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  • Get Image Source URLs from a Different Page Using JS

    - by SDD
    Everyone: I'm trying to grab the source URLs of images from one page and use them in some JavaScript in another page. I know how to pull in images using JQuery .load(). However, rather than load all the images and display them on the page, I want to just grab the source URLs so I can use them in a JS array. Page 1 is just a page with images: <html> <head> </head> <body> <img id="image0" src="image0.jpg" /> <img id="image1" src="image1.jpg" /> <img id="image2" src="image2.jpg" /> <img id="image3" src="image3.jpg" /> </body> </html> Page 2 contains my JS. (Please note that the end goal is to load images into an array, randomize them, and using cookies, show a new image on page load every 10 seconds. All this is working. However, rather than hard code the image paths into my javascript as shown below, I'd prefer to take the paths from Page 1 based on their IDs. This way, the images won't always need to be titled "image1.jpg," etc.) <script type = "text/javascript"> var days = 730; var rotator = new Object(); var currentTime = new Date(); var currentMilli = currentTime.getTime(); var images = [], index = 0; images[0] = "image0.jpg"; images[1] = "image1.jpg"; images[2] = "image2.jpg"; images[3] = "image3.jpg"; rotator.getCookie = function(Name) { var re = new RegExp(Name+"=[^;]+", "i"); if (document.cookie.match(re)) return document.cookie.match(re)[0].split("=")[1]; return''; } rotator.setCookie = function(name, value, days) { var expireDate = new Date(); var expstring = expireDate.setDate(expireDate.getDate()+parseInt(days)); document.cookie = name+"="+value+"; expires="+expireDate.toGMTString()+"; path=/"; } rotator.randomize = function() { index = Math.floor(Math.random() * images.length); randomImageSrc = images[index]; } rotator.check = function() { if (rotator.getCookie("randomImage") == "") { rotator.randomize(); document.write("<img src=" + randomImageSrc + ">"); rotator.setCookie("randomImage", randomImageSrc, days); rotator.setCookie("timeClock", currentMilli, days); } else { var writtenTime = parseInt(rotator.getCookie("timeClock"),10); if ( currentMilli > writtenTime + 10000 ) { rotator.randomize(); var writtenImage = rotator.getCookie("randomImage") while ( randomImageSrc == writtenImage ) { rotator.randomize(); } document.write("<img src=" + randomImageSrc + ">"); rotator.setCookie("randomImage", randomImageSrc, days); rotator.setCookie("timeClock", currentMilli, days); } else { var writtenImage = rotator.getCookie("randomImage") document.write("<img src=" + writtenImage + ">"); } } } rotator.check() </script> Can anyone point me in the right direction? My hunch is to use JQuery .get(), but I've been unsuccessful so far. Please let me know if I can clarify!

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  • change value upon select

    - by Link
    what i'm aiming is to show the other div when it selects one of the two options Full time and Part Time and if possible compute a different value for each When the user selects Part time the value of PrcA will change to PrcB this is the code i used <!====================================================================================> <script language="javascript"> <!--// function dm(amount) { string = "" + amount; dec = string.length - string.indexOf('.'); if (string.indexOf('.') == -1) return string + '.00'; if (dec == 1) return string + '00'; if (dec == 2) return string + '0'; if (dec > 3) return string.substring(0,string.length-dec+3); return string; } function calculate() { QtyA = 0; TotA = 0; PrcA = 1280; PrcB = 640; if (document.form1.qtyA.value > "") { QtyA = document.form1.qtyA.value }; document.form1.qtyA.value = eval(QtyA); TotA = QtyA * PrcA; document.form1.totalA.value = dm(eval(TotA)); Totamt = eval(TotA) ; document.form1.GrandTotal.value = dm(eval(Totamt)); } //--> </script> <!====================================================================================> <p> <label for="acct" style="margin-right:90px;"><strong>Account Type<strong><font color=red size=3> * </font></strong></label> <select name="acct" style="background-color:white;" class="validate[custom[serv]] select-input" id="acct" value=""> <option value="Full Time">Full-Time</option> <option value="Part Time">Part-Time</option> <option selected="selected" value=""></option> </select></p> <!====================================================================================> <script> $(document).ready(function() { $("input[name$='acct']").select(function() { var test = $(this).val(); $("div.desc").hide(); $("#acct" + test).show(); }); }); </script> <!====================================================================================> <p> <table><tr><td> <lable style="margin-right:91px;"># of Agent(s)<font color=red size=3> * </font></lable> </td><td> <input style="width:25px; margin-left:5px;" type="text" class="validate[custom[agnt]] text-input" name="qtyA" id="qtyA" onchange="calculate()" /> </td><td> <div id="acctFull Time" class="desc"> x 1280 = </div> <div id="acctPart Time" class="desc" style="display:none"> x 640 = </div> </td><td> $<input style="width:80px; margin-left:5px;" type="text" readonly="readonly" name="totalA" id="totalA" onchange="calculate()" /> </p> </td></tr></table> is there any way for me to achieve this?

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  • How can I write javaScript cookies to keep the data persistent after page reloads on my form?

