at java.lang.ClassLoader.loadClass(ClassLoader.java:423) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) ... 3 more Java Result: 1 I have seen one other thread with this problem, but the answer that was given was put the jar in the project lib directory, but netbeans has already correctly finished that task. Any other possible thing that would cause java not to recognize the Xstream class at runtime even though it is fine at compile time? Thanks Jimmy

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  • Use LINQ, to Sort and Filter items in a List<ReturnItem> collection, based on the values within a Li

    - by Daniel McPherson
    This is tricky to explain. We have a DataTable that contains a user configurable selection of columns, which are not known at compile time. Every column in the DataTable is of type String. We need to convert this DataTable into a strongly typed Collection of "ReturnItem" objects so that we can then sort and filter using LINQ for use in our application. We have made some progress as follows: We started with the basic DataTable. We then process the DataTable, creating a new "ReturnItem" object for each row This "ReturnItem" object has just two properties: ID ( string ) and Columns( List(object) ). The properties collection contains one entry for each column, representing a single DataRow. Each property is made Strongly Typed (int, string, datetime, etc). For example it would add a new "DateTime" object to the "ReturnItem" Columns List containing the value of the "Created" Datatable Column. The result is a List(ReturnItem) that we would then like to be able to Sort and Filter using LINQ based on the value in one of the properties, for example, sort on "Created" date. We have been using the LINQ Dynamic Query Library, which gets us so far, but it doesn't look like the way forward because we are using it over a List Collection of objects. Basically, my question boils down to: How can I use LINQ, to Sort and Filter items in a List(ReturnItem) collection, based on the values within a List(object) property which is part of the ReturnItem class?

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  • IS operator behaving a bit strangely

    - by flockofcode
    1) According to my book, IS operator can check whether expression E (E is type) can be converted to the target type only if E is either a reference conversion, boxing or unboxing. Since in the following example IS doesn’t check for either of the three types of conversion, the code shouldn’t work, but it does: int i=100; if (i is long) //returns true, indicating that conversion is possible l = i; 2) a) B b; A a = new A(); if (a is B) b = (B)a; int i = b.l; class A { public int l = 100; } class B:A { } The above code always causes compile time error “Use of unassigned variable”. If condition a is B evaluates to false, then b won’t be assigned a value, but if condition is true, then it will. And thus by allowing such a code compiler would have no way of knowing whether the usage of b in code following the if statement is valid or not ( due to not knowing whether a is b evaluates to true or false) , but why should it know that? Intsead why couldn’t runtime handle this? b) But if instead we’re dealing with non reference types, then compiler doesn’t complain, even though the code is identical.Why? int i = 100; long l; if (i is long) l = i; thank you

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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • "Address of" (&) an array / address of being ignored be gcc?

    - by dbarbosa
    Hi, I am a teaching assistant of a introductory programming course, and some students made this type of error: char name[20]; scanf("%s",&name); which is not surprising as they are learning... What is surprising is that, besides gcc warning, the code works (at least this part). I have been trying to understand and I wrote the following code: void foo(int *str1, int *str2) { if (str1 == str2) printf("Both pointers are the same\n"); else printf("They are not the same\n"); } int main() { int test[50]; foo(&test, test); if (&test == test) printf("Both pointers are the same\n"); else printf("They are not the same\n"); } Compiling and executing: $ gcc test.c -g test.c: In function ‘main’: test.c:12: warning: passing argument 1 of ‘foo’ from incompatible pointer type test.c:13: warning: comparison of distinct pointer types lacks a cast $ ./a.out Both pointers are the same Both pointers are the same Can anyone explain why they are not different? I suspect it is because I cannot get the address of an array (as I cannot have & &x), but in this case the code should not compile.

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  • Two dimensional strings in C++

    - by dada
    I want to write something like 2d strings in C++. I tried with : vector< vector<string> > table; int m,n,i,j; string s; cin>>n>>m; for(i=0;i<n;i++) { for(j=0;j<m;j++) { cin>>s; table[i][j] = s; } } cout << "\n\n\n\n"; for(i=0;i<n;i++) { for(j=0;j<m;j++) { cout<<table[i][j]<<" "; } cout<<"\n"; } no compile errors, but when i enter input like: 10 20 .....#.............. .....#.............. .....#.............. .....#.............. ######.............. .......###.......... .......#.#.......... .......###...####### .............#.....# .............####### It gives me segmentation fault. Why ? What's wrong ? And how it should be done so it would work correctly ? Thank you.

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  • Suitable web framework for the following scenario

    - by Paralife
    I have the following scenario: I have a view in an Oracle server and all Iwant is to show that view in a web browser, along with an input field or two for basic filtering. No users, no authentication, just this view maybe with a column or two linking to a second page for master detail viewing. The children are just string descriptions of the columns of the master that contain IDs. No inserts or updates. The question is which is the JAVA based web framework of choice that can accomplish the above in the minimum amount of code lines code time(subjective but also kind of objective if someone has expirience with more than one or two frameworks) configuration effort deployment effort and requirements. dependencies and mem footprint Also: 6. Oracle APEX is not an option. 3,4 and 5 are maybe the same in the sense that they are everything except the functionality coding. I want something that I can compile, deploy by just FTPing to the database host, run and forget. (e.g. For the deployment aspect, Hudson way comes in mind (java -jar hudson.war and that's all)). Also: 3,4 have priority over 1 and 2. (Explanation with a rant: I dont mind coding a lot as long as it is application code and not "why the fuck do we still use javascript over http for everything" code) Thanks.