    - by Johhny Thero
    Hello, I am trying to learn how to write cookies to keep the data in my CookieButton1 button persistent and to survive refreshes and page reloads. How can I do this in JavaScript? I have supplied my source code. Any advise, links or tutorials will be very helpful. If you navigate to http://iqlusion.net/test.html and click on Empty1, it will start to ask you questions. When finished it stores everything into CookieButton1. But when I refresh my browser the data resets and goes away. Thanks! <html> <head> <title>no_cookies> </head> <script type="text/javascript" > var Can1Set = "false"; function Can1() { if (Can1Set == "false") { Can1Title = prompt("What do you want to name this new canned response?",""); Can1State = prompt("Enter a ticket state (open or closed)","closed"); Can1Response = prompt("Enter the canned response:",""); Can1Points = prompt("What point percentage do you want to assign? (0-10)","2.5"); // Set the "Empty 1" button text to the new name the user specified document.CookieTest.CookieButton1.value = Can1Title; // Set the cookie here, and then set the Can1Set variable to true document.CookieTest.CookieButton1 = "CookieButton1"; Can1Set = true; }else{ document.TestForm.TestStateDropDownBox.value = Can1State; document.TestForm.TestPointsDropDownBox.value = Can1Points; document.TestForm.TestTextArea.value = Can1Response; // document.TestForm.submit(); } } </script> <form name=TestForm> State: <select name=TestStateDropDownBox> <option value=new selected>New</option> <option value=open selected>Open</option> <option value=closed>Closed</option> </select> Points: <select name=TestPointsDropDownBox> <option value=1>1</option> <option value=1.5>1.5</option> <option value=2>2</option> <option value=2.5>2.5</option> <option value=3>3</option> <option value=3.5>3.5</option> <option value=4>4</option> <option value=4.5>4.5</option> <option value=5>5</option> <option value=5.5>5.5</option> <option value=6>6</option> <option value=6.5>6.5</option> <option value=7>7</option> <option value=7.5>7.5</option> <option value=8>8</option> <option value=8.5>8.5</option> <option value=9>9</option> <option value=9.5>9.5</option> <option value=10>10</option> </select> <p> Ticket information:<br> <textarea name=TestTextArea cols=50 rows=7></textarea> </form> <form name=CookieTest> <input type=button name=CookieButton1 value="Empty 1" onClick="javascript:Can1()"> </form>

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  • how to pass one variable value frm one class to the oder

    - by Arunabha
    i hav two packages one is com.firstBooks.series.db.parser which hav a java file XMLParser.java,i hav another package com.firstBooks.series79 which hav a class called AppMain.NW i want to send the value of a variable called _xmlFileName frm AppMain class to the xmlFile variable in XMLParser class,i am posting the codes for both the class,kindly help me. package com.firstBooks.series.db.parser; import java.io.IOException; import java.io.InputStream; import java.util.Vector; import net.rim.device.api.xml.parsers.DocumentBuilder; import net.rim.device.api.xml.parsers.DocumentBuilderFactory; import net.rim.device.api.xml.parsers.ParserConfigurationException; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import org.xml.sax.SAXException; import com.firstBooks.series.db.Question; public class XMLParser { private Document document; public static Vector questionList; public static String xmlFile; public XMLParser() { questionList = new Vector(); } public void parseXMl() throws SAXException, IOException, ParserConfigurationException { // Build a document based on the XML file. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); DocumentBuilder builder = factory.newDocumentBuilder(); InputStream inputStream = getClass().getResourceAsStream(xmlFile); document = builder.parse(inputStream); } public void parseDocument() { Element element = document.getDocumentElement(); NodeList nl = element.getElementsByTagName("question"); if (nl != null && nl.getLength() > 0) { for (int i = 0; i < nl.getLength(); i++) { Element ele = (Element) nl.item(i); Question question = getQuestions(ele); questionList.addElement(question); } } } private Question getQuestions(Element element) { String title = getTextValue(element, "title"); String choice1 = getTextValue(element, "choice1"); String choice2 = getTextValue(element, "choice2"); String choice3 = getTextValue(element, "choice3"); String choice4 = getTextValue(element, "choice4"); String answer = getTextValue(element, "answer"); String rationale = getTextValue(element, "rationale"); Question Questions = new Question(title, choice1, choice2, choice3, choice4, answer, rationale); return Questions; } private String getTextValue(Element ele, String tagName) { String textVal = null; NodeList nl = ele.getElementsByTagName(tagName); if (nl != null && nl.getLength() > 0) { Element el = (Element) nl.item(0); textVal = el.getFirstChild().getNodeValue(); } return textVal; } } Nw the code for AppMain class //#preprocess package com.firstBooks.series79; import net.rim.device.api.ui.UiApplication; import com.firstBooks.series.ui.screens.HomeScreen; public class AppMain extends UiApplication { public static String _xmlFileName; public static boolean _Lite; public static int _totalNumofQuestions; public static void initialize(){ //#ifndef FULL /* //#endif _xmlFileName = "/res/Series79_FULL.xml"; _totalNumofQuestions = 50; _Lite = false; //#ifndef FULL */ //#endif //#ifndef LITE /* //#endif _xmlFileName = "/res/Series79_LITE.xml"; _totalNumofQuestions = 10; _Lite = true; //#ifndef LITE */ //#endif } private AppMain() { initialize(); pushScreen(new HomeScreen()); } public static void main(String args[]) { new AppMain().enterEventDispatcher(); } }

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  • why the global variable value is not being set?

    - by masato-san
    I can't figure out why my global variable workRegionCode is not set properly. In function getWorkRegion(), after getting ajax callback, it attempt to set workRegionCode global variable. (inside of function setFirstIndexWorkRegionCode() ). The alert in setFirstIndexWorkRegionCode() outputs expected value like 401 or 123 etc. But then when getMachines() is called, the global variable workRegionCode is undefiend :( This js starts from window.onload() (please ignore those Japanese JSON key value and few Japanese variables. They are harmless) Code: var workRegionDropdown = document.getElementById("workRegionDropdown");; var machineDropdown = document.getElementById("machineDropdown"); //this is the global variable with problem..... var workRegionCode; //INIT window.onload = function() { getWorkRegions(); // alert("before: " + window.workRegionCode); getMachines(); // alert("after: " + window.workRegionCode); } function addWorkRegionToDropdown(jsonObject, dropdown) { for(var i=0, j=jsonObject.length; i<j; i++) { var option = document.createElement("option"); option.text = jsonObject[i].?????? + ":" + jsonObject[i].??????; option.value = jsonObject[i].??????; dropdown.options.add(option); } } function addMachineToDropdown(jsonObject, dropdown) { for(var i=0, j=jsonObject.length; i<j; i++) { var option = document.createElement("option"); option.text = jsonObject[i].???; option.value = jsonObject[i].???; dropdown.options.add(option); } } function getMachines() { //!!!!!!!!!!! workRegionCode is undefined.. why?!?!?! alert("inside of getMachines() ==> " + window.workRegionCode); var ajaxRequest = new XMLHttpRequest(); ajaxTimeout = setTimeout(function() {timeoutAjax(ajaxRequest, "showMessage")}, "5000"); ajaxRequest.onreadystatechange = function() { if(ajaxRequest.readyState == 4 ) { clearTimeout(ajaxTimeout); switch ( ajaxRequest.status ) { case 200: var jsonOut = JSON.parse(ajaxRequest.responseText); addMachineToDropdown(jsonOut.??, machineDropdown); break; default: document.getElementById("showMessage").innerHTML = ajaxRequest.responseText; } } } var aMonthAgo = new Date(); with(aMonthAgo) { setMonth(getMonth() - 1) } aMonthAgo = aMonthAgo.getYYYYMMDD(); var ??? = "29991231"; var url = "../resources/machine/list/" + window.workRegionCode + "/" + aMonthAgo + "/" + ???; ajaxRequest.open("GET", url, true); ajaxRequest.send(null) } function getWorkRegions() { var ajaxRequest = new XMLHttpRequest(); ajaxTimeout = setTimeout(function() {timeoutAjax(ajaxRequest, "showMessage")}, "5000"); ajaxRequest.onreadystatechange = function() { if(ajaxRequest.readyState == 4 ) { clearTimeout(ajaxTimeout); switch ( ajaxRequest.status ) { case 200: var jsonOut = JSON.parse(ajaxRequest.responseText); //set global variable workRegionCode setFirstIndexWorkRegionCode(jsonOut); addWorkRegionToDropdown(jsonOut.???, workRegionDropdown); default: document.getElementById("showMessage").innerHTML = ajaxRequest.responseText; } } } var url = "../resources/workshop/list"; ajaxRequest.open("GET", url, true); ajaxRequest.send(null) }//end getWorkRegions() function setFirstIndexWorkRegionCode(jsonString) { //here I set the value to work region code! window.workRegionCode = jsonString.???[0].??????; alert("??????: " + window.workRegionCode); }

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • How do you duplicate current open Finder view in new tab (Mavericks)?

    - by magoo
    In a thread on this forum there is an interesting solution on how to open a duplicate of an already open Finder window with the help of an AppleScript: How do you duplicate current open Finder view? With the new tabbed Finder in OS X 10.9 Mavericks, I am wondering if there is a way to implement an AppleScript that opens the duplicate in a new Finder tab instead of a new Finder window? Did anybody succeed in finding a solution?

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  • Porting GNOME keyboard shortcuts to URXVT

    - by fpga_boffin
    I recently switched from gnome terminal to urxvt (and installed tabbed extensions). I am also a heavy emacs user which uses a lot of key combinations similar to urxvt (tab related stuff) like Shift-Left and Shift-Right. These key-combinations are set for selecting text in emacs. Is there a way to map ALT-1, ALT-2, ALT-3 for tabs 1, 2, 3 ..? Is there an extension to do that ? Can it be achieved through the ~/.Xdefaults file ?

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  • Best tools for "ssh tail -f" style log file monitoring and analysis

    - by dougnukem
    I'm looking for a tool to monitor custom PHP Error logs/Apache and possibly Java logs on remote development servers. I'm not looking for a full production log system like Splunk, but something that's a little more flexible than an ssh terminal doing a "tail -f". Perhaps something that will: * Monitor multiple log files to my local machine for searching/analysis later * Allow "alerts" when certain strings appear in the log * Provide some kind of tabbed/dashboard view of the multiple logs being monitored (in total less than 10 logs).