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  • Strange type-related error

    - by vsb
    I wrote following program: isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] primes = filter isPrime [1 .. ] it should construct list of prime numbers. But I got this error: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:3:16: Ambiguous type variable `a' in the constraints: `Floating a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `RealFrac a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `Integral a' arising from a use of `isPrime' at 7/main.hs:3:16-22 Possible cause: the monomorphism restriction applied to the following: primes :: [a] (bound at 7/main.hs:3:0) Probable fix: give these definition(s) an explicit type signature or use -XNoMonomorphismRestriction Failed, modules loaded: none. If I specify signature for isPrime function explicitly: isPrime :: Integer -> Bool isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] I can't even compile isPrime function: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:2:45: No instance for (RealFrac Integer) arising from a use of `truncate' at 7/main.hs:2:45-61 Possible fix: add an instance declaration for (RealFrac Integer) In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] In a stmt of a list comprehension: i <- [2 .. truncate (sqrt x)] 7/main.hs:2:55: No instance for (Floating Integer) arising from a use of `sqrt' at 7/main.hs:2:55-60 Possible fix: add an instance declaration for (Floating Integer) In the first argument of `truncate', namely `(sqrt x)' In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] Failed, modules loaded: none. Can you help me understand, why am I getting these errors?

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  • What is the most obfuscated and clever code you've seen? [closed]

    - by ThibThib
    I am aware about the The International Obfuscated C Code Contest, but I am looking for obfuscated AND clever codes (specially short ones) Here is two examples (the first one is a classical one, I think) #define _ F-->00 || F-OO--; long F=00,OO=00; main(){F_OO();printf("%1.3f\n", 4.*-F/OO/OO);}F_OO() { _-_-_-_ _-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_ _-_-_-_ } and #include <unistd.h> float o=0.075,h=1.5,T,r,O,l,I;int _,L=80,s=3200;main(){for(;s%L|| (h-=o,T= -2),s;4 -(r=O*O)<(l=I*I)|++ _==L&&write(1,(--s%L?_<L?--_ %6:6:7)+"World! \n",1)&&(O=I=l=_=r=0,T+=o /2))O=I*2*O+h,I=l+T-r;} I let you compile and run them so as to understand what they are producing. Of course, I am not looking for only obfuscated code, because I guess that every code could be transformed in a way that it is not readable at all I am more looking for small codes that you can eventually understand, with some clever tricks. I will show them to my students as example of clever things that they should not do (it's always better to show clever examples rather than stupid ones...) Thanks

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  • How do I convert c struct from dll to C#

    - by poco
    I am converting a application from c++ to C# and have a question about the proper way to handle importing structs. I am attempting to convert a struct from a c dll into c# The struct in c looks like this typedef struct card_info { ushort r; ushort s; enum_a a; usinged long ul; ushort n; ushort* b; ushort id; } CARD_INFO; when i use [StructLayout(LayoutKind.Sequentaial)] the size of the array is 20 bytes in c#. However, if take a look at my working c++ code it is 24 bytes. I changed my c# to look like this: [StructLayout(LayoutKind.Explicit)] public struct CardInfo { [FieldOffset(0) public ushort r; [FieldOffset(2) public ushort s; [FieldOffset(4) public EnumA a; [FieldOffset(8) public ushort ul; [FieldOffset(12) public ushort n; [FieldOffset(16) public UInt32 b; [FieldOffset(20) public ushort id; } This seems to compile but I'm not convinced this is the correct way to go about doing this. Please let me know if this is correct or if there is a better way. Thanks

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  • Disallow taking pointer/reference to const to a temporary object in C++ (no C++0X)

    - by KRao
    Hi, I am faced with the following issue. Consider the following class: //Will be similar to bost::reference_wrapper template<class T> class Ref { public: explicit Ref(T& t) : m_ptr(&t) {} private: T* m_ptr; }; and this function returning a double double fun() {return 1.0;} If we now have double x = 1.0; const double xc = 1.0; Ref<double> ref1(x); //OK Ref<const double> refc1(cx); //OK good so far, however: //Ref<double> ref2( fun() ); //Fails as I want it to Ref<const double> refc2( fun() ); //Works but I would like it not to Is there a way to modify Ref (the way you prefer) but not the function fun, so that the last line returns a compile-time error? Please notice you can modify the constructor signature (as long as I am able to initialise the Ref as intended). Thank you in advance for your help!

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  • Localization of DisplayNameAttribute

    - by PowerKiKi
    Hi, I am looking for a way to localize properties names displayed in a PropertyGrid. The property's name may be "overriden" using the DisplayNameAttribute attribute. Unfortunately attributes can not have non constant expressions. So I can not use strongly typed resources such as: class Foo { [DisplayAttribute(Resources.MyPropertyNameLocalized)] // do not compile string MyProperty {get; set;} } I had a look around and found some suggestion to inherit from DisplayNameAttribute to be able to use resource. I would end up up with code like: class Foo { [MyLocalizedDisplayAttribute("MyPropertyNameLocalized")] // not strongly typed string MyProperty {get; set;} } However I lose strongly typed resource benefits which is definitely not a good thing. Then I came across DisplayNameResourceAttribute which may be what I'm looking for. But it's supposed to be in Microsoft.VisualStudio.Modeling.Design namespace and I can't find what reference I am supposed to add for this namespace. Anybody know if there's a easier way to achieve DisplayName localization in a good way ? or if there is as way to use what Microsoft seems to be using for Visual Studio ?

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