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  • Alternative Remote Desktop Software

    - by squillman
    What are good alternatives to the Windows builtin remote desktop client? I have tried Terminals and it is great but I've have run into numerous bugs with the latest release (currently 1.7e). Can anyone recommend an alternative similar to Terminals? EDIT (in response to Adam Gibbins' answer): One of the biggest things I'm looking for is session management and a tabbed environment similar to the Terminals interface.

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  • Program that groups windows into tabs

    - by Arithmomaniac
    I recall once stumbling on a program that could take multiple application windows and wrap them inside a large window with a tabbed interface. One use of this, for example, would be to wrap multiple instances of Excel into one window, and thus icon on the taskbar. I couldn't find mention of this program via Google, because of the multiple meanings of the word "window". Does anyone remember, or know of, such a program?

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  • Combining mousedown and mousemove events together with Javascript (JQUERY?)

    - by webzide
    Dear experts, I would like to combine a the mousedown and mousemove and mouseup events together. Basically the application of this would be making a UI for selecting elements. Like selecting icons in windows when the mouse is clicked down and as you move it, a dotted border dynamically moves with it. I know this is possible with the predefined UI of Jquery. But I am building a web application that requires the integration of this and would like to know the technique. I spend hours on this and it just doesn't work. here's is the code i have so far and the logic behind it: $(document).bind('mousedown', function (evt) { evt = (evt) ? evt : event; startX = evt.clientX; startY = evt.clientY; div = document.createElement("div"); div.style.position = "absolute"; div.style.left = startX + "px"; div.style.top = startY + "px"; div.style.border = "1px dotted #DDDDDD"; $(document).bind('mousemove', function(evt){ evt=(evt) ? evt: event; alert("TESTING OF THIS WORKS"); }); }); $(document).bind('mouseup',function(evt) { var evt = (evt) ? evt : event; var endX = evt.clientX; var endY = evt.clientY; difX = (endX - startX); difY = (endY - startY) if ((difX || difY) > 0) { div.style.width = difX + "px"; div.style.height = difY + "px"; document.body.appendChild(div); } $(this).unbind('mousemove'); }); As you can see I have placed an event binding of mousemove into the event function of mousedown so that it can only be invoked when the mouse is down. but the problem is, once that event is binded, it does not come off. The borders does not move dynamically as expected. Maybe my logic is entirely messed up. If anyone could point me the the right direction that would be great. THanks in advance.

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  • Defining an Entity Framework 1:1 association

    - by Craig Fisher
    I'm trying to define a 1:1 association between two entities (one maps to a table and the other to a view - using DefinedQuery) in an Entity Framework model. When trying to define the mapping for this in the designer, it makes me choose the (1) table or view to map the association to. What am I supposed to choose? I can choose either of the two tables but then I am forced to choose a column from that table (or view) for each end of the relationship. I would expect to be able to choose a column from one table for one end of the association and a column from the other table for the other end of the association, but there's no way to do this. Here I've chosen to map to the "DW_ WF_ClaimInfo" view and it is forcing me to choose two columns from that view - one for each end of the relationship. I've also tried defining the mapping manually in the XML as follows: <AssociationSetMapping Name="Entity1Entity2" TypeName="ClaimsModel.Entity1Entity2" StoreEntitySet="Entity1"> <EndProperty Name="Entity2"> <ScalarProperty Name="DOCUMENT" ColumnName="DOCUMENT" /> </EndProperty> <EndProperty Name="Entity1"> <ScalarProperty Name="PK_DocumentId" ColumnName="PK_DocumentId" /> </EndProperty> </AssociationSetMapping> But this gives: Error 2010: The Column 'DOCUMENT' specified as part of this MSL does not exist in MetadataWorkspace. Seems like it still expects both columns to come from the same table, which doesn't make sense to me. Furthermore, if I select the same key for each end, e.g.: <AssociationSetMapping Name="Entity1Entity2" TypeName="ClaimsModel.Entity1Entity2" StoreEntitySet="Entity1"> <EndProperty Name="Entity2"> <ScalarProperty Name="DOCUMENT" ColumnName="PK_DocumentId" /> </EndProperty> <EndProperty Name="Entity1"> <ScalarProperty Name="PK_DocumentId" ColumnName="PK_DocumentId" /> </EndProperty> </AssociationSetMapping> I then get: Error 3021: Problem in Mapping Fragment starting at line 675: Each of the following columns in table AssignedClaims is mapped to multiple conceptual side properties: AssignedClaims.PK_DocumentId is mapped to <AssignedClaimDW_WF_ClaimInfo.DW_WF_ClaimInfo.DOCUMENT, AssignedClaimDW_WF_ClaimInfo.AssignedClaim.PK_DocumentId> What am I not getting?

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  • javascript arrays and type conversion inconsistencies

    - by ForYourOwnGood
    I have been playing with javascript arrays and I have run into, what I feel, are some inconsistencies, I hope someone can explain them for me. Lets start with this: var myArray = [1, 2, 3, 4, 5]; document.write("Length: " + myArray.length + "<br />"); for( var i in myArray){ document.write( "myArray[" + i + "] = " + myArray[i] + "<br />"); } document.write(myArray.join(", ") + "<br /><br />"); Length: 5 myArray[0] = 1 myArray[1] = 2 myArray[2] = 3 myArray[3] = 4 myArray[4] = 5 1, 2, 3, 4, 5 There is nothing special about this code, but I understand that a javascript array is an object, so properities may be add to the array, the way these properities are added to an array seems inconsistent to me. Before continuing, let me note how string values are to be converted to number values in javascript. Nonempty string - Numeric value of string or NaN Empty string - 0 So since a javascript array is an object the following is legal: myArray["someThing"] = "someThing"; myArray[""] = "Empty String"; myArray["4"] = "four"; for( var i in myArray){ document.write( "myArray[" + i + "] = " + myArray[i] + "<br />"); } document.write(myArray.join(", ") + "<br /><br />"); Length: 5 myArray[0] = 1 myArray[1] = 2 myArray[2] = 3 myArray[3] = 4 myArray[4] = four myArray[someThing] = someThing myArray[] = Empty String 1, 2, 3, 4, four The output is unexpected. The non empty string "4" is converted into its numeric value when setting the property myArray["4"], this seems right. However the empty string "" is not converted into its numeric value, 0, it is treated as an empty string. Also the non empty string "something" is not converted to its numeric value, NaN, it is treated as a string. So which is it? is the statement inside myArray[] in numeric or string context? Also, why are the two, non numeric, properities of myArray not included in myArray.length and myArray.join(", ")?

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  • Problem: adding feature in MOSS 2007

    - by Anoop
    Hi All, I have added a menu item in 'Actions' menu of a document library as follows(Using features: explained in MSDN How to: Add Actions to the User Interface: http://msdn.microsoft.com/en-us/library/ms473643.aspx): feature.xml as follows: <?xml version="1.0" encoding="utf-8" ?> <Feature Id="51DEF381-F853-4991-B8DC-EBFB485BACDA" Title="Import From REP" Description="This example shows how you can customize various areas inside Windows SharePoint Services." Version="1.0.0.0" Scope="Site" xmlns="http://schemas.microsoft.com/sharepoint/"> <ElementManifests> <ElementManifest Location="ImportFromREP.xml" /> </ElementManifests> </Feature> ImportFromREP.xml is as follows: <?xml version="1.0" encoding="utf-8"?> <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <!-- Document Library Toolbar Actions Menu Dropdown --> <CustomAction Id="ImportFromREP" RegistrationType="List" RegistrationId = "101" GroupId="ActionsMenu" Rights="AddListItems" Location="Microsoft.SharePoint.StandardMenu" Sequence="1000" Title="Import From REP"> <UrlAction Url="/_layouts/ImportFromREP.aspx?ActionsMenu"/> </CustomAction> </Elements> I have successfully installed and activated the feature. Normal case: Now if i login with the user having atleast 'Contribute' permission on the document library, i am able to see the menu item 'Import From REP' (in 'Actions' menu)in root folder as well as in all subfolders. Problem case: If user is having view rights on the document library but add/delete rights on a perticular subfolder(say 'subfolder') inside the document library: Menu item 'Import From REP' is not visible on root folder level as well as 'Upload' menu is also not visible. which is o.k. because user does not have AddListItems right on root folder but it is also not visible in 'subfolder' while 'Upload' menu is visible as user has add/delete rights on the 'subfolder'. did i mention a wrong value of attribute Rights(Rights="AddListItems") in the xml file?? If so, what should be the correct value? What should i do to simulate the behaviour of 'Upload' menu??(i.e. when 'Upload' menu is visible, 'Import From REP' menu is visible and when 'Upload' menu is not visible 'Import From REP' menu is also not visible. ) Thanks in advance Anoop

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  • jquery - establishing truths when loading inline javascript via AJAX

    - by yaya3
    I have thrown together a quick prototype to try and establish a few very basic truths regarding what inline JavaScript can do when it is loaded with AJAX: index.html <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> </head> <body> <script type="text/javascript"> $('p').css('color','white'); alert($('p').css('color')); // DISPLAYS FIRST but is "undefined" $(document).ready(function(){ $('#ajax-loaded-content-wrapper').load('loaded-by-ajax.html', function(){ $('p').css('color','grey'); alert($('p').css('color')); // DISPLAYS LAST (as expected) }); $('p').css('color','purple'); alert($('p').css('color')); // DISPLAYS SECOND }); </script> <p>Content not loaded by ajax</p> <div id="ajax-loaded-content-wrapper"> </div> </body> </html> loaded-by-ajax.html <p>Some content loaded by ajax</p> <script type="text/javascript"> $('p').css('color','yellow'); alert($('p').css('color')); // DISPLAYS THIRD $(document).ready(function(){ $('p').css('color','pink'); alert($('p').css('color')); // DISPLAYS FOURTH }); </script> <p>Some content loaded by ajax</p> <script type="text/javascript"> $(document).ready(function(){ $('p').css('color','blue'); alert($('p').css('color')); // DISPLAYS FIFTH }); $('p').css('color','green'); alert($('p').css('color')); // DISPLAYS SIX </script> <p>Some content loaded by ajax</p> Notes: a) All of the above (except the first) successfully change the colour of all the paragraphs (in firefox 3.6.3). b) I've used alert instead of console.log as console is undefined when called in the 'loaded' HTML. Truths(?): $(document).ready() does not treat the 'loaded' HTML as a new document, or reread the entire DOM tree including the loaded HTML JavaScript that is contained inside 'loaded' HTML can effect the style of existing DOM nodes One can successfully use the jQuery library inside 'loaded' HTML to effect the style of existing DOM nodes One can not use the firebug inside 'loaded' HTML can effect the existing DOM (proven by Note a) Am I correct in deriving these 'truths' from my tests (test validity)? If not, how would you test for these?

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  • jquery - loading inline javascript via AJAX

    - by yaya3
    I have thrown together a quick prototype to try and establish a few very basic truths regarding what inline JavaScript can do when it is loaded with AJAX: index.html <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> </head> <body> <script type="text/javascript"> $('p').css('color','white'); alert($('p').css('color')); // DISPLAYS FIRST but is "undefined" $(document).ready(function(){ $('#ajax-loaded-content-wrapper').load('loaded-by-ajax.html', function(){ $('p').css('color','grey'); alert($('p').css('color')); // DISPLAYS LAST (as expected) }); $('p').css('color','purple'); alert($('p').css('color')); // DISPLAYS SECOND }); </script> <p>Content not loaded by ajax</p> <div id="ajax-loaded-content-wrapper"> </div> </body> </html> loaded-by-ajax.html <p>Some content loaded by ajax</p> <script type="text/javascript"> $('p').css('color','yellow'); alert($('p').css('color')); // DISPLAYS THIRD $(document).ready(function(){ $('p').css('color','pink'); alert($('p').css('color')); // DISPLAYS FOURTH }); </script> <p>Some content loaded by ajax</p> <script type="text/javascript"> $(document).ready(function(){ $('p').css('color','blue'); alert($('p').css('color')); // DISPLAYS FIFTH }); $('p').css('color','green'); alert($('p').css('color')); // DISPLAYS SIX </script> <p>Some content loaded by ajax</p> Notes: a) All of the above (except the first) successfully change the colour of all the paragraphs (in firefox 3.6.3). b) I've used alert instead of console.log as console is undefined when called in the 'loaded' HTML. Truths(?): $(document).ready() does not treat the 'loaded' HTML as a new document, or reread the entire DOM tree including the loaded HTML, it is pointless inside AJAX loaded content JavaScript that is contained inside 'loaded' HTML can effect the style of existing DOM nodes One can successfully use the jQuery library inside 'loaded' HTML to effect the style of existing DOM nodes One can not use the firebug inside 'loaded' HTML can effect the existing DOM (proven by Note a) Am I correct in deriving these 'truths' from my tests (test validity)? If not, how would you test for these?

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  • How can I read/write data from a file?

    - by samy
    I'm writing a simple chrome extension. I need to create the ability to add sites URLs to a list, or read from the list. I use the list to open the sites in the new tabs. I'm looking for a way to have a data file I can write to, and read from. I was thinking on XML. I read there is a problem changing the content of files with Javascript. Is XML the right choice for this kinda thing? I should add that there is no web server, and the app will run locally, so maybe the problem websites are having are not same as this. Before I wrote this question, I tried one thing, and started to feel insecure because it didn't work. I made a XML file called Site.xml: <?xml version="1.0" encoding="utf-8" ?> <Sites> <site> <url> http://www.sulamacademy.com/AddMsgForum.asp?FType=273171&SBLang=0&WSUAccess=0&LocSBID=20375 </url> </site> <site> <url> http://www.wow.co.il </url> </site> <site> <url> http://www.Google.co.il </url> </site> I made this script to read the data from him, and put in on the html file. function LoadXML() { var ajaxObj = new XMLHttpRequest(); ajaxObj.open('GET', 'Sites.xml', false); ajaxObj.send(); var myXML = ajaxObj.responseXML; document.write('<table border="2">'); var prs = myXML.getElementsByTagName("site"); for (i = 0; i < prs.length; i++) { document.write("<tr><td>"); document.write(prs[i].getElementsByName("url")[0].childNode[0].nodeValue); document.write("</td></tr>"); } document.write("</table"); }

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  • javascript problems when generating html reports from within java

    - by posdef
    Hi, I have been working on a Java project in which the reports will be generated in HTML, so I am implementing methods for creating these reports. One important functionality is to be able to have as much info as possible in the tables, but still not clutter too much. In other words the details should be available if the user wishes to take a look at them but not necessarily visible by default. I have done some searching and testing and found an interesting template for hiding/showing content with the use of CSS and javascript, the problem is that when I try the resultant html page the scripts dont work. I am not sure if it's due a problem in Java or in the javascript itself. I have compared the html code that java produces to the source where I found the template, they seem to match pretty well. Below are bits of my java code that generates the javascript and the content, i would greatly appreciate if anyone can point out the possible reasons for this problem: //goes to head private void addShowHideScript() throws IOException{ StringBuilder sb = new StringBuilder(); sb.append("<script type=\"text/javascript\" language=\"JavaScript\">\n"); sb.append("<!--function HideContent(d) {\n"); sb.append("document.getElementById(d).style.display=\"none\";}\n"); sb.append("function ShowContent(d) {\n"); sb.append("document.getElementById(d).style.display=\"block\";}\n"); sb.append("function ReverseDisplay(d) {\n"); sb.append("if(document.getElementById(d).style.display==\"none\")\n"); sb.append("{ document.getElementById(d).style.display=\"block\"; }\n"); sb.append("else { document.getElementById(d).style.display=\"none\"; }\n}\n"); sb.append("//--></script>\n"); out.write(sb.toString()); out.newLine(); } // body private String linkShowHideContent(String pathname, String divname){ StringBuilder sb = new StringBuilder(); sb.append("<a href=\"javascript:ReverseDisplay('"); sb.append(divname); sb.append("')\">"); sb.append(pathname); sb.append("</a>"); return sb.toString(); } // content out.write(linkShowHideContent("hidden content", "ex")); out.write("<div id=\"ex\" style=\"display:block;\">"); out.write("<p>Content goes here.</p></div>");

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  • How to Pass a JS Variable to a PHP Variable

    - by dmullins
    Hello: I am working on a web application that currently provides a list of documents in a MySql database. Each document in the list has an onclick event that is suppose to open the specific document, however I am unable to do this. My list gets popluated using Ajax. Here is the code excerpt (JS): function stateChanged() { if (xmlhttp.readyState==4) { //All documents// document.getElementById("screenRef").innerHTML="<font id='maintxt'; name='title'; onclick='fileopen()'; color='#666666';>" + xmlhttp.responseText + "</font>"; } } } The onclick=fileopen event above triggers the next code excerpt, which downloads the file (JS): function stateChanged() { if (xmlhttp.readyState==4) { //Open file var elemIF = document.createElement("iframe"); elemIF.src = url; elemIF.style.display = "none"; document.body.appendChild(elemIF); } } } Lastly, the openfile onclick event triggers the following php code to find the file for downloading (php): $con = mysql_connect("localhost", "root", "password"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("Documents", $con); $query = mysql_query("SELECT name, type, size, content FROM upload WHERE name = NEED JS VARIABLE HERE"); $row = mysql_fetch_array($query); header ("Content-type: ". $row['type']); header ("Content-length: ". $row['size']); header ("Content-Disposition: attachement; filename=". $row['name']); echo $row['content']; This code works well, for downloading a file. If I omit the WHERE portion of the Sql query, the onclick event will download the first file. Somehow, I need to get the screenRef element text and change it into a variable that my php file can read. Does anyone know how to do this? Also, without any page refreshes. I really appreciate everyone's feedback and thank you in advance. DFM

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  • Managing multiple AJAX calls to PHP scripts

    - by relativelycoded
    I have a set of 5 HTML dropdowns that act as filters for narrowing results returned from a mySQL database. The three pertinent filters are for "Province", "Region", and "City" selection, respectively. I have three functions: findSchools(), which runs when any of the filters (marked with CSS class .filter) are changed, and fetches the results via AJAX from a PHP script. Once that is done, two other functions are called... changeRegionOptions(), which, upon changing the "Province" filter, and updates the available options using the same method as the first function, but posting to a different script. changeCityOptions(), which runs if the "Region" filter was changed, and updates options, again using the same method. The problem is that since I want these AJAX functions to run simultaneously, and they by nature run asynchronously, I've tried using $.when to control the execution of the functions, but it doesn't fix the problem. The functions run, but the Region and City filters return blank (no options); the FireBug report shows absolutely no output, even though the POST request went through. The posted parameter for filter_province gets sent normally, but the one for region gets cut off at the end -- it sends as filter_region=, with no value passed. So I'm presuming my logic is wrong somewhere. The code is below: // When any of the filters are changed, let's query the database... $("select.filter").change(function() { findSchools(); }); // First, we see if there are any results... function findSchools() { var sch_province = document.filterform.filter_province.value; var sch_region = document.filterform.filter_region.value; var sch_city = document.filterform.filter_city.value; var sch_cat = document.filterform.filter_category.value; var sch_type = document.filterform.filter_type.value; $.post("fetch_results.php", { filter_province : sch_province, filter_region : sch_region, filter_city : sch_city, filter_category : sch_cat, filter_type : sch_type }, function(data) { $("#results").html(""); $("#results").hide(); $("#results").html(data); $("#results").fadeIn(600); } ); // Once the results are fetched, we want to see if the filter they changed was the one for Province, and if so, update the Region and City options to match that selection... $("#filter_province").change(function() { $.when(findSchools()) .done(changeRegionOptions()); $.when(changeRegionOptions()) .done(changeCityOptions()); }); }; This is just one of the ways I've tried to solve it; I've tried using an IF statement, and tried calling the functions directly inside the general select.filter.change() function (after findSchools(); ), but they all return the same result. Any help with this would be great!

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  • What is the best way to read and write cXML documents in C# ?

    - by tetranz
    I know this is a vague open ended question. I'm hoping to get some general direction. I need to add cXML punchout to an ASP.NET C# site / application. This is replacing something that I wrote years ago in ColdFusion. I'm a reasonably experienced C# developer but I haven't done much with XML. There seems to be lots of different options for processing XML in .NET. Here's the open ended question: Assuming that I have an XML document in some form, eg a file or a string, what is the best way to read it into my code? I want to get the data and then query databases etc. The cXML document size and our traffic volumes are easily small enough so that loading the a cXML document into memory is not a problem. Should I: 1) Manually build classes based on the dtd and use the XML Serializer? 2) Use a tool to generate classes. There are sample cXML files downloadable from Ariba.com. I tried xsd.exe to generate an xsd and then xsd.exe /c to generate classes. When I try to deserialize I get errors because there seems to be "confusion" around whether some elements should be single values or arrays. I tried the CodeXS online tool but that gives errors in it's log and errors if I try to deserialize a sample document. 2) Create a dataset and ReadXml()? 3) Create a typed dataset and ReadXml()? 4) Use Linq to XML. I often use Linq to Objects so I'm familiar with Linq in general but I'm struggling to see what it gives me in this situation. 5) Some other means. I guess I need to improve my understanding of XML in general but even so ... am I missing some obvious way of doing this? In the old ColdFusion site I found a free component ("tag") which basically ignored any schema and read the XML into a "structure" which is essentially a series of nested hash tables which was then easy to read in code. That was probably quite sloppy but it worked. I also need to generate XML files from my C# objects. Maybe Linq to XML will be good for that. I could start with a default "template" document and manipulate it before saving. Thanks for any pointers ...

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  • XSL file handling through javascript

    - by Zaid Iqbal
    i want to handle my xsl file through my javascript code. I made my XSL file but i want to dynamically change my XSL file at run time.As in add more attributes in header or data. My javascript code as follow` <script> function loadXMLDoc(dname) { if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest(); } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xhttp.open("GET",dname,false); xhttp.send(""); return xhttp.responseXML; } function displayResult() { xml=loadXMLDoc("cdcatalog.xml"); xsl=loadXMLDoc("cdcatalog.xsl"); // code for IE if (window.ActiveXObject) { ex=xml.transformNode(xsl); document.getElementById("example").innerHTML=ex; } // code for Mozilla, Firefox, Opera, etc. else if (document.implementation && document.implementation.createDocument) { xsltProcessor=new XSLTProcessor(); xsltProcessor.importStylesheet(xsl); resultDocument = xsltProcessor.transformToFragment(xml,document); document.getElementById("example").appendChild(resultDocument); } } </script> My XSL file code: <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/"> <html> <body> <h2>My CD Collection</h2> <table border="1"> <tr bgcolor="#9acd32"> <th align="left">Title</th> <th align="left">Artist</th> <th align="left">Country</th> </tr> <xsl:for-each select="catalog/cd"> <tr> <td><xsl:value-of select="title" /></td> <td><xsl:value-of select="artist" /></td> <td><xsl:value-of select="country" /></td> </tr> </xsl:for-each> </table> </body> </html> </xsl:template> </xsl:stylesheet> `

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  • impress.js Navigation with active class

    - by ArtGoddess
    I would like to use impress.js in order to make a website, with a navigation bar. In each slide, the corresponding anchor or div must have an "active" class, in order to achieve a different link appearance. I have followed all instructions provided here: https://github.com/Ralt/impress.js/commit/f88feb8cae704ce27bd2168bdb77768f516ac2da#L2R605 but the "active" class on the correct menu must be added. This is the code that generates the menu items. How can I add for example the "active" class in the first link? /* ************************ MENU ***************************** */ // Capitalize first letter of string // @see http://stackoverflow.com/a/1026087/851498 var capitalize = function( str ) { return str.charAt(0).toUpperCase() + str.slice(1); } // `showMenu` API function creates the menu // It defines the names of each entry by the id capitalized. var showMenu = function() { // Create the menu wrapper and the element that will be cloned // for each entry. var menu = document.createElement('div'), el = document.createElement('div'); // Apply some classes menu.className = 'menu'; el.className = 'menu-item'; // Create an element that will be the "button" and append it // to the menu var button = document.createElement('div'); button.className = 'menu-button'; button.textContent = 'Menu'; menu.appendChild(button); // Now, for each div in #impress, add an entry to the menu [].forEach.call(byId('impress').firstElementChild.children, function( child, index ) { var newEl = el.cloneNode(), i = index + 1, text = i + '. ' + capitalize(child.id); // Set the text of the new element newEl.textContent = text; // Add an onclick event to the new element // We need to use a closure to make sure the index is correct (function( index ) { newEl.addEventListener('click', function() { goto(index); }); }( index )); // And append the new element to the menu menu.appendChild(newEl); }); // And append the menu to #impress document.body.appendChild(menu); }; Then, in each click it must be removed the active class on the current, and add it to the clicked element. // Remove the active class from the current active document.querySelector( '.active' )[ 0 ].classList.remove( 'active' ); // And add it to the clicked index byId('impress').firstElementChild.children[ index ].classList.add( 'active' ); Where do I have to apply this code? Thank you!

